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  1. Replies
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    I've been having this exact problem, with...

    I've been having this exact problem, with punctuation not wrapping properly, but I guess there is no solution for it yet, which is surprising since this thread is almost a year old. Using Active...
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    I ended up releasing the game running in Standard...

    I ended up releasing the game running in Standard mode without the perspective object. When Fusion starts having in-game memory problems, sprites start disappearing. They are still "there", as they...
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    Direct 3D causing sprites to vanish

    I'm incorporating a lot of full screen animations into my new game; the problem is that when there are too many image files in memory, Direct 3D causes the sprites to blink and disappear, eventually...
  4. Yeah I should have known better, it should be...

    Yeah I should have known better, it should be common sense to not use a beta for production. ;P
  5. I may have found my problem. I was using the...

    I may have found my problem. I was using the latest beta of the android exporter. When I went back to the last official version it fixed the crashing problem. Hopefully that's all that was wrong!
  6. Correct current settings for Android export?

    I'm having a lot of trouble exporting with the Android tool lately. Games are crashing 100% of the time. I wanted to double check on the versions of the tools involved to help isolate the problem.
    ...
  7. Replies
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    Outcast, to answer your question about the...

    Outcast, to answer your question about the revenue split- It's about 60% iPhone, 20% PC and 20% Android. iPhone is by far the most profitable market but it's also the hardest one to break into...
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    Don't use the "click within a zone" because when...

    Don't use the "click within a zone" because when the camera pans, your camera buttons will stay anchored to the view screen but the actual "zone" that players need to click will pan away. Use "user...
  9. Replies
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    Yeah anytime you clone a frame your "go to frame"...

    Yeah anytime you clone a frame your "go to frame" conditions will all point to the new cloned frame rather than the original. It's a glitch in the program I think. You just have to go back and...
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    Looks better than my first game did. ;)

    Looks better than my first game did. ;)
  11. I agree, it's amazing how far this program and...

    I agree, it's amazing how far this program and it's capabilities have come. It really makes people's dreams possible.
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    I've always loved the art style of this game,...

    I've always loved the art style of this game, especially the atari style box art. Great work man, congratulations. :)
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    Sounds good, thanks for the update.

    Sounds good, thanks for the update.
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    The future for Windows Phone exporters

    I know this has been discussed in other forums to some degree but I wanted to ask specifically if there are any plans for future Windows Phone exporters? I successfully got a few more games onto the...
  15. In the animation editor, look under the 8...

    In the animation editor, look under the 8 direction indicator that contains the ship animations. There is a slider that you can drag left and right. Drag it all the way to the right to maximize...
  16. These are very good videos. ;)

    These are very good videos. ;)
  17. I don't want to undermine what Prodigy said BUT...

    I don't want to undermine what Prodigy said BUT in this case adding fastloops might make things more complicated than they need to be, especially for someone who is new to this stuff.

    How to fix...
  18. Another way to do this would be to simply have...

    Another way to do this would be to simply have multiple score counters. Each one counts up until it reaches the reward level, gives the powerup, then resets itself to zero. Each time you kill an...
  19. Replies
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    Cool I'll go check that out. I really wasn't...

    Cool I'll go check that out. I really wasn't expecting that kind of functionality. :)
  20. Replies
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    There is a Steam object? O_o

    There is a Steam object? O_o
  21. Thread: Dungeoneer.

    by animdude
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    That's interesting that you used Lightwave! I'm...

    That's interesting that you used Lightwave! I'm eager to see a gameplay clip. What does it look like when you go from one room to the next? Is there a fadeout or a quick animated clip? Keep up the...
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    I like the graphic style. :)

    I like the graphic style. :)
  23. Replies
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    Thanks for the comments. :) About making the...

    Thanks for the comments. :) About making the sequel- Yes I was working on it full time so of course that helped a lot. I actually didn't reuse any of the source material from the main portion of the...
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    Sequel is out. ;) ...

    Sequel is out. ;)

    http://store.steampowered.com/app/332800/
  25. Hey it works now! ;)

    Hey it works now! ;)
  26. Still not working. Now a character spawns in the...

    Still not working. Now a character spawns in the air (still an empty screen) then falls off-screen. After that it's back the way it was before- empty gray screen.
  27. Yeah same here, empty screen. Come on now, you...

    Yeah same here, empty screen. Come on now, you gotta test these things before you upload! ;)
  28. Replies
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    Hey guys thanks for the comments and for the...

    Hey guys thanks for the comments and for the support.

    Gustav, there's nothing wrong with the iOS exporter, the game just requires 512 megs of ram (which ipod gen 3 and 4 don't have). I've stated...
  29. Replies
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    Well my two kids always loves Markiplier and had...

    Well my two kids always loves Markiplier and had even said in the past how cool it would be if he did a video on a game that I made. Then over the summer when they were away at camp I saw that...
  30. Replies
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    I did have a strategy, although a big part of it...

    I did have a strategy, although a big part of it was just having the right game at the right time. The horror market was flooded with Unity school projects and they were almost all Slender rip-offs...
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    Well, simple question; simple answer. ;) Thanks...

    Well, simple question; simple answer. ;) Thanks for the reply.
  32. Replies
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    Any way to port to PS4?

    I've had an opportunity pop up about potentially porting one of my games to PS4. Is that even possible?
  33. Replies
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    Ok thanks for the answer. It looked like a nice...

    Ok thanks for the answer. It looked like a nice thing to have but I didn't know what it's uses currently were or what the uses in the future might be.
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    What is HTML 5 exporter used for?

    So I know this may be a silly question, but what exactly can this exporter be used for? I know there are a lot of things in transition right now- like Windows Phone switching from XNA to HTML 5...
  35. Replies
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    Ha ha! Very cool. ;) Thanks for sharing.

    Ha ha! Very cool. ;) Thanks for sharing.
  36. Replies
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    Nevermind, it's just Googleplay's crap delay in...

    Nevermind, it's just Googleplay's crap delay in updating their database.
  37. Replies
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    IAP's not finalizing anymore.

    Anything changed lately about the process for doing IAP's? I've done it successfully before but now when testing, the "payment" always goes through but no message ever comes back saying that an item...
  38. I've isolate the issue! I remember a while back...

    I've isolate the issue! I remember a while back there was a problem with the iOS exporter in that any object that spawned off screen would become deactivated even when it came on screen later. Even...
  39. I'm actually having trouble creating a stand...

    I'm actually having trouble creating a stand alone recreation of the glitch, but I have isolated it somewhat. The difference between the iOS exporter and the others is that somehow the iOS is reading...
  40. "Object A is not overlapping Object B" event not working correctly.

    My new game relies heavily on "Object A is not overlapping Object B" conditions, created by negating an "Object A is overlapping Object B" condition. The game works great on PC and on Android (and...
  41. I appreciate that!

    I appreciate that!
  42. Where can I download the most recent versions?

    Where can I download the most recent builds of the exporters?

    I'm sorry I have to ask this again but I can never remember where the download links are located in the forums. :(
  43. Replies
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    I appreciate that. :) Yeah I wasn't expecting it...

    I appreciate that. :) Yeah I wasn't expecting it to explode like this, I'm already hard at work on a sequel!
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    Haha! I hadn't seen that one yet. He's hilarious,...

    Haha! I hadn't seen that one yet. He's hilarious, I'm so glad he did a video of this.
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    Man that freaking lady with the long spinal-cord...

    Man that freaking lady with the long spinal-cord neck is going to give me nightmares....
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    The artwork is incredible! I'm looking forward to...

    The artwork is incredible! I'm looking forward to this already!
  47. Replies
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    Ug, NOOO! Night Trap may have used the whole...

    Ug, NOOO! Night Trap may have used the whole "watch cameras" thing but that game really doesn't have much to be inspired from. The camera idea came to be because I wanted to make a horror game and...
  48. Replies
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    Thanks for the comments. :) Yeah it's been a...

    Thanks for the comments. :) Yeah it's been a crazy week. Markliplier did several videos on the game, each getting over a million views, and that launched the game to #4 on Steam Greenlight! It should...
  49. Replies
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    Oh, ok. Well I saw the section for released games...

    Oh, ok. Well I saw the section for released games and it said PC and MAC so I thought I was missing something. Thanks I'll be watching for the module.
  50. Replies
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    Hiow to export on Mac

    Ok, this is going to sound like a really stupid question, but how do I export my game for Mac? I'm guessing that since I'm using a PC, that's why I can see a Mac output option? Do I need to install...
  51. Replies
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    Yeah not that anyone cares but Five Nights at...

    Yeah not that anyone cares but Five Nights at Freddy's is currently ranked number ONE out of 18,446 games on Indiedb.com! Is that at least worth a mention somewhere? O_o
  52. Replies
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    Thank you both! :)

    Thank you both! :)
  53. Replies
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    Fusion 2.5. And I used 3ds Max to make the...

    Fusion 2.5. And I used 3ds Max to make the graphics.
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    Awesome. Thanks. :)

    Awesome. Thanks. :)
  55. Replies
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    Five Nights at Freddy's

    Hi all, I've recently completed my first survival horror game called Five Nights at Freddy's. I would appreciate your votes on Steam Greenlight if you're able! :)

    Welcome to your new summer job at...
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    Thank you!!!!!!!!!!!!!!!!!!!!!!!! Oh man I was SO...

    Thank you!!!!!!!!!!!!!!!!!!!!!!!! Oh man I was SO scared that my work had been in vain. Oh this makes me so happy.
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    Perspective Object- Giant Black Bar

    I just discovered the Perspective Object and how incredibly powerful it is. The problem is that is always creates a GIANT black vertical bar running down the middle of the screen. Why is that? This...
  58. Replies
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    The iOS offscreen issue isn't resolved, even with...

    The iOS offscreen issue isn't resolved, even with the newest beta. Exported files open just fine now and most of the scrolling issues are fixed, but objects that spawn offscreen are still inactive...
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    So... the ones that work... aren't the ones on...

    So... the ones that work... aren't the ones on the main download page? :I

    I guess I'll keep looking for them then?

    EDIT: Ok, ok. I found it. However, I would say that if there's an update like...
  60. Replies
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    Running a clean build in X-Code doesn't work. So...

    Running a clean build in X-Code doesn't work. So here is the problem, going from the iOS 2.5 exporter to the older version of X-Code works, BUT, everything is screwed up due to active objects off...
  61. Replies
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    No wait, Game_Master is right. I didn't think...

    No wait, Game_Master is right. I didn't think about it until this morning. Yes in the 2.5 exporter, things that start off screen don't function properly even when they come on screen. In my current...
  62. Replies
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    Bingo. The second Android directory wasn't set....

    Bingo. The second Android directory wasn't set. After I copied and pasted from MMF2 it worked again. Thank you. :)
  63. Replies
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    I'm still doing something wrong. I can't even...

    I'm still doing something wrong. I can't even output a blank project now as an APK, the error is always the same. MMF2 still works perfectly and I can output everything,o I don't understand why...
  64. Replies
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    It doesn't matter. I can't output with the...

    It doesn't matter. I can't output with the Android exporter 2.5 either. Errors, errors.

    Well I found out that part of my problem was having an older version of the Android exporter, even though...
  65. Replies
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    I'm using 281.1, that's the most recent version...

    I'm using 281.1, that's the most recent version that I can find.
  66. Replies
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    I thought maybe I need to upgrade to X-Code...

    I thought maybe I need to upgrade to X-Code 5.1.1, the latest. But now I can't even build my project without it failing. Now the games won't build, saying "Semantic Issue: Reference to non-static...
  67. Replies
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    iOS 2.5 ruins apps

    Ok, so I finally upgraded to Fusion 2.5 yesterday along with all of my exporters. Unfortunately my apps, which still work perfectly when testing on my PC, now have a meltdown in X-Code, with almost...
  68. Thread: Edit Box Bug

    by animdude
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    Edit Box Bug

    It seems that iPhone like to move the dialog boxes to the center of the screen while they are being the editing. The problem is that if the screen has scrolled anywhere from it's original location,...
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    Will the file selector inside active picture be...

    Will the file selector inside active picture be implemented at some point? The android dialog might be able to do this, but then the feature wouldn't work anywhere else, such as iPhone. Being able to...
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    Ok, I'll try that! Thank you! :)

    Ok, I'll try that! Thank you! :)
  71. Replies
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    Using Active Picture

    I wanted to use the "Active Picture" object in a game for Android, allowing users to use the file selector for what picture the Active Picture will display. The feature disappears when on an Android...
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    I found this problem in a different post and used...

    I found this problem in a different post and used the solution posted there! I just had to download the newest Windows Phone SDK and Advertising SDK and it works now. :)
  73. Replies
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    Problem with Windows Phone Ads

    I'm not sure why this problem is popping up now since I've used ads with the Microsoft Pubcenter before, but now anytime I try to compile a Windows Phone project using ads, I get these errors:
    ...
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    I actually do like that system better, as a user...

    I actually do like that system better, as a user especially, since many games can be difficult to exit out of. I just haven't seen that before.
  75. Replies
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    Wow that's really bizarre. :/

    Wow that's really bizarre. :/
  76. Replies
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    Yeah it's on iOS and Windows Phone now as well. :)

    Yeah it's on iOS and Windows Phone now as well. :)
  77. Replies
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    No "End Application" functionality?

    Is there no functionality for "End Application" command in iOS games? Using "End Application", which works fine with Android and PC, only causes an iPhone to freeze. Is there a different method of...
  78. Replies
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    Chipper & Sons Lumber Co.

    My new game is live on Googleplay, and will hopefully be online soon for iPhone and Windows Phone as well. :)

    114381143911440114411144211443

    Here it is on Googleplay:...
  79. Replies
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    Sticky: I hadn't considered it might be something on the...

    I hadn't considered it might be something on the Google-side that I needed to update. I'll look into that, thank you.
  80. Replies
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    43,307

    Sticky: I hadn't considered it might be something on the...

    I hadn't considered it might be something on the Google-side that I needed to update. I'll look into that, thank you.
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    Sticky: Another question- I can't seem to "consume" the...

    Another question- I can't seem to "consume" the items. I have a test account setup, and the first purchase of every item goes fine! But after that I can never repurchase the same item, whether it's...
  82. Replies
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    Sticky: Another question- I can't seem to "consume" the...

    Another question- I can't seem to "consume" the items. I have a test account setup, and the first purchase of every item goes fine! But after that I can never repurchase the same item, whether it's...
  83. Replies
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    43,307

    Sticky: I feel like a dope! You were right, that was it....

    I feel like a dope! You were right, that was it. I'm so happy though. When I tried to compile a test last night I panicked when it didn't work. I thought it was the end of all things. Thanks for the...
  84. Replies
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    Sticky: I feel like a dope! You were right, that was it....

    I feel like a dope! You were right, that was it. I'm so happy though. When I tried to compile a test last night I panicked when it didn't work. I thought it was the end of all things. Thanks for the...
  85. Replies
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    Sticky: HELP! Anytime I drag the IAP object into a game,...

    HELP! Anytime I drag the IAP object into a game, it has errors and can't make an APK. As soon as I delete the IAP object, it works again. Here is what the error report says:

    -compile:
    [javac]...
  86. Replies
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    Sticky: HELP! Anytime I drag the IAP object into a game,...

    HELP! Anytime I drag the IAP object into a game, it has errors and can't make an APK. As soon as I delete the IAP object, it works again. Here is what the error report says:

    -compile:
    [javac]...
  87. Replies
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    Yeah I posted about it in both places. I didn't...

    Yeah I posted about it in both places. I didn't know if anyone actually used the bugtracker section or not!
  88. Replies
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    Sticky: I also wanted to ask- So if I want to do an...

    I also wanted to ask- So if I want to do an unmanaged product, everything in this guide would be the same except I wouldn't have to do any of the inventory query stuff, right? It just seems it would...
  89. Replies
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    Sticky: I also wanted to ask- So if I want to do an...

    I also wanted to ask- So if I want to do an unmanaged product, everything in this guide would be the same except I wouldn't have to do any of the inventory query stuff, right? It just seems it would...
  90. Replies
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    December crashes the time/date object!

    Ready for the strangest glitch of the year? The month of December causes the time/date object to crash for Windows Phone games. I just got a bunch of complaints that their game wasn't working...
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    Sticky: Fantastic! I wasn't expecting something like this...

    Fantastic! I wasn't expecting something like this so soon. I was just coming to the forums today to exhaustively look for any information on IAP's, and here is this great guide!!!! I couldn't have...
  92. Replies
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    Sticky: Fantastic! I wasn't expecting something like this...

    Fantastic! I wasn't expecting something like this so soon. I was just coming to the forums today to exhaustively look for any information on IAP's, and here is this great guide!!!! I couldn't have...
  93. Replies
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    That's what I was needing too; just some simple,...

    That's what I was needing too; just some simple, streamlined examples. I went ahead and released my game without even attempting the in-app purchases.
  94. Replies
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    I wanted to address this really quick. I did go...

    I wanted to address this really quick. I did go through the help files, and there is a lot of great information in there. I feel much more educated about the terms, and the only real thing lacking is...
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    No worries; we all want the same thing! I'll be...

    No worries; we all want the same thing! I'll be looking forward to those tutorials; I need all the help I can get! ;)
  96. Replies
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    And listen, all of this I say for Clickteam's...

    And listen, all of this I say for Clickteam's benefit too! Don't make these changes for me; do it for the marketability of Clickteam products. The more people that are able to successfully use these...
  97. Replies
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    Didn't mean to ruffle anyone's feathers. Danny,...

    Didn't mean to ruffle anyone's feathers. Danny, what you said kind of proved my point. After you saw people having so much trouble, you stepped in and made the keystore generator yourself. I thank...
  98. Replies
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    Right now I think everyone in Clickteam is all...

    Right now I think everyone in Clickteam is all production and no public relations, which is great in a sense- but then after the products are sold the attitude is: They'll figure it out; throw in a...
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    I see the examples, but the examples don't teach...

    I see the examples, but the examples don't teach what everything is. I look at the examples and I'm like "huh?" "what?" "how?" I mean they're great to have, but it would be nice to have a companion...
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    It's a good tutorial or how to set things up on...

    It's a good tutorial or how to set things up on the Google Play side, but I would still like to see a tutorial for things on the MMF side. I think it's great that you can have in-app products now but...
  101. Replies
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    I just had an app fail again because of this. I...

    I just had an app fail again because of this. I hope someone takes note of it, because if it isn't addressed then the XNA exporter will no longer be able to export games for the Windows Phone market....
  102. Replies
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    New submission criteria causes failure.

    The Windows Phone market has made their admissions process for difficult. Now games won't be accepted there unless the game can STOP music already playing on the phone. Having an opt-in feature for...
  103. Replies
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    Yes I downloaded 258.2 and that's what MMF2...

    Yes I downloaded 258.2 and that's what MMF2 displays when it's opening. So unless I need to do something specifically to the Android exporter to update it, then I'm using the most current version....
  104. Replies
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    The alarm issue hasn't been fixed with the new...

    The alarm issue hasn't been fixed with the new version. My apps were rejected again because the apps force-close when the phone alarm goes off. Will someone confirm that this will be looked at please?
  105. Replies
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    This might fix the issue I'm having with being...

    This might fix the issue I'm having with being rejected as well, as long as the fix for not closing on incoming calls also fixes not closing when the alarm goes off! :)
  106. Replies
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    Here is the full report from them: ...

    Here is the full report from them:

    ------------------------------

    Defect: Application force closes after the alarm. Also, this defect occurs after a call.

    Steps to recreate:
    -Set alarm...
  107. Replies
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    Application force closes after alarm.

    My apps are being rejected by the Samsung Marketplace because of this issue: "Application force closes after alarm."

    Any thoughts on how I might be able to fix this?
  108. Replies
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    Ok, thanks for looking into it for me. When...

    Ok, thanks for looking into it for me. When editing inside of VS it truly seems like it won't go anywhere, as anywhere I put it, VS says it was expecting something else. I downloaded something called...
  109. Replies
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    What an amazing thing.

    I was just thinking to myself last night about what an amazing thing it is to hold a phone in my hand and be able to play a game that I made. For just a moment; away from the stress and work of...
  110. Replies
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    Changing memory settings

    So I've run into a problem submitting complex games for the Windows Phone market. There isn't a way to specify that a game is for "high-memory" devices during submission. This is expected to be done...
  111. Replies
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    Can I get the update yet with the IAPs yet? Or is...

    Can I get the update yet with the IAPs yet? Or is it still in beta? I'm really eager to implement it. :)
  112. Replies
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    Pausing game when LOCK button is pressed

    I was invited by Samsung to put my games on their marketplace but the games are all being rejected for the same reason, and it's something that I can't find a fix for in MMF2. When they test the...
  113. Thread: Admob

    by animdude
    Replies
    3
    Views
    4,213

    Admob

    I was hoping to get a little clarification about how Android apps work with Admob. I see the checkbox to include ads in the MMF Android properties, as well as the area to input your Admob ID,...
  114. Replies
    4
    Views
    1,274

    So... that means it's all fixed up then? ;) I'll...

    So... that means it's all fixed up then? ;) I'll keep this in mind as I work with it. Thanks for letting me know.
  115. Replies
    4
    Views
    1,274

    Date and Time Object

    This is just a quick question before I start a game that utilizes the Date&Time object. Does the object work the same on xna and android projects as it does on PC? It will just grab the date and time...
  116. Replies
    3
    Views
    807

    Maybe it's just with objects on a path then. And...

    Maybe it's just with objects on a path then. And the magic number might not be 100. But things that try to max out at 250 don't work.
  117. Replies
    3
    Views
    807

    BUG: Object speed over 100

    Objects glitch up when their speed goes over 100. (MMF allows it to be as high as 250, as you know.) When exported to Android, these objects disappear when their speed gets too high or cause very...
  118. Replies
    7
    Views
    5,056

    Well yeah I was being sarcastic. ;) Like I said,...

    Well yeah I was being sarcastic. ;) Like I said, I'm sure it's not a big deal to most people who do code, but to me it was all new. What a nightmare. But I successfully uploaded an APK! So I...
  119. Replies
    7
    Views
    5,056

    Ok, I'm starting to see how it all comes...

    Ok, I'm starting to see how it all comes together. I sure wish Android would have made the process more complicated. :P Thanks for the help!
  120. Replies
    7
    Views
    5,056

    Well the help file just says to enter a valid...

    Well the help file just says to enter a valid keystore name, so not much help there. :P I'm still searching to find out how exactly to create one.
  121. Replies
    7
    Views
    5,056

    keystore name? keystore password?

    I guess this is easily answered for people who code, but I have no idea what this means- I'm trying to export in release mode but it's asking me for keystore name, keystore password, key name and key...
  122. Replies
    12
    Views
    2,637

    getting it to emulate

    So I've successfully created an APK but I can't get the emulator to run it. I see the option in MMF, and when I click it it will start an emulator, but how do you get it to load your game?

    Thanks!
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