no love for keyboard events on iOS?
Type: Posts; User: knpmaster; Keyword(s):
no love for keyboard events on iOS?
This is a really, really hard puzzle game. Using laser guns, mirrors, and bombs, you must hit the target twice in each level. Be careful, though! One false move can prevent you from ever completing...
So I own an iCade bluetooth controller, and I want to get it to work with my games:
Correct me if I am wrong, but none of the keyboard events...
Was just testing the new iOS build 257.6
Bitmap Push Buttons do not size correctly with the application re-size to fit the screen. In the previous build they did and it worked...
Using the Build and Run option on a HTML Project: Laser Frenzy
I get these 2 errors:
Laser Frenzy Crash
HTML 5 Project Build
Beta 12 Bugs:
Laser Frenzy crashes:
Google Chrome and Firefox both do the same thing.
same MFA as before.
My Game "Laser Frenzy" is nearly finished and is working well with html5.
Laser Frenzy is a puzzle game that features 18 local levels as well as an online level database feature. Users can...
Beta 11 Bugs:
Francois, you already have the mfa for this. I rebuilt it and was testing. All of these bugs exist in the current mfa.
html beta 11
if we specify to play a sound on that channel, it will take over the sound even when it should not.
playing the sound on channel 5 just fails, like...
Beta 9 Bug Report:
Hello. I hope everyone has a creative and productive 2013.
I have just thoroughly tested building some of my games using the html5 beta 9.
I am pleased to see the progress! ...
Beta 6 BUG:
-Graphics don't load in Google Chrome. game still plays and you can hear sound.
-Loads and works in firefox, however...
Joust 2 works great, besides some sound issues.
Beta 5 Bugs:
Francois, for all of the bugs reported I have sent you the location of the .mfa file.
Feature Request: Keep Selected Location when Sorting by Object in Event Editor
Say I click and highlight a location on the event editor grid. When I click on the object button at the top of the...
Beta 4 Bug:
Game Crashes when run as html5. Builds without error.
new link for SBB2: http://www.thegamespage.com/html5/SBB2/SBB2.html
Of course! I was only noting that the problem still persists. I figured you didn't look at it yet.
Bug: Previous game doesn't build
Same error persists.
Bug: Previous game doesn't build
I tried loading up a previous game that I made, a rather simple game,
and there was an error when trying to build to html5.
It compiles a bunch of the...
Super Bubble Blob 2
html 5 beta Version 0.1, Tech Demo
Please remember that this is indeed a beta, everything is subject to change :)
I would like to host a location!
We are located in South Jersey. I would host it at my house as long as it's not an absurdly large turnout.
We would like to try to stream the event as well.
Bugs: Mouse Right Click, Mouse Text Cursor, Select Text Through Application
(Chrome version 20.0.1132.57 m)
Right Mouse Click Doesn't Work.
When you click and drag, the...
I assume you want this:
Viewport argument value "device-width;" for key "width" not recognized. Content ignored. colordizzy.html:9
Uncaught ReferenceError: hoPtr is not defined Runtime.js:459
Here is another Complex Game Example that compiles with no errors,
however when I run it it's just a black screen.
Looks like it got to the first frame but stopped/crashed?
angle for active objects is incorrect.
Interestingly the action point angle calculations seem to be correct.
Good Compile, no errors or messages.
White Screen when run in Chrome.
"Uncaught ReferenceError: hoPtr is not defined" found in Chrome .js debug
Sorry for being MIA I was busy this past weekend.
I will post full bug reports and MFAs when I get home from work today. (about 8 hrs)
"Build as project > Set build to HTML5 Application > Build/Run? Still White Screen on the local?"
Yes I can confirm that I still get white screen on the local.
I viewed source and looked into the...
My Platform RPG game crashes: http://thegamespage.com/html5/RPG/RPG.html
It builds with no errors, but when I run it i get a white blank screen.
BUG: Angle Calculations Incorrect? Or the angle is INVERSE of the windows run-time angles.
Possibly calculations based on MOUSE POSITION are reversed? Direction or Angle INVERSION.
I can't quite...
Also, I'm not sure if I am missing something, but how do you go about opening a URL? Let's say I wanted to create a html5 menu for my website, how to I program navigation?
If you build with unsupported objects it does build correctly, however when you take out the unsupported objects it builds fine.
Find the Lucky Spot just hit the AppStore this morning!
Thanks to Clickteam for creating great software!
I'm pretty sure I use iOS 5
Yeah I ran into it and didn't dive any deeper.
Just wanted to bring to your attention that after installing beta 2 build 254 my game Find the Lucky Spot will no longer load on the iPad (version 1).
Here is a screenshot of the...
Still have "jump to Frame" crashes on iOS after new build install.
Please see thread: http://community.clickteam.com/showthread.php?t=68531
Even after installing build R254 the crash problem continues to persist with Laser Frenzy.
Screen shot: http://thegamespage.com/staff/knp/crash/crash1.png
"Sometimes I've found that certain 'start of frame' actions can cause a freeze up when changing frame" ~DistantJ
Yes, I have noticed that too. But the runtime shouldn't allow these things to...
"I will run a stress-test on it as well" ~Andos
Thanks it it much appreciated.
It is possible that the EXE and FLASH versions were just finishing the GET return before a new request. Maybe there...
I made a post about this back in Nov:
I also had some issues with the GET object not sending the request.
Also, when sending multiple GET requests within a short time it stops working.
Problems do not occur in EXE and FLASH...
Francois, I sent you a private message that has the location of the files. Please relay the message to associated parties. Thanks for you help!
I am working on an iOS App and it keeps crashing from a particular frame when I try to enter a new frame. The application runs fine when in EXE and FLASH form.
When running the...
Just a small feature request :)
There should be 2 button toggles on the layer toolbar. One would make it so that only the selected layer is viewable, and the other would make it so only the...
When scrolling the frame using Active System boxes, if you check the option "Follow the Frame" on the Active System Box, the object does not properly scroll with the frame.
Your welcome for the promo codes! Maybe you should post which code you used since I'm pretty sure each can only be used once. Someone may not know why they aren't working if you already grabbed one.
Apple makes it trickier than it should be. You need to use iTunes itself. There is a spot on the right side iTunes that allows you to
"redeem" a promo code.
This may help:...
Hey hey fellow clickers!
Our first iOS game has hit the AppStore: Diver Dan! Diver Dan is a "get as far as you can" game with online high score system and an underwater theme. Thanks to...
Flash Version (broken sound):
...........anything? Anyone else encounter this?
The idea is to replace a sound with another sound. Using double negative to test for the condition, we then stop the sound and try to play...
When I first heard about the exporter I started working on a new project: Super Bubble Blob 2. Now that the iOS Exporter is released and in my hands here is SBB2 beta running on my friend's iPhone....
have you tested that?
(I don't believe set Focus works on edit boxes in flash run-time)
Do you have a working model?
It appears that you cannot tab from edit box to edit box within the flash runtime.
Is this a known issue?
I have two edit boxes, one for username, one for password, in an in-game login...
In the flash runtime you can throw null object pointer exceptions where as in the c++ runtime those exceptions are caught and you don't see any errors.
For example: I have an...
What are your system stats?
I am converting Kung Fu 2 to flash. As you can see when multiple enemies start appearing, it starts to slow down a good bit.
All the major enemies during...
It seems that using fast loops to select objects based on their alterable value causes considerable slowdown. I may have to do more testing to confirm this.
Has anyone else had this...
It seems that when you have a backdrop object that is NOT an obsticle in front of a backdrop that IS and obsticle, when you perform the "is overlapping backdrop" then it is true. It should...
It seems that there may be some bugs with the Active System Box when setting text. It seems that if you try to set text to null, or "", or something it can't handle it does nothing. ...
I have a few questions regarding your Flash Run-time that you are currently developing.
1) What, if any, limitations will exist in relation to extensions? Will all extensions be...
I just downloaded a newer version ( i guess) of 249 and the problem seems to be resolved.
When I did check for update in MMF2 Dev it said I was up to date, which led to the confusion.
I have sent, Yves an email. Hopefully he can figure it out.
Please, please, when will MMF2 be able to build to Flash (.swf)? This should be priority number 1! I will buy the plug in the first day of release!
Clickteam, please, can you give us a tentative...
Ummmm, yeah. I think it was the release of the latest build of MMF 2 Dev, but Sub-Apps don't seem to work correctly any longer.
More specifically, I used the Sub-App to stretch the size of the...
I don't believe Wii supports java.
when I use ModFX 3 and have it read the files from a directory it plays the files perfectly. the problem is if I used mmf2's 'play sample' thinger which supports mod/xm now they are too quiet. this...
i know people have probably already said this before, but playing a mod or xm file through playing a 'sample' without the use of an extensions yields the sound file be WAY TO QUIET....
Sounds great Yves.
Yeah, where and when is v4? Can we release things on public pages yet? What is the hold-up?
I have arrived at Heaven, however, I must wait 1 week to enter it's gates.
Thank you Clickteam.
I just hope that we are nearing the end of the testing process.
We are all waiting very patiently! Do your best Yves.
Keep in mind when using fastloops and spread values that you dont want the fastloop to run too many times. You can have major performace issues if the fastloop is going 50 times every frame (if you...
My only question is:
When will Vitalize 4 be released?
"Can machine independent speed really affect your game's behaviour?"
In short, Yes, however it is dependent on some factors.
"I recall vitalize 3 games that streamed mp3 from the net."
I dont remember any, got any links?
Thats nice if they can stream them, but if Liji is right, then I would rather just download them...
"I'm pretty sure that Vitalize Plugin Object can download MP3 file into the Vitalize temporary folder and play it from there."
If that is the case then thats great. I haven't looked at that...
nooo! i dont want to have to use midi files... :(
There must be some way to integrate mp3s into the Vitalize mix...
"Only extensions that do not read or edit user's files or do system stuff like shutting down are allowed to be used in Vitalize" - yuck to that.
Would there be any way to play mp3's in a Vitalize...
I was just wondering what we are looking at in terms of extensions with Vitalize 4. Will every extension in MMF2 also be avalible for V4? Or will there be those couple extensions that aren't...
Hopefully it's within the next 3 months, that would be perfect. Please work fast :)
I would just like to know if there is any specific date or month we can expect to see Vitalize 4 be released: so I can create web apps with MMF2. Will it be released in the very near future, or...