Hi, thanks for the reply - but I'm not sure how to do that within Fusion?
Oh wait, just figured it out. Thanks :D
Type: Posts; User: ChrisStreet; Keyword(s):
Hi, thanks for the reply - but I'm not sure how to do that within Fusion?
Oh wait, just figured it out. Thanks :D
Hi there, not sure if anyone can help, but any suggestions would be greatly appreciated!
I've made an application in Fusion 2.5 which works and manipulates an Adobe After Effects project. It works...
Thanks :D Sorry about the wrong link! I can't seem to update my post to put in the correct one :(
DOWNLOAD:
https://play.google.com/store/apps/details?id=com.chrisstreet.zonerunnerportable
VIDEO:
https://www.youtube.com/watch?v=8lvqATRR5lM
Please Note: This game is currently for Android...
Thanks - I'm not sure what though. One thing I am wondering though - my AdMob account was only approved earlier today... I wonder if it takes time for ads to appear?
EDIT: I think that's whats...
I didn't think to do that - I've just tried a sample ad from the link you provided, it works fine there.
Hi there, perhaps someone could help me?
Having a minor nightmare with AdMob. Adverts won't appear at all. Here's what I've done:
Made my AdMob account.
Created an App within the AdMob site....
I remember this game - well, RI2 - back in the day (I played it on my pc earlier this year in fact) - it's a pretty fun game so my phone has had to accommodate this new version :) Runs very well!
There's something I discovered in Fusion 2.5 that I never knew existed... the Paint Mode in the Frame Editor Toolbar! It's brilliant.
The reason why I never knew it existed is because the Frame...
Thanks for the advice - looks like I may need to rejig my game a bit then :)
Hi everyone
At the weekend I managed to pick up a pretty cheap Ouya from GAME (Ģ65 brand new) and have been tinkering around with converting Android projects.
Some of the games I've been...
Howdy, just to add a quick question to this thread - you're saying that to merely test the app on an iPad, we have to pay for the certificate to do this, even before the app is published?
I was...
Make sure the video file:
1. Has no spaces in its name
2. Has no capital letters in the name
3. Doesn't start with a number
So, "hello_world123.mp4" would be an ok name to use, but...
Casleziro - I know that Nortons findings are false positives, I'm not an idiot.
However, the fact is, it's reporting false positives for a product that Clickteam are trying to sell. An...
Norton has quarantined all the Box 2D movements.
Wow there are impatient people out there.
Just a quick point - before buying the exporters, why don't you just get MMF2.5 and see how you get on with it. Playing around with Klik and Play tells me that maybe you need to practice a bit making...
Wow, that's rather worrying if that's the case. Guess I'll have to go back to MMF2 which is somewhat irritating.
(I've already tried enabling VSync, and the game is already compressed, with 60FPS...
Sorry... posted in the wrong forum... is someone able to move it to the Android forum please? :)
Hi guys
Is the Fusion 2.5 Android runtime slower than MMF2's? I think it might well be the case. I built a project that I'm working on in MMF2, and then in Fusion 2.5, and the differences in speed...
I have a Motorola Xoom 2: Media Edition with Android 4.1.
Also, HTC Desire, Android 2.3.
1) The Video Android object doesn't like files that begin with a number - when building an app, an error occurs. For example, if I use the file "1234_video.mp4" and then attempt to build, MMF2 will...
I'm going, but undecided if I'm staying for the ClickJam as well... may just turn up Sunday, but we'll see...
Would love to cover the Jam and make a video of the day though...
Hmm, ok, so if the method I described is not available yet, how can I link to files found on the tablet? I've inserted video files on the Android device itself, but linking to them is proving a...
Hmm... I can't get my video to play. Going by what you said about the .apk file unpacking everything, I did the following
1)Inserted the video files that I needed into the Binary Data tab. They...
This got reviewed in the Official Xbox Magazine (Issue 101)
Is there any way to actually insert a video into the APK file without linking/streaming to a file on a memory card or the internet?
I get this problem too, the x and y positions shunt over by halfthe objects width and height
Am probably going but I don't think I'll do a presentation this time. Retreading old ground, etc.
Also, I found that when entering my name for a high score, if I press RETURN on the android keyboard, the high score field creates a "new line". And then, if I submit that high score, the...
I'm wondering if there's a bug with the exporter, or if it's just bad coding on my part, or me being generally thick.
I'm working on a test game with a high score feature (using the standard High...
Hi all.
I'm wondering if there's a bug with the exporter, or if it's just bad coding on my part, or me being generally thick.
I'm working on a test game with a high score feature, but I want to...
I don't see the "Build and Run" option :(
I'm interested to hear Clickteams thoughts on this. Obviously I'm rather frustrated that Microsoft would give up so easily on the concept (at least in it's current form) but the amount of effort that...
Thanks for the code. I have some constructive feedback:
- There are presentation issues. When the "Complete" image appears, it's often behind the ball, looks a bit scrappy.
- The proportion of...
When MMF3 is released there will surely be a 30-day demo for you to try - then you can make your decision based on your experience with the demo.
It's actually:
"I'm blue, da-ba-dee-da-ba-die,
da-ba-dee, da-ba-doo, da-be-dee-da-ba-die" :)
Anyway those screens look good though it looks a bit hectic...
I didn't get an error message whatsoever, that's the thing. I just saved my work frequently, then reopened it up in MMF2 to find that everything I created today has disappeared.. graphics, events......
Ok, so I've been doing a lot of work on a game recently. I continued work on this game today and have periodically saved my project in two specific locations - on my main hard drive, and my external...
But you still ripped it. Tweaking a small aspect (his hair) doesn't change that fact. You're going to use a graphic from another commercial game to be used in your own game, which would be sold on...
... You ripped the main sprite from a game called Charlie J Cool for the Amiga.
I don't think its fair to refer to those, myself included, who have a negative opinion on this as "egotistical and strong-arming"... you need to be careful before insulting a whole group of people...
I'm kinda on the fence on this one.
On the one hand, the game "N" by MetaNet software, now released on Xbox Live, PSP, and DS was inspired by my own Zone Runner game. But I wasn't upset about it,...
Have to say I don't agree with that. There's a difference between "this game is crap. You suck" and "To be honest, this game is a little too clunky for my liking - the level design could do with some...
Wow, this is the first time I heard about this. Given that I've recieved PLENTY of insulting criticism in the past with my early games, I have this to say:
It's far too easy to be brave over the...
Oh, I didn't realise I'd be credited in the help file... but Christopher Street?!!! I was last called that when I was about 6! ;)
Norton flags this as suspicious and removes it. I've excluded from future scans and deemed it safe, however some might be wary of it. taking a look now... :)
The Flash runtime is not THAT expensive ;) It's worth a heck of a lot more than Clickteam are charging for it :)
I can confirm this problem, I'm having it too.
Nivram, I tried your method, it didn't work for me :(
Yes Chris that would be great, think we can get something playable on Jeff's Xbox in time for GDC?
I've got the video capture all sorted out (it's captured running from the Xbox 360, I have an HD PVR). The footage has been streamed to my computer without any problems, just having problems...
Well... that's gone down the toilet. My PC crashes every time I try and open the captured Xbox360 footage in Sony Vegas. The video will have to wait for the time being until I figure out a solution :(
Sorry, I missed that post: Yes, I'll have a video up later :)
Ah! Thank you, that's interesting and well worth knowing :)
Also out of interest, would it make any difference if I renamed the graphics?
Ie:
Frame 1 - backdrop objects "TileA", "TileB", "TileC", "TileD" etc. Sprited to look like grass tiles
Frame 2 -...
I know I haven't been especially active as a tester this year and I apologise for that. But there is a reason... aside from bugs I've reported on before Christmas I've really struggled to find...
Mr Stump's Dentures: Kiddie Edition
Designed specifically for Xbox 360, this version of Mr Stump's Dentures is loosely based on the 2004 original, but with somewhat chunkier graphics with a...
Not currently possible (publicly at least)
Definitely going to happen and probably fairly soon.
Not a rumour.
I don't have the time to test anymore, feel free to remove me from this. It's a shame but a lot of my free time is taken up with XNA.
Yup, here's my XNA project, made from scratch and especially for Xbox Live. Not finished yet, about 3/4 of the way through.
Please see the attached image.
It'll either be called:
Mr Stump's...
BUG: When a Background System Object is used onscreen, the XNA runtime ignores the "Hide/Show" events of the Layer Object. When the BSO is removed, the events work fine.
UPDATE: I've sent you an...
Check out Zombie Racers on the Indie Games section of Xbox Live, it was made with MMF2 and the first release with the XNA runtime.
For indie games, there is a mandatory 8 minute time limit. After...
Sorry for my inactivity the last month :( Been going through a lot of things personally.
I do have a question though:
Say I have an active object that carries out an action, and it only carries...
BUG: I figured out a way to jump to a different frame while the application is paused. Sort of. The events are:
End of Pause +
Upon Pressing Escape
= Jump to Frame X
The above works fine in...
I nominate the Start Button. Start to pause, Start to unpause.
Wish there was a way to detect if the game was paused in the event editor too. We have "End Of Pause" but nothing like "Application...
Well that's the whole point of the XNA runtime, to make Indie Games for 360... I'm not sure I understand what the issue is tbh ;)
You're completely wrong there.
As an example, Zombie Racers has a feature where when you press Back, while Paused, the game jumps to the main menu. The chap who made it obviously created a custom...
BETA #11
Report 1
BUG: When the player presses PAUSE during a vibration, the vibration continues forever. (Xbox360)
BUG: When a button is pressed that triggers a PAUSE, pressing that same...
One thing I noticed, the game demo uses the 8 minute time allowance. Will there be a way to force the user to only play a set number of levels before they have to purchase the full version to...
OldKliker, may I ask how old you are? I'm guessing mid-20's, you're very well spoken, polite, and especially since you mentioned your parents couldn't get you MMF for Christmas when it came out ;)
...
already reported :)
This is Beta #6 btw.
Gradient quick backdrops disappear upon a frame restart.
Jamie said that the Android runtime would probably be released in October, priced between the Flash exporter and iOS exporter.
I second this.
Luke, I think I now understand your obsession with beards... is it something to do with the pubic hair growing from your chin? ;)
Yeah, Kisguri, THANKS for that XD
A question that may or may not already have been answered.
Which is more efficient for the runtime?
A 3x3 arrangement of a backdrop object containing nine blocks of 32x32 pixels,ie:
###
###...
After my recent week of revision for my job interview last Friday, I actually forgot how close the convention is! I need to knuckle down with my presentation... I'm not optimistic I'll get it done,...
This reminds me of an incident several years ago with MMF2 when it first came out. Basically I was working on something, and the mfa size was around 5MB.
The next day, when I logged onto the...
The only problem I found with sub-apps is that there is always a delay between positioning, as MMF always loads the Global Values required.
Its perfectly possible to get split-screen working this...
Yes, the duration is 250/1000
Yeah, I had no idea how to do that and didn't see any documentation.
Oh, a request for the next build (hopefully in time for the convention!): Please give us the ability to change the source name of the file. Because the name is always set to "RuntimeXNA_Phone" this...
This still happens, doesn't appear to have been remedied.
On another note, looking forward to testing arrays/inis.
iPad? Apple?
What about XNA and Xbox360? :)
I actually wondered if it was though, I don't recall seeing it in builds prior to the XNA beta. And I only posted it in these forums as I'd imagine you wouldn't want loads of people looking at the...
BETA #8
BUG REPORT 4 part 3
GRAPHICAL BUG: The Lives Object, when edited, leaves a graphical smear in the Frame Editor of MMF
Video of the problem HERE
Paul: Can't you just fly down to Stansted and take a train to Cambridge? Or failing that, some sort of National Express coach?
I like baggy things, not clingy... I think XL or XXL :) and Red :D
BETA #8
BUG REPORT 4 part 2
GRAPHICAL: I noticed that with most of the objects, there is a "ghosting" that takes place when an application is scrolling on Xbox. For example, backdrop objects...
BETA #8
BUG REPORT 4
BUG: Jumping to a different frame during mid-vibration, no matter how long you set the vibration duration for, results in a permanant rumbling in the controller until the...
I can but not for a few days, my partners dad died yesterday and spending time looking after her.
BETA #8
BUG REPORT 3
BUG: If Backdrop B, not set as an obstacle, is on top of Backdrop A, which IS set as an obstacle, there is a collision bug in both Windows/Xbox360 runtimes when an active...
Paid for my ticket... but once the personal details were processed I was told: "See you in July!"
I'm only going for the Saturday though.
Some footage. Here the game is captured normally, but onscreen the edges are "cut off".
http://www.youtube.com/watch?v=zWx8h8M-djw
BETA #8
BUG REPORT 2
BUG: Add backdrop (not an obstacle) causes crash with the following events: START OF FRAME: Set direction of active to standard 8 directions, Add backdrop (not an obstacle),...
BETA #8
BUG REPORT 1 QUICK REPORT
This bug report applies to the Xbox360 XNA runtime. This report is also based on a conversion of MSD2 from the XNA Windows runtime to XNA Xbox360. It's not gone...
Back from France now!
I've just invested in an App Hub membership and awaiting for it to be validated. Note the word... invested, because I think it'll be a worthwhile investment :)
Just a quick reminder, I'm away to the lovely area of Perpignan in France from Tuesday, so no beta testing for just over two weeks. When I get back, I plan to invest in the App Hub membership and...
I managed to find a very dodgy, hacky way of dealing with the events in the screenshots. Instead of creating an actual gravity movement I simply added several frames (32, both left and right...
When that event took place I did in fact delete it and replace it with something completely different. So I just created a new application, put in a BSO in a layer but as is typical with things as of...
Creating and destroying objects is generally what happens in lots of platformers, I can't really avoid that when I kill bad guys ;)
What I have done in an attempt to speed things up:
I've shrunk...
I'll keep trying ;)
Still cannot deal with the lag. I cannot find any solution. Do you mind if I send you a file Francois?
It expired 1st June but a new version was uploaded.
I've got the jerkiness reduced in the later levels, but it's still fairly prevalent. I had to disable a group containing movements for bouncing enemies, but there is still lag. I'll upload a vid to...
BETA #6
BUG REPORT 2
ISSUE: Some slight frame rate jerkiness when resizing at runtime. Probably a similar vein to the large quick backdrop problem with memory?
BUG: If a Layers X/Y...
Will arrays be supported in future builds? :)
BETA #6
BUG REPORT 2
BUG UPDATE: Audio update: I reinstalled Beta #6 and MP3s / samples work fine.
BUG UPDATE FROM BETA #5 REPORT:
"COUNTER = 0 + IS CHANNEL #10 NOT PLAYING? : Play sample...
BETA #6
BUG REPORT 1
BUG: Still getting errors with MP3 files. Error message reads: "Failed to open file 0016.mp3. Ensure the file is a valid audio file and is not DRM protected". I made this...
I didn't know you were still around Nobuyuki, or that you still used MMF ;)
Eh... well maybe I will then. Sorry if its boring though, and covers old ground again ;)
The laws are different in every country, I think.
It's been a long time since my last bug update, but here's a small report of a hours worth of work.
BETA #4
UPDATE 3
BUG: Assigning a background system objects position to an alterable value,...
Oh wait, I can't do this at the moment. The XNA runtime of MMF2 expired today, and even upon reinstallation it remains expired.
I'll try to replicate it but since posting this I've eliminated all versions of the bug by deleting and replacing the event. I'll have another go though.
This is a problem I have too, but to work around it I just use Task Killer.
What's it like with Windows XNA?
BETA #5
BUG REPORT 1
BUG: Created objects that appeared relative to another active object in Beta #4, are relegated to the base layer in Beta #5. Problem is resolved by removing and replacing the...
Hmm... well maybe thats true, but for the people who have been already... probably won't be fun to see little progress ;)
Remove all SWF extentions :)
Can't you use the List object, hidden? Create a text file with lots of names, load it in the list object, assign each line a number and use a random number generator to pull out the assigned name?
I'm not sure I should do a talk again; I have little new to offer from last year :(
Backdrop Collision Update 1: I just ported the basic game engine from the overall game engine, over to a new application and the collisions seem fine, no problems at present. I will gradually...
Excellento :) I'll have a look at the backdrop collision issue and simplify the engine
I'll try my best to isolate it...
Update: It's all a bit curious. I stripped out all the unnecessary events and created a simple trigger that pasted/added backdrop by pressing the space bar. It...
I don't mean at the actual 0,0 co-ordinates of the frame, I'm talking about the 0,0 co-ordinates of the actual active object. I'm probably not explaining it well.
Basically, pasting/adding...
I haven't done much testing on this the last couple of weeks, I've been dividing my time between XNA and this. Potentially there's a chance I'll have to pull out as a tester as I might not be able to...
Consider it done :) There are three files included in the email, all work fine under the standard MMF runtime :)
I reduced the frame rate to 25fps, the game wasn't nearly as jerky but ran incredibly slowly, even with HWA enabled. It was as if the game was taking place underwater.
In addition, by reducing the...
MP3s, WMV and WAV files are all supported by the XNA runtime. MP3 files do work in MMF2 without any problems.
For arrays and INI objects, what path should we use to link to them?
ie: appdrive + appdir" don't appear to work according to the error logs, yet they did with the MMF runtime.
BUG: Doesn't like my converted homemade OGG to MP3 files. Error message upon trying to debug: "failed to open file 00.36.mp3. Ensure the file is a valid audio file and is not DRM protected"
The...
I've had problems with Java Mobile and sound. When I create an event that associates a sound playing upon destroying an object, the game does lag for me. My solution was to have no samples playing at...
Will be good to see you there Paul :D Maybe this time I'll pluck up the courage to talk to you ;)
BETA #4
BUG REPORT 4
BUG: "Display background from previous frame" does not work
BUG UPDATE: In relation to the YouTube video of MSD2, I figured out the issue. It involves comparing the number...
Please see attachment for issue.
I tried porting an old MMF1 game over, and keep getting this issue - despite there being no disappearing animations in the code.
Apparantly only mp3, wav and wmv files will play :(
BETA #4
UPDATE 2
BUG: Sound effects play once, and then never again, per sample included.
BUG: Assigning an alterable value to the X position of the accelerometer only works in Portrait Mode....
I would imagine more features would be added as the beta testing goes on.
It's been sent to your email Francois :)
In the properties of the frame where the Joystick Control Object is, under the Android tab have you selected "Controlled by an extention" rather than "joystick?"
I can send the source with two layers; I'm unable to delete Layer 1 as there are events that lead to the creation of objects, despite the fact that, in the event editor, all objects are either...
Oh, I didnt actually manage to build the application, an error log was produced, highlighting the MIDI issues. What music files can be used?
Theres a Travelodge or Premier Inn up the A14, which the M11 eventually joins onto, about 4 miles from the outskirts of Cambridge, at Cambridge Services.
Or something about a mile outside...
Take out all of those extentions from the game, it will probably work then. They haven't been converted over to fit the XNA runtime yet.
Surely we can assume that if the Windows runtime works, the 360 will too, as the same code is used?
BETA #4
BUG REPORT 3
BUG: Frame transitions don't work
BUG: MIDI files will not play
BUG: The Platform Movement Extention doesn't work properly; the detector doesn't jump on request, and...
Update on this: I removed all layers, aside from three of them, and all quick backdrops too. There has been no improvement.
You definitely need Visual Studio Express to debug your game, but its possible to compile it in the program too, I believe.
With my current finances as they are, right now I cant justify paying for a creator club membership for Xbox 360, especially with my partners birthday coming up. Maybe nearer the end of May.
...
http://www.youtube.com/watch?v=MrzWG8lkAmI
Unrelated bug issues.
http://www.youtube.com/watch?v=MrzWG8lkAmI
This video is unlisted so nobody outside these forums should stumble across it.
This video shows a port of one level taken from my game Mr Stump's...
Text Blitter Object. This would make font issues a lot easier and more flexible.
One 30 minute bus ride for me = success :)
Exact same thing happens to me. One sound effect plays, then nothing is ever heard of again from that particular sample.
please ignore this post
BETA #4
BUG REPORT 2
All bug reports in this section are for a port of a game of mine - Christmas Island.
BUG: Pixel perfect collisions between actives and backdrops are not accurate. I ported...
BETA #4
BUG REPORT 1
All testing done via Microsoft Visual Express Studio, with the "Windows XNA Project" builds. Once I feel more confident I will pay the necessary costs to test on Xbox 360.
...
There is an XNA section in the help file :) The Intro, Building and Properties are all the same in Beta 4.
The "hide status bar" has no effect, although it doesn't seem to crash my Android.
Haha I didn't even see the Android object, I'll investigate that as I've only been using the touch input objects.
BETA 4
UPDATE 1
BUG: Right edges of active objects don't register collisions with backdrops, although they do when colliding/overlapping with other actives
BUG: The FIRE1 button is...
You could also consider using an array :)
BETA 3
UPDATE 3
BUG: Created a new application with an active object that always positioned itself to a touch position. The object should simply be dragged around with a finger, and it does so,...
You'll be able to do some Circy Spotting again. Or if you're a member of the Acoders crew, call that "Circy Stalking"...
If I had my own house I would invite people to crash overnight, I only live a few miles from Cambridge ;)
Yup, here's the attachment :)
BUG: A curious event seems to be taking place in regards to the MultiTap object. If I tap the screen repeatedly, objects seem to reposition randomly. Please see the video attached as an example. In...
I'm sure that those selected will be informed by PM soon, and that Clickteam will probably announce that testing has begun, at some point. Then you'll know XD
Bug Update: The basic "tap" event created, as described above, with the Multiple Touch object causes a crash within the first few seconds of the application running. After this period of time it...
Bug Update: Pressing FIRE1 or FIRE2 still does not appear to work with the Joystick Control
Bug Update: Objects destroy when leaving the frame but ONLY if they the "Inactivate" option in their...
Whoops, I stand corrected then ;)
I don't think Pixelthief rotates the frame; his levels are all active objects that rotate together.
UPDATE 2.1
I've installed and updated to Android 2.1 on the Xperia X10 Mini Pro, from 1.6
All the issues remain.
UPDATE 2
BUG: Pressing FIRE1 or FIRE2 has no effect. Created a simple "shooting" system, and an event that ended the application if either button was pressed, but nothing.
BUG UPDATE: Quick...
Patience is a virtue! Saying that, I'm secretly impatient about this. But thats not a secret anymore...
It'll be money well spent
Oooh!
Would love to test this, I have an Xbox 360 :D
UPDATE 1
BUG: Despite there being no compatibility issues in the logs, the Platform Movement Object doesn't work at all
NIGGLE: The initial startup "Created with MMF2 Android beta runtime......
SONY ERICSSON XPERIA X10 MINI PRO
Running on Android 1.6 operating system
BUG: Quick Backdrop objects do not appear at all.
BUG: When phone automatically switches to stand-by mode, or...
Aha... it works! Kind of... no backdrop objects appear at all. Will try and make a bug report.
I don't believe a specific driver exists for my phone, though I could be wrong there.
http://developer.sonyericsson.com/wportal/devworld/search-downloads/android?cc=gb&lc=en
I have Windows 7,...
Oh I meant to put that bit in the video, it doesn't work if Build and Run is clicked for a second time.
Rather than clog up the "Getting Started" thread with my own problems, I've decided to create a new one instead.
I'm unable to emulate an Android application and cannot test on my phone (Sony...
How soon? :D
You haven't got anything running in the background have you? Like, for instance, an anti-virus program doing a background system scan? I sometimes get that.
That works too :)
Instead of using a timer, use an active object and its alterable values and flags.
Quick example off the top of my head:
-------------------------------------
Player is hit by watermelon:...
I haven't updated to 251 either, I'm still on 249. I had to go through a lengthy process of adding stdrt.exe to its list of exclusions, which was not particularly easy to find.
The numbers of...
For me right now, iPhone runtime isn't viable as I lack a Mac, so I'm looking more interested in the Android runtime :)
It's still doing it. I have Norton 360 installed with the latest updates.
I sort of have a Sony Ericsson Xperia X10 Mini Pro (it's broken but going to be replaced soon). It uses Android 1.6. I'm guessing that the testing period is a bit late now you have so many people lol
Thanks Jeff! That's very helpful :D
I've had an error message lately with a couple of .mfa source files. Both display, upon opening, the following:
--------------
"The Following Movement Extention is missing:
InAndOut.mvx
...
oooh lovely :D
thank you very much :)
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=191409#Post191409
Uploaded the source there. Requires the Substring Object but I have no clue how to use it :(
In relation to this post:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=191396
Requires the SubString Object but don't know how to use it so there are no events, can...
Hey there, if anyone can help with this problem I would be very grateful :D
I've made an application that reads sentences from text files. The text files are stored in a Combo box and are loaded...
Same-frame transitions are still not fixed properly. My game is using, for each frame, a fade-in scrolling transition, and its set up to "scroll from background" in the storyboard editor. Upon the...