Search:

Type: Posts; User: vortex2; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. Replies
    10
    Views
    2,681

    Re: A couple java games I made

    Well congratulations on getting something accomplished. It is not a bad game for your first game :) .

    Try to work on your presentation and your level designs. It seems that these parts of your...
  2. Replies
    4
    Views
    671

    Re: platform swing not converted to java

    I created that extension. Unfortunately I do not have time to convert it but the extension developers should all have access to the source code so hopefully one of them will be able to do it once...
  3. Re: I have decided to work on releasing Overlay myself

    On hold unfortunately. I have been working on a PC casual game and I have been working on developing some iPhone games as well and so my time has been quite sparse lately :\.
  4. Replies
    4
    Views
    1,062

    Re: EasyScrollBar - Has it ever been finished

    Nope, but I released the source code to it soo someone COULD finish it.
  5. Replies
    21
    Views
    4,450

    Re: DLL Object Calling C# Functions

    There are two reasons I would use a DLL: It is closed-source and is more professional. One could make a DLL and a help file and give it some examples, and it could be used as an extension. [/quote]
    ...
  6. Replies
    21
    Views
    4,450

    Re: C# Extension Development

    Not directly, although it would be possible to write some sort of bridge in c++ that would allow you to execute c# code. This means that you could write some sort of wrapper in c++ and then make an...
  7. Replies
    6
    Views
    1,222

    Re: How much c++ should I know.

    Before I started making extensions, I had been programming in Jamagic for a number of years. I think that the programming syntax of this language helped me get a better feel for a language like C++....
  8. Re: The Extension SDK and Microsoft C++ Express 20

    Me neither. I guess it is the fact that RPG games are fun and novice game programmers do not understand the amount of work that is involved to even make a "simple" game. They probably see indie game...
  9. Re: The Extension SDK and Microsoft C++ Express 20

    What exactly is the point? Something like this is so specific to the game that you are creating, that making an extension to do this seems (and is) a complete waste of time.

    I tell you this...
  10. Replies
    8
    Views
    1,746

    Re: [Request] RSS reader

    Yeah one of the EasyXML examples should be an RSS reading example. If not then I have made an RSS reader using EasyXML before so it is possible and only like 10-13 events at max.
  11. Replies
    5
    Views
    2,009

    Re: [Request] Enhanced Rope/Swing Extension

    The mathematics I used to create this object would not allow for such complex interactions. Your best bet would be to do something with the physics extension.
  12. Thread: Loading images

    by vortex2
    Replies
    2
    Views
    864

    Re: Loading images

    Hey. Here are the loading and saving routines for my Overlay update. They still need some work (saving s not 100% yet) so if you improve them then please send me the updated source code in order to...
  13. I have decided to work on releasing Overlay myself

    Hey everyone. Even though I have released the source code to Overlay, I am now on summer break. I have a bit of time coming up and so I plan to take a few days and finally get the new Overlay...
  14. Replies
    13
    Views
    1,755

    Re: Alpha Channel!?!

    I can assure you that I exhausted all options at the time when I wrote that code and that was the only way that worked. I believe there was a bug in the routines that caused rendering issues if you...
  15. Replies
    13
    Views
    1,755

    Re: Alpha Channel!?!

    I think I did something like this:

    In CreateRunObject:



    ::LockImageSurface (rhPtr->rhIdAppli, edPtr->imgidx, imageSurface, LOCKIMAGE_READBLITONLY);

    // get size
    rdPtr->swidth =...
  16. Replies
    22
    Views
    1,850

    Re: Default Image?!?

    No problem :), glad to be of assistance. Sorry if my tone in some of my previous messages sounded a bit rude or brief, I am in the middle of finals so my stress level is through the roof lol.
  17. Replies
    22
    Views
    1,850

    Re: Default Image?!?

    Hmm strange. I don't see why it didn't work O_o, must be a bug or something.
  18. Replies
    22
    Views
    1,850

    Re: Default Image?!?

    Well yes XD you must declare the images in the resource.h. You don't have to do it for EXO_IMAGE because it is defined in Ccx.h:



    #define EXO_ICON 400 // Icon in New Object window...
  19. Replies
    22
    Views
    1,850

    Re: Default Image?!?

    When I open Ext.rc I see stuff like this:



    /////////////////////////////////////////////////////////////////////////////
    //
    // Bitmap
    //

    #if defined(APSTUDIO_INVOKED) || defined(EDITOR)
  20. Replies
    22
    Views
    1,850

    Re: Default Image?!?

    One thing I can think of is perhaps the bitmaps you are using are at too high a color depth. There might be a restriction to how many colors the bitmaps can contain.
  21. Replies
    22
    Views
    1,850

    Re: Default Image?!?

    I released the source code to my overlay update and it has this feature... why not just take a look at how I did it?

    Stuff like in CreateObject doing:




    // Load a resource bitmap and...
  22. Replies
    15
    Views
    3,563

    Re: What to expect in the next release?

    I think I will hotkey the free money feature so that it can be quickly accessed. I hope they have a soda generation as well so we can have something to drink with our pizza.
  23. Re: There is no place you can get Overlay Redux et

    Works fine for me.
  24. Replies
    128
    Views
    40,606

    Re: Wiimote Object Public Beta!

    Works fine for me.
  25. Replies
    8
    Views
    1,337

    Re: (request or ask) physics extension

    Wow, you are fast :P .
  26. Thread: Unicode MMF3?

    by vortex2
    Replies
    4
    Views
    2,050

    Re: Unicode MMF3?

    If the past is any indication of the future, you can expect to wait atleast 3-5 years for MMF 3 to come of age as I am fairly sure that it is not even in the planning stages yet.
  27. Replies
    18
    Views
    1,310

    Re: Interface project

    The rectangle object was an extremely complex extension that allowed very customizable rectangle displays and the management of coordinates for application resizing if I remember correctly.

    It...
  28. Replies
    18
    Views
    1,310

    Re: Interface project

    That is not what I meant. I meant that you would use the MMF 2 drawing routines but you would specify how the controls should be implemented so that the final product is as uniform as possible for...
  29. Replies
    18
    Views
    1,310

    Re: Interface project

    Quite true. I remember more then one time being frustrated because one control would use a 0 based index and then I would go to get an index from a different control and it would be a 1 based index....
  30. Replies
    18
    Views
    1,310

    Re: Interface project

    Yes, I think this is a wonderful idea. Standardization of extensions is a very important thing and it would make MMF 2 a much more coherent product.

    One thing I dislike about using MMF 2 for...
  31. Replies
    3
    Views
    1,139

    Re: What happened to the new Overlay?

    It should be out soon as I gave the source code to the EDT community. I am sure some developer will have it out before long.
  32. Replies
    18
    Views
    4,156

    Re: EasyCom open source

    Cool, good to know. Good luck updating it :) .
  33. Replies
    18
    Views
    4,156

    Re: EasyCom open source

    You MIGHT be able to change it by doing that, however I am not sure if it will work or not. The source code I am using (As I did not write SerialPort.cpp or SerialPort.h) had this limit built in and...
  34. Replies
    18
    Views
    4,156

    Re: EasyCom open source

    The code I used only allows for four ports, I have no idea how to allow for more :\.
  35. Re: All of my extensions are OPEN SOURCE (With terms)

    I am not giving up on extension creation, just taking a very long break and when I return I want the slate to be clean so I can start fresh ;). One day I hope to be able to return and apply all of...
  36. All of my extensions are OPEN SOURCE (With terms)

    Hey everyone :) . I decided to make all of my extensions open source to the EDT community.

    I have a number of restrictions:

    A) You may not not claim you wrote the original software. Credit...
  37. Replies
    18
    Views
    4,156

    EasyCom open source

    Hey everyone. I decided to make one of my extensions open source.

    EasyCom

    If a developer wants to finish it up, I am sure people would be interested in it.

    Some restrictions apply though:
    ...
  38. Replies
    8
    Views
    2,658

    Re: Platform Swing Example

    Yeap, that is one of the reasons why I created the extension :) .
  39. Replies
    13
    Views
    1,083

    Re: How hard to wrap engines contained in DLLs

    Not entirely. Most of the books I have were absolutely horrible. Most of my knowledge comes from practice, internet tutorials, and formal classes at my uni.
  40. Replies
    13
    Views
    1,083

    Re: How hard to wrap engines contained in DLLs

    Not really. Technically Irrlicht was integrated into MMF and I had some luck with MMF 2 myself... The main challange is the sheer scale of the project. It is a LOT of work to integrate the complete...
  41. Replies
    3
    Views
    735

    Re: SimCity (Classic) Source Code Released

    Nice find :). Thanks Novabrain!
  42. Thread: Lua crashing

    by vortex2
    Replies
    7
    Views
    1,588

    Re: Lua crashing

    Please send me an example program at vortex2 at gmail dot com and I will see if I can figure out what is going on... I have to admit that I am extremely busy so if I completely blow you off, it is...
  43. Replies
    121
    Views
    152,108

    Sticky: Re: vortex's easy xml vitalized ?

    CT now has the source to EasyXML so if they wish to vitalize it then they are welcome to.
  44. Re: Shareware licensing extension? Does one exist?

    Well there is the Trial period object for MMF 2 Developer.
  45. Thread: Facebook?

    by vortex2
    Replies
    8
    Views
    784

    Re: Facebook?

    That would be pretty neat :) . We could really promote MMF 2 as a rapid development tool for internet apps then as we could have a huge exposure with those apps.
  46. Thread: Facebook?

    by vortex2
    Replies
    8
    Views
    784

    Facebook?

    Hey everyone. I noticed that FaceBook has a Java API. Perhaps the ability could be added to create FaceBook apps? It might make MMF 2 much more popular :) .
  47. Replies
    25
    Views
    3,193

    Re: First Java game posted

    Most Java applets do run fine on my machine, even the various falling sand games. However this particular applet does not for some reason :( .
  48. Replies
    25
    Views
    3,193

    Re: First Java game posted

    And we all hope it would :P.

    I am using a 1.6 ghz laptop with 1.5 gigs of ram and an ATI radeon xpress 200M video card.. It is a very low spec machine but if it can play Portal and HL2 then it...
  49. Replies
    25
    Views
    3,193

    Re: First Java game posted

    I am aware that the Java runtime is in beta, but I am afraid I am going to have to be honest and say that for me this game ran very very slow on windows XP home.

    I played it in IE (haven't tried...
  50. Thread: Extensions?

    by vortex2
    Replies
    7
    Views
    1,064

    Re: Extensions?

    Is the SDK going to be released for it? That way us devs could make Java extensions as well. I think it would be neat to have extensions that take advantage of Java only features (Like a set of libs...
  51. Replies
    32
    Views
    6,012

    Re: Choose Your Own Adventure.

    Personally I wouldn't use INI for this problem, I would use XML.

    Something like:



    <Rooms>
    <Room id="front">
    <Description>You were called to deliver a pizza to an abandoned house.
    As you...
  52. Replies
    4
    Views
    1,062

    Re: Enumerating through Objects in a Frame

    Yes I would appreciate this as well :).
  53. Thread: 3D Games?

    by vortex2
    Replies
    5
    Views
    1,057

    Re: 3D Games?

    The practical answer is that MMF 2 can not make 3d games.

    An extension "could" be developed to handle this, but it would be extremely complicated to do and would take a very experienced developer...
  54. Replies
    2
    Views
    713

    Re: Transition Object

    Really? I always had the idea to make a transition that was scriptable using Lua but I never got to try it out as the transition SDK isn't out yet as far as I know :p .
  55. Re: Happy Thanksgiving and a progress update from me

    Good point, I will consider the options regarding that once I get overlay released.
  56. Happy Thanksgiving and a progress update from me

    Hey everyone :). First of all I would like to wish everyone a Happy Thanksgiving! I know not everyone lives in the states but it is still a good idea to be thankful for things every once and a while....
  57. Replies
    1
    Views
    895

    Re: Overlay Add/Subtract Inks?

    yes.
  58. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    Ok, just give me a year and I will get right on it :). I am a bit busy for the next 365 days.
  59. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    Progress will be slow on something like this I am afraid. Even if someone is working on it, I am sure it will be a few months before anything is even near completion just because of the size of the...
  60. Thread: Beta: Lua+

    by vortex2
    Replies
    54
    Views
    15,994

    Re: Beta: Lua+

    The only reason you can terminate that program is because you can simply close the console. If you programmed an application where you did not have such functionality then it would be very easy to...
  61. Thread: Beta: Lua+

    by vortex2
    Replies
    54
    Views
    15,994

    Re: Beta: Lua+

    No Dingdong was correct, an infinite loop WILL lock up your program. I was merely saying that a while(true) loop with an escape condition is NOT an infinite loop because it will only run for a finite...
  62. Replies
    36
    Views
    7,064

    Re: Alpha download

    Sounds amazing, I can't wait to try it out!

    This has been something MMF 2 has needed for ages :) .
  63. Thread: Beta: Lua+

    by vortex2
    Replies
    54
    Views
    15,994

    Re: Beta: Lua+

    If there is a condition to break out of the loop then it is not an infinite loop.

    In the lua server example you can break out of the loop if you receive hello.

    However if you just did:
    ...
  64. Replies
    8
    Views
    690

    Re: Suggestion New Movement

    I can't access the file :\.
  65. Replies
    26
    Views
    3,694

    Re: Neural Nets - anyone working on an extension?

    Yeah you would just make the output of the NN control the velocity of the character. The hard part would be determining the inputs, but you could use a Genetic Algorithm to determine the most fit...
  66. Replies
    26
    Views
    3,694

    Re: Neural Nets - anyone working on an extension?

    I never said that it is completely impossible to make an NN in MMF 2, just extremely hard. MMF 2 is not well suited to the task of making interconnected neurons at all. Your best bet would be to use...
  67. Replies
    26
    Views
    3,694

    Re: Neural Nets - anyone working on an extension?

    I think you are confused, here is a good tutorial explaining NN's in more detail: Neural Network Tutorial

    The main thing you are assuming is that they work just using simple if/else statements....
  68. Thread: rSDK

    by vortex2
    Replies
    20
    Views
    5,426

    Re: rSDK

    Awesome, you have no idea how long I have waited for this :) .

    I can finally finish and upload my extension tutorial ^^.
  69. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    obvesly not if you can get 2D physic forumuals everywhere on the web and can make them easily whereas for a decent 3D physics engine, you need to get something like havoc ($XXXXX) or have...
  70. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    Yes exactly. The hard part is not so much the engine itself. Any engine will provide a lot of great 3d functionality that MMF 2 sorely lacks no matter which one is chosen for the job.

    I am not...
  71. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    The problem with making any 3d extension is harder then it seems.

    For example suppose we are making an Irrlicht extension. One might assume that we just need to include support for cameras,...
  72. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    A) Not many developers want to risk putting that much time into an extension only to "maybe" get their money eventually. Historically extensions for sale have not done extremely well and users always...
  73. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    The only problem is that if the amount is not reached then you have to refund everyone's money.

    I would be willing to help work on it when I can but it would be on a very limited basis.
  74. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    Exactly. However anything over $1,000 is too much for the group to afford. Like I said it is about 1/4 of the cost I would charge and even that is being very optimistic. My inital calculation was...
  75. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    Nope and never will be. It was just an experiment and it was never fully developed.
  76. Replies
    19
    Views
    1,862

    Re: Regarding Test Tank Releases

    Personally I am not against Fusion Updater as I think anything that makes life easier for the users is a positive thing.

    I can understand both sides of the issue here and I think it SHOULD be...
  77. Replies
    123
    Views
    47,570

    Re: How much $$$ for Irrlicht object?

    I have tinkered with making an Irrlicht extension before and I did achieve some successful test results with getting Irlicht up and running inside of MMF 2.

    It is hard to give a reliable estimate...
  78. Re: Bug? App made that uses EasyXML needs EasyXML.

    Hmm if you are using Vista (I imagine that is the problem >_>) then you need msvcp71.dll and msvcr71.dll .

    Downloading these two dll files and placing them in the system32 folder should solve the...
  79. Replies
    5
    Views
    1,804

    Re: Extension Wiki site + Source repository?

    Oh groovy, I totally forgot that this was posted on that wiki :). I have been meaning to rewrite my tutorials to make them a bit more modern..
  80. Replies
    13
    Views
    1,384

    Re: Simulators, Maps, Arrays, Etc.

    Well it sounds like the basic idea is to simply increase cooperation between extensions which is something I have wanted for a long time.

    There is really no good reason to have so many different...
  81. Replies
    224
    Views
    69,813

    Re: Toying with physics

    Cool, we get the programmer too! :) [/quote]

    Indeed now that is dedication!
  82. Replies
    9
    Views
    1,315

    Re: Idea - Mozilla Object

    It appears that this should make things fairly easy: Win Embed

    Of course if someone was willing to have a go at MFC then there might be a better way :).
  83. Thread: swinging

    by vortex2
    Replies
    10
    Views
    1,996

    Re: swinging

    I wrote the object and I can guarantee you that it is for both Standard and Developer. If it doesn't work for you then please send me a PM with your system specs and I will look into it.

    Thanks.
  84. Replies
    224
    Views
    69,813

    Re: Toying with physics

    Good luck figuring out a name, it took me a while to come up with Fusion Dynamics for my extension :) .
  85. Replies
    7
    Views
    1,229

    Re: I wanna' make a movie!

    Thanks :) . Anything can be solved with enough work, innovation, and time.

    The greatest hurdle I found while making MMF 2 cartoons was the timing. It takes a great many (complex) events to...
  86. Replies
    7
    Views
    1,229

    Re: I wanna' make a movie!

    As an MMF user turned professional flash developer (I currently use Flash CS3 Professional for work..) I feel I can shed some light on this issue. I have also created cartoons in MMF/MMF2 before.
    ...
  87. Replies
    13
    Views
    2,777

    Re: [Request] Improved INI object

    *Cough* EasyXML *Cough*

    <RecordFile>
    <Record>
    <StringVal1>IAMASTRINGVALUE</StringVal1>
    <StringVal2>IAMANOTHERSTRINGVALUE</StringVal2>
    </Record>
    <Record>
    <StringVal1>Blah</StringVal1>...
  88. Thread: Flame Object

    by vortex2
    Replies
    20
    Views
    1,997

    Re: Flame Object

    It should just be a matter of rasterizing the vector shape into the map..
  89. Thread: Flame Object

    by vortex2
    Replies
    20
    Views
    1,997

    Re: Flame Object

    Nice extension :) . Does it implement warp feedback though? The flames still seem linear to me if it does XD. If it doesn't implement warp feedback then perhaps it can be added to version 2.0 ;) ....
  90. Thread: frames

    by vortex2
    Replies
    6
    Views
    1,804

    Re: frames

    I would say anything over 500-1000 should be cause to reconsider your design strategy for the project.
  91. Replies
    224
    Views
    69,813

    Re: Toying with physics

    Let me add that this extension seems pretty great so far :). Even though it is my "competition" that is a good thing because maybe this will motivate me to finish mine up XD.
  92. Replies
    224
    Views
    69,813

    Re: Toying with physics

    Check it out, I made a stickman dude :P.
  93. Replies
    40
    Views
    8,362

    Re: [Request] RakNet Client Object

    Yeah. For the last time I am not charging anything for the physics extension. You can quote me on this if you want.
  94. Replies
    29
    Views
    3,534

    Re: MMF created games converted to (e. g.) *.smc

    Like I have said and has been said, it is completely impossible.

    The best thing to do is to get an SDK for the emulator (Likely illegal so I won't go into specifics here) and make your game in...
  95. Thread: Physics?

    by vortex2
    Replies
    26
    Views
    30,568

    Re: Physics?

    I will go ahead and list what my extension supports/ will support so that you guys have a better idea of what to expect :P.

    My extension is a rigid body dynamics extension that has support for...
  96. Thread: Physics?

    by vortex2
    Replies
    26
    Views
    30,568

    Re: Physics?

    I already have a working implementation of Flatland. It is not a matter of it not existing is that I don't have the time to get the last bit of it finished, document it, make examples, and support it.
  97. Thread: Physics?

    by vortex2
    Replies
    26
    Views
    30,568

    Re: Physics?

    Let me just add some comment on this.

    I was paid by Clickteam to make a physics extension, and I still have every intention of doing so. However at the current time I am extremely busy. While I...
  98. Replies
    4
    Views
    1,104

    Re: Irrlicht Object

    Yeah, I no longer have time to do anything with it...
  99. Replies
    20
    Views
    5,294

    Re: New Extension: EasyXML

    I will take a look when I get a chance and see if I can make a new version that doesn't crash any more. I am extremely busy though right now and so I don't know when that will be.

    For now I am...
  100. Replies
    4
    Views
    836

    Re: Developers, please read:

    I am all for the idea of getting extensions out to users faster. We just have to make sure it is secure from pirates and avaliable only to registered users.

    I know right now the current system...
  101. Thread: Easy Scrollbar

    by vortex2
    Replies
    5
    Views
    985

    Re: Easy Scrollbar

    It was actually released to the public and I am sure people use it. The thing is it has some features and stuff that I didn't add and so I made the source avaliable to whoever wants to take it on.
    ...
  102. Re: Lua Object can NOT use two or more in one frame!

    Where did you get that idea? The string object is just as safe as the script property.

    Here is the thread about Lua+
  103. Re: Lua Object can NOT use two or more in one frame!

    Lua is not multithreaded so the scripts wouldn't run at the same time...

    Lua+ is multithreaded (I think) so hopefully Jam will figure out what is wrong with the link.

    There are also limits to...
  104. Re: Lua Object can NOT use two or more in one frame!

    I took a look at your examples.

    You are correct that the first example does not work with the second lua object on the frame.

    However you shouldn't need two lua objects. You can use the run...
  105. Re: Lua Object can NOT use two or more in one frame!

    Where did you send it? I haven't recieved anything yet..

    Just upload the file to the File Archives

    EDIT: Nevermind, it ended up in my spam folder.
  106. Re: Lua Object can NOT use two or more in one frame!

    Private Message.

    Top page, My Stuff-> My Messages

    Top left corner, My Options-> Send a new private message.
  107. Re: Lua Object can NOT use two or more in one frame!

    Email it to vortex2 at gmail dot com or upload it to the file archives...

    If I can't get your file to work then I will update Lua... Plus I am sure Jam will fix his link to Lua+ soon as well...
  108. Re: Lua Object can NOT use two or more in one frame!

    No, please don't. I can fix Lua if you want, but do not create another lua extension...

    Between two lua extensions we have enough lua functionality already without a third extension to just...
  109. Re: Lua Object can NOT use two or more in one frame!

    A new what? Lua+ is already being developed by Jam and it is another implementation of Lua in an extension. If Lua doesn't work for you, then try Lua+.

    What ever you do, please do not create a...
  110. Replies
    11
    Views
    2,005

    Re: Is there a webdav extension for MMF2?

    Yes actually ^^.

    One question is what exactly are you trying to do? Maybe there is an easier way to approach your problem.

    As far as using MooSock, the specification Here leads me to believe...
  111. Replies
    11
    Views
    2,005

    Re: Is there a webdav extension for MMF2?

    For the Second time no.

    Also as many people did not know what WebDav was, I seriously doubt there is any information on how to do it using MooSock.

    [Flame/Rant]
    I don't mean to sound harsh in...
  112. Re: Lua Object can NOT use two or more in one frame!

    Are you sure you didn't use lua2 instead of lua1 for the function event then?
  113. Re: Lua Object can NOT use two or more in one frame!

    Can't you use external files or use multiple functions? Lua wasn't designed to have multiple lua objects in one frame, however if I get a chance I will look into why it doesn't work...

    Edit: Even...
  114. Replies
    11
    Views
    3,290

    Re: New extension! (coming soon)

    Happy Birthday :).
  115. Re: Advanced FogOfWar example. As in Command & Conquer

    It is a nice example, however you really should take the time to explain what your formulas do ;) .

    I know that they have to do with the positioning of the tiles in a hex grid but still there are...
  116. Re: Lua Object can NOT use two or more in one frame!

    Why do you need two lua objects in one frame?
  117. Replies
    11
    Views
    1,786

    Re: Simulator Hybrid Extension

    Your welcome :) . Yes it is a great goal to push towards expanding MMF 2's ability to create complex games!

    The main factor we have to keep in mind is the balance between ease of use and power....
  118. Replies
    10
    Views
    2,341

    Re: An extension for MIDI or OSC?

    Yeah I am still around but my free time is nonexistant... If another developer wanted to tackle the project I would be willing to provide any support that I could..
  119. Replies
    11
    Views
    1,786

    Re: Simulator Hybrid Extension

    Connectivity could fall into the domain of pathfinding.

    If I had a boat and I was on a river, then the water tiles are the tiles that I can travel on. When I try to move to a destination, all the...
  120. Replies
    11
    Views
    1,786

    Re: Simulator Hybrid Extension

    Well let's focus on one aspect of making a simulator, such as the tiling system.

    Such a system would be made easier if there was an extension that directly supported Mappy files Mappy .

    The...
  121. Replies
    3
    Views
    1,102

    Re: Developments and two orphan extensions

    Well when I made it the ActiveX object was very messed up. Also the extension serves to make this particular ActiveX easier to use in your applications by giving a clean interface to the...
  122. Replies
    3
    Views
    1,102

    Developments and two orphan extensions

    Over the past few months I have come to realize an important fact: There are only 25 hours in the day. Try as I might to get all of my projects accomplished, unfortunately I have come to the...
  123. Replies
    11
    Views
    2,773

    Re: dragging example

    Well combine the dragging with a grid based movement and it should work fine.
  124. Thread: Webdav object

    by vortex2
    Replies
    8
    Views
    2,215

    Re: Webdav object

    Yeap :) .
  125. Replies
    11
    Views
    2,773

    Re: dragging example

    Not bad except you could use a qualifier and not have to write the same dragging code for each different type of object ;) .
  126. Replies
    11
    Views
    2,773

    Re: dragging example

    The problem with all of these example is , what happens if you have more then one object that you want to drag?

    Here is a fine example posted on the old forums back in 2004:

    Drag and drop...
  127. Thread: Webdav object

    by vortex2
    Replies
    8
    Views
    2,215

    Re: Webdav object

    Research FTW: onion WebDAV C++ library
  128. Replies
    3
    Views
    594

    Re: For Andos in Particluar and for others!

    Well my Physics Extension will benefit a great deal from hardware acceleration!

    Currently my physics extension runs slowly because of the massive amounts of dynamic rotations needed. Combine that...
  129. Replies
    38
    Views
    3,642

    Re: Game Types and How to do Them

    Making a "simple" version of Chuzzle or Zuma is much easier said then done... It is possible to create such games but they are by no means simple to make..
  130. Replies
    38
    Views
    3,642

    Re: Game Types and How to do Them

    I agree. The reason that my Lua extension is not fully integrated into MMF 2 is two fold. A) It was designed for MMF 1.5 and there was no point integrating something only to have to redo it later,...
  131. Replies
    2
    Views
    836

    Re: [Request] - EasyHexGrid

    Ah yes, that was a fun little example to make :) .

    Really a Hex extension wouldn't be too hard to create if someone knew the math behind it. I can't tackle this right now, I have too much on my...
  132. Thread: Platform Swing

    by vortex2
    Replies
    2
    Views
    1,577

    Re: Platform Swing

    Here is a link for anyone who needs it: Platform Swing
  133. Replies
    2
    Views
    1,141

    Re: A Flash intergration example.

    Well it would be possible to wrap the ActiveX. Then all of the features should work just fine and it would be easier to use.

    However I don't have the time to do this :D
  134. Replies
    4
    Views
    2,407

    Re: Import Flash .SWF?

    Well you have to use the Event Editor (View->Event Editor). Go to Custom Actions->Part #3 and select "LoadMovie" and I use 0 as the layer and Apppath$+"CloseBtn.swf" as the URL.

    Apppath$ gets the...
  135. Replies
    4
    Views
    2,407

    Re: Import Flash .SWF?

    This example I just made might help you: Flash integration
  136. Replies
    2
    Views
    1,141

    A Flash intergration example.

    Here is a brief example on how to put an SWF into your MMF 2 applications and even get feedback on when something happens.

    The ActiveX control seems to be bugged though as it should pass "close"...
  137. Replies
    4
    Views
    2,407

    Re: Import Flash .SWF?

    Insert ActiveX, locate the Shockwave Flash object. Then use the actions like Load Movie and such.
  138. Replies
    38
    Views
    3,642

    Re: Game Types and How to do Them

    They are not exclusive at all, if done correctly. Many programs hide more "advanced" features and allow the program to basically grow with the user. As the user becomes more advanced the program can...
  139. Replies
    38
    Views
    3,642

    Re: Game Types and How to do Them

    With all respect I am looking for a tool that can make games. I am not looking for some special tool, I am looking for some added functionality so that I can use the tool more effectively. This isn't...
  140. Replies
    0
    Views
    618

    AI extension ideas

    Hello everyone. I have a number of ideas for possible AI extensions and I was going to work on them myself, but I have come to realize that I have a bit too much on my plate. So I am going to post...
  141. Replies
    3
    Views
    579

    Vector based extensions

    Hello everyone. After using Flash for a few months, I really would like to be able to use vector artwork in MMF 2.

    I don't have time to create such extensions myself, but I am willing to help any...
  142. Replies
    38
    Views
    3,642

    Re: Game Types and How to do Them

    Sarah, my point was that they do ;) .



    I was stating that MMF2's own sales page disputes your claim that MMF 2 is not intended for such audiences :) . Unless of course people specializing in...
  143. Replies
    38
    Views
    3,642

    Re: Game Types and How to do Them

    Yeah, pretty much ^^.



    That's great, except there a large group of people who want to use MMF 2 for casual games but move to different APIs. There was a project that I could have used MMF 2...
  144. Replies
    38
    Views
    3,642

    Re: Game Types and How to do Them

    Having used the PopCap framework for a long time, I feel that I can shed some light on this subject :).

    The very first thing that MMF 2 needs is HW acceleration and smooth rotations.

    I think...
  145. Replies
    7
    Views
    987

    Re: Gamesare Wants You

    lol I would have to, I would still have deadlines to meet XD.
  146. Replies
    7
    Views
    987

    Re: Gamesare Wants You

    I am still busy until the rapture but if I ever get all of my work done and you still need some help, then I would be happy to.
  147. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Main factor is that I am still on vacation :P .
  148. Replies
    11
    Views
    1,429

    Re: [Help] Get rdPtr from WindowProc function

    Ah, I will fix that in my extension as well.

    My extension doesn't crash because I check the rdPtr for NULL and I use it inside of a message that is only dispatched to the window that I set the...
  149. Replies
    11
    Views
    1,429

    Re: [Help] Get rdPtr from WindowProc function

    I think for EasyCom I did something like this in the CreateRunObject:


    SetProp(rdPtr->rHo.hoAdRunHeader->rhHEditWin,"rdata",(HANDLE)rdPtr);


    In DestroyRunObject I do something like:
  150. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    What about games where you click to move? Or games where you turn and move forward with only one key (Like a tank or a car)? ;)

    The key point is that it doesn't matter whether it is a top down or...
  151. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Yes I would just make the top down version not have gravity, or make it has high friction or something.

    While making the engine 3d sounds cool (and it is actually easier) it is not a good option....
  152. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Yeah I might eventually get around to making an XML based editor that I might sell for a small charge.

    There will be an XML based loading system for saving and loading configurations to help...
  153. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Are you kidding? That's what 2D is! [/quote]

    Actually he said rotating around the X and Y axis which is 3d. 2d rotates around the Z axis ;).

    And Stuckboy, I will try to add some features to...
  154. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Yeah they will once it is released.
  155. Re: Creator of the "3d mesh extension" still around?

    He hasn't been around in quite a while. Not quite sure what happened to him..
  156. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Clickteam funds extensions all of the time in order to help the community. Many extension developers can not afford to work for free! Alot of us have full time or near full time jobs and years of...
  157. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    I will try to support it as much as possible once it is released. Especially when it comes to fixing bugs and things ;) .

    In terms of the Z axis, no. The extension is constrained to 2d because the...
  158. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Thank you Dynasoft :) . It will be completely free for the public, although I was considering selling it which is why CT funded it ;) .

    I am not sure about "the most powerful extension for MMF2"...
  159. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    They did fund it. Also Gerblgod, you are entitled to your opinion, but you are not an extension developer so you have no idea the kind of work that goes into making these extensions.
  160. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Let me explain ;). The demo you saw uses something called Rigid Body dynamics. My extension will allow you to move objects, collide objects realistically with surfaces (using collision primitives),...
  161. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Stuff a bit like this: Flash Physics Demo
  162. Thread: physics?

    by vortex2
    Replies
    48
    Views
    11,638

    Re: physics?

    Yeah sorry about that. I finish up a project I have been working on July 9th so hopefully we will see some progress after that.

    Thanks :) .
  163. Replies
    13
    Views
    1,855

    Re: Progress of destroying enemy - NEED HELP NOW!!

    Well I would recommend having one counter to store the current damage and another to display the damage. To display the damage take the total hit points that they could have and subtract the current...
  164. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    Thanks Gizmo :). It is good to have you helping out!
  165. Replies
    13
    Views
    1,855

    Re: Progress of destroying enemy

    Well before you start the loop "count" you need to set the counter to 0 ;).
  166. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    Thank you :). I have not forgotten about the physics extension ;) .

    I do agree with your concerns that the 3d extension needs to strike a balance between power and ease of use. It needs to be...
  167. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    Indeed. The Physics extension is just about done (for version 1.0 that is). I have a few things to finish up and then I will be releasing a beta test of it.
  168. Replies
    9
    Views
    2,002

    Re: Need Help with PredictiveText Program

    What if you only made it load into the combobox after you type the first letter? Then you narrow it down to say only words starting with letter C. That way you could break your file into 26 different...
  169. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    The first stage in production I would like to see the "core", the "camera" and the "object" extensions created.

    The core is the most important as it ties everything together and constructs the...
  170. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    There are a number of things that need to be considered when working with 3d and when designing this object.

    The first thing that we need is the "core". The core object is the object that is...
  171. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    Awesome :).
  172. Replies
    6
    Views
    2,182

    Re: Chess/Checkers Movement

    Here is an EXE realization of what I am talking about: Board Test

    Left click to calculate a path, right click to place a stone, press C to clear all of the stones.
  173. Replies
    6
    Views
    2,182

    Re: Chess/Checkers Movement

    If I had to do this then the easiest way would be to use an array, and the pathfinding object combined with EasyGrid (or just a little math).

    Basically the concept is the game board forms a grid....
  174. Replies
    7
    Views
    1,470

    Re: Direct key input

    ControlX

    Enjoy.
  175. Thread: OCR Reader

    by vortex2
    Replies
    2
    Views
    1,090

    Re: OCR Reader

    Anything is possible: OCR using MODI

    and there are also commercial solutions avaliable as well.

    In terms of this actually becoming an extension, perhaps someone will create it.
  176. Replies
    16
    Views
    2,421

    Re: [Request] ProgressBar

    Odd, I wish Subapps had their own threads :( .
  177. Replies
    1
    Views
    539

    Re: EDT: About restructring and policies.

    Sounds interesting.
  178. Replies
    9
    Views
    1,077

    Re: Pathfind object beta test

    Awesome, glad to hear this is being updated :)!

    I just looked at the menus and such for right now but it would be cool if the extension used the property editor where you could set the costs for...
  179. Replies
    24
    Views
    7,310

    Re: [NEW] FSM AI Object

    Of course such things can be done in MMF 2, but the key is that this extension makes it easier (or atleast I think it does).

    Now you should make a Neural Network extension ;) .
  180. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    oh of course :). Because after the extension is created I will need to create a 3d physics extension :D .
  181. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    That sounds awesome, thanks Sphax and Tiles :) .
  182. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    It was meant as an example of 3d experience outside of Jamagic and because I wanted to show off the screenshot XD. Nothing more really.

    I think the logical place to start on all of this would be...
  183. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    Indeed. It is an API from microsoft in the C# language that is built off of DirectX for the creation of windows and XBox 360 games.

    Basically in practice it is just a layer above DirectX and it...
  184. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    I was actually talking about XNA:

    screenshot

    but anyway I am not out to have an argument. Anyone is welcome to give a 3d object a go but this remains my project and it isn't open to discussion....
  185. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    I do wonder that myself. It is a good point.

    I think that with the proper tutorials and resources, plus the fact that it is 3d, will inspire developers to learn it.

    People used the 3d mesh...
  186. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    Let me clarify. It would be easier for someone from CT to push the extension into a direction that would not be the best direction for it to be pushed into. Unless the leader of the project had sound...
  187. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    I don't disagree with the fact that it should be CT sponsored and have CT involvement but I also think that I should be allowed to direct the developments to ensure that the project develops.
    ...
  188. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    I think I should be allowed to manage my own project. I think it is wise for a developer to lead a development project...

    Of course I would let developers from here into the project, I would just...
  189. Replies
    11
    Views
    1,474

    Re: It is time for a new bonus pack..

    Themed packs are a nice idea. I would like to see developers get access to the technology so they can create their own packs :) .

    I also don't see a problem with hundreds of extensions so long as...
  190. Replies
    41
    Views
    4,122

    Re: Ogre or Irrlicht

    Seems like Ogre is a very popular response :).

    As far as the Irrlicht object that Turboferret was working on, I have no idea what happened to it or where he went. He sort of just fell off of the...
  191. Replies
    11
    Views
    1,474

    Re: It is time for a new bonus pack..

    That is a well thought out response, however it is quite apparent that this process is no longer working.

    Hopefully this will inspire developers to get their stuff ready and we can launch July...
  192. Replies
    24
    Views
    7,310

    Re: [NEW] FSM AI Object

    Ah sounds great :D , I love to see new progrss being made in terms of AI or MMF 2.

    I will check it out later today :) .
  193. Replies
    11
    Views
    1,474

    Re: It is time for a new bonus pack..

    Sweet, I wouldn't mind doing such a thing. The problem is that people rarely listen to me because I am insane :( .

    I guess if people want to get a bonus pack out then I can help put one together....
  194. Replies
    11
    Views
    1,474

    Re: It is time for a new bonus pack..

    Thank you :). It is nice to know that another developer shares some of my concerns.

    It has been quite a long time since I have done such a rant and I felt that it was due :) . I have been part of...
  195. Replies
    11
    Views
    1,474

    It is time for a new bonus pack..

    It is time for a new bonus pack. There was talk about BP 4 back in 2005 so we really need to get on the ball.

    z33z and LIJI have released packs but these are not really the same as multideveloper...
  196. Replies
    16
    Views
    2,421

    Re: [Request] ProgressBar

    Could you put the counter in a sub app then?
  197. Replies
    5
    Views
    940

    Re: Immediate update function?

    Oh btw MMF 2 can already do cartoons: Just Two Balls

    Shamless plug ^^.
  198. Replies
    5
    Views
    696

    Re: help! how do strings work?

    First of all you need to download it:String Parser 2

    It comes with documentation that you can read to figure out how the object works :).
  199. Replies
    16
    Views
    2,421

    Re: [Request] ProgressBar

    Why can't you just use a horizontal bar counter? It doesn't have XP themes, it doesn't have a border, and I think it has customizable colors. It can also be used to display progress...
  200. Replies
    5
    Views
    696

    Re: help! how do strings work?

    well "1 07 corrupt full helm" forms a string. I would use String Parser 2 and set " " as a delimiter. Then you can get the numbers as the first two elements, and the string as the other elements....
Results 1 to 200 of 500
Page 1 of 3 1 2 3