Equal 0 -> Set to -1
Type: Posts; User: Emol99; Keyword(s):
Equal 0 -> Set to -1
"...and must be exported as HTML5", but what when i don't have that exporter?
Can you contact with me in pm? I have some more questions ;)
try to use Bullet widget. https://community.clickteam.com/threads/48455-Bullet-Widget
Hi MuddyMole, or maybe Sketchy? Can you remake this widget on clickteam fusion? :D Gravity isn't working :/
bump bump bump
Do you know how to repair this?
Ancient but still good ;)
Hi guys. I was searching for some shooting examples and i found an object called bullet widget -> "https://community.clickteam.com/threads/48455-Bullet-Widget".
There is a small problem with that...
Thank you so much for help guys.
But some questions.
What is ADD in the code? Why it's divided by 8/4/2...
Why there is selected x_pos to x_pos ("Pipe")/90 -> Why it's divided?
( Dir( "Pipe" )...
Is there an option to check if objects are connected together using array?
If yes, how to do that?
I want to make pipes, and if they are connected together and to point in 1 place on map...
Also question for array. If there is base 1 index checked, so every time when i load the values, First value [A] is always set to 0, is that normal? If i manually set it to 1, after loading it's set...
Save Game Object save all values, but what's with reading them. If i have Sprint widget, Crouch widget and Jump Widget on 1st frame, on 2nd frame i have only sprint widget, so what's happening with...
I'm just want to make video on youtube about arrays, saving. There isn't much videos in Polish, so i'll be one of first ;P, but before i need to learn them ;P
Ok. So one more question xD
I want to have first Alterable Value be the Save ID ,it will be set manually
Alterable value a -> SAVE ID
-On loop "retrieve", Save id is equal to Save ID in array...
And also 1 more question. I want to have alterable value a be a Save ID (just changing name). Every objects have own Save ID. On Load if Save ID in previous frame was same, load this same values to...
Thank you for help, but i dont know 1 more thing. What is the LoopIndex? For what he is sed
I'm starting to learn array. It's a bit hard for me. I know how to save and load i alterable value of 1 object. I want to now how to save all alterable values. I was trying do start a loop 27...
Check link before posting it
Train overlapping Tunnel => Order to back
I think that's what u want
Something like this?
Something like this?
No Example file, no help :)
Bump, i want know that too
I want to add slopes to my game, but i don't know how to do one thing.
1.How can i make that, if slope is too big, player will slide from her?
do you have maybe any examples of this system?...
-Fire event after given delay
-select 10 seconds
-then paste name of event ("start", "character", whatever you want)
>On event -> "eventname" ("start", "character".....)
I am trying to make my platform engine in clickteam fusion. It will be user friendly. You don't need to know how to code in Fusion, because there are 2 object, where are alterable values and...
Hello Danny! Can you add PayPal option to buy your product from your official page?
You can make it using array. Start of frame=> counter1=0 =>Show text then(counter1 set 1, save value to array). Start of frame load value from array and set counter1 to 1
So you want to make random spawn of enemies in platform game, yep?
"I've tried the hot collision, where you overlap an active and an enemy will spawn but that's not what I want."
So how it should...
Yes Popcorn, it work! That's what i was wondering to do. But, is there an option to do this same without giving any events?
I want to have an object in the bar on the left. The screen/play area must be clear. Any objects there.
From start, sorry for my english.
I don't know how to describe this, so i put screenshoot.
You can send me your steam profile, maybe i could help you :>
So you need to make counter in every frame and add a condition: every [xseconds/xminutes....] add to counter 1, and save information about counter to ini/array. Start on every frame set counter from...
"Drop items in my game every x minutes/hours." The application should work in background, or only when player is in game?
What do you want to do specifically?