https://www.youtube.com/watch?v=jB9IglsI7sQ&t=14s
Hi everyone,
For some reason I made a Mario Kart Track Name Generator. You can find the download link at my site here, which includes the MFA...
Type: Posts; User: JoeRoth12; Keyword(s):
https://www.youtube.com/watch?v=jB9IglsI7sQ&t=14s
Hi everyone,
For some reason I made a Mario Kart Track Name Generator. You can find the download link at my site here, which includes the MFA...
When I try to build my application in xcode, I get the error "Lexical or Preprocessor issue - PersonalizedAdConsent." Has anyone else run into this problem? Can't seem to find any answers online. Any...
Looks like I'm running 12.2.
Thanks Fernando! I downloaded and installed 292, but still no edge protect. Is there a setting I need to turn on, or will I need to make a new Xcode project (instead of just replacing the...
Cool! Where can I find it? I understand it's in beta but I can't seem to find an actual download link. Tried the Owner's Lounge, then Community Passport, but I must not be looking in the right place.
Clickteam Fusion Developer
Version 2.5 (Build R291.6) (Jul 9 2018)
With the iOS export module.
Hello,
Does anyone know a way to prevent the iOS control center popups from appearing when swiping from the edge of the screen? My game involves dragging a paddle around the screen, which...
I'm also having this issue. Color change only affects Stopped animation. Some of the colors aren't replaced with the correct color, either. Has anyone come up with a good workaround?
Thanks, guys! So far about 2.6K downloads with a 5-star average - not too shabby! I've gotten some complaints about the banner ads though, so I hope the new build of Fusion comes out soon so I can...
Wow, looks like really layered level design...will take multiple playthroughs to discover everything. Super cool!
Playing the online version right now, really enjoying it! Nice puzzles.
Nobody Said It Was Easy on the App Store:
https://itunes.com/apps/nobodysaiditwaseasy
Hi all,
My new game just launched on iOS! It's a challenging 2-button platformer with a twist: you can only...
Hi all!
My hardcore 2-button platformer "Nobody Said It Was Easy" hits the App Store tonight! 100 super-short-but-tough levels, new game mechanics introduced in every world, and a catch: you can...
Thanks, Yves! That seems to work. It'd be nice to have this fix itself automatically in an update (though it's no biggy...there probably aren't too many games made in 256 color mode these days).
Sure!
Not sure if there's a better/built-in way to share MFAs, so I uploaded it to my Squarespace site. Here's the link:
https://joseph-rothenberg.squarespace.com/s/256-Color-Icon-Test.mfa
This might be a clue. I copied the icon from Nerdy Workout to the new game and tested it out, and it became this weird photo-negative. Maybe I have some setting wrong or something?
14797
Hi there.
My app's icon is a blue pixel dude against a black background. But on my iPad mini, the black turns red. The app is in 256 color mode with color reduction to save memory. I figured the...
So it's up to the user? I really need a reliable way to access INI data so that I can upload updates and be reasonably certain my players will not lose their save data. I put in a request on the bug...
If it's based on the SWF name, it must still get replaced by a new cookie with the same name, because I tried uploading an update with the same filename and it still didn't preserve the save data.
...
In the other thread, FVivolo also said that the data is saved as a cookie, but the cookie expires when the SWF file is re-downloaded again (which apparently happens when a new version is uploaded). I...
Thanks, FVivolo. Do you know if there's a way to prevent the cookie from expiring when I upload an update to the game? In other words, have the new game file access the old cookie instead of...
Thanks for the response. Not sure I understand completely. It can save files using INI, but it seems to be saving to someplace version-specific so that if I upload an update, the save file stays with...
Just wondering if anyone knows how to handle updates in the Flash exporter without losing INI data. Every time I upload a new SWF, even if it has the same filename, it uses a new INI file.
Main...
I need to update my Flash browser game to fix a major bug, but I don't want players to lose their INI save data. Whenever I upload a new SWF, it seems to use its own INI file. Does anyone know how to...
I just launched my latest game for web browsers today: Nobody Said It Was Easy!
PLAY HERE: http://joerothenberg.com/nobodysaid
http://youtu.be/u6xaBN1-xw8
Ctrl to run, spacebar to jump. Get...
Update: I never did find a way to fix this, so instead I found a way around it. Instead of using "Jump to Frame [current frame]" to go to the next level, I eliminated frame-changing altogether. Now...
So apparently some keypresses DO carry over, some of the time. Here's what I've discovered so far:
There are only two buttons in the game:
Run = Joystick Top or Right = Ctrl or F
Jump = Joystick...
I've been running some tests...it seems that in the SWF runtime, no matter whether you're pressing a key or not at the start of the frame, it reads the key as unpressed by default until you let go...
I'm about to launch a browser game but I'm having a problem. If you die, you instantly restart the level with no delay, and if you win, you instantly go to the next level. Because there's no delay,...
Yeah...you should be seeing a test iAd in Fusion.
Whoa, cool! Thanks for sharing! I posted it to the Nerdy Workout Facebook page: https://www.facebook.com/pages/Nerdy-Workout/263334473830558
Awesome, Stephen! This will really come in handy!
Awesome game! Insane & clever. Just beat the first boss. Love the character animations. At first I just hit myself with my axe and died, then I started to get it. It gets more and more addicting as...
Hi there! Nerdy Workout, my first app, launched on the app store today! How many reps can you get before monsters chomp your arms off?
It's free, so check it out and let me know what you think!
...
Thanks Christian! I've been seeing this problem as well. But when I try your code, I get an error that says: use of undeclared identifier "DEVICE_SIZE"
EDIT: My mistake, I didn't include the first...
I'm curious about this too.
Really? I hadn't heard of Chartboost, but I'll look into it! If that helps me make some revenue, I might actually be able to get Developer. :) Thanks RhysD!
Thanks RhysD...yup, I just have Standard.
After searching more forums, it looks like iAds aren't there because I don't have Developer...which is a huge bummer. That should be listed in the Versions Comparison. I would have liked to have...
I also don't see the "Display Ad" option in the Frame properties.
I'm trying to add iAds to my first iOS app. In Help, it says to check "Enable iAd" in Application Properties. I see all the other options, but I don't see that option anywhere. I've attached a...
Well, I feel dumb...the Flash Player object comes pre-loaded with Fusion 2.5. I just didn't spot it in my object list. Still, it would be nice if already installed extensions said "already installed"...
Hi,
I'm trying to put a button in my Flash webgame that, when it's clicked, opens my Facebook page in a new tab. How do I do this?
I read you can open URLs using the Flash Player object, but...
Has anyone figured out how to fix this yet? I'm making a game for Ouya, and I'm running into the same problem. Can't get Replace Color to work, even with image compression turned off.
I'm also having this problem with my SWF. The pause menu sub-app shows up, but doesn't pause the game. Surely there's a way around this?
I'm still trying to figure out what's going on with this problem, but I found some workarounds that will do for now.
It turns out it's not the fastloops or the alpha-coefficient events that are...
Display mode is Standard.
The ball has a fastloop that runs Abs("Alterable Value X") times, with Alterable Value X representing the ball's X velocity. On the loop, the ball moves 1 pixel left or...
It's set to 1600 objects for that frame.
Hi,
I'm making a pong-style game with shooting.
When there are more than about 400 objects the frame, some of my fastloops stop functioning. Does anyone know why this happens?
The fastloops...