You're correct, no need to use the input / output structures. Initially I took a shader example from the DX SDK, and I didn't want to modify it. I also thought vertex shaders would work, but that was...
Type: Posts; User: Yves; Keyword(s):
You're correct, no need to use the input / output structures. Initially I took a shader example from the DX SDK, and I didn't want to modify it. I also thought vertex shaders would work, but that was...
The documentation below is very basic, it explains the global structure and how it interfaces with MMF2, it doesn't explain how shaders work. For more info about shaders look at the DirectX...