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  1. Thank you! :) I remember the good ole days when...

    Thank you! :)
    I remember the good ole days when you could judge a console generation by how "real" its water looked. I remember seeing the water in Super Ghouls 'n Ghosts and just thinking how...
  2. Thank you very much! :) I modified the water...

    Thank you very much! :)

    I modified the water and did the lighting, shaders and whatnot. It used this product in a Daz Studio and the iRay Render Engine. It was somewhat tricky to tile though, but...
  3. Thanks Popcorn! I slightly modified the formula...

    Thanks Popcorn! I slightly modified the formula and got the effect I was looking for. Thank you so much for pointing me in the right direction! I'm attaching an MFA for anyone that comes through...
  4. Parallax Wave Rolling Effect - Help Needed

    Hello all!

    I am need of a math wizard to assist my pea brain with this. I'm trying to achieve this "rolling" wave effect where sprites are on separate layers and have a slight delay in their sine...
  5. I would love to see a feature where we don’t have...

    I would love to see a feature where we don’t have to play trial and error on placement for tiles in a parallax layer. I spend a lot of time trying to get placement right because I always have to...
  6. So after playing with this just a little bit here...

    So after playing with this just a little bit here are my findings:

    Load times for my game out of the box remain the same from Fusion as before 2.5+, but my understanding is this isn't really the...
  7. Just bought it. Glad it has a sweet little badge...

    Just bought it. Glad it has a sweet little badge here. Can't wait to try it out. :)
  8. I too would be curious to know the advantages of...

    I too would be curious to know the advantages of DX11 here. How about a detailed summary, Clickteam? That make more enticed to jump on the Patreon.
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    Unfortunately it requires that encoder packs/LAV...

    Unfortunately it requires that encoder packs/LAV filters be installed on the user machine to run .mp4 videos. I highly recommend just using .wmv instead. They take more space, sure, but you won't...
  10. Try using a Start of Frame > Poll for controllers...

    Try using a Start of Frame > Poll for controllers condition/action in the subapp. Not sure if this would work, but that's off the top of my head.
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    Please let us know if that fixes your issue.

    Please let us know if that fixes your issue.
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    Unfortunately, pretty much. It isn't that bad...

    Unfortunately, pretty much. It isn't that bad though. I just have Control X, Joystick 2 and Xbox in their own event groups and activate as needed. You can also do it as Mobichan suggested with an...
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    I couldn't get the bug to happen using my...

    I couldn't get the bug to happen using my keyboard either. All worked as it should.
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    I'm using Control X, Joypad 2 (for direct input...

    I'm using Control X, Joypad 2 (for direct input controllers) and the Xbox controller extension (for x-input controllers), all depending on what the player has plugged in (or not). They work pretty...
  15. Hello all, There have been several monthly...

    Hello all,

    There have been several monthly updates regarding the game on Steam. I thought I'd drop the link here in case anyone is interested in reading what I've been up to with the project.
    ...
  16. Final report: Use "Run while Resizing" in the...

    Final report: Use "Run while Resizing" in the main application properties and the trackbar for smooth scrolling. :)
  17. Hmm, seems the WinScrollBar extension's mere...

    Hmm, seems the WinScrollBar extension's mere existence in the frame causes the checkboxes for other UI properties to shift in their placement. Odd. I may just have to create my own slider out of...
  18. View Post

    Iíll check that out. Thanks Danny.
  19. EasyScrollBar and Trackbar freezing app?

    Hello all.

    Iím trying to implement the EasyScrollBar into my level editor as a means of scrolling through the level viewport. When I click and hold to drag the slider on both the ESB and Trackbar...
  20. View Post

    I wouldnít worry about the level size too much; I have levels of around 40,000x8,000 in my game. The best method would be dividing everything into tiles and following the guide Julian posted. On top...
  21. Wow, that works pretty well. I will see if I can...

    Wow, that works pretty well. I will see if I can adapt this into my existing level editor. This is basically what I figured would be the most likely way of going about it, I just wasn't sure if...
  22. Creating a selection box and copy/paste function

    Hello all.

    I am building a level editor and have all of the core fundamentals figured out, but I would like to add a couple of very specific features: I want to be able to draw a selection box...
  23. I had the same issue with my game. The issue...

    I had the same issue with my game. The issue boils down to the proper codecs are not installed on the other machine. There are a multitude of codecs and youíd think they would work, but unfortunately...
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    View Post

    Iíve been holding off buying Firefly until shadows are implemented, but I may have overlooked any new info on them. The last I saw was normal maps were implemented. Are there any updates re: shadows?...
  25. Oh great.... What NVIDIA card and drivers are you...

    Oh great.... What NVIDIA card and drivers are you running?


    Sent from my iPhone using Tapatalk
  26. You'll need to re-install the font and then...

    You'll need to re-install the font and then change it in your mfa. I recommend using the "Font Embed" as J3sseM suggested. The font is here: https://www.dafont.com/press-start.font
  27. If there is a crash jumping to frames, I would...

    If there is a crash jumping to frames, I would suggest also deactivating code groups in the frame youíre jumping to. It might initialize fine once, and deactivating code in the first frame might not...
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    I appreciate it. [emoji4] Since my game is...

    I appreciate it. [emoji4]

    Since my game is pretty demanding, I think faking the rotating room would be best to ensure a broader compatibility with lower end systems.

    It just stinks because I...
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    View Post

    Unfortunately I canít get it to work the way I need it to. Iíll just have to fake it and warp to an area that is already ďrotated.Ē


    Sent from my iPhone using Tapatalk
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    Thanks for the input! I will put this to use and...

    Thanks for the input! I will put this to use and see if I can make this work. I doubt it will though without backdrop object support.


    Sent from my iPhone using Tapatalk
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    I tried using both the Complex-Software's Rotate...

    I tried using both the Complex-Software's Rotate shader and Looki's Rotate & Sub Pixel Positioning, however it keeps trimming the edges of the layer and squashing the image. I must be doing...
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    View Post

    Thanks! Iíll try that out!


    Sent from my iPhone using Tapatalk
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    Rotate Room?

    I realize this may not be possible for Windows, but I figured Iíd pick some brains. [emoji3]

    Iím trying to rotate a room (tiles and obstacle backdrop objects included) similar to this video at...
  34. Sticky: Poll: I tend to make a lot of art assets first, or at...

    I tend to make a lot of art assets first, or at least what is necessary for the core engine and main mechanics. I'd say it's 75% art first, 25% coding. I like to see how my art assets work in the...
  35. Are your art assets following the power of 2 rule?

    Are your art assets following the power of 2 rule?
  36. Hello Everyone! Apologies for the delay in the...

    Hello Everyone!

    Apologies for the delay in the patch. We had hoped to release it last week, but there were unforeseen delays with our group of external testers so we did as much internal testing...
  37. Thank you very much! :) The majority of the...

    Thank you very much! :)

    The majority of the graphics are all made and animated in Daz Studio. Some things are made in Photoshop and Blender though where needed.
  38. Interesting. That will certainly make...

    Interesting. That will certainly make localization much more difficult... I would have thought it just read the value of the key but I guess keyboards are different in other countries.
  39. Hi fellas. Thanks for your ideas! ...

    Hi fellas. Thanks for your ideas!

    Volnaiskra: That makes sense. I had set it up with their own image for each key, but it does make sense to use one sprite and include all images there and...
  40. Customizable Controls - Detect if key is used twice?

    Hello all,

    Maybe it's just been a long day, but I am having a total brain fart. I use the Control X and Joystick 2 objects for controls and am setting up keybindings. What is the best way to...
  41. I'm grasping at straws here, but two questions: ...

    I'm grasping at straws here, but two questions:

    Can you build as an exe and if so, does it crash when you run the exe?

    Is your firewall/antivirus software blocking edrt.exe for any reason? ...
  42. UPDATE: I swear I don't know what the difference...

    UPDATE: I swear I don't know what the difference is because encoding is a little over my head (I only have a basic understanding) but rendering the .wmv videos through Adobe Premiere works. I can't...
  43. I've only used the Active Direct Show object (not...

    I've only used the Active Direct Show object (not the older Direct Show object) as I need to be able to layer a "Skip Cutscene" command on top of the video.
  44. I have tried wmv as well as avi, however, the...

    I have tried wmv as well as avi, however, the videos stutter in Fusion. I've rendered videos at 60fps, 30fps and even set Fusions frame rate accordingly and they still stutter in both avi and wmv...
  45. MP4 Compatibility and Active Direct Show Ojbect

    Hello all,

    I desperately need some help with this one.

    We use .mp4 videos as cutscenes in our game using the Active Direct Show Object and if you have the codecs/LAV filters installed they work...
  46. This very well may be the route I must go if my...

    This very well may be the route I must go if my changes do not fix the issue for people. My game doesn't use a single frame for everything (unfortunately) so it's nice to at least have a single frame...
  47. I intend to get with ones that have experienced...

    I intend to get with ones that have experienced it and see if a new build using the above bug fix with another Fusion bug happens to fix it. I didn't consider the antivirus as an option though.
    ...
  48. I found something interesting today. If you...

    I found something interesting today. If you click on "Popup Window" and then select "Modal" followed by clicking on "Docked", it removes the "Popup Window" option but maintains the Modal...
  49. Definitely. While we're still a ways off from...

    Definitely. While we're still a ways off from finishing the game, we're going to use the feedback to improve the demo before completing the rest of the game. The last thing we want is people bashing...
  50. Hi Julian! Wow! Thank you for all the...

    Hi Julian!

    Wow! Thank you for all the feedback! I will certainly do what I can to improve things. I also noticed the sensitive crouching on my Xbox 360 controller and I think that may be a by...
  51. I'm having this same issue with some of our...

    I'm having this same issue with some of our players, but I myself cannot reproduce it.
  52. Hello all! The demo is available now. You can...

    Hello all! The demo is available now. You can grab it at any of the following links:

    STEAM - http://store.steampowered.com/app/375390/Anathema/
    INDIEDB -...
  53. Hello all, Here is the trailer for the...

    Hello all,

    Here is the trailer for the upcoming demo.


    https://www.youtube.com/watch?v=WM-OAy8n2C4
  54. Hello all. We're gearing up to release our...

    Hello all.

    We're gearing up to release our public demo, but we wanted to get some testing in on a variety of machines and GPU devices before release to get an idea of performance to hardware. We...
  55. Haha, hello Lelygax. Yeah, I tend to creep around...

    Haha, hello Lelygax. Yeah, I tend to creep around these forums too.

    I was getting Lens and Viewport mixed up. I've not used them that much yet, but I have played with them. If I remember right,...
  56. I think Lelygax is referring to the "screen...

    I think Lelygax is referring to the "screen tearing" type effect. I always get some of the extensions mixed up, but maybe this could be done with the lens extension? I'm not sure actually.
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    I kee hearing about the Ryzen processors but I'm...

    I kee hearing about the Ryzen processors but I'm just too loyal to Intel.
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    I agree, I'd shoot for 8GB of RAM. While you can...

    I agree, I'd shoot for 8GB of RAM. While you can get by on 4GB, you'll have a much smoother experience in the longer run with 8GB.

    But DEFINITELY make sure to get an SSD.
  59. Never mind, J3sse helped me out on Twitter.

    Never mind, J3sse helped me out on Twitter.
  60. A more specific screen zooming question about AlmightZenTaco's tutorial

    I am playing around with AlmightyZenTaco's screen zooming tutorial here: https://www.youtube.com/watch?v=d_kmvUgN4Mk&t=486s

    How can I specifically target zooming on the player sprite instead of...
  61. There was a lot of debate at first about whether...

    There was a lot of debate at first about whether or not to include voice acting but in the end we decided to see what kind of talent responds to our casting call. We were pleasantly surprised with...
  62. Kira is definitely super talented. Her lines and...

    Kira is definitely super talented. Her lines and in game sound effects she has done for us has been top shelf material.
  63. Just another update everyone. I'd like to...

    Just another update everyone. I'd like to announce that Duffy Weber and Kira Buckland has joined the cast of Anathema.

    Kira will be the voice Aeron, the first vampyr. Aeron leads the cult of the...
  64. Sorry for the long delays and silence. Lots has...

    Sorry for the long delays and silence. Lots has been going on and our demo is just about ready for public release.

    In the meantime, I just wanted to share the news with everyone that Aimee Smith...
  65. This may be a silly guess, do you have a...

    This may be a silly guess, do you have a conventional keyboard? Or do you use an odd bluetooth keyboard?
  66. I know Construct is a pretty widely liked...

    I know Construct is a pretty widely liked product. I took a peek at their forums when I read this. I really hate to see the users so disappointed with what Construct 3 seems to be shaping up to. ...
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    I had once setup to poll for new devices every 5...

    I had once setup to poll for new devices every 5 seconds thinking if a player plugs in a device, it would recognize it and keep going. It used to work fine but under the latest Windows updates it...
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    Are you using the Joystick 2 object and polling...

    Are you using the Joystick 2 object and polling for devices? I had a similar issue that was due to this.
  69. I make my fade effects for frames using a small...

    I make my fade effects for frames using a small active object with whatever color I am fading with. I then just add a top layer and scale the active object to the frame size. It's much less CPU...
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    Unfortunately, I doubt you will find anyone here...

    Unfortunately, I doubt you will find anyone here that is willing to pay the greenlight fee for your app.
  71. Replies
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    Greenlight does do software and utilities, or...

    Greenlight does do software and utilities, or they used to. That's how Fusion got on Steam.
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    I don't think you'll find much for publishers on...

    I don't think you'll find much for publishers on these forums; especially if your product is not developed in Fusion which I can't really tell if it is or not. My recommendation is to pay the $100...
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    Earlier this year I read Level Up! by Scott...

    Earlier this year I read Level Up! by Scott Rogers and didn't know until I opened the book that he was also on MGTG. I've always been a huge fan of the GNG series and its spinoffs. I'd love to have...
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    You worked on Maximo? Ghosts to Glory or Army of...

    You worked on Maximo? Ghosts to Glory or Army of Zin? And what was your role?

    I loved those games.
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    I'm also curious to know what type of maps are...

    I'm also curious to know what type of maps are used here. I can't quite tell if normal maps are used or if Firefly is capable of using them.

    I understand normal maps are not always necessary when...
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    I'm curious to know if the ball rolling through...

    I'm curious to know if the ball rolling through the blocks in the Chocobreak 3D demo was a collision error or something else.

    21743
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    Thank you so much! This has been very helpful. ...

    Thank you so much! This has been very helpful. Math was never my strong suit. ;)
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    Shrodinger, you are awesome! This is exactly...

    Shrodinger, you are awesome! This is exactly what I needed. I couldn't for the life of me figure out how to make this work for some reason. Thank you so much!
  79. I am fairly certain you will need shaders in...

    I am fairly certain you will need shaders in order to accomplish this effect without actually animating the effect itself.
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    It's really more of a question of how with the...

    It's really more of a question of how with the math, and then I can work on optimization from there.
  81. Replies
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    The wall snake MFA in the thread Mobichan...

    The wall snake MFA in the thread Mobichan mentioned is very much like what I want to do.

    Basically I'd like a source active object that acts as an anchor to be able to have 2-3 of it's own...
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    Bump. Can anyone please help?

    Bump. Can anyone please help?
  83. Replies
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    I need help with angles please

    I'm trying to get the angle of the segments to rotate accordingly with their position in the chain, like a tentacle would. I'd also like to be able to sprout 2 or 3 tentacles per anchor at random...
  84. New enemy concept for the Brute Knight. ...

    New enemy concept for the Brute Knight.

    http://i25.photobucket.com/albums/c90/PiscesDreams/BruteKnight2.jpg
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    Thank you very much! I've got WAYYYY more art...

    Thank you very much! I've got WAYYYY more art than I've shown. I've shown maybe 20% of what all I've done as far as concept art goes. Maybe I will release a digital art book with the game. :)
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    I went to show off Anathema on the Daz forums and...

    I went to show off Anathema on the Daz forums and people were more interested in the engine than the art assets made with Daz. :)
    ...
  87. Thank you Del_Duio! We've pulled a lot of...

    Thank you Del_Duio! We've pulled a lot of inspiration from the games you named as well as Mega Man X, Ghosts 'n Goblins and Dark Souls. :)

    That's what I'm shooting for is at least 2 hours of...
  88. That's very true too. I have tons of games I've...

    That's very true too. I have tons of games I've not even played yet.
  89. Oh no doubt, I hope to make the game at least a...

    Oh no doubt, I hope to make the game at least a couple of hours for a new play through. The last I thing I want is someone beating the game then getting a Steam refund.
  90. No problem. I'm always happy to help in any way...

    No problem. I'm always happy to help in any way that I can. Art assets were my greatest hurdle as well. While I do 100% prefer the style of pixel art, I also have to say that I hope this direction...
  91. Thank you for the kind words! It means a lot! ...

    Thank you for the kind words! It means a lot!

    When I first started I was using premade assets from Daz and Renderosity. I was able to find a lot of suitable animations also but had to hand animate...
  92. Interestingly we announced Anathema before...

    Interestingly we announced Anathema before Bloodstained. ;) but ours is not a metroidvania style game and leans towards classicvanias style games.

    There will definitely be more color palettes!...
  93. New update, short and sweet. The demo should be...

    New update, short and sweet. The demo should be finished and out by the end of 2016 if all goes well. I'd anticipated releasing it today originally but some personal issues arose that I had to...
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    Thank you! I bought the bundle mostly for the...

    Thank you! I bought the bundle mostly for the Mac Editor but the Steam versions of the main pieces are a very nice plus. :)
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    You can't beat $Free.99 even if you already own...

    You can't beat $Free.99 even if you already own some of it. I've been wanting the Steam version for a while so the Dev add-on was icing on the already generously portioned cake. :)
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    I shared on some forums I frequent. I've seen...

    I shared on some forums I frequent. I've seen some folks talk about wanting to catch Fusion on sale. I've never seen a better Fusion sale than this.
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    No problem. It's a shame that the anniversary...

    No problem. It's a shame that the anniversary update can impact some things like this, but I think it may also somehow be related to all the new Xbox features. I'm just guessing though.
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    I've determined the issue. It was the Joystick 2...

    I've determined the issue. It was the Joystick 2 object polling for new devices causing the stutter. Again, this only happened after the anniversary update so I recommend polling for new devices only...
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    I can't really say for sure at this point since I...

    I can't really say for sure at this point since I rolled back to before the anniversary update. I didn't test any other Fusion games out. V-Sync was enabled by default for my game though.
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    I'm just going to try to stick with my current...

    I'm just going to try to stick with my current Win 10 version for now. Are you using an Nvidia GPU?
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    Is no one else having this issue? I've tested...

    Is no one else having this issue? I've tested across multiple machines before and after the anniversary update and get the different frame rate results after the update.

    I've also read that this...
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    The game runs at a solid 60fps pre-anniversary...

    The game runs at a solid 60fps pre-anniversary update, whereas if has a 10fps stutter every few seconds in post anniversary update.
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    Win 10 Anniversary Update FPS Issues

    Let me start by saying I can confirm this is not a Fusion issue, but rather a Windows issue.

    Just an FYI everyone, the Win 10 anniversary update is causing some major issues for some games. My...
  104. Wow, over a year old and no official comment. ...

    Wow, over a year old and no official comment.

    Ever since Fusion was Greenlit on Steam there has been a drastic steady decline with the staffs interaction with the users. Clickteam is really...
  105. I'm sure it's not abandoned, but there doesn't...

    I'm sure it's not abandoned, but there doesn't seem to be a lot of updates right now. I'm hoping the kinks get worked out soon.

    Sloxone, your game is Windows UWP and not Xbox One right? That...
  106. Is there any idea when an update can be expected?...

    Is there any idea when an update can be expected? I've received an e-mail from Microsoft requesting an update on the contract since I haven't signed it. I don't know exactly what type of shelf life...
  107. When can an update be expected? If I had known...

    When can an update be expected? If I had known the UWP export module would be this problematic I'd have waited a while before purchasing.

    Is it possible to receive a refund in the meantime?
    ...
  108. Any updates?

    Any updates?
  109. I tried on my game and got a solid 60 fps while...

    I tried on my game and got a solid 60 fps while applying the blur to the frame itself. I couldn't strike a likeable medium between the AA in Fusion and the Blur shader. I wish Anti-Aliasing could...
  110. I've received my agreement to receive the dev...

    I've received my agreement to receive the dev kits but was hoping to get some insight before signing more agreements.

    I've uploaded the mfa for Yves. I'm not sure Jons user name to forward the...
  111. I'm unable to reproduce the error in Windows 10. ...

    I'm unable to reproduce the error in Windows 10. I tried it by entering 3 characters, clicking add, then backspacing up to 15 times. Then I tried entering 3 characters then backspacing up to a...
  112. I just wanted to follow up and confirm that Jon...

    I just wanted to follow up and confirm that Jon is on vacation this week and not last week? I ask because I'm curious to know when an update might be predicted as Microsoft and I are in the contracts...
  113. Neat! How is it on performance? I've always...

    Neat! How is it on performance? I've always thought not being able to toggle anti-aliasing at runtime is a horribly crucial flaw.
  114. Was there ever a resolution to this?

    Was there ever a resolution to this?
  115. Thank you Yves. I will leave the mfa link up for...

    Thank you Yves. I will leave the mfa link up for reference.
  116. Yves, Thank you for your response and the...

    Yves,

    Thank you for your response and the 287.3 beta. I was running the 287.2 beta from the Owner's Lounge previously. I apologize that I failed to mention the build number.

    I followed your...
  117. I purchased the UWP exporter and am getting...

    I purchased the UWP exporter and am getting horrendous FPS (1 on Xbox One, 9-10 on PC) and load times when running on both local PC and Xbox One. The exe runs at 60fps on my PC outside of Visual...
  118. I haven't bought the exporter yet to test. I was...

    I haven't bought the exporter yet to test. I was mostly waiting to see how this process went with Microsoft as I know with our game we would definitely need more system resources. Maybe right now...
  119. I'm curious, the additive blending, is it a major...

    I'm curious, the additive blending, is it a major problem or isolated? We use a LOT of that.
  120. It would also be nice to monitor RAM usage...

    It would also be nice to monitor RAM usage without having to open the debugger/task manager. It would be even nicer to freeze the game and see what that used memory is comprised of.
  121. Yves, I'm also using the Ultimate Fullscreen and...

    Yves, I'm also using the Ultimate Fullscreen and Joystick 2 objects that I don't see in the supported extensions list. I presume the game wouldn't properly build in XNA until those were removed,...
  122. I'll double check to verify, but I'm pretty sure...

    I'll double check to verify, but I'm pretty sure all the extensions used were listed on the UWP extensions list. I use Easing, Layer, PMO and a few other common extensions. I'll verify though.
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    No, nothing like that.

    No, nothing like that.
  124. Yves can I send you a link to my game and you run...

    Yves can I send you a link to my game and you run a test to see how it performs on Xbox One before I take the plunge to buy the export module?
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    1,685

    My app compiled in D3D displays properly in Wine...

    My app compiled in D3D displays properly in Wine on my MacBook. It runs slow at times so I'm not sure if that's what you mean, but that's most likely due to better opportunity for optimization on my...
  126. I don't have a particular app in mind to test,...

    I don't have a particular app in mind to test, just asking out of general curiosity. If Microsoft approves my dev request regarding UWP I'm sure I will be picking up the exporter. :)
  127. Sorry to bombard with questions. How does UWP...

    Sorry to bombard with questions. How does UWP stack up against XNA in terms of performance? I remember XNA being patched to optimize the image management which helped a lot with the loading times.
  128. Do the basic shaders work at least? Like the Add...

    Do the basic shaders work at least? Like the Add shader?
  129. I agree, shaders in this day and age are an...

    I agree, shaders in this day and age are an absolute must for almost any project.
  130. What about shaders with UWP?

    What about shaders with UWP?
  131. Is there any updates on this?

    Is there any updates on this?
  132. Replies
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    This is the greatest video I've seen in a while....

    This is the greatest video I've seen in a while. :)
  133. There may be alternatives, but I'm unaware of...

    There may be alternatives, but I'm unaware of them. Unless someone is aware of a way without need for downloading an alternate extension, this is your best bet.
  134. You may need to download Control X using the...

    You may need to download Control X using the Extension Manager, but Active X is not what you need.
  135. The Control X object has a condition to call an...

    The Control X object has a condition to call an event upon release of a key.
  136. I don't know if Clickteam has plans for this...

    I don't know if Clickteam has plans for this Steam Summer Sale, but they have participated in the past years.
  137. Lastone, your sentence structure makes my brain...

    Lastone, your sentence structure makes my brain hurt. If you want to be taken seriously, I suggest you present complete thoughts in a professional manner. Attacking Clickteam and complaining followed...
  138. Have you tried the Ultimate Full Screen object?

    Have you tried the Ultimate Full Screen object?
  139. Thanks for all the answers everyone!!! I knew...

    Thanks for all the answers everyone!!! I knew that spreading the value counts forwards from whatever number you designate, but I NEVER considered it starting based on the number of objects, that...
  140. Why is the "Spread Value" action so unreliable?

    I cannot understand for the life of me, why "Spread Value" is so unreliable...I've NEVER been able to get this to work properly, ever...

    I am spreading 0 and 1 to two different objects that there...
  141. Thanks very much! A LOT of work is going into it....

    Thanks very much! A LOT of work is going into it. Not enough hours in the day.
  142. Here's an early look. Be sure to watch in 60...

    Here's an early look. Be sure to watch in 60 frames per second! :)

    Just note that a lot of the backdrops here are unfinished as well as enemy placement and patterns, etc. And there are a few...
  143. As I slowly build up enough content that would be...

    As I slowly build up enough content that would be worthy of a video, here is a random screenshot. :)

    http://i25.photobucket.com/albums/c90/PiscesDreams/NewScreen.jpg
  144. Awesome. :)

    Awesome. :)
  145. Replies
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    531

    I use photoshops "Slice" tool to set my...

    I use photoshops "Slice" tool to set my dimensions and then export my tiles. Works great.

    My understanding is you can do 1024x512. As long as each dimension follows the power of two you should be...
  146. Replies
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    694

    You have a LOT of objects per the debugger. You...

    You have a LOT of objects per the debugger. You need to optimize your objects or raise your object limit above 1000. Once you have 1000 objects you won't be able to shoot anymore.
  147. So is this like two shaders overlapping each...

    So is this like two shaders overlapping each other or the frame itself has a shader and objects using the same shader bugs it out?

    I have several shaders, mostly ADD overlapping and see no issues....
  148. Thanks everyone! We are still hard at work on...

    Thanks everyone! We are still hard at work on the demo but it's coming soon!
  149. Hello everyone. We have received our new...

    Hello everyone.

    We have received our new poster art for Anathema, and we wanted to share it with everyone here. We were lucky enough to commission a talented artist that we really dug the style...
  150. Replies
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    3,046

    I've used Wine Bottler on a friends Mac for the...

    I've used Wine Bottler on a friends Mac for the exe but there are some frame rate hiccups in places so I'd like to actually edit in Fusion as I debug to test performance without having to transfer an...
  151. Replies
    19
    Views
    3,046

    That's good information, thanks for sharing....

    That's good information, thanks for sharing. Luckily, in my case I wouldn't be using Fusion on Mac for Android. But I suppose I could also just simply copy all extensions from my Windows setup to...
  152. Replies
    19
    Views
    3,046

    I would be using for mostly Windows and hopefully...

    I would be using for mostly Windows and hopefully OSX apps via Wine. But it would be nice to test through Fusion directly on a Mac to see how it performs. Are extensions via Wine or Crossover good or...
  153. Replies
    19
    Views
    3,046

    Anybody? :)

    Anybody? :)
  154. Replies
    19
    Views
    3,046

    What is performance generally like using Wine...

    What is performance generally like using Wine since you have to select the Standard display mode?
  155. Replies
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    874

    Are the pillars in the 2nd screenshot from a...

    Are the pillars in the 2nd screenshot from a Castlevania game?
  156. Replies
    19
    Views
    3,046

    Just curious Jeff, can you elaborate on where the...

    Just curious Jeff, can you elaborate on where the Mac version is less powerful?
  157. Yes, Clickteam needs to look into this one. Maybe...

    Yes, Clickteam needs to look into this one. Maybe they already are.
  158. I'm curious to know this myself. Looks more like...

    I'm curious to know this myself. Looks more like Maya or 3dsMax if I had to take a guess.
  159. Looking forward to seeing more. I would suggest...

    Looking forward to seeing more. I would suggest another proofreading of the Kickstarter. There was a misspelling of concept as "conceipt", and a lot of people are sticklers for a professional...
  160. Replies
    88
    Views
    21,363

    Never mind, I found an alternative solution than...

    Never mind, I found an alternative solution than using the Looki Sound Player. I made all my SFX start with a 50ms snippet of silence to give time for Fusion to adjust the channel volume in the built...
  161. Upvoted. I would recommend improving the...

    Upvoted. I would recommend improving the antagonist animation when she crosses the screen, otherwise, looks great. :)
  162. Replies
    88
    Views
    21,363

    Did anyone ever find a solution to play sounds...

    Did anyone ever find a solution to play sounds over frames using this extension? It works really well in the volume control department, but sadly as soon as the next frame pops up (or when closing a...
  163. Runs at a consistent 59/60 FPS without any...

    Runs at a consistent 59/60 FPS without any noticeable drops, but it seems stuttery when turning. Not sure if that's just the game or my PC, but I'm not running a weak PC so it shouldn't be that....
  164. I tested ShaderBug.exe on my desktop and Surface...

    I tested ShaderBug.exe on my desktop and Surface Pro. It worked great on both. Below are the specs.

    Desktop:
    DX Version: 11
    Windows 8.1
    Nvidia GeForce GTX 760 GPU

    Surface Pro 3:
    DX...
  165. I will verify the DX version when I get near my...

    I will verify the DX version when I get near my Surface tonight. It may be DX11, I'm not certain.
  166. I have Win 10 on my Surface Pro 3 and can confirm...

    I have Win 10 on my Surface Pro 3 and can confirm that the shaders I have used appear as normal on it. It's mostly Add blending. But I don't know if it has DX12. I'm under the assumption Win 10 comes...
  167. Replies
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    3,144

    Click on the frame in the main application tree,...

    Click on the frame in the main application tree, view properties and add the shader as you would with any active. :)
  168. Thank you very much! There will be some really...

    Thank you very much! There will be some really great stuff coming soon. I'm very excited to show it off.
  169. Thanks very much! A LOT of work has went into...

    Thanks very much! A LOT of work has went into what you see here. Your feedback definitely was used when we decided to revamp the game. Can't wait to show the new environments coming soon!
  170. Thanks a ton! I have lots of surprises in store ;)

    Thanks a ton! I have lots of surprises in store ;)
  171. @ Robeez - Thanks very much! I've spent a LOT of...

    @ Robeez - Thanks very much! I've spent a LOT of time learning new rendering techniques to improve the visuals and everything has been completely recrafted from the ground up.

    @ Schrodinger -...
  172. So, it has been an extremely long time since I...

    So, it has been an extremely long time since I have shared anything straight out of the game besides concept renders. Once we were greenlit on Steam in May last year, I spent about 5 months...
  173. Replies
    7
    Views
    3,144

    I'm not near my PC at the moment to verify the...

    I'm not near my PC at the moment to verify the shader name (maybe it was just scan lines) but there is in fact a scan line shader that you can apply to an entire layer or the entire frame.
  174. Replies
    19
    Views
    2,646

    If you post a sample mfa this will help us...

    If you post a sample mfa this will help us understand the problem better. Without the mfa, we are simply shooting in the dark but most likely it is an issue in the code, not in Fusion.
  175. Replies
    2
    Views
    582

    Does your laptop have a power save function when...

    Does your laptop have a power save function when unplugged? This might throttle the CPU/GPU to preserve battery. If so, try deactivating this and see if that fixes your problem.
  176. Replies
    10
    Views
    1,683

    I am importing actives as tiles. If I import as...

    I am importing actives as tiles. If I import as an animation, then only certain tiles will actually connect when I block out a level. Granted some tiles will be larger, but terrain tiles are 32x32....
  177. Replies
    10
    Views
    1,683

    This should really be a thing. Importing hundreds...

    This should really be a thing. Importing hundreds of 32x32 tiles at a time but having to relocate one at a time to a folder is insanity. To be fair, this is the first time I've needed this function,...
  178. Replies
    283
    Views
    99,871

    Just got this on the Steam sale. Looking forward...

    Just got this on the Steam sale. Looking forward to the updated extension!
  179. Thanks very much! We hope to really showcase this...

    Thanks very much! We hope to really showcase this soon. I've been keeping it under the radar for a while.
  180. Danny is correct. This is the best method I have...

    Danny is correct. This is the best method I have found as well. But instead of the Always event, I have my code set a counter to 5 on a button press and when the counter is 1 or more, subtract 1 from...
  181. Replies
    14
    Views
    3,790

    I've got my subapps using these settings and they...

    I've got my subapps using these settings and they go to full screen mode, but I don't use the mouse here so I can't say how well that works. This is using D3d.


    18206
  182. Replies
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    Views
    6,200

    This would be great for entry level developers...

    This would be great for entry level developers ready to dig into the code and see what makes a good engine tick. On the other hand, there are several platformer engines available, though not this...
  183. Replies
    2
    Views
    2,117

    Player collides with enemy + player is attacking...

    Player collides with enemy + player is attacking (or whatever should damage the enemy) = add 1 to Alterable Value A, only when event loops.

    Enemy Alterable Value A greater than 1 (or another...
  184. Voted up! Looks good. :)

    Voted up! Looks good. :)
  185. Replies
    283
    Views
    99,871

    Excellent, thanks for confirming!

    Excellent, thanks for confirming!
  186. Replies
    283
    Views
    99,871

    If this has been answered already I apologize. Is...

    If this has been answered already I apologize. Is it possible to have multiple action points? I haven't bought Spriter yet, but the more I see the more this looks very useful.
  187. Replies
    26
    Views
    7,310

    It's definitely very fast to patch an EXE. I...

    It's definitely very fast to patch an EXE. I can't confirm this works, but I can confirm that it didn't seem to cause any extra problems.
  188. Replies
    26
    Views
    7,310

    Very cool find.

    Very cool find.
  189. Replies
    26
    Views
    7,310

    Aside from optimizing/resizing your animations, I...

    Aside from optimizing/resizing your animations, I don't believe so.
  190. Replies
    6
    Views
    1,891

    What is the resolution of the largest frame of...

    What is the resolution of the largest frame of animation?
  191. Can we toggle between UFS and Fusions scaling by...

    Can we toggle between UFS and Fusions scaling by toggling their code within event groups? I don't know that this would be a solution, but it's just an idea...
  192. I would absolutely love to attend. Being in the...

    I would absolutely love to attend. Being in the states makes it a little uncertain for me though. And even then, I'm in the armpit of the states so even if the convention were here it would be...
  193. Replies
    18
    Views
    5,660

    Kind of, it was that and when a platform...

    Kind of, it was that and when a platform ascended. The sprite would fall right through.
  194. I was uncertain due to the image I saw a while...

    I was uncertain due to the image I saw a while back with 3d primitives. Good to know though.
  195. Well there we have it. I'd rather F3 be a...

    Well there we have it. I'd rather F3 be a powerful 2d engine anyway. Can't wait to see the news as it comes.
  196. I've seen a teasing screenshot of 3D primitive...

    I've seen a teasing screenshot of 3D primitive meshes (may not be Fusion 3 that was teased anyhow), but I can't recall if Clickteam has stated if there will be 3D capabilities or not.
  197. Replies
    18
    Views
    5,660

    DaveC - This helped me nail down the issue with...

    DaveC - This helped me nail down the issue with vertical platforms in my engine. Thanks a ton!
  198. Replies
    32
    Views
    6,613

    Just dropping by to stoke the fire...hoping for...

    Just dropping by to stoke the fire...hoping for some news soon :)
  199. Replies
    5
    Views
    1,353

    4k graphics will never fly in Fusion. Especially...

    4k graphics will never fly in Fusion. Especially in mode7 or ray casting.

    But you can look up grid based tutorials using the search button. However, most people here know this is next to...
  200. Replies
    5
    Views
    1,353

    Are you planning to build this in Fusion?

    Are you planning to build this in Fusion?
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