it collides with the block. and stops the extension from working. works fine in mmf2 though, but it glitches in flash.
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it collides with the block. and stops the extension from working. works fine in mmf2 though, but it glitches in flash.
the mfa file pretty much explains everything. I think it has something to do with the fact that I'm using a qualifier.
I'm also wondering how this is done.
I found a huge bug. sometimes when i use the default platform movement my character gets stuck in walls when he jumps near a wall! please fix!
can you please add a action that allows the size of an active object to be changed?
path movement bug still not fixed
I've been attempting to make my character move with this gray moving platform, but he always fall off or goes through the platform. I require assistance.
Hey DannyC, did you get my PM about my game? It's been a while now, and you still haven't responded..
EDIT: thanks for the reply
I understand, essentially you are Checking each individual instance of the player for an overlap and pushing them out of each other equally.
I like this feature and I would love to see it if you...
My solution is to use the ForEach object in combination with the push object.
--> start ForEach loop: "Push" for object 'Player'
+ On ForEach loop: "Push" for object...
Retriever2, is it possible to do this using your xlua extension?
Thanks, I will contact him about this object.
Hello, I would like to see an extension that can push an object out of a wall or something if it becomes stuck inside them. The extension should move the object to the most open space that is closest...
these bugs are still not fixed.
Screen Capture Object 'capture selected area' bug
Path movement bug
Drag and drop movement bug
I would like to see this as well. It would be very useful
found a tiny bug.
when changing the easing mode to 'Ease OutIn' I got this message:
"Error unknown method number" in the action
Nice, this is like a advanced version of your move it object. Thanks Andos!
Hey, I found a really simple way to make an after image effect. It only uses 1 event!
It uses the fade out transition for the effect. (Zoom also looks cool)
yeah, clickteam should make a pmo++ extension that would have all the features of the old pmo except with customizable gravity directions and built in support for moving platforms
Just use a fast loop that runs the event based on an increasing variable.
Here is an example that picks random objects every 25 milliseconds and deletes them.
When I tried to open the example file, it wouldn't open, because it said I didn't have the "Bullet 360.mfx" extension.
by the way, very useful extension RickyRombo!
hey rickyrombo could you change the "Bullet360.mfx" to "Bullet 360.mfx"
because right now I can install it because the space is not there :(
I would like to see the MT random extension supported in flash.
Woah LB! I didn't know you made extensions! :O I'll check this out!
I confirm this as well.
hmmm, I don't know why it does that.. maybe you can pm Andos about the problem?
@LB I know and I wish it was flashed too..
well, it is insanely easy if you use the parallaxer object.
heres an example
edit: if you want vertical scrolling just change...
Or if you don't want to code your own movement, you can use the platform widget made my Nifflas here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=117365#Post117365
Go into the even editor and click on "select movement"
Then click on use a calculation
well if it is 0 based shouldn't this dialog be changed from '1 to 1024' to '0 to 1024' ?????
I guess that window made me...
Hello, when you try to retrieve the movement number from an active object the using the NMovement expression the result is always 1 less than the actual movement number.
I made an example
well, can someone post an example of how 'capture selected area' works, because I can't get it to work.
thanks for all your help so far guys.
I know it sounds like that lol, but if you read the help file it says:
Capture Frame Area
Captures the content of the frame, or a part of it if an area is defined. Note: you can capture only the...
ah, so you think its a bug?
Okay I see what I need to do. Let me explain it for you in detail.
When you double click on the screen capture object this window pops up.
drnebula: you're example crashes for me everytime I run the application..
the point I'm trying to make is, why do I have to set up the zone through the actions in the event editor If I already...
okay, then what does the 'capture selected area' property do? it says in the help file that I can set up the zone that I want captured via the frame editor, but it never captures the zone. instead it...
The only way to get the raycaster extension is to buy the october 2009 issue of klikdisc
No, I don't think move the dotted line box, but you can move the object into the box to test the movement.
I thought the 'capture selected area' option was supposed to record what I want to, but it doesn't. why?
Alright, I changed the start of frame condition to every one second, but when I paste it into paint it pastes the whole active instead of just the middle. How do I fix this?
Hi, how do I make the screen capture object take a screenshot of the center of my active then save it to the clipboard. In my example when it takes the screenshot I just get a blank image when I...
Hello, I found a weird bug. For some odd reason the drag and drop movement gets disable if you drag an active picture over a screen capture object.
I made an example
The example works fine for me...
Are you using the latest version of mmf2? You can get it here:
You should check out the platform enemy widget made by Solgryn here:
for health bars, just use counter...
is it possible for us to use the zoom in and zoom out actions with the flash exporter?
the save game object only works in exe not flash though
you can also just change the gravity to a negative number in the event editor. then make the speed increase every x seconds.
yes, that works.
sorry, I thought it was a bug.
Hello, when using the 'delete all created backdrops' action with a 'always' condition the created backdrops don't get deleted. This also happens with the 'delete created backdrops at' action
Sure, go ahead! But use this version. The previous example had a bug that allowed the player to jump infinitely.
To make a jump through platform use a active object as the platform and to detect if the player is on a platform use the 'object is standing on ground condition'
I made you an example that you can...
Ah yes, you're right LB. Sorry.
Hello, I found a bug when using the scale action.
When an object is being scaled it starts ignoring collisions for some odd reason. It only does this when I build the swf. In mmf2 it works fine....
An easy way to make a slow motion effect is by lowering the FPS of your game.
I found this bug when I was using path movement for a character in my game. I was using the 'tape mouse' option for the path and once the path reached a certain length it wouldn't create any new...
I can't load the example! I put the rsdk.mfx in the extension folder but it won't work. I get this message: cannot load extension rsdk.mfx
Yes, it can display information but it will not resize if you switch to full screen.
I believe your making a pause menu.
I don't think its possible by using the sub application object. I already suggesting resizing in the 'Features/Updates Wanted' topic, but I don't know the...
man this is really cool! excellent job! :)
lol I forgot.. :D
Sorry this took so long, I was busy doing other things.
Here you go RickyRombo I fixed it for you. I hope this makes you happy.
Great update. Maybe in the future mmf2 preloaders will be more customizable.
Awesome work! You should definitely do the others!
Fantastic example. Good job. :)
I will convert the games for you. Just PM me.
Awesome example! You wouldn't mind if I used this in a game would you?
You could try using the parallaxer object. It makes making parallaxing backgrounds really easy.
I found a bug in flash.
If you have a string object and you try to display more than 3 lines it only displays 2. It works well in mmf2 but in flash it doesn't work well.
I will send it to you.
I see, well I have also found another bug.
It works fine in mmf2 but in flash it doesn't work right.
I found a bug. Negate overlapping conditions are only true if it applies to all objects. I made an example describing what I mean.
I believe the window transparency object supports alpha channel
I will help you.
I made an example that uses compare 2 general values.
If youre using vista you could try right clicking it then click run as administrator
Yes and if it collides with a wall you can have the bat stop by using the bounce or stop action. Dont set the bats speed too high though because sometimes they can get stuck in walls.
Its ok lb, i forgive you.
I bet they would cause lag though
Use play sample then set frequency to change pitches
Alright, I checked it, but it still does not work. Could you update the example I made and fix it please?
maybe im doing something wrong. I made an example to show you what I mean.
in the first frame if you...
This file relates to this post.
true, but resize display to fill window size is not supported.
use the advance direction object extension. I believe it has an example for what you are trying to do.
Add a feature that allows you to change the size of sub applications at runtime. And add support for 'resize display to fill window size' in the sub application properties
Yes, you can create a active object then always set its x and y coordinates to the cursors x and y coordinates
counter objects are not connected to the score variable. To set the counter to the score. add an event that reads:
- Set counter to score( "Player 1" )
Try adding the condition - 'one action on loop'
I think its under special conditions.
This should make it only add 100 to the score one time.
Hey, if you check the box for underlining, the text won't underline. :(
Is this a bug or just a hwa limitation?
Someone else asked for this sometime ago. I made an example of shooting with gravity that is located on nivrams website. Here is the link to that example.
The platform movement object doesn't support any other gravity except down, however the platform widget made by nifflas does. I suggest you check it out. To change the gravity you just change the x...
no problems here Andos and thanks.
by the way, hows the new verison of parallaxer coming along? :)
Try setting the scale to + 1 or * 2 for the object
Phyzix Box 2D could be a good choice, depending on how you're pushing your object.
the best way is to use a sub app and change the window style to popup and modal
this is cool
No problem!!! :D
You don't even need the last line. Just move the actions from the 'object finish moving' condition into the 'on loop' condition and to fix the speed issue take out the force movement update.
1) I second this. I love the move it object!
Hey, I found another serious bug.
Hey, I found another bug. If you keep copying (ctrl + c) and pasting (ctrl + v) the groups in the example below. MMF2 will crash!
This file relates to this post
I think I found a serious bug! When you select the path movement (Edit movement) and try to copy (Ctrl + C) The speed variable, MMF2 Crashes!!!
its pretty addicting. :), but I suggest you make it so the cursor changes to the hand only when the cursor is over the moving object.
I suggest modifying the speed and gravity variables in line 4 of the event editor and changing the initial directions in the movement properties of the blood until you achieve your desired effect.
I agree with DavidN. I always thought it was done with the pinball movement. Here is an example for you.
This file relates to this post
You could try using the pinball movement. Here is an example .
This file is related to this post.
I didn't even know it was out yet.. O_O ?
Thank you both for your positive replies! :)
Hello, For about 3 - 4 months now I've been working on a fully commented grid movement engine that would work in mmf2. After all those month's of hard work I think I'm finally finished.
go to application properties then click window, then scroll down until you see menu bar. Then click the 'edit' button
Hello, does anyone know how to make an autoscroll effect like the parallaxer object has, but without using the parallaxer object? I was using the parallaxer object to make autoscrolling effects but...
Does anyone know how to simulate characters these characters:
! @ # $ % ^ & *
in control x or is it not possible.
hmmm, try making an active object, then copy and paste your image onto the active object, then erase the transparency using the method above.
Here's a simple fix. Press [Y] while in the image editor, and click on the black or white border. The only problem is that some transitions won't work well for the active object.
Awesome! I can't wait for the npc ai addition!
I see.. I'm guessing beta 6 & 7 changed how mmf2 worked, because this was causing some fatal problems in my game which uses the key object for customizable controls. I guess I'll switch to the...
Hooray! The load bug is fixed, but now I've found another bug. :( Key bug
Hi, I found a bug in the key object for mmf2. Pressing shift should change the position of the dot, but it doesn't. Someone please explain why this happens! (This was working fine in mmf2 beta 5)
The Load bug still isn't fixed. :(
Hello, I'm using midis for my game and some of them have are very long in length so it takes a long time for it to load at the start of a frame. So, is it possible to load all the music at the...
Hello, I was wondering if it was possible to make your own list boxes with custom scrollsbars and things like that. Like an rpg game inventory. Ive used the list box object, but it just does'nt fit...
(high) unlimited global qualifiers
Thanks everyone for testing my level! I changed the jumping, so now the 'OK' appears immediately for the double and triple jump so there's no delay.
I'm guessing no one had any issues with lag so...
Wow, Im so sorry that no one was able to finish the level because of my mistake. I forgot to change the position of the arrow at the beginning of the level. I re uploaded it so you can finish it now....
Hi, can someone PLEASE test the first level of my Mario fan game. The main issue I think I might have is lag. The current frame rate is 60, but if you think I need to lower it please tell me!
That would be great! Thank you.
I found out that I can use a black active object that covers the screen for my transitions.
Yes, taking the transition off works, but now I won't be able to use transitions for my game! How can I make it so it loads after the transition?
Hi, whenever I try to load the application position in my game the it loads correctly, but it duplicates all the active objects in the frame! Can someone tell me why this happens?
mfa file -...
Hey, I'm using save frame and load application position to save and load my game and I was wondering if it possible to retrieve some global values from a save file without actually loading the...
Thanks! the run action only once at the bottom works!
Hi, I have a npc in my game that has path movement, but when it is overlaps with the player it stops and when its not overlapping with the player it moves. The problem is that I have a pause set up...
Is it possible to create your own transitions? If so how?
That worked, and I wont use mediafire any more.
No matter what I do I cant delete the objects in my application. Can someone please help! Im using mmf2 developer build 249, and interface bar extension and parallaxer extension.
Thanks mojo, that enemy widget is exactly what I needed!
It stills doesn't work, may I see your example?
could you give me the link to some examples of this, because I couldn't find any.
Hi, I want to make the enemies in my game follow the player, but avoid walls and other obstacles. I tried using the move-it object but the enemies go through the walls when they follow the player....
Wow, this is exactly what I was looking for. Thanks for all your help mojo!
I looked at your example with detectors and I changed it so there is no bounce for the sprite. All I did was change the authorized directions of the character to match the detector that was...
Thanks, this works almost perfectly, I edited it so it supports diagonal directions as well as vertical and horizontal directions
Hi, I want to make it so when my character touches a wall he will stop moving, not bounce like in the default 8 direction movement. A good example would be in the old zelda games when you touch a...
Hi, I made a feature in my racing game where the user can draw his or her own car, but I can't figure out how they can edit their car with more detail. A good example of what I'm talking about would...
Is it possible to wall jump like megaman x style with the Platform movement object. If so how would I do it?
Is it possible to make moving platforms with the PMO?
If it is how would you do it?
I guess I'll just stick to keeping the canvas size the same. Thanks for your help everyone.
Hey, I was just wondering is it possible to make the walking sprite of the hero larger than some of his other sprites.
For example. I want might character to have a 50 x 50 idol sprite but a 70 x 50...
Thanks, it was in bonus pack 1.
Hi, Does anyone have the link to download Fodo's platform extension? The one here: http://www.clickteam.info/extensions/extview.php?id=225 is dead or something. It wont let me download it for some...