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  1. mmf2 extension errors from mfas AND exes?

    i just reformatted recently and attempting to run any mmf2 exported exe file gives me errors about missing .mfx extensions as well as trying to open the source .mfa files. other people who don't even...
  2. not that because then there would be instances of...

    not that because then there would be instances of the same object overlapping itself and there doesn't seem to be a good way of handling that and because of what i am doing i absolutely need to...
  3. so what on earth am i supposed to do?

    so what on earth am i supposed to do?
  4. i am using foreach now and my only problem now is...

    i am using foreach now and my only problem now is that if two objects are overlapping where it doesn't apply and another object begins to trigger the event, it won't apply unless they are overlapping...
  5. is there some extension or something i could at...

    is there some extension or something i could at least use for doing collisions instead of using mmf2's overlapping?
  6. even if that worked it's going to sacrifice all...

    even if that worked it's going to sacrifice all the speed of my game
  7. that applies it to both so it does not work...

    that applies it to both so it does not work properly
  8. Testing overlap between two of the same object

    i am trying to get two of the same object to detect collisions between each other and push against each other depending if they're to the left or right from each other, but i am not sure how i could...
  9. because it doesn't function in any logical way...

    because it doesn't function in any logical way whatsoever and minor changes alter how it works
  10. i may just use something other than mmf2, the...

    i may just use something other than mmf2, the fact that something so easy is so unreliable just isnt worth dealing with
  11. the ID's are set absolutely fine. i tried...

    the ID's are set absolutely fine. i tried rearranging it and even using the compare to global values and they all give very mixed results, but none are any better than what it is right now. most...
  12. yes that's exactly how it is. it seems to work...

    yes that's exactly how it is. it seems to work properly but if i extend the damage hitbox inside of the player's normal hitbox, despite sharing the same ID, the player attacking will hit themselves....
  13. that is the values on the objects. trying to pull...

    that is the values on the objects. trying to pull a comparison to an array with multiple instances just doesn't seem to work.
  14. ( ATTACK HITBOX ) Flag 2 is Off + ( ATTACK...

    ( ATTACK HITBOX ) Flag 2 is Off
    + ( ATTACK HITBOX ) is overlapping ( DAMAGE HITBOX )
    + ( DAMAGE HITBOX ) ID <> ( ATTACK HITBOX ) ID

    this is what is currently providing the best result although...
  15. that alone works, trying to make a comparison...

    that alone works, trying to make a comparison with the overlap is what makes it no longer work in a way that makes sense.
  16. the IDs for every hitbox are stored in an array...

    the IDs for every hitbox are stored in an array and by comparing the object's array position to that of a master object, it positions accordingly to it. no fast loop used so the game is running great...
  17. OK scratch that last post. the attack hitbox was...

    OK scratch that last post. the attack hitbox was not overlapping the object which is why it did not do the trigger. when the hitbox does overlap it, no matter what i ask it to check for, it ignores...
  18. sort of managed to fix the issue except now comes...

    sort of managed to fix the issue except now comes the second portion of the problem. it is able to recognize the event properly now but i am trying to set a value on the hitbox that is being...
  19. the IDs are being used for plenty more than this,...

    the IDs are being used for plenty more than this, the animation frame, the animation value, and the direction are all set to match the visible sprite's details. if I stored all of that in values how...
  20. all the players on screen have two actives acting...

    all the players on screen have two actives acting as hitboxes on screen. one is for checking collisions with the other which is for attacks. since the attack hitbox is constantly overlapping the...
  21. best way of comparing values and testing overlapping objects?

    I have hitboxes with ID's set to be positioned accordingly to other objects and I want to trigger a sound when one overlaps another and their ID's are different and a specific animation is playing....
  22. right now i have an array table that will write...

    right now i have an array table that will write the fixed value of several objects and sets an alterable value on each of them to the Y position of the array table it writes them to. right now i was...
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    i was trying to store values in arrays to be read...

    i was trying to store values in arrays to be read out of since i needed to store more than just 26 values and i was able to share values between objects by comparing their fixed values on the y array...
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    would you happen to have a link to some articles?

    would you happen to have a link to some articles?
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    fast loops slowing game down

    i have a fastloop going through every enemy on screen to test specific values based on their spread value. with 20 on screen there is no issue but once it starts looping through 30 the game starts to...
  26. this helps, thanks. I was comparing two general...

    this helps, thanks. I was comparing two general values and I guess that doesn't work the same as doing a straight comparison of a value to the loop index.

    only issue now is that doing the fast...
  27. exactly what i did. based on the spread value it...

    exactly what i did. based on the spread value it was writing lines towards the X with values into the array table. writing in by using a loop like that was fine, reading the value off the array with...
  28. yes, one of the first things i did. i did that to...

    yes, one of the first things i did. i did that to write the proper values into the array table by looping through the specified spread value, but doing it to compare the values only applies to the...
  29. comparing value of an object to a vale in an array table

    I have multiple objects of the same kind storing different values in an array table for convenience and since it apparently is faster than fast looping and comparing alterable values. whenever I...
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    here is the effect. as said, it displays properly...

    here is the effect. as said, it displays properly within mmf2 when previewing but the export has no effect whatsoever.

    5945
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    is it working simply inside mmf2 because that is...

    is it working simply inside mmf2 because that is the thing, when you export to a stand alone it does absolutely nothing. I am using 254 so unless there is a newer build, I do not know how recreating...
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    I had just created this as an example with the...

    I had just created this as an example with the latest version of mmf2 so I am confused as to what I am supposed to redo within the file to make it work
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    5916 here is the shader and an example. if you...

    5916

    here is the shader and an example. if you test it inside mmf2 the expression will work but doing a direct image being loaded will instantly crash it. if you build an executable, the...
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    was on 253 when it happened, continued to happen...

    was on 253 when it happened, continued to happen even in 254. seems to just be an overbearing issue and I assume it is a glitch since it only happens in built stand-alones and not in mmf2 itself when...
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    from my experience it seems that the image...

    from my experience it seems that the image parameter of shaders just doesn't work if you try to alter it through the event editor, at least in built stand-alone applications. typing an expression...
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    Effect image loading doesn't work?

    been using a shader effect for color palettes and had a folder of images that the game would be able to swap the image out of during gameplay for different colors
    it works in mmf2 just fine and...
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    Out of sync audio?

    whenever I try to play a sound it always delays for almost a full second before the sound actually plays. is there a way to sync up audio when I do an swf export?
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    set animation frame question

    is there a way I can have the set animation frame action not pause the animation after it happens?
  39. Replies
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    is there an extension i can use that isn't an...

    is there an extension i can use that isn't an active that can display an image and scale it from something internal? i am concerned of having too many actives on screen if i split the image up.
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    large actives not visible

    on older PCs when I have sent my friends applications with actives larger than 1280 x 720, they end up just not appearing at all. is there some reason for this?
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    Re: color pallette

    do you know a way I can use your 24 color one with mmf2's smoothened scaling? it won't replace the blurred colors so it looks like a mess.
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    smooth 8 direction collisions?

    i was trying to have it so my game would have players slide across walls rather than abruptly stopping them with 8 directional movement. is there a way to achieve this with minimal use of sensors?...
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    color pallette

    i was working off looki's color swapping shader and i am trying to add support for at least 32 colors, but so far i can only get up to 20 due to HLSL limitations.

    can anyone assist me in breaking...
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    Re: Stretching OpenGL Base?

    i guess i am going to be using the old opengl extension then. :(
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    Re: Stretching OpenGL Base?

    is there any way to not have the openGL base always be on top? i want to have a HUD over it
  46. Re: Extension Links Dead, can anyone send me lacewing?

    lacewing-0.2.2-win32.zip doesn't appear to exist on the site, but at least there is a site for it all now.
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    Re: Stretching OpenGL Base?

    see that does scale it, but the actual OpenGL display doesnt stretch, it stays at the same resolution, so the background fill stays within the area i stretch to but the models are in the default area
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    Stretching OpenGL Base?

    i am trying to use the new opengl pack and i was hoping to have the base stretch if the window were maximized. this could be achieved with the standard abandoned opengl extension by enabling...
  49. Thread: Masking?

    by brawltaunts22
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    Masking?

    i want to have a masking effect on an active object so a static graphic i made can scroll inside of it but not have it go anywhere else. is there a way to achieve this effect?
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    Zooming out?

    the zoom shader is a helpful addition for zooming IN but since hardware acceleration doesnt render things outside the play area, zooming out doesnt reveal more on screen and just shrinks the game...
  51. Re: Voice chat using Lacewing and Python (PyAudio)

    the link seems to be down, does anyone have it saved?
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    Re: SWF Exporter - Update #2 (Pre-release)

    for some reason after i updated every game i export runs super slow
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    Re: [Beta] Flash Progress Bar

    it doesnt show up in the extension list at all
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    View Post

    i am having problems with this. testing it in mmf2 it's alright, and if i have only two actives in the frame this works ok, but any more than that and the movement messes up and moving down or right...
  55. Re: restoring original colors of an active?

    well I wanted to allow alternate colors for characters they can play as, I dont just want to tint them a color
  56. Re: restoring original colors of an active?

    and is there a way to only replace colors on a single active of a certain kind or does it have to replace the colors on all of them in the frame?
  57. restoring original colors of an active?

    i am swapping colors of an active for alternate character colors, and since similar colors are used in some of the schemes, colors act up if i restore back to some of the schemes. i want to just have...
  58. Re: Setting positions in relation to other actives?

    if they are all on the platform it starts to drop heavily
  59. Re: Setting positions in relation to other actives?

    i labeled the only parts that matter
  60. Setting positions in relation to other actives?

    hi, i have been trying to set up a really flexible engine for my game where both enemies and players work in the same object and one value determines whether it is a player or enemy

    right now...
  61. Re: Trying to retrieve substring out of string?

    The numbers are going to be constantly changing which is the problem, is there some way it can check the characters after it between where it closes so it knows how many to display?
  62. Trying to retrieve substring out of string?

    hello i have been using a PHP script i hosted on my webserver through mmf2 to start up a netplay service i hope to use in a game, and while it is pulling the information correctly, i have specific...
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