Thanks it's fine for now I still have more testing to do before I know what I really want but I might have the need for a custom shader in the future.
Type: Posts; User: contra; Keyword(s):
Thanks it's fine for now I still have more testing to do before I know what I really want but I might have the need for a custom shader in the future.
I see, once again thank you very much!
Yep I realise I'm using the effect in an unintended way here (as you say it's meant for objects with corresponding normalmaps loaded into the tileset) but I've...
Regarding the TileNormalMap shader could you check this please? The effect is different in dx9 vs dx11. Do you know why?
Still you managed to do it in record time! :D Thanks a lot!
Could someone please convert TileNormalMap shader to DX11 ?
Thanks!