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  1. Right. Thanks for the clarifications, color...

    Right. Thanks for the clarifications, color models is a complex subject. Just to be clear I didn't mean to imply that anyone was doing things "wrong" (thats why I wrote "correct" with citations)...
  2. Yeah sorry my test apps are a mess. I think my...

    Yeah sorry my test apps are a mess. I think my initial testing might have been done with C-S shader and then I have switched to muddymole's for the mockup, wrongfully assuming they were the same,...
  3. Ugh...I'm getting very inconsistant results using...

    Ugh...I'm getting very inconsistant results using various saturation filters. For example this is the difference between Complex-softwares saturation shader (left) and ShaderMask 2 (right)
    31191...
  4. 1920x1080 and the amount of lights shown at the...

    1920x1080 and the amount of lights shown at the screen could easily surpass 100+ objects. My project is a type of colony sim/village builder game so I have little control of how many lights being...
  5. Right. Yeah, the in between colors is not the...

    Right. Yeah, the in between colors is not the desired effect.
    I'm a bit confused, did you add the alpha channel toggle or was this just something you tested? Is there any difference in DX11 in the...
  6. Yes, man you are fast! Thank you! I would...

    Yes, man you are fast!
    Thank you!

    I would like the effect to be blendable in this way:
    31183

    As seen it can be achieved by adding a lighten (photoshop blend mode) shader on the mask object...
  7. [Request] Saturation mask DX11 with added feature

    I would like a shader that works like Muddymole's Saturation Mask but I was wonder if it would also be possible to add a user set parameters like
    Saturation = value (anything covered in mask would...
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