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  1. Even in Photoshop there's a ton of ways to get...

    Even in Photoshop there's a ton of ways to get greyscale, and some may look better than others, it all depends on what is your goal.
  2. They probably use different methods, yeah, but...

    They probably use different methods, yeah, but the shader I did looks exactly like your mockup on the first message here.
    Of course there's a "correct" way, but that would also mean a ton of...
  3. Hmm yeah, that's pretty high res. Yes, it only...

    Hmm yeah, that's pretty high res.
    Yes, it only process what's on screen.
  4. I've added, but it didn't worked correctly...

    I've added, but it didn't worked correctly between non-premultiplied and premultiplied, I tried fixing it but no idea why it was behaving differently, so I removed the alpha part entirely.
    What will...
  5. Ah, here's a small fix, alpha was causing...

    Ah, here's a small fix, alpha was causing problems, I think I forgot it enabled on DX9
  6. Here's a pic in case you want to see how it would...

    Here's a pic in case you want to see how it would look without the lighten shader and using alpha channel on the light sources...

    https://i.imgur.com/LbIfzJi.png
  7. Okay, so I've tested having a toggle and a...

    Okay, so I've tested having a toggle and a influence of alpha parameter, both doesn't behave as expected on DX11, no idea why.
    Either way, it doesn't look exactly like your picture, it nearby light...
  8. BUT... If you get the greyscale colors and move...

    BUT... If you get the greyscale colors and move into alpha channel, then paint main image entirely white, you can blend it.
    This means I will need to add a alpha channel toggle for this to work.
  9. BTW, this is what the shader sees... Can't...

    BTW, this is what the shader sees... Can't imagine how it supposed to know what to blend

    https://i.imgur.com/pROPW8y.png
  10. What you asking for is impossible to do with a...

    What you asking for is impossible to do with a single shader.
    Since it's sampling the layer, it can only see what's in the layer, and in the layer the objects are covering each other.
    So you have...
  11. I think this is what you want.

    I think this is what you want.
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