Search:

Type: Posts; User: BrashMonkey; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. Thanks very much Janette5, After I get a change...

    Thanks very much Janette5, After I get a change to get back into it I'll let you know if anything is still unclear or missing.
  2. Thanks for the info Yves. Regarding my...

    Thanks for the info Yves.

    Regarding my frustration with not finding info easily, my instinct was not to go into Fusions built in manual for instruction for the Android exporter DLC, I think...
  3. Is there any up to date doccumentation for debugging and viewing the error log?

    I huge amount of my time and energy is being wasted because all of my searches for what should be simple questions result in posts and threads that are years old and obsolete or misleading.

    The...
  4. Can no longer use a URL to post a high score on Facebook?

    Years ago when I used the Flash runtime to put my game online I was able to create a facebook share button that simply opened a URL and this URL was actually a code that would prepare a post for...
  5. Is there any up to date tutorial for how to set...

    Is there any up to date tutorial for how to set up emulators and hook in android studio so that the emulator and error log work with Fusion? I don't care what emulator or settings I need to use, I...
  6. Android emulator tries to open then immediately closes.

    Hi, I'm trying to make a build of my game for android. It's been years since I've done so and everything has changed.
    I got the build part working, BUT when I try to run the emulator I set up it...
  7. I discovered choosing build and run instead of...

    I discovered choosing build and run instead of build gives me the .apk I want. Unfortunately it installs but then does not successfully run on my android device.. Now I need to re-learn how to do the...
  8. What do I do with the resulting .aab file from a build? How to I test on a device?

    It's been a long time since I've made an Android build and everything is different. What do I do with the resulting .aab file from a build? How to I test on a device?
    Thanks.
  9. Hi again Yves, I changed the preferences setting...

    Hi again Yves, I changed the preferences setting to not make MP3's as you suggested and re-uploaded a new build. Can you let me know if it (the game) no longer fails to load for you?
  10. Please help, even when 'destroyed' at start of frame Steam plugin logs into Steam

    I'm using the same MFA for several exporter versions/target platforms for my game. I've got the Steamworks object in most frames.
    I use a Global string called "Platform" and when that global value...
  11. This is resolved now. There was code that in a...

    This is resolved now. There was code that in a sense didn't survive the transition from non HTML5 to HTML5 supported code which was accidentally blocking the keyboard detection events from working....
  12. Awesome Work Yves! Thanks for all this help....

    Awesome Work Yves! Thanks for all this help.
    I've got good news too: It turns out your hotfix did seem to resolve the issue for the high score objects and it's actually the xbox360 controller object...
  13. What browser are you using? It works for me in...

    What browser are you using? It works for me in chrome and firefox. BUT at least in firefox maybe a third of the time it hangs up before it starts running.

    I'll send you a link to the actual MFA...
  14. See under the game here: Also, play the first...

    See under the game here: Also, play the first level and see the terrible seams in the middle layers of scrolling:
    https://www.elatedthumbs.website/snappy_ultimate/index.html
  15. 1920x1080, are you building and running or just...

    1920x1080, are you building and running or just running?
  16. I'm using the full version purchased through...

    I'm using the full version purchased through Steam.
  17. Also, once this is resolved there's only one more...

    Also, once this is resolved there's only one more outstanding issue that I know of that is blocking my releasing the game, and that is the hideous seam issue with active system box when set to tiled...
  18. That would be great. please do send the quick...

    That would be great. please do send the quick fix for me to test it.
  19. Trying to change file name of HighScore object freezes the game in HTML5

    Hi,
    My game is now mostly working, but for higher levels I use an action to change the file that the HighScore object should be loading from and saving to and as soon as this action triggers it...
  20. Replies
    4
    Views
    153

    OK, this seems to work. thanks.

    OK, this seems to work. thanks.
  21. Thanks very much TGeorgeMihai But Yves , is...

    Thanks very much TGeorgeMihai
    But Yves , is there really no official solution? This is a critically important feature for HTML5 games.
  22. Replies
    4
    Views
    153

    Would this method you recommend also work just as...

    Would this method you recommend also work just as well for android and IOS exports?
  23. I tried that and it was still completely...

    I tried that and it was still completely non-responsive to key presses. I'll look deeper into the issue when I get the chance. Thanks
  24. Replies
    4
    Views
    153

    Please help with Ini object tips

    I'm trying to finish porting my game which was fully functional for Flash export and windows export and which used the Ini object to save game data like sound settings and achievements.
    For the...
  25. How to export HTML5 build with no frame so it can be embedded in another webpage?

    I need to use Iframe script to embed my html5 game (exported with the HTML5 export module) centered into another page... when I try, it's partially obscured and not scaled down to fit inside the I...
  26. Any luck finding a solution to this issue?

    Any luck finding a solution to this issue?
  27. Does Keyboard keypress detection work on HTML 5 exports?

    I built my game, installed it on a web host, ran it via the URL to the index.html file and it runs fine, EXCEPT no key presses are detected. Any idea why?
  28. I got the windows .exe installer from here and...

    I got the windows .exe installer from here and installed that and it seemed to work fine:
    https://www.oracle.com/technetwork/java/javase/downloads/jdk13-downloads-5672538.html
  29. Hiow to install JRE to be able to export final HTML5 builds, and what version of JRE?

    When I try to build a final HTML5 build of my game It says I need JRE installed. What version of JRE do I need to install and how?
  30. Did you get a chance to look into this issue?

    Did you get a chance to look into this issue?
  31. I figured out the cause! The seams appear...

    I figured out the cause!

    The seams appear specifically on layers set with a different scrolling ratio!

    See here: https://1drv.ms/u/s!AncPGwXaA4h-geRRZy_o-lJLzg--wA?e=M5kEwf

    Notice it's the...
  32. Thank you. BTW, this is totally unrelated, but...

    Thank you.
    BTW, this is totally unrelated, but is anything in the works for monetization for HTML5? I searched the forums and paying customers have been asking for something for many years now with...
  33. Active Box Object hideous seams when set as a pattern fill. Any fix for this?

    Specifically when exporting for HTML5 asll my Active Box Objects set to fill with an image pattern show a hideous seam between each of the image 'tiles'. It looks fine when running/exported to any...
  34. Replies
    8
    Views
    1,270

    any news on this?

    any news on this?
  35. Replies
    1
    Views
    430

    You need to show your events. You need sound in...

    You need to show your events. You need sound in your video so we can hear when you're clicking or touching.
  36. Awesome. It's looking really solid. Very nice...

    Awesome. It's looking really solid. Very nice work.
  37. seems very well done so far, but why so tiny and...

    seems very well done so far, but why so tiny and no scrolling?
  38. Very cool! Thanks for making this and sharing it...

    Very cool! Thanks for making this and sharing it with the community.
  39. Replies
    12
    Views
    2,424

    Ha ha ha ! Not laughing at you, just the...

    Ha ha ha ! Not laughing at you, just the situation. Your problem is the group you created for Animation is TURNED OFF!!! That's why the title is grey. You need to make it an active group.
    Right...
  40. Replies
    12
    Views
    2,424

    Actually, it's funny but a common error in your...

    Actually, it's funny but a common error in your events... the problem is not that the walk animation is not starting, it's that it's RESTARTING every tick.
    You need:
    If character is on ground AND...
  41. Replies
    12
    Views
    2,424

    Pay careful attention to the event that sets the...

    Pay careful attention to the event that sets the animation to idle, it's likely overriding the walk animation. You really need to screen grab your events so we can see where things are going wrong.
  42. Replies
    0
    Views
    1,007

    Control X object problems (FIXED)

    Hi,
    I'm using control X to simulate the holding down of the right arrow key while an active is visible and then simulate the right arrow key being up once that active is no longer visible.
    It seems...
  43. Yikes. I'll have to make a custom name entry...

    Yikes. I'll have to make a custom name entry system and tie it into the scoreboard object... all those work-arounds are sub-optimal to say the least in the case of my game. I definitely need DX9...
  44. Please check out this new video. Hopefully it...

    Please check out this new video. Hopefully it will help.
    https://youtu.be/eS2n0CyE3WI
  45. Full screen mode stopping dialogue boxes from showing up!

    Please help. I'm nearly done making a Windows exe game, but there's a terrible issue which effects any dialogue box type thing generated by Fusion extewnsions in the game. The high score object's...
  46. Replies
    3
    Views
    953

    Fusion is not being told which coin specifically...

    Fusion is not being told which coin specifically you want to destroy. You need to somehow make sure Fusion keeps track of and only destroys the coin which was just touched and its corresponding 3d...
  47. Create the object off screen, at -1000,-1000 for...

    Create the object off screen, at -1000,-1000 for example and then immediately set the x and Y positions of this new object to match the positions of the object you want it to be spawned from. THere...
  48. Replies
    5
    Views
    1,117

    Won't this method only work for PC games?

    Won't this method only work for PC games?
  49. Sticky: Poll: I'm an artist first and foremost BUT it's a...

    I'm an artist first and foremost BUT it's a massive mistake for ANYONE to focus on graphics before they get the game mechanics working and actually FUN.. You inevitibly end up spinning your wheels...
  50. THAT WORKED! Thanks so much. I wish the dialogue...

    THAT WORKED! Thanks so much. I wish the dialogue box asking for the RGB Coificient said as much.
  51. What syntax does "RGB coefficien" expect for the layer object for setting layer RGB?

    Hi eveyone,
    I tried 255,0,255 and I tried HEX (ff00ff).. it won't accept either.
    What syntax is the layer object expecting in order to set a layer's RGB coeficient?

    Thanks
  52. Replies
    283
    Views
    104,483

    This is just a guess, are you blending from one...

    This is just a guess, are you blending from one animation to the other? If one animation has something and the next does not, or the animations use diferent bones etc, you should likely not blend one...
  53. To clarify, does Steam actually have Leaderobards...

    To clarify, does Steam actually have Leaderobards that show up when you log into Steam client for any specific game like Google Play and The IOS Equlvelent have, or do we need to hard-code the...
  54. STEAMWORKS: Leaderboards not showing up in Steam client or full screen steam overlay

    Hi everyone,
    I have leaderboards working in my game as far as receiving submitted scores. I've verified the leaderboards are receiving scores through Steamworks, BUT there is never mention of the...
  55. ( RESOLVED) STEAMWORKS: Resetting achievements does nothing.

    EDIT* Turns out I had the reset action in a loop that was not activated when I thought it would be. I moved the reset action into the proper loop and now it works great.


    Hi,
    I've successfully...
  56. Replies
    283
    Views
    104,483

    Awesome! Fantastic work conceptgame!

    Awesome! Fantastic work conceptgame!
  57. Replies
    283
    Views
    104,483

    Awesome work conceptgame! (and Yves)

    Awesome work conceptgame! (and Yves)
  58. Replies
    20
    Views
    3,072

    Everyone saying it's meant to be used only to...

    Everyone saying it's meant to be used only to temporarily disable event lines is absolutely correct. This was NEVER meant for making logical code, ONLY to disable a line for the sake of debugging...
  59. Replies
    5
    Views
    1,624

    Cool. A fellow Amiga nerd who lives in France. I...

    Cool. A fellow Amiga nerd who lives in France. I tip my hat to you Sloxone.
  60. Thanks much Yves, I'll give it a try soon. Cheers.

    Thanks much Yves, I'll give it a try soon. Cheers.
  61. Are sub-applications supported in UWP exporter

    Hi everyone,
    I'm considering making efforts to port a game project tobe compatible with Xbox One export, but this project relies heavily on a frame running 2 sub-applications simnultaniously.
    Does...
  62. Replies
    283
    Views
    104,483

    WOOT!!!!! Congrats Conceptgame! This is truly...

    WOOT!!!!! Congrats Conceptgame! This is truly awesome news!
  63. Replies
    283
    Views
    104,483

    Spriter 2 will include many advanced deforming...

    Spriter 2 will include many advanced deforming features, but in the mean-time Keep in mind, deforming is often overkill and there is a trade off for that feature in the way of performance, especially...
  64. Replies
    283
    Views
    104,483

    "is it possible to make animated main menu...

    "is it possible to make animated main menu buttons in spriter and to make them controllable in Fusion trough this extension?"

    Yes, definitely possible.

    "Also, does extension supports spriter...
  65. A frame cant scroll if the frame size is the same...

    A frame cant scroll if the frame size is the same size as a window... it should likely be twice as wide etc.
  66. Replies
    362
    Views
    86,279

    Awesome update. thanks Looki!

    Awesome update. thanks Looki!
  67. can you set the scroll to -1 ? That should mean...

    can you set the scroll to -1 ?
    That should mean from right to left.
  68. Replies
    4
    Views
    801

    Are you using PMO for all enemies as well?

    Are you using PMO for all enemies as well?
  69. Replies
    283
    Views
    104,483

    @ conceptgame. I confirm turning off the new...

    @ conceptgame. I confirm turning off the new "follow the frame" check-box fixes the issue i was having. Thanks as always.
  70. Replies
    283
    Views
    104,483

    Hi Concept game. Anything you need, just email...

    Hi Concept game. Anything you need, just email lucid@brashmonkey.com or mike@brashmonkey.com and we'll do everything we can to help.
    cheers.
    -Mike at BrashMonkey
  71. Replies
    362
    Views
    86,279

    Definitely interested. Especially if this plugin...

    Definitely interested. Especially if this plugin will work with the up-coming Windows 10 universal app exporter.
  72. Replies
    7
    Views
    4,387

    Awesome work!

    Awesome work!
  73. Do control pads work with the HTML5 exporter?

    Modern browsers have supported control pads like the xbox 360 controller for years now. Is there control pad support in the HTML5 exporter?

    Thanks.
  74. Replies
    0
    Views
    1,054

    Xbox controller support in Frash export?

    Modern browsers have fully supported modern controllers like the xbox 360 controller for years now... is there a way to get controller support working with the Flash Exporter?

    Thanks
  75. Replies
    283
    Views
    104,483

    @ mailbumanjp, Sounds like you're using a feature...

    @ mailbumanjp, Sounds like you're using a feature in Spriter that the Spriter plug-in doesn't support. Are you using skin mode, sub-entities or anything like that?

    Thanks.
    Mike at BrashMonkey
  76. Hi Alpha17x, This happens because your actions...

    Hi Alpha17x,

    This happens because your actions to play things like idle or walk are overriding the attack animations.

    What I do is crate a variable in the character sprite called "Stuck in...
  77. Replies
    283
    Views
    104,483

    Indeed, you're a treasure to the community,...

    Indeed, you're a treasure to the community, conceptgame!
  78. Replies
    283
    Views
    104,483

    Thanks Concept game. Offering the ability to load...

    Thanks Concept game. Offering the ability to load from files (for those who want to use that feature) will be very much worth it for game developers that want to intentionally allow "skinning",...
  79. Replies
    283
    Views
    104,483

    @conceptgame. The ability to load from scml...

    @conceptgame.
    The ability to load from scml files would be incredible for skinnable games or games that offer DLC (new characters etc.) The possibilities are endless. If it's not too hard, PLEASE...
  80. Replies
    283
    Views
    104,483

    Hi again conceptgame, I'm happy to say Edgar...

    Hi again conceptgame,

    I'm happy to say Edgar has updated the C++ reference implementation to include the features that were missing.
    ...
  81. Replies
    283
    Views
    104,483

    Hi Damien, I brought this to the attention of...

    Hi Damien,

    I brought this to the attention of Edgar and he will add these features to the official reference implementation ASAP! I'll report back here when they have been added.

    cheers.
    -Mike...
  82. If you want it to work on all platforms, then you...

    If you want it to work on all platforms, then you should just make an animation that does this.. It you don't mind it only working on platforms that support HWA shaders then you could use a shader......
  83. Replies
    283
    Views
    104,483

    Looking really awesome. I look forward to using...

    Looking really awesome. I look forward to using this in many projects.
  84. Replies
    22
    Views
    5,276

    Fantasic work. You have yourself a customer as...

    Fantasic work. You have yourself a customer as soon as its released. Please make a PC version release as well, with dpad support.
  85. Replies
    283
    Views
    104,483

    Awesome. I can't wait! :)

    Awesome. I can't wait! :)
  86. Replies
    283
    Views
    104,483

    Awesome news conceptgame! I really look forward...

    Awesome news conceptgame! I really look forward to testing it thoroughly and using it in several full games.
    cheers.
  87. Hi Guys. (I almost feel the need to rename myself...

    Hi Guys. (I almost feel the need to rename myself to "BrashMonkeyMan" in order to post in this thread )

    Thanks for making another great tutorial Sparkman.
    A few important points I think everyone...
  88. Replies
    283
    Views
    104,483

    @ Blurymind, As conceptgame stated, the next...

    @ Blurymind,

    As conceptgame stated, the next build will be based off our official implementation and he has not gotten to the optimization phase (which is best done once all features work). Also,...
  89. Replies
    283
    Views
    104,483

    @ blurymind, May I ask what your general PC...

    @ blurymind,
    May I ask what your general PC specs and OS are? I ask because My test with 1 large spriter object, a player object and many layers of scrolling stays at 60 FPS solid. I'm wondering if...
  90. Replies
    4
    Views
    1,917

    That's very nice of you, thanks. You can put a...

    That's very nice of you, thanks. You can put a link in a private message for me or email it to mike@brashmonkey.com

    cheers.
  91. Replies
    4
    Views
    1,917

    Is the shader now available to the community?

    Is the shader now available to the community?
  92. Hi arthurh, I suggest you rename this thread to...

    Hi arthurh, I suggest you rename this thread to include (RESOLVED) so people stop clicking on it.

    cheers.
    Mike
  93. Replies
    283
    Views
    104,483

    AWESOME stuff conceptgame. Can't wait! cheers....

    AWESOME stuff conceptgame. Can't wait!

    cheers.

    Mike
  94. Replies
    283
    Views
    104,483

    Awesome conceptgame, When will this new build...

    Awesome conceptgame,

    When will this new build be released to the public for testing? I cant wait to get my hands on it. :)
  95. If the frame-rate is smooth, then your only...

    If the frame-rate is smooth, then your only options are?

    1) Don't let them move so fast
    2) Make them more distinguishable shapes, colors and icons from each other... maybe sizes too. <<< This is...
  96. Still no word on this? Thanks, Mike

    Still no word on this?

    Thanks,
    Mike
  97. Replies
    283
    Views
    104,483

    What about setting a variable or string to keep...

    What about setting a variable or string to keep track of current animation name instead of actually "asking" the Spriter object every frame? I'm not sure if that would make a difference, though....
  98. Replies
    283
    Views
    104,483

    The Spriter extension currently loads the images...

    The Spriter extension currently loads the images from the separate .png files that must be in the parent folder of the fusion/game file.
  99. Replies
    156
    Views
    56,014

    When you say "diagonally", do you mean rotated in...

    When you say "diagonally", do you mean rotated in increments of 90 degrees, or can square tiles actually be made into diamonds?
    Thanks,
    mike
  100. Replies
    156
    Views
    56,014

    Hi RootKernal, I can confirm that map layers...

    Hi RootKernal,
    I can confirm that map layers that use filpped tiles now show up in the tilemap viewport, BUT the tiles are not flipped...they are displayed un-altered. Hopefully conceptgame can...
  101. I put a game of mine (Snappy Turtle) on Facebook....

    I put a game of mine (Snappy Turtle) on Facebook. I've made no money from it yet, and I'm so far very disappointed at the seeming complete lack of Facebook features available in Fusion for Flash or...
  102. Nothing? No-one?

    Nothing? No-one?
  103. Replies
    156
    Views
    56,014

    Also, is there any way to get the collision layer...

    Also, is there any way to get the collision layer of a tilemap viewport object to act as solid when interacting with Fusions 8-direction movement? If not, any suggestions for how to accomplish it via...
  104. Replies
    156
    Views
    56,014

    Hi RootKernel Thanks again for the example. I...

    Hi RootKernel

    Thanks again for the example. I got it working in my game thanks to you. But can you confirm, it doesn't work with vertically or horizontally flipped tiles? If I use even a single...
  105. Replies
    295
    Views
    38,322

    Hi everyone, I'm trying to make a new build of...

    Hi everyone,
    I'm trying to make a new build of my IOS game with the official Chartboost extension, but getting these 3 build errors:


    Undefined symbols for architecture armv7:

    ...
  106. Replies
    283
    Views
    104,483

    Hi everyone. There's no difference in...

    Hi everyone. There's no difference in versions..only the Steam version is different, and only in that you need to be logged into steam to use that version. ;)

    There is no distinction for Windows...
  107. Replies
    156
    Views
    56,014

    Thanks very much RootKernal, I'll take a look as...

    Thanks very much RootKernal, I'll take a look as soon as I can. Might be several days though..

    Cheers.

    -Mike
  108. Replies
    6
    Views
    1,545

    Any reason you're not using the platform movement...

    Any reason you're not using the platform movement object? It's capable of completely professional quality platformer movements very easily, with inertia that you can even change at run-time etc.
    ...
  109. Thanks very much for taking the time to look into...

    Thanks very much for taking the time to look into this MPnetbox. :)

    Cheers.

    -Mike
  110. Itunes warning me about push notifications. please help

    Hi Everyone. I just submitted my game to Itunes and got this auto response shortly after:
    "Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple...
  111. Replies
    5
    Views
    1,931

    If you have one event that says "set animation to...

    If you have one event that says "set animation to idle" and then another event that says "set animation to jump" and neither check for whether the character is actually actually in the air, then you...
  112. Replies
    5
    Views
    1,931

    here you go....

    here you go. https://dl.dropboxusercontent.com/u/61721248/1-fixed.mfa the PMA is really powerful and flexible once you get used to it.

    Cheers,
    Mike
  113. Replies
    2
    Views
    818

    Hi Emerson3, I'm completely biased because I'm...

    Hi Emerson3,

    I'm completely biased because I'm the co-creator of Spriter, but here's my 2 cents on the matter:

    1) If you watch and follow all the quick-tip tutorial videos Spriter is pretty...
  114. Replies
    3
    Views
    1,179

    It's impossible to get help with such little...

    It's impossible to get help with such little information. Please share your MFA with someone here you trust so they can see whats causing the bottleneck. Are you sure all created actives actually...
  115. Replies
    156
    Views
    56,014

    Hi everyone. I'm having trouble loading a map...

    Hi everyone.

    I'm having trouble loading a map with multiple layers and then getting each layer to scroll at different speeds when the sceen scrolls. Whats the best way to handle this?

    Thanks,...
  116. Replies
    283
    Views
    104,483

    In case it might make things easier for you...

    In case it might make things easier for you concept game, please note that Spriter can export to two diferent formats.. the one you currently support is xml... we call it scml... the second format it...
  117. Replies
    283
    Views
    104,483

    Sounds great. Let me know if you need anything....

    Sounds great. Let me know if you need anything.
    Cheers,
    Mike
  118. Replies
    283
    Views
    104,483

    Hi conceptgame, Awesome work so far. Here are...

    Hi conceptgame,

    Awesome work so far. Here are some issues:

    1) The Spriter object still disappears on scrolling layouts when you scroll away from the initial frame position.
    2) The Spriter...
  119. Replies
    362
    Views
    86,279

    Sounds awesome. I will indeed stay tuned. Cheers!...

    Sounds awesome. I will indeed stay tuned. Cheers!
    -Mike
  120. Replies
    283
    Views
    104,483

    Brilliant Brilliant stuff concept game. Its...

    Brilliant Brilliant stuff concept game. Its working perfectly now that I saved the MFA into the same folder as the scml file.

    EVERYONE, Don't forget there's a totally free version of Spriter (not...
  121. Replies
    283
    Views
    104,483

    Hi again conceptgame. How do we manually import...

    Hi again conceptgame. How do we manually import the required images so the Spriter object will work properly in game and show the animations?

    I installed the plug in, have in in my frame, and...
  122. Replies
    283
    Views
    104,483

    Awesome work conceptgame! Mike at BrashMonkey

    Awesome work conceptgame!
    Mike at BrashMonkey
  123. Replies
    362
    Views
    86,279

    I was hoping for a solution that could load in...

    I was hoping for a solution that could load in tile maps for entire constructed levels, ideally from a readily available free map editor like tiled... but I also need it to work with android and IOS...
  124. Replies
    362
    Views
    86,279

    So how would someone create a tile map in the...

    So how would someone create a tile map in the first place to use with your extension.. We'd need to program a tile map editor ourselves first, right?
  125. Replies
    362
    Views
    86,279

    Hi Looki, I must be missing something obvious...

    Hi Looki,

    I must be missing something obvious due to fatigue...but can this extension load in time maps made from existing tile map editing programs like Tiled, or would we need to program out own...
  126. Replies
    14
    Views
    4,386

    Yeah, Those two controllers you linked too are...

    Yeah, Those two controllers you linked too are only supported with Iphone 5 and above... the other controllers like icade and the ipega I have work on older Iphones and ipod touches and are supported...
  127. Replies
    14
    Views
    4,386

    I forgot to say, thanks very much for your help...

    I forgot to say, thanks very much for your help Koji_Kabuto :)
  128. Replies
    14
    Views
    4,386

    It doesn't work in your game either, which is...

    It doesn't work in your game either, which is strange, because this controller works in icade mode and is detected fine by other commercial games that support bluetooth controllers, like King of...
  129. Replies
    14
    Views
    4,386

    So, you use the player one joystick icon in the...

    So, you use the player one joystick icon in the events to check for player input? I tried this for the fire button 1 and there was no reaction. There must be some setting I'm not understanding or...
  130. Replies
    14
    Views
    4,386

    Hi Koji_Kabuto, I have an ipega bluetooth...

    Hi Koji_Kabuto,

    I have an ipega bluetooth controller that is compatible with icade mode, and I cant get an active object set to 8 direction, player one movement to be detected by the controller at...
  131. Hi Fernando, I got this reply via email from...

    Hi Fernando,

    I got this reply via email from An Ouya technbical assistant:
    "It's entirely possible that the ODK plugin in CF is old or something. Maybe I can ping the developer and get a peak at...
  132. Replies
    156
    Views
    56,014

    I was wondering if it's still pc runtime only or...

    I was wondering if it's still pc runtime only or if it was successfully ported to IOS and/or Android run-times as well.

    thanks,
    Mike
  133. Replies
    156
    Views
    56,014

    Is this still being worked on?

    Is this still being worked on?
  134. This should be sticky Fernando, so ouya devs know...

    This should be sticky Fernando, so ouya devs know what settings to use. Thanks.
  135. BUMP> no-one? Has anyone made an Ouya build...

    BUMP> no-one?

    Has anyone made an Ouya build with IAP lately?
  136. Replies
    7
    Views
    2,329

    Maybe let the user store their scores and ini...

    Maybe let the user store their scores and ini data locally, and then reload it? The only other thing I could think of doing is set up a database online to store everyone's stuff..?

    Best of luck,
    ...
  137. Is In App Purchase feature for Ouya broken with latest Android export build?

    Hi everyone,
    Have any of you submitted a game recently (after making the apk with the very latest build of the Android exporter) which includes IAP?

    I submitted an updated version of my game...
  138. The silence here is sad, so I'm just popping in...

    The silence here is sad, so I'm just popping in to say hi, and I agree, better windows phone export options and ad and IAP support for all platforms is critical.

    Cheers,
    Mike
  139. I'm hoping for a path that wont break the...

    I'm hoping for a path that wont break the functionality when also exported to Android and IOS.

    I guess I'll just have to break down and make my game use an installer instead of just being the...
  140. How to stop the high score object from saving their ini files in the games folder?

    Hi everyone,

    The last time I saved out my game project as a windows EXE, the high score objects were saving their ini files somewhere invisible to the user...now they are saving in whatever folder...
  141. Replies
    45
    Views
    23,186

    Still nothing? This is a giant gaping hole in...

    Still nothing? This is a giant gaping hole in Android support. :(
  142. sounds like you've not made the frame size any...

    sounds like you've not made the frame size any bigger than the screen size. The camera cant scroll anywhere if theres nowhere to scroll to. Is this the case?

    Best of luck,
    Mike
  143. Thanks Sparckman, but I know how to set things...

    Thanks Sparckman, but I know how to set things up. The issue is the bug in the diagonal support, not setting it up.
  144. @ Lenchantin, I was experiencing the exact...

    @ Lenchantin,

    I was experiencing the exact same problems with the controllers and 8 direction movement until i downloaded and installed the latest beta of the android exporter from:...
  145. Hi Sparkman, I very much appreciate you're...

    Hi Sparkman,

    I very much appreciate you're trying to be helpful here, but in the context of this thread, this tutorial does nothing but pretend there's not a bug, but there IS a bug. Please try...
  146. EDIT: OOPS, I spoke too soon, there is still a...

    EDIT: OOPS, I spoke too soon, there is still a bug, I had just accidentally made the example MFA wrong. Basically if you use the player1 and player2 objects to trigger events WHILE PRESSED it works,...
  147. Fernando, Are you telling me when you build and...

    Fernando, Are you telling me when you build and run this MFA on Ouya that the objects can be moved up and down on the first frame via the d-pads? :...
  148. Its here:...

    Its here: https://dl.dropboxusercontent.com/u/61721248/ControlledBy.jpg

    Click the frame, then in the properties panel click the Android icon.

    cheers,
    Mike
  149. I'm distraught. There's little hope of you...

    I'm distraught. There's little hope of you fixing this bug if you are unwilling to acknowledge it is a bug, and a bad one at that.

    Its as simple as this, PLEASE, I am literally begging you, try...
  150. No, Diagonals work perfectly on PC, and any other...

    No, Diagonals work perfectly on PC, and any other Ouya game with the dpad. On no console in the history of the human race has diagonals been tricky, nore is it tricky on Ouya with any other game or...
  151. Also, There is still a bug where trying to use...

    Also, There is still a bug where trying to use the player1 and player2 "objects" in the events editor (represented by the joystick icons) to detect input still detect absolutely nothing on the Ouya....
  152. UPDATE. I got the latest beta of the Android...

    UPDATE. I got the latest beta of the Android export from the owners lounge and now I get the same results as you, Fernando (mostly working, but diagonals are still terrible on digital d-pad for both...
  153. Hi Fernando, I've installed your APK to my Ouya...

    Hi Fernando, I've installed your APK to my Ouya and it is encouraging that it mostly works as expected EXCEPT that the digital dpad, while working for both controllers, completely ignored diagonals...
  154. Nope, still catastrophic failure. This needs to...

    Nope, still catastrophic failure. This needs to get sorted out. Have you tried this example file I've made Fernando?

    Thanks,
    Mike
  155. Thanks for looking into it further...

    Thanks for looking into it further happygreenfrog. I look forward to hearing your actual on-device test results. Also, this is not minor glitchyness, this is completely unusable.
    Cheers,
    Mike
  156. Yes, I'm using the right settings. Why is no-one...

    Yes, I'm using the right settings. Why is no-one actually trying to run the mfa I reported to see if the issue is reproduced on their Ouya instead of assuming I'm doing something wrong? Wouldn't it...
  157. @ Happygreengfrog Shall I really list the 20+...

    @ Happygreengfrog

    Shall I really list the 20+ games and emulators I've played on Ouya, under the assumption that every one I try works flawlessly by sheer dumb luck? I have young children, and...
  158. I have no idea, ad I no longer own official Ouya...

    I have no idea, ad I no longer own official Ouya controllers. But seeing as these controllers work perfectly with the Ouya and every other game and emulator on Ouya, it should work with a Fusion made...
  159. Hi Fernando, I installed every android API I...

    Hi Fernando, I installed every android API I could see and cant access 4.1.2 as an option on Fusion...only 4.1, 4.2 or 4.0.2

    Any ideas?
    Thanks,
    Mike Parent

    Also, I'm having lots of 2 player...
  160. Here is a barebones example. ...

    Here is a barebones example.
    https://dl.dropboxusercontent.com/u/61721248/OuyaDpadBug.zip

    With 2 Sprites set to player 1 8 direction movement and player 2 8 direction movement. No events, with...
  161. How to control 8 direction movement with Ouya Controllers

    Hi

    I am Creating a game using 8 direction movement for player one and player two sprites. Works fine on pc, with default controls set to control pads. When I compile and run on Ouya, the Ouya...
  162. Why Does Ouya apk not recognize defauly dpad controls for movements?

    Do I really need to jump through the extra 2000 hoops to hand program controls for the players in my game (8 direction movement) for them to work on Ouya?

    Why doesn't the default dpad controls for...
  163. Replies
    13
    Views
    3,450

    Yes it does. You can find any extension, even...

    Yes it does.

    You can find any extension, even ones you don't have installed from within Fusion in the extension manager. In a frame editor, choose insert object from the menu, then click the...
  164. Replies
    3
    Views
    898

    sounds like you're not using a perfectly clean...

    sounds like you're not using a perfectly clean rectangle sprite for the controls. To get rock solid platformer movement, use a perfect rectangle sprite set to invisible for the actual controls, then...
  165. @ Snail, There are countless Android devices that...

    @ Snail, There are countless Android devices that are not phones and countless Android devices which have built in dpads and buttons, or come with actual control-pads. Also, there are drivers for...
  166. Observe what log when? And your second sentence,...

    Observe what log when? And your second sentence, "also using android object you can get expression Runtime---Runtime version " you mean I need to ad an event that sets a text object to the runtime...
  167. The latest. R283.0 and I believe the latest beta...

    The latest. R283.0 and I believe the latest beta of the android export module. (any way to check for sure without reinstalling it?)
  168. Please help, I'm getting Crash Reprots for my Ouya game

    Hi, I successfully got my game Snappy Turtle on Ouya, but now I'm getting crash reports from Ouya.

    Here's the info:
    java.lang.OutOfMemoryError at...
  169. Any chance of a small example MFA that works, so...

    Any chance of a small example MFA that works, so I can just swap out with my account information and see if it works for me?

    Thanks
    -Mike
  170. And why does the price want to be received only...

    And why does the price want to be received only as a number and not a string? I want to automatically include the money symbol of their local currency as well.. is this not possible on Ouya? Are all...
  171. Yes I did.

    Yes I did.
  172. How to display regional price for IAP on ouya so player knows the priuce they will pa

    Hi everyone,

    I want to display the product description and price using a text object so the player knows how much the IAP will cost before initiating the purchase.

    Does anyone know how to do...
  173. Ouya IAP retrieve item price and try to display it as string causes crash!

    Hi Everyone.

    I have an in app purchase item in my game, and everything works on Ouya, except that I use a text object to display first a text description of the item, then I use the OUYA object to...
  174. I muddled around, changing very tiny things and...

    I muddled around, changing very tiny things and not it works, unfortunately, I can't say for sure what fixed it.
  175. Replies
    6
    Views
    2,981

    Hi FVivolo, Another community member had the...

    Hi FVivolo,
    Another community member had the solution. It's yet another failing of Internet Explorer...if you use any other browser to download it does so properly as a DER file.

    Thanks,
    Mike
  176. Hi Sloxone. That fixed the key.der situation, and...

    Hi Sloxone. That fixed the key.der situation, and means I officially hate InternetExplorer with a burning passion....BUT My games IAP still won't initiate, despite now having a seemingply proper...
  177. Please Help. OUYA IAP refuses to initialize. :(

    Hi everyone. I've got my game running flawlessly on Ouya EXCEPT one important thing...an In app purchase.

    I'm following this guide (...
  178. Replies
    6
    Views
    2,981

    Please help! Why is your file called key.DER,...

    Please help! Why is your file called key.DER, when I go to download it from Ouya Developer it is key.CER as in "CERtificate", and my in app purchase does not work.

    This is very strange. any...
  179. Any kind of leaderboard/achievements support for OUYA?

    Hi everyone, I'm about to make the Ouya build for my game and was hoping for online leaderboard/achievement support.

    Is there such a thing as of yet? Once Google Play services is supported for...
  180. Any word on Facebook leaderboard and achievement support etc for flash?

    Hi Everyone,

    I there any news on support for Facebook API feature support for things such as achievements and leaderboards? Its really a shame we can put our games on Facebook, but are missing the...
  181. Replies
    2
    Views
    940

    It's a known bug for the IOS exporter... It's...

    It's a known bug for the IOS exporter... It's been known about for several months. I'm waiting for a fix for this as well. (It's postponed the IOS release of my game for nearly 2 months). But the...
  182. Actually, I shortened my lunch so I could whip up...

    Actually, I shortened my lunch so I could whip up a quick example of the bug. Here it is: http://www.holymonkeystudio.com/post_images/CreateByNameBUG.zip

    Run in preview, or exported by any other...
  183. Right, it is ONLY create object by name that has...

    Right, it is ONLY create object by name that has the problem, and only when you create AT AN OBJECT> When you create at an object, it's supposed to automatically spawn it on the same layer as the...
  184. AH HA! I found A BIG bug that was causing me to...

    AH HA! I found A BIG bug that was causing me to think the array was not loading! I'm reading from the array and using the data to control the "create object by name" action under the default create...
  185. Hi FVivolo, The array object is still not...

    Hi FVivolo,

    The array object is still not successfully loading from the included "binary file" .att file in the Flash export.

    Is there is specific path required for it to work from the "Data...
  186. Thanks for the heads up happygreenfrog. Hopefully...

    Thanks for the heads up happygreenfrog. Hopefully a solution will be found soon.

    cheers,
    Mike
  187. included "binary data" array file not loading in flash build.

    Hi everyone.

    I have a game project successfully loading an included array object file in both the IOS and Android exports.

    In those cases I tell the game to load simply the filename, such as...
  188. Does create object by name work on Android?

    Hi everyone,
    Does create object by name work on Android and if not, will it eventually?

    Thanks,
    Mike
  189. +1 I'd love to see this feature added too.

    +1 I'd love to see this feature added too.
  190. Replies
    41
    Views
    8,248

    This will be such an important plug-in.. thanks...

    This will be such an important plug-in.. thanks for the hard work Stephen. We're all greatly looking forward to this.
  191. Replies
    26
    Views
    20,946

    +1 I wish it was ported to Fusion, I had to...

    +1

    I wish it was ported to Fusion, I had to loose rumble (force feedback) features in my game when I migrated it from MMF2 To Fusion. :(
    -Mike
  192. Replies
    32
    Views
    5,107

    Did you test this mfa you made? None of the...

    Did you test this mfa you made? None of the required android permissions are turned on.
  193. Replies
    32
    Views
    5,107

    The only banner in leadbolt by default is set to...

    The only banner in leadbolt by default is set to auto-scale,(zero) meaning it will be stretched across the width of the screen. your banner is clearly a fixed (or a maximum is set) size in the game,...
  194. Replies
    32
    Views
    5,107

    @ FVivolo, I'd be happy to privately send you my...

    @ FVivolo,
    I'd be happy to privately send you my mfa file so you can put it on your android device and see if you get the black screen issue, or to see if I've got settings different than you. If...
  195. Replies
    32
    Views
    5,107

    I had set the scaling limit to a width of 400 ,...

    I had set the scaling limit to a width of 400 , but the first time I saw the black screen problem I set it to the default (zero) There is no other feature that is set anything other than default. ...
  196. Replies
    32
    Views
    5,107

    What we need is for the person who made that...

    What we need is for the person who made that hangman game to explain the exact settings, exporter versions etc he used, because the banner ads in his game work perfectly fine on my device, BUT when I...
  197. Replies
    32
    Views
    5,107

    I've tested every combination I can think of, of...

    I've tested every combination I can think of, of android sdk number, screen scaling or not, centered or not, Open GL version etc.. always has the black screen issue. The ONLY thing that fixes the...
  198. Replies
    32
    Views
    5,107

    I just tested and the game works fine, which...

    I just tested and the game works fine, which confirms its NOT about the devices, its about either our banner settings, or our events or the combination of those things combined with the settings...
  199. Replies
    32
    Views
    5,107

    Can you find out what build of Fusion, what build...

    Can you find out what build of Fusion, what build of the android exporter, and which Android SDK that user used to compile his game? There are so many possible combinations its scary. I'll be able to...
  200. Thread: Beta 281.3

    by BrashMonkey
    Replies
    143
    Views
    26,917

    Does this mean google play leaderboards and...

    Does this mean google play leaderboards and achievements will be supported in android soon? That would be fantastic!
Results 1 to 200 of 500
Page 1 of 3 1 2 3