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    Your suggestion worked! Thanks for the quick...

    Your suggestion worked! Thanks for the quick assistance. :)

    I changed the MFA so that when reaching the endpoint, a flag is tripped in the player sprite, and when the flag is enabled the player...
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    Oh! Does that mean that I should do something...

    Oh! Does that mean that I should do something other than destroying the player object?

    I will attempt that next and report back. Thank you for the suggestion.
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    Cannot Advance Frames in HTML5

    Hello folks,

    I'm encountering a frustrating situation in a simple project (started it as a One Hour Game Jam game). When attempting to advance to the next frame, the game seems stuck. This seems...
  4. This is one of your smoothest tutorial videos...

    This is one of your smoothest tutorial videos yet, Sparckman! Well done!

    Is there a way to adjust or update this value if any of the objects are destroyed? For example, imagine that there are 10...
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    A few things to check. To start with...

    A few things to check.

    To start with troubleshooting, make sure you have everything Visible. Either check the Object's "Visible at start" box, or disable any events that make the Objects invisible...
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    Final Version (v0.5) & Download

    I've finished with this engine, and released an example game with it: Doctor Larson's Death Gauntlet.

    You can play the Flash version of it here:

    http://www.let-off.com/software/dldg/dldg.html
    ...
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    Update - version 4

    I've since updated this engine for a game I'll be finishing in the next few weeks. The latest version includes:
    - Less of a "bounce" effect than previous versions. I addressed this by re-ordering...
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    Pac Man Free Move - WIP

    Hello all--

    I'd been inspired to create a Pac Man engine that emulated the movement of the original game better than I'd seen it in other example files here on the forums and downloaded elsewhere....
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    Nice effort for a first game! I had a few...

    Nice effort for a first game! I had a few go-rounds with it, and have some feedback for you. Of course, should you have questions, just follow-up and ask. Since you mention that this is your first...
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    I've said it before (on TDC) and I'll say it...

    I've said it before (on TDC) and I'll say it again: your work is astonishing, path! Keep it up! :D
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    Gnomus Maximus - PMO Platformer

    I've just completed a platform arcade game called "Gnomus Maximus." It was made in about two weeks as part of a "secret santa" gamejam. You receive a "wish list" of game features from another...
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    Sticky: Here are a few more details on the event, for...

    Here are a few more details on the event, for those interested:

    DATE: Saturday, 18th August
    TIME: doors at 8am, "competition" begins at 10am. I'll be having an MMF2 orientation for those...
  13. Thread: ClickJam 2012

    by letoff
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    Sticky: I'm hosting the event in Baltimore. Just posted...

    I'm hosting the event in Baltimore. Just posted a few more details on the Baltimore ClickJam thread...Hope to see some folks there!
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    Sticky: This is Steve, and I'll be hosting the ClickJam...

    This is Steve, and I'll be hosting the ClickJam in Baltimore! :)
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    Hey all-- This is Steve, host for the...

    Hey all--

    This is Steve, host for the Baltimore ClickJam! Responses have been trickling in now that it's official.

    The location is my day job's office in the Charles Village area (corner of...
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