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    Thank Fernando, I have installed the patch and...

    Thank Fernando, I have installed the patch and can confirm that it is working as expected.
    Please pass on my thanks for Yves for just a quick fix.

    Awesome,
    Thanks
    Scott
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    I've created a new item for the above issue with...

    I've created a new item for the above issue with MAC build error as it is a different issue to the original one for this topic. Thanks,
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    Build error No such file or directory

    Hello,

    I'm having a problem getting the MacOS version of Fusion when I compile for Android (or Fire TV) and the log file is a simple one line error message in the log file stating “env: sh\r: No...
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    Hi ciaciosacchetti, Do you mind outlining how...

    Hi ciaciosacchetti,

    Do you mind outlining how the issue was resolved? So other with the same issue or similar can also resolve the issue, or a link to the discord discussion would also help.
    ...
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    View Post

    Hi Fernando,
    The problem I’m getting with the MacOS version of Fusion when I compile for Android (or Fire TV) is a simple one line error message in the log file stating “env: sh\r: No such file or...
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    Hi Fernando, Thanks for sending the update...

    Hi Fernando,

    Thanks for sending the update through and I've followed you instructions and it worked (thank you). I tested on Windows and everything is working fine (although I have to update the...
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    Hi Fernando, Thanks for getting back to me. ...

    Hi Fernando,

    Thanks for getting back to me.

    I added the string as you requested and tested again, the result is "full_tank"
    I hope that means something to you?

    Regards,
    Scott.
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    Hi Fernando, Sorry to follow up but I was hoping...

    Hi Fernando,
    Sorry to follow up but I was hoping there might be something I can test or check to solve the problem.
    Regards
    Scott
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    Also forgot to mention. I'm using a 8BitDo SN30...

    Also forgot to mention. I'm using a 8BitDo SN30 pro bluetooth controller (also tried Nimbus) and the controller is working with Read Button state, but doesn't pick up with Android Game controller....
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    Also set up and tested on my Windows 10 PC ...

    Also set up and tested on my Windows 10 PC

    Fusion: 293.10 (Dec 3 2021)
    Build API: 29 and 30 (tested)
    Min. Android: 7.0
    Target Android: 10.0

    This time it built without the same error I...
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    Sorry, forgot to add - Device: Five TV Stick...

    Sorry, forgot to add -

    Device: Five TV Stick (Basic edition)
    OS: Fire OS 5.2.8.4
    Fire TV Home Version: 6341067/1
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    Hi, I've tested with the following, first...

    Hi,

    I've tested with the following, first using 293.10 (release developer version) as mentioned below i get build errors. I can build with 293.1 but the gamepad won't work.


    Fusion: 293.10...
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    Android Game Controller help

    Hello Clickteam,

    I've been driving myself around in circles for the past day trying to get the Android Game Controller to work with my Amazon Fire TV and appear to be having no luck getting any of...
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    Hi Yves, First thanks for the fast review of...

    Hi Yves,

    First thanks for the fast review of my issue.

    It was a late night so with fresh eyes this morning I used the same example but built using my Windows PC with the same release 293.5 and...
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    ** UPDATE ** Looks like a bug has been...

    ** UPDATE **

    Looks like a bug has been introduced in Build 293.2 (beta). From that version onwards I'm unable to position the joystick on HTML5 touch screens, but under the current release Build...
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    ** UPDATE ** I reinstalled Clickteam Fusion...

    ** UPDATE **

    I reinstalled Clickteam Fusion R293.1 (current release) as I was running R293.5 (beta) and everything is working as expected. I can not place the joystick and buttons anywhere :)...
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    HTML5 placement of Joystick and buttons

    Hi,

    I seem to have a problem positioning my joystick and buttons with a simple HTML5 game I'm putting together. No matter what I try the joystick always places on the bottom left of the screen...
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    Just installed 293.5 to test and that works. I'll...

    Just installed 293.5 to test and that works. I'll test 293.6 BETA tomorrow and double check with that release.
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    Sorry for the inconvenience. I just reviewed the...

    Sorry for the inconvenience. I just reviewed the BETA update 293.5 and found that the iAD removal in that release solved the problem. I have successfully tested on XCODE 13.0 and it all works now as...
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    XCODE 13.0 compile error ADBanner

    System config
    macOS Big Sur 11.6
    XCODE 13.0 (13A233)
    CLICKTEAM FUSION 293.1 (Professional)

    I appear to be getting an error when trying to compile and run in my iOS game in either an emulator...
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    Hello everyone, Had a similar problem with my...

    Hello everyone,

    Had a similar problem with my Windows machine and solved it by downgrading to 292.14 with allowed me to compile without error.
    I followed the same steps on my Mac and it also now...
  22. Replies
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    Sticky: Following on from VBEinc above I downgraded to...

    Following on from VBEinc above I downgraded to 292.14 and can now compile without error.
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    Issue building Android APK file

    Hi,

    I'm hoping that there may be a simple answer to the problem I'm receiving when trying to create an Android APK with Clickteam Fusion Developer 2.5. Not sure what I've missed, but would...
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    Sticky: Hi everyone, I've noticed that a few people...

    Hi everyone,
    I've noticed that a few people have had similar problems and building an APK, and while most have resolved their problems I'm not making much progress. I'm hoping someone might be able...
  25. Hi, I've noticed that whether you select to have...

    Hi, I've noticed that whether you select to have a menu or not it will appear. What I have done is simply create a top level menu, assigned a key and select.
  26. Thank you Yves. I simply missed that altogether...

    Thank you Yves. I simply missed that altogether :( problem now solved
  27. Did some poking around and found that if I use...

    Did some poking around and found that if I use the user directory + “/game.ini” format then when compiled in Xcode the application can indeed save the ini file into the users folder. Maybe this is...
  28. Mac exporter INI files won't save due to XCODE sandbox permissions

    I'm writing a little game for the Mac and need to save a few key items within an INI file. The creation of the INI works when compiled for Windows but I noticed that in XCODE the application folder...
  29. Did a little further investigation and found that...

    Did a little further investigation and found that on the Mac exporter the issue seems to only occur when using a sub-domain. This wasn't an issue with creating a Windows EXE but only on the Mac....
  30. Trouble with GET object with Mac Export Module

    Hi everyone,

    I'm hoping someone might be able to help with a problem I'm currently experiencing with the GET object

    Clickteam fusion: v292.22 (Standard)
    Export module: MAC
    Editor: Mac Editor...
  31. Awesome work. I've just downloaded the latest...

    Awesome work. I've just downloaded the latest BETA and check and glad to say everything is working fine :)
  32. I’ve tested on a previous release of macOS and...

    I’ve tested on a previous release of macOS and found that everything works as expected. Looks to be a bug so I’ll log it once the bug portal is back up and running
  33. macOS buttons prevent other items from showing

    macOS: 10.14 (Mojave)
    Fusion: R292.10

    I’m hoping someone can help test a problem I’m having. I’m not sure whether the problem is with the version of macOS 10.14 or with Clickteam Fusion...
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    Hi Perry, Yes, I tried uploading through to...

    Hi Perry,

    Yes, I tried uploading through to the App Store and it appeared to work bu then I received an email from Apple stating that my app had this problem.
    I have just now re-tried and I'm...
  35. Hi Perry, I exported as a Xcode project,...

    Hi Perry,

    I exported as a Xcode project, opened up in Xcode on My Mac and then tested (all worked well). I then ran archive and the build was successful. Validation was successful and the. I...
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    Hi advaith, No the game is very simple and...

    Hi advaith,

    No the game is very simple and doesn't use of reference any video content

    Thanks
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    Hi Perry, Thanks for the feedback but I can...

    Hi Perry,

    Thanks for the feedback but I can confirm that in Xcode the only frameworks referenced are

    . MMF2Lib.framework
    . AppKit.framework
    . Foundation.framework

    I can not see anything...
  38. Malformed Framework errors when uploading to App Store

    Hi everyone,

    I've received the following errors when submitting a new Mac Exporter app to the App Store. Does anyone have any ideas what have happened.




    Malformed Framework - The framework...
  39. Replies
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    Deprecated API Usage error

    Hi, just compiled my basic game using the new Max Exporter and submitted to Apple but received email stating that Apple no longer accepts submissions of apps that use QuickTime or QTKit APIs.

    I...
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    Having problems signing XCODE source

    Has anyone had any success in creating Mac App Store program using the Mac Editor?
    Everything I sign the code I get a compile error.
    Any help of advice would be great. Thank you
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    Hi Sloxone, I had the same problem with the...

    Hi Sloxone,

    I had the same problem with the latest release generating these two errors. To work around it I installed an older XNA extension (Build 280.33) and re-compiled without issue

    Forum...
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    So will I Literswater. I'll let you know how I...

    So will I Literswater.

    I'll let you know how I go.
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    In case anyone is reading this forum and wants an...

    In case anyone is reading this forum and wants an update on my previous post.

    Well I've sorted the issue getting the hash key, turned out that I was getting the hash from my x86 (32bit) version of...
  44. Well done.

    Well done.
  45. Replies
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    Hi Fernando, Is there a timeframe for when the...

    Hi Fernando,

    Is there a timeframe for when the next version will be released?

    Also is there anything obvious that I may have missed in setting up the current version?
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    Hoping someone on the Forum might be able to...

    Hoping someone on the Forum might be able to point me in the right direction.
    I've downloaded and installed Facebook X and have created a sample application following the video linked earlier in...
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    Thanks Fernando, all installed now.

    Thanks Fernando, all installed now.
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    Hello, I seemed to be having an issue...

    Hello,

    I seemed to be having an issue installing this extension. I've purchase and downloaded from the ClickStore and then extracted to the C:\Program Files (x86)\Clickteam Fusion Developer...
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    XNA SpaceShip namespace error

    Hi,

    I'm hoping someone might be able to confirm whether the error I'm getting compiling an XNA game with Visual Studio 2012.

    The game is a simple space movement game similar to Asteroids and...
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    Hello, hope someone might be able to help me as...

    Hello, hope someone might be able to help me as well. I've following the instructions and installed the SDK (#14 & #15) but when I try to build I get the same error as above. I have also uninstalled...
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    I'll update the exporter and see who I go. ...

    I'll update the exporter and see who I go.

    Thanks
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    Erratic Space Invaders movement

    Hi everyone,

    I'm hoping someone who has been using the iOS exported for a little while might be able to help me with a problem I'm having with a very basic Space Invaders game I'm putting together...
  53. Thanks Andos, its on its way.

    Thanks Andos, its on its way.
  54. iOS Crash when using Invader type movement

    Hi everyone,

    I'm hoping someone who has been using the iOS exported for a little while might be able to help me with a problem I'm having with a very basic Space Invaders game I'm putting...
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