Hello everyone,
Had a similar problem with my Windows machine and solved it by downgrading to 292.14 with allowed me to compile without error.
I followed the same steps on my Mac and it also now...
Type: Posts; User: Baggins69; Keyword(s):
Hello everyone,
Had a similar problem with my Windows machine and solved it by downgrading to 292.14 with allowed me to compile without error.
I followed the same steps on my Mac and it also now...
Following on from VBEinc above I downgraded to 292.14 and can now compile without error.
Hi,
I'm hoping that there may be a simple answer to the problem I'm receiving when trying to create an Android APK with Clickteam Fusion Developer 2.5. Not sure what I've missed, but would...
Hi everyone,
I've noticed that a few people have had similar problems and building an APK, and while most have resolved their problems I'm not making much progress. I'm hoping someone might be able...
Hi, I've noticed that whether you select to have a menu or not it will appear. What I have done is simply create a top level menu, assigned a key and select.
Thank you Yves. I simply missed that altogether :( problem now solved
Did some poking around and found that if I use the user directory + “/game.ini” format then when compiled in Xcode the application can indeed save the ini file into the users folder. Maybe this is...
I'm writing a little game for the Mac and need to save a few key items within an INI file. The creation of the INI works when compiled for Windows but I noticed that in XCODE the application folder...
Did a little further investigation and found that on the Mac exporter the issue seems to only occur when using a sub-domain. This wasn't an issue with creating a Windows EXE but only on the Mac....
Hi everyone,
I'm hoping someone might be able to help with a problem I'm currently experiencing with the GET object
Clickteam fusion: v292.22 (Standard)
Export module: MAC
Editor: Mac Editor...
Awesome work. I've just downloaded the latest BETA and check and glad to say everything is working fine :)
I’ve tested on a previous release of macOS and found that everything works as expected. Looks to be a bug so I’ll log it once the bug portal is back up and running
macOS: 10.14 (Mojave)
Fusion: R292.10
I’m hoping someone can help test a problem I’m having. I’m not sure whether the problem is with the version of macOS 10.14 or with Clickteam Fusion...
Hi Perry,
Yes, I tried uploading through to the App Store and it appeared to work bu then I received an email from Apple stating that my app had this problem.
I have just now re-tried and I'm...
Hi Perry,
I exported as a Xcode project, opened up in Xcode on My Mac and then tested (all worked well). I then ran archive and the build was successful. Validation was successful and the. I...
Hi advaith,
No the game is very simple and doesn't use of reference any video content
Thanks
Hi Perry,
Thanks for the feedback but I can confirm that in Xcode the only frameworks referenced are
. MMF2Lib.framework
. AppKit.framework
. Foundation.framework
I can not see anything...
Hi everyone,
I've received the following errors when submitting a new Mac Exporter app to the App Store. Does anyone have any ideas what have happened.
Malformed Framework - The framework...
Hi, just compiled my basic game using the new Max Exporter and submitted to Apple but received email stating that Apple no longer accepts submissions of apps that use QuickTime or QTKit APIs.
I...
Has anyone had any success in creating Mac App Store program using the Mac Editor?
Everything I sign the code I get a compile error.
Any help of advice would be great. Thank you
Hi Sloxone,
I had the same problem with the latest release generating these two errors. To work around it I installed an older XNA extension (Build 280.33) and re-compiled without issue
Forum...
So will I Literswater.
I'll let you know how I go.
In case anyone is reading this forum and wants an update on my previous post.
Well I've sorted the issue getting the hash key, turned out that I was getting the hash from my x86 (32bit) version of...
Well done.
Hi Fernando,
Is there a timeframe for when the next version will be released?
Also is there anything obvious that I may have missed in setting up the current version?
Hoping someone on the Forum might be able to point me in the right direction.
I've downloaded and installed Facebook X and have created a sample application following the video linked earlier in...
Thanks Fernando, all installed now.
Hello,
I seemed to be having an issue installing this extension. I've purchase and downloaded from the ClickStore and then extracted to the C:\Program Files (x86)\Clickteam Fusion Developer...
Hi,
I'm hoping someone might be able to confirm whether the error I'm getting compiling an XNA game with Visual Studio 2012.
The game is a simple space movement game similar to Asteroids and...
Hello, hope someone might be able to help me as well. I've following the instructions and installed the SDK (#14 & #15) but when I try to build I get the same error as above. I have also uninstalled...
I'll update the exporter and see who I go.
Thanks
Hi everyone,
I'm hoping someone who has been using the iOS exported for a little while might be able to help me with a problem I'm having with a very basic Space Invaders game I'm putting together...
Thanks Andos, its on its way.
Hi everyone,
I'm hoping someone who has been using the iOS exported for a little while might be able to help me with a problem I'm having with a very basic Space Invaders game I'm putting...