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  1. Replies
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    Move it flash bug

    it collides with the block. and stops the extension from working. works fine in mmf2 though, but it glitches in flash.
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    thanks

    thanks
  3. Replies
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    For Each Object Bug (collision glitch)

    the mfa file pretty much explains everything. I think it has something to do with the fact that I'm using a qualifier.
  4. Re: Edge-Following Movement for AimeeExorcist

    nice
  5. Replies
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    Re: Tails Style AI?

    I'm also wondering how this is done.
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    Re: MMF2 Build 251

    I found a huge bug. sometimes when i use the default platform movement my character gets stuck in walls when he jumps near a wall! please fix!
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    Re: MMF2 HWA - Build 251

    can you please add a action that allows the size of an active object to be changed?
  8. Replies
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    Re: MMF2 HWA - Build #250 (Pre-release)

    path movement bug still not fixed
  9. Replies
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    Rotating Moving Platforms

    I've been attempting to make my character move with this gray moving platform, but he always fall off or goes through the platform. I require assistance.

    MFA:...
  10. Re: Uber-Networks Publishing - We Want Your Games!

    Hey DannyC, did you get my PM about my game? It's been a while now, and you still haven't responded..

    EDIT: thanks for the reply
  11. Replies
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    Re: [request] push out object

    I understand, essentially you are Checking each individual instance of the player for an overlap and pushing them out of each other equally.

    I like this feature and I would love to see it if you...
  12. Replies
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    Re: [request] push out object

    My solution is to use the ForEach object in combination with the push object.

    like this:

    + Always
    --> start ForEach loop: "Push" for object 'Player'

    + On ForEach loop: "Push" for object...
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    Re: XLua extention beta

    Retriever2, is it possible to do this using your xlua extension?
  14. Replies
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    Re: [request] push out object

    Thanks, I will contact him about this object.
  15. Replies
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    [request] push out object

    Hello, I would like to see an extension that can push an object out of a wall or something if it becomes stuck inside them. The extension should move the object to the most open space that is closest...
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    Re: MMF2 Build 250 (BETA)

    these bugs are still not fixed.

    Screen Capture Object 'capture selected area' bug

    Path movement bug

    Drag and drop movement bug
  17. Replies
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    Re: Flashapp focus

    I would like to see this as well. It would be very useful
  18. Replies
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    Re: Easing object (beta1)

    found a tiny bug.

    when changing the easing mode to 'Ease OutIn' I got this message:

    "Error unknown method number" in the action
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    Re: Easing object (beta1)

    Nice, this is like a advanced version of your move it object. Thanks Andos!
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    Easy After Image Effect

    Hey, I found a really simple way to make an after image effect. It only uses 1 event!

    It uses the fade out transition for the effect. (Zoom also looks cool)
  21. Re: [Integrated Path Planing] also for MMF2 Standa

    yeah, clickteam should make a pmo++ extension that would have all the features of the old pmo except with customizable gravity directions and built in support for moving platforms
  22. Replies
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    Re: Picking more than one object at random?

    Just use a fast loop that runs the event based on an increasing variable.

    Here is an example that picks random objects every 25 milliseconds and deletes them.
    ...
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    Re: Bullet360 Object

    When I tried to open the example file, it wouldn't open, because it said I didn't have the "Bullet 360.mfx" extension.

    by the way, very useful extension RickyRombo!
  24. Replies
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    Re: Bullet360 Object

    hey rickyrombo could you change the "Bullet360.mfx" to "Bullet 360.mfx"

    because right now I can install it because the space is not there :(
  25. Replies
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    Re: [Request] Randomizer object for Flash

    I would like to see the MT random extension supported in flash.
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    Re: Beta: Inline Loop Object

    Woah LB! I didn't know you made extensions! :O I'll check this out!
  27. Replies
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    Re: [BUG] Flash Strings

    I confirm this as well.
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    Re: scrolling background

    hmmm, I don't know why it does that.. maybe you can pm Andos about the problem?

    @LB I know and I wish it was flashed too..
  29. Replies
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    Re: scrolling background

    well, it is insanely easy if you use the parallaxer object.

    heres an example

    http://mfa.aquadasoft.com/view/1279669014-easy_inifite_scrolling

    edit: if you want vertical scrolling just change...
  30. Thread: Gravity

    by Viewtiful
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    Re: Gravity

    Or if you don't want to code your own movement, you can use the platform widget made my Nifflas here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=117365#Post117365
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    Re: movement number bug

    Go into the even editor and click on "select movement"

    http://i396.photobucket.com/albums/pp42/Viewtiful747/test1.png

    Then click on use a calculation

    ...
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    Re: movement number bug

    well if it is 0 based shouldn't this dialog be changed from '1 to 1024' to '0 to 1024' ?????

    http://i396.photobucket.com/albums/pp42/Viewtiful747/movement.png

    I guess that window made me...
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    movement number bug

    Hello, when you try to retrieve the movement number from an active object the using the NMovement expression the result is always 1 less than the actual movement number.

    I made an example

    the...
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    Re: Screen Capture Object Help

    well, can someone post an example of how 'capture selected area' works, because I can't get it to work.

    thanks for all your help so far guys.
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    Re: Screen Capture Object Help

    I know it sounds like that lol, but if you read the help file it says:

    Capture Frame Area
    Captures the content of the frame, or a part of it if an area is defined. Note: you can capture only the...
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    Re: Screen Capture Object Help

    ah, so you think its a bug?
  37. Replies
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    Re: Screen Capture Object Help

    Okay I see what I need to do. Let me explain it for you in detail.

    When you double click on the screen capture object this window pops up.

    ...
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    Re: Screen Capture Object Help

    drnebula: you're example crashes for me everytime I run the application..

    the point I'm trying to make is, why do I have to set up the zone through the actions in the event editor If I already...
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    Re: Screen Capture Object Help

    okay, then what does the 'capture selected area' property do? it says in the help file that I can set up the zone that I want captured via the frame editor, but it never captures the zone. instead it...
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    Re: Raycaster extension ?

    The only way to get the raycaster extension is to buy the october 2009 issue of klikdisc
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    Re: Help with seeing playfield

    No, I don't think move the dotted line box, but you can move the object into the box to test the movement.
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    Re: Screen Capture Object Help

    I thought the 'capture selected area' option was supposed to record what I want to, but it doesn't. why?
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    Re: Screen Capture Object Help

    Alright, I changed the start of frame condition to every one second, but when I paste it into paint it pastes the whole active instead of just the middle. How do I fix this?
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    Screen Capture Object Help

    Hi, how do I make the screen capture object take a screenshot of the center of my active then save it to the clipboard. In my example when it takes the screenshot I just get a blank image when I...
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    Drag and drop bug

    Hello, I found a weird bug. For some odd reason the drag and drop movement gets disable if you drag an active picture over a screen capture object.

    I made an example
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    Re: Move safely 2 questions

    The example works fine for me...

    Are you using the latest version of mmf2? You can get it here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=193918#Post193918
  47. Thread: Enemies

    by Viewtiful
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    Re: Enemies

    You should check out the platform enemy widget made by Solgryn here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=180219#Post180219

    for health bars, just use counter...
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    Re: Want list for Update #2

    is it possible for us to use the zoom in and zoom out actions with the flash exporter?
  49. Replies
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    Re: Saving game in a file

    the save game object only works in exe not flash though
  50. Replies
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    Re: Minor complaint for the pinball movement

    you can also just change the gravity to a negative number in the event editor. then make the speed increase every x seconds.

    example: http://mfa.aquadasoft.com/view/1277263102-negative_gravity
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    Re: Delete created backdrops bug

    yes, that works.

    sorry, I thought it was a bug.
  52. Replies
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    Delete created backdrops bug

    Hello, when using the 'delete all created backdrops' action with a 'always' condition the created backdrops don't get deleted. This also happens with the 'delete created backdrops at' action
    I made...
  53. Re: How to jump trough platform using "pl.mov. object"

    Sure, go ahead! But use this version. The previous example had a bug that allowed the player to jump infinitely.

    http://mfa.aquadasoft.com/view/1276985731-PMO_example_v2
  54. Re: How to jump trough platform using "pl.mov. object"

    To make a jump through platform use a active object as the platform and to detect if the player is on a platform use the 'object is standing on ground condition'

    I made you an example that you can...
  55. Re: How to make a "slow motion" effect on the game?

    Ah yes, you're right LB. Sorry.
  56. Thread: Scale Bug

    by Viewtiful
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    Scale Bug

    Hello, I found a bug when using the scale action.

    When an object is being scaled it starts ignoring collisions for some odd reason. It only does this when I build the swf. In mmf2 it works fine....
  57. Re: How to make a "slow motion" effect on the game?

    An easy way to make a slow motion effect is by lowering the FPS of your game.
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    How to crash mmf2 volume. 3

    I found this bug when I was using path movement for a character in my game. I was using the 'tape mouse' option for the path and once the path reached a certain length it wouldn't create any new...
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    Re: My First Extension (Named: I Want My RPG!)

    I can't load the example! I put the rsdk.mfx in the extension folder but it won't work. I get this message: cannot load extension rsdk.mfx
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    Re: Sub App Menu issue

    Yes, it can display information but it will not resize if you switch to full screen.
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    Re: Sub App Menu issue

    I believe your making a pause menu.

    I don't think its possible by using the sub application object. I already suggesting resizing in the 'Features/Updates Wanted' topic, but I don't know the...
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    Re: Psudo 3D Examples for Aloan

    man this is really cool! excellent job! :)
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    Re: Moving Platforms

    lol I forgot.. :D
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    Re: Moving Platforms

    Sorry this took so long, I was busy doing other things.

    Here you go RickyRombo I fixed it for you. I hope this makes you happy.
    ...
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    Re: [Flash] Newgrounds Loaders

    Great update. Maybe in the future mmf2 preloaders will be more customizable.
  66. Replies
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    Re: [Flash] Newgrounds Loaders

    Awesome work! You should definitely do the others!
  67. Replies
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    Re: Torch Example

    Fantastic example. Good job. :)
  68. Re: Can someone who owns the flash exporter help me?

    I will convert the games for you. Just PM me.
  69. Replies
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    Re: Getting the Mouse's Velocity and Angle

    Awesome example! You wouldn't mind if I used this in a game would you?
  70. Replies
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    Re: Parallaxing/Layers Issue

    You could try using the parallaxer object. It makes making parallaxing backgrounds really easy.
  71. Thread: Text Bug

    by Viewtiful
    Replies
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    Text Bug

    I found a bug in flash.

    If you have a string object and you try to display more than 3 lines it only displays 2. It works well in mmf2 but in flash it doesn't work well.
    ...
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    Re: Trying to find web object

    I will send it to you.
  73. Replies
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    Re: Surface Object

    I see, well I have also found another bug.

    It works fine in mmf2 but in flash it doesn't work right.

    http://mfa.aquadasoft.com/view/1274219412-Reveal_Bug
  74. Replies
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    Re: Surface Object

    I found a bug. Negate overlapping conditions are only true if it applies to all objects. I made an example describing what I mean.

    http://mfa.aquadasoft.com/view/1274218557-Surface_object_bug
  75. Replies
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    Re: Surface Object

    awesome!!
  76. Replies
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    Re: Window shape object

    I believe the window transparency object supports alpha channel
  77. Replies
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    Re: Random Clouds Example

    Great example.
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    Re: For each and compare two general values

    I will help you.

    http://mfa.aquadasoft.com/view/1272494039-move_when_in_range

    I made an example that uses compare 2 general values.
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    Re: MMF2 won't start up

    If youre using vista you could try right clicking it then click run as administrator
  80. Replies
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    Re: Enemy Movement

    Yes and if it collides with a wall you can have the bat stop by using the bounce or stop action. Dont set the bats speed too high though because sometimes they can get stuck in walls.
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    Its ok lb, i forgive you.
  82. Replies
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    Re: Incredible effect with MMF2 HWA - Part 3

    Awesome effects.

    I bet they would cause lag though
  83. Replies
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    Re: pitch extension?

    Use play sample then set frequency to change pitches
  84. Replies
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    Alright, I checked it, but it still does not work. Could you update the example I made and fix it please?
  85. Replies
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    maybe im doing something wrong. I made an example to show you what I mean.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=186942&#Post186942

    in the first frame if you...
  86. Thread: Resize

    by Viewtiful
    Replies
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    Resize

    This file relates to this post.
  87. Replies
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    true, but resize display to fill window size is not supported.
  88. Re: Is possible to pick an obj in range w/o fastloop?

    use the advance direction object extension. I believe it has an example for what you are trying to do.
  89. Replies
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    High Priority

    Add a feature that allows you to change the size of sub applications at runtime. And add support for 'resize display to fill window size' in the sub application properties
  90. Replies
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    Re: Mouse Pointer

    Yes, you can create a active object then always set its x and y coordinates to the cursors x and y coordinates
  91. Replies
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    Re: Score object is tricky

    counter objects are not connected to the score variable. To set the counter to the score. add an event that reads:

    Always
    - Set counter to score( "Player 1" )
  92. Replies
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    Re: My score count is acting funny

    Try adding the condition - 'one action on loop'
    I think its under special conditions.

    This should make it only add 100 to the score one time.
  93. [BUG] Underline doesn't work for string objects

    Hey, if you check the box for underlining, the text won't underline. :(

    Is this a bug or just a hwa limitation?
  94. Replies
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    1,091

    Re: Shooting with gravity

    Someone else asked for this sometime ago. I made an example of shooting with gravity that is located on nivrams website. Here is the link to that example.
    ...
  95. Replies
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    Re: Gravity: Directions

    The platform movement object doesn't support any other gravity except down, however the platform widget made by nifflas does. I suggest you check it out. To change the gravity you just change the x...
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    Re: MoveIt - flash version

    no problems here Andos and thanks.

    *Edit

    by the way, hows the new verison of parallaxer coming along? :)
  97. Replies
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    Re: scaling an object

    Try setting the scale to + 1 or * 2 for the object
  98. Replies
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    Re: Push an object

    Phyzix Box 2D could be a good choice, depending on how you're pushing your object.
  99. Replies
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    Re: An easy way to pause?

    the best way is to use a sub app and change the window style to popup and modal
  100. Replies
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    Re: Window Flair Widget

    this is cool

    :)
  101. Replies
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    Re: Move-it issue

    No problem!!! :D
  102. Replies
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    Re: Move-it issue

    You don't even need the last line. Just move the actions from the 'object finish moving' condition into the 'on loop' condition and to fix the speed issue take out the force movement update.

    Here...
  103. Re: Request: MoveIt, NVO, FastFunc, Get Pic, RawSocket

    1) I second this. I love the move it object!
  104. Replies
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    Re: MMF2 Build #249 - Pre-release version

    Hey, I found another serious bug.
  105. Replies
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    How to crash mmf2 volume. 2

    Hey, I found another bug. If you keep copying (ctrl + c) and pasting (ctrl + v) the groups in the example below. MMF2 will crash!

    This file relates to this post
  106. Replies
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    Re: MMF2 Build #249 - Pre-release version

    I think I found a serious bug! When you select the path movement (Edit movement) and try to copy (Ctrl + C) The speed variable, MMF2 Crashes!!!
  107. Replies
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    Re: Play Test One

    its pretty addicting. :), but I suggest you make it so the cursor changes to the hand only when the cursor is over the moving object.
  108. Replies
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    Re: IWBTG - Death effect

    I suggest modifying the speed and gravity variables in line 4 of the event editor and changing the initial directions in the movement properties of the blood until you achieve your desired effect.
    ...
  109. Replies
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    Re: IWBTG - Death effect

    I agree with DavidN. I always thought it was done with the pinball movement. Here is an example for you.
  110. Replies
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    IWBTG Death Effect

    This file relates to this post
  111. Replies
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    Re: Easy Question, help needed.

    You could try using the pinball movement. Here is an example .
  112. Replies
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    Shooting Up example

    This file is related to this post.
  113. Replies
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    Re: Flash 10+ Export is SEVEN HUNDRED Dollars?!

    I didn't even know it was out yet.. O_O ?
  114. Replies
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    Re: Ultimate Grid Movement

    Thank you both for your positive replies! :)
  115. Replies
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    Ultimate Grid Movement

    Hello, For about 3 - 4 months now I've been working on a fully commented grid movement engine that would work in mmf2. After all those month's of hard work I think I'm finally finished.

    Features
    ...
  116. Replies
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    Re: Starting A New Game

    go to application properties then click window, then scroll down until you see menu bar. Then click the 'edit' button
  117. AutoScroll effect without parallaxer object

    Hello, does anyone know how to make an autoscroll effect like the parallaxer object has, but without using the parallaxer object? I was using the parallaxer object to make autoscrolling effects but...
  118. Replies
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    Control X simulate special characters

    Does anyone know how to simulate characters these characters:

    ! @ # $ % ^ & *

    in control x or is it not possible.
  119. Replies
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    Re: MMF2 Image Uploading

    hmmm, try making an active object, then copy and paste your image onto the active object, then erase the transparency using the method above.
  120. Replies
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    Re: MMF2 Image Uploading

    Here's a simple fix. Press [Y] while in the image editor, and click on the black or white border. The only problem is that some transitions won't work well for the active object.
  121. Replies
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    Re: Grid_Plus_Widget

    Awesome! I can't wait for the npc ai addition!
  122. Replies
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    Re: Key object glitch

    I see.. I'm guessing beta 6 & 7 changed how mmf2 worked, because this was causing some fatal problems in my game which uses the key object for customizable controls. I guess I'll switch to the...
  123. Replies
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    Re: MMF2 Build #249 - beta #7

    Hooray! The load bug is fixed, but now I've found another bug. :( Key bug
  124. Replies
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    661

    Key object glitch

    Hi, I found a bug in the key object for mmf2. Pressing shift should change the position of the dot, but it doesn't. Someone please explain why this happens! (This was working fine in mmf2 beta 5)
    ...
  125. Replies
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    Re: MMF2 Build 249 - Beta #6

    The Load bug still isn't fixed. :(
  126. Replies
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    Load all music at beginning of game?

    Hello, I'm using midis for my game and some of them have are very long in length so it takes a long time for it to load at the start of a frame. So, is it possible to load all the music at the...
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    999

    Custom list box

    Hello, I was wondering if it was possible to make your own list boxes with custom scrollsbars and things like that. Like an rpg game inventory. Ive used the list box object, but it just does'nt fit...
  128. Replies
    310
    Views
    289,885

    Sticky: Re: Features/Updates Wanted

    (high) unlimited global qualifiers
  129. Replies
    10
    Views
    2,048

    Re: Test my level

    Thanks everyone for testing my level! I changed the jumping, so now the 'OK' appears immediately for the double and triple jump so there's no delay.

    I'm guessing no one had any issues with lag so...
  130. Replies
    10
    Views
    2,048

    Re: Test my level

    Wow, Im so sorry that no one was able to finish the level because of my mistake. I forgot to change the position of the arrow at the beginning of the level. I re uploaded it so you can finish it now....
  131. Replies
    10
    Views
    2,048

    Test my level

    Hi, can someone PLEASE test the first level of my Mario fan game. The main issue I think I might have is lag. The current frame rate is 60, but if you think I need to lower it please tell me!

    link...
  132. Replies
    4
    Views
    1,047

    Re: Load application pos. Glitch

    That would be great! Thank you.

    *Edit

    I found out that I can use a black active object that covers the screen for my transitions.
  133. Replies
    4
    Views
    1,047

    Re: Load application pos. Glitch

    Yes, taking the transition off works, but now I won't be able to use transitions for my game! How can I make it so it loads after the transition?
  134. Replies
    4
    Views
    1,047

    Load application pos. Glitch

    Hi, whenever I try to load the application position in my game the it loads correctly, but it duplicates all the active objects in the frame! Can someone tell me why this happens?

    mfa file -...
  135. Retrieving global values from save frame pos.?

    Hey, I'm using save frame and load application position to save and load my game and I was wondering if it possible to retrieve some global values from a save file without actually loading the...
  136. Replies
    3
    Views
    1,537

    Re: Path movement - pause doesn't work

    Thanks! the run action only once at the bottom works!
  137. Replies
    3
    Views
    1,537

    Path movement - pause doesn't work

    Hi, I have a npc in my game that has path movement, but when it is overlaps with the player it stops and when its not overlapping with the player it moves. The problem is that I have a pause set up...
  138. Replies
    2
    Views
    688

    Custom Transitions?

    Is it possible to create your own transitions? If so how?
  139. Replies
    17
    Views
    2,390

    Re: I can't delete objects.

    That worked, and I wont use mediafire any more.
  140. Replies
    17
    Views
    2,390

    I can't delete objects.

    No matter what I do I cant delete the objects in my application. Can someone please help! Im using mmf2 developer build 249, and interface bar extension and parallaxer extension.
    ...
  141. Thread: Zelda Widget

    by Viewtiful
    Replies
    11
    Views
    5,748

    Re: Zelda Widget

    Thanks mojo, that enemy widget is exactly what I needed!
  142. Replies
    7
    Views
    2,814

    Re: enemy follow player?

    It stills doesn't work, may I see your example?
  143. Replies
    7
    Views
    2,814

    Re: enemy follow player?

    could you give me the link to some examples of this, because I couldn't find any.
  144. Replies
    7
    Views
    2,814

    enemy follow player?

    Hi, I want to make the enemies in my game follow the player, but avoid walls and other obstacles. I tried using the move-it object but the enemies go through the walls when they follow the player....
  145. Replies
    6
    Views
    1,156

    Re: 8 direction movement - no bouncing?

    Wow, this is exactly what I was looking for. Thanks for all your help mojo!
  146. Replies
    6
    Views
    1,156

    Re: 8 direction movement - no bouncing?

    I looked at your example with detectors and I changed it so there is no bounce for the sprite. All I did was change the authorized directions of the character to match the detector that was...
  147. Replies
    6
    Views
    1,156

    Re: 8 direction movement - no bouncing?

    Thanks, this works almost perfectly, I edited it so it supports diagonal directions as well as vertical and horizontal directions
  148. Replies
    6
    Views
    1,156

    8 direction movement - no bouncing?

    Hi, I want to make it so when my character touches a wall he will stop moving, not bounce like in the default 8 direction movement. A good example would be in the old zelda games when you touch a...
  149. Replies
    6
    Views
    808

    MS Paint style zooming?

    Hi, I made a feature in my racing game where the user can draw his or her own car, but I can't figure out how they can edit their car with more detail. A good example of what I'm talking about would...
  150. Replies
    2
    Views
    1,322

    Wall jumping with PMO?

    Is it possible to wall jump like megaman x style with the Platform movement object. If so how would I do it?
  151. Replies
    1
    Views
    1,118

    Moving platforms with PMO

    Is it possible to make moving platforms with the PMO?
    If it is how would you do it?
  152. Replies
    4
    Views
    1,598

    Re: Platform Animation Canvas Size

    I guess I'll just stick to keeping the canvas size the same. Thanks for your help everyone.
  153. Replies
    4
    Views
    1,598

    Platform Animation Canvas Size

    Hey, I was just wondering is it possible to make the walking sprite of the hero larger than some of his other sprites.
    For example. I want might character to have a 50 x 50 idol sprite but a 70 x 50...
  154. Replies
    3
    Views
    693

    Re: Fodo Platform Extension link?

    Thanks, it was in bonus pack 1.
  155. Replies
    3
    Views
    693

    Fodo Platform Extension link?

    Hi, Does anyone have the link to download Fodo's platform extension? The one here: http://www.clickteam.info/extensions/extview.php?id=225 is dead or something. It wont let me download it for some...
Results 1 to 155 of 198