Not sure if this has been found previously, but with my new game I'm working on, I noticed that:
A) It's butter smooth when in windowed mode and NOT maximized.
B) If I maximize the screen (not...
Type: Posts; User: J3sseM; Keyword(s):
Not sure if this has been found previously, but with my new game I'm working on, I noticed that:
A) It's butter smooth when in windowed mode and NOT maximized.
B) If I maximize the screen (not...
I bought it but couldn't get it to work at all. I used Android Object's built-in function to build support for a gamepad.
Still not sure what this object even does. O_o
A lot, betas are bound to have more issues. Besides, my errors seem to be different and not related to IAP. :)
Huh, you sure? :O
No. I'm only using the release versions. But this seems worrying!
Lots of crashes here too, with latest version on Steam:
Build API: 25, OpenGL ES 2.0
I remember having this very problem. In the end, I couldn't find a solution, so I took Joystick 2 out of my game and went with Xbox Controller object only. :/
Thanks for the reply wpd!
I did submit to bug-tracker. This shouldn't be a problem when using "final build". Anyway, I went ahead and deleted all IronSource related files and that worked as well....
I'm posting here because iOS thread doesn't get that much traffic.
Now, I bought IronSource object some time ago, I installed it, and after that, I can't build anything with Xcode. It...
Yes, Windows 10, but surely there must be a way to avoid blurry text on HTML5. :)
Yes, String object, and I've tried both with AA and without AA. Mmm, I bet I'm missing something as I can't find any other threads about the same problem.
I tried altering the index.html file style, but that had no effect.
Maybe we need to alter runtime.js file it generates? :O
I'd really appreciate help with this, so if you've time to check it out...
Huh interesting idea, not sure altering that would alter the text in-game, though? I'll see if I can figure out how to give it a try.
Thanks btw! :P
Not 100% the same, for example in Firefox it's slightly crisper than in Chrome, but still blurred.
Not sure if I'm going to get a reply here, seems super quiet!
Anyway, I'm looking to achieve a crisp dialogue. Everything works just fine in Fusion 2.5, but when I build and run, I get the...
Ah just noticed, from Bug Tracker:
"Fixed in build 291."
I might have the same problem. I didn't try to solve it yet, though, as I'm doing some other stuff for now.
But with a quick test, that very thing happened to me as well. Did you manage to solve...
The answer is "perhaps", but most likely "no".
Would be awesome, I expect to start porting DISTRAINT 2 to mobile devices around next summer. If we had shader support, it would be so, so much easier....
I gotta say, I'm super confused about this. I think there are too many things going on at once.
I think we need super simple .mfa that will stutter for some people and not for some. Then, we could...
I haven't followed this thread closely, even though I've been always affected by micro-stuttering.
However, I've noticed you guys are using FRAPS Bench Viewer (or that's what it says)? I'll give...
Simon, what makes you think it's only a few in numbers that are having this stuttering?
I've always had it, would be fun to see someone having no stutter at all. For me, it's obvious. I'm kinda...
Same here, no difference. Windows runtime here.
Would be epic if we could get a fix for this soon. Wouldn't mind all that stuttering gone for DISTRAINT 2, hehe.
Could someone from CT step in and comment? Maybe Julian and Mathias are onto...
Thanks Mathias, maybe you're onto something! :)
Fingers crossed this gets fixed within a few months! :)
You need to ask their system: OS, GPU and CPU to narrow it down.
One thing worth checking out is that if your game is somewhat heavy, and the user plays on a laptop with a dedicated GPU, try...
A 10-second search suggests "Font Embed". ;)
It seems the font was originally located at C:\ which is not a very good idea. Players playing the game wouldn't have it.
I think there's a font extension that allows you to pack the fonts to be...
Just did Windows update myself and lagging a lot. Seems to be Nvidia related somehow, though. :S
Whoa, improved lighting? :O
Couldn't be more impressed, seriously, great job! :)
Looks great, might use it. Thank you! :)
No point asking it seems. I'll take it as a "no".
Quoting Yves: "The answer about this topic is that this is on the list."
So it's possible, I'm super curious if we could somehow speed up the process. As once Fusion 3.0 comes out, this greatly...
Okay then, but can we please try and stay on topic? I take it you don't have the information about this?
If so, could you please point someone from CT to this thread for a reply? :)
I've seen you and Simon answering some other threads at the same time, so "not seeing this" sounds a bit funny. :)
But good to hear it's possible! Though, it would've been also nice to hear what...
Out of sight, out of mind. :(
Hey @Clickteam, you're needed here. Would be nice to get some info about this... also the current micro-stutter thread, please. :)
I'm aware of that and that's not what I asked. I'm asking if it's possible, and what it would take to have it for Fusion 2.5. :)
I'm curious; I know you can't use custom shaders with Android and iOS exporters now. However, I don't understand why.
Is this impossible due to some technical stuff with the...
+1 for salamanderpants video example. Stuttering I'm having is identical to that and has nothing to do how heavy the game is.
I think I once tried playing with Windows themes, Aero-based themes...
Good old micro-stuttering! I went mad with this when developing Silence of the Sleep. In the end, there was nothing I could do. It seemed to work on some systems better than the others. The...
Like Del_Duio mentioned, not very fond of sharing numbers, but I make my living developing games, so it's most definitely doable. :)
However, it's a crowded market and super tough to get any...
Short answer, yes, you must remove any references in your code and restart Fusion, and the sample is gone. :)
I don't think his launcher would work as it points to specific .exe file.
The launcher .exe isn't probably made with Fusion because then it would also crash when they apply the DRM to it. It only...
Huh interesting, I'm selling on Steam myself but I'm always "in" for some extra income. Care to share any of your success, thinking if I should contact Big Fish Games myself.
Sorry, not meaning to...
That's a smart solution, thank you for sharing. :)
Btw, why to have your game on Big Fish Games? Curious about this.
I've one project that would be great on HTML5 or mobile devices, but I'm not...
The only way would be an image animation or a video, but as a real-time effect, I don't think it's possible without shaders.
If you can't user shaders, try to think of similar effect and see if you...
Time for CT signing services! 100$ per game, perhaps?
Such thing doesn't exist but I'd probably use service like that. :)
Hehe, this is seriously impressive, but I'm expecting no less from Mr. Lizard King! :)
Ah sorry, I might have given you wrong information.
It's some months I last time played around with these, but if I recall you first need to load the .ini file from actual path using the basic INI...
I don't think you can use "apppath$" on Android, instead load your .ini to binary data and simply use "inifilename.ini" when refering.
Also, on Android it doesn't work if your .ini is like this:...
If you've only 7 level frames, I'd just copy-paste the code over. I'm still doing that for 60+ frames or so. It's a pain in the ass, but in the end, it's quite quick to do.
I rather have that pain...
I've the same problem. I've mapped multiple controllers using both sticks and dpad so changing the extension is out of the question.
Any idea if CT has Joystick 2 source, or if z33z is still around?...
I don't know how this would affect localization other than key input name which is no biggie. :)
Figured my Russian example was a bit confusing, it's not that "B" is "D", but Russian Cyrillic "В"....
Hehe, well using Control X you get "none" if you hit for example ─. However, "basic characters" should work. So if user in China presses "D" it's still "D" apparently, so this is good.
Or in Russia,...
I'm currently creating key bindings myself.
I'm simply using "Any key is pressed" and in the same event I negate "Value "1" is pressed" for all bindable key slots, so it checks what keys are...
+1 for this!
If there's a problem, would be awesome if we could solve it. I hate having multi frame design and copy pasting all the options assets and code across the frames, uhh! :S
Whoa those .gifs, superb job! :)
+1 This would be awesome, any idea? :)
This looks awesome, to say the least!
Sample .exe would be great to see this in action.
Great work and good luck! :)
I think it comes with Looki's Mega Shader Pack: http://clickstore.clickteam.com/libraries/shaders
Use it as a frame effect and it should do the trick. :)
You could use a saturation shader, but that'd be windows only.
Hi Volnaiskra! :)
Thank you for your reply.
And indeed, like I mentioned it's not that difficult to create but I'm also looking a bit more elegant way. :D
Just curious if there's an easy way to accelerate and decelerate using values?
I use temp_x and temp_y coordinates a lot, and then simply:
Always -> Sub -> ( pos_x( "Active" ) -...
And the same goes for schrodinger! :)
Awesome info, thank you very much for posting!
Volnaiskra you're a gem for this community. Always helping fellow Clickers out, creating additional stuff (control, camera) and then putting together testing like this. Hats off!
I had this exact problem with Avast when releasing on Steam.
Afterwards I submitted my executable and emailed them. It got "white-listed" eventually but the damage was already done.
People should be aware of this!
When I released DISTRAINT a lot of users couldn't launch the game at all. Missing executable.
False-positive and antivirus deleting/quarantining the executable....
Yeah having so many downloads on Google Play most definitely helps! (over 800,000 now)
I'm keeping my fingers crossed Apple would feature DISTRAINT as I believe it has what it takes, but...
Disable smooth resizing should to the trick.
I've already released.
On Apple App Store I went premium, no ads, no iAPs. Pay once, it's yours to keep.
I released 5-6 days ago, it's been very popular in China! Still need to...
And then I clicked "Upload Score":
"Uploading score to leaderboard 'meatboard' the value is '' with details '' using upload mode 'Keep Best Score'..."
Yeah, I was quite happy with Chartboost but now I'm struggling to get my eCPM over 0,5$.
I'll consider this, meanwhile Clickers using IronSource, how is your experience?...
That's not very helpful. Could you please provide some more info? Better eCPM, fillrates... Why should one pick IronSource over Chartboost?
I've been using Chartboost, and at first, it worked pretty well. However, for the past few weeks, my eCPM is down, less than 0,50$.
I have a lot of customers from Russia and Brazil, so this surely...
I started PC only (Steam) and lately ported my second game (DISTRAINT) to Android devices. It's still too early to say how it compares to PC, but it's been doing okay. Generating some income which is...
Hello, fellow Clickers! :)
I'm total rookie what it comes to Apple products. I've never really used them, so I'm not aware how everything works.
Anyway, I was able to port my game DISTRAINT; I'm...
I spent this day doing the same!
I also tried 4-bit ADPCM, was able to get super small .wav files but unfortunately, it didn't play correctly on Fusion or iOS devices. :/
This is just... plain madness. My 60mb game on Android is over 150mb on iOS, heavily compressed. Also, the sound quality is a lot worse.
Now, using .mp3 would do the trick, but to my understanding,...
Scrolling works just fine, it's multiple touch object that is bugged if you're using "a new touch on object" conditions.
Might be related to that? :)
Well, I talked to Danny yesterday, and he said it would convert to .wav.
I'm not sure what this whole .ogg talk is about in that case!
I think it's better for us to just compress the .wav files...
If you have the same problem and you find this thread, here's what I did:
So, the multiple touch does still work after scrolling, but "a touch on object" or "a touch on object is active" seems to...
Did you guys figure this out? I must be doing something wrong as I'm still having this exact problem.
No way a huge bug like this would be around for this long. :)
On iOS, Android and Windows...
Yeah not sure if this works properly?
How do we check the final size? Exported xcode project from Fusion is around 500mb for me. Not sure if this includes something I'm not aware of and it's...
Everything works just fine before any scrolling.
However, once the frame is scrolling, I lose any multiple touch behavior. My code still recognizes "A touch on object has started", but I can't...
Thank you, Sir!
You and CT tried it, seems to work just fine. Hopefully, it goes live on Amazon AppStore today then.
Thank you again very much, I can appreciate that. :)
Hey there! :P
Right, I'm going to release DISTRAINT on Amazon Appstore. I've everything set and ready when I just click the magic button.
However, I've no access to Kindle Fire or Fire Tablet....
Thank you very much, that's useful!
I already bought one tutorial from the Clickstore, I'm sure I get my game running in no time. :)
Thank you for sharing your experience with me.
I've heard it from several sources that iOS indeed has better chances for better revenue.
And sorry to hear people didn't buy...
Hey Clickers! :)
I originally released DISTRAINT on Steam 2015.
Late 2016 I released on Google Play for Android devices. The release went very well, and I'm now considering the iOS port.
My character is huuuuge!
Depending on the animation, but the minimum size is 52x72. The frame is 640x360. :)
Whoa didn't know this, I'll take a look. Thanks! :)
DISTRAINT 2 has been Greenlit!
Thank you for your support guys, I can appreciate that! :)
Bumping this. :)
I was planning to create a sub-app pause menu as well. So that's a bit troubling!
How do you trigger the sub-app? Take a look it only triggers once, so there's no loop killing it or anything like...
DISTRAINT 2 is currently #64. The votes have been dropping down a lot for the past few days.
If you yet haven't I'd appreciate if you could take a look! :)
DISTRAINT 2 on Steam Greenlight
Will ask here!
Charboost is bringing playable ads, this sounds exciting!
Could Clickteam look into this asap?
At the moment, little by little!
Still hoping more press to write about the Greenlight campaign though. :)
That's very kind of you and your family Wodjanoi, thank you! :)
DISTRAINT 2 is currently #89, so already in top 100!
I feel quite confident it will get Greenlit soon, thank you all for your...
A small heads up, it's going pretty well I'd say.
Still need more votes, though, so please consider voting if you yet haven't. :)
Voted, good luck! :)
Oh whoa thanks Nimbus9 that's incredible!
Fingers crossed you'll like it. :)
Thanks guys, I can appreciate that!
I did fill out the submission form. :>
Hey, fellow Clickers! :)
Exciting news, at least for me haha!
I've been working hard for the past few months, and I've listed DISTRAINT 2 on Steam Greenlight....
Actually was the limit 2GB instead of 4GB? Blah can't remember, anyway good luck! :)
32bit means 4GB limit. Can't go over that!
Sounds like you're importing some big image files? What are their dimensions?
Ah good point, sorry I forgot to mention. I'm only using video ads.
No static ads or reward videos, just video ads. :)
If you can, reward video is probably something you might want to take a...
Yeah it's tough to get installs.
Go to campaigns -> publishing -> select your campaign -> advanced settings
There you can see "Blocked apps", you can block apps there or you can create app list...
I've been using Chartboost for around two months, at first I had terrible eCPM but after setting priorities for campaigns and filtering it's okay. Currently my eCPM is around 3$ which is okay for my...
Yes it is possible.
Design your games frame based and use deltatime to sync all the events correctly.
Doing slowdown is easy that way, just alter your deltaspeed and your game will speed down/up...
Just use "framerate" in counter. :)
Haha yeah thanks to you Mr. Schrodinger! :)
When you first suggested it I got excited, played around a little bit and then thought "nah, maybe not".
But then after a few days I started tweaking...
Google Play doesn't allow age restricted videos, I decided to focus on text instead.
Good day fellow Clickers! :)
I've released DISTRAINT: Pocket Pixel Horror on Android!
You guys surely know how hard it is to stand out on Google...
I don't see this happening for Fusion 2.5, however I'm confident Fusion 3.0 will get this AND some other console exporters as well. :)
Seriously, Fusion 3.0 will be a lot faster, can export with...
Hi Fernando, I think I tried that but didn't get any alarming, so it's not Fusion crashing.
I'm thinking it might be memory issue (low memory, auto turning off the app or something) however I'm not...
I found this: https://developer.android.com/training/basics/activity-lifecycle/stopping.html
Must be related?
I've an almost empty frame that I can make to restart by doing this:
1. Open the...
This is pretty urgent, I'm looking to release next Monday.
Right, so the problem is at least with Samsung Trend Plus (older phone running android 4.2.2, yet my game works well on it) that...
Could we please get 287.5 on Steam as well?
Beta would be fine! For some reason when I installed Steam version the store version broke, so I can't use it.
4K here as well, everything works as expected! :)
Haven't tried developing 4K game though!
Did you find the answer? I'm having the same issue, application just freezes.
Or perhaps any alternative ways to save/load values? :)
I'm using the latest release version on Steam (no betas), and I'm having some problems with audio.
I'd need to alter the frequency of somewhat long samples, but if I change the option on Android...
So, what's the plan with android audio? Any ETA?
This is from last beta: "- The Get Sample Position/Volume/Pan/Frequency/Duration are now disabled in the editor and will be reenabled when they are...
I'm doing it right. chrilley found that you can't have spaces in your ini file.
item = text
Yes I've tried.
Been trying this for several hours now, but for some reason android fails to read .ini file from binary. D:<
I add my "dialogue.ini" to binary data, then upon pressing active object I set...
I think I'll just wait for Fusion 3.0 before I touch Android again, the performance just isn't good enough at the moment. :)
I did some testing yesterday across three different devices and the...
Using portrait I get smooth 60 fps, landscape is around 35-45 fps.
Any known reason for this?
Phone is LG G3.
I'm demoing custom lightning engine, atm there's only one event triggering every...
Good day, sir! :P
I gave it a go and here are my thoughts:
It's all around smooth and solid. Crisp and clean graphics, some brilliant animation. Art-style seems very effective and nice to look...
Indeed, image animation could do the trick unless you need to move your character underwater, then it wouldn't work.
I'm not sure this can be done without shaders, gladly Fusion 3.0 will fix this. :)
Looks really good; polished and solid all around, great job! :)
Great info, thank you!
Very slick, can't believe this was made with Fusion! Needless to say, outstanding job. :P
Moderators, could you move this to "WIP & Released Games & Apps" thread?
Here's a small promotional .gif I couldn't upload earlier. :)
Thanks Volnaiskra, I actually tried to use .gif here one day but couldn't get it to work. I'll try again! :>
Needless to say, but outstanding work Volnaiskra! :)
Also out of curiosity, how do you manage to upload .gifs here? O_o
Hey schrodinger, thanks for the answer!
I'm using both "Resize to fill window size" and "fit inside", these naturally affects as well.
However (640 / 360) or (1280 / 720) or (1920 x 1080) etc. ...
Hey Kisguri, porting DISTRAINT to android would be pretty simple if I could just figure out the lightning effects. However I don't see an easy solution for that except for getting subtract effect to...
I think I tried, however it shouldn't matter as 640x360 is identical to 1280x720, 1920x1080 etc.
I guess this is another bug with Fusion, I'll post this to bug-tracker at some point and keep my...
I'll take that as a "no" then.
As for workaround I'd be fine with that, but I can't figure how to make lightning effects without subtract shader. Surely I could position one big active with a hole...
Is there a reason we don't get a simple answer here?
UFS has nothing to do with real fullscreen, and I have no problems with windowed fullscreen. Thanks though. :)
I'm developing in 640x360 so I can have more animation and cause it's lighter to work on. 16:9 is still the most commonly used aspect, so it should scale to that perfectly.
I once developed in 1080p...
I'm developing in resolution of 640x360 (16:9, same ratio as 1280x720, 1920x1080).
I'm mainly using the "fit inside" option, it works and adjusts correctly in windowed mode.
Clickteam, are you planning to support shaders with android exporter?
Would be awesome to know so we could design our games properly or to look alternatives.
Thank you Sir Volnaiskra! :P
I'm also promoting the event on Twitter by giving away a few DISTRAINT keys per day! (need to animate more .gifs soon) :)
Hello fellow Clickers!
I decided to run a special promo "One Dollar Sale" for DISTRAINT.
So yeah, for a limited time you can now get DISTRAINT for only a dollar, it's most definitely worth that...
When you're about to release your game on Steam, please consider signing your files before and submitting them to all the biggest virus-scanners.
I had a problem when I released my last game where...
Well at least there's a work-around which seems to work just fine! It's not ideal but I'm fine with it.
Anyway, I bet CT are doing their best. Besides, I think they're working hard with Fusion 3.0...
You can start from specific frame by pressing F7, though you can't switch between frames then.
One way would be adding "Start of frame -> Jump to frame x" in the first frame, so it would jump to the...
You need to save the global value, for example with INI object, when you restart your application you then load the value using INI object.
There are tons of INI topics and probably tutorials...
I thought I'd use it for my current project as well, but it kept crashing the application. Seems very unstable, I avoid using it.
This is pretty awesome, great work Volnaiskra!
I'm doing the same with my code as well, though not quite us comprehensive as yours.
Anyway, I'm sure tons of people will find this useful. :)
For language selection simply use INI object to store and load all your dialogue.
Then you can have value "language", start of frame check if it's:
1 -> load "dialogue_english.ini"
2 -> load...
I had (have) the same problem. I once tried updating the store version but it didn't work because I had also the Steam version.
I just decided not to use the store version anymore. Sorry, this...
Wait what, you're trying to load 720 images that are of size 768x1024 each?
That's insane, I bet 2gb isn't enough for that.
Hey Chrille, I played around with your example, took me a good amount of time to figure how on earth you're doing it. I haven't used string functions too much in the past.
Anyway, I think I finally...
I should've mentioned I'm indeed using fixed length font, this will make things easier.
Thanks for the replies, I'll play around with the ideas and will check your example Chrille, I'll let you...
Feels like I'm back to basics lately, awesome! :D
Anyways, I noticed String object can properly wrap these days, when did this happen? :O
So, I'm using "Left$(string$(...
There ya go, works like a charm! :)
Thanks you very much, I'm sure this trick will save me tons of time.
I'm having tons of animation frames and need to move action point accordingly.
In most cases I need to figure where is the middle point of transparent area. It's moving and would take...
You can't alter the alpha or RGB of active objects that are using shaders.
Instead you must use shader's own alpha parameters for this, if these does not exist you must modify the shader and add the...
Huh this is pretty neat, once the shaders are supported I will most definitely consider buying this. :)
Yves is there any chance getting the shader support for the exporter?
If you can somehow support shaders, or even better, convert them while exporting, that would be aaaaaaaaaawesome!
But seriously, shaders must be supported, I couldn't think of creating a game...
Happy to see so many versions coming out lately! :)
If I could ask one thing, could you mention Steam version in the post? I only use Steam version, I'm currently using the beta...
Hehe, glad I could be of help.
File Object is unicode and should be able to read the path correctly. So is normal INI object. I don't know about "Named variable" object or "YASO object".
I'm not quite sure I follow, but you can't display image higher than your development resolution. Instead make your NPC art profile in 320x180 so it will fill the screen (if this is what you're...
Hot damn schrodinger if that works you're genius!
Oh, I forgot you already are! :D
But seriously, you're such an asset for CT and the community. Thanks for being around helping the fellow...
Not sure if this is related as the files still appears to be there, but make sure your game is unicode, and the objects you use to save/read are unicode.
For example INI++ isn't unicode and can't...
I'm not sure if this is helpful, but I always lock my samples to specific channels to avoid any confusion. It also seems that if you play a sample, set it's volume or/and pan/frequency, the other...
You must check for raw x value. Use "Compare two general values" and choose Joystick Object 2, then compare if the Raw X value is greater or lower than 0.
Though you might want to check if it's...
We are called Clickers for a reason! XD
If there's one guy that I know has played around with stuff like this it must be you.
Thank you very much for posting here, I'm sure a lot of clickers will find this topic...
Oh you can do that with 3D Shader? :O
Obviously I didn't try hard enough, I will play some more and see if I can achieve the result I'm after.
I'll report back here how it is...
I'm looking for a shader that could do this:
(I need to alter only one side of the active object)
I wouldn't mind adding some alpha space around the object if that would...
It's still 284.10 on Steam.
Great to have the release version finally out though! :)
You can check if it's XBOX controller with Joystic 2 object. I'm not sure how Playstation controller works, but you could negate "Is xbox controller?" and use that for other controllers.
Ah that makes sense. I thought there were something funny with the result earlier, though it seemed to work just fine.
I updated the last line with your code and I can confirm it...
Tried it and I was able to make it work!
I haven't done a proper testing yet, but with a quick look it seems to work. This will be very useful for small detail, thanks MuddyMole! :)
Thanks MuddyMole! :)
I did a few steps right earlier it seems, so close.
Thanks again, I will try this in hour or two and report back!
Hey guys! :D
I'm trying to create a small puddles. Reflection filter would be perfect for my purposes, unfortunately though I can't modify it to support the alpha channel of it's own image.
Oh and to ask if anyone knows: Joystic 2 and rumble feature? (Force Feedback)
It works perfectly here on Xbox 360 controller, but I'm curious if it works with other controllers as well?
+1 for sub-apps, though I believe it's bugged. Would love to use one for the options screen. :)
Hey PlasmaVoid, thanks for the info!
Exactly kind of troubles I was expecting.
Though does Windows allow to directly connect the PS4 controller? At least with PS3 (as long as I'm aware) you...
Okay thanks guys, hearing the crash can be solved that easily I will stick with Joystic 2 object.
I'm making rebindable keys for keyboard but not for gamepad. After all I don't have too many...
Hey fellow Clickers!
I've been creating my custom movement code and have included Joystic 2 object. I have access to Xbox 360 controller and to Saitek USB controller.
Some of the stuff works...
Huh, it's a bit troubling to create the movement using joystic 2 object now. Hopefully it works for everyone. :>
Anyone? If we could identify the source of the problem it would be very helpful.
Those who experiences this crash, could you try turning off "Poll for new devices" and see if this helps?
Any news about this?
I've tried to duplicate the crash but it all works for me.
First I tried just having an empty frame with counter and joystic 2 object (all options ticked) and after around...
I've noticed that whenever someone writes me on Steam fusion application starts instantly lagging. :D
Also Youtube seems to cause lag, no idea why though.
I'll update, thanks!
Yeah I've been modifying some of the shaders (basically just including alpha parameter to control the "volume" of screen or color dodge) and I'm starting to understand how it...
Aah I see! Well brilliant job anyway, I'll most definitely test this properly on Monday but I'm pretty confident it will work for my purposes perfectly.
Thanks again, you've been extremely...
MuddyHole you're my hero, did you write this? <3
EDIT: Oh or was it Sketchy (based on "CS_Sharpen" shader by Sphax - Flavien Clermont)?
Exactly what I was looking for. At first I couldn't get it...
I haven't figured this out yet, I'm sure it's doable though. :>
Just bumping in case someone better with shaders could take a quick look.
It really depends of your audio sample rate. For example if it's 44100 Hz which is quite common, then 44100 equals to default pitch.
Be sure to check the sample rate of your audio so you can control...
It changes the frequency of the sound (basically pitch). I use it a lot, great for horror games. :)
EQ would be amazing to have, I can get around by cross fading samples but it's not ideal. Maybe...