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    Copy and paste objects for level editor

    Knocked this up today after failing to find a suitable example.

    Left-click and drag to highlight the objects you want to copy (you will need to make sure that you're selection starts on top of an...
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    I didn't know about folders! I'll be adding that...

    I didn't know about folders! I'll be adding that tonight. Will make it much easier!
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    Good thinking Batman.

    Good thinking Batman.
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    I think I'll be handling cutscenes in a separate...

    I think I'll be handling cutscenes in a separate frame as it will give me a lot more flexibility I think. Although it will make it more difficult as I'll need to re-create a dynamic level in a new...
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    Hi David, I just use a spreadsheet to keep...

    Hi David,

    I just use a spreadsheet to keep track of everything. Try to be as frugal as you can with creating individual active objects. For instance, I've used one single AO for all my tile...
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    Flash gamers absolutely loathe micro transactions...

    Flash gamers absolutely loathe micro transactions in games, so this would massively hit any potential sponsor's bid.
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    They can just minimize the browser or leave the...

    They can just minimize the browser or leave the game running in a separate tab. There's no way to run a web game in the background.
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    Upload it to flashgamelicense.com and get it...

    Upload it to flashgamelicense.com and get it sponsored.

    Steve
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    Hi keehan, Why would you need to run it in the...

    Hi keehan,

    Why would you need to run it in the background? You can't do that with Flash...

    Thanks,

    Steve
  10. Windows Control object does work I believe. I've...

    Windows Control object does work I believe. I've used it a few times. There are a few different functions for different things, so have a play with it.
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    Interestingly the bottom has fallen out of the...

    Interestingly the bottom has fallen out of the HTML5 market a bit. Flash is still widely used and adopted but is rubbish on mobile devices.

    Have a read of some of the blogs over at FGL.com

    Steve
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    They do, trust me. I've had around 8 games...

    They do, trust me. I've had around 8 games sponsored over at FGL and had this problem every time. Works fine on my PC but not on others.
  13. You'll need an additional exe that launches first...

    You'll need an additional exe that launches first and checks for updates before loading the main exe. I did this for my app Aella Mass Emailer: http://aellamassemailer.com.

    Steve
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    Just a quick tip: some browsers will block that...

    Just a quick tip: some browsers will block that from opening if they've got things like popup blocker installed. Try the Flash URL object (I think that's what it's called).
  15. I don't know about 3 yet but Softwarewolf replied...

    I don't know about 3 yet but Softwarewolf replied to my thread on this matter: http://community.clickteam.com/threads/92623-Amend-frame-size-at-runtime
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    aha perfect! Thanks :)

    aha perfect! Thanks :)
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    Sorry, I meant window size rather than frame.

    Sorry, I meant window size rather than frame.
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    Amend frame size at runtime?

    Can you do this with iOS? I only ask as I would normally do this with the Window Control object in a normal PC application but this option has been greyed out for iOS apps.

    I'm making a retro...
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    A quick couple of questions on upscaling: I'm...

    A quick couple of questions on upscaling: I'm making retro pixel art game. If I amend the window sizes on the fly and have one set resolution for each aspect ratio, will I get a hit on the...
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    Thanks very much for all that info Popcorn :) it...

    Thanks very much for all that info Popcorn :) it will come in very handy. Has anyone else got some good tips to share?

    Thanks,

    Steve
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    Ah great. Do you get to control the release date...

    Ah great. Do you get to control the release date at all or is it random?
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    That's brilliant thanks Popcorn. I wasn't aware...

    That's brilliant thanks Popcorn. I wasn't aware of the tool Anders made, so that is really useful!

    How easy have you found it to submit the final build to Apple?

    Steve
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    iOS Hints & Tips Thread

    Hi All,

    I'm about to start work on my first iOS game and wanted to start a thread where some of you more seasoned veterans can share some hints and tips for us newbies!

    Please share anything...
  24. Looking for high quality pixel artist for top-down sci-fi shmup/puzzle game

    Hi All,

    A quick little intro from me, I'm a hobbyist developer that's been creating games for the last 12 years using MMF. I've been focusing on Flash for a while as this had been the most...
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    Thanks guys. I'll try that.

    Thanks guys. I'll try that.
  26. What sort of a game is it? Will they be coming...

    What sort of a game is it? Will they be coming from the top, bottom or sides?
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    Anyone? Or can anyone suggest a different 3rd...

    Anyone? Or can anyone suggest a different 3rd party firewall?
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    Problem copying and pasting events

    Hi All,

    Not sure if anyone else has this problem but every now and then I can't copy and paste events and comments in the events editor in MMF.

    I say every now and then as sometimes it does...
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    Thanks very much guys :)

    Thanks very much guys :)
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    Just upgraded from 2.0 to 2.5 dev...

    Hi all,

    As the title says, I've just upgraded and wondered whether there are any obvious issues (asides from non-supported extensions not working) that I should be aware of when porting my current...
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    Thanks Jeff. I don't have my serial number to...

    Thanks Jeff. I don't have my serial number to hand at the minute (at work), so I'll do this tonight.

    Steve
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    Anybody? It's a bit frustrating that I'm hitting...

    Anybody? It's a bit frustrating that I'm hitting a wall of silence and there doesn't appear to be any customer support specific board either...
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    Upgrade Discount Code Request

    Hi All,

    I've requested an upgrade discount code from MMF 2 Dev to 2.5 3 different times and have had no response (nothing in my spam folder either). I get the automatic response, so I know it's...
  34. Thread: Circle gesture?

    by Steven
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    Why not have 4 squares sited around the fixed...

    Why not have 4 squares sited around the fixed point that become 'activated' when the users finger is dragged across them. That way you could work out clockwise and anti-clockwise. Obviously if the...
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    Yep still doing this for anyone who wants it. ...

    Yep still doing this for anyone who wants it.

    Cheers,

    Steve
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    Sticky: Pineapple: doesn't work for my game unfortunately...

    Pineapple: doesn't work for my game unfortunately as it totally changes the game play...

    Stephen: Did you get a chance to add this? :)

    Thanks,

    Steve
  37. Thread: Mindjolt

    by Steven
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    Is this worth doing for older games? What sort of...

    Is this worth doing for older games? What sort of ad rev do you get from there?

    Steve
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    Good work MJK! :D

    Good work MJK! :D
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    Hopefully you got 3 lots of site lock cash Matt :)

    Hopefully you got 3 lots of site lock cash Matt :)
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    Sticky: Thanks Stephen :) Steve

    Thanks Stephen :)

    Steve
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    Phew! At least it's not just me then!! ...

    Phew! At least it's not just me then!!

    Francois?
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    Problems with scrolling

    Hi All,

    Has anybody had issues with scrolling in the new update? Just checking it isn't just my game! I have an AO that is set to it's current X position + 2 on an always condition and then...
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    Sticky: Hey Stephen, Did you get a chance to add this...

    Hey Stephen,

    Did you get a chance to add this feature? I've got a game ready to go but my sponsor's preloader looks awful as it runs way too fast!

    Cheers,

    Steve
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    No luck?

    No luck?
  45. Replies
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    Top man!

    Top man!
  46. Replies
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    Yes.

    Yes.
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    Any chance of sharing or allowing me to...

    Any chance of sharing or allowing me to contribute to payment?

    Cheers,

    Steve
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    Nope. Can't see you'll have any issues IMO. ...

    Nope. Can't see you'll have any issues IMO.

    Steve
  49. Thread: End of Frame Ad

    by Steven
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    Does sound a bit odd tbh. Which Mochi extension...

    Does sound a bit odd tbh. Which Mochi extension are you using the old one or the advanced one?
  50. Thread: End of Frame Ad

    by Steven
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    If I remember correctly... Mochi prevents you...

    If I remember correctly... Mochi prevents you showing too many ads within a short space of time. Try waiting 5 mins or so after the first ad is shown.

    Steve
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    I've posted some revenue stats in this thread:...

    I've posted some revenue stats in this thread: http://community.clickteam.com/showthread.php?t=64779&highlight=cpmstar

    They're a little old now though.

    Steve
  52. Congrats! :)

    Congrats! :)
  53. Thread: iOS 5

    by Steven
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    Is this fixed now?

    Is this fixed now?
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    Thanks :)

    Thanks :)
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    Testflightapp.com

    Chaps/Chapesses,

    Has anybody looked in to using this service yet? - https://testflightapp.com/

    It looks very interesting but mentions about adding in some code. I'm assuming that because the...
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    Re: Want to use CPMStar?

    Thought I'd release the earnings so far on Cave of No Return which has had a disappointing number of views in my opinion.

    Total Impressions = 391,911
    eCPM = $0.69
    Earnings To Date = $268.59
    ...
  57. Re: Things to think about when creating for Flash?

    Keep a close eye on the number of active objects too. Think about when you will need them and when you don't and create/destroy them as appropriate.

    Steve
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    Re: MMF2 Build 252 - Beta #2

    Thanks Yves :)
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    Re: MMF2 Build 252 - Beta #2

    Can't download the dev version? Says page doesn't exit.

    Steve
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    Re: [Beta] Custom Preloader with own Ads

    Don't forget this one Jens :)

    Steve
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    Re: Request: Preloader Wait

    +1
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    Re: [Beta] Flash Developer Screen

    Awesome! This should help a lot with debugging!

    Thanks Jens :)

    Steve
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    Sticky: Re: Sponsor Preloaders

    Any more updates Stephen? :)
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    Sticky: Re: 3rd party preloaders success!

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=241505&page=4

    StephenL has created an extension to embed an swf. You can't control the speed at the moment though. Make sure...
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    Re: Level Editor and Storing Levels Internally

    Thanks Matt.

    Good idea on the string. Trouble is I might have up to a thousand objects (I'll be loading/unloading them on the fly). Might have a word with the super Matt Esch to see if he can come...
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    Level Editor and Storing Levels Internally

    Hey Guys,

    Is there any object where I could do this? So that the array with all the objects and positions etc gets built with the SWF? I know that the Playtomic extension allows you to do this and...
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    Re: [Preview] Advanced Manipulation

    Awesome :)
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    Re: [Beta] Custom Preloader with own Ads

    Have you had any more luck with this Jens? As I said before, I'm very keen on trying out the scaling part. That will save me a lot of work!

    Thanks,

    Steve
  69. Replies
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    Re: Using preloader = blank white screen

    Sometimes this happens on the first load for me. A simple refresh clears it.

    Steve
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    Re: [Beta] Advanced MochiAds

    Sometimes an interlevel ad won't appear as not enough time has elapsed for it to be shown.

    Steve
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    Sticky: Re: Sponsor Preloaders

    Thanks Stephen, that'll help a lot :)

    The only other thing I found was the resizing issue mentioned previously.

    Great extension :)

    Steve
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    Sticky: Re: Sponsor Preloaders

    Stephen - would it be possible to add an option to set the framerate for the swf? I only ask as most Flash files seem to use 20 or 24 FPS and most of my games are set to 60 so it makes the swf files...
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    Sticky: Re: Sponsor Preloaders

    Stephen,

    Just trying to work this out. How do I tell the extension where the swf is that I want to embed? I've got the dialogue box asking for the Binary URL and I've tried setting it to the path...
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    Re: [Beta] GamerSafe

    Thanks Jens :)

    Steve
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    Re: [Beta] GamerSafe

    Will do :)

    Is there a way to test micro-transactions to make sure they work before going live? Sorry not at my own PC :(

    Cheers,

    Steve
  76. Replies
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    Re: [Beta] GamerSafe

    Hey Jens,

    Do micro-transactions work fine with this extension? Looking to add them in to my next project :)

    Thanks,

    Steve
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    Re: Want to use CPMStar?

    I know this is an old topic, but thought that I'd post some numbers so that people can compare CPMStar to Mochi.

    Plough The Skies eCPM - $0.77
    Cave of No Return eCPM - $0.67

    Plough The Skies...
  78. Replies
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    Re: Business Apps for iOS in MMF2?

    Hehehe typical me!
  79. Replies
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    Re: Business Apps for iOS in MMF2?

    Has the Get Object been ported then? Must have missed that!

    Steve
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    Re: Micro Transactions

    Thanks MJK :)

    Steve
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    Re: Micro Transactions

    Hmmm that's what I thought. For some reason I can't see anything in the dev center about it.

    Thanks :)
  82. Replies
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    Micro Transactions

    Hey All,

    Does anybody know the minimum amount you can charge per micro transaction?

    Thanks,

    Steve
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    Re: Reports on game sales?

    This is a tough one. How not to cripple your app, especially if it isn't level based or anything... I'll have to keep all this in mind.
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    Re: [Beta] Kongregate

    Found this: http://developers.kongregate.com/docs/single-player/stats and this http://developers.kongregate.com/docs/single-player/statistics-api-tips

    They call them Statistics for some reason and...
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    Re: Open URL being blocked

    Thanks Olivier. I think that this is where the problem lies. Open URL requests are being blocked when a swf file is not being run on the domain that it is stored on. In the case of Newgrounds their...
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    Re: Open URL being blocked

    Olivier: I think it may work there as the file isn't hosted on uploads.ungrounded.net like it is on the main site. At least I don't think it is... could you test that?

    Opening links is now working...
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    Re: Open URL being blocked

    Hey Jeff. The link is here: http://www.newgrounds.com/portal/view/577594. It's still up on the front page now. It isn't one of my games, it's actually one that I converted and got sponsored for a...
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    Re: Open URL being blocked

    Francois,

    Did you get around to checking this? It's causing real problems for me. A game I converted got front-paged on Newgrounds and ofcourse none of clicks on the More Games buttons is working!...
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    Re: [Beta] Kongregate

    Jens,

    Have you managed to finish this one off? Achievements would be really really useful!

    Thanks,

    Steve
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    Re: [Beta] Custom Preloader with own Ads

    Looking forward to this Jens, especially the scaling part!

    Steve
  91. Replies
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    Re: iPad RAM Limitations

    Keith,

    How do you set the app to require a front-facing camera? Is it set when you upload the app to the appstore?

    Thanks,

    Steve
  92. Replies
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    Re: Click Convention 2012 Wishes

    I know, I'm just terrible with nerves when I give presentations. Perhaps I'll do a blog post or something.
  93. Replies
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    Re: [Preview Extension] SpaceShip AI

    Started dropping down to 58 FPS with 1,200 objects for me. Impressive.

    Steve
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    Re: Reports on game sales?

    Naked zombie chicks? **downloads**
  95. Replies
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    Re: Click Convention 2012 Wishes

    I was thinking of giving a talk on my experiences with the Flash runtime/market and give out some details of how much we've made using it but I hate giving presentations :(

    Perhaps I'll force...
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    Re: A few iOS runtime problems >_

    Mine happens on my iPad 2. I don't really run the simulator.

    Steve
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    Re: Free versus Paid

    Keith,

    What sort of install numbers have you had for your free apps? An idea on the average ecpm? I know it will fluctuate a lot depending on which countries your app becomes popular in!
    ...
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    Re: Accelerometer object - example

    I might tidy it up and comment it first.

    Steve
  99. Replies
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    Re: Accelerometer object - example

    Attached. This is really basic though! It grabs the X, Y and Z values at the start and then sets the other counters to the base value minus the current values. It's just what I used to get a handle...
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    Re: getting game ready for FLG

    DEKE15: It looks like you're trying to check if the game is running on clickteam.com. You obviously can't upload games here to test it. I'd recommend uploading it to FGL to test it out (so test your...
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    Re: getting game ready for FLG

    Yep, you can still choose whether to accept or reject the offer. Although worth pointing out that I've never had one of those offers.
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    Re: Hi and thanks ^_^

    Was good to see your presentation Luke. Didn't realise that MMF was being used as a game design tool at uni's :)

    Nice games too btw.

    Steve
  103. Thread: Well Done Guys

    by Steven
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    Well Done Guys

    Chaps,

    Just wanted to say I had a great day yesterday and was good to meet a lot of you (although there were too many people to say hello to everyone!).

    Well done to the guys who arranged...
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    Re: Open URL being blocked

    Kong and NG are the only problem as far as I can tell.

    Steve
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    Re: URGENT : call AS3 script

    You'll need an extension made specifically to do that I'm afraid.
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    Re: [Preview] Advanced MochiAds

    Great news Jens :D
  107. Replies
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    Sticky: Re: Sponsor Preloaders

    Great stuff! Thanks Stephen :D
  108. Replies
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    Sticky: Re: Sponsor Preloaders

    Looking forward to trying this out :)

    Will it bundle the the swf in to the MMF generated SWF so there's no external files?

    Steve
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    Re: URGENT : call AS3 script

    Afraid not Arthur. Are you trying to implement a sponsor's API?

    Steve
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    Re: Open URL being blocked

    Hi Francois,

    It's set to New Window. The strange thing is that it works when not on either of those 2 sites!

    Thanks,

    Steve
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    Re: [Beta] Custom Preloader with own Ads

    It'd be great if it could be called at will! I've had an intro sequence made for me and the SWF file is just 98kb's but recreating it in MMF adds 5 mb's!

    Steve
  112. Replies
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    Re: Open URL being blocked

    Nope. Just using the normal Flash object :(
  113. Replies
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    Re: Open URL being blocked

    Hi Olivier,

    Yes it's a left click on object event and it's set as the first action. Very strange. It's the new build 252 and it didn't happen in the previous build.

    Steve
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    Open URL being blocked

    Hi All,

    Not sure if anybody else is having this problem... when I upload to NewGrounds or Kongregate all my outbound links are blocked and won't open. Although the same SWF opens links fine on...
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    Sticky: Re: Sponsor Preloaders

    Looking forward to trying this out StephenL :)

    Steve
  116. Replies
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    Re: Links not working on sponsor's website

    Are you using new window or current window?

    Steve
  117. Thread: Delayed Touch?

    by Steven
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    Re: Delayed Touch?

    Francois: Would you be able to take a look at this?

    Thanks,

    Steve
  118. Replies
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    Re: SWF Released Games Thread?

    +1!
  119. Thread: Delayed Touch?

    by Steven
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    Re: Delayed Touch?

    No. It's definitely half a second.
  120. Thread: Delayed Touch?

    by Steven
    Replies
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    Delayed Touch?

    Has anyone else had a problem with touches on the iPad being registered really slowly? I tap a fire button or click elsewhere to register a left mouse click and it takes around half a second for it...
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    Re: open url in current window?

    Thanks Jeff :)

    Steve
  122. Replies
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    Re: open url in current window?

    Huh? I can't see it?

    Steve
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    Re: Help with Sponsor API

    You can't implement sponsors API's at the moment i'm afraid Disthron. Unless you ask one of the extension developers to create an extension just for you.

    You can recreate a sponsors preloader in...
  124. Replies
    20
    Views
    2,608

    Re: Mac applications?

    Good news :D

    Steve
  125. Replies
    2
    Views
    804

    Re: Detect Sideways Tilt Only

    Thanks Andy. For some reason I couldn't see that earlier o_O

    Steve
  126. Replies
    26
    Views
    3,241

    Re: Released games sales?

    Well done Chris :)

    Steve
  127. Replies
    2
    Views
    804

    Detect Sideways Tilt Only

    Hey All,

    How would I do this? I have a rocket ship (using built in Spaceship movement) and want the object to rotate left or right when the device is tilted but not detect any forward or backwards...
  128. Replies
    4
    Views
    749

    Re: SocialGold + Google In-App Payments

    Jens,

    Have you looked at doing the Mindjolt API yet?

    Thanks,

    Steve
  129. Replies
    16
    Views
    2,569

    Re: 13.3 inch Macbook for bid on ebay

    It's an Intel processor. Asked him on eBay and he confirmed.

    Steve
  130. Replies
    104
    Views
    37,670

    Sticky: Re: Guide to faster games with less memory usage

    Andos: I take it when you're talking about large objects you mean Actives and not things like Quick Backdrops?

    Thanks,

    Steve
  131. Replies
    105
    Views
    32,854

    Sticky: Re: Guide to faster games with less memory usage

    Andos: I take it when you're talking about large objects you mean Actives and not things like Quick Backdrops?

    Thanks,

    Steve
  132. Replies
    104
    Views
    37,670

    Sticky: Re: Guide to faster games with less memory usage

    Thanks Andos. Very useful.

    Steve
  133. Replies
    105
    Views
    32,854

    Sticky: Re: Guide to faster games with less memory usage

    Thanks Andos. Very useful.

    Steve
  134. Re: Touch joystick images corrupted after background

    Mine is getting garbled jumping from frame to frame.
  135. Replies
    13
    Views
    1,946

    Re: multiple screens?

    So if we made an iPad app (1024x768) it would automatically get zoomed out? If we did it this way would it affect the running speed on an iPhone for instance?

    Thanks,

    Steve
  136. Replies
    28
    Views
    3,687

    Re: So happy with the iOS exporter

    I was going to order it this morning but the web page keeps timing out when I click on Checkout! Must be due to the sheer volume of people trying to buy it!
  137. Replies
    25
    Views
    3,259

    Re: [Beta] Custom Preloader with own Ads

    Awesome!
  138. Replies
    6
    Views
    861

    Re: Preloader pause?

    Yeah I know what you mean but the answer is no (unless CT can amend that).

    Steve
  139. Replies
    6
    Views
    861

    Re: Preloader pause?

    That's the short answer!

    I assume you're trying to add in CPMStar or something similar? What I tend to do is do the normal preloader and then have the first frame of the game showing the ads with...
  140. Replies
    5
    Views
    1,087

    Re: Reasonable Game Price

    Agree with Jacob.
  141. Replies
    33
    Views
    8,015

    Re: [Beta] Kongregate

    Any idea on when the achievements will be added Pharanygitis?

    Thanks :)

    Steve
  142. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    No problem JoKa. Good luck!

    Steve
  143. Replies
    132
    Views
    31,515

    Re: SWF Exporter - Update #2 (Pre-release)

    I think that the open URL problem in Firefox is fixed for Flash games as well as far as I know. Just wondered if there were any other goodies :)

    Steve
  144. Replies
    132
    Views
    31,515

    Re: SWF Exporter - Update #2 (Pre-release)

    Hi Francois,

    Could you release some details about what will be in the next build?

    Thanks,

    Steve
  145. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    Well it's a catch-22 situation. If you want CPMStar you HAVE to have a sponsor. The sponsor gets 15% whatever. You can't reallocate that anywhere or turn it off.

    If CPMStar are going to allow me...
  146. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    Fano raised a good point to me by PM. I won't be vetting any games that wish to use CPMStar. It's free for you to use, just contact me so I can set it up.

    Thanks,

    Steve
  147. Thread: Swf encryption

    by Steven
    Replies
    6
    Views
    1,410

    Re: Swf encryption

    You don't really need to encrypt your swf files due to the way that MMF generates them. They can't be decompiled by a standard flash decompiler.

    To site lock use the Flash object: GetDomain$(...
  148. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    Don't worry Fano! I think its unfair to compare most people to Hayo!
  149. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    Just good games with decent graphics Fano :)
  150. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    I'll ask Looki to provide the extension to anyone who decides to take me up on this offer. Or if he is happy for me to send it I will.

    Couple of things I forgot to mention... I said above that...
  151. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    Sorry Looki! I should have mentioned that you made the extension :(

    Would you be able to send me the new version?

    Cheers,

    Steve
  152. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    Good to hear Ricky :)

    @ Jacob: I think that Mochi would probably not approve it. I haven't tried it but I cant see why they would approve it.
  153. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    Trouble is that I like to use Mochi's distribution service and to get that you have to agree to it for all your games.

    I typically release my CPMStar versions and then 2 weeks later upload it to...
  154. Replies
    30
    Views
    13,309

    Re: Want to use CPMStar?

    *slips Jeff $10*

    A good article on the benefits of CPMStar over Mochi. It's from a sponsors perspective but still some valid points.
    ...
  155. Replies
    30
    Views
    13,309

    Want to use CPMStar?

    Hi All,

    Just thought i'd let you all know that I've recently been accepted as a sponsor by CPMStar :)

    So if anybody wants CPMStar ads in their game rather than Mochi, please let me know and...
  156. Replies
    14
    Views
    2,541

    Re: High scores and swf

    Yup as MJK said, just insert it. You don't need any extra events, it just needs to be there.

    Steve
  157. Replies
    14
    Views
    2,541

    Re: High scores and swf

    You'll need your leaderboard id as well doc.
  158. Replies
    14
    Views
    2,541

    Re: High scores and swf

    Sounds like a silly question... but have you tried the Mochi extensions?
  159. Replies
    26
    Views
    5,963

    Re: [Beta] Playtomic

    Yay!
  160. Re: How to have a "Start" button in the preloader?

    rudy,

    What I do is do not show the CPMStar ads in the preloader (which can sometimes take a few seconds to load and cut in to your display time anyway). Instead I show them in the first frame of...
  161. Replies
    25
    Views
    9,859

    Re: [Beta] Tween Max

    Nice object Jens. Works fine here.

    Thanks,

    Steve
  162. Thread: Compilation Bug

    by Steven
    Replies
    13
    Views
    2,210

    Re: Compilation Bug

    Are you running a 64 bit system? I had a problem with the Android installation and had to fiddle with the JAVA_HOME environment variable. This gave me the same error as you when compiling for Flash...
  163. Replies
    7
    Views
    1,252

    Re: Reducing build size

    Is there anyway of splitting the game up in to parts? So you'd get 3 games out of the one?

    I'd suggest that 15-20mb's might be OK for an RPG game but with that file size you're unlikely to get...
  164. Replies
    7
    Views
    1,252

    Re: Reducing build size

    It may only take you 3 minutes to load it but for most users that sort of file will take a mighty long to load!

    I'd suggest trying to mess with your bitrates (you'll need to change the frequency...
  165. Replies
    0
    Views
    467

    Security Policy Question

    I've PM'd this to Jamie and he's not responding, so thought i'd post here in case anybody had an idea:-
  166. Replies
    106
    Views
    25,318

    Re: Click Convention 2011, Cambridge, UK

    How much will the tickets be?
  167. Replies
    96
    Views
    26,031

    Re: Edif : Extension Development Is Fun

    Jamie: Is this still being developed? Would love a really simple tutorial showing how to make an extension using some simple Flash code. Would help me immeasurably!

    Cheers.

    Steve
  168. Replies
    2
    Views
    604

    Re: Steve Harris - Test Reports

    Oh another bug - the sound still plays even when the device is on mute.

    Steve
  169. Replies
    2
    Views
    604

    Re: Steve Harris - Test Reports

    Week 2!
    =========

    * Fixed a problem with getting the .apk to build thanks to Yves and Jamie.
    * Exported first app and got it up and running on my phone in seconds (yay!)

    BUGS
    -----------...
  170. Re: The Open URL Problem - is there a workaround?

    Stephen,

    Do you have any idea on when this will be released? Just finishing a large game myself.

    Steve
  171. Replies
    2
    Views
    604

    Steve Harris - Test Reports

    Week 1
    ===========
    Have so far spent most of my week trying to get the SDK's installed in running. Have posted my issue here:...
  172. Replies
    18
    Views
    3,090

    Re: Link your MMF flash games here...

    A few of mine are here: http://www.viva-la-revolution.co.uk
  173. Replies
    24
    Views
    8,777

    Re: [Beta] RawSocket

    Ah right thanks :)
  174. Replies
    24
    Views
    8,777

    Re: [Beta] RawSocket

    Hi Jens,

    Might sound like a daft question, but what would you use this for?

    Thanks,

    Steve
  175. Replies
    7
    Views
    1,115

    Re: Best place to host a game on?

    www.minijuegos.com. They should have a submit page somewhere on there. I think you can indicate the target language on mochi as well.

    Steve
  176. Replies
    17
    Views
    2,481

    Re: Link to a sponsor

    Great news Francois! When will the next version be released? This will help a lot of us who are getting our games sponsored!

    Thanks,

    Steve
  177. Thread: Flash Error

    by Steven
    Replies
    11
    Views
    1,581

    Re: Flash Error

    Can't say i'm having problems either.

    Steve
  178. Re: How many people are living here from Flash Games

    I've been considering perhaps doing the Flash thing full time for a while now. I've earned a fair bit in the 6 months i've been doing it, but not quite enough to make me think I can do it full time....
  179. Replies
    9
    Views
    1,563

    Re: Extension Request

    Thanks Jamie. Are there any security issues to worry about?

    Steve
  180. Replies
    9
    Views
    1,563

    Re: Extension Request

    Oh dear looks like I've got the wrong end of the stick! Has anyone got a copy that will allow access from any domain?
  181. Replies
    9
    Views
    1,563

    Re: Extension Request

    It's for a sponsor and submitting scores to their own highscores database. You could use this for a variety things though like custom tracking of events, notifying players of new versions being...
  182. Replies
    9
    Views
    1,563

    Re: Extension Request

    I can afford to pay $100 towards towards this if anyone can help! Not sure if any other forum members are willing to contribute?

    Steve
  183. Replies
    9
    Views
    1,563

    Re: Extension Request

    Get object is sandboxed unless a crossdomain.xml file is uploaded which specifically allows access. Most portals will not go to hassle of doing this and will instead not upload your game.
  184. Replies
    9
    Views
    1,563

    Extension Request

    Hi All,

    My proposition is for an extension to communicate with a web page outside of Flash's sandboxing. This must be possible as the Mochi extension and few others don't seem to have trouble with...
  185. Thread: [Beta] PDF

    by Steven
    Replies
    38
    Views
    9,028

    Re: [Beta] PDF

    Great stuff, thanks Stephen! I can see this working well for things like creating certificates for getting a certain score or rank in a game for example.

    Nice work!

    An exe version would be...
  186. Replies
    96
    Views
    26,031

    Re: Edif : Extension Development Is Fun

    What Ricky said. Really looking forward to some tutorials!

    Steve
  187. Replies
    14
    Views
    2,018

    Re: Popup Blocker Help!

    I think you'll find it's only Firefox that does and CT haven't provided a fix as yet.

    Steve
  188. Replies
    40
    Views
    9,718

    Re: Easing object (beta1)

    Looking forward to this Andos :)
  189. Replies
    34
    Views
    21,328

    Sticky: Re: Sponsor's Preloaders & Splash Screens

    If not email me... steve at steveharris dot info

    Steve
  190. Replies
    1
    Views
    439

    Re: Mochi friendly pages

    Flash Game Distribution
  191. Replies
    8
    Views
    1,076

    Re: facebook head scratcher

    Sorry! I'll do this by the end of the week. Feel free to nudge me by PM if I haven't.

    Steve
  192. Replies
    29
    Views
    11,613

    Re: [Extension] Full GamerSafe API

    Great news :D
  193. Replies
    34
    Views
    21,328

    Sticky: Re: Sponsor's Preloaders & Splash Screens

    Unfortunately not. Try making a separate thread to see if anyone can help out. Post a link to the API as well if you can (or attach it to the thread).

    Steve
  194. Replies
    34
    Views
    21,328

    Sticky: Re: Sponsor's Preloaders & Splash Screens

    You would need to get someone to write an extension for you.

    Steve
  195. Replies
    15
    Views
    2,481

    Re: Reducing swf file size?

    My game went from 11mb's to 7mb's when doing this.
  196. Replies
    15
    Views
    2,481

    Re: Reducing swf file size?

    Too many music files normally hurts my file size. Try turning down the bitrate.
  197. Replies
    29
    Views
    11,613

    Re: [Extension] Full GamerSafe API

    For me it would be a toss-up between Kongregate on Mindjolt. Mindjolt has a huge user base (millions and millions) and won't accept games submitted without their API implemented. You also can't show...
  198. Replies
    29
    Views
    11,613

    Re: [Extension] Full GamerSafe API

    Ah yes I forgot about the Kongregare one. Haven't heard about the Social Gold one... i'll have a look :)
  199. Replies
    29
    Views
    11,613

    Re: [Extension] Full GamerSafe API

    Awesome!
  200. Replies
    29
    Views
    11,613

    Re: [Extension] Full GamerSafe API

    Wow! That's awesome. Can't wait to play with it!

    For me there are two great ones that i'd love to see and they are the Mindjolt API and the Playtomic API. I'd be willing to help part-fund some...
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