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    Thanks for the reply, happygreenfrog. When you...

    Thanks for the reply, happygreenfrog. When you say save the music files externally, how so? I have a folder in the same apppath$ as the application itself. There is a global variable set to change...
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    Corrupt MFA file

    Well, I may have really screwed up here!

    I've been working on this project for about 3 months now. I hadn't placed any sound into the game until this morning. Everything went well enough after...
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    Awesome! I'm gonna test it out.

    Awesome! I'm gonna test it out.
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    Thank you Sir!

    Thank you Sir!
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    Need Updated Extension

    I was wondering if any of you guys have an updated version of "Sphax File-Folder Object". The version I got is 1.0. I was having a problem deleting a directory with the 'file object' so I switched...
  6. From String Parser Object to NumbersList Object

    Hey Clickteamers! I was just hoping to get some help with a slight problem I'm having. The situation is as follows:

    I have multiple String Parser Objects. They are each loaded with a CSV file. ...
  7. I thought of something else today. The ability...

    I thought of something else today. The ability to add/delete frames from an animation during runtime. Or just set their size (in Frames). I''m currently having this problem now. I've been trying...
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    This is nice. Like the choice of Grid or List...

    This is nice. Like the choice of Grid or List inventories.
  9. Good Example of the Animated Picture Object using Images

    I got the AnimatedPictureObject yesterday. I went over the creator's example of how it's used. Unfortunately, they only describe use using the "Tile" method, that is a single image broken into...
  10. REQUEST: Object which can change the image of Active's Animation

    Actions:
    1)Set Active Target> Allows you to pinpoint the specific Active Object you wish to operate on. When using the command, you would get the option of using an Alterable Value or a Fixed...
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    Retreive Files from Combo Box Directory

    In essence, the title says it all. But I'll explain a little more so that you get the idea.

    At the start of the frame, I load a directory list into Combo Box Object. Later in the frame, I want...
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    That worked great, LB. Thanks! Don't know why...

    That worked great, LB. Thanks! Don't know why I didn't try that. Seems so obvious a solution.
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    Ran into another little situation with the Preset...

    Ran into another little situation with the Preset Array. I want the player to be able to select and edit a Text File located in a folder with the Application. This will allow them to add to the...
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    Hello Looki. This is a great extension. It...

    Hello Looki.

    This is a great extension. It has so many more uses than just a code editor. It makes the Rich Edit Object look like a Poor Edit Object. At any rate. I'm trying to make a table of...
  15. "Caret" problems with the Rich Edit Object/Fast Loop Question

    Recently, I've been trying to implement a table of data for my current project. It's set up using two Counters, a Global Value, A Named Variable Object, A list object and a Rich Edit Object. Also,...
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    Though I really like the XML layout and...

    Though I really like the XML layout and structure. I tried a bunch of new examples and came to only one conclusion, there is a major BUG with the NVO loading XML files. It DOES save okay, but when...
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    Problem loading NVO XML file

    I'm not really sure what's goin on here. I feel it's best to just leave a download link and hopefully you'll be able to help me.

    http://www.mediafire.com/?u0jr15fpuz8a7z8

    It's 18 MB.
    ...
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    Well, the two arrays works just as well. I don't...

    Well, the two arrays works just as well. I don't plan on having a supernumber of objects on the screen at once, so just adding and extra array won't hurt. I was unaware that this issue was already...
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    Okay. I got how it works now. I just wanted to...

    Okay. I got how it works now. I just wanted to say, however, that the array I was using was supposed to be 52x100. This will not work. The preset array can hold those settings, but anything...
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    Rows and Columns are the X and Y values found in...

    Rows and Columns are the X and Y values found in the properties/settings? If so, those are already set.

    Maybe you could screen shot exactly how you would set one up. I followed the only two...
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    Preset Array Problems

    I'm trying to build a Random Name Generator. (I've already tried the pre-made extension, however it doesn't do as I need it to.) That said, I've almost got it working.

    I've used the PresetArrays...
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    Popcorn, I redid everything this morning...

    Popcorn, I redid everything this morning manually. Which took a while. I went to work afterwards and came home only to see your post then. So, I guess it's too late to use your solution.
    ...
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    Maybe I'll use the active picture next time. ...

    Maybe I'll use the active picture next time. And yes, this would be a nice feature. I've begun correcting it manually for now.

    What I have is a bunch of 'placeholding' objects. These are...
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    Quick Question

    I apologize if this has been asked before. I was unable to find anything on it while searching. As a matter of fact, I can't even find some of my older posts. (That's niether here nor there)

    At...
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    Bumping this, as I still haven't figured it out. ...

    Bumping this, as I still haven't figured it out. I've tried some new things, like a functional minimap, which corresponds to the big map and allows the player to see a zoomed out version of the map...
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    Viewport Issue

    Here's the scenario:

    I've created a map, with a bunch of provinces. The provinces are all active objects in the form of different shapes. I created them at dimensions which place the player at...
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    Re: Hex to xls extraction

    I admit, I'm not really familiar with hex. I just recently started looking into it. When you say, "How many bytes the number uses". Are you referring to the the number of items on each row of the...
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    Hex to xls extraction

    I'm trying to make a tool which will extract data in HEX(Hexidecimal) form and transfer it to XLS (Microsoft Excel)or a readable text form like a comma-separated document. Is there a tool which...
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    Re: Question about Flags and the Flag Object

    Good idea, Nivram. I'll check it out. I don't see a global check box in the properties of the object.

    I don't normally use it either. However, I've created games with the RPGMaker before,...
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    Question about Flags and the Flag Object

    I was just wondering 'How many flags can an object have?' And also, the FLAG OBJECT: is it global? It would greatly increase the ease at creating my project, if it were. If not, I guess I'll...
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    Re: Number Input Extension

    Thanks for the help You two. I will put this info to work.
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    Re: Number Input Extension

    Does the Edit box store values, or save them as strings? I need values. Up/Down Numeric Control sounds right, is there an object like that?
  33. Replies
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    Number Input Extension

    I'm looking for an object which allows player to input a number which can then be stored in an array. I have made similar systems before, but it takes making an up button, a down button from which...
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    Re: A question about character creation

    Okay. And I could adjust this by adding an appropriate folder in an expression. That way, if there was five save slots for the player, and the player was playing under Slot 2, then I could route the...
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    Re: A question about character creation

    YES! That's what I was talking about. Just one question though, Where is it saving the file? I can see that it's clearly making a file. $EditBox"name of file"+".png" But I'm not getting where...
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    Re: A question about character creation

    Okay. When I open this MFA example, it says that I'm missing the "Surface.mfx" file in my extensions. I noticed that this file is offered on the same page as the example, so I downloaded it and...
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    Re: A question about character creation

    I need to be able to save the image in real-time as the game is being played and automatically transfer the image to the awaiting folder. For instance, Slot 1 Player creates a character. When the...
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    Re: A problem with Buttons

    Well, I fixed it. So it's not really an issue anymore. I'll still try to make an example of how I set it up the first time, so you can see. Gimme a few hours, as I'm fixin to eat.
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    Re: A problem with Buttons

    I just fixed this problem by removing the actions from the behaviors to the frame event editor. I don't see a 'button pressed' condition. . .Only 'button clicked'.

    And you're right about the...
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    Re: Destroy problem

    Congratulations, PandaExplosion!

    So, LB, I should have created object, colored object, gave values to that object and only then created another object of the same type? Hmmm. Learn something...
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    Re: Destroy problem

    Understanding Spread Values and Fixed Values can indeed be kind of confusing. I always struggle with the "create object" thing. And have trouble adding values to those 'new' objects specifically. ...
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    Re: A problem with Buttons

    That's possible, Emerald. I do have one frame where you must press 'spacebar' to continue. This jumps to a frame where some buttons are located. I'll look into that angle, as well. Thanks.
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    Re: A problem with Buttons

    Thanks, I wasn't really aware the order in which behaviors are calculated. That's good info.

    As far as the behaviors I have, they are set up in each button like this in the behavior event editor...
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    Re: A question about character creation

    I like these ideas, Spryz. Alot! Just a major problem. I don't really understand how to create an 'external sprite sheet'. Would this be by using the Screen Capture Object? I've been trying to...
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    Re: A question about character creation

    Thanks, Popcorn. I'll checkout the tutorial on Body Parts. I never thought of it that way. As in, breaking it down into parts. Should be an interesting read. I'll also look into the screen...
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    Re: A question about character creation

    I didn't think there would be a shortcut:( That's not good. You're right, a lot of work will go into it. But maybe I can pull it off.

    As far as the second question answer, by synchronizing...
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    A question about character creation

    Perhaps you've played games such as "Tiger Woods PGA Tour", nearly any sports game, in fact. Maybe you're familiar with "The Elder Scrolls" series. At any rate, if you can think of any game in which...
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    A problem with Buttons

    I've used MMF2 for a long while now. Suddenly, when I started a new project, I'm having a problem with the darn buttons. I've set the buttons on my main menu to have 'behaviors' whereas, when...
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    Help with a List

    Just wondering if there was some sort of Tutorial on how to make a "Sortable List".

    I want to make a list which holds possesses various strings, and stats which go with the given strings. I want...
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    Re: Trouble with Inventory

    Ray,

    I checked the keep display option. It's not checked on either of them.
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    Re: Trouble with Inventory

    Thanks. And Jeff, I'm trying to get that to you. I don't wanna post it here publicly, however, cause I'm not sure about Copyright deal. I'm making a Masters of The Universe Game for my kids. ...
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    Trouble with Inventory

    I used Ray's Inventory System in order to create a simple transition between map and inventory screen based on another frame of the application.

    Simply put, this system uses "Save Frame...
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    Re: Looking for Tutorial

    Great Idea. I'll check it out.
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    Re: Looking for Tutorial

    Will check it out. I'm starting to get more use to Arrays. I've used them for storing stats and attributes. Guess I never thought of using them for this. Have to find the gameboard object.
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    Re: Looking for Tutorial

    Just updated the post with more insight. Read above.
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    Looking for Tutorial

    Trying to make a random map generator (i.e. Civilization).

    The idea is to place random field spaces in order to fill up the map. In order to accomplish this, I am trying to use Spread Values. ...
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    Re: Cloning vs Copying

    Thanks guys. Let me check it out.
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    Cloning vs Copying

    I've been trying to create a turn based strategy game. Basically, the objects on the screen are player units and map spaces. I want the map spaces to change color based on the range of the selected...
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    Re: Jump to Frame problem

    Okay, Jeff. I need some assistance. I was told yesterday that I could upload some stuff from right here on the site. Something about the "File Archiver" But, I can't seem to find what I'm looking...
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    Re: Jump to Frame problem

    Hold on and I'll try. I tried this the other day and it didn't work. I've never done it before.
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    Jump to Frame problem

    Any ideas on what could cause a "jump to frame" command not to work. All I have is a simple push button which takes the player between two frames. There are a few other objects on the screen: ...
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    Re: Problems with 8-Direction Movement

    Thanks, LB!
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    Re: Status and Etc Text

    What about an ALWAYS command which ALWAYS sets the text at a specific location?
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    Edit Box Object

    I'm having difficulty figuring out how to take a string, input by the player in an Edit Box, and then transfer it to an active object (In this case, the player character). What I've got is a screen...
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    Re: Problems with 8-Direction Movement

    So I brainstormed and was able to bypass the problem by using "cheap" arrow button commands! I made it so the character moves, mind you, he isn't animated in the process, but he moves by simply...
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    Re: Problems with 8-Direction Movement

    It might help to let you guys know that the sprite does TURN right and down as if to walk in that direction, yet it fails to do so. This has got to be something simple, I know.
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    Problems with 8-Direction Movement

    Hi y'all! I am just having trouble with the eight direction movement thing. My game is kind of set up like chess. The problem I'm having occurs when a character is selected to move. At that...
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    Re: Tracking and DISPLAYING attributes

    Thanks to both of you for the help and welcome, respectively.

    I guess I just didn't know the proper way of doing it. I imagine there are several ways. It's just that using counters seems to...
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    Tracking and DISPLAYING attributes

    Hi All. Nice to be a part of your forum.
    I have been dabbling in programming for the last few years now and I am really impressed about how simple MMF2 is. However, I am having an issue...
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