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  1. Replies
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    Reset alt. Vars

    I've asked this before I think, but shot in the dark. Is there a command that resets an alterable value to its original state? I'd like to get this done in one line.

    Player is under water:
    ->...
  2. Ultimate fullscreen is probably what you need. I...

    Ultimate fullscreen is probably what you need. I thought it was included now?? If not, grab it off of ultimate walrus' website.
  3. Replies
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    Moment - take one - they're free

    My first apk. Now I know what a keystore is (kind of).

    Moment
  4. Replies
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    Multi touch not compatible with scrolling

    I've searched a ton, but no luck. It seems anything I try to do with the multi touch object when my game scrolls goes completely wonky. Has anyone found a good workaround for this yet?
  5. Replies
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    This sounds like you're using the basic 8-way...

    This sounds like you're using the basic 8-way movement. Try the physics 8-direction movement for your hero.
  6. Replies
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    Go to the runtime options in the active's...

    Go to the runtime options in the active's properties (the play button) and untick "Follow the Frame"
  7. Replies
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    What do you mean "stops when hits frame?" This...

    What do you mean "stops when hits frame?" This might be a specific question for solarb
  8. Faber's example is pretty simple. Whenever an...

    Faber's example is pretty simple.

    Whenever an event triggers, you add to your score counter.

    Whenever your score variable "MOD" 500 = 0, that is to say the remainder of the actual variable...
  9. Replies
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    Depending on what you wanted to do. Obviously, if...

    Depending on what you wanted to do. Obviously, if you knew you had 12 animation frames, you could clone the last frame or add a blank one to the end and say:

    Current frame of ("Active") = 12:
    ->...
  10. Replies
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    Robbie's Shutdown object...

    Robbie's Shutdown object

    I haven't upgraded to 10, but it works as far as 9
  11. Replies
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    Rolling back Fusion to 2007! Ya got me!

    Rolling back Fusion to 2007! Ya got me!
  12. No, it's like having several different photos...

    No, it's like having several different photos open in the same project in photoshop. You still work on them individually, and can build them all at once, but if you have 4 mfa's in your project and...
  13. mfw is a project file that can include several...

    mfw is a project file that can include several mfa's
  14. If it doesn't matter what order, you could assign...

    If it doesn't matter what order, you could assign each one of them to a qualifier, then set an interval to make one of them at random appear.

    Every 1 second
    + Pick one of Group.Good at random
    ->...
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    value("Number of heads")*1.0/value("Total...

    value("Number of heads")*1.0/value("Total flips")*1.0
  16. Replies
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    (Random(2)*2)+1

    (Random(2)*2)+1
  17. Replies
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    Oh... is that what that Rrandom is for? I was...

    Oh... is that what that Rrandom is for? I was confused by your wording. I thought you wanted this to constantly decide if it was going to toggle every 3 or 4 seconds. You want this to fire after 3 or...
  18. Replies
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    Like... Every - (Random(2)+3)*1000 -> Set...

    Like...

    Every - (Random(2)+3)*1000
    -> Set variable to Random(2)
  19. Replies
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    Reset Y to 0?

    Reset Y to 0?
  20. I'm guessing when you changed your frame height,...

    I'm guessing when you changed your frame height, these objects fell outside the application's frame window (the dotted lines). Anything outside this with "follow the frame" un-checked will not show...
  21. Popcorn's solution is pretty elegant: ...

    Popcorn's solution is pretty elegant:

    http://community.clickteam.com/threads/80792-Calculate-days-Weeks-between-2-Dates
  22. I couldn't see this done without a loop. Maybe 2...

    I couldn't see this done without a loop. Maybe 2 lines:

    Start of Frame (or whatever stimulus)
    -> Set X("Object3") to 1
    -> Start Loop for each one of (Group.Good), loop name "Xpos"

    One each...
  23. Replies
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    Yeah, pretty much what I'm doing, it was the not...

    Yeah, pretty much what I'm doing, it was the not repeating the same number between the end of 1 cycle and the start of the 2nd that I was trying to fine tune. But I guess I'm not going to get it...
  24. Replies
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    I need the numbers to cycle through all 4 before...

    I need the numbers to cycle through all 4 before they repeat, Beejers.

    Random pool works, but it's basically the workaround I had. I had objects instead of groups though. Thx, guys.
  25. Replies
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    Pick 1 of 4 numbers

    Hey, kids! I want to repeatedly pick 1-4 at random, but I need to:

    a) Pick all 4 numbers before it cycles again
    b) Not pick the same number twice in a row

    My workaround right now sucks. Anyone...
  26. Replies
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    You're using a calculation to select which...

    You're using a calculation to select which variables you want to test. You just need to pull the drop box down to your variable to test it, in this case, value N.
  27. Replies
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    Chrille's method works too, for sure.

    Chrille's method works too, for sure.
  28. Replies
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    Pretty old bug. It's because it's running your...

    Pretty old bug. It's because it's running your stopped animation at the speed of 50 and you are letting it end without stopping it on your own. "Stopped" comes with some baggage. Once the animation...
  29. Replies
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    Do you still have the demo somewhere on your...

    Do you still have the demo somewhere on your system? This can be caused by the 3-frame limit of the demo.
  30. Yeah, did you start your project in the demo and...

    Yeah, did you start your project in the demo and then purchase the full version? Your system is probably opening the demo that has a 3-frame limit. Get rid of the demo.
  31. Replies
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    Super cool solution! I had a workaround for my...

    Super cool solution! I had a workaround for my newest project, but this is much more elegant. Thx Chrille!
  32. Replies
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    mobichan, you gave me an idea though. You can get...

    mobichan, you gave me an idea though. You can get it done in one line with:

    Compare 2 general values - Flag ("Active", 1) + Flag ("Active", 2) > 0:
    -> Action

    This will check if Flag 1 or Flag...
  33. Replies
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    I get the impression when fusion is asking him...

    I get the impression when fusion is asking him which flag to check, he's literally typing "1 or 2." This is a bitwise operation that's no different than putting in a formula, like 7-4. Putting "1 or...
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    OR is a bitwise operator. Base level binary...

    OR is a bitwise operator. Base level binary stuff. In binary, each digit is the following digit times 2, with the final digit being 1. The digits 00000 have the values 16-8-4-2-1. Making a digit 1...
  35. Replies
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    You can use range in the form of (Value, Min,...

    You can use range in the form of (Value, Min, Max)

    Alt.A = Range(Alt.A,5,20)

    As for flags, I'm not sure what you're getting at. You can compare as many flags as you want in the same expression....
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    After you click OK, you need to click somewhere...

    After you click OK, you need to click somewhere on the frame to tell fusion where to put the active.
  37. Replies
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    This could be a hardware limitation. To save...

    This could be a hardware limitation. To save money, manufacturers often put multiple keys on the same circuit, so holding down more than a couple at the same time will only recognize 1 of them.
  38. Seems like you're trying to apply a slightly...

    Seems like you're trying to apply a slightly older way of doing things and mixing it up with For Each. Used to be there was no For Each, and you would need to Spread Value via FastLoops to give your...
  39. Timer Condition - Every - Use Calculation -...

    Timer Condition - Every - Use Calculation - (Random(10)+1)*1000

    The random condition is index 0, so Random(10) will give you 0-9, hence the +1. The timer is in milliseconds, so *1000 will give you...
  40. To get If/Else, you can write your code backwards...

    To get If/Else, you can write your code backwards to say Always do Else, then put your If statement afterwards.

    i.e., If A then do B, else do C:

    Always:
    -> Do C

    If A:
    -> Do B
  41. Replies
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    http://www.castles-of-britain.com/mmf2examplespage...

    http://www.castles-of-britain.com/mmf2examplespage18.htm
  42. Replies
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    Didn't get to this thread before it was solved...

    Didn't get to this thread before it was solved (was at work), but I thought I'd share my technique too:

    Here I have two objects, one "Random" which is used to pick the numbers, and the other is...
  43. Pls make Schrodinger a moderator :)

    Pls make Schrodinger a moderator :)
  44. Replies
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    Aha!!! That's a cool new little thing to add to...

    Aha!!! That's a cool new little thing to add to my repertoire. Thanks, man!
  45. Replies
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    OK, I'm all over the place with this one and just...

    OK, I'm all over the place with this one and just can't seem to get it. How am I misusing altvaln here?
  46. Replies
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    Still, it seems to be a bit of a scoping problem....

    Still, it seems to be a bit of a scoping problem.

    Alterable Value A = Alterable Value B (Works)
    AltValN,1 = AltValN,2 (Works)
    Alterable Value B = AltValN,1 (Works)

    BUT

    AltValN,1 =...
  47. Replies
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    Comparing 2 general values under special...

    Comparing 2 general values under special conditions doesn't scope like comparing an alterable value of an object. In other words, there is no specific distinction between instances of objects. If you...
  48. Replies
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    You can use the timer to set intervals. For...

    You can use the timer to set intervals. For example:

    Timer - Every 33 milliseconds
    -> Launch weapon

    This could replace whatever condition you have that fires the weapon.

    And to make an...
  49. The only extension that wasn't in ExtPack2 was...

    The only extension that wasn't in ExtPack2 was color dodge. I just ignored it, and haven't noticed when you used it. Out of curiosity, why didn't you just compile an exe and throw it on mediafire or...
  50. Replies
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    http://ultimatewalrus.com/#ufs Should be...

    http://ultimatewalrus.com/#ufs

    Should be standard with 2.5.
  51. Replies
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    Hasslevania rocked! Can't wait for you to finish...

    Hasslevania rocked! Can't wait for you to finish this!!
  52. Replies
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    I assume you're doing something a little more...

    I assume you're doing something a little more complicated than this:

    If condition
    + Alt.A < 10
    -> Add 1 to Alt.A

    So, yeah, range works:

    If condition
    + Alt.A = Range(Alt.A,0,9)
  53. Replies
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    Upload your mfa directly to the forum. Click "go...

    Upload your mfa directly to the forum. Click "go advanced" below and manage attachments.
  54. Replies
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    Have you considered a wiki instead of a manual?

    Have you considered a wiki instead of a manual?
  55. Is your barrier a backdrop or an active object? ...

    Is your barrier a backdrop or an active object?

    If you're using a backdrop, make sure "collision with box" is unchecked. If it's an object, uncheck "use fine detection." Quick backdrops only...
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    Your order is correct, which is why the animation...

    Your order is correct, which is why the animation changes to punching, but that's only for 1 frame. If you're moving in a direction, and release the button, it'll switch back to walking.

    Try...
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    -> Set animation frame to Val(List Line Text$(...

    -> Set animation frame to Val(List Line Text$( "List", 1 ) )
    -> Delete Line 1
  58. Replies
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    Here's something that might get you started. Off...

    Here's something that might get you started. Off the top of my head, you could use alterable values to change the amount of letters per line and a list object to force the animation frame to a...
  59. Instancing can be... complicated. If it's only...

    Instancing can be... complicated. If it's only possible that it happens to one instance, then it's not necessary. Like "If object collides with A" or "If A leaves the play area," it doesn't need to...
  60. 3d world runner maybe? Good job, HGF! Looks...

    3d world runner maybe?

    Good job, HGF! Looks great! Schrodinger - you have single-handedly changed the face of Fusion! P3D is sick!
  61. I suppose - but what if you have 7 pucks... or...

    I suppose - but what if you have 7 pucks... or 12?? Could end up a nightmare.
  62. Replies
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    User Input: -> Start Loop "Launch" 32 times ...

    User Input:
    -> Start Loop "Launch" 32 times

    On Loop "Launch"
    -> Active - Set direction to Loop Index "Launch"
    -> Launch Bullet (Use direction of Active)
  63. Replies
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    Not in 2.5. You'll need to duplicate them in each...

    Not in 2.5. You'll need to duplicate them in each frame. A bit of a pain, but once you've duplicated the object, you can copy your code and it will match up. I seem to remember something about global...
  64. Replies
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    Create an object, set it to invisible, always set...

    Create an object, set it to invisible, always set it to the cursor, and have your character always look in the direction of the object.
  65. If you're set on zoning, I don't really have an...

    If you're set on zoning, I don't really have an idea for that, because you can't count the number of objects in a zone in a formula. You'd have to add line after line of "If number of pucks in zone 1...
  66. Replies
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    Not sure why it's not working without your mfa,...

    Not sure why it's not working without your mfa, but here's one way to do it with basic movement.
  67. Replies
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    You can also do this with a couple lines of code:...

    You can also do this with a couple lines of code:

    Always:
    -> Do whatever if they're not colliding

    If A collides with B:
    -> Do whatever if they're colliding
  68. In your score 1 group of events, you have the...

    In your score 1 group of events, you have the partial condition/action:

    Flag 1 of Active 4 is off
    ->Set Flag 1 of Active 4 on

    This should be:

    Flag 1 of Puck is off
    -> Set Flag 1 of Puck on
  69. Replies
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    Thanks - I'm glad you guys found it that...

    Thanks - I'm glad you guys found it that addicting! It took me a while, but I changed it from space bar only to any key. And I finished the ending and uploaded it to gamejolt:...
  70. Sure - that should work. You could also "Run this...

    Sure - that should work. You could also "Run this event only once."
  71. Replies
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    WIP - NES Fangame - Jumpman: Zebes

    Jumpman: Zebes

    18607

    Still working on the ending, but while I do, I thought I would feel around for bugs. I would be particularly interested in hearing about recommended specs, particularly lag...
  72. Replies
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    I think it used to default to checked in mmf2,...

    I think it used to default to checked in mmf2, but in cf2.5 it's unchecked.
  73. Replies
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    Hey, thanks. Submitting my own flag report is a...

    Hey, thanks. Submitting my own flag report is a great idea! But this is going to be a free fan-game. Think game-jolt is a good one?
  74. Replies
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    Under special conditions, "Compare two general...

    Under special conditions, "Compare two general values."

    To explain how this works, a modulo operation finds the remainder of a value. So, to find 14 mod 5, you take 14/5 and end up with "2...
  75. Replies
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    exe anti-virus false positives

    In this thread, Danny has the following solutions to getting users to stop getting false positives from their anti-virus software:

    1) Uncheck compress the runtime
    2) Sign it
    3) Trusted installer...
  76. http://community.clickteam.com/threads/74189-Scali...

    http://community.clickteam.com/threads/74189-Scaling-for-iPhone-5-and-iPad-HOW-TO-DO-IT-RIGHT
  77. Try adding a counter object to the field. Then in...

    Try adding a counter object to the field. Then in the code:

    Always:
    -> Set counter to global value
  78. Replies
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    There are countless ways you could do this....

    There are countless ways you could do this. Here's one:

    Define an alterable variable for your character and name it "weapon_type" and give it a value of 1.

    User presses (weapon switch key):
    ->...
  79. Replies
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    Ah - indeed. This might be something I put in the...

    Ah - indeed. This might be something I put in the troubleshooting in the release notes. Thanks so much!
  80. Replies
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    Lag when laptop's unplugged

    I'm having this problem with my new project. Does anyone else experience this issue ever and what are the reasons?
  81. Replies
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    You might have more luck in Paid Design &...

    You might have more luck in Paid Design & Development Requests
  82. Replies
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    Pretty sure it's to go along with pairing two...

    Pretty sure it's to go along with pairing two objects (like a turret to a tank), so you can give complementing variables to the paired objects. I still use the old ID method to do this, so I've never...
  83. Replies
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    You need to change the size settings to over 1200...

    You need to change the size settings to over 1200 to extend the scroll bars.
  84. Popcorn's example uses a counter to determine...

    Popcorn's example uses a counter to determine which weapon type is being fired. Couldn't you, ostensibly, use the same counter to change the animation of the bullet?
  85. Replies
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    This happens in almost any game I play in which...

    This happens in almost any game I play in which the screen resolution is changed for the game and it doesn't bother me. People that know how to use alt+tab know it's going to be an issue and know...
  86. Replies
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    Start of frame: -> Stop animation User clicks...

    Start of frame:
    -> Stop animation

    User clicks on object:
    -> Start animation
  87. Here ya go. Change to mod19 to avoid frame 20.

    Here ya go. Change to mod19 to avoid frame 20.
  88. Set animation frame to LevelNumber mod 20

    Set animation frame to LevelNumber mod 20
  89. OK, I have 12 teams in my league, but only 8 make...

    OK, I have 12 teams in my league, but only 8 make the playoffs. I run random results for the regular season and end up with the following results:

    Team 1: 23 points
    Team 2: 27 points
    Team 3: 43...
  90. How to determine the top percentile of a range

    I am trying to build a Monte Carlo system for my sports league where I can determine the percentage each team will finish in the top 8 of the league after the last game of the season. Each team has...
  91. Replies
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    You might have some luck in the community forums...

    You might have some luck in the community forums and not the support forums. Try "Paid Design & Development Requests"
  92. Replies
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    Yes, that's what I was thinking. The free version...

    Yes, that's what I was thinking. The free version has a 3 frame limit.
  93. Replies
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    How are you doing it now? I have this twice in a...

    How are you doing it now? I have this twice in a current project and it works without a pause:

    Start of frame:
    -> Play sample 1 once

    If sample 1 is not playing:
    -> Play and loop sample 2
    ...
  94. Replies
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    Yeah, that might have been a bit knee-jerk. 99.9%...

    Yeah, that might have been a bit knee-jerk. 99.9% agree, but like piscesdreams said, rewards, rather "early rewards," are pretty innocent when it's a bunch of people pooling their hard earned money...
  95. Well, unless I'm dealing with tons of duplicates,...

    Well, unless I'm dealing with tons of duplicates, ctrl+click+drag is usually fine for me
  96. Newp. But you could move your source object left...

    Newp. But you could move your source object left and up, then duplicate it right and down ;)
  97. Always: -> Set animation frame to 0 If blade...

    Always:
    -> Set animation frame to 0

    If blade is overlapping object:
    -> Set animation frame to 1
  98. I've found it pretty inconsistent, but I credit...

    I've found it pretty inconsistent, but I credit 2.5 for that because I feel it's starting to read our minds better than it used to. Assigning ID values to everything and running fastloops to compare...
  99. Replies
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    I think the lives object is deprecated, from the...

    I think the lives object is deprecated, from the days of TGF. It's just another global value, but it can only be controlled from another deprecated object, "The Player Object." It doesn't really have...
  100. Replies
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    I'm with Emerson - it's a little confusing, but...

    I'm with Emerson - it's a little confusing, but if I'm getting it, you have custom movement, but also a path. i.e., you don't want the object to move along the path until something triggers it? Can't...
  101. Replies
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    Make 2 counters. Set the type of the first one to...

    Make 2 counters. Set the type of the first one to "Horizontal Bar," set the minimum value to 0 and the maximum value to whatever it takes to level up. Then two conditions:

    Whatever adds to bar:...
  102. Replies
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    I think you might be mixing FastLoops and ForEach...

    I think you might be mixing FastLoops and ForEach loops.

    Always:
    - "Active" -> Count -> For Each Object -> "Name Of Loop"

    then...

    "Active" -> Loops -> On Each Object -> "Name Of Loop":
    -...
  103. Replies
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    "* However... If the current counter value is -1,...

    "* However... If the current counter value is -1, it should always store the index value."

    Problem with Min(Max(-1,val1),Max(-1,val2)) is this will return -1 (neither of the numbers) if BOTH are...
  104. Replies
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    Uncheck "Heading" and "Heading when maximized" in...

    Uncheck "Heading" and "Heading when maximized" in the window properties.
  105. Replies
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    Under the properties toolbar: -> Window: 1)...

    Under the properties toolbar:

    -> Window:

    1) Tick "Resize display to fill window size" or "Change resolution mode" or use the fullscreen object. Play around with these until you find what's...
  106. Replies
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    Yes, I would love "Run Application Starting From...

    Yes, I would love "Run Application Starting From Current Frame." Sounds so simple, yet I always need to rearrange my code in frame 1 to jump to the frame I'm testing in order to make it happen. Eh,...
  107. Replies
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    Thx for that, tracing - way to make me feel old!...

    Thx for that, tracing - way to make me feel old! :)

    I remember something like this when I was first doing HTML - adjust on one monitor and see the changes in the other. Saved tons of time.

    But...
  108. Replies
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    Every option you'll need for this is under the...

    Every option you'll need for this is under the application properties - window. Highlight your application in the workspace toolbar (not a single frame - the parent application) and click the Window...
  109. Replies
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    OR... if you're just doing basic rectangular...

    OR... if you're just doing basic rectangular collisions, you could tick "Use Fine Detection" and not attach anything or change your animations :) But that only takes you so far.
  110. Replies
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    What are the problems with compare two general...

    What are the problems with compare two general values? I think I've heard they don't scope properly? A=B is not the same as B=A?
  111. Replies
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    Immediately I see it looks like your sdk is...

    Immediately I see it looks like your sdk is version 23 but your build api is set to 14. Try clicking "Newest Installed SDK API" in your android properties. That might not fix it, I haven't used the...
  112. Replies
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    Perfect! Thanks so much!

    Perfect! Thanks so much!
  113. Replies
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    Views
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    Custom movement math problem

    This is for you math guys. I have a main object and a destination object. Upon clicking, I want the main object to travel towards the destination object no matter where I put them on the screen at...
  114. Replies
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    Try to solve the problems new users are having on...

    Try to solve the problems new users are having on the forums. The best way to learn something is to teach it, and because the users are new, they're asking basic questions that will keep your...
  115. Replies
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    840

    Yeah, I'm misunderstanding too I think. If you're...

    Yeah, I'm misunderstanding too I think. If you're just trying to get the values of two strings and find the minimum, that would be Min(value( "String1" ), value( "String2" ) )

    but it's probably...
  116. Replies
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    Views
    2,018

    No, as long as it's in the same line, it should...

    No, as long as it's in the same line, it should only apply to the most recently created. It's working in this example. Is there some conflicting code somewhere?
  117. Replies
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    Views
    1,654

    User clicks button: -> set global value a to 1 ...

    User clicks button:
    -> set global value a to 1

    Next frame

    Start of frame
    + Global value a = 1:
    -> create object
  118. The big question is: How did you get it to flash?...

    The big question is: How did you get it to flash? That might better assist us to help you get it to stop.
  119. Hey no prob. Also, in your gravity loop, using...

    Hey no prob. Also, in your gravity loop, using two different lines for "if b<0" and "if b>0" can be a bit redundant and resource taxing.

    "if b>0" set y to y+1 and "if b<0" set y to y-1 can be done...
  120. When you have more than one instance of the same...

    When you have more than one instance of the same object on the screen, Fusion doesn't know which one to point to. You need to use a ForEach loop to address them individually.
  121. Incredible! Awesome work!

    Incredible! Awesome work!
  122. Replies
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    Views
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    http://community.clickteam.com/threads/74189-Scali...

    http://community.clickteam.com/threads/74189-Scaling-for-iPhone-5-and-iPad-HOW-TO-DO-IT-RIGHT
  123. Try playing around with Pinball Movement

    Try playing around with Pinball Movement
  124. Replies
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    Views
    1,580

    I just picked 100 out of the air because it felt...

    I just picked 100 out of the air because it felt good. It's going to add 1 per frame and the app is running at 60 frames per second, so it runs for about 1.4 seconds before it stops scrambling.
    ...
  125. Replies
    5
    Views
    1,106

    Yes, to get good collision detection, you need to...

    Yes, to get good collision detection, you need to use fastloops. Because you're moving your ball more than one pixel at a time, depending on the position of your backdrops, it's very easy to end up...
  126. Replies
    5
    Views
    1,106

    Make your bars backdrop objects and set their...

    Make your bars backdrop objects and set their properties to "obstacle." Then add the condition "If Ball is NOT overlapping a backdrop" to any line that makes the ball move. Do this by negating the...
  127. Replies
    5
    Views
    1,106

    How are you controlling the ball? Is it one of...

    How are you controlling the ball? Is it one of the preset movements?
  128. Replies
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    Views
    1,580

    No, nothing sounds juvenile. Global values...

    No, nothing sounds juvenile.

    Global values carry between frames and are infinite. You can only have 26 alt values per object and they won't roll over. I could have used an alterable variable on...
  129. Replies
    9
    Views
    1,580

    Yes, most functions are index 0. Which means that...

    Yes, most functions are index 0. Which means that Almost Anything(5) will return 0-4, which is still 5 numbers, but they start with 0 instead of 1.

    The animations "Stopped," "Walking," "Running,"...
  130. Replies
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    Views
    1,580

    Here's a slightly cleaner code where I eliminated...

    Here's a slightly cleaner code where I eliminated a line by putting the create timer event on the same line as creating the block id's.

    What I'm hoping here is that by shaving off all the...
  131. Replies
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    Views
    1,651

    Set counter to -> Joystick 2 -> Direction ->...

    Set counter to -> Joystick 2 -> Direction -> Right Stick Direction

    That not working?
  132. Replies
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    Views
    1,580

    This is very similar to your Mario 3 match game...

    This is very similar to your Mario 3 match game when it comes to the list object. It's a toughie, so I put something together, but please ask some questions so you can better understand these...
  133. Replies
    12
    Views
    1,651

    I think the lower analog buttons are controlled...

    I think the lower analog buttons are controlled by Right Stick Direction. The xbox controller is a bit deprecated, that's why that sounds weird. You'll get different returns from newer controllers,...
  134. I could be misunderstanding, but the Joystick...

    I could be misunderstanding, but the Joystick object is for Joysticks.

    Touchscreen controls are no different than mouse-clicks. Just create active objects for your buttons and set your conditions...
  135. Replies
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    Views
    1,651

    "Point of View" is the d-pad. Are you using a...

    "Point of View" is the d-pad. Are you using a 360?

    JoyToKey is the safe way out to cover your bases.
  136. Replies
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    They can vary depending on the controller brand,...

    They can vary depending on the controller brand, but you can make a counter that is Always set to Last Single Button Pressed to map your button number codes.
  137. Fun, but don't overlook Tendro's solution - it's...

    Fun, but don't overlook Tendro's solution - it's by far the most dynamic:

    Set Counter to ( ( value( "Counter" ) + Random(9 ) ) mod 10 ) + 1
  138. Replies
    4
    Views
    1,199

    You can also use the width and height of the...

    You can also use the width and height of the object to not worry about changing the code when you change the size of the object:

    Set X Position to XMouse/OWidth("Active")*OWidth("Active")
    Set Y...
  139. Yes, B, the workarounds are possible, but we're...

    Yes, B, the workarounds are possible, but we're talking about a whole new way to detect collision with the upcoming release of CF3.

    Simon, thanks for looking at the idea. It's appreciated!.
  140. Yes. This. Amazing.

    Yes. This. Amazing.
  141. Replies
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    Views
    1,050

    Snail, I think the problem is that the jump isn't...

    Snail, I think the problem is that the jump isn't responding when he's too close to the edge of a platform.

    I assume you don't want to simply increase the size of the lower detector because then...
  142. Replies
    4
    Views
    1,155

    Hmm... this might be a problem with the older...

    Hmm... this might be a problem with the older version. If you're right, it sounds like a hiccup from mmf2 they fixed in 2.5. But OP has registered 2.5 Dev, which I don't have, so maybe it's a glitch...
  143. Replies
    4
    Views
    1,155

    Sounds that aren't being used anywhere in the...

    Sounds that aren't being used anywhere in the event editor are removed automatically from the data elements when you save and reload the application.
  144. Not to be insulting, but I don't think you know...

    Not to be insulting, but I don't think you know what 16-bit means. It has nothing to do with the size of the sprites.

    16-bit referred to the processors in the 16-bit consoles, which affected the...
  145. Replies
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    Views
    829

    Last time I heard this number, it was 2^16 =...

    Last time I heard this number, it was 2^16 = 65,536
  146. Replies
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    Views
    1,669

    Ha! Nailed it! View -> Toolbars -> Customize...

    Ha! Nailed it!

    View -> Toolbars -> Customize -> Keyboard Tab
    Category -> Insert -> Ctrl+H -> Assign

    Thanks, DavidN, you just added hours to my life!!!

    Still can't find anything for OR,...
  147. Replies
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    Views
    1,669

    I agree there should be a hotkey for everything...

    I agree there should be a hotkey for everything you can right click on a command and see - would speed up everything.

    Undo, Redo, Cut, Paste, and Copy all have hotkeys (probably following in the...
  148. Replies
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    Views
    2,365

    Having unlimited/un-organized global values...

    Having unlimited/un-organized global values creates problems of its own though. Mainly how hard it is to find the reference point. I would say it's more than an inconvenience. As a rule, I don't use...
  149. Replies
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    Views
    2,365

    Thanks for the responses. It would be nice for an...

    Thanks for the responses. It would be nice for an engine or a widget to not need to suck up another variable for this.

    It would be useful for timers, especially, like you said, with the 26 limit....
  150. Replies
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    Views
    562

    This really belongs in Paid Design & Development...

    This really belongs in Paid Design & Development Requests.
  151. Replies
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    Views
    2,365

    Unless I'm misunderstanding, not the initial as...

    Unless I'm misunderstanding, not the initial as in "A, B, C," but the value that I set it at in its properties. Like, if I were to set "Alterable value C" to the value "3", but then in runtime change...
  152. Hmm. Seems like a simple thing, cool you're on...

    Hmm. Seems like a simple thing, cool you're on it.

    Anyway, Aibahm, welcome to the forums. To help with problem 1, check out JHale's widget for variable jump height that he made a couple months...
  153. Yes, I misunderstood after I re-read it. That's...

    Yes, I misunderstood after I re-read it. That's why I deleted my post. Is there a workaround by setting the acceleration to 0?
  154. Replies
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    Views
    2,365

    Retrieve variable's initial value

    I've never tried this, but it might come in handy now. Is there an expression that retrieves an object's initial "start of frame" value?

    (I don't need a workaround, I'm currently setting a global...
  155. Replies
    2
    Views
    944

    That number also includes multiple instances of...

    That number also includes multiple instances of the same object, btw, each with its own "Fixed Value." So, if you had 15 instances of "Active," they would each have their own unique "Fixed Value,"...
  156. Replies
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    Views
    1,066

    Will comparing the number of objects to 0 not...

    Will comparing the number of objects to 0 not work?
  157. Ah I see. So it still needs to evaluate the...

    Ah I see. So it still needs to evaluate the condition, but it won't run the loop. In that:

    Always:
    -> Start Loop NObjects times

    should be the same as

    If NObjects > 0
    -> Start Loop NObjects...
  158. Does it tax the system to run a loop 0 times?

    Does it tax the system to run a loop 0 times?
  159. That's exactly what I was thinking, but I was...

    That's exactly what I was thinking, but I was having a hard time putting words to it - something in the object editor that goes alongside/on top of the actual image. A third tab next to frames and...
  160. LOVED Off-Road (Ivan Stuart's on the NES IIRC)....

    LOVED Off-Road (Ivan Stuart's on the NES IIRC). First game I ever played that was 4 player.
  161. No, that's right. But I was also hoping to have...

    No, that's right. But I was also hoping to have some sort of "hit area" that could maybe be smaller than the object itself. I've found in good game design the hit area of enemies should be smaller...
  162. Possibility for transparent object hit area in CF3?

    I know all the workarounds, but are there plans to add a "collision with box" mechanic for active objects and not just backdrops in CF3?
  163. Yeah, man, I think an array is a bit too much for...

    Yeah, man, I think an array is a bit too much for this. Here's a quick and dirty with sensors that might give you an idea of another approach:
  164. Replies
    2
    Views
    1,163

    Double click the bar or check "floating" to free...

    Double click the bar or check "floating" to free the window, then drag it around a bit until some arrows appear. Hover over one of the arrows to dock the window in various positions. You can also...
  165. Try this: Always: -> Set object to frame 1 ...

    Try this:

    Always:
    -> Set object to frame 1

    If character is overlapping object:
    -> Set object to frame 2
  166. Replies
    14
    Views
    2,851

    Super dirty, but here's a ... something... with...

    Super dirty, but here's a ... something... with ladders.
  167. Replies
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    Views
    2,851

    Oh, sure it's possible. Here's an example using...

    Oh, sure it's possible. Here's an example using Schrodinger's explanation of create object/paste into background. Might get you started.
  168. Replies
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    Views
    2,851

    Here's a quick example of the surface object...

    Here's a quick example of the surface object (based on Anders Riggelsen's stuff). Looki's surface object is pretty simple, but there's a lot it can do so it's easy to get lost.
  169. Use two conditions in the same event line If A...

    Use two conditions in the same event line

    If A > -1
    + If A < 1:
    -> Action
  170. And reading back, as Snail pointed out, a very...

    And reading back, as Snail pointed out, a very common use for spread value is to use the ID's of the objects to place the instances on different parts of the screen. Depending on the situation, I...
  171. Replies
    4
    Views
    846

    Sure. There are a lot of smarter people on here...

    Sure. There are a lot of smarter people on here who probably know a lot more about ini++ than I do, but here's what I do:

    Stick an ini++ in every frame. Check "Global Data?" and name the "Global...
  172. Replies
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    Views
    846

    There are workarounds with global values, but I'd...

    There are workarounds with global values, but I'd go with the ini++ object to carry info across frames.
  173. Snail... that's awesome. Thank you.

    Snail... that's awesome. Thank you.
  174. Replies
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    719

    You could use a timer delay that starts when the...

    You could use a timer delay that starts when the user clicks the button.

    User clicks button:
    -> Begin animations
    -> Fire event "NextFrame" after 05"-00

    On event "NextFrame"
    -> Jump to Next...
  175. It's true, the primary function was for...

    It's true, the primary function was for addressing individual instances of an object. ForEach does this now, but I could still think of a lot of reasons to use it.

    Imagine you had 3 tanks and 3...
  176. Replies
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    Views
    4,671

    MIA... hope he comes back someday and finishes...

    MIA... hope he comes back someday and finishes Project Mastermind/The Way Back. His art style is amazing and the gameplay is fierce. *Jealous*

    Project Mastermind WIP
  177. Replies
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    Views
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    If you see a resume from "Ziplock" for Rope, Soap...

    If you see a resume from "Ziplock" for Rope, Soap N' Dope, please discard.

    Marv's is pretty ok, but old. Mute is your friend :)

    Just about everything is super easy to figure out, but I'd pay...
  178. Replies
    4
    Views
    1,394

    Dropping your poor, unsuspecting warehouse...

    Dropping your poor, unsuspecting warehouse workers into an alligator pit? Maybe some flesh eating acid? ;)

    I'd start with Marv's. Is there something other than his example that you're trying to...
  179. Replies
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    Views
    811

    OK, well, I'd start with my example. Switch to...

    OK, well, I'd start with my example.

    Switch to character 1:
    -> Change Global value A to 1

    Switch to character 2:
    -> Change Global value A to 2

    If Global value A = 1
    -> Center window...
  180. Replies
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    Views
    811

    Is this what you're looking for? I don't fully...

    Is this what you're looking for? I don't fully understand I think.
  181. Replies
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    Views
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    Funny you mentioned nivram's site and he replied...

    Funny you mentioned nivram's site and he replied :) His site is invaluable.

    I learned tons from ThatGuyOverThere123 on YouTube.
  182. Hmm. I called "active 10" tines, because of the...

    Hmm. I called "active 10" tines, because of the forklift tines.

    Does your code in the group "Launching Bullet" look like this? I might not be understanding.
  183. Hey, no problem. I like what you're doing with...

    Hey, no problem. I like what you're doing with fusion.

    Here's a slightly better way that gets rid of that timer event, just by switching the "pickup" code and the "launch" code.

    Upon pressing...
  184. Try these changes in your event group "Launching...

    Try these changes in your event group "Launching Bullet."

    Upon pressing spacebar
    + "Tines" is overlapping "Bullet"
    + Internal flag 1 of "Bullet" is off
    -> Toggle internal flag 0 of "Bullet"
    ->...
  185. Replies
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    Views
    1,437

    Mouseover has been buggy in 2.5. I'd recommend a...

    Mouseover has been buggy in 2.5. I'd recommend a bug report.

    In the meantime, don't use direct actions for your mouseover conditions, rather, change some variables and have the results come from...
  186. Nice grfx. I would never work in your warehouse...

    Nice grfx. I would never work in your warehouse :)

    Only bug I found is in the main boss. There's nothing telling you to press C to launch the box (I had to look at your code), which made me want...
  187. Yep, adding that limitation to line 9 fixed it! ...

    Yep, adding that limitation to line 9 fixed it!

    As for the spacing, I was looking for a way to sort and center the cards based on the card dimensions, the screen dimensions, and the desired...
  188. I've been having a lot of fun with this code, and...

    I've been having a lot of fun with this code, and I've been trying to make it more elegant. I've set it so you can add your rows and columns to the engine object, which will populate the list object...
  189. Replies
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    Views
    1,862

    Ah, sorry if this is frustrating. Only thing I...

    Ah, sorry if this is frustrating. Only thing I can think of is I used to get random results where I had to cut and re-paste when I was running on Win7. If you have the latest build installed and...
  190. Replies
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    Views
    1,671

    You should be able to simple say: Protagonist...

    You should be able to simple say:

    Protagonist collides with door:
    -> Make Protagonist invisible
    -> Change Door animation to "Protagonist Animation"
  191. Replies
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    Views
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    Shouldn't it look like this: ""C:\Program...

    Shouldn't it look like this:

    ""C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" + "google.com""
  192. Replies
    13
    Views
    1,862

    Timer is sketch if you're not really careful. Is...

    Timer is sketch if you're not really careful. Is this how you're coding? My guess is when you're deleting every line in the group and recoding, you're reordering the lot which prioritizes it.

    If...
  193. Hope you guys don't mind me butting in, but I've...

    Hope you guys don't mind me butting in, but I've been following this thread 'cause I think the code is kinda neat.

    Emerson, a few errors I found in the way your code differs from Schrodinger's:
    ...
  194. Replies
    1
    Views
    1,271

    You can make an active object instead of a...

    You can make an active object instead of a backdrop, then at runtime:

    Start of frame:
    -> Object - (Manipulate object)
    -> Object - Animation - Paste image into background - (set parameters)
    ->...
  195. Different for each situation, but the downside is...

    Different for each situation, but the downside is without a collider object, you can only end each frame with one animation in 32 directions. Imagine a scenario where your directional keys interact...
  196. Quick and dirty way is to make an invisible,...

    Quick and dirty way is to make an invisible, square "hit test" object that interacts with your environment, then just attatch your character sprite to that. This will give you more breathing room to...
  197. Replies
    3
    Views
    1,634

    Hey, no problem. Nice graphics.

    Hey, no problem. Nice graphics.
  198. Replies
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    Views
    1,634

    Upon pressing R: -> Start loop "reload" 60 times...

    Upon pressing R:
    -> Start loop "reload" 60 times

    On loop "reload"
    + Clip counter < 60
    + Reserve counter > 0
    -> Add 1 to Clip counter
    -> Subtract 1 from Reserve counter
  199. Replies
    5
    Views
    1,871

    I've always had little hiccups "restarting...

    I've always had little hiccups "restarting current frame," but "jump to current frame" has always fixed them. Have you tried jumping to a blank frame and jumping back as a cheap workaround? This...
  200. Replies
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    Views
    3,157

    Here's a Pretty Old Video...

    Here's a Pretty Old Video from thatguyoverthere that will help you with the chain. From there, the head should be pretty simple.
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