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  1. under project properties, where the global events...

    under project properties, where the global events option is, now below that is a qualifiers button. click that and you can edit the icons / names of the qualifiers. To edit a name you just need to...
  2. you just know Vol is going to go down that rabbit...

    you just know Vol is going to go down that rabbit hole now.
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    I think I have both of those - attached in a zip...

    I think I have both of those - attached in a zip here!
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    +1 for this! The list object is so clunky and old...

    +1 for this! The list object is so clunky and old and full of needless features.. plus you can't shrink it down to be tiny in the frame editor which annoys me.
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    I guess you could use INI but I prefer to work...

    I guess you could use INI but I prefer to work with Arrays like in this example.
  6. I helped a user ages ago with this example - I...

    I helped a user ages ago with this example - I think it might be his GFX so obviously you wouldn't be entitled to use those, but this is the basics to get you started.
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    I do agree, CT shouldn't spend much time...

    I do agree, CT shouldn't spend much time improving the graphics editor.. I've always found the palette confusing to manage though. Also, someone once suggested this idea and I myself shot it down XD...
  8. I only had about 10 minutes to play with this...

    I only had about 10 minutes to play with this before I went to work, but whoa! opening the actual program is 10x faster! My project is split up into several seperate MFA's - one for a level editor,...
  9. I'll be buying this after work today! Just had to...

    I'll be buying this after work today! Just had to chime in 260!!! 260 NAMED Values per object!!!!!! This will make my project much easier to manage! Great job Clickteam!
  10. yeah you can use more than 26 but you can't give...

    yeah you can use more than 26 but you can't give names to the values past 26. At least bumping it up to 64 or 128 named values or something like that would be neato.. I suppose anything is possible...
  11. CT Staff shaking their head in disbelief all like...

    CT Staff shaking their head in disbelief all like "we implemented Child Events and they're banging on about Qualifier icons..." haha I'm ready for 2.5+ please!
  12. I just read in another thread that in Fusion 2.5+...

    I just read in another thread that in Fusion 2.5+ we can use qualifiers in Global events AND we can name/customize qualifier icons!! that's one more reason to be hyped, I hate the default qualifier...
  13. thats kinda silly though, isn't it? what specific...

    thats kinda silly though, isn't it? what specific feature unique to Fusion 3 do you need that you won't have in 2.5/2.5+ ?
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    I think I might understand what you're trying to...

    I think I might understand what you're trying to do - does this help?
  15. Hey so how's the release date looking? testing...

    Hey so how's the release date looking? testing going well?

    I'm excited and worried at the same time, worried because I feel like my OCD will force me to go back through my code and make it all...
  16. I doubt this is possible, but I'd like to know...

    I doubt this is possible, but I'd like to know this too?
  17. you need to join Clickteams Patreon page.. ...

    you need to join Clickteams Patreon page..

    https://www.patreon.com/Clickteam

    You need to be a $15 or higher patron.
  18. So excited for this! Every new feature has been...

    So excited for this! Every new feature has been highly requested!

    Child events goes without saying, that will be massive. "Global Find All" will really help me as my project is getting hard to...
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    are there any lingering "create" events...

    are there any lingering "create" events associated with the object? if there are, try deleting those and see if it goes away.
  20. have you unchecked "create at start" for 99% of...

    have you unchecked "create at start" for 99% of the objects that no-doubt don't need to be created at start and can be loaded later?
  21. most likely hit an object limit, check the frame...

    most likely hit an object limit, check the frame properties, set the frame objects to 20,000 and it should work fine.
  22. If you go to the website "open game art" there...

    If you go to the website "open game art" there are a few free, tiny pixel fonts as small as 5x5 pixels, so if you use those with text blitter or your own custom blot engine, or just pre-rendered...
  23. maybe just an experiment try -always...

    maybe just an experiment try

    -always
    +Joystick 2 object: Poll for new devices
  24. Try putting the hot spot in the centre of the...

    Try putting the hot spot in the centre of the object
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    Try to increase the object limit on your frame to...

    Try to increase the object limit on your frame to 20,000 in the frame properties, that issue you're having sounds familiar.
  26. I'm interested in this.. I feel like my jostick...

    I'm interested in this.. I feel like my jostick implementation is a little half baked.. was going to redo it at some point, I'll wait to check this out
  27. You could try turning off "use fine collision...

    You could try turning off "use fine collision detection" for the squares if they're not needed..... can you pre-bake the opacity rather than do it at runtime?
  28. I made a quick example, really there's only 2...

    I made a quick example, really there's only 2 events to look at, lines 28+29.. you can tweak the values around to make the fan force longer/stronger etc. All depends on much force you need for your...
  29. Thread: 2D Field of View

    by DaveC
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    There's this old one ...

    There's this old one

    https://community.clickteam.com/threads/59100-Dynamic-Light-and-Shadow-Engine-4
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    hmm thanks for the feedback... it might be a bit...

    hmm thanks for the feedback... it might be a bit too much hassle for such a minor effect.. I'll experiment with your idea MuddyMole.. my game already has quite a few layers as it is.. so a couple...
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    Overlapping shadows shader options?

    Hey everyone!

    So in my game, I have loads of objects that spawn and they have their own shadows.. the shadow is simply a seperate object paired to the parent object.. currently it uses the basic...
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    Fervir uses Construct, not Unity. I'm sure...

    Fervir uses Construct, not Unity.

    I'm sure it's possible in Fusion, but for now that shader might not exist.
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    Nice, I'll take a look at that tonight too! I've...

    Nice, I'll take a look at that tonight too! I've been meaning to re-implement lights.. now might be the time ^_^
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    I don't think it's simply subtract though.....

    I don't think it's simply subtract though.. because the levels of transparency stay consistent even with multiple layers overlapping.. subtract will make each light source stack on top of the next,...
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    Strange, I never had any issues with the array.....

    Strange, I never had any issues with the array.. but I suppose when you're moving some objects/code into a complex .MFA (are you using beta builds etc?) things can go wrong.. I'm fairly sure the...
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    If you're not loading external files, all of your...

    If you're not loading external files, all of your images will automatically be converted to bitmap anyway.. so if you want to use PNG's you must load them externally at runtime.
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    You can call the file whatever you like, when you...

    You can call the file whatever you like, when you save it.. you can for example, type "gamesave.arr" or type "game.dat" etc. Just type the extension yourself.. or no extension at all. Or you could...
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    not sure exactly how you're trying to do it, does...

    not sure exactly how you're trying to do it, does this help?
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    It does support them, every object can have...

    It does support them, every object can have transparency/alpha channel.. so that's good news for you. I'm not sure how you're trying to import them though.. are you using the import button in the...
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    For the game I'm working on.. I made an ultra...

    For the game I'm working on.. I made an ultra basic array viewer / editor.. it just lets you see / edit a grid of array cells, you can move through the array XYZ etc.
  41. hmm yeah forgot about that >_< yeah it might not...

    hmm yeah forgot about that >_< yeah it might not be possible to even do such a simple effect in the standard mode.. but I suppose, if you're doing layers etc. for the sprite, one extra layer/active...
  42. As long as you're careful with how you handle...

    As long as you're careful with how you handle it.. you can just create a duplicate of your main player sprite at the start of the frame, set it's rgb to 0 and have that shadow sprite as well as the...
  43. Nice example, interesting dilemma! Within...

    Nice example, interesting dilemma!

    Within Fusion, this may well be the only way to authentically achieve the exact results you have... it's too bad it requires so many extra objects, especially if...
  44. You have to set the keys first in the first frame.

    You have to set the keys first in the first frame.
  45. I guess the point of not relying on the user...

    I guess the point of not relying on the user editing an .ini is that no other game really does that, a simple interface to bind custom keys is generally expected/appreciated. This old Custom Keys...
  46. Have you tried to force stop polling for the...

    Have you tried to force stop polling for the joypad? I think I had a similar problem that was resolved by this.. check the objects properties too
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    Do the flies need fine collision? an easy...

    Do the flies need fine collision? an easy alternative to hitboxes here would be just to turn off fine detection in the objects properties and make the invisible space around the sprite larger, all...
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    this, or something similar happens to me fairly...

    this, or something similar happens to me fairly often, though if I just save, quit Fusion and open it back up, it works again.
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    if it is a sub pixel issue, you can just try to...

    if it is a sub pixel issue, you can just try to experiment with various speeds that are compatible with the frame rate etc. do you get much stuttering in the attached?


    Also you might find it a...
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    Or if you want to do it locally, you can import...

    Or if you want to do it locally, you can import CSV files using the Array object I believe. So you could edit your data in an excel spreadsheet, save as CSV and then import into fusion into an Array
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    I'd say it's related to the fact that the...

    I'd say it's related to the fact that the enemies/player are moving at a sub pixel speed via the PMO.. like for example if an object is moving at 2.7 pixels per frame, it might not look consistently...
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    Thanks mobichan, I'll take a proper look tonight....

    Thanks mobichan, I'll take a proper look tonight. What I want to be able to do during actual gameplay, is suppose I have 10-20 objects running around the screen, then on a given action, I want to...
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    haha oh man too good! I can definitely work with...

    haha oh man too good! I can definitely work with this.. is there any chance though, it could be made so:

    1) the objects are created in a straight line ( no need to consider variable widths etc...
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    Centre a spread of objects

    Hey Clickers! Can someone help spark my brain for an obvious solution for this here problem....

    So I create a number of active objects and line them up one by one, I then want to center the...
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    Vol, what's your event line count at?

    Vol, what's your event line count at?
  56. That warping issue is the main issue I have.. the...

    That warping issue is the main issue I have.. the sprite warps when moving diagonal while the screen is scrolling..

    I tried to record it but it doesn't capture the warp, but on an upscaled low res...
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    here it is --...

    here it is -- https://www.dropbox.com/s/pqe4ei6jd0ouv81/Ancient%20Shooter.zip?dl=0

    for those interested in this, they might also like this game I made, which I am going to upload as open source on...
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    Open Source Top Down Shooter Game Area 52

    Here is a game I made for the "I want to Create" competition - Demonstrates some basic particle effects / lighting / enemy AI etc. I'm sure it could be useful to someone. it's open source with no...
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    Any plans to make a 2D Topdown lighting engine of...

    Any plans to make a 2D Topdown lighting engine of the same kind of style? Something that could be used for 2D zelda-like games?

    I'd like to implement some fancy lighting into my games dungeons...
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    yo. I will re-upload this tonight if I get around...

    yo. I will re-upload this tonight if I get around to it, and maybe with a bonus upload >_<
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    Random question - why are hitboxes necessary on...

    Random question - why are hitboxes necessary on mobile devices? have you tried turning off "use fine detection" for collisions in the objects properties?
  62. PMO gives you way more flexibility than a built...

    PMO gives you way more flexibility than a built in movement and is absurdly easy to use... the built in movements have no flexibility, because they're so basic.. they're almost useless.. even if they...
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    I doubt this is a bug..... this is a very strange...

    I doubt this is a bug..... this is a very strange way of going about things.. is there a reason why you're creating objects this way? I believe the issue is with the "only one action when event...
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    Sorry I'm pressed for time.. the mrs. is waiting...

    Sorry I'm pressed for time.. the mrs. is waiting for me to get off my computer so we can leave and do grown up tasks like shopping etc.. her time pressure effected my speed running XD but it was fun...
  65. perhaps a possible feature request ( no idea if...

    perhaps a possible feature request ( no idea if this would even work with how Fusion is built ) but something along the lines of Adobe Indesign viewport display options ( fast / typical / high...
  66. I think Vol has a better PC than most of us. But...

    I think Vol has a better PC than most of us. But Schrodingers solution should be a big help, since you're loading levels, presumably from arrays, there is no need to leave hundreds of unique assets...
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    is the flame shader available to buy somewhere?...

    is the flame shader available to buy somewhere? >_<
  68. Yes I can make my game "microstutter" with 1...

    Yes I can make my game "microstutter" with 1 object and a couple of events. And it isn't my monitor or graphics card.. because I can play a full screen low res game (256x224) NES emulated game and it...
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    I'm not hugely familiar with sub pixel movements...

    I'm not hugely familiar with sub pixel movements - I never really needed them.. but I found an example by Nifflas of an 8 direction sub pixel movement.. and it's the same concept as with my example,...
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    check line 11 and 12 of my file - you can see...

    check line 11 and 12 of my file - you can see also when the player is moving up/down the sprite is also moved up/down as well, to account for that.
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    haha I love it when you shorten my examples...

    haha I love it when you shorten my examples Schrodinger XD it always makes me re-think the way I think!
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    Best to use a custom movement IMO, this is very...

    Best to use a custom movement IMO, this is very basic - you could easily add a separate detector to this for a smaller hit-box on collisions, but this is an easy start to expand on.
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    Just put the extension files in the extension and...

    Just put the extension files in the extension and data/runtime folders
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    the file you uploaded isn't really isometric, so...

    the file you uploaded isn't really isometric, so if you're just looking for a simple solution - you can modify this example I made

    if you wanted genuine isometric movement + jumping, the Iso Light...
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    have you tried this physics pause widget?...

    have you tried this physics pause widget? https://community.clickteam.com/threads/92857-Physics-Pause?highlight=physics+pause+widget
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    OMG Named Flags! Game changer! Great update!

    OMG Named Flags! Game changer! Great update!
  77. Personally I would pay the subscription for...

    Personally I would pay the subscription for updates, but I think at this stage a subscription model could be disastrous. Fusion has struggles.. hopefully the negative 'outdated beginner tool for...
  78. I don't know if something is lost in translation...

    I don't know if something is lost in translation here.. but this is nonsensical.. it's not charitable to hand out pirated software.. people "do what they gotta do" means nothing... no one *has* to...
  79. Kreedem - most of those suggestions just punish...

    Kreedem - most of those suggestions just punish legitimate users and can all be circumvented by pirates anyway.. it's still entirely possible to crack "always online" protection

    If my internet...
  80. The people who feel strongly that some poor...

    The people who feel strongly that some poor person is entitled to free software.. the onus is on them to pay and provide the software to poor people.. the onus is not on Clickteam.

    It's like if a...
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    I might be misunderstanding.. but it doesn't make...

    I might be misunderstanding.. but it doesn't make a difference does it? just for consistency with the rest of my project - I use the Y index ( listing each object vertically ) and the X index listing...
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    thanks for all the input! "lookup table" is...

    thanks for all the input! "lookup table" is really what sealed the deal for me >_< I want to keep it simple and expandable, because as you say muddymole, I will inevitably change my requirements in...
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    Elemental Weaknesses for RPG combat

    Hey people - just after some thoughts on my programming dilemma, maybe even a small comment will spark something in my brain!

    I'm working on an action RPG - there are several types of magic, and...
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    I'm commenting here in the hopes of some...

    I'm commenting here in the hopes of some elaboration of the CTRL+F in fusion.. because I don't ever use it.. it seems totally broken to me.. maybe someone will explain how it works..
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    1) Will I be able to import my mfas to the new...

    1) Will I be able to import my mfas to the new fusion 3

    ---- there will be some kind of asset/code importer, but it won't necessarily port your entire MMF2.5 project.. some code/objects will be...
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    I remember someone on the forum was making a...

    I remember someone on the forum was making a "Night Trap" style of game - I'm sure it's all very do-able..
  87. I commented in the code the mistake you made -...

    I commented in the code the mistake you made - and also provided a different, easier way.. Fusion handles object selection automatically, at least in simple cases like this one. If you were trying to...
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    not sure about the sound thing, the title bar...

    not sure about the sound thing, the title bar object might help there.. but you can easily resize+center your window like in the attached
  89. Replies
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    I'm not sure if this is the control scheme you...

    I'm not sure if this is the control scheme you had in mind, but this could be a good base to build on... touch controls are always an interesting dilemma to solve!

    The logic on this for me was...
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    Just don't use the Left Click mouse events. ...

    Just don't use the Left Click mouse events.

    Have something like this

    Touch 0 is Active
    Add 1 to Value "touch timer"

    Touch 0 has finished
    > "touch timer" is lower than 10
    JUMP
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    seems to work fine for me... maybe post your file...

    seems to work fine for me... maybe post your file because you might be making a mistake with hot spots or something simple like that.
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    I made a basic beat em up style movement not so...

    I made a basic beat em up style movement not so long ago - pretty easy to expand on here - see attached!
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    Fusion converts everything to bitmap, but if you...

    Fusion converts everything to bitmap, but if you want to load the images externally at runtime, you can keep them as .pngs.
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    you definitely can! no credit needed etc. Let me...

    you definitely can! no credit needed etc. Let me know if you have any issues working with it.
  95. Replies
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    yo, I felt like procrastinating from my own stuff...

    yo, I felt like procrastinating from my own stuff and decided to re-do your file >_< nothing too fancy here, but nice and solid.. it should be easy to learn from and expand on.
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    "Currently, the camera is only re-definable...

    "Currently, the camera is only re-definable towards the Z axis, but you can still make some 3D games nonetheless"

    "My aim is to make something as powerful as Unity 5 or Unreal Engine 4"

    heh do...
  97. you will have to pay again because they are brand...

    you will have to pay again because they are brand new exporters... they're entirely separate from F2.5.. You can buy the 2.5 exporters and use them right now, today. You will still be able to use...
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    have you thought about doing a Kickstarter? I was...

    have you thought about doing a Kickstarter? I was looking another game currently on Kickstarter ( Forsaken Castle ) that is another Castlevania-like game.. honestly I think you can put together a...
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    I just tested my Nintendo Switch Pro Controller...

    I just tested my Nintendo Switch Pro Controller with Vaccine (connected with bluetooth).. it almost works out of the box >_< the analog sticks are accurate, the dpad is spot on, the 4 main face...
  100. how big are the graphics you're loading? like...

    how big are the graphics you're loading? like what dimensions? how many frames of animation per object etc?
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    commenting here so I see this post later, cheers!

    commenting here so I see this post later, cheers!
  102. Replies
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    muddymole/sketchy made a thousand and one iso...

    muddymole/sketchy made a thousand and one iso examples.. maybe something like this can help you.

    You could also look into the Isometric Grid Object.
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    sounds like a bug with the mfa perhaps.. I can...

    sounds like a bug with the mfa perhaps.. I can only suggest making lots of folders and storing your objects in them, in the event editor.
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    search for the Platform Movement Object in the...

    search for the Platform Movement Object in the extension manager.. you should be able to download it.
  105. you could try searching for "pathfinding", AI is...

    you could try searching for "pathfinding", AI is definitely one of them harder things to achieve, so don't feel bad!
  106. Replies
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    Have you tried the Ultimate Full Screen object?...

    Have you tried the Ultimate Full Screen object? It does what you want.
  107. I've heard CT say it won't be built in.. but...

    I've heard CT say it won't be built in.. but nothing will really be "built in" Last I heard online objects wouldn't be ready at launch, but when they do implement online, it will be "ultra modern"
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    also worth checking out the "move safely"...

    also worth checking out the "move safely" object.. it does specifically this by design.
  109. use a text array instead of number array, problem...

    use a text array instead of number array, problem solved.
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    eep, I deleted my post.. You could try turning...

    eep, I deleted my post..

    You could try turning the debugger on and off and see how that effects performance.. when I have the debugger turned on my game goes from 60 fps down to 20.

    Does this...
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    does this help?...

    does this help? https://community.clickteam.com/threads/94238-Platformer-Touch-Control-Problems?highlight=multitouch+platformer
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    better than direction value would be animation...

    better than direction value would be animation frame value.. but to me, it's not clear exactly what OP is trying to do..
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    nice, my game actually doesn't have that many...

    nice, my game actually doesn't have that many colours, so won't take too long to record the ones I need XD thanks buddy!
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    thanks mate! hmmm that's an annoying bug.. but it...

    thanks mate! hmmm that's an annoying bug.. but it seems fairly easy to work around, I can just place the actions on a different line and then they can be performed together on the same frame with no...
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    Replace Color extremely expensive?

    So I'm using the replace color function to make my player flash when his attack is charged up (think megaman)... he has black outlines, every 5 frames I'll toggle between black and red with the...
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    that is just the standard behavior of Box 2D...

    that is just the standard behavior of Box 2D collision...
  117. You would really want to use an array.. to place...

    You would really want to use an array.. to place and to save/load the object positions/states.

    I've never used the "Save Frame Position" function, does that help?

    Edit. I made an easy to...
  118. the CT community collectively owes schrodinger 1...

    the CT community collectively owes schrodinger 1 million beers
  119. have you tried turning off the heading/menu...

    have you tried turning off the heading/menu display? is it 100% fullscreen?
  120. you can just use a physics static object and make...

    you can just use a physics static object and make a platform movement with it.

    on Andoid there is an extension to simulate key presses.. this has been a requested and missing ios feature for years
  121. Replies
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    instead of moving the camera in random...

    instead of moving the camera in random directions, move the camera in a X pattern.
  122. you could try removing that second Collision...

    you could try removing that second Collision condition.

    Enemy HP <=0 will suffice as the condition and Fusion will automatically scope and destroy the correct object without the need for the...
  123. I think I read on the AMA that it won't have an...

    I think I read on the AMA that it won't have an online extension on release, but when they build the new replacement for lacewing it'll use the latest and greatest tech.
  124. also really need an Array object, but preferably...

    also really need an Array object, but preferably a much improved array object with more features like easy cell/row/column shifting etc.
  125. You can import new fonts and even embed the fonts...

    You can import new fonts and even embed the fonts to your application. Fonts are also supposed to be anti-aliased.. so something must be up here, but I can't check right now how it shows on my PC
  126. Replies
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    heh the multi jump thing is cool. But could cause...

    heh the multi jump thing is cool. But could cause problems with map designs and the player breaking how the game is supposed to work.

    You could experiment with this idea - You can only chain this...
  127. Replies
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    lol this is a classic Fusion 2.5 headache that...

    lol this is a classic Fusion 2.5 headache that will thankfully be gone by F3. When dealing with this, if you're looping through whatever index, you can just do "loop index+1" or -1.. it's annoying,...
  128. Replies
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    best to make jump through objects separate from...

    best to make jump through objects separate from standard objects, see attached:
  129. I use both... both are essential. You can't have...

    I use both... both are essential. You can't have too many groups! I have a few hundred groups going atm, often a group with only 1 or 2 events, that I activate when needed and is automatically...
  130. Replies
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    Uncheck "use fine detection" on everything you...

    Uncheck "use fine detection" on everything you possibly can, it's in the object properties.. this gives a good boost to performance.
  131. Replies
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    no one can help if you won't show the file.. what...

    no one can help if you won't show the file.. what you're describing is not the standard results of the Android runtime, so you must be doing something wrong.
  132. Replies
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    some old stuff I made back in the day, could be...

    some old stuff I made back in the day, could be useful here!
  133. I seem to post this example every week >_< but...

    I seem to post this example every week >_< but here is an example of PMO moving platforms.

    http://community.clickteam.com/threads/94567-Kid-Icarus-Style-Game?highlight=kid+icarus
  134. Replies
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    it's probably something to do with the for each...

    it's probably something to do with the for each looping through your enemy behaviors.. but it's probably some kind of taxing hole in your code somewhere that is pushing things too hard, because from...
  135. did you try what Bartek suggested? it will work.....

    did you try what Bartek suggested? it will work.. it does work.
  136. Replies
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    haha mate.. I don't know about that.. I went to...

    haha mate.. I don't know about that.. I went to Melbourne last year to see Ronda Rousey get her head kicked off... and the Melbourne beer+food was definitely 20% cheaper (and better) than the Perth...
  137. You need to tell the PMO to move with the...

    You need to tell the PMO to move with the platform, I made an example for PMO platforms here - http://community.clickteam.com/threads/94567-Kid-Icarus-Style-Game?highlight=kid+icarus
  138. Replies
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    you're an inspiration Volnaiskra ^_^ I often use...

    you're an inspiration Volnaiskra ^_^ I often use living in Australia as my excuse for not quitting my job and committing to a full time project.. Australia is an expensive place to live, so I hope it...
  139. there have been LOADS of platform movements over...

    there have been LOADS of platform movements over the years.. I don't think there is anything particularly special about Styrbjorn's engine.

    As an alternative, this one popped up in the forum...
  140. This is the only version I ever had -...

    This is the only version I ever had - https://www.dropbox.com/s/suz7kxyvd144sb4/Styrbjorn%27s%20Platform%20engine.zip?dl=0

    Judging by the comments in the thread you linked, he did not post the...
  141. Replies
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    Windows 10 Update prevents full screen

    So my game has been working fine.. and now with some Windows 10 update every fusion game I try to play has the task bar along the bottom of the screen.. is there a way to fix this? (I don't want the...
  142. Replies
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    Views
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    That sounds like something that could be fixed in...

    That sounds like something that could be fixed in an update?
  143. Replies
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    that's a fine collection of badges you have there...

    that's a fine collection of badges you have there Piscesdreams!
  144. Replies
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    sbucci check out the "community passport" tab at...

    sbucci check out the "community passport" tab at the top of the forum.
  145. Replies
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    I'm going to get the bundle just so I have the...

    I'm going to get the bundle just so I have the steam version >_<
  146. Can you use View > Zoom > 100% ? Or Try...

    Can you use View > Zoom > 100% ?

    Or Try hodling Crtl + Numpad - to zoom out and Crtl+Numpad + to zoom in?
  147. Replies
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    if you destroy at the start of frame, the...

    if you destroy at the start of frame, the graphics would definitely still all be loaded into memory on start up, but if you set them to not be created at all until you need them, that might save you...
  148. I think zip2k meant if you generate say, 100...

    I think zip2k meant if you generate say, 100 keys, you can then give a unique key to each of 100 different backers. In an encrypted array they'd be moderately safe.

    If backer 1 gets a special in...
  149. Replies
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    when you say you destroy the attack at the start,...

    when you say you destroy the attack at the start, is that in an event? what if you just uncheck "create at start" in the objects properties?
  150. If you don't need cross platform support you...

    If you don't need cross platform support you could try the Inventory object too.
  151. Replies
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    best to create a separate PMO object for each...

    best to create a separate PMO object for each object at runtime. See this example by Nifflas
  152. Replies
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    Try turning "use fine detection" off for your...

    Try turning "use fine detection" off for your object assigned to the PMO.. I think it's an old bug that never got properly reported/fixed
  153. Replies
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    Views
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    this isn't needed for iOS or Android because the...

    this isn't needed for iOS or Android because the required functionality is built in to the exporters.
  154. Replies
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    nice tool, I'd potentially make use of it!...

    nice tool, I'd potentially make use of it! ASESprite GUI / general use has a bit of a learning curve.. I can't be bothered with it! Your tool could be a great solution for a quick 16x16 pixel...
  155. Replies
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    809

    Fusion actually handles this for you...

    Fusion actually handles this for you automatically.. attached is a very basic solution - though if you want more control, assigning the fixed value of the projectile to a value in the light source is...
  156. Replies
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    Easy fix - make sure the camera/scrolling events...

    Easy fix - make sure the camera/scrolling events happen after you are moving the player on the moving platform - see attached:
  157. Replies
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    haha thanks glad you liked it! Not sure what...

    haha thanks glad you liked it!

    Not sure what you mean, but maybe this trimmed down version will be easier for you to implement.
  158. Replies
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    I made a PMO example for horizontal+vertical...

    I made a PMO example for horizontal+vertical moving platforms here - http://community.clickteam.com/threads/94567-Kid-Icarus-Style-Game?highlight=kid+icarus
  159. Replies
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    you can still crop, make the frame size bigger,...

    you can still crop, make the frame size bigger, center the camera and adjust the elements (like hud, buttons etc.) dynamically.
  160. Replies
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    check out the array save game example I posted in...

    check out the array save game example I posted in this thread:

    http://community.clickteam.com/threads/97025-Save-game-with-slot?highlight=save+array
  161. make sure the extension is in the runtime folder...

    make sure the extension is in the runtime folder as well as the extension folder
  162. Replies
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    My bad, I wasn't using the joypad 2 object to...

    My bad, I wasn't using the joypad 2 object to measure the triggers, I was using the Xbox Gamepad object to measure the shoulders.. that object returns a value from 0 to 100 for each trigger.

    I...
  163. Replies
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    Views
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    I mean the beta versions posted here on the...

    I mean the beta versions posted here on the forums are not compatible with the Steam version of Fusion.
  164. Replies
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    Views
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    yes that is strange. I'm on a relatively new,...

    yes that is strange. I'm on a relatively new, clean install of Windows 10 64bit.. so if I get that problem (and you have it too) then many other people might experience it.

    I tested the shoulder...
  165. Replies
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    Views
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    I believe these updates on this forum are not...

    I believe these updates on this forum are not meant for the steam version...
  166. Replies
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    940

    thanks Wodjanoi, I already found that little...

    thanks Wodjanoi, I already found that little archive but no luck there. I'm thinking it was actually MMF 1.5 era.. I can't remember for sure - but I'll try any variety of the extension people care...
  167. Replies
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    Views
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    I love these frequent smaller updates (rather...

    I love these frequent smaller updates (rather than waiting months for a big update) keep up the great work CT! It gives me confidence that if I run into a problem with Fusion, that CT will be able to...
  168. Replies
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    940

    Old Ini Plus extension

    I have an old, old mfa (back from 2009) that I would like to open, but no matter what I try I can't open it. It uses an old version of Ini Plus (different from INI+ or INI++ or seemingly even INI...
  169. Replies
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    Multiply effect attached to this post!

    Multiply effect attached to this post!
  170. Replies
    176
    Views
    31,380

    My controller is wired, I have xinput1_3.dll in...

    My controller is wired, I have xinput1_3.dll in the directory. Windows 10 64 bit here..

    The triggers are working perfectly in fusion in my own test mfa (just not as buttons, which you say is...
  171. Replies
    176
    Views
    31,380

    Hey mate, I downloaded your demo.. didn't get too...

    Hey mate, I downloaded your demo.. didn't get too far unfortunately because I bumped into a problem.

    I have a USB Xbox One controller for my PC (not an Xbox 360 controller) and the right trigger...
  172. Replies
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    Views
    1,264

    I spoke too soon! I hadn't actually looked at the...

    I spoke too soon! I hadn't actually looked at the file posted here. My game will be 60 FPS. I had done some tests before going ahead with my project knowing that I'd have loads of global values, but...
  173. Replies
    12
    Views
    1,264

    I hope this can be fixed then.. or it sounds like...

    I hope this can be fixed then.. or it sounds like my main project will break at some point.. I'm using about 200 global values now but it will probably crack the 1000 mark.. and global values are so...
  174. You're right, it should be updated! Maybe even...

    You're right, it should be updated! Maybe even Fernando can make this a little more cross-platform friendly and change the iOS/Android runtime to have just ONE way of doing it! It gets annoying...
  175. Replies
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    Thanks everyone! I'm in two minds whether or...

    Thanks everyone!

    I'm in two minds whether or not to release the source .mfa file for people to learn from. I started out the project with that in mind, everything was neat and efficient and...
  176. You could check what build API you're using, that...

    You could check what build API you're using, that may have changed.. Try building an empty, new application and see if that works. Try manually uninstalling the .apk off of your device and building...
  177. Replies
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    Area 52 - Free Sci-Fi Top Down Shooter

    Finally made a trailer!

    This was my entry to the Clickteam / Itch.io Game Jam #IWantToCreate

    Check out the trailer below --


    https://www.youtube.com/watch?v=e0Yi45a_VPY

    download the...
  178. Replies
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    4,336

    OH MY GOD FOLDER ICONS!!!!!!!!!!!!!!!! this makes...

    OH MY GOD FOLDER ICONS!!!!!!!!!!!!!!!! this makes me happy, thanks!
  179. Poll: If there is a feature request and we managed to...

    If there is a feature request and we managed to get like 100 people to "watch" that particular feature request, CT would see there is big demand for it.
  180. Poll: I use both equally... I can't imagine only using...

    I use both equally... I can't imagine only using one or the other.
  181. Maybe check the hotspot of the bullet object as...

    Maybe check the hotspot of the bullet object as well.
  182. Replies
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    Views
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    It's really coming alive now! the difference...

    It's really coming alive now! the difference between the early footage and now is really huge, the character seemed flat and lifeless and out place in the environment - now it looks really...
  183. Replies
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    haha yes you are right! I just tried it and it...

    haha yes you are right! I just tried it and it works the same, but better. I'm thinking I'll actually be using something similar in my own project so it's always good to have the cleanest solution!
  184. Replies
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    Your code in the attached screen won't work...

    Your code in the attached screen won't work because you're not cycling through each target and each missile.. but are you saying the example I posted doesn't work? because it definitely does..
  185. Replies
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    what do you mean youngest enemy? It would be easy...

    what do you mean youngest enemy? It would be easy to adapt to make the missiles only move towards a target if they're in given a range from the target... besides that... each individual rocket always...
  186. Replies
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    I posted an example here a while ago: ...

    I posted an example here a while ago:

    http://community.clickteam.com/threads/94370-Homing-Missile-Nearest-Target-Example?highlight=homing+missile
  187. Replies
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    Glad you got it sorted! in cases like this it's...

    Glad you got it sorted! in cases like this it's nice to post your solution to your thread so anyone searching with the same problem can read a solution rather than just "got it working"
  188. maybe post an example of what you're doing with...

    maybe post an example of what you're doing with the Advanced Menu object.. it might be user error rather than a bug.. or at least there might be a workaround.
  189. Replies
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    wow very nice work mate! your examples are top...

    wow very nice work mate! your examples are top quality, this will be very useful to a lot of people - new forum members are always asking about how to make angry birds clones.
  190. well that's not great, but not all terrible...

    well that's not great, but not all terrible news.. I'm sure Fusion 3.0 will have decent pixel shader support.

    Do you mean someone has made shaders of Scale2x and Scale4x for Fusion already? Do you...
  191. View Post

    Hey guys, it's time for Fusion to support these scaling algorithms! don't you agree?! I know this has popped up a few times before in click-history, but maybe they were pre-hardware acceleration and...
  192. Replies
    108
    Views
    33,945

    I've seen you posting a lot of the FB Indie game...

    I've seen you posting a lot of the FB Indie game dev/promo etc. groups, I didn't realise this was made with Fusion - it's looking great, keep it up!
  193. Replies
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    915

    There's always a better way >_< the benefits of...

    There's always a better way >_< the benefits of sharing, thanks for the tip!
  194. Replies
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    do you mean something like this?

    do you mean something like this?
  195. Replies
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    1,961

    Check the folder structure that the game is...

    Check the folder structure that the game is trying to reference from.. it might be something like "game>audio>music" where you'd need the .ogg files in the music folder, not in the root directory.
    ...
  196. You should make a separate hit box for the...

    You should make a separate hit box for the collisions of your object. If you search the forums for "custom platform movement" you will find some good info to make your own movement so you have full...
  197. not sure if this version is corrupted or not - I...

    not sure if this version is corrupted or not - I have a mac at work so can't test it out >_<
  198. What exactly are you trying to achieve? You...

    What exactly are you trying to achieve? You haven't really posed a question yet. Do you want a Touch D-Pad like in the example, only with rectangles?

    I made an example of multi-touch d-pad, seems...
  199. Search for the forums for "custom movement" or "8...

    Search for the forums for "custom movement" or "8 direction custom movement" etc. Using the built in movements gives results like you describe, better to make your own movement so you have full...
  200. Use a square "detector" object as the base for...

    Use a square "detector" object as the base for the PMO, and attach your animated sprite to that. Probably what is happening is the hot spot of your character is shifting and pushing the PMO into the...
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