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  1. By a custom movement, I meant using the Static...

    By a custom movement, I meant using the Static physics movement and using it to make a platform engine. If anything, it might be more difficult to retrieve those states with the Static physics...
  2. I've actually discovered a way to handle jumping...

    I've actually discovered a way to handle jumping higher the longer the player presses the jump button, except for when they are falling (though that part is intentional). You would not believe what...
  3. Not really. It will be able to collide with them,...

    Not really. It will be able to collide with them, but it won't be able to push them around (if they are, say, push-able boxes). However, if you could let me know what things the engine needs, I might...
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