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  1. Thread: XML Support?

    by BHGames
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    747

    XML Support?

    Is there any extension that supports XML for the Flash Exporter? (I don´t know if there is any for the PC runtime, either)
  2. Thread: Lag issue

    by BHGames
    Replies
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    1,110

    It used to happen to me when I had joystick and...

    It used to happen to me when I had joystick and accelerometer objects on the frame. Since I was using my own controls, I set the device to none (on the iOS joystick options of the MMF editor) and...
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    Take into account that you will have to declare...

    Take into account that you will have to declare to Apple that you are using encryption on your game.
  4. View Post

    The only way François/Andos can help is by sending your game file by PM.
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    You can request apple to remove that review and...

    You can request apple to remove that review and if you justify it well they will delete the review ...
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    "Lite" has nothing to do with iAds. You can have...

    "Lite" has nothing to do with iAds. You can have a lite version with iAds in it. The only way to have iAds on the app is that you accidentally enabled this functionality on the MMF editor for the...
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    KCInput Object Code error

    I got a SIGABRT error in line 90 of the CRUnkcinput.m file: [string2 release]

    The thing is that you have repeated the following block in destroyRunObject operation:

    if(string2 != nil)
    ...
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    Short version of game versions

    I´m having the following issues with the short text of a game version: if I have set the version of my game to, say, "1.0.1.0", MMF stablishes that the short text for it on the XCode project is...
  9. On the smae place where you have your metadata...

    On the smae place where you have your metadata there´s a button named "Resolution Center"; press it, and you will open the message from Apple and will be able to respond to it, just saying that you...
  10. Kudos! Looks great.

    Kudos! Looks great.
  11. Replies
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    Done! Thanks all for your help ...

    Done! Thanks all for your help ...
  12. Replies
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    You mean by re-register: a) Re-install the...

    You mean by re-register:

    a) Re-install the exporter.
    b) Re-send my serial by PM to you. Or
    c) None of the above. (In this case, please tell me what to do)

    :)
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    985

    iOS Exporter Beta Section

    I cannot see the beta section for the iOS exporter. After the forum revamp, it was there for a couple of days and now is gone ...
  14. Re: A PLEA FOR HELP - Getting the App to the App Store

    Nice and kudos!
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    Re: In-App Purchases Question

    > I'm quite sure that all purchases are being stored by Apple under the user's Apple account and will be automatically retrieved from Apple's servers.

    Yes, but only non-consumables and...
  16. Thread: iOS 5

    by BHGames
    Replies
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    5,520

    Re: iOS 5

    I use time delta and it works great!
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    Re: [Question] Kinect object?

    Sure, but MSFT -currently- only gives access to those bits if you are creating a game for the 360 as a pro.
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    Re: [Question] Kinect object?

    "but why shouldn't limit Kinect object only to Xbox"

    XBox? Again: you can´t have a Kinect object for XBox since there is no public SDK for the XBox.
  19. Replies
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    Re: [Question] Kinect object?

    Ok, you are confusing facts.

    When I said "The bits have nothing to do with the ones used on games for the 360" I was referring to the fact that the available public Kinect SDK_beta only works on...
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    Re: [Question] Kinect object?

    Is the commercial project Kinect-based?
  21. Replies
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    Re: [Question] Kinect object?

    Please take into account that the beta SDK only works on the Windows platform and cannot be used on commercial projects. The bits have nothing to do with the ones used on games for the 360.
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    Re: Cave Diver Tommy doesn't work on iOS 5

    Yeap!
  23. Replies
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    Re: Cave Diver Tommy doesn't work on iOS 5

    Testing is on its way ...
  24. Re: A PLEA FOR HELP - Getting the App to the App Store

    Congrats! Let us know when the app gets approved!
  25. Replies
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    Re: Cave Diver Tommy doesn't work on iOS 5

    I have reported that same bug to Francois/Andos and sent one of my projects so that they can verify what´s going on.

    Projects compiled with XCode 4.0 do run well on iOS 5.
  26. Re: A PLEA FOR HELP - Getting the App to the App Store

    Yes. If you created a deploy configuration, you will need to select the proper profile twice: where it says Deploy and in its suboption "Any iOS SDK". Also remember to build for archive and prior to...
  27. Re: A PLEA FOR HELP - Getting the App to the App Store

    > Also, what and where exactly do I sign it?

    If you´re asking that question, then you haven't read the steps I posted before.
  28. Re: A PLEA FOR HELP - Getting the App to the App Store

    Are you sure you signed your project with a valid distribution profile?
  29. Re: A PLEA FOR HELP - Getting the App to the App Store

    Thanks both.

    Paul: please verify that you created the correct distribution profile on Connect, downloaded both, the profile and certificate, and installed them on your Mac.

    And no, a clean...
  30. Re: A PLEA FOR HELP - Getting the App to the App Store

    Calm down.

    Once Connect is waiting for the binary, you need to do the following in XCode:

    Step 1. Create a new "Deploy" profile.

    When you click on the binary (not the target) you will see 2...
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    Re: Probelm with touch response

    One more thing: since the game doesn´t work on old devices (2nd gen ones and older), this time I compiled it with ARM7 Optimization, still Universal, but targeting ARM7 devices only and iOS 4.3.
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    Re: Probelm with touch response

    I think I found the problem.

    In the newest versions of my game I use either the multitouch object or the accelerometer. However, in the first versions, I used to rely on the iPhone joystick...
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    Re: Probelm with touch response

    Yves, Francois, Andos: I will wait till iOS 5 comes out to see if it changes for good. If not, then I´ll send you the mfa file -to those of you who want to receive it- in order to have a look and try...
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    Re: Probelm with touch response

    Thanks for the info. I will.
  35. Replies
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    Re: Probelm with touch response

    Good to know, but it has nothing to do with the fact that the same code produces different results even in similar devices/models.
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    Re: Probelm with touch response

    Thanks both for your responses. I have researched the web for answers and it seems to be related to IOS 4.x. It happens randomly for some devices -not always, and mostly in phones. Recommendations...
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    Re: I'm compiling xCode on my Laptop!

    You could have used VirtualBox.
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    Re: Probelm with touch response

    Thanks.
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    Re: iOS 5 coming 12th October!

    iCloud storage and twitter integration are a must have.
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    Re: Probelm with touch response

    Ideas? Comments? Fixes?
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    Re: Probelm with touch response

    http://stackoverflow.com/questions/3490307/ridiculously-high-latency-for-iphone-accelerometer-and-touch-events
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    Re: Probelm with touch response

    I can confirm that only with phones sometimes there´s a lag in response compared to iPads and iPods Touch. Played on a 3GS and the sliding bug was perceivable.

    Could this have to do with arm6...
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    Re: Probelm with touch response

    It's seems iPhone 4 uses have narrow it down the issue: the game works with no lag when you touch the slider like pressing a button, but when you slide your finger is when they perceive the lag.
    ...
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    Re: Probelm with touch response

    I have published a new version of the game and some users are complaining abot the lack of response of the ship, mostrar of ejem on the iPhone 4. the game has been tested on many devices and found no...
  45. Thread: Whish List

    by BHGames
    Replies
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    630

    Re: Whish List

    Some users are asking me for an autorotate feature, for instance ejem changing landscape left to landscape right. I hope we can have this feature for the next version.
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    Re: Validation failed!!

    Log in and read the instructions on this page:

    https://developer.apple.com/ios/manage/distribution/
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    Re: Validation failed!!

    The problem is that on the XCode-project configuration page you forgot to set the proper profile for your ditribution build.

    You will have to select which profile you will use for archive (Debug,...
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    Re: iAds: bug or normal behavior?

    Ahh, maybe that was what it happened.
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    Re: Probelm with touch response

    Btw, the only thing I did different this time is that I checked "Disable idle Timer" on the gameplay frame.
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    Re: Probelm with touch response

    I have asked DistanJ to post the iOS version of his IPhone 4.

    One of the US players that also experienced this issue has the latest iOS 5 beta on his iPhone 4 and the latest iOS 4 on his iPad 2.
    ...
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    Re: iAds: bug or normal behavior?

    Ok, but these are test ads. Is there any way to know whether the app is receiving test ads? If so, then maybe you can add a property "display test ads".
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    Probelm with touch response

    Some users are reporting that they are having problems with touch on my game, with delays ranging from half a second to a complete second!

    I have two users with IPhone 4 devices (one of them is...
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    iAds: bug or normal behavior?

    Something starnge is happening with my game that I've never noticed until yesterday.

    A relative with an iPhone 4 was playing my game and suddenly a "Test" iAd banner appeared on the screen. We...
  54. Thread: Whish List

    by BHGames
    Replies
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    Re: Whish List

    If it doesn't, it'd be a nice addition to it.
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    Re: Scrolling screens?

    Play with the virtual sizes and then place an active object in the center of the screen, and make it move according to touch. Make the frame follow the object.
  56. Thread: Whish List

    by BHGames
    Replies
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    630

    Re: Whish List

    Maybe through Localization object?
  57. Thread: Whish List

    by BHGames
    Replies
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    630

    Whish List

    Two suggestions:

    + Preferred languages: a way to retrieve the language settings of the user, and
    + Notifications.
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    Re: Are ipod touch 2g supported?

    Frnaçois: Just Survive worked on iPhone 2nd gen, so I don't see why it shouldn't work now.

    The new extension added was in-app purchases, but it has nothing to do with the gameplay frame.
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    Re: Are ipod touch 2g supported?

    I see. However, they don't have time to see whether sounds play since as soon as they hit play, the game crashes, so I guess is something else.

    I´ll wait for the next version (ETA?) to see if it...
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    Re: Are ipod touch 2g supported?

    You mean just the game or also the runtime?
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    Re: Are ipod touch 2g supported?

    Ok, I'll wait for it.

    K1kk0z90: stay tuned ...
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    Are ipod touch 2g supported?

    One user is reporting that Just Survive crashes on his iTouch 2gen when entering the gameplay.

    So, is that device supported?
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    Re: Multilanguage Procedure

    +1. Fully agree! We need this feature. Thanks for the link ...
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    Re: Multilanguage Procedure

    Yes, you should create one app containing all the images and text in the languages that you will support.

    Unfortunately, I don't know whether you can retrieve with MMF's iOS runtime the language...
  65. Thread: FPS-problems

    by BHGames
    Replies
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    1,790

    Re: FPS-problems

    I use a timer-based update of 60 FPS for iOS.
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    Re: CC 2011 Report released!!

    "If I remember correctly the question was why is MMF 3 being made with .NET and Mono? The answer was because the development team have something much better in the works then building with those."
    ...
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    Re: CC 2011 Report released!!

    I watched the streamcast but one Q&A I coudn't get to hear it right was the one related to .NET/Mono for MM3 (specially the "voice in off", the one in the background).

    Can anyone be so kind to...
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    Re: Online high scores

    When in doubt, change the target platform and try to compile it. If an extension is not supported, MMF will let you know :)
  69. Thread: Anybody here?

    by BHGames
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    813

    Re: Anybody here?

    Maybe Koji_Kabuto you should send the project (or a part of it) to CT so that they can identify what you mean.
  70. Thread: Game Center

    by BHGames
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    Re: Game Center

    I haven't tested GameCenter yet, but I guess you have to activate that feature for your game on iTunes Connect. Please correct me if I´m wrong ...
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    Re: Fonts not saved

    iDevices only accept a limited number of fonts. If a font is not supported the default one for the device is used.
  72. Thread: Hungry Beetle

    by BHGames
    Replies
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    Re: Hungry Beetle

    For the lite one, just delete those features from the menu/game and add respective comments on the details page, like "Full version also has: ....". Otherwise, many people may think that the features...
  73. Thread: Hungry Beetle

    by BHGames
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    Re: Hungry Beetle

    Btw, if you go to resolution center, just say the exact same thing: "So why does Fruit Ninja Lite disable Zen Mode, Arcade Mode and Multiplayer Mode with a 'get the full version for this mode'...
  74. Thread: Hungry Beetle

    by BHGames
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    Re: Hungry Beetle

    Maybe it´s a new policy ???
  75. Thread: Hungry Beetle

    by BHGames
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    Re: Hungry Beetle

    Why don't you ask what reason specifically prevented your game from getting into the Appstore? Go to resolution center for the game version you uploaded and continue the chat.
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    Re: Online high scores

    I was answering to the statement that Just Survive has an online highscore ... edited my previous message to avoid confusion ...

    You will have to manually create your own system. Mine it´s based...
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    Re: Online high scores

    > Is Clickteam working / planning / outsourcing some extension in the near future that would allow MMF2 users to easily integrate an online high score board to their iOS games?

    It´s called...
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    Re: My first iOS game on the app store.

    Congrats!

    > Thanks all, I uploaded a small update today which fixes a few bugs. I don't know how long apple take to approve an update, but it should go live as soon as they do.

    After they know...
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    Re: Important for last beta.

    You can still compile it. And after doing it the error is gone. Just re-save the project and when you open it again, you won experience it again.
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    Re: Important for last beta.

    Actually the file is not there, but sometimes the project tries to open it.
  81. Thread: Game Center

    by BHGames
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    9,255

    Re: Game Center

    Yes, I´m not using it right now, but you will have to create test accounts for the sandbox.
  82. Thread: Delayed Touch?

    by BHGames
    Replies
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    Re: Delayed Touch?

    I wouldn't say it's half a second but 25 to 50 millisecs ...
  83. Thread: Loading Screen

    by BHGames
    Replies
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    Re: Loading Screen

    Unfortunately, MMF2 does not allow async operations so there´s no way we can build a dynamic loading screen.

    The workaround, when you're jumping to a new frame, place some "Loading ..." text...
  84. Thread: Beta 10

    by BHGames
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    1,915

    Re: Beta 10

    ... or use on frame ends -> reset motors.
  85. Thread: Beta 10

    by BHGames
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    Re: Beta 10

    Maybe as a workaround you can reset both motors to zero in the incoming frame.
  86. Thread: Beta 10

    by BHGames
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    Re: Beta 10

    This thread should be a sticky one :)
  87. Re: iOS game Development question for Gurus like U!

    for 2d rotate-towards function you usually use what it's best known as atan2 function. I don´t know whether MMF has such a function.
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    Re: MMF2 Build 252 - Beta

    Well, I guess not.
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    Re: Restoring Payments

    Ok :)

    Sorry for the bump but I´m waiting for the fix so as to release my next update :x
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    Re: Restoring Payments

    Anyone?
  91. Replies
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    Re: MMF2 Build 252 - Beta

    Is this bug fixed?

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=30042&Number=221374#Post221374
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    Re: Restoring Payments

    Andos?
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    Re: Release 1 Beta 1: OGG question

    Maybe you can convert them to mp3 directly and see if it changes.
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    Re: Restoring Payments

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=242002#Post242002

    After pressing "Cancel" when the "Do you want to buy <item> ... <price>?" question pops up, nothing happens....
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    Re: End application

    You can mimic the end of an app by rendering a full-screen black texture when an app is deactivated and call restart app when is reactivated.
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    Re: Restoring Payments

    Thanks a lot.

    One question: did you happen to have a look at the cancel issue?
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    Restoring Payments

    What happen when you try to restore a payment for a specifi item but there's nothing to restore?

    So far, we only have a condition event for success, but how can we know if the restore request...
  98. Replies
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    Re: In-App Purchase Question

    Cancelling an in-app purchase still not working on the device. It works on the PC runtime.

    I mean, when you request a purchase a pop-up dialog appears, if you press cancel, the condition/event...
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    Re: Simulate trial mode

    Report summary threads should be stickies :)
  100. Thread: Game center!

    by BHGames
    Replies
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    1,650

    Re: Game center!

    Guys, learn to walk before running.

    Enjoy v1 of the exporter. Build and test your games based on it deeply, before starting to think on game center.
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    Re: Reworking of Vector Balls Example

    Oppps! Sorry, wrong thread :x
  102. Replies
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    Re: Pause - Resume ?

    Glad to help :)
  103. Replies
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    Re: Reworking of Vector Balls Example

    Don't trust on the simulator for bugs. You can find things working on it and not in the device, and viceversa.
  104. Replies
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    Re: Simple Pause/Resume Example

    Another easy way is just using the Q&A object.
  105. Replies
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    Re: iOS File Encryption

    If you use encryption you will have to do a lot of paperwork for your game to make it inot the Appstore, so my advice is try to avoid using encryption at all.
  106. Re: Online high scores not uploading on device

    Maybe the device is not connected to the Internet.
  107. Replies
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    Re: Badges and popups

    Ok, let´s use the open forum.
  108. Replies
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    Re: Badges and popups

    So, I guess this section will be either hidden soon, right?
  109. Re: Passing information to a URL (high scores, etc)

    It works fine on iOS.
  110. Replies
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    Re: Pause - Resume ?

    You also have a Pause and Unpause when any key is pressed action, which is bound to any touch on the screen.
  111. Thread: Thank you!

    by BHGames
    Replies
    9
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    709

    Re: Thank you!

    Congrats ClickTeam!!!

    > Third of all guys it's not end we still need to help Clickteam with camera and game entre as well as lacewing and hopefully open feint (sthephenL???) so stay tuned.

    I´m...
  112. Replies
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    Re: In-App Purchase Question

    Ok, but how can that be done with MMF? I mean, quering the App Store for previous purchases. With the restore payments action? Any other way to check without requesting a restore?
  113. Replies
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    Re: In-App Purchase Question

    Ok, but can you query whether the item has been previously bought?
  114. Replies
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    Re: In-App Purchase Question

    Btw, before restoring a payment, is there any way to query whether the item was bought using that device or by a particular user?
  115. Replies
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    Re: tv safe area question

    Yes, it will respect it as the aspect ratio is not changed, but as François says, whetherver the choice of the user is, you must always tie your HUD to the safe area.

    For the gamefield, that's up...
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    Re: Dave Vout - Test Reports

    Francois, you can manually force the Garbage Collector to start the collection process; see GC.Collect(...). Maybe you can add an action for those who need it.
  117. Replies
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    Re: In-App Purchase Question

    Perfect! Thanks a lot ...

    On more thing: on payment cancelled didn't work for me. I will try it again on a separated sole condition since I was trying it as part of an OR group of conditions...
  118. Replies
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    Re: tv safe area question

    Of course I´m correct.

    BTW, the XBox has two ways to render things, and you can configure it on the console's settings. One way applies letterboxes, on the top and bottom parts of the screen, and...
  119. Replies
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    Re: tv safe area question

    Short answer, yes. A common approach is to adapt your HUD so that it fits inside the viewable portion of your TV set. On the PC this is not a problem since usually what you have is a monitor. So, for...
  120. Replies
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    Re: In-App Purchase Question

    François? Andos?
  121. Replies
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    Re: In-App Purchase Question

    This is what the docs says about "On Payment Restore" conditions:



    This is the line that I don't understand:

    So you must unlock the same features in your app is this event as you do in the...
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    702

    Re: Disabling iAds with iOS object

    Ok, then just in case, I will add a global and based on it, enable/disable iads in each corresponding frame.
  123. Replies
    2
    Views
    702

    Disabling iAds with iOS object

    If I disable iAds in one frame at runtime by using the iOS object, will this affect all remaining frames? Or will I have to also use the iOS object in all remaining frames to deactivate iAds?
  124. Replies
    1
    Views
    680

    Re: xbox : external save / load from server?

    Not directly. You will have to use one xbox 360 of your own as a server, listening to what other plays, and then system link that console to a local PC.

    Also, for highscores you can make xbox...
  125. Replies
    17
    Views
    1,674

    Re: In-App Purchase Question

    AndyH: yes, INI files are still there when a user updates the game.

    Fano: not sure.

    Andos: according to Apple, non-consumable items are sync'ed (not INI files); say you install the game in a...
  126. Replies
    17
    Views
    1,674

    Re: In-App Purchase Question

    > I'm not so concerned about the user removing the game (though its a valid question)...

    Well, I have notice rather negative reviews to games that didn't recover non-consumable items after a...
  127. Replies
    17
    Views
    1,674

    Re: In-App Purchase Question

    Has anyone tested in-app purchases? Cannot find an answer in the docs to my previous questions. :(
  128. Replies
    17
    Views
    1,674

    In-App Purchase Question

    Say a player buys some non-consumable item, and then the app for some reason gets deleted, if the player installs the game again, how can the app know that the item was already purchase? Would the...
  129. Replies
    15
    Views
    1,573

    Re: Memory Shop - iPhone Game Released

    P4RP6MKKJEH4 taken. Thanks!
  130. Replies
    15
    Views
    1,573

    Re: Memory Shop - iPhone Game Released

    Kudos!
  131. Replies
    3
    Views
    643

    Re: RC Final Bug - Q6A Deactivation problem

    Sorry, I forgot to post that I already had a PM response from François/Andos about this bug. :)
  132. Replies
    3
    Views
    643

    Re: RC Final Bug - Q6A Deactivation problem

    No beta testers?
  133. Replies
    3
    Views
    643

    RC Final Bug - Q6A Deactivation problem

    I´m having a problem with the file attached.

    What happens is the following:

    1) You will see some text on a white screen and a button,
    2) Deactivate and reactivate the app for the first time,...
  134. Replies
    13
    Views
    7,709

    Sticky: Re: XNA Extension Kit

    It's not that simple:

    1) ...

    Ok, I´m now kidding ;)
  135. Replies
    13
    Views
    7,709

    Sticky: Re: XNA Extension Kit

    It's not that simple:

    1) On XBox: you can only use Live servers,

    2) On WP7: you can now use sockets (Live servers are only available to managed devs and afaik for a small number of things), and...
  136. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    I can confirm that this bug is fixed on RC Final. :)
  137. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    François: are you working with Andos fix (RC #4)? Because in my full app I don't have shorcuts but objects and still doesn't work.
  138. Replies
    7
    Views
    1,194

    Re: [Info] Hidden extensions

    I think so, but not as a public beta. Only available in this hidden forum section.
  139. Re: Correct way to calculate a delta time on MMF?

    I see. For globals maybe a solution for MMF3 is setting the initial value to 0.0, and with that the global gets marked and MMF will always return a floating point number.
  140. Re: Correct way to calculate a delta time on MMF?

    Yes, it works. The thing is that it gives me diferent results if I do X = X + 1 gaDelra than X = X - 1 * gaDelta.

    One question, why are you adding "+ 0.0)" when dividing by the Framerate? Is it to...
  141. Re: Correct way to calculate a delta time on MMF?

    Found it!

    As I was dividing (timer - OldTime) by 1000.0, it gives different decimal results for addition and substraction of constant values multiplied by the DeltaTime, so it moved faster to the...
  142. Correct way to calculate a delta time on MMF?

    Lately, I have been switching some of the movements assigned to my active objects from MMF-builtin ones to manual ones.

    So, instead of using say a 8-direction movement I add or substract a value...
  143. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    > This will be hard to fix for the 'reactivation' event though.

    I´m not following you with this one. Maybe an example could better explain what you mean.

    > An application isn't notified of...
  144. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    Hey Andos!

    Thanks for letting me know. I was afraid to be left alone in the forums :p ( they switched forum or something and forgot to tell me :) )
  145. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    Sorry to hear. Hope he's doing well and his arm is improving.
  146. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    Fano: thanks so much for letting us/me know :)
  147. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    I´m ok. But I´m puzzled on the lack of activity on this thread from a week ago (or so) and on. Is it because summertime is approaching or already there in some countries? :p
  148. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    Ok, where's everyone?
  149. Replies
    27
    Views
    2,926

    Re: Wilhelm Clemm - Test Reports

    Do you have an XBox 360? If so, then your game is ready to go. Now, you also must have an XNA Creators account and set it into the 360 for deployment. Having done that you must start the XNA...
  150. Replies
    15
    Views
    1,072

    Re: RC #3 Bug - Cannot Draw on Deactivation

    Guys I need a response here. Can anyone confirm whether is a bug or a expected behavior?
  151. Replies
    15
    Views
    1,072

    RC #3 Bug - Cannot Draw on Deactivation

    "- iOS : screen is drawn a last before the application is deactivated"

    I cannot make it to work. Example file attached (the black fullscreen overlay is never rendered).
  152. Replies
    27
    Views
    2,926

    Re: Wilhelm Clemm - Test Reports

    http://forums.create.msdn.com/forums/p/24976/135370.aspx
  153. Replies
    4
    Views
    708

    Re: Deactivating iAds at Runtime

    News?
  154. Re: Beta 21 - "Application has been reactivated" bug

    Andos: as requested, PM sent with example file.
  155. Replies
    16
    Views
    5,999

    View Post

    * [Request] - 20110621: we need more options to (un)pause a game. Mouse buttons, gamepad buttons, screen touch, etc. Having keyboard only is way too limiting, imvho.
  156. Replies
    27
    Views
    2,926

    Re: Wilhelm Clemm - Test Reports

    Where are you trying to deploy to?
  157. Re: RC #2 - Cannto display image when app deactivated

    Yes! Thanks a lot ...
  158. Re: RC #2 - Cannto display image when app deactivated

    > I have to check. It might be possible to force a screen redraw just after the deactivation. This way, the graphics you created in the deactivate event would be displayed.

    François: any news...
  159. Replies
    12
    Views
    2,358

    Re:Alex Ramsay - Test Reports

    Zune/ZuneHD devices are nor supported from v4 and on of XNA.
  160. Re: Beta 21 - "Application has been reactivated" bug

    Andos: welcome back! Is there anything that you can do about this issue: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=236444#Post236444 ?
  161. Replies
    16
    Views
    2,125

    Re: Mochi Extentions update

    News?
  162. Replies
    11
    Views
    1,653

    Re: P2R Power Rev Racing - Test Report

    François: we need more options to (un)pause a game. Mouse buttons, gamepad buttons, etc. Only keyboard is way too limiting, imvho.
  163. Re: Beta 21 - "Application has been reactivated" bug

    The thing is that it works. The screen is locked as soon as you get back, the problem is that the dialog box dissapears after a second. If that is fixed, then I don't see why I cannot use it.
    ...
  164. Replies
    16
    Views
    5,999

    View Post

    You already have a link on my previous PM with a link to it.

    Say you want to create a chess game. So you make a move, then your game will send a message to your oponent who may not be playing the...
  165. Re: Beta 21 - "Application has been reactivated" bug

    Andos: hope you enjoyed your vacation. I have a bug with application deactivated event waiting for you (please read a few posts above). :p
  166. Replies
    16
    Views
    5,999

    View Post

    * [Advice] - 20110609: use the Async CTP for PC and WP7 (not available yet for the XBox 360).
  167. Replies
    16
    Views
    5,999

    View Post

    These are requests made by PM:

    * [Request] - 20110609: Push notifications: for an eventual XNA object.

    * [Request] - 20110609: Auto-launching IE: for an eventual XNA object.

    * [Request] -...
  168. Replies
    16
    Views
    5,999

    View Post

    Thanks for the get object!
  169. Re: RC #2 - Cannto display image when app deactivated

    Indeed. Thanks for the effort!
  170. Re: RC #2 - Cannto display image when app deactivated

    François: technically speaking, can it be done?
  171. Replies
    39
    Views
    5,188

    Re: Hiroshi ASHIDA - Test Reports

    Sorry. I was out all day on a local codecamp event.

    About the FPS counter, an easy way is to count calls inside the Draw method. And, on the Update method, to control whether a second has passed...
  172. Re: RC #2 - Cannto display image when app deactivated

    François: all I need is a way to clear the screen to a color without entering the game loop, to be use only when the app is deactivated.
  173. Replies
    72
    Views
    7,049

    Re: Chris Street - Bug Reports

    > I can't really avoid that when I kill bad guys

    Yes, you can ... but I was suggesting that for core assemblies to François.
  174. Replies
    72
    Views
    7,049

    Re: Chris Street - Bug Reports

    > I like this kind of very constructivde answers.

    Yeah, like when I receive "Why should that be implemented? Only your app needs it" ;)

    If you have the pro/ultimate version of VS 2010, you´ll...
  175. Re: RC #2 - Cannto display image when app deactivated

    François, when you resume the app, the player sees -during some milliseconds- what was last rendered before the app got deactivated. So if you want to do the trick that the screen changed as a result...
  176. Replies
    72
    Views
    7,049

    Re: Chris Street - Bug Reports

    > There is no profiler in xna. It will be very difficult for me to see why it lags...

    Yes, there is.
  177. Re: RC #2 - Cannto display image when app deactivated

    Ok, but is there any chance that you can call a draw method that clears the screen, say, to black? Even if you don't draw what´s new before the app is deactivated at least you can delete all that is...
  178. Re: Beta 21 - "Application has been reactivated" bug

    Ok, I´ll wait :)
  179. Replies
    4
    Views
    708

    Deactivating iAds at Runtime

    Some players have suggested me as a marketing strategy to deactivate ads for paid versions of my game.

    So I was thinking that, as other games do, it could be great to offer a free game with ads...
  180. Thread: Short vacation

    by BHGames
    Replies
    9
    Views
    1,041

    Re: Short vacation

    Btw, where is François? He seems missing for the last few days :p
  181. Re: Beta 21 - "Application has been reactivated" bug

    Since Andos will be on vacation next week, I guess the latter is for François :)
  182. Thread: Short vacation

    by BHGames
    Replies
    9
    Views
    1,041

    Re: Short vacation

    Enjoy!
  183. Re: RC #2 - Cannto display image when app deactivated

    > Isn't it too big to be rendered in the same time like others?

    Maybe. But a "clear screen with color X" would also do the trick.

    > I think this ability should be added. All that needs to be...
  184. RC #2 - Cannto display image when app deactivated

    I´m trying to do the following:

    I have a frame with actives, background, usual stuff. But I also have a black overly that covers the entire screen with the is visible property set to off. An...
  185. Re: Beta 21 - "Application has been reactivated" bug

    Andos: both methods work (yours and mine).

    Now I've been lately trying to do the following:

    + iOS: Application has been deactivated
    + Flag 0 is Off
    ---> Set Flag 0 on
    ---> Ask question

    +...
  186. Replies
    18
    Views
    1,650

    Re: Beta 21: Performance issues

    This seems to be something similar that the delta-time issue with the path movement (now fixed).
  187. Replies
    10
    Views
    1,301

    Re: Star Count - My game on the AppStore!

    Kudos!
  188. Re: Beta 21 - "Application has been reactivated" bug

    Yes, that should work. Thanks!

    I'm going to try:

    + iOS: Application has been reactivated
    + Flag 0 is Off
    ---> Ask question

    + Flag 0 is On
    ---> Set Flag 0 off
  189. Re: Beta 21 - "Application has been reactivated" bug

    Wanted to try the new condition "Application has been deactivated", but I cannot find on the IOS object on RC2. :(

    Is the current uploaded installer the right one for RC2?
  190. Re: Beta 21 - "Application has been reactivated" bug

    It won't work since the new event will be addressed on the next loop of the same Q&A's behavior.

    Thanks anyway.
  191. Re: Beta 21 - "Application has been reactivated" bug

    Ok, then as suggested above, adding a new action "Ignore resume event" -if possible, could be a soulution since the dev is responsible for manually turning it off just once.
  192. Re: Beta 21 - "Application has been reactivated" bug

    > I see. The reactivation event must be delayed until the app resumes instead of being immedeatly triggered. I thought you meant that two Q&A dialogs would pop up over each other at the same time.
    ...
  193. Replies
    44
    Views
    5,292

    Re: Tom Schreiber - Test Reports

    Sorry, thought he was answering me.
  194. Replies
    19
    Views
    1,626

    Re: RC #1 - Bug - Sounds + App Resume + Question

    > ETA RC2 :) Chillout.

    Pheewww! Thanks ...
  195. Replies
    44
    Views
    5,292

    Re: Tom Schreiber - Test Reports

    Of course: http://amapplease.blogspot.com/2008/10/contents-manager-101.html
  196. Replies
    19
    Views
    1,626

    Re: RC #1 - Bug - Sounds + App Resume + Question

    > It's a privilege to test things such as this before every one else, and you should be a little more patient imo...

    Exactly and I'm looking forward to test the next version! ;)
  197. Re: Beta 21 - "Application has been reactivated" bug

    That is exactly the way I´m doing it!

    On 6) above and on, when the user answer the question, the new "reactivation" event will be handled on the next loop where the flag is off.
  198. Thread: iOS 5

    by BHGames
    Replies
    6
    Views
    540

    Re: iOS 5

    Not yet, since I have a couple of apps already published. I'll wait a few weeks, just in case ...
  199. Re: Beta 21 - "Application has been reactivated" bug

    That's the thing. The second pop up appears after the response is given. It's the same question object.

    The second reactivation event is evaluated after the game is resumed by answering to the...
  200. Replies
    44
    Views
    5,292

    Re: Tom Schreiber - Test Reports

    François, are you manually disposing content?
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