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  1. I said in my last post that the problem is...

    I said in my last post that the problem is solved, but thanks anyway. :)
  2. Thanks for the suggestion, but unfortunately that...

    Thanks for the suggestion, but unfortunately that didn't work. The overlap condition only selects one of the two objects, and you cannot retrieve the width or edges of individual objects within a...
  3. Since the objects have different widths, it's...

    Since the objects have different widths, it's possible for an object to have a higher x value, yet its left edge at a lower x value.
  4. How to Delete Right-Most Object Upon Collision?

    I have a game in which various objects that all have the same qualifier (i.e. belong to the same group) enter the frame from the right at a regular interval. These objects all use the bouncing ball...
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    Why did you change your source website? If you...

    Why did you change your source website? If you were to change it all, I'd use Google, like danworth suggested. The JSON link for the FTSE 100 is here: http://www.google.com/finance/info?q=UKX and the...
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    For your first problem I suggest double checking...

    For your first problem I suggest double checking the source code to verify any spaces/returns/indents. The delimiter must be exact.

    For the second problem, all you need to do is change which...
  7. Replies
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    Ok, first how to find the part you need: Look at...

    Ok, first how to find the part you need:
    Look at the source like you did, and do a FIND (ctrl+F) for the item you want. Then look at the surrounding code, which you will use as delimiters. You want...
  8. It's unclear exactly what you want. I made an...

    It's unclear exactly what you want. I made an example that hopefully addresses everything you're asking for.
    6867
    6866
  9. Replies
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    Here's an example if you still need help. 6864

    Here's an example if you still need help.
    6864
  10. Replies
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    Thanks SoftWarewolf. My problem now is that Flash...

    Thanks SoftWarewolf. My problem now is that Flash Images Plus is not able to load Facebook profile images because the http://graph.facebook.com/<USER ID>/picture url is a directory that redirects to...
  11. Replies
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    Yes like that, except the Active Picture object...

    Yes like that, except the Active Picture object unfortunately isn't available to the SWF exporter.
  12. Replies
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    1,274

    Display Image from URL?

    I'd like to get an image from a url and display it in my MMF2 Flash application. Is there a flash-compatible extension that can do this? I haven't found anything.

    Specifically, I intend to...
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    Display Image from URL?

    TOPIC MOVED
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    Since posting this thread, I have found a method...

    Since posting this thread, I have found a method of accessing a user's information. If you have the ability to upload to a web hosting space, this will work for you too. I recommend checking out the...
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    Connecting with Facebook

    I'm making an arcade-style game and want to have a high score table. I know how to communicate with a database, but I was hoping to have Facebook-verified names with profile pictures. I know there is...
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    Do I really need to pay Apple $99/year?

    I searched and couldn't find a real answer to this question -

    I'm a senior in high school, and my school has decided to try out iPod Touches in classrooms. There's literally carts full of them. I...
  17. Re: Mac - Drawing a Straight Line Between Two Objects?

    The only problem with this is it will only work for drawing the line once. The original question was to have a connecting line between a point and the mouse pointer. If you use this method above,...
  18. Replies
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    Re: Full Screen!

    I found a strange bug -

    When you have 'Transform mouse' checked in FlashFx's settings, MMF2 is unable to read the correct position of the mouse in the following frame, and instead reads the...
  19. Replies
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    Flash "Rect" Export Error

    I need to have this application done tomorrow, and I'm getting an error upon exporting it:

    ------------------------------------------------------------
    Loading configuration file C:\Program...
  20. Re: Mac - Drawing a Straight Line Between Two Objects?

    Yes! Unlike you, I have not always existed. :grin:

    Thanks for this. The Active method was fun, but the Surface Object makes nicer-looking lines. :)
  21. Re: Mac - Drawing a Straight Line Between Two Objects?

    That is an awesomely creative way of accomplishing it! Thank you! :D
  22. Mac - Drawing a Straight Line Between Two Objects?

    I have two active objects (one stationary, one following the player's mouse), and I want a straight line to be drawn between them while the player moves his mouse. I've seen examples of how to do...
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    Re: Embed in Powerpoint? Possible?

    Well thanks for those methods, Game_Master and FVivolo, but I'm 90% sure it will need to be playable on macs. It's not a huge deal I guess. Thanks again for the responses! :)
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    Re: Embed in Powerpoint? Possible?

    I've had no such luck. :(
  25. Replies
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    Embed in Powerpoint? Possible?

    I know this is a really bizarre question to be asking here, but I need to embed an application that I made with MMF2 in Powerpoint 2011. Is there any way to do this? I do have the SWF Exporter.
  26. Re: Dealing with Lag Caused by Sample Loading?

    Ya it usually works the second time. I guess that means a good solution would just be to load the music once sometime earlier in the application. Thanks for your help! :D
  27. Replies
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    ICMP Ping?

    I'm interested in figuring out how to implement dead reckoning in a game, so I need to be able to measure response time from a server. I've tried several things, but with no documentation, I can't...
  28. Re: Dealing with Lag Caused by Sample Loading?

    Haha I've never been good at gauging difficulty. :grin: For future reference to anyone else trying to help: you can set the "Mr. E's Anger-Meter" counter's maximum value as high as you want for an...
  29. Dealing with Lag Caused by Sample Loading?

    I'm helping a friend out with an autobiographical game he's making. The game follows various interactions he has with an insane music teacher on a daily basis. He asked me for a small "Trumpet Hero"...
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    Re: No Ink Effects?

    Thanks Looki! That was really easy! :)
  31. Replies
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    No Ink Effects?

    My game depends on there being a working "add" ink effect, but SWF exporter doesn't seem to support it. Is there any chance of it being added in the near future?
  32. Re: Selecting one instance of an active object?

    Hmmm I wonder why, too. Like I said, I checked the debugger and it did spread the value. Now I'm wondering exactly what went wrong. :crazy:

    I probably should have clarified that I'm using the SWF...
  33. Re: Selecting one instance of an active object?

    Is there another way to change a solid-color background by fading from one color to another?
  34. Selecting one instance of an active object?

    I'm trying to use a group of events to change the color of the background (an active object). I have it set up this way because I want the new background to fade in, and I have set "Active Color BG"...
  35. Re: Mochi Problems 2 - Game declined, no go on Mac

    For the record, macs do have shift and ctrl, but ctrl doesn't function like it does on windows.
    Don't be hatin' ;)
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    Re: SWF not working

    I was having this same exact problem! I think the issue was that I was running MMF2 while installing the SWF exporter.
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    Re: Online Pong Example!

    LB, you speak the truth. The ball's position should be predicted to suit the player about to hit the ball, with little adjustment on the paddles, not that that matters anyway.
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    Re: Online Pong Example!

    That doesn't mean I can't find where the paddle should be based on the received location and lag time. And the ball just happens to be extremely predictable. ;) Anyways, the game works fine if you're...
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    Re: Online Pong Example!

    Ya I was originally going to have the ball switch control depending on which side of the screen it was on, and I guess that would work well. I was also thinking of predicting the ball's position on...
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    Re: Online Pong Example!

    Mathias and I discovered that if there's too much lag, player 1 will always score on player 2 because player 2 won't send the information that it hit the ball in time. :( I'll try to implement some...
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    Online Pong Example!

    Hello. I've just completed an example of an online action game using Lacewing. And because I just happen know everyone here loves bat-and-ball games, it's a simple game of Pong! :D

    The events...
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    Re: Scroll transition between frames?

    I see what you mean, but doesn't it still make sense in a MMF2 app to not load your entire world in one frame? What if my world, all together, is 20480x15360 pixels, with tightly packed enemies and...
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    Re: Scroll transition between frames?

    Thanks, but the whole point of scrolling between frames is so that each frame can load separately, rather than loading the whole world at one time. The Zelda Widget only scrolls within one frame.
    ...
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    Scroll transition between frames?

    I'm in the designing stages of a new game and am considering all of the programming aspects of it before I begin. One thing I'd really like in the game is a smooth scrolling between frames when the...
  45. Re: Creating a Mac App on a mac doesn't work!

    I tried zipping the .app folder in Windows (on my mac) and then unzipping it in OS X, but I got the same result.
    Here is that zipped file.
    Here is the respective MMF2 file.
  46. Re: Creating a Mac App on a mac doesn't work!

    Yes, when I build it on my PC, it works fine on my mac. I'd just like to be able to both build and run applications on my mac. That JarBundler thing looks like it might work, but it doesn't easily do...
  47. Creating a Mac App on a mac doesn't work!

    I'm running Windows 7 on a mac (using Parallels) and I tried building a mac application. Unlike on a windows machine, MMF2 creates a .app folder in the desired location but fails to fill it with the...
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    Re: MMF2 Build #249 - beta #7

    Fanotherpg mentioned this but I didn't see a response - Would it be possible to add the ability to select multiple conditions in the event editor and multiple actions in the list editor?
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    Re: Help with string parser please?

    Thanks RickyRombo! :D I had to change "Number of elements > 0" to "Number of elements > 1" but I would never have thought of that!
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    Re: Help with string parser please?

    I tried that, there are occurrences of X that are not followed by a Y. In other words, there is sometimes more than one "fake" variable in a row, separated by an X. Referring back to the example,...
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    Help with string parser please?

    If I have a string that contains a scattered list of variables I need to extract, each of which are between two delimiters, how can I get those variables into a list?

    For example, the delimiters...
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    Extracting Text Using String Parser?

    Hi. I'm having trouble finding out how to extract a set of numbers scattered within a string. Here's some unnecessary context information: ;)

    I have a very long string (roughly 70,000 characters)...
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    Sticky: Re: Vitalized extensions

    Well Vitalize, Flash, and Java each have their individual strengths. So while I love seeing these new build formats developing, I can't see Vitalize going away unless it is replaced by something as...
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    Sticky: Re: Vitalized extensions

    I want to know which extensions are vitalized BEFORE starting a project. Is there a way of doing this other than downloading every extension, putting them all in a frame, building the CCN and seeing...
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    How can I compare two images?

    I have a list object that contains urls to images that exist on the internet. In my game, I need to compare these images to the images that exist in a user-selected folder on the user's home...
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    Sticky: Re: Vitalized extensions

    This list has not been updated in a year and a half. Is it up-to-date? And if not, is there a way we can check which extensions are vitalized ourselves?
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    Re: How to OINC up my game?

    Blast any information that is not completely necessary for the game to work, and as often as you want. Just don't count on it working all the time. Also, blasting currently does not work at ALL....
  58. Thread: 1.0c

    by pinacoladaxb
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    Re: 1.0c

    Jamie, this build is excellent! However I did notice a couple new bugs when re-testing my game.
  59. Re: OINC Still Crashes On Closing Application

    Thanks Jamie for the new build! :) It fixed both instances where my game crashed. However, it also created a new problem. In the lobby frame, when a player accepts an invitation, the other player's...
  60. Re: OINC Still Crashes On Closing Application

    On any frame with OINC, I did make sure to include an end of frame->disconnect event. Also, I get the "Got invalid client ID" error when using my own server as well. Will the new build of the server...
  61. OINC Still Crashes On Closing Application

    I hate to point out two bugs in one day, especially since this could be a problem on my end. :( My Connect 4 Online game is crashing whenever the frame that houses the actual game is ended, either by...
  62. Re: Recieving Error (With Example). Please Help.

    Thanks Jamie. :)
  63. Re: Recieving Error (With Example). Please Help.

    I updated it once again, this time using server.klikfarm.com. I still can't use UDP.
  64. Re: Recieving Error (With Example). Please Help.

    Yes, I realized that mistake. I forgot you do not receive messages you send :crazy: However, when I change it to a predetermined channel, I still cannot receive the blasted UDP messages. :cry:

    I...
  65. Recieving Error UDP (With Example). Please Help.

    I am having problems getting OINC to receive blasted text. This is whether I am making an application or running an example someone else made. So, I whipped up a small example of my own. Does it work...
  66. Re: How to Make an Animated Sinewave in MMF2?

    Doctilemouse, your example was excellent! Although it was not exactly what I wanted the wave to look like, I was able to change it easily enough. :) Thanks.
  67. How to Make an Animated Sinewave in MMF2?

    I'm guessing this should be simple enough. I'll probably need to use trigonometric functions and some kind of drawing extension. But I still can't figure out how to do it. I want have an animated...
  68. Thread: oinc

    by pinacoladaxb
    Replies
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    Re: oinc

    The OINC Subforum:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=80&page=1

    The OINC Download page:...
  69. Re: How can I give a character a joint in his elbow?

    Well I got it to work (using a variation of ClickerGuy's method) and it looks decent...but I completely agree with PixelatedPict that this kind of thing would be much appreciated in the next build of...
  70. Re: How can I give a character a joint in his elbow?

    Thanks Quinto for the examples, but I can't figure out how to apply them to my situation (my arm only has two segments). I'll look into them and see if I can figure it out. :)

    Izac, thanks for...
  71. How can I give a character a joint in his elbow?

    In my application, I have a character playing a trombone. I want the user to click and drag his/her mouse and the character's hand snap to the mouse's position. I also want the arm to look like it's...
  72. Re: Changing pitch of a tone - is it possible in MMF2?

    Thanks for the help!
    I'm going with the channel frequency method. It's a trombone, so I can't just make a bunch of sound files. ;)
  73. Changing pitch of a tone - is it possible in MMF2?

    I'm starting a project for school in which I need an application I can use to simulate a trombone.

    If I have the user slide the mouse left and right to change the position of the virtual...
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    Re: MMF2 Build #249

    BUG REPORT
    When using the Event List Editor, the Insert drop-down list on the toolbar does not work.
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    Testing for open ports?

    My MMF app requires a couple ports (7777 and 6500) to be opened, unblocked, and forwarded to the user's computer. When the game starts, is there a way that I can stop the user if those ports are not...
  76. Re: Can I use MMF to unblock and forward ports?

    Interesting discussion, but I don't need to know how to unblock windows firewall ports and forward ports on the user's router (though if you know, how please share :) ) I had asked a new question...
  77. Re: Can I use MMF to unblock and forward ports?

    So it's possible, but highly impractical. In that case, is there a way to test that a post is forwarded and unblocked? I imagine this should be simple, just testing if information can get to the...
  78. Replies
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    Re: MMF2 Build #249

    Hey has anyone been able to get the Stand-Alone Mac Application build option to work? All I've heard is people who can't get it to work, and this now includes me. I made a new document with NO...
  79. Can I use MMF to unblock and forward ports?

    I logged into my router webpage one day and noticed that a couple programs had ports forwarded for them. It seemed apparent that they were automatically forwarded by the programs. Can this be...
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    Re: MMF as PPT

    Or alternatively, you could store all of your information in a string object, with each new point in a new paragraph. Then in the events editor:

    *Paragraph(String)=npara(String)
    *Upon pressing...
  81. Replies
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    Re: Best way to identify unique computers?

    No

    And thanks SEELE, you solved my completely unrelated problem too! :D
  82. Re: Character Limit to Expression Editor?

    I found a way to do it with the pipe object (thanks SEELE for the example).
  83. Character Limit to Expression Editor?

    I made a small example app to show my problem. Click Here to download it. (31 KB)

    I have this in my event editor:
    Upon pressing "F12"
    -File Object: Run application "C:\Windows\System32\cmd.exe...
  84. Re: Can I run a comand line interface from MMF2?

    Ok. I found out how. Thanks for your time though. :) I just have one last unanswered question: Is the directory to the cmd.exe application the same on all Windows computers?

    And to all future...
  85. Re: Can I run a comand line interface from MMF2?

    The console object opens a console window, not a command processor. They're different things, right?

    Anyways I found this during my googling an I think it might be what I want. Could someone help...
  86. Can I run a comand line interface from MMF2?

    Here's what I want to happen:
    Upon pressing a key (F11), the command line interface will open and run a specified command.

    What I have so far: Upon pressing "F11"
    -File: Run application...
  87. Replies
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    Re: Oinc Tutorial Videos!

    These tutorials are excellent! :D I'm sure they will be extremely helpful to anyone new to OINC, or even MOO. And your third tutorial, as well, will help those who want a faster-running game.
    ...
  88. Replies
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    Re: suggestion about the vitalize homepage

    I certainly agree that the never-working popup message and a curious plug-in homepage is a problem that should be seriously addressed by Clickteam.
  89. Re: How do I create a limited multi-player game?

    You can't compare a game to these forums. Moderators work for the benefit of the clickteam community. Players (including the host) work against other users to win something.
  90. Replies
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    Re: Using Vitalize.

    There is certainly hope. I even recall hearing that clickteam is thinking about making mac build of MMF. (need confirmation?). Of course that would be years from now. Anyway, I used to be bummed...
  91. Replies
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    Re: A couple java games I made

    You got it. Blank speech graphic and text. The text itself is stored in the paragraphs of the string, with each sentence beginning with a number to signify which character is saying it.

    Yeah, I...
  92. Replies
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    A couple java games I made

    We all had to read To Kill A Mockingbird in high school right? Well I made a couple mini-games out of short arbitrary sections of the book (for school).
    Game 1 - Help Jem find his pants.
    Game 2 -...
  93. Replies
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    Re: OINC online RPG game demo

    Bug. Mine crashed 2 minutes ago and will not connect to the server again. Did you just pull the plug again maybe?

    EDIT: I found the problem. Adam was logged on and I was using that name. :D (My...
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    Re: Quick download links

    Ah. Sorry. Stupid brain. :(
  95. Replies
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    Re: Quick download links

    There are 2 ways to send text. "Send Test" sends the text on a UTP protocol. Sent text is guaranteed to reach the other players and in the order it is sent. "Blast Test" sends the text on a UDP...
  96. Replies
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    Re: Why O.I.N.C.?

    OK OK OK
    Hi. This is me: creator of this fine thread.

    All I did was ask a simple question, and it was ANSWERED. I come back from Thanksgiving and see 22 new posts! This would mark the second time...
  97. Replies
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    6,666

    Re: Why O.I.N.C.?

    Ok, I understand. But next time make it clear that you are guessing. ;)
  98. Replies
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    6,666

    Re: Why O.I.N.C.?

    My head hurts. :cry:

    Dragonguy. Honestly. Why would you answer a question you don't know the answer to and complain that no one told you the answer??? :confused:
  99. Replies
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    Why O.I.N.C.?

    I'm just curious. Is OINC an acronym for something, or was it named that to continue the trend of online extensions whose names sound like barn animal noises? :)
  100. Replies
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    Re: Semi-Trans on page

    Show-off. ;)
    Well at least now I know about the [vitalize] tag.
  101. Replies
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    Re: Semi-Trans on page

    No. I tried it with the window shape object and got this:
    http://atomicriot.com/transtest.php

    If that didn't work then it's just the way Vitalize is written. Maybe in the next version we can use...
  102. Replies
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    Re: OINC Completely Failing To Work

    Thanks for your dedication to OINC, Jamie! :)
  103. Replies
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    3,489

    Re: OINC Completely Failing To Work

    Hm. That's strange. I guess all I can do is wait for Jamie to read this topic... :(
  104. Replies
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    3,489

    Re: OINC Completely Failing To Work

    And did you run the .mfa or the .exe?
  105. Replies
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    Re: OINC Completely Failing To Work

    Bruto_Memo, your .zip file is corrupt. ;) But I'm guessing you got the "error binding port" and "invalid ID" errors. I got them too.

    Did you have the errors with the .mfa or the .exe?
  106. Replies
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    Re: OINC Completely Failing To Work

    Thanks DarkKiller. :)

    Jeff, I did try your example and it still would not work for me. If you remember my java problem, then you are probably having the same thought as I am. Something on my end...
  107. Replies
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    OINC Completely Failing To Work

    I have build 248, and installed the latest version of OINC. I am also running Vista.

    My main problem is that OINC cannot receive messages at all. I have tried other people's examples as well as...
  108. Re: Please help me - Java web app not working...

    Could the problem be that the game was made in MMF 1.5? I hope not... :(
  109. Re: Please help me - Java web app not working...

    Actually it's not my game. Someone asked me to make a version compatible with mac. But anyway...
    I've built it several times and have had this same problem. Hmm.
    I looked through the .jar file and...
  110. Replies
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    Re: Is the High-Score object converted?

    Ok. Thanks François. :)
  111. Please help me - Java web app not working...

    Hello. I'm trying to convert a game into java. I set the build option to stand-alone java web applet. I then saved it and uploaded it to my site. I copied the html code onto the html page I wanted...
  112. Replies
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    620

    Is the High-Score object converted?

    When I build a java application it says the object is not converted for java.
  113. Re: Difference between the NVO and AssArray?

    OK. Thanks, Nifflas! :)
  114. Replies
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    Re: MMF2 Build #248

    I think you can already. I have always worked in MMF in full screen mode...
  115. Replies
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    Re: [Bug] Combo Box - Condition : Has Focus

    I tried out both of them, and I am having the same issues. Good eye! ;)
  116. Difference between the NVO and AssArray?

    What is the difference between the Named Variable Object and the AssArray Object? As far as I can tell, they both store data in slots named by strings. :confused:
  117. Re: Connect 4 - Online Multiplayer Game! [BETA]

    Several people invited me to a game, but I was watching the US 2008 election and left myself logged in. Oops. :)

    I updated it so that the sounds play when the game is not in focus, but only for...
  118. Connect 4 - Online Multiplayer Game! [BETA]

    Connect 4 Online Multiplayer Game

    Download MMF2 File
    Download Executable File

    Requirements:
    - String Parser 2
    - Advanced Game Board Object

    I've been wanting to finish a MOO game for a...
  119. Advanced Game Board Object:: Problem with gravity

    I'm trying to use the advanced game board object for a game, but the gravity doesn't seem to be working. What is supposed to happen is the player clicks on a slot, and a token drops to the bottom. My...
  120. Replies
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    Views
    1,187

    Re: What are fixed values?

    Thank you! :)
  121. Replies
    6
    Views
    1,187

    What are fixed values?

    I'm making a game involving a grid and I feel like I should know a thing or two about fixed values. Are they like IDs for objects?
  122. Replies
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    Views
    2,677

    Re: Getting organised

    Bug:
    When you jump from a frame that receives data using the live receiver to another frame that contains the live receiver, the application crashes when you click the close button.

    Go to this...
  123. Replies
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    Views
    2,395

    Re: Some other problems I encountered

    The system object is used to set global values. It is already included in every frame. It's the one that looks like a computer.
  124. Replies
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    3,110

    Re: Smash bros smash

    Can I just add that making a Super Smash Bros game in MMF is not ideal because you really don't save any work for yourself. It's not that you can't do it, and it's not that it's too hard, but you...
  125. Replies
    17
    Views
    2,395

    Re: Some other problems I encountered

    You probably know what a variable is. It's a space in your computer that can hold a value.
    An alterable value is a variable that is stored with an object. You can edit and retrieve that value at any...
  126. Replies
    6
    Views
    1,073

    Re: question about draw object

    I can't remember if there is a way to paste the image into the draw object, but you'd have to do that if you want to be able to edit it.
  127. Replies
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    Views
    1,073

    Re: question about draw object

    Yes. You load the picture into an active picture object. That way, when you take the screenshot, it captures both the original and the edited and thinks it is the same image.
  128. Re: Why do I find so many bugs in the Live Receive

    In the file I was working on, I didn't change the frame after data received. It was after clicking a button. It's not that bad of a bug to be honest. I can still continue to develop my game.

    EDIT:...
  129. Re: Why do I find so many bugs in the Live Receive

    Thanks Jamie! Your extension is amazing though. :D
  130. Re: Why do I find so many bugs in the Live Receive

    I'm running the same build as you. Hmm...

    Could someone try the built version then? Download it here.
    Just click the close button and see if it crashes.
  131. Re: Why do I find so many bugs in the Live Receive

    Really? Maybe it's just my computer or version of MMF2 (I have the latest official version, though). Could someone try my test file and see if it crashes on your computer? Click here to download it.
  132. Replies
    17
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    2,103

    Re: [Useless Comment, lol] Whats the Point?

    Oh, ok. But just because they're not necessary doesn't mean they're not used.I've used them in my games plenty of times.
  133. Replies
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    Views
    2,103

    Re: [Useless Comment, lol] Whats the Point?

    Dragonguy, what are you talking about?
  134. Replies
    6
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    1,359

    Re: [Possible??] Making a login in MMF2

    Or you can go the easy way. Make a database and just use the Live Receiver and some simple PHP to connect to it. :D

    I actually never thought of using MooClick before, but it does sound like a cool...
  135. Re: Why do I find so many bugs in the Live Receive

    lol. Jamie made it. He was the first to reply. :D
  136. Re: Why do I find so many bugs in the Live Receive

    I get the "Error, must be closed" one. It's the one that says "Multimedia Fusion Runtime has encountered a problem and needs to close. We are sorry for the inconvenience."

    Maybe I should describe...
  137. Re: Why do I find so many bugs in the Live Receiver?!?

    Yup. Just downloaded it. Thanks for the fast response. :)
  138. Why do I find so many bugs in the Live Receiver?!?

    Here's another one. I tested it and it is really annoying.
    When you jump from a frame that receives data using the live receiver to another frame that contains the live receiver, the application...
  139. Thread: Dialogue

    by pinacoladaxb
    Replies
    19
    Views
    3,689

    Re: Dialogue

    I know. I laughed when I read it anyway. :)

    @Mycale (since Nick hasn't yet)
    The string parser is a way of splitting a string up. The help file on it does a really good job of explaining this....
  140. Thread: Dialogue

    by pinacoladaxb
    Replies
    19
    Views
    3,689

    Re: Dialogue

    Haha. :D
    I don't have any particular method that I'm trying to make look better here. Just suggesting things I think are helpful. Nick, I agree your string parser method is better. Happy now?
  141. Replies
    17
    Views
    2,395

    Re: Some other problems I encountered

    Frame transitions: Here's how:
    1. Drag (or copy-paste) your player object to the second frame.
    2. In the event editor, program the events
    +Player leaves play area on bottom
    -Jump to frame 2
    etc....
  142. Thread: Dialogue

    by pinacoladaxb
    Replies
    19
    Views
    3,689

    Re: Dialogue

    I see just one problem with using the list object...how do you know who is saying what? I suppose you could just do a bunch of events that say, "if line = x then set person y to be talking," but that...
  143. Thread: Dialogue

    by pinacoladaxb
    Replies
    19
    Views
    3,689

    Re: Dialogue

    Personally, if I were doing what you are, I would put the drawn textbox and string on a separate frame and insert a sub-application into your game frame. That way you have a separate frame to deal...
  144. Thread: Dialogue

    by pinacoladaxb
    Replies
    19
    Views
    3,689

    Re: Dialogue

    To add to that, you'll need a counter or alterable value to keep track of where you are in the dialogue. When the user clicks, add 1 to that value and load the next line of the dialogue.
  145. Replies
    6
    Views
    1,359

    Re: [Possible??] Making a login in MMF2

    I remember wanting to do the same exact thing! I read that same tutorial and although I thought of it as complicated at the time, I look back on it and it's really quite simple. Before you look at...
  146. Replies
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    3,957

    Re: Mac Version

    To answer the part of your question about if a mac version will be made soon, the answer is no. Yves and Francois have a long list of things to do to improve MMF and making a mac version is certainly...
  147. Replies
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    Views
    925

    String Parser and MD5?

    Here's something I noticed about the MD5 function of the string parser. For some reason, it results in an incorrect MD5 hash when you use non-alphanumeric characters. I whipped up a quick example....
  148. Re: Is the Live Receiver - Vitalize problem fixed?

    OK. Thanks Jamie! And thanks Yves for letting me know it's fixed. :)
  149. Is the Live Receiver - Vitalize problem fixed?

    3 months ago, I was having problems using the Live Receiver in Vitalize!. For some reason I was the only person to find this problem, which is surprising since the two of them seem to go together...
  150. Re: Using line receiver in Vitalize!...isn't receiving

    Thanks Jamie and Burfelt for taking time to hopefully fix this problem!!! :D :D :D
  151. Replies
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    Views
    877

    Re: Has anyone ever successfully gotten this to wo

    It's ok. I'm just glad this is being looked into. Thanks!
  152. Replies
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    Views
    9,312

    Re: MMF2 Build #248 (BETA)

    Um...when I build a Java applet, buttons don't work. They're invisible. (Yes, I installed the build.) ;)

    Also, I can't get either the applet or the stand-alone java app to work on my mac.
  153. Re: Using line receiver in Vitalize!...isn't receiving

    Thanks for telling me, but I found out a few days ago that it was updated in early May. You already know this from the other thread, but the Live Receiver still doesn't seem to be working in...
  154. Replies
    6
    Views
    877

    Re: Has anyone ever successfully gotten this to wo

    Oh, I forgot to mention that. I did get it to work in exe and mfa.
  155. Replies
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    Views
    9,312

    Re: MMF2 Build #248 (BETA)

    AMAZING! I love the Java updates. Way to go Francois! Keep it up! :D
  156. Replies
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    Views
    877

    Re: Has anyone ever successfully gotten this to wo

    I think I agree with you, but this has nothing to do with that. I'm trying to get the Live Receiver to work here.
  157. Replies
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    877

    Why doesn't the Live Receiver work?

    Sorry for the vague subject, but I couldn't fit "Has anyone ever successfully gotten the Live Receiver to work in a vitalized application?" That's my question, because for some reason I can't. Yves...
  158. Re: Questions about Vitalize restrictions on objec

    Hey. Sorry to bump, but it's been two days and this topic was on the second page. I just need to know why the Live Receiver is not working and if uploading images is possible. Thanks for...
  159. Re: Bad Object deleted my whole game! What the hel

    Set it to auto-backup. That way it will create a backup every time you save and keep the backup until the number of backups has reached a certain number. You can turn on auto-backup by going to...
  160. Replies
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    Re: Idea for organization of larger works.

    That is a really good idea. As for your problem, I am reeeeally sorry. Just spend some time going through the events and pretend it's a game. If you convince yourself you're having fun doing...
  161. Re: Questions about Vitalize restrictions on objec

    OK. I think I followed all of that, but I have 2 questions.......again. :D

    1. I've tried using the Live Receiver in Vitalize! apps, but it doesn't work. I made an example and sent it to Jamie a...
  162. Re: Questions about Vitalize restrictions on objects

    Please don't hijack people's threads. The answers to your questions are no and no. I have a file called admin.ini and it is located in an entirely separate directory. Next time you have a question,...
  163. Re: Questions about Vitalize restrictions on objects

    Can someone show me where to find the solution? I neeeeed it. Badly. :(
  164. Re: Questions about Vitalize restrictions on objects

    Well, in order for both to work, I would need to know how to send data directly to the server. I have no idea how to do that.
  165. Replies
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    Re: How I started my RPG

    I tried it, but I have no idea what is going on right from the start. It may be because of the files you didn't include in the .mfa file.
  166. Re: Questions about Vitalize restrictions on objects

    Sorry, but I must add a clarification. It isn't fair that I ask for a general solution without generalizing the questions. Duh. ;)

    1. For number 1, as long as the solution can get a resized...
  167. Replies
    14
    Views
    2,794

    Re: Fullscreen

    OK. I'm not going to bother to make an example because it's really quite simple. Just make an active object outside of the frame and call it "Local Values." or whatever you want. Then enter these...
  168. Replies
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    Views
    2,794

    Re: Fullscreen

    I thought I'd add that the full screen action is under Storyboard Controls>>Screen.
  169. Questions about Vitalize restrictions on objects

    1. In Vitalize, is it possible to load an image from the user's computer into an active picture object? For some reason it doesn't work. Is there maybe some circumlocutory way of doing the same...
  170. Replies
    6
    Views
    1,256

    Re: Percentages?

    Multiply it by 100, round it, and then divide it by 100.

    Try this:
    Round(value( "hp" )/(maxvalue( "hp" )*100.0)*100)/100

    Wow! That's a lot of 100's!!! :D
  171. Replies
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    Re: My first game

    I know them both, :grin: . I was just joking that you were hijacking this thread just to celebrate some birthdays. Seems kind of funny to me.

    EDIT: It also seems strange to me that you would...
  172. Replies
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    1,405

    Re: gravity game?

    There's no such thing as a simple RPG. Go with a bat and ball game.
  173. Replies
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    2,847

    Re: Clearing the Cache?

    oooooooooh. ;) Thanks!
  174. Replies
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    Views
    7,952

    Re: Full List of Extensions?

    I was thinking the exact same thing! You CAN make your own categories of extensions, but you have to update them yourself.
  175. Replies
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    Re: Clearing the Cache?

    I understood that much, but how is the game supposed to know which file to load if the name is random?
  176. Replies
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    1,405

    Re: gravity game?

    I remember seeing an example file for a bouncing ball movement in the OLD forums. Just dig it out and switch around the X and Y values to make the "gravity" be in different spots.
  177. Replies
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    Re: My first game

    Hey. Can we get back on topic. Birthdays are great and all, BUT SO IS MMF2! :D
  178. Replies
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    2,847

    Re: Clearing the Cache?

    What do you mean by that? I'm no expert here. ;)

    EDIT: Oh, did you mean to add a random number to the end of the file? Then how does the game know which random number to use when reading the...
  179. Replies
    10
    Views
    2,847

    Re: Clearing the Cache?

    They're uploaded using MooSock and php. Dynasoft practically wrote the code for that in my game, but it was a learning experience for me.

    I can't figure out how to receive the file though. I'm...
  180. Replies
    3
    Views
    1,048

    Re: turn on the computer

    You can't turn on the computer in MMF because no applications can be run when the computer is off.
  181. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    Looking back on the last 10 posts, it seems this was a really pointless argument. :grin: The facts still remain; you can use sub-apps in java games. Nonetheless, thanks Francois for clearing this...
  182. Replies
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    Re: Clearing the Cache?

    This isn't a bump (I'm second from the top). I just thought I'd give you a head start since it's been 5 days with no response.

    To be more specific, users can make their own levels. The levels that...
  183. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    Thank you, Nifflas. :D
  184. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    Then why isn't it listed as an "extension" that can be used in Java?
  185. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    Are you sure? I'm positive it's an object.
  186. Replies
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    Views
    11,060

    Re: How can I upload a file (using MooSock)?

    Thanks for your understanding. :grin:
  187. Replies
    18
    Views
    2,683

    Re: My first game

    Happy Birthday, Jamie!!!
  188. Replies
    18
    Views
    2,683

    Re: My first game

    I just assumed the game would be top-down when I was describing the AI to you.
  189. Replies
    54
    Views
    11,060

    Re: How can I upload a file (using MooSock)?

    Wow. Right after it starts working, I lose an internet connection. I posted a "help me" thread on 5 different windows forums, and no one has figured it out yet. I'm not asking for help, just letting...
  190. Replies
    18
    Views
    2,683

    Re: My first game

    If you want the easy solution, click on your active object that you want to move and select the platform movement in the runtime properties.

    For the advanced solution, have a look at the platform...
  191. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    I must admit, I was surprised when I tested it and it worked. (I didn't test all of the extensions. Just the ones that seemed more interactive with MMF2. Sub-Apps can read from .ccn files and...
  192. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    Like all MMF2 objects, sub-applications do work. :)
  193. Replies
    54
    Views
    11,060

    Re: How can I upload a file (using MooSock)?

    Interesting. 10 minutes ago, it didn't work. Now, it does work. I don't know how that's possible considering I haven't touched anything at all, but I'm still outrageously happy right now. How long...
  194. Replies
    54
    Views
    11,060

    Re: How can I upload a file (using MooSock)?

    OK, but it doesn't make any difference. It just changes what the server tells me. The file still doesn't upload. I fixed it, though. Could you try it out?
  195. Thread: Z hiarchy

    by pinacoladaxb
    Replies
    5
    Views
    1,111

    Re: Z hiarchy

    It could be a bug, but either way I would recommend that you
    1. Put background objects that you can't interact with and will always be in the background in a separate layer. Then you can lock the...
  196. Thread: Z hiarchy

    by pinacoladaxb
    Replies
    5
    Views
    1,111

    Re: Z hiarchy

    Why can't you put them in different layers? I can't imagine why a backdrop would ever to be in front of the player.
  197. Thread: Z hiarchy

    by pinacoladaxb
    Replies
    5
    Views
    1,111

    Re: Z hiarchy

    It depends on what you're doing. Could you either describe what you want it to look like or upload your MMF2 file? If you're trying to layer objects according to their X or Y axis, the Layer Object...
  198. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    I realize that, but I included the extensions that work in Java as well.

    EDIT: When I reread the post, it looks like I am declaring those extensions as objects. I edited it to make it more clear.
  199. Replies
    54
    Views
    11,060

    Re: How can I upload a file (using MooSock)?

    I tried it. It still doesn't work. Here's what the new upload.php looks like:


    <?php
    $first_target_path = "/images/";
    $target_path = $first_target_path . basename( $_FILES['image']['name']);...
  200. Replies
    41
    Views
    7,952

    Re: Full List of Extensions?

    Can anyone give a list of "objects" (not extensions)? Here's what I think is a complete list of objects and extensions that work in Java:

    Active
    Animation
    Backdrop
    Combo box
    Counter
    Layer...
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