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  1. Why are Firefly node collision commands disabled?

    The "has collided..." commands are disabled for my Player Dummy node. What's going on here?

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    On the same topic, what I actually would prefer...

    On the same topic, what I actually would prefer is if I could get Dynamic Array to load a MFU array file saved by DataGrid object, but this doesn't seem to work (all the values are blank). Any ideas...
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    Are there dynamic array limits?

    I'm trying to use Dynamic Array to store a table with 999 items. When I try to save this array using the Dynamic Array file format, it crashes my game. Anyone know if there is a known limit for...
  4. Good luck!

    Good luck!
  5. One thing I've done with qualifiers is to make...

    One thing I've done with qualifiers is to make sure that, for instance the first 4 values are all consistent between them, then you can loop over those objects using the qualifier and check those...
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    I'd really like to know what that game was. ...

    I'd really like to know what that game was.

    Also would like a dark mode but as a Windows developer I know the difficulties in doing this with custom drawn controls.
  7. You may also need to use OName$() to get the...

    You may also need to use OName$() to get the object's name, AltValN() to get an alterable value by index, or AltStrN$() to get an alterable string by index (you can't get values and strings by name...
  8. I think you'll want to set a Qualifier on the...

    I think you'll want to set a Qualifier on the objects, loop over them looking for the defined alterable values. Qualifiers sound exactly like what you're looking for -- they behave just like regular...
  9. PMO can control enemies as well, check out this...

    PMO can control enemies as well, check out this example: https://steamcommunity.com/sharedfiles/filedetails/?id=775859362&searchtext=&insideModal=0&requirelogin=1
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    I think the easiest thing to do is to have the...

    I think the easiest thing to do is to have the enemies logic all run on the host machine (the machine that first joined the game or started the game) and send messages to the other player(s) machines...
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    Just to update the forum thread since a lot more...

    Just to update the forum thread since a lot more discussion happened on Discord: Ultimately it seems that the solution to most of my problems was to parent the Camera to a dummy object and move the...
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    Actually, this is probably as simple as I can...

    Actually, this is probably as simple as I can make it and still be able to understand any reply. Test MFA here: https://uploads.stonenotes.com/mfa/cameratest1.mfa

    Press tab to toggle "edit" mode...
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    From what I can tell I have to set the X angle to...

    From what I can tell I have to set the X angle to make the camera go up or down, however, setting the X angle to 45 or -45 does not appear to work as expected, or I am doing something else wrong....
  14. What does the target *do* if not change the...

    What does the target *do* if not change the rotation of the camera? It seems like it's supposed to be a way to orient where the camera is pointing, which means setting the rotation, doesn't it?
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    I need bind target and rotation to be on,...

    I need bind target and rotation to be on, otherwise I can't read the camera's current angles which I need for other reasons. I tried turning it off, setting the angle, then turning it back on but the...
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    Simplest way to set camera angles?

    Separate but related to my recent post. What is the simplest recommended way to change the camera's rotation to a desired angle? Say for instance I want it to be pointing down at 45 degrees? How...
  17. Why doesn't target work when Bind Target and Rotation Is on?

    I am attempting to make a mode in my game where objects are placed at locations relative to the camera. This has proven to be pretty difficult. One of the issues I've encountered is that I can only...
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    Are there any calls like this? I think you have...

    Are there any calls like this? I think you have to do this to start the engine, correct?

    IrrlichtDevice * device = createDevice(driverType, core::dimension2d<u32>(640, 480));
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    I guess I'm not really expecting all that, just...

    I guess I'm not really expecting all that, just hoping there's a way for me to do some of my own more advanced things on the engine. Is the fixed value of the engine a pointer to the Irrlicht device...
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    If it uses DirectX there is a D3D context...

    If it uses DirectX there is a D3D context somewhere, no?

    Maybe a better question would be is there a way to get the Irrlicht device and other objects?

    Basically what I'd like to do is integrate...
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    DirectX D3D object in an extension?

    Is it possible to get the D3D context in a custom extension so we can run some third party code against it?

    Thanks!
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    This just as suddenly stopped happening, so I'm...

    This just as suddenly stopped happening, so I'm not sure if it's specific to my MFA or something else. Wondering if it's something I've done wrong in an extension (I have a handful of simple...
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    Sorry, I should clarify. The MFA opens fine and I...

    Sorry, I should clarify. The MFA opens fine and I can open a Frame in the editor, but when attempting to go to the event editor, Clickteam Fusion crashes.
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    Suddenly getting a crash when opening my MFA

    I haven't worked on my game in a few weeks and suddenly now have a crash when opening the MFA. The last change was on 5/10/2021. How can I debug what's going on with the editor?
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    I have this example on the clickstore of...

    I have this example on the clickstore of Lacwing/Bluewing self hosting (so the data doesn't go through a third party server:
    ...
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    You could have both clients connect to the same...

    You could have both clients connect to the same MySQL database server and use that to exchange data by polling periodically (query a certain table every n seconds and take actions based on new...
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    There are two very good examples of isometric...

    There are two very good examples of isometric engines in the Clickstore:

    https://clickstore.clickteam.com/simple_tactics
    https://clickstore.clickteam.com/isolight
  28. You could maybe do something like this using the...

    You could maybe do something like this using the Global Function Object. I've used it to centralize data storage in one app I'm working on.
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    I would test this on custom extensions I am...

    I would test this on custom extensions I am writing for Android to access sensors.
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    Bump, how can we set custom permissions?

    Bump, how can we set custom permissions?
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    The extension itself would be easy to write, the...

    The extension itself would be easy to write, the permissions on the other hand are currently a mystery (to me anyway)...
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    I've personally tried the Irrlicht Scene format...

    I've personally tried the Irrlicht Scene format and it does not work. So I'm suspicious of this list.

    Many of these are model formats, not world formats. From experience again, Firefly only...
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    Meant to quote reply to this, is there a page...

    Meant to quote reply to this, is there a page that lists these editors?
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    Is there a page that lists these?

    Is there a page that lists these?
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    The C++ version mainly exists to define the...

    The C++ version mainly exists to define the Actions, Expressions, and Conditions available to the extension so the editor knows about them at edit time. The runtime code from the MFX isn't used in...
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    I figured out how to do this with a custom...

    I figured out how to do this with a custom extension, but I can't figure out where I need to add the required ACTIVITY_RECOGNITION permission to the manifest.xml used to make the APK. Is there a way...
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    Physical activity / step tracking?

    Is there an object for android that can report steps from Google Fit, or track steps via the accelerometer?
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    Hey MuddyMole, I was just playing with your...

    Hey MuddyMole, I was just playing with your example and I can't get the door placement to work. Seems like right clicking should place a door?
  39. Hey Triadian, that sounds perfect. Sadly I get a...

    Hey Triadian, that sounds perfect. Sadly I get a product not found error right now for that link:

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  40. Woops, this one is a .x file not a .fbx. Okay so...

    Woops, this one is a .x file not a .fbx. Okay so the rename technique works but... is still unsatisfactory. Is there a better way to do this that doesn't expose the files?
  41. Seems like the file extension is not the problem,...

    Seems like the file extension is not the problem, I used the File object to rename the temp file and attempt to load that instead, but it still fails:

    "Could not load mesh, file format seems to be...
  42. Binary Files can't be loaded as FBX models

    Hey so I am trying to load a FBX that has been included as a binary file in my game. The engine returns an error, however, saying the file is not supported:

    "Could not load mesh, file format seems...
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    Looks fun, and I like the accessibility aspects...

    Looks fun, and I like the accessibility aspects of the platforming. I want to like platformers but they're always a bit too tough for me lately. Just backed it, good luck!
  44. Too late to edit my last message... If you...

    Too late to edit my last message...

    If you remove the calls to CallFunctionString$ it does show the alert on the second page, but how else can I trigger a JS function call when the page is done...
  45. If you click the button on the first page, a js...

    If you click the button on the first page, a js triggered dialog box should appear on the second page, but does not.

    You can see this working by visiting the page in a normal browser:...
  46. @Fernando Hey just wanted to check and see if you...

    @Fernando Hey just wanted to check and see if you were able to look into this.
  47. Should be fine, it's pretty common for many...

    Should be fine, it's pretty common for many programs to do this, and the INI++ object doesn't seem to care (that's the only way it could be a problem, but it'd be really surprising).
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    Once you're linked up it will automatically...

    Once you're linked up it will automatically change the price for Reactor Items to $0 in the Clickstore. You might just want to email support.
  49. VACCiNE 2 has an object that provide constant sin...

    VACCiNE 2 has an object that provide constant sin and cos outputs at different rates. Checkout the video on the Clickstore page at about 10:30, might be useful....
  50. Hey Fernando, MFA attached. Thank you for...

    Hey Fernando,

    MFA attached. Thank you for looking into it.
  51. Okay well I found another cause of the problem,...

    Okay well I found another cause of the problem, which seems to be submitting a form (or maybe other types of navigation?).

    The JS code doesn't work when it's the second page loaded after a form...
  52. It seems like my initial problem was trying to...

    It seems like my initial problem was trying to run JS in response to the page loading. When I removed that the dialog box also comes up from the internal alert call.

    However, I need to know when...
  53. @Fernando any ideas? :D

    @Fernando any ideas? :D
  54. WebView2 JavaScript doesn't work when page is remotely loaded

    I have a page served by a server I have written in PHP. This also contains some JavaScript, which works correctly in a regular browser such as Chrome or IE, but does not work when loaded into the...
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    You could add a qualifier to all such objects,...

    You could add a qualifier to all such objects, then loop over all objects using that qualifier and save the AVs etc (you can access AVs, strings and flags by index from another loop) for each one to...
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    Thanks, I appreciate the comments and kind words!...

    Thanks, I appreciate the comments and kind words! I'm hoping to keep expanding on it so there should be more to come.
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    DONTidle -- level up by working

    Just released my first "game" -- there are a few things I still need to add but it is 100% usable. DONTidle is a productivity idle game where you level up by doing your normal computer work. Check it...
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    I really like that style, reminds me of the first...

    I really like that style, reminds me of the first Valley Without Wind (https://store.steampowered.com/app/209330/A_Valley_Without_Wind/) which I loved. How did you do the renders? How did you do the...
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    Ah, duh! I was hoping it'd be something simple,...

    Ah, duh! I was hoping it'd be something simple, thanks a ton. I had thought it was rendering in wireframe because the textures weren't loading, but turning off debug data made them appear. Awesome.
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    Problems with importing FBX and X models

    I have been trying to get FBX and X models to load into Firefly and I've run into a few issues:

    1. Mixamo FBX files don't seem to load at all. You can download these for free with an account here...
  61. Yeah storing the images in the image bank and...

    Yeah storing the images in the image bank and using EnumElts ended up being better way to go since the images are stored in the produced app. I'm still a little puzzled why the external PNG load...
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    This looks cool, hows it coming?

    This looks cool, hows it coming?
  63. Ah and I just found some code in the help file...

    Ah and I just found some code in the help file that does actually do something like what I want, so I have something showing up in the child window now.

    Now just to figure out why it can't load...
  64. Ah, yes of course, that was the problem with the...

    Ah, yes of course, that was the problem with the basic SDK example. I got something appearing on the screen finally.

    So the next issue is if it's possible to do something like WinGetSurface with a...
  65. Replacing my draw code in Runtime with the...

    Replacing my draw code in Runtime with the example from the help file doesn't even seem to work (I moved the child window so it wouldn't cover anything up):



    // Runtime
    short WINAPI DLLExport...
  66. The white rectangle seems to come from the child...

    The white rectangle seems to come from the child window I created in CreateRunObject(), so I guess the real question is -- how can I get a valid Surface for this child window so I can render to it...
  67. Rendering a custom owner-drawn button in Runtime

    Hey there,

    So I am working on a custom owner-drawn button in the Win32 runtime. I have a RenderTo() function that I created which renders the button the way I want it to appear.

    The RenderTo...
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