Guys, extension even doesn't use HWA to speed up rendering, and wasn't updated since release.
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Guys, extension even doesn't use HWA to speed up rendering, and wasn't updated since release.
The other problem is no Help-file and locked level editor, which is bugged and crashes, and recreating it appeared to be hideous task for both me and and some other devs who went into using Raycaster...
The HTML5 version doesn't play anything for me.
Well I meant to release a top down 'shooter' engine made in 20 events, with AI in 1 event line which does just that... So maybe just be patient?
Popcorn if its out of your league I think that only MuddyMole or SolarB could handle it.
When it will be on the market MAYBE there will be a need for it. But probably it will be possible to replace it with Joystick/Mouse extensions.
AFAIR nothing. Psichix got quite upset how various things are coded in CTF and it is so low-level that no shaders can fix those display errors.
IN this case, only visible surface of the object...
Mixed art styles are bad. I am not sure if I would go for testing this project with my current strict time-table but good luck.
I am looking for a developer who would be interested in developing an extension for audio analysis on the go.
To make description as vague as possible, something what Audiosurf does, analyse track...
Fair enough. Just making sure I haven't missed anything. Thanks Yves.
I assume this old bug/limitation (4+ years?) haven't been resolved yet, or am I doing something wrong on my end?
...
I send you PM - temporal download: http://tm2fk.pl/zoom.zip
Clickstore edition is same as Klikdisc one. Hopefully such issues will be resolved shortly.
Thanks Kisguri on sorting out the tax issue :)
As far as I am concerned, the tax issue is interesting.
In theory CT should pay only 30% tax out of 7% income they get, and you as a UK resident would need to pay 20% from the 63% you receive.
...
Clickstore <3
Kisguri any Steam related extensions coming this way, due to this partnership and possibility to use Steam services?
I like how you merged Contra with Castlevania. I would point out some things which break graphics in the first movie, but it is promising, really promising.
The way he programmed the shader ATM requires operation in the event editor which is not liable for backdrop objects.
I was requesting that ages ago were XNA was still in beta and Anaconda gaining popularity and i was told that it shouldn't be that complicated (As XNA PC built is available).
Not with my method no. And with current shader by Phisix also not. But he might work it out somehow.
Not bad but could be better.
1) It works only on Actives
2) It messes up active existence (it only changes position of object visible surface leaving original object size and position intact...
@Yves reported here - http://bugbox.clickteam.com/issues/1958
One of my masters projects was very much dependant on it and I had to create a work-around and changing half of the code, but...
Anyway to report later on today some crucial bugs and have them fixed? Object size/rotation bug in both MMF2 and Fusion 2.5 ?
Take your time CG!
HTML5 and Flash do not support Gamepads, it can be added by Joy to Key application (simulation).
Second for that.
Have you tried to use Internal List Object (by LIJI?) instead of Global Stings? Remember you can make objects global as well. And ILO is so much faster than List object or global strings according...
@Snail same here, AFAIR no announcement was done until now.
Ahh yeah I saw the entry other day, good luck.
How you got steam SDK working anyway?
So its still MMF2 only :(
You can always run third party application (FRAPS).
Thank you! It's still only MMF exe right?
Looks nice, thanks for sharing.
Check this out: https://www.kickstarter.com/projects/1184202489/heart-forth-alicia?ref=clickteam
@Zem any links?
I know it might not be the best thing to ask, but how your character is moving between level snapshots?
Are those separate frames, same frame but scrolling is zone limited or the frame is...
I would recommend trying to re-write game in new and fresh MFA (copy paste objects, copy paste/redo events) and see if it helps. Also since January, you could add something what messed up the game....
You need a mac or Hackintosh with MacOS.
The lowest spec machine it will be tested on.
Fun Fact. To make it working I need to run application (F8) and then restart it by F2, otherwise Surface object do not display at all.
www.tm2fk.pl/PlayfieldScale_Public.mfa
So I'm providing you full access to the showcasted demo. It got a bit more code, as I tried to add some tricks to improve performance and on my machine it...
have you tried random(2)+random(2)+random(2) ? it will give you result from 0-3.
Tompa, and what would be limitation of such widget? I was curious about seeing connection between your engine and mine: http://tm2fk.pl/PlayfieldScale/
Tomba any chances you will release this tech as OpenSource or PaySource?
Unicode and Japanese were seperated exes - you had Standard/HWA exe and Unicode/Japanese exe. It's connected only in fusion 2.5
Perry I was offline for almost 1h.
Simon so there will be no alternative mobile app?
Totally agree, thus I am always glad to share with stuff I find with others :)
I was just chatting at IRC, at work, and I lost internet connection - reconnected only to get know that "That user is already logged in" so I can't go back online :<
In MMF2 you could calculate Object Width by deducting Left X from Right X of object and storing it in value.
Just use @timer@ - counts milliseconds of game running.
Random system in MMF is very pseudo-random generation. It got an equal chance to pick any of numbers (so random 2 gives you 50% chance on each, random 10, 10% and so forth).
I'm working on World Scale/Scroll/Rotate engine totally cross-platform (No extensions, No shaders). Can share a vid if anyone is interested as it's definietaly possible.
ATM I can't listen as I'm at work, any chances you could describe genre/instruments you're feeling good at?
You can group Objects in qualifiers (Enemy, Good, Group 0, Bullets) but they do not work with Global Objects/Events/Variables...
There's always Direction Calculator extension and Looking in direction of condition, but counting it manually as MM suggested is much better solution.
OK so I run some tests on multiple variances of the moons/sattellites and below I present the results:
***Please take into consideration that I remade all examples provided here under MMF2 and...
OK so I run some tests on multiple variances of the moons/sattellites and below I present the results:
***Please take into consideration that I remade all examples provided here under MMF2 and...
Thanks guys both solutions are very much helpful. Much appreciated.
It helps a lot I will see what I can sort it out with.
OK I recreated examples provided in MMF2 (I will still play with them) and there is a small difference in performance:
MMF2: 6862 Sattellites
F2.5: 7363 Sattellites
Still both are running...
Sphax I am aware of Group Activation hack, however in total I run 2 loops in my engine - 1 for creation of sattellites (which is deactivated) 1 for their positions (which is the issue here).
I...
Also Twich Mobile SDK:
http://www.polygon.com/2014/3/5/5473244/twitch-streaming-mobile-games
Would be more than intested for this one.
For Each loop is one of the ways to go, I thought about it yeah. We will see. ATM I need to make it working in MMF2 and it doesn't have built-in ForEach loop (I know about the extension, thought ;) )...
So I tested it and it is all cool but I tried before with the IDs, and it didn't work out for me (dunno why).
In provided modified example I added a scalability of individual planets and it only...
Thanks I will have a look when i will be back home. If it can be done outside of a fast loop it would be epic SolarB!
tl;dr
To make long story short, my code lags with lots of objects and I'm looking a way to speed it up. Pleas Help as it is for my Uni project MMF2/F2.5!
****
Current Source:...
tl;dr
To make long story short, my code lags with lots of objects and I'm looking a way to speed it up. Pleas Help as it is for my Uni project MMF2/F2.5!
****
Current Source:...
And what you mean by manipulation?
Dice Plus extension please.
Anyone would be able to compile my uni game project for iOS (iPhone 4) through TestFlight over weekend? Just would like to have a playable version of the title for my wednesday presentation.
...
nivram it never happened for me, however it might be due to amount of the stars have you tried to limit their spread distance and amount to 10th of what it is at the beginning (preset variables)?
I believe you can't change those objects dimensions in real time. You could replace counters and strings by active text blitting.
DaveC that example was done in relation to this thread as proof of concept.
What you want to achieve with it?
If you just set value to be (Degree mod 360)/45.0 (limited to 360/45.0) it always will be between 0-8 (0 to 0.99 for 0-45 degrees).
I can't reproduce the bug build 257.20 MMF2 Dev.
Fair enough just cehcking :0
Would those new graphic rountines allow Vertex Shader and Uniform Matrixes?
Vignette can be achieved already very easily with basic ink effects.
Framer it can be done with actives - why shader for it.
Watermark - Active again - why shader for it?
Water - Both Eagle4...
I have to use 2.0 for my Masters degree. So I rarely load 2.5 LOL.
There was an article about randomisation at TDC but can't find it ATM.
I see that tiles Arunderan assets he released online are being used: http://www.create-games.com/download.asp?id=5798 that's good. Learn from the best.
I meant to start work on commercial project including lacewing so having a public server (or help in setting local one) would be much appreciated.
There was one made for iOS. Beta/very limited.
Now it makes freaking sense. I tried it on my PC and buildings start looking good (3d Wise) with like 60 layers? But retro style is great. FTW
Have you tried uploading it to FTP and running it online from the server? If not try it.
+1 but let's give them time to sort out the shops, sales and stability issues first.
I had a pleasure to test it personally and it it a great tech which works.
@Chaos I agree that there was issue for some players due to motion sickness - EVEN CEO OF OR! - but they claim to resolve...
It's functionality should be built-in in Fusion 2.5 IMHO.
Nice competition :) I know that you have some 3D math formulas already under your belt so it might be interesting to see what you come up with Sketchy :)
TBH I do not want to pay for anything with serial nowadays, I prefer DRM free stuff. Saves so much hassle after a freaking period of time.
iPhone4 will be help here?
What platform? There is iOS extension by Tim. But nothing more, I am looking to pay for one to support Dice+ on PC but no one is interested yet.
ATM it looks like each building will be built from few layers, so when you move camera, there are no walls on side - I wonder how that builds up to the theme of the game in gameplay/video wise.
@Tompa Try to turn of shadows at all, they are the most CPU-intensive yes fixed as much as possible in MMF2. Also it could be due to random bug or anything - the engine is WAY AWAY from being good or...
Snail & Tompa:
The platform engine I based on SEELE delta concept is purely fastloops, runs anything from 0 to 10000 with steady FPS (in theory at least) but is somewhat CPU intensive.
...
Strange 10 FPS one the Active moves faster then a cat, and on when I swap to 25 or 50 the active slightly goes forward, when I will run 25 or 50 again or start with them it won't happen unless I will...
And why not the day it will be released (for UK Dec 3rd).
I wonder how well TGF Voxel will work in it as climate wise and tech wise. Any test vids?
@Jeff and will upgrade work with steam? Like a redeem copy?
It was promised to be good, and with all the functionality I believe any price will be good.
+1 Are you looking for any extra examples for the start of new software? Like a big package for Christmas sale to boost sales?
@Jeff.
I meant that there is an extension for MMF2 but it's old, outdated and unstable (as far as I know from few Steam Developers). And that you are working for one for F2.5 which IMHO should be...
Truth is simple - nothing is secure enough not to be broken at some point.
The old one is not stable enough and lots changed since it was made by Jamie. CT is working on new Steam related stuff with MMF 2.5?
I remember freaking old example from TGF 1.x days with verification of how many Objects of same type collided with each other, but the mask object is the simplest solution.
Or to simplify it just...
Could use Sting Tokenizer as more multiplatform friendly example but is great example like always ;)
Anyone to reupload BrandonC example it seems to be lost?
You could use Alterable Value to store decimal values, and when it will reach a full value the rotation would happen. (so Timing would be right).
I got Developer account and one Dice+ on me, I consider getting other one but not sure if there is any difference between normal and Developer one.
After my convention (www.ztg.pl) i received a copy of Dice Plus (which are cheap TBH) and I was interested in developing some multiplatform but for sake of it PC games using those dices. Anyone...
There are some design flaws (like 2 level gaps where our character doesn't have a double jump and we can't die in them :<) but otherwise it's really nice entry!
Just wanted to correct myself that...
Sounds challenging and motivating. No extensions, no shaders? I'm considering it and I have even few ideas already.
Thanks.
Anyone know how I can make it or where to find example for it? Tried Search and failed miserably.
Thank you it works!
Now I only need to work out how to make the Edit Boxes content savable on my FTP and readable from there :< Any simple examples/ideas?
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-2">
<meta http-equiv="Content-Language" content="pl">
www.indieisdead.com/pl/ <- That's how it looks...
AFAIR Nothing change in that area - as meant no. Unless someone will pay for extension to support Spriter.
For Future make a CD Image and store in on HDD :)
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-2">
<meta http-equiv="Content-Language" content="pl">
www.indieisdead.com/pl/ <- That's how it looks...
All early Beta-Tests are very small groups (max 15 I believe) and they started already in couple weeks time it should grew up to max 50-80 people. It is waste of resources to give beta to everyone...
You can also block distance between 2 objects that player control in one of directions is ignored if it's too far from other object.
@jeff I remember it being mentioned during CC, but I could misheard something.
Mac editor won't be available for non-educational markets AFAIR.
Yes like veryfying distance from longest to shortest. The fun fact is that overlapping itself is slow process, lol.
Using animation check for distance.
http://community.clickteam.com/threads/70671-MushMush-Frame-Independent-Multiplatform-Engine
Wall Jump included.
My bad as well.
Select object by Clickteam? <3
Nope. No Visualisations.
+1 Yves
+over9000 Danny :) It's so irritating :(
Changing RGB values of Active during Fastloop freezes MMF2 HWA application for dozen or so seconds.
Object is 920x920 but the colour takes only 64x64 and 90+% of the area is transparent. Is there...
If we decide to test it or even upgrade would we still be able to use our MMF2 Licences (with exporters) just for safety/comapatibility reasons?
Is it planned to allow users to compile projects...
I doubt Spriter will be integrated in F2.5 more likely F3 if CT will consider it at all.
The bug is more serious. DirectX and Standard applications even after compilation are staying in memory after we close them (stdrt.exe) it does not happen in Drect3D runtime thought.
I had similar issue I reported some time ago in different thread - also AMD graphic card 5600.
Pixelthief method seems to be very efficient.
http://community.clickteam.com/threads/82252-About-MMF-2-5-)?p=603568&viewfull=1#post603568
That's as official as it goes - list of things said on CC13 and tweeted my yours truly.
I am really forward seeing it.
It is working as such, but some noob mistakes caused that it's very limited. And I need to reduce amounts of code, lol.
It should work now. Still I don't like it and need to rewrite it from scratch.
I wonder how I could make a physics based game with my fastloop based MushMush engine (http://community.clickteam.com/threads/70671-MushMush-Frame-Independent-Multiplatform-Engine) would be hilarious...
Snail if you need any help as FTP space or anything let me know.
I'm sorry my bad. Thanks for correcting Simon/HGF
Hah Patrice, my ex-ex-girlfriend <3 French and forced it to me, so I know something... But mostly it's like basic grammar so I can translate English to French and correct it to make it sound right...
Paul_Boland there is - Irrlicht Object :) It was mention in the tweet and joke was made of it. But it won't be noob friendly.
Also Matt Esch mentioned that he will redo the Stone Goose but more...
http://clickconvention.eu/programme.php
Elyace and Danny presentation about commercial software development were canned rest was told in the order on website by people mentioned on website:
...
This year was tough for me, so I talked to barely anyone (in comparison to previous years). But nevermind it's over we have to look forward.
All pleasure is mine. I was hoping that you will be there conceptgame.
There is only CC11 available Simon.
I can confirm both.
On my Tower and ATI graphics all runtimes (Standard, DirectX, DirectX+VRAM, DirectX8, DirectX9) are resizing correctly.
On my laptops Intel graphics however (also full HD...
Multiplayer as online. Think about it Lacewing meets get object from day 1.
Le plaisir est le mien :)
Bonjour,
Je voulais dire merci à tous les utilisateurs français qui ont assisté (Nico, Xenon3000, Yves, François, Patrice) c'était un plaisir de rencontrer you.I voulait dire merci à tous les...
ahh yes I can confirm faster (fast) loops will be present. I was so excited that I forgot to tweet about it, lol.
You're welcome guys: Last part of my report. http://community.clickteam.com/entries/468-Personal-report-CC13-Day-2
Snail done additional footage - there is blog of tweets at @gdcon #CC13
Follow Twitter @gdcon to get all updates and backtrack CC.
I will be doing live tweets. If you're interested follow @gdcon for English tweets.
we will be streaming games presentations in 20 mins
for some odd reason i cant restore chat. but it should be better now its on wifi
We got about 1 minute delay as it goes through mobile, I will try to improve it. Anyway post questions on Ustream chat - we will answer them. If you want to talk with anyone precise just post it!
I will try to setup a camera on laptop for better quality. Please stay online :)
I will try to record as much as possible. But yes we should have recordings available just after the con.
@Dishtron Hayo and MattEsch stopped working on Fishhead 3D, but MattEsch carried on with Stone Goose family of objects (He released even SG level editor or sth like that). But I never heard that...
@Disthron it was very simple to add new stuff just with 60-80 lines of beginning code: http://www.youtube.com/watch?feature=player_detailpage&v=PTrtFWPWLLw#t=6136
Matt Esch Stone Goose was looking very promising in couple of minutes they made working 3D world with full object interactions.
Disthron and have you thought about Jedi Engine?
Interesting it's supported also on iOS and Anroid and equipment is not that expensive.
I believe that yes at it verifies X and Y position of mouse cursor and the object so... it doesn't have to be in visible window space.
https://www.facebook.com/events/147718198748892/?fref=ts
There's even FB event, lol.
Dishtron yes I know they provided some example files for games, for example I based my projects on your releases. Yet the engine never was open sourced and that was irritating me :<
But yeah I...
I am aware of that and trust me I was trying to, but I failed miserably. And I do not see any LOGIC behind not releasing source code behind the extension examples - especially when we had to pay for...
It was recorded 2 years ago and I had a copy of those somewhere. So I think it should be similar this year.
I mean level editor source code, which was provided with the extension itself. Neither Level Editor nor Wolf3D tech demo were open source.
Purely math. Cursor X and Y is transferred into 2D space on arc and distance, allowing to be more precise, but it is not perfect at all. It detects edges and such but overlapping objects is pretty...
XStar kidnap yourself and stay at my place, lol. Just keep some pocket money for accommodation and travel costs.
Phi, come and join me on Friday :) I can give you times to book the same tickets!
You should check with Kisguri as I said before CT was bidding for Build engine some time ago, and MattEsch was working on OpenGL implementation easier to use than Raycaster extension (it was...
It is something I was able TO DO with Raycaster object with lots of trickery, and for me its must have. Why I would pay for 3D representation of my objects, if I can't interact with them in that 3D...
\o/
There was no releation between Displayed objects in Raycaster Object and the actives which it was reffering to (displaying) so if I had a 2 objects a chair and man standing behind it Raycaster wasn't...
Send offer to few artists I know.
I would only say somewhat interested.
Played with Raycaster engine as well, and it was a good attempted but it proved to be very unstable (Level Editor) and quite tricky to use with proper game...
It is. Just download the latest build from Owners Lounge. But CT is now working mainly on MMF3.
No and Yes.
No - this is why Build engine was created.
Yes - you could try to run few Raycasting layers for different floors or just use symbolic starcase and when you enter you are on...
Problems comes when you want to make it work for the same object in two ways ;)
Cool :) Thanks for clarification. Obviously I meant GGJ entries made in MMF.
Is it only for Click Jam Entries or we can add also Global Game Jam ones?
I was just wondering if it will be before Click Convention so I could make something to show, lol.
Any ETA for this release?
And what would be the difference? Windows detects it as a normal mouse input.
Windows 7 and 8 detect if there is touch screen is connected and how many touch inputs it allows so there should be...
OpenAL and FMOD extensions should be able to do it, both of them were not finished by Looki.
You can force animation and frame in animation on base of value, I made working Diablo like equipment with changable items on characters (weapon, armor, helmet etc).
Same problem is with Min and floats/
Should be up. Sorry went to work last night without restoring some files after playing on server.
Keep the scale data in variables?
It was probably installed only for one user instead of all on the machine.
Depends from the scrolling method - bigger area to scroll (resolution & Frame size) the slower it will go. Also you waste lots of space in second attempt.
It might be due to accent. Bigger tester group (with language natives) my help sorting that issue.
MMF2 slows down when it loads its extension list (ini file) even on SSD so there is difference if there is only 10 values or hundreds.