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    Sorry to revive this dead thread but, WILL there...

    Sorry to revive this dead thread but,
    WILL there be multicore/multithreading support?
    Referring to what I said above, yes, I understand how MMF reads the events (from top to bottom) like Jamie...
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    Re: Multicore support?

    Ohh I see...
    The reason I asked, is because I made my application dynamic, and is able to create endless amounts of characters that all behave individually- which meant the "ForEach" commands,...
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    Re: Multicore support?

    N'aww....so that means it doesn't support it? :/
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    Multicore support?

    Hey!
    I googled around and searched the forums before posting this, using the words "Processor" and "I7" but...Didn't find much D:...
    ...Does MMF2 take advantage of all processors? Only saw slight...
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    Alterable Values for strings?

    Hello! :)
    Here's the problem- I want to individually position multiple instances of the same "String" above characters when they choose to speak. Drawing a speech bubble and having it constantly...
  6. Re: "Random()" only picks a number lower than 100,000?

    Ahh thanks so much! ^-^
  7. "Random()" only picks a number lower than 100,000?

    Heyy :)
    Trying to generate a random value that is between 0 and 1,000,000,000... But the "Random()" function and "Randomizer" object don't seem to work, they only generate a number below 100,000......
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    Re: Cropping object as it walks past YPosition

    Heck, sorry for showing stupidity. It works perfectly now. I assumed the note referred to a glitch that would make the character not crop at all/ crop instantly/ crash the application, but since none...
  9. Thread: Vitalize future?

    by Jase
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    Re: Vitalize future?

    Ahh I remember coming across a website by accident a long time ago, that contained Vitalize games. After installing it, I played so many random addictive games, with no lag (flash is laggy for me),...
  10. Re: Video for commercial use (AVI/Flash/Theora, etc.)

    Ah.....I should have read more about it. *hands head in shame*
  11. Re: Video for commercial use (AVI/Flash/Theora, etc.)

    Correct me if I'm wrong, but doesn't the extension ".ogg" do video, and also is free? *does some research*

    EDIT: Yes! It says in the first 2 paragraphs of the wikipedia page. To quote, "Ogg is a...
  12. Re: I can't create any more object after a while...

    Hey Guicole, welcome to the forums!

    It appears you have uploaded a Project file (.mfw) Which means we can't open the attachment.
    A project file contains the directories of where your actual files...
  13. Re: Animation Cycles Fast When Collision with Backdrop

    Check the running animations speed in the Animation editor, make sure that both "Lower Speed" and "Higher Speed" are the same.
    If not, then answer the questions that Corlen asked, as well as, Is...
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    Re: Question on compression

    Heh...I have too many extensions lying around. I have directory packer, along with loads of encryption stuff. I'll give it a try. Thanks!
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    Question on compression

    My project has many many images, ranging from enemies, items, inventories and UI's, map tiles, ect. It has amassed my EXE to be very large, when, without all the images, it's very tiny. I don't want...
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    Re: Cropping object as it walks past YPosition

    Wow, thanks soo much MuddyMole. I would never have figured that out. Has helped me a tonn. Again, thanks! ^^

    EDIT: I changed "500" to "Xmouse", and I noticed that the cropping is off slightly. It...
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    Cropping object as it walks past YPosition

    Heey, I'm using the Crop shader from the "Complex-Software"'s shader pack.
    I have a character, and I want him to "crop" from the right side of him as he walks through a certain Y position.

    So if...
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    Re: Noobish question about angles

    arfa, that image you attached made me understand how the method actually retrieves the angle, which is helpful to me, thanks!

    Eliyahu, checking out the guide at the moment :)
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    Re: Code Breaking Entirely at Random

    Third. Quite interesting if you ask me.
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    Re: Create New File Based on Last File's Name

    Hmm... I fail when it comes to strings, but, I'll give it a shot.

    In this code, there's a string, and a counter. The counter is used to keep track of which number to scan for next, and the string...
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    Noobish question about angles

    I know it's quite lame to ask this but, I do struggle with this type of math, as I haven't studied it much. I'll try to explain the best I can.

    When dealing with engines with slopes in them,...
  22. Thread: Skewing?

    by Jase
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    Re: Skewing?

    I understand what you mean Pixelthief XD. I encountered the problem when using the Glow shader, and thus, did what you did by making the frame bigger but keeping the sprite centered.

    That...
  23. Thread: Skewing?

    by Jase
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    Skewing?

    I'm not sure on how shaders work entirely, so I'm not sure if skewing is something a shader is capable of doing, but, is there a way to skew an active object with a shader? Thanks in advance :)
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    Re: Protecting a clock based game

    I'd guess that the game could detect if a massive jump in time happened... And if it did, then trigger an event. But then things like Daylight Savings time would mess the game up...hmmm...I remember...
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    Re: Just in theory - deleting out of frame objects

    Cool, thanks for letting me know :)
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    Re: Just in theory - deleting out of frame objects

    Whilst this topic is still alive, if I were to make all "Out of screen" objects invisible, and reappear when they are onscreen, would that help speed up the application?
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    Re: Mouse: On button release

    It is done in 1 command-

    -On One Action When Event Loops
    -(NEGATE)Repeat while mouseclick is down
    Actions go here xD
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    Re: Flag Based Inferior-Position Menu Bar

    Try this instead-
    1. Start of frame: Set flag 1 off
    2. (One action while event loops) Flag is off: Create text
    3. (One action while event loops) Flag is on: Destory text.
    4. Check for mouse over...
  29. Thread: Combining images?

    by Jase
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    Re: Combining images?

    *bump*

    Another way this could be put is that, how could I put all the images into a container, in which I can move, flip, rotate, without the images messing up within the container?
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    Re: Simpliest way to do slope detection?

    Nono! Thats perfect!! Thank you Looki, greatly appreciated :)
    And thanks DT for helping out too :)
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    Re: Simpliest way to do slope detection?

    Looki, I have experience and looked in-depth into an engine you may have heard of called "Sonic Worlds" which is the most closest and exact replica of Sonic The Hedgehog, I just never understood how...
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    Simpliest way to do slope detection?

    Whats the simplest way to detect slopes and when the player jumps, it propells them in that way slightly depending on the angle? Thanks :)
  33. Thread: Combining images?

    by Jase
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    Combining images?

    Hi!
    Ok, getting straight to the point, I have multiple images to form a character, to make him customizable, for a platformer game.
    And to position all the pieces of the character together, I have...
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    Re: Multiple enemy's with sensors.

    Holy **** dude! I have been tackling this problem for months now and you have helped me instantly! Thank you Soo much LB! Can't wait til the day comes where i'm just as smart as you :D

    Work's...
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    Re: Multiple enemy's with sensors.

    Woah, never considered the method of only using 1 sensor for all. How would I go about doing that? And would it still work with about 50 enemys onscreen?

    EDIT: Infact, how would I detect wether...
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    Re: Multiple enemy's with sensors.

    Here's an example, seem's my problem is worse than I thought when starting from the beginning. Any idea on how to fix it?
    View MFA
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    Re: Setting focus to a button

    Ah thats right LB, got confused on the two and went with Key Object.
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    Re: An Action to switch off moniter?

    Yeah, the power settings option. Having not touched C++ (Only knowing that there are alot of { and } symbols in the coding), do you reckon I could use the .Net script extension to run C++ code if I...
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    Re: Setting focus to a button

    Off the top of my head, i'm sure the key "Tab" focuses onto buttons per say.
    Maybe using the "Key Object" to simulate Tab being pressed when you need it focused? That's probably the lamest way to do...
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    An Action to switch off moniter?

    Looked through my immense collection of 200+ extensions and I couldn't find one that would put my moniter on standby, or switch it off. Not the computer, only the moniter. Is it even possible? :)...
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    Re: Small Shaking Problem

    I thought it wouldn't really matter. But your probably correct ;)
  42. Thread: Music Intro

    by Jase
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    Re: Music Intro

    Lol!
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    Re: Small Shaking Problem

    What confuses me is that the events you must have done would be:

    -Always
    +Center display at (0,0) from "Camera"
    +Position ("Camera") to "Player" 0,0
    +Position X ("Camera") to "Player"

    What...
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    Multiple enemy's with sensors.

    Hello. In my game, there will be multiple enemys, with AI and stuff, which is all programmed nicely, except... When it comes to programming their gravity and making them jump randomly, I'm forced to...
  45. Thread: Transitions

    by Jase
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    Re: Transitions

    Or have a black box continually adding/subtracting its Semitransparency coefficient...
  46. Thread: Sound syncing?

    by Jase
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    Re: Sound syncing?

    Good lipsyncing is what i'm after, i'm tired of doing the "Open and shut mouth" thing... :(
  47. Thread: Sound syncing?

    by Jase
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    Re: Sound syncing?

    I'll ask this question on this thread since it will prevent pollution...

    How would I go about doing Lip Syncing? I tried downloading jLipSync or something and nothing seems to help me. This all...
  48. Thread: Sound syncing?

    by Jase
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    Re: Sound syncing?

    Wow. Thank you LB and Greg :) Will try it when I get back home XD
  49. Thread: Sound syncing?

    by Jase
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    Re: Sound syncing?

    Waitwaitwait...So there's a condition for it? I'm currently not at home and don't have access to MMF2 at all. I never knew this existed?! I assumed I would need an extension for it...
  50. Thread: Sound syncing?

    by Jase
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    Sound syncing?

    Hi!
    Any extension or efficient method that could allow me to do actions when a playing sound reaches a certain time? Example:

    -Sample "Boom.wav" has reached 00:01.48
    +Create object "Smoke" at...
  51. Thread: Example files

    by Jase
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    Re: Example files

    I reckon Physics would come under maths.
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    Re: database server client application help needed

    I reckon MySQL Would come in handy for storing the data. And there's an extension for mmf2 for MySQL.
    As for the application, should be fairly easy to create :D
  53. Thread: Vertical Platform

    by Jase
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    Re: Vertical Platform

    Haha I agree with you there. People here are so wise and clever and always help out XD
    Also, well done :D XD
  54. Thread: Controller setup

    by Jase
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    Re: Controller setup

    I THINK he wants to make an ingame control changer.

    Where you click a button and it makes a popup appear saying "Press key" then you press the key and it will set it to the corresponding key. (All...
  55. Thread: Example files

    by Jase
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    Re: Example files

    Perfect! I'd gladly help
  56. Thread: Example files

    by Jase
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    Re: Example files

    I wouldn't mind moderating that section of the forum if it came to exist.
  57. Thread: Beam Projectile?

    by Jase
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    Re: Beam Projectile?

    The way i'd attempt doing it would be to scale the object, but you say you have already tried that. Explain to me what you tried doing when scaling?
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    Re: Global Events Button request

    I'm not entirely sure, but I THINK theres a keyboard shortcut to get their quickly.
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    Re: Background collision vs. overlap question

    Fast Loops are your friends :)
  60. Thread: Download Content?

    by Jase
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    Re: Download Content?

    Thank you very much LB :)
  61. Thread: Download Content?

    by Jase
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    Re: Download Content?

    You have inspired me StephenL. What would be the best method to open other applications quick and easily whilst closing the previous application? :)
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    Forgot password in Groups.

    Long ago, I made a really complicated system that I password protected in the groups in Event Editor to stop friends from tinkering with it when I sent it round, which i can't seem to remember the...
  63. Thread: Download Content?

    by Jase
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    Re: Download Content?

    Before this topic dies, I'd like to quickly revive it, since It's an interesting concept :)

    What StephenL said is exactly what I would do, but i'm curious on how you could add content into the...
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    Re: Save game, help me please :

    Elaborate... Are you unable to save your mfa? Are you unable to export your game as an .EXE? Are you wanting to make a level editor? Explain and we can help! Welcome to the forums! :D
  65. Re: Running a loop (Advance help needed probably)

    Wow i'm suprised anyone actually understood my explanation! XD
    Thanks mobichan and LB.
    I tried both ways, and both work fine, but LB's way IS more efficient. Thanks both of yers :D!!!
  66. Running a loop (Advance help needed probably)

    Following on from reading this topic which I found helpful (Yes, proof I use the search tool :D) http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=196407&gonew=1#UNREAD

    Now...
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    Re: Center display.....

    Heh, thats your problem mate :)
    Try doing the command ALWAYS CENTER DISPLAY AT Y = Y ("player") instead ;)
    I used to always mess up with scrolling, but you will become a genius at it soon :D
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    Re: Opening an MFA causes MMF2 to open again.

    Heh, thanks guys. At least I know now :D
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    Opening an MFA causes MMF2 to open again.

    As the title says, opening an MFA causes MMF2 to open again which is really annoying if im browsing somebodys website and the mfa's don't just all load on 1 MMF... Any way to prevent this?
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    Re: Annoying lag in HWA

    Didn't know that, though I always wondered why other languages I have used depend on having the sizes of the power of 2. Thanks for letting me know!
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    Re: Realistic looking flames

    It works in HWA but only with Standard, Directx or Directx + VRAM. It doesn't work with DirectX 8 or 9. [/quote]

    Yes, that is not HWA. That is standard.[/quote]
    lol.
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    Re: Annoying lag in HWA

    Heh so i'm pretty much screwed aren't I?
    Ah well... No shaders for me :(

    EDIT: Awp! Suprise suprise! It was actually something to do with my GUI ingame. Seems the app doesn't like...
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    Re: Annoying lag in HWA

    Hey thanks for the reply Marv!
    I'm not really knowledgeable about video cards and the lot, but My card is a "NVIDIA GeForce 6150SE nForce 430" and has a total memory of "313mb"
    I will also point...
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    Annoying lag in HWA

    Hey, i'm using HWA in MMF2 for the 1st time and i'm stunned by the effects that everybody has created! Annoying thing though, I set my game to Direct3D 9 and it creates an annoying lag every second...
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    Re: Weird logic (w/ example)

    On the 2nd event you make the Active Bounce, not stop. Once it bounces, its direction is gonna face opposite to where it was initially going. Just change the action "Bounce" to "Stop" then it wont...
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    Re: Detect Object within a certain range

    My way would be:

    Have a hidden circle thats always placed on your player. (This will be the range)

    If the enemy is overlapping the circle, then, like you said, do "Look in direction of/blah...
  77. Thread: Swap Values?

    by Jase
    Replies
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    Swap Values?

    Is it possible to swap 2 values?
    EG:
    Active:
    Alterable Value A=55

    Active2:
    Alterable Value A=52

    AFTER SWAPPING:
  78. Thread: Loading screen?

    by Jase
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    Re: Loading screen?

    Thanks, checking it out now :D

    EDIT: Naw, not quite what im looking for. It's not neccicarily loading the large frame whilst this plays, and if i place the subapp INSIDE the large frame, the large...
  79. Thread: Loading screen?

    by Jase
    Replies
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    Loading screen?

    When my frame is loading, the application freezes and it takes about 10 seconds to load (alot of detailed images in the frame).
    Now, I was wondering if there is a way to load the frame but not have...
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    Re: Is there a way to retrieve a value from a value?

    Looked at your example.
    It's helped me figure out whats wrong.

    I assumed that the string would flip for some reason...
    Meaning the number "12345" would become "54321" when converted into a...
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    Re: Is there a way to retrieve a value from a value?

    Wow thanks!
    Sorry for being such a newbie, but I have stumbled across an error again.

    So for the units column It was a success when I wrote

    Mid$("12345", 1, 1)
    It retrieved 5

    But when I...
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    Re: Frame Transitions - Inf. Jumping

    Hmm... I lack knowledge on platform movement. Surely that if the character is in the air, he shouldn't be able to jump anyway?
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    Re: Frame Transitions - Inf. Jumping

    What kind of movement you using?
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    Re: Frame Transitions - Inf. Jumping

    Launch an action that causes a global value to be set to 0 if NOT jumping and 1 if IS jumping when going to next frame, then, at start of the next frame, do a condition "Global value=0" and if it is...
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    Re: Is there a way to retrieve a value from a value?

    Seems efficient to me :D
    This is great! This question has bugged me for a year now and I never really thought of converting it to a string.
    How would I go about retrieving the number from the...
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    How to split the string 12345?

    Well, basic question is, I have a string that is "12345". How do i split it up? Tried using tokenizer but I failed.





    Oldpost:
    Not exactly sure how to explain this, but say you have the...
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