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  1. Just so we’re clear here, re-installing is...

    Just so we’re clear here, re-installing is uninstalling the entire ClickTeam program and features and installing it again with the latest patch and DLC...including the extra extensions?
  2. I’m sorry, where can I send a PM exactly? When I...

    I’m sorry, where can I send a PM exactly? When I highlight a normal clicker’s name and click Private Message, it’ll send me to the Private Message page. However, when I do the same to your name, it...
  3. Yves, I may send you the MFA files through the...

    Yves, I may send you the MFA files through the customer service ticket, but it's gonna take me some time to do it. Sorry in advance...
  4. I do have a lot of extensions downloaded from...

    I do have a lot of extensions downloaded from this site. The only one that's foreign to the site is Ultimate Fullscreen. It's actually the only object extension I'm using currently, but it is only...
  5. Saving and Loading! If that what’s causing the...

    Saving and Loading! If that what’s causing the crashes, that makes sense even with the transitions. When these crashes happen (in both my edrt and edrtex experiences) it happens when the frame is...
  6. What is Edrtex.exe and why does it crash my game?

    Hello, everyone!
    I have downloaded the ClickTeam DLC, and I do see some upsides with these new features; however, I am coming across a familiar problem that has been revamped by the DLC!

    Before...
  7. I looked further into VACCiNE2 through the...

    I looked further into VACCiNE2 through the creator's thread and I learned that it works as a "single player" gamepad. Although it can tell multiple controllers apart, the multiple controllers' cannot...
  8. Might I ask a quick question, Volnaiskra? I’m...

    Might I ask a quick question, Volnaiskra? I’m planning on making multiple external applications that share information from one hub application: that include sound, window options, and such. With...
  9. I did not know this until just now that a...

    I did not know this until just now that a Clickteam developer created an intuitive game pad object called VACCiNE 2 (an update of a previous version) that is universal for a multitude of controllers...
  10. Universal Controller Input Option?

    Hello again!
    I have two questions I want to ask; but they are two separate topics, so I will post them as such.

    My second question is: how can I allow players to input controller options once and...
  11. View Post

    Hello again!
    I have two questions I want to ask; but they are two separate topics, so I will post them as such.

    First question relates to two objects: .ini file and Shared Data
    I am currently...
  12. I’ll look into “text blitting”, thank you for the...

    I’ll look into “text blitting”, thank you for the suggestion! The thing is, I don’t mind the string automatically changing font: it was the reformatting and overlapping to became the problem.

    One...
  13. String Oddities in different Operating Systems

    Hey everyone,
    Before my game’s release, I encountered a strange anomaly with the String Object.
    When testing the game on my Windows 8.1 computer, all string objects were a single line each:

    Open...
  14. I just remembered the "M" option was called modal...

    I just remembered the "M" option was called modal and it is only applicable if the "sub app object" option has pop up checked.
    Sorry for being so vague.
  15. Thank you for replying! Sorry I'm a little late...

    Thank you for replying!
    Sorry I'm a little late on responding, but I had to fiddle around more with the sub app options before answering back.

    After doing some codework, I've realized that the...
  16. Problems with building a Sub-Application

    Hello again,
    I stumbled upon a potential issue in regards to applying a sub application to another application:
    1. I made the requested sub-application's type as "sub application" with "maximum"...
  17. Thanks guys for posting! Alonso, for your...

    Thanks guys for posting!

    Alonso, for your incremental index solution, I'm not sure how to exactly implement it; however, there was one part of that solution that made me facepalm to myself. For...
  18. Spread "ID" Values: In regards to grouped "qualifier" objects

    I've tried using an "ID" value for a group "objects with the same qualifier" in order to have different objects behave similar to how duplicate objects behave; however the results had a surprisingly...
  19. Thank you all for responding! I overlooked the...

    Thank you all for responding!

    I overlooked the timer-based movement option so I'm going to test that out as soon as possible.

    I'm sorry for using such a petty term, but I thought that...
  20. How can I fully speed up a frame? (Not just by frame rate...)

    Remember how in old arcade games, every time you exceed another level the game speeds everything up? That's what I wanted, the option to speed up or slow down everything in the frame. I know that in...
  21. Resolution "somewhat": I managed a few...

    Resolution "somewhat":
    I managed a few workarounds in relation to those two problems:

    Offscreen Inactivity: All of the objects and object parts have their "inactive if object is far from frame"...
  22. Wait a minute! I just figured out the core reason...

    Wait a minute! I just figured out the core reason why this problem persists:
    The objects that use this loop has a combination of other objects layering it "a hitbox, a sprite mask, and a detector"....
  23. Are you saying that the example I made is...

    Are you saying that the example I made is supposed to work? That probably means I might've added something intrusive in the input. And yes, the animations loop, but I don't see why the number of...
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    By using the ID loop, you also have to include...

    By using the ID loop, you also have to include "if ID value of Object = loopindex of Fastloop "ID"" for every instruction (or input) that includes an "on loop "objectmove"". That input must be...
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    I think I can help you there. If you look at my...

    I think I can help you there. If you look at my "two problem" thread, there is a way of individualizing every object copy created by using an ID loop; although, you may have to spread the ID value...
  26. Just a little extra information in regards to the...

    Just a little extra information in regards to the ID loop. To start the loop:
    Always
    *Start loop "ID" - NOObjects (object) times

    Simple but yet again, no clue how to include animations as...
  27. Two Problems: Offscreen Inactivity & Individual Animations

    I've encountered two problems that don't seem to be complicated, but the hours of trying to fix these say otherwise...

    Offscreen Inactivity:
    I don't understand why the inactivity option even...
  28. I'm just going to put this here... All I...

    I'm just going to put this here...

    All I wanted is to make the randomizer count for the numbers available, and ignore the numbers taken.

    Start of Frame OR When Player overlaps Object1:
    set...
  29. That will be great, thanks!

    That will be great, thanks!
  30. Now this is where it gets really tricky! This...

    Now this is where it gets really tricky!
    This whole randomization is based on where the object should appear in one of ten possible fixed locations in the map.

    The number the object has on the...
  31. Thanks, man! I'm looking into Schrodinger's...

    Thanks, man!
    I'm looking into Schrodinger's example...
    Do I have to repeat the "on loop" command for all three objects?
  32. Randomizing: How do you Negate Integers?

    Here's an example:
    Three objects have the same alterable value; lets call it "rando"...
    Rando has a command that randomizes its value between 1 and 10 from the start, and randomizes again everytime...
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    *Update* I've finally fixed the ladder issue!...

    *Update*

    I've finally fixed the ladder issue!
    Turns out, it was the placement of the ladder commands that was causing the issue:
    All Gravity commands must be below the ladder commands or else...
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    Thank you, If what you're suggesting does not...

    Thank you,
    If what you're suggesting does not work, then I will have to either PM the files or post a few snapshots.

    In regards to your suggestions.

    1. I did add a flag for problem 1 which...
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    Sorry, I wish I can, but thank you for...

    Sorry, I wish I can, but thank you for responding!
    Since I am away from where I work on the project, the additional information I can remember so far is as follows.

    - I use sensors (or detectors)...
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    2.5 Problem: Ladder Basics

    Hello,
    Starting anew with the newest version of Click team Fusion, I am making a platform game starting from the basics (In means of custom Fast loop use) using these videos as resources.
    ...
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    Just to add something... The point where the...

    Just to add something...
    The point where the narrator talks about the use of ID is around 4:00
    It is helpful for individual active objects, but I'm not sure about qualifiers...
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    Foreach and ID

    *I might've questioned this before*
    When I attempted to add simple gravity commands based on DavidN's tutorial with the fastloops into a group of objects (most notably movable block obstacles) it...
  39. Thanks anyways! I wasn't going to use physics in...

    Thanks anyways! I wasn't going to use physics in my game anyways; I just want to know how exactly graphic rotation works in MMF2...
  40. I have nothing else to say about the Circular...

    I have nothing else to say about the Circular Movement, and I'm beginning to understand how graphics works during runtime, but will the rotation work with physics-based objects?
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    No worries man, enjoy your vacation!:D

    No worries man, enjoy your vacation!:D
  42. The second issue is: Basically, when you rotate...

    The second issue is:
    Basically, when you rotate a spite in MMF2 or any paint editing program, what happens to it?
    It changes dramatically depending on how small it is.

    There shouldn't be a...
  43. Simple Moving Objects / Graphic Control

    Hello again, I have two issues I want to address.

    The first issue is:
    While making my platform game, I wanted to make a platform that moves in a simple circular pattern, so I decided to use the...
  44. Replies
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    If you ever want your player object to have...

    If you ever want your player object to have accelerated/decelerated horizontal movement combined with horizontal moving platforms, you must look at this thread!
    ...
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    Well that shocked me a bit! I expected more of a...

    Well that shocked me a bit!
    I expected more of a struggle between two mice and one cursor...

    I have no pressure using a joystick or controller nor do I plan to put any pressure on those who...
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    Yeah, I'm seeing that this request is impossible...

    Yeah, I'm seeing that this request is impossible to pull; makes sense though!
    What do you expect when you input two mice, two cursors?
    So, even though it's not possible to insert two players with...
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    I can see how that could be implemented, but I...

    I can see how that could be implemented, but I imagine it will be rather annoying and uncomfortable for two people sharing one keyboard.
    The reason for asking is, in my game, there will be a menu in...
  48. Replies
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    Keyboards and Local Multiplayer

    I was wondering about something...
    Say you make a game that requires a keyboard to play because it requires more buttons, but you want the option of local multiplayer (two or more players playing...
  49. Replies
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    There is an explanation about smooth jumping in...

    There is an explanation about smooth jumping in the DavidN Custom Platform Movement Tutorial located here:
    http://www.clickteam.com/website/world/tutorials
    Look into the Advanced Section
  50. Replies
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    If that's your way of making a Wall Jump...

    If that's your way of making a Wall Jump mechanic, how do you prevent the player from tapping jump button for infinite jumps when touching the wall.
    Do you force the player to bounce away from the...
  51. Replies
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    Here's a topic to think about- One of the more...

    Here's a topic to think about-
    One of the more popular mechanics devs like to implement in Platform Games is Wall Jumps.

    A common mistake some devs make is giving the player object the...
  52. Replies
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    I figured it's better to have a group of devs...

    I figured it's better to have a group of devs share problems and solutions related to a similar genre all in one thread than one dev posting a single problem then waiting for an answer.

    Sometimes...
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    Platform Discussion Thread

    Hello again!

    This thread is for developers who's either stuck on programming or knows a couple of programming tricks for game projects of the 2-D platform genre.

    The thread should support any...
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    I'm just keeping the thread up in case anyone...

    I'm just keeping the thread up in case anyone else wants to participate...
  55. Replies
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    Wow, you won't believe how amazed I am to hear...

    Wow, you won't believe how amazed I am to hear this!
    Thank you for posting!
  56. Replies
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    Oh, cool! Thanks! Can you post the events...

    Oh, cool! Thanks!
    Can you post the events required?

    Take your time, there's no haste!
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    I'm starting to understand, and I also use...

    I'm starting to understand, and I also use qualifiers for identifying platforms.
    Heck, I'm even attempting to use qualifiers to make moveable obstacles which relates to the issues in the second...
  58. Replies
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    I see where you're getting at... But where...

    I see where you're getting at...
    But where exactly should I enter these events?

    -Should I add new events for vertical moving platforms?
    OR
    -Should I share the gravity fastloops events with VM...
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    Update- I'm still having trouble with the...

    Update-
    I'm still having trouble with the Moving Platform Movement, and because there was no response to it, I thought I might've missed something from the DavidN FastloopPlat Tutorial Document....
  60. Replies
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    Dynamic Platform Movement

    I'm starting to struggle with how my player interacts with moving platforms.

    Using The DavidN Platform Movement with the dxn-FastloopPlatform-accelconveyor.mfa from ...
  61. Replies
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    To those who use PMO... Try adding this with...

    To those who use PMO...

    Try adding this with an PMO controlled character.
    http://www.youtube.com/watch?v=bhM1eiymrVk

    For some reason, the camera glitches out whenever the game scrolls.
    I...
  62. Yeah, I just figured that out not too long ago....

    Yeah, I just figured that out not too long ago. The group of events option is right under Special Conditions in the event editor...
    Anyways, thank you for your help!
  63. Thanks for your response, happygreenfrog! 1. I...

    Thanks for your response, happygreenfrog!
    1. I was looking all over MMF's forum for an alternative answer, so if that's the only way, I go with it.

    2. By "sub-event groups", I mean event groups...
  64. Just to keep the thread up, I have a few more...

    Just to keep the thread up, I have a few more questions relating to MMF2 not the platform movement.

    1. I want to reduce the screen size of my application for a better zoomed view of the game in...
  65. Replies
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    How to get Joystick 2 Go to the Download...

    How to get Joystick 2

    Go to the Download Centre in the Support Section of Clickteam's Main Site

    Click on Multimedia Fusion 2

    Download the Four Extension Packs- One of them might have the...
  66. Replies
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    People will generally use PMO if they're making a...

    People will generally use PMO if they're making a basic platform game.
    I'm not saying you cannot make complex games with PMO, but it's tougher to keep track of complicated events when merging them...
  67. Dynamic Platforms & Qualifier's Alt. Value + (Past Concerns)

    To those who read my last post, my apologies to how confusing it was...
    I had trouble preventing my player from falling through the platform.
    What I discovered was that, it had nothing to do with...
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    Blasted Variable Jumps!

    I thought I would give a final post a couple of days ago, and begin to programming with a fresh mind; sadly I spoke too soon...

    I was testing DavidN' platform movement once again, and then I came...
  69. I have read your blog on object pairing and data...

    I have read your blog on object pairing and data leeching King_Cool, and now my question box is empty.
    This may be the last thread I will make for a long time, so I thank you all for your assistance!
  70. Replies
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    Update- Finally, I've seen your file Konidia's,...

    Update-
    Finally, I've seen your file Konidia's, and now I understand everything you were trying to explain to me!
    I was confused why the Y value was so necessary when we were talking about layers...
  71. Update- I've finally tested DavidN's moving-plat...

    Update-
    I've finally tested DavidN's moving-plat strategy, and it's working wonders.

    The only "bug" is rather minor...

    If the Horizontal Movement is greater than the Alt. Horizontal Movement...
  72. Thank you for your response! What I understand...

    Thank you for your response!
    What I understand is, my assumption was right about the use of the ForEach object.
    To my understanding, the ForEach object is perfect for examples such as these...
    ...
  73. Understanding ForEach Object and Parent/Child Objects...

    Hello again!
    I currently downloaded an extension for MMF2 called the Foreach Object.
    Now what I assume is, this object is used to have copies of the same object behave individually, but I'm not...
  74. That's all the info I need! Thank you very much!...

    That's all the info I need! Thank you very much! :D
  75. I was thinking more of a flashlight effect; but...

    I was thinking more of a flashlight effect; but if that's the only way for an enemy to track a player down, I’ll take it.
  76. I don't fully understand what you're saying. If...

    I don't fully understand what you're saying.
    If you mean having the enemy constantly throw detectors at the player's direction that is destroyed when it passes the sensor or touches an obstacle,...
  77. Stealth Mechanic: Now He Sees You, Now He Doesn't!

    I was wondering how you can imitate a popular mechanic in MMF2...
    In the PNG file, it shows what I'm looking for...
    -There are Three Active Objects
    -Enemy
    -Sensor
    -Player
    I want to have...
  78. Replies
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    Oh, okay I got it! I'm beginning to understand...

    Oh, okay I got it! I'm beginning to understand what you mean...
    And once again, thank you!
  79. Replies
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    Man, it would've been awesome if the answer was...

    Man, it would've been awesome if the answer was B!

    Thank you both so much for your help!

    I will use the layer object and find a way to work around it, so every object has their own place in the...
  80. Replies
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    To be honest, I'm looking for the most efficient...

    To be honest, I'm looking for the most efficient way of doing it.
    Even as a really novice programmer, I know how to arrange objects properly but individually, as well as executing simple customized...
  81. Replies
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    Thank you for replying, but exactly what do you...

    Thank you for replying, but exactly what do you mean by "Y value"?

    A. The vertical position of an object (whether it's above or below another object)
    B. An option in the "layer object" that...
  82. Replies
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    Understanding Object Overlap

    What I understand about MMF2 is that it's impossible for objects in different layers to collide or interact with one another; what happens if a large mother object has multiple child objects, and...
  83. Replies
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    I don't have the CT Movement Object available. Is...

    I don't have the CT Movement Object available. Is there a way to do such commands manually (with Alterable Values, Strings and event commands)?
  84. Replies
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    Here's a question....(and it may sound similar)...

    Here's a question....(and it may sound similar)
    What happens if the child object has a movement of its own (say a circular "not rotational" or swaying movement), the parent has a movement...
  85. I just figured something out. What else is...

    I just figured something out. What else is different between the behavior event editor and the frame event editor is that multiplayer controls are optional in the behavior event editor but only the...
  86. Replies
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    Background Design (Gimp Users)

    I want to make good backgrounds for my game that includes shades, blends and a lot of color; however I want to give the game a selected limited color palette (260 Color Max). This is the problem, all...
  87. You know what's wierd? I discovered Multimedia...

    You know what's wierd?
    I discovered Multimedia Fusion 2 because of Game Maker.

    For those who are interested: A few years ago, I was browsing through Let's Plays on Youtube; when I encountered one...
  88. I spoke with Konidias about the Alterable Value...

    I spoke with Konidias about the Alterable Value decimals earlier and he/she stated that there is a decimal option; I’m just having a hard time finding it. (I believe once I use MMF2 once again, that...
  89. Konidias, you just reminded me why I made this...

    Konidias, you just reminded me why I made this thread to begin with! I wasn't just looking for an alternative game design program engine, but a reason why I should continue with MMF2.
    I really want...
  90. Note- For those who continues to read this, this...

    Note- For those who continues to read this, this thread is no longer relevant.
  91. What Game Design Program do you prefer?

    I know this sounds kind of weird and almost stupid considering the fact that probably everyone in this forum will prefer Multimedia Fusion 2 or Games Factory 2. But I was wondering for the people of...
  92. Update My computer hasn't been running properly...

    Update
    My computer hasn't been running properly for the longest time and I couldn't download anything for the past month, so I was currently working on sprites.
    I was wondering if someone could...
  93. Wait a second, I think it is possible to have the...

    Wait a second, I think it is possible to have the player reflect off the objects with the flawed commands!
    Give the "bouncy" object the same commands the conveyer has, "And make sure Left ( -X ),...
  94. Thank you very much for your help! But may I ask...

    Thank you very much for your help!
    But may I ask three final questions? (The last one could be for anyone)
    -Is it possible you could copy the changed commands and post it here? (I'll understand if...
  95. Sadly, I cannot send in my project for certain...

    Sadly, I cannot send in my project for certain reasons. I'm sorry if that itself hinders you to help me...
    I don't need any file that shows the changes in the codes that fixes the problem, just a...
  96. Thank you, I was hoping you would answer! And...

    Thank you, I was hoping you would answer!
    And I'm not surprised if there were a couple of threads about it, but I couldn’t find any of them.
    I don't need an entire revision; I just want to see the...
  97. Since you do use DavidN's tutorial as a template...

    Since you do use DavidN's tutorial as a template for making platform games, are you or were you following the instructions from the Word Document inside the tutorial folder?
    If you do or did, you...
  98. Trouble with DavidN's Fastloop Custom Platform Movement

    Recently, I was trying to use DavidN's tutorial for making custom platform movement; when I hit something strange in the instructions.
    In the tutorial, it explained how to add acceleration and...
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