Movements are finished.
Type: Posts; User: ptiseigneur; Keyword(s):
Movements are finished.
Update mode GUN.
Add "180 crouch" AIM:
Start of the addition "unsheath crouch gun"
Thank you Mehrdad & Aenever, if you come across bugs, report them, I will correct them, normally they should not be many ..
For the next version, gun mode will be well advanced.
I make this engine for a game..
If you want to test this engine,you can DL here
Update and finish 180 run .. ;D
little video on the progress.
Small additions and modifications ..
Le fall near wall..
Test of the reactivity of the camera.
Add 3 animations: (originaux)
- 180 non AIM
- Walk non AIM
- idle non AIM
Just a test to add a new movement "Walk AIM".
Add falls during the Run:
add mode Run.
Run cycle complet (start_right_left)
Run stop (slide)
Run to walk
Run to walk :
Add long falls when roll..
Start weapon + half turn..
Small video of The update of the engine.
Additions and finishes of the mechanics of the walking mode:
- jump a ledge while being lowered
- grabs a cornice during a jump in...
Yes,I'm training at the pixel art..
high fall with different mechanics.
Great!!!. Nice job!. Does your engine support slopes too? "
Thanks Mehrdad,it's not planned for the moment,perhaps later..
jump a ledge while being lowered...
Classic version versus my Engine.
Here's a little video of the Cinematic Flashback Engine V_0.1. (no-dynamic engine)
Here for those interested a demo in 1280 (without the Cam) to test the movements and take a feedback.
There are a lot of things that I did not put because I want to know if he holds...
yes it's a huge work when you're alone, I'm doing it for fun but I want to succeed to release a project..
Thanks zip2kx & SirRandom.
Looks impressive and all, but did you ever finish those previous tech demos? They already looked cool as hell! I remember one with a soldier and a...
It's just to test the movement of the character and see if there is no bug, there are 4 reso, 640 * 384 (original), HD, FHD and Fullscreen
The camera is managed for fixed room, horizontal and...
Hello,The beginning of my Platformer Engine.
Other Engine in WIP..the P.S.M v_1.2.6
it's for a game like Resident evil 2D,Flashback...
Thank you Robeez,
test with POD:
Is it planned in an upcoming update in Animation editor, the possibility to resize the sides of the animation name?
This is a post that will regroup my game engines 2D..
You want to do this? My example is with circle..
Support for files .FBX in the future update?I made tests with the format .x, B3d, etc ..I have inconsistencies in animation, either by name or by frame or with their speeds..
Small test layers to the level design..
@Klownzilla,yes I have a lot of time for animations.
I have to choose between coding engine or make from the 3D for the game design..
In the engine, I modified the hanging system to...
for my animations, I work, reworking, reworking, reworking ..... until they suitable for me..
I'm thinking about the future of the Gun .. if I take...
here are some update on the animations and the engine.
Start Audio stereo system :
At the moment I brought together and enters the counter values etc ... Character in assets that are for the time there are 3, one for the actions of movement, another for actions blows...
work on slope 15°..
Small "SPEEDSHOT" on animation....
Small animation to integrate gaming style perch in "sneak" or a scene...
I worked again on the mechanics of the rope, I replaced the first anime I can keep up for a rope or the Hanging .. here's what happens at the moment .. velocity the rope is taken on the animation of...
Beginning of the animation to the movement of "pendulum" ..
I work on the animation of the rope ..
Thank you Julina82,
the encouragement really helps me to exceed myself ..;)
I set the Edge system so that the character is hanging in animation when the feet are glued to a wall and suspended...
@"Have you got any promo site running for this game yet? "
@"You've got so much great stuff on display, that if I were you, I would start growing a fanbase for this...
I still have a worked on animations ..
that the attack jump or I have fallen back on the existing fall, for a future integration into the engine:...
I worked a bit on the 3D rendering with a light source and tweaked the output setting like that .. the character has the same light it right or left, the default given another aspect...
little test with Fx..ground pound dust and slip dust..
"I'd love to see this realised as an actual game, hopefully you'll continue your work on this. My only nitpick is that the dynamic flashlight could reach all the way up to the...
small example of flora..
or wall for the inside...
test on different heights to climb for the animation..
yes, but I put a lot of time to do them because I also do animation for my project " Platformer 2D ", and I have also coded the 2 engines..
This is my second project ..
It is a Tactic-Survival-Horror 2D ..
The principle is that you have a squad of intervention should explore complex to find the source of a virus...
Thank you Ls2 & SirRandom..
back from vacation, I resumed working on the engine..
Update of the camera..
before going on holiday I am working on the level design ..
I'm also working on a second...
test of protect with the decor
little video of AI test:
I put you some work already done since the last time ..
AI Mélée attack:
after the engine has been updated to version 0.2,I began working on AI. :wtf:
first test on human enemy "mélée"
AI Humain Sword :
it already has the ability to walk, jump, fall...
little test of Fx in animation..
This is my game project,a 2D platformer..I have no title yet but that should not take long ..
this is a...
Crop ou restreind ton actif sur toute l'animation,c'est a dire,tu élimine le transparent de tes PNG..tu va redescendre a 27MO..
lorsque tu es sur l'éditeur de ton actif.. Tu reste...
My example work fine windows/HTML5/Flash,it uses a physic static assets
the physic with export Android and iOS is very bad,and I have no trick to it is exellent...too many bugs, I dropped physics on...
hello Game Master..
I only use static assets, and after I try to approach as possible to Box2D ..
Which Video you're talking?
ah ok, I'll watch it..
here,i made a widget..;)
Engine for Pause and Unpause by press space your physic game engine or simple game engine..
All parameters are taken into account for physic,angular...
j'en ai encore d'autres mais vu le temps que Platformer 2D me prend,j'ai mis un peu de coté la physique..ou j'en fais un peu pour couper...;)
yes, it's me.
I'll do 2 packs of 5 examples (fluid & motor) this weekend for $ 17.99 each one..
one part is available on the clickstore .. the others will be available later ..and i work on others..
it's a Platformer Engine like Flashback with half physics.
It takes into consideration the velocity of the player for the end of the race get up after a jump or a fall.
After that you create you model 3DS ,the lightning etc.. unwrap the scene,you put in 3d Mesh and fix the texture ID..
but there is work to do before on 3ds with soft..
it's new version of physic topdown car..
I managed to reproduce the testbed Box2d "CAR" at the level of behavior of the car with the fusion physic engine 2.5, there is still just one or...
first test of "physic Swampy V1"
(water effect) no mechanic
upgrade physic water jet "sprinkel v1.5".
physic Fuid version V4 (water only)
this is not a problem,you forget collisions, Write in your mfa..;)
the beginning of "Physic crush" v1
first test physic water jet "sprinkel v1".
as to "sprinkle"
Physic lava Source available on clicktstore
press enter for lava...
you can also make an island in 3D and played with the rotation.. small example with a scene in 3d.
update of animation always with blaster.
the saber is coming soon..
little animation with blaster..the animations must be modified..
I present a little the beginning of the engine Xplore, a game that I'm currently developing ..
in the video you'll see occasionally a robot sprite, as in jump or when he...
How to display the memory used in the .exe? not in Debbug..:(
I have already worked on it without the object ground, with only asset, there are still some tuning to do ..
I have a version 2 Testbed "Helicopter" that I may be put on the clicktsore but for now I am on a platform game project that takes me alot of time and I also do other engines (a testbed on...
what do you mean by object fire?
Cool Olivier,des tutos en français, enfin....;D
Continu et si tu peux en faire de différents niveaux (Débutant,intermédiaire,expert et génie....)
glad it helped you ;)
I looked at your file and I made changes.
added lines 7/8/9
made change lines 15/19
this is what you...
physics android is too different from that under Windows, I have the same problem for my testbed ..I tried several solutions, but I have not yet found
I added a line (number 6)
work on windows but no test on android..;)
I am currently working on various physical engines for the sport side view and top view ..
here is the first test of a engine..here will be a mixture of SSBB + Windjammers.
yes, you have to start and work on static assets for the physic is top ..
I'll look tomorow the problem..
I quickly looked your example and I changed a few lines , but it would rewrite the physic engine if you want the blades to be taken such as clips, etc .. ;)
-space = punch on a box
Test lighting (Raycast methode)
Test Fog Of War (Dark_Grid)
i have a problem,I was looking that the square that lies beneath the mouse remains transparent and that the square that are not in contact with the mouse are not transparent..
TestBed "Helicopter" V1.0
-adding hovering flight
-Adjust force (vélocity rotation/force impulse)
-Adjust Mass of body
TestBed "Portal_Fusion" V2.0
-Added more Portal Exit
-Portal Move "test"
-adjust physic background
-adjust physic Portal entry
this is version 3.3.a
-adding hanging roof horizon movement
-adding wall jump UP
thank you BartekB,;)
All of my examples are only with the built physic engine Fusion 2.5 and active static movement..I get inspired a lot of box2d..
After, maybe I will return in MMF2 and...
Robot arm available soon on clickstore.
arrow up/down = open / close clamp
arrow left / right = rotation...
Ok Faber ,
I'll keep you informed ;)
thank you for your feedback..
1)"when I try to climb slopes (go from down to up) the player goes very very slow or, with the steepest slopes, it stops and doesn't go up."
This is the version 3.0:
The engine was written from scratch before continue. It is better optimized ..
this is version 2.4.0b
-adjust key for slide on the wall
-adjust key for wall jump
this is Version 2.3.0
-adjustment of the physic body (size)
-adjustement of sensor
this is Version 2.2.e.
-added Player Sprite
-create total physic body of player and fix at the sprite player.(ideal for teleporter)
this is Version 2.2.a
-adjust form of low body "concave" for better contact.
yes, but we are more limited with the built fusion 2.5 that Box2d ... for example, you can not make collision with complex shapes or forms, we are limited to the circle / box and the shape of the...
I'll test it on the pc of my daughter: A6-5200 2 GHz 4 Go RAM 500 Go..
I forgot.. for create the sceneries, you have to mouse pointer near the player (3 * 32p max) and press "!" or...
Thank you KLiK-iT, ;D
I'll put them on the complete engine for the month of September (as soon as I finish implanted missing as well as its optimization stuff), maybe without the create / destroy...
in Clickstore, i m William Yvart ,it's my physic examples..and I do not use Box2d,only the physic engine of Fusion 2.5 with actif static only..(I change the descriptions...
If you want Faber..;D
This is the .Exe version 2.1.F1f , if you want to test.
arrow L/R = horizontal...
TestBed "P_E_P_C" v:2.1a
-the upper body has passed 32x32
TestBed "P_E_P_C" v:2.0
horizontal movement began to be modified.
-made some change for status
TestBed "P_E_P_C" v:1.9a
I started to make some changes to the engine displacement of player,more complex,but for more freedom..
Jumping began to be modified for the moment,the...
TestBed "P_E_P_C" v:1.9
(no background obstacle,only active physic "Static Decor" for more freedom of action)
-added More Sensor (8)
Thank you Faber
For examples on Clickstore is noted Box2d because I derive the Testbed "Box2d / RUBE / Box2DJS / etc ..." on 2.5 fusion with the physic engine of this one and only with the active...
My source files are based on physic integrated,with only static movement they are based on the runtime windows, some can be worn on the other if they are not too complicated because...
TestBed "P_E_P_C" V:1.5 for Platform Engine Physic Custom
2 assets for physic Body (Static)
Movement : added walk,jump,crouch,hang on
added contact point for the body
Fluid water physic with water effect avialable on clickstore..
MAJ = Mouse_Joint
is compatible flash/HTML5 (test ok). MFA are separated, ready to use for ease
Android version coming soon (in tests)
Physic Perspective Axonométrique V1(mouse joint included)
Enter create box
other source available soon
left click water
it's strange,i have firefox and i can download,what 's your Antivirus?
Sources will be sold a unit this week normaly,other source will be available next week and soon in pack...
the .Exe that I have allowed to test the engine..
other source available soon
Effect is included in pay version
Source available soon...
if you want to test.
arrow for movement
TestBed "Buoyancy" : v2.0 (MAJ)
-The impact point of the Active on the surface of water was added.
-The wave is taken into account in relation to weight of the...
-chain sensor contact with only backdrop.
-chain sensor contact with only active.
-chain sensor contact with active & backdrop.
TestBed "Draw/Snap" V1
-creating destructible scenery or not.
-Maj "Mouse_Joint" (greater precision).
your assets are simple static without physic, you must put all active physic.
I looked quickly ..
I just changed your MFA .. I removed the Ground physic, I do not like, is that it?
have you .mfa?
there is much difference between the physic windows and other (android/flash/HTML5)..
my porting testbeds physic WIN does not work very well under flash/HTML5, android
TestBed "Rain physic" V1
TestBed "Fluid" physic v4:
-water effect simulation test.
TestBed Lander V1:
- 11 assets for body
- damper system
- 2 motors
"you will share this, right?"
TestBed Arrows V1:
-2 assets for Arrow, "Corp & arrowhead"
-Setting the weight of the Corp and the head
-Entry angle for Head
I try to reproduce the Box2D car or Chipmunk Version
-6 assets for body
-added wheels Angle 10-30 on current speed
TestBed "Portal" V1
-Added portal Entry
-Added Portal Exit
-Added Create & Kill Portal Exit
-Portal Move "test"
TestBed "Magnet" V1:
-added Magnetic Field
-added expulsion & pulse Magnetic Field
-added Force Mod Magnetic Field of Body
-Added ON/Off Magnetic field of Body
TestBed "Capsule Gravity" V1:
-Capsule inside Zero/up/down Gravity
-Capsule outside Zero/up/down Gravity & block body
like Gar say..the qualifier obstacle was only test for active statique,I have forgotten to remove..
ok,and like this?
Dont use Physic decor..just decor for wall...
Snowboarder Ragdoll V1.1
- Maj Ragdoll position
- added movement Ragdoll : crouch
- added of the impulse on the front and back of the snowboard
J'en ai encore d'autres que je peauffine mais c'est un secret..
normally, This summer the first jet and later for others.
TestBed "create Multiform" V1
it must be optimized..
Here is an early example of explosion method used Raycast with gravity
Snowboarder Ragdoll V1
Motorbike & Ragdoll V1
for impulse explosion,i use 2 Raycast,one for Shockwave "red point" impusle only and one for Frantflame "Yellow point" impulse & destruction..
Ragdolls physic V2:
- Added Mode 2D side.
- Beginning of displacement.
- various settings physic..
Ragdolls physic V1
-added physic impacts..
Thank you Paobrasil , I work on the evolution of boat motor V2, it will be ready this summer ..
Physic Test Perspective Axonométrique V1
I have tested with complex shapes, not with the origins physic movements .. I always have a difference between android and windows on the velocity ..
Vel-windows = 13
android-vel Mod =...
Exellent merci Ouly ;)
-Update Water & lava
-start buoyancy test
i fixed your problem,look the line 6..
"World Physic Mod " or "WPM"
-Create Objects with physic property in real time..
Physic World Mod V1
You can change:
-Itération of World
-Update "create Object"
little example with String & counter
MouseJoint HTLM 5 (portage windows)
Test : many adjustments to make
Steam Engine V2
1 motor for 3 stroke
1 motor for Wheel
(the displacement is effected by some sort of combustion water)
there are no extension Box2D compatible with Flash 2.5 and B2D.mfx is not compatible Flash 2.5..
"1 at 80 ray"
8 ray selected
Water/oil /sand/ gravel
hello Paobrasil & Pharanygitis,
I don't know for this moment... Free or Paid...
- create Box
- Support graphic tablet
MouseJoint V6 "Test OK"
-Samsung note 8" GT-n5110 (android 4.2)
Chain Tank V2
94 assets for chain
17 assets for rolling
14 for Tilt angles system
9 for body
Chain Tank V1
non pas de demo car je n ai pas encore fait de structure..ce nest que des moteurs séparés..mais il y en aura une bientot..
Boat : v1.0
1 motor for "boyancy"
1 motor for displacement "boat"
Buoyancy : v1.0
Biped : v1.0
Quadruped : v 2.0
Custom plateformer : v1.0
Robot Bailer : V2.0
4x4 : V1.0
Robot Arms : V1.0
I present you my Testbed developing physic ..
it is version 1.5 ..
I use only with the physical assets - Static movement
je viens de tester vite fait ton jeu..c est pas mal au niveau ambiance et musique..j ai cherché aprés une arme je n'ai pas encore trouvé,lol..
j ai trouvé la prise en main...
I made a TestBed on the Physic..and I'm looking for a way to create a caterpillar tank
if you want to make a test:...
I'll put a few tips..
it is made with the Joint Method,the more simple..but you will be departing for your problem ..
look my TestBed physic in progress ,the first example 4x4..the probleme is the collisions are not well reproduced in the physical forms of the collision assets too simple .. box,...
-added "quick scrolling". "game window 960*640"
(it will save FPS due engine of lights and shadow and to be accurate with the shapes )
-added of shadows produced by the sun .. ( real time to be taken into consideration soon)
-added new shadow method on complex shapes.
Update TestBed in v1.B.1 :o
A few update:
-Added the NormalMap Lightning,it's for reflect light in relief on the sets.