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    Worked perfectly for DX9, but it doesn't seem to...

    Worked perfectly for DX9, but it doesn't seem to work in the new DX11 shaders. Whenever I try to compile them I get some error about sampler_state being deprecated in strict mode. I tried to remove...
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    350

    Antialiasing in the background texture?

    I've been working on a shader that uses the background texture, and I've noticed that there is no antialiasing.
    28576
    If I change the shader to use the texture of the object/layer however,...
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