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  1. Thank you, very helpful

    Thank you, very helpful
  2. Thank you very much! I'm curious as to how this...

    Thank you very much! I'm curious as to how this fixed it, but I think I can figure it out
  3. Double Jump with custom platform movement

    Hello, in this game I am making, you can double jump as one of the characters. I tried making it so that while the character value is set for that character and the object is on the ground, it sets...
  4. Never mind, found the solution, the event to...

    Never mind, found the solution, the event to switch to Platform was a "while" statement, causing it to constantly switch to platform, rather than only once.
  5. Changing movement type to platform does not work

    Hello, I haven't posted a help thread in a while, but I am back for one more. As a little joke, I was making a fight against Sans in this little group project, and when it came to making an event...
  6. Nevermind, found the solution

    Nevermind, found the solution
  7. Almost forgot the file:...

    Almost forgot the file:
    https://www.dropbox.com/s/1c2myg58ny3evoy/Adfectus%20Problem%202.mfa?dl=0
  8. Active Object behaves differently in frames

    In "Melancholy Fight", upon defeating the boss, it will die, and a red gem is created, colliding with it ends the frame. In "Jubilant Fight", there is a yellow gem with identical code, however it...
  9. Thank you very much!

    Thank you very much!
  10. Of all the things I could've forgotten, here's...

    Of all the things I could've forgotten, here's the file:
    26691
  11. Value with Counter works in one frame, but not the other

    So in the frame "Melancholy Fight", in the Intro group of events, the boss's position rises, and once the position gets to a certain point, the health bar appears and begins to rise, and once it is...
  12. Oh, I see, thank you very much!

    Oh, I see, thank you very much!
  13. Global Value never goes to Zero, always at 1(?)

    Hello, I am making an item you get from a boss, and upon touching it, Global Value A is set to 1, and on the World Map, Global Value A being set to 1 destroys the aura surrounding the level, and...
  14. Thank you for the help!

    Thank you for the help!
  15. Animation only plays first frame, never ends

    So I have this game where when you press X with a flag value, the animation of the character moving their arm forward plays with an action point on their hand, and with "Always", the sword object is...
  16. Has anyone found the problem, or is it trickier...

    Has anyone found the problem, or is it trickier than I thought?
  17. Yeah, I should have thought about that, the lines...

    Yeah, I should have thought about that, the lines for crouch shooting at an angle are in the Power Beam group at lines 134-139
  18. Firing while crouched and holding shift does not work properly

    25990
    So, this problem applies with all current weapons in-game, but when crouching, you can shoot normally when pressing left or right (fire key is X), and everything works properly, however, if...
  19. Well I did what Wirta suggested and it fixed the...

    Well I did what Wirta suggested and it fixed the issue, aside from a brief freeze
  20. Thanks for the advice, I will try what you said...

    Thanks for the advice, I will try what you said later
  21. Replace Color event absolutely tanks the frame rate

    25981
    I used the "Replace Color" event for my main Active to try and avoid the long process of recoloring every single frame of every animation to make a new active, however, upon the event...
  22. Thank you, it worked

    Thank you, it worked
  23. How can I prevent the Falling animation from playing?

    25962
    So if you jump at a wall and hold the direction you jumped while facing it, Samus will do a wall slide animation, however, it flickers, and for a split frame you can see some of her falling...
  24. Well that doesn't sound very good, seems like...

    Well that doesn't sound very good, seems like I'll have to start from scratch
  25. Ah, I was trying to avoid global values because I...

    Ah, I was trying to avoid global values because I planned the game to have 3 save files, and I thought global values applied to all frames, I've never really made a game that has saving or files...
  26. Here's the file: 25954

    Here's the file: 25954
  27. I feel like I should post the file for the game...

    I feel like I should post the file for the game but I'm not sure if that's needed, since my description is kinda vague
  28. I think there's just one issue though, although...

    I think there's just one issue though, although making the first outfit (and second) a qualifier would work if it was just them, when you shoot your blaster, it briefly makes the main player...
  29. I didn't even know "qualifiers" were a thing,...

    I didn't even know "qualifiers" were a thing, where can I find them?
  30. Active Object animation replacement?

    Hello, I did some Google searching and can't seem to find the answer, but is it possible to replace one Active Object's animations with another Active's animation? For example, I was trying to have...
  31. Nvm found the solution

    Nvm found the solution
  32. Thank you very much! How can I look out for this...

    Thank you very much! How can I look out for this problem in the future?
  33. Near Identical Projectile system failing

    25938
    So, when you start, you have access to a basic beam, which fires with X. When "Power Beam" is 1, all actions related to shooting it work.

    However, when touching the Charge Beam active, it...
  34. Crouching and morph ball do not act correctly

    Hello again, I recently ditched the original movement system I had, and moved to the Platform Movement Object, and everything has been going great. However, I have come across some issues I can't...
  35. Jump Animation conflicting with others

    25927
    The jumping animations seems to like to override several other animations where the player wouldn't be on the ground. For example jumping into a ladder or jumping while on the ladder will...
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    Wow, I hadn't even noticed I set the negative...

    Wow, I hadn't even noticed I set the negative left direction to "upon pressing", it's those small mistakes that get you, man
  37. Replies
    5
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    485

    Thank you very much! It worked.

    Thank you very much! It worked.
  38. Replies
    5
    Views
    485

    Here it is 25912

    Here it is 25912
  39. Replies
    5
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    485

    Strange Issue with animations

    So I was going along with DavidN's custom platform movement tutorial, and everything works fine except for one thing, the walking animation's left direction. The right direction works just fine, as...
  40. Well as it turns out, I needed to increase the...

    Well as it turns out, I needed to increase the frame's object limit from 1,000 to a higher number, then everything worked.
  41. Window no longer follows active object

    I seem to be having an issue, earlier today, the window would follow the basic "Samus" object without issue, but now it doesn't work. The window focuses on some random area of the map. I'll post a...
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