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  1. Ok, let's me rephrase that. I want proper...

    Ok, let's me rephrase that.

    I want proper solutions on the engine level. What you are proposing are hacks/workarounds (and CF shouldn't even have "special" animations in the first place).
  2. What if object doesn't have those? Also making...

    What if object doesn't have those? Also making dummy ones would not always be wanted as you can't make animation frame completely empty (for whatever reason) and if you just copy one of the existing...
  3. Could we get Object was just created/Object was just destroyed events?

    They'd would be triggered upon certain object's creation/destruction. Would be usable if you need something to be done after certain object is created/destroyed such as initialization of its...
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    Not sure how feasible it would be for Yves to...

    Not sure how feasible it would be for Yves to implement that late into the development, but could we get a setting that would make opening stuff in a new editor tab the default behavior instead of...
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    Please increase max animation speed

    So the max animation speed is 100, which is about 30fps. Could it be increased to 200 so that you could have smooth 60fps animations?
  6. Didn't see your post, sorry. How hard would it be...

    Didn't see your post, sorry. How hard would it be to increase it to 31bit values then, with 32nd byte serving as qualifier indicator?
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    I see. Shame it doesn't work. I hope it will get...

    I see. Shame it doesn't work. I hope it will get fixed in future.
  8. Replies
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    Not sure if it was introduced in these betas or...

    Not sure if it was introduced in these betas or was there before, but effect rendering in editor (even for non-shader effects like blend/RGB coeficients) is broken at certain zoom levels.

    //edit:...
  9. There's no reason to use a signed integer here...

    There's no reason to use a signed integer here though, you can't have negative amount of objects (makes no sense), which would easily double the amount of objects you could have (up to 65536)....
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    I once made it with just one sample that had...

    I once made it with just one sample that had randomized pitch on each letter. Sounded convincing (you'd want a pitch randomized from around 50% of the normal pitch to 150% for the best effect as I've...
  11. Replies
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    Not possible at the moment, sorry. I have had...

    Not possible at the moment, sorry. I have had luck with using AVI files encoded with XViD codec, which gives quality comparable to MP4 (though the filesizes may be larger). You can play said AVI...
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    Why just not bake in flipped sprite in another...

    Why just not bake in flipped sprite in another direction or animation? That's what I do, never really needed flip shader for anything.
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    C:\Windows and C:\Windows\System* are usually...

    C:\Windows and C:\Windows\System* are usually part of the PATH environment variable, meaning that if you just make it run OSK.exe (without any paths attached) it should find it on its own.
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    Still, it would help a lot if we could do that...

    Still, it would help a lot if we could do that and instead get events to trigger them manually if we need to, like On Object Creation/On Object Destruction.

    Not to mention that it would also help...
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    Or have it as a demo, with IAP unlocking the full...

    Or have it as a demo, with IAP unlocking the full version (shareware model).
  16. Replies
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    Perhaps the OP can sell other stuff as IAP, like...

    Perhaps the OP can sell other stuff as IAP, like cosmetics?
  17. Need an answer here. Also, the WinXP screenshots...

    Need an answer here. Also, the WinXP screenshots weren't a hyperbole:

    https://i.imgur.com/n0NTiJ5.png
    How preferences look in the help file vs. how it actually looks like.
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    Lol, I agree. Though to be honest, unless...

    Lol, I agree. Though to be honest, unless Clickteam decides to make another HB sale, I don't think you'd get a better deal (got standard+developer+vast majority of exporters for $15, didn't get 2.5+...
  19. Thing is, that even if they're not really faster,...

    Thing is, that even if they're not really faster, you should still do it for purely organizational reasons, so e.g. if you make a typo in the loop name and decide to fix it later (or decide to rename...
  20. After one of the recent updates Steam doesn't...

    After one of the recent updates Steam doesn't even ask, it just refuses to open Fusion. Not to mention finding that shortcut/MFW takes even more time than just clicking Play on steam, then clicking...
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    No, I meant purely in VB, without Fusion.

    No, I meant purely in VB, without Fusion.
  22. Could you share your wisdom and how you organize...

    Could you share your wisdom and how you organize your code? Because my current game has a likelihood of becoming such a mess.
  23. Yeah, I already know about the general...

    Yeah, I already know about the general principles, but don't know how to apply them in Fusion due to the nature of the click code. Plus, I don't know how to use Fusion-specific features (that aren't...
  24. Still takes some time to actually select that...

    Still takes some time to actually select that file and click on it. And over several sessions it all adds up to minutes, then hours, then days. Why can't the fusion just remember what files were...
  25. Any tutorials on writing maintainable code in Fusion?

    Fusion lends itself so well to spaghetti code and I want to avoid it as much as possible. Any tutorials that would help me with that?
  26. I really hope this will become a part of Fusion...

    I really hope this will become a part of Fusion core at some point (Fastloops also started as an extension).
  27. Thread: Python object

    by Darkhog
    Replies
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    It's neat that it exists, but why would you want...

    It's neat that it exists, but why would you want to make your CF game/app slow as molasses and have no way to obfuscate your code?
  28. Replies
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    Since you got access to VB, how about using it as...

    Since you got access to VB, how about using it as an ActiveX host?
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    Have you considered P3D on the Clickstore? It's a...

    Have you considered P3D on the Clickstore? It's a decent 3d engine and it costs much less than Firefly (only $15).
  30. Replies
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    It's really amusing to me how the image editor...

    It's really amusing to me how the image editor got improvements in the form of replacing all colors, but still can't work with alpha properly, as in, when you draw or paste on alpha channel image,...
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    Can you share the code? If you have 2.5+, you can...

    Can you share the code? If you have 2.5+, you can just copy the events and paste them as text here, if you don't just screenshot the Event List Editor (making multiple screenshots if the code takes...
  32. Feature request: Add an option to automatically reopen all files you were working on

    THE PROBLEM
    I am working on a game. The game is big and can't be done in just one sitting. So I close the Fusion with the game's MFA still open. Next time I open Fusion I have to manually reopen the...
  33. Replies
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    Do you have "Create automatic icons" in...

    Do you have "Create automatic icons" in Preferences/Frame Editor checked?
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    I need parenting advice

    Now that you clicked this thread, you may just as well help me, eh?

    So! I have two objects, one is a fire bullet and the other is the light for this object (using add effect). I create it like...
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    Please send me a PM as well. I have had a weird...

    Please send me a PM as well. I have had a weird crash related to transitions that happened even in 293 (and have confirmed it happens here as well).
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    I'll post it here in case Yves hasn't seen it:...

    I'll post it here in case Yves hasn't seen it: https://community.clickteam.com/threads/109771-When-is-the-last-time-you-did-a-documentation-pass
  37. Replies
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    Perhaps having a template system similar to MS...

    Perhaps having a template system similar to MS Office's? Basically, you'd save your template MFAs into a specific folder and then when creating new app, you'd be presented with a choice to either...
  38. Replies
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    Also change the default application size to...

    Also change the default application size to something more modern than 640x480 (1280x720 would be a good choice).
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    I am so happy with the progress as well actions...

    I am so happy with the progress as well actions to scale x/y separately. However I would like a way to set width/height of an object directly instead as a % of the original size. Say, the image...
  40. When is the last time you did a documentation pass?

    Description of some windows, such as Preferences are inconsistent with what's actually there, and some of the screenshots are so old they were taken on Windows XP.
  41. Replies
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    I would like an option to open stuff* in new tabs...

    I would like an option to open stuff* in new tabs by default. Shift-clicking gets tiring really fast and sometimes I accidentally open stuff in the same tab.

    *frame editors, behaviors, etc. -...
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    Yes, but that can be changed though. For example,...

    Yes, but that can be changed though. For example, in pseudocode:



    //instead of this:
    void DestroyObject(object obj) {
    obj.animations[5].play();
    obj.destroy();
    }
  43. Replies
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    Then maybe make those hidden behaviors depend on...

    Then maybe make those hidden behaviors depend on the animation's name rather than index? So for example, the game will choose animation named "Disappearing" when object is destroyed no matter what...
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    I would like to ask for a setting to open stuff...

    I would like to ask for a setting to open stuff in new tabs by default. Shift-clicking gets tiring real fast and now that we have tabs, I don't see the point of opening stuff in the same tab (though...
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    And ditto for events with children (which can't...

    And ditto for events with children (which can't be collapsed at all right now).
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    Awesome! I know it has to wait until the next...

    Awesome! I know it has to wait until the next version, but one QOL feature I'd love to have is +/- buttons in event groups so that you can hide them with a single click.
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    You can always link dynamically.

    You can always link dynamically.
  48. Amazing work, thank you! Looks great!

    Amazing work, thank you! Looks great!
  49. Replies
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    Not Fusion-related, but may be a problem for you...

    Not Fusion-related, but may be a problem for you when the Steam Beta is released. There's a bug in the recent Steam client that makes you unable to select a beta version of a game - after you close...
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    Or someone, like Looki or Phi will make a new one...

    Or someone, like Looki or Phi will make a new one that is open source.
  51. And the colors as close to TGF/KNP as possible.

    And the colors as close to TGF/KNP as possible.
  52. Really cool! Can you make a light version as...

    Really cool! Can you make a light version as well, with original, not inverted icons?
  53. Please. I would make it myself, but I lack the...

    Please. I would make it myself, but I lack the necessary images (for icons and stuff) to make it believable and evoke the kind of nostalgia I have for KNP and the original TGF.
  54. Replies
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    Okay, can some mod remove the excess images?...

    Okay, can some mod remove the excess images? Somehow I managed to post the image three times except the one time I've intended. Sorry.

    Would remove it myself, but lack of the edit button and so...
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    Perhaps the options could spread over few dialog...

    Perhaps the options could spread over few dialog windows, with the "main" options window only having basic stuff and buttons to open the other windows? Or perhaps get rid of the tabs altogether and...
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    Especially on large levels.

    Especially on large levels.
  57. Replies
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    Lighting alone would take out quite a much of the...

    Lighting alone would take out quite a much of the budget.
  58. Replies
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    What I would like more than anything else is more...

    What I would like more than anything else is more than 30k objects. Even if fixed values are 16bit, that still leaves us with 30k more objects we could add (and backgrounds don't really need to have...
  59. Could someone make Klik'n'Play skin and The Games Factory skin (294)

    I really want some nostalgia so having those in Fusion would be cool.
  60. Replies
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    So is the AVI and yet we have AVI object and...

    So is the AVI and yet we have AVI object and Active DirectShow can play AVI. AVI has been a container format for ages and housed such codecs like Microsoft Video 1, Indeo, DivX, XViD and probably...
  61. Replies
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    So basically you want True, False, FileNotFound?...

    So basically you want True, False, FileNotFound?
  62. Replies
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    *I mean Look in the direction of.

    *I mean Look in the direction of.
  63. Replies
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    What I would like to see in future is an update...

    What I would like to see in future is an update to the LookAt action so that it sets object's angle instead of direction, resulting in much smoother rotations, especially for large objects.
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    Correction: the smaller enemy would be FASTER...

    Correction: the smaller enemy would be FASTER than the big one.
  65. Replies
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    I really wish there was more than 1 instance...

    I really wish there was more than 1 instance value. I can think of situations where having more than 1 would be really useful, for example a moving platform storing X and Y speed separately....
  66. I have a race condition that I am unable to resolve.

    Hello. So I am dealing with a rather nasty and annoying race condition that I can't resolve. I want to set effect for a couple of objects at specific point in a song, then when that moment comes...
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    Dunno what happened to the edit button, so I will...

    Dunno what happened to the edit button, so I will just add it here: Interestingly, the open dialogues for loading maps and textures work just fine.
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    Raycaster object editor is useless!

    So I got past it crashing by setting the compatibility mode of the editor to Win98, but it turns out that it on Windows 10 still not make it work properly, because you can't save. How you can't save,...
  69. Replies
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    Problems with pausing game

    So I have issues with pausing the game. The relevant clickcode is
    https://i.imgur.com/3PZbTul.png

    The thing is that it looks like Upon pressing a key doesn't behave like it should and when trying...
  70. You can access scores and names via events...

    You can access scores and names via events (expressions) so you can always put down some string objects and manually display scores on them as a workaround. This also gives you some interesting...
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    Sorry for digging up such an old thread, but you...

    Sorry for digging up such an old thread, but you seem to have your PMs turned off. Any way you could port this extension to other runtimes (I need it for HTML5 in particular).
  72. Replies
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    You're right, thanks!

    You're right, thanks!
  73. Replies
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    Problem with path movements and animations.

    I have an issue with path movement and animations. When my character moves down, animation is still set to stopped (confirmed by casting current animation number to a string object) which leads to...
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    IMO the limit should be either lifted altogether...

    IMO the limit should be either lifted altogether or risen to some ridiculous amount such as 2147483647 that it basically becomes "as much as your computer can handle".
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    Good to know. Need such action as well.

    Good to know. Need such action as well.
  76. Replies
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    Fusion graphics editor is nice, but...

    IMO the palette part should be replaced with a color wheel with addition of rgb/hsv sliders, like in software such as Paint.NET. It would make it much better IMO as I feel the image editor is halfway...
  77. Replies
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    Poll: It really depends in my case. If I have a clear...

    It really depends in my case. If I have a clear vision on how the game is going to look like, then probably would do graphics first. If I have no idea how the game would look like but I got how it...
  78. 2.5(+?) feature request: Renaming default animations in actives.

    Yeah, I'd like to be able to rename the default animations in actives. I know that few of them are played during special events (like object being created/destroyed), but IMO we should be able to...
  79. Anyone has experience in making 2.5d engines in Fusion?

    Like in beatem-ups with the ability to jump over stuff. I really want to make game that's somewhat like River City Ransom but don't know where to start with the engine part.
  80. Designing large levels in Clickteam's frame...

    Designing large levels in Clickteam's frame editor is kinda suicide. I'd suggest using something like Tiled and the Tiled Map Loader extension (just don't expect any support, the developer,...
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    OK, will try that and I meant shader editor like...

    OK, will try that and I meant shader editor like this:

    https://i.imgur.com/lV7hvCF.png

    Maybe such thing is planned for CF3, but it certainly isn't in CF2.5.

    //edit: Thanks to you, I made it....
  82. Replies
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    I would disagree. As a person who have use both...

    I would disagree. As a person who have use both Aseprite and Pro Motion NG, PM is much more convenient to use and features such as Multi Shade and formulas saves a lot of time you'd otherwise spend...
  83. Replies
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    Interesting. I wonder how can I "slice" an object...

    Interesting. I wonder how can I "slice" an object into a 1px bars (either vertical or horizontal) to do wavy image effect, like this:


    https://www.youtube.com/watch?v=L4K_zUqOId0

    You can see...
  84. Replies
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    Were you able to make it work? I seriously...

    Were you able to make it work?

    I seriously wish CF had a visual shader editor like one in UE4 or Unity 2018 so I wouldn't have to beg for shaders.
  85. Replies
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    Nah, I'm looking only for 2D demoscene stuff...

    Nah, I'm looking only for 2D demoscene stuff (think c64 and early Amiga demos). And it's to be used in games so I won't have to bake everything as an AVI and waste space.
  86. Replies
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    Looks better to me, althogh the trees could use...

    Looks better to me, althogh the trees could use some dithering on the edges of the shadows to make shadows softer.

    //edit: If you haven't already, I'd strongly recommend investing in Pro Motion NG...
  87. Replies
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    How to do demoscene effects in fusion?

    Things like "wavy image", warping and so on. Preferably without having to resort to shaders (if only Fusion would have node-based shader editor - that's literally the only part of it that's not...
  88. Replies
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    That bug existed since tgf 1.0. It's pretty fair...

    That bug existed since tgf 1.0. It's pretty fair to assume they know about 20+ yo bug.
  89. Yeah, I guess the Mathias' idea about why it's...

    Yeah, I guess the Mathias' idea about why it's happening and how to solve is correct (at least for the most part). There may be some other timing issues like using WinAPI timers (which aren't very...
  90. Replies
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    True, but because of the bug in the CF I've...

    True, but because of the bug in the CF I've mentioned if you are going to change music mid-level, e.g. for a boss fight, the performance will go down the crapper. And Klystrack and pxtone generate...
  91. Replies
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    Still doesn't work as it should. See the attached...

    Still doesn't work as it should. See the attached file. The goal is to hide all of the stuff in the layer except of what is under the mask. Which it doesn't fully do, and I'm not talking about just...
  92. Replies
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    A tip: Try using OGG even for samples. WAVs have...

    A tip: Try using OGG even for samples. WAVs have awful sizes and the difference between WAV and OGG-compressed samples is so minimal that it's unhearable to most people with regular, cheap speakers...
  93. Replies
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    No, no. The red and green objects are separate...

    No, no. The red and green objects are separate actives that are cut into shape by the mask. The white portion is "transparent" part of the layer. Obviously the opposite, where it cuts a hole in the...
  94. Replies
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    Sorry to be blunt, but can't you just "bake" this...

    Sorry to be blunt, but can't you just "bake" this effect into the image files you're using for the game (unless you need to sometimes turn it on and sometimes turn it off at will)? If you intend to...
  95. Replies
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    Mask object/ shader/ whatever?

    Here's effect I'm looking for:

    https://i.imgur.com/v2gquAP.png

    Preferably with the effect being applied to the entire layer and with "mask" being an object that can be moved. Do you know of any...
  96. Replies
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    Thank you.

    Thank you.
  97. Replies
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    Also, there is a problem: The extension doesn't...

    Also, there is a problem: The extension doesn't read multiline string properties correctly, giving an empty string instead. The XML for multiline strings is this:


    <property name="laugher">hahaha...
  98. Replies
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    RootKernel Could you add support for other...

    RootKernel Could you add support for other property types than just strings? Tiled supports bools, ints and colors as well. It would be nice if you could support these (colors would be converted to...
  99. Thread: Beta: Tile Map

    by Darkhog
    Replies
    368
    Views
    155,777

    I guess I could "rebreak" the game and sent it as...

    I guess I could "rebreak" the game and sent it as zip to you via PM. Actually, I have Fusion open, let me try this...

    //edit: sent.
  100. How can I add Worksshop support with the Steam extension?

    The game isn't anywhere near completed yet aside of basic engine and some graphics, but I do fully intend to put it on Steam and I want it to have Workshop support (I'm building the game to support...
  101. Replies
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    [Request] VLC Object (fourthword)

    The VLC Media Player has one big advantage over other players, such as Windows Media Player: It comes with all of the common codecs and several uncommon ones built-in. So why not have that power as a...
  102. Is that so? Shame then that you have to use the...

    Is that so? Shame then that you have to use the expression to use ones past Z though. I mean, I understand that in-editor list of variables has to end at one point otherwise we'd get an infinite loop...
  103. How hard would it be to add more alterable string/values?

    This is more to someone that knows CF's coding, which is most likely either Simon or Yves. How hard would it be to expand limits on alterable strings/values (and by extension, global values/strings)?...
  104. Replies
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    Yup. Another reason I've seen is after spilling...

    Yup. Another reason I've seen is after spilling drinks on keyboards, even if it seems to work correctly, there may be surprises like this.
  105. Replies
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    Yeah, got it already, but thanks. Maybe it will...

    Yeah, got it already, but thanks. Maybe it will be useful to someone else.
  106. Replies
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    I see, thanks. Though both created the issue that...

    I see, thanks. Though both created the issue that the trail was not consistent, because bullet was moving so fast. Fortunately fastloops fixed it, somewhat.
  107. That's precisely what I've done. See above. I...

    That's precisely what I've done. See above. I just have less layers. Anyway solved... somehow. Turns out you have to set correct "collision tileset" in tile map extension. Why do you even have to do...
  108. Replies
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    How to draw trail behind an object?

    I don't want to "bake" it into animation, I want to draw it dynamically. Anyone knows a good way of drawing trails behind fast moving objects or people in Fusion?
  109. Replies
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    Maybe the problem is badly made keyboard? It's no...

    Maybe the problem is badly made keyboard? It's no joke, google N-key rollover. If tthat's the case, then sorry, but it's your keyboard's fault. Usually though manufacturers do make these so that...
  110. Replies
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    Don't feel bad about the physics part, I've...

    Don't feel bad about the physics part, I've played SMB so much in my life that I know its physics by heart. That DMCA part was just a joke. I honestly don't think Nintendo would even notice it....
  111. Replies
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    Nintendo's DMCA in 3, 2, 1... Overall, really...

    Nintendo's DMCA in 3, 2, 1...

    Overall, really well-made though you need to finetune physics a bit as it seems you can jump too high compared to how high could you do it in the NES version and also...
  112. Replies
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    Are you using Firefly, OpenGL, Mode7 or other...

    Are you using Firefly, OpenGL, Mode7 or other extensions that are expensive (or may be under certain conditions) for the system?
  113. Just download any font, any whatsoever, rename...

    Just download any font, any whatsoever, rename the file to prstartk.ttf and put it under C:\ - the mfa should load then where you will be able to change the font.
  114. Thread: Beta: Tile Map

    by Darkhog
    Replies
    368
    Views
    155,777

    Looki, please take a look at this; ...

    Looki, please take a look at this; https://community.clickteam.com/threads/103119-PMO-Tiled-map-loader-Looki-Tile-Map-view-Tile-Map-collision-issue
    Thought that I had an old version by accident and...
  115. PMO/Tiled map loader/Looki Tile Map view/Tile Map collision issue

    So I use the Tiled Map Loader along with Looki's Tile Map and Tile Map Viewport. I had some issues setting it up (basically, it tried to load tilesets, etc. relative to the mfa/exe instead of map...
  116. Replies
    7
    Views
    1,688

    My point was, it's better to make your own custom...

    My point was, it's better to make your own custom 8-dir movement. It's not that hard either.
  117. Replies
    7
    Views
    1,688

    Default movements of CF are broken in various...

    Default movements of CF are broken in various subtle ways. And why they haven't been fixed to this day (bugs existed since TGF 1.0, perhaps even Klik'n'Play) is really perplexing to me.
  118. Replies
    4
    Views
    1,747

    Great work! I wonder if you could make/port...

    Great work! I wonder if you could make/port themes from the original The Games Factory 1.0 and/or Klik'n'Play since you obviously know how to make themes. I'd really love some nostalgia with my...
  119. Test it anyway. While I agree it's highly...

    Test it anyway. While I agree it's highly unlikely, there's still a non-zero chance that beta testers had damaged RAM as well.

    //edit: If all else fails and empty frame trick stops working as...
  120. Replies
    234
    Views
    82,285

    Nice! As I've said, I'll probably get it in...

    Nice! As I've said, I'll probably get it in January (have xmas expenses this month, sorry), no need to convince me any further.

    //edit: Anyway, how hard would be to load mode7 map from a Tiled...
  121. Replies
    3
    Views
    1,485

    Thanks. Didn't know zentaco (as I call him for...

    Thanks. Didn't know zentaco (as I call him for short, hopefully he's not angry about it) had tutorial on wall jumping. I watch his tutorials since they're always easy to follow.
  122. Replies
    3
    Views
    1,485

    How do I do walljumping (PMO)?

    I get how to get double or multiple jumps, glide, but how do I make walljumping?
  123. Thank you. Wish there was a way to just set it...

    Thank you. Wish there was a way to just set it directly at runtime, similar how you can set the position though. But this will do. Thanks again.
  124. Replies
    234
    Views
    82,285

    Yeah, that "lizard hero" demo runs smooth as a...

    Yeah, that "lizard hero" demo runs smooth as a butter for me and is still more than I will need to use P3D for (more complex map) so I probably will get it. I mean, I need it to have something that...
  125. How to resize an active to exact pixel dimensions?

    I know there's scale thing, but it's more of a multiplier of width/height of an object. I want to affect width/height precisely in runtime. So e.g. I have 20x30 active and I want to resize it to be...
  126. Replies
    234
    Views
    82,285

    I think they'll suffice. Thank you. //edit:...

    I think they'll suffice. Thank you.

    //edit: Are zombies in zombie city actual 3d models? Couldn't really tell. In any case, even on my crappy laptop performance of zombie city is satisfactory (I...
  127. Replies
    234
    Views
    82,285

    Could you make available an exe of a sample game...

    Could you make available an exe of a sample game made with p3d 2 (may be one of the examples, it's important that's it is fully 3d one, not one of these 2.5d examples, so I can asses how fast it...
  128. Replies
    234
    Views
    82,285

    Really neat. What are performance limits of p3d...

    Really neat. What are performance limits of p3d 2? As in, how many triangles/quads it can handle at the maximum? Just trying to figure out if I can do what I want to do with just p3d or if should I...
  129. Replies
    157
    Views
    109,425

    RootKernel - is there a way to get info about...

    RootKernel - is there a way to get info about Tiled objects so I can spawn enemies by nothing more than Tiled objects (and some magic in CF that would do the spawning)? Also how would I check the...
  130. In Poland, we use space to separate thousands, so...

    In Poland, we use space to separate thousands, so it would be: 3 000 000,15 (PL)

    Really weird bug on a modern system. I'd expect something like that on an old system, like e.g. nes or snes, but on...
  131. Replies
    2
    Views
    1,788

    Any help??

    Any help??
  132. Replies
    2
    Views
    1,788

    Problem with scrolling a subapp frame

    So I have a subapp that is a tile selector for my game's level editor, but it just doesn't scroll. I've set it to customizable size, because it's far bigger than the screen, but any scroll actions in...
  133. Replies
    5
    Views
    1,651

    You can put groups inside groups. Guess what...

    You can put groups inside groups. Guess what happens if you deactivate "parent" group.
  134. Is there a way to check if specific x,y has collision with background or active?

    I mean, without using "detector actives", which are quite costly if you need to have many of them in a scene.
  135. Really cool! I see you're skilled with skins....

    Really cool! I see you're skilled with skins. Could you make The Games Factory 1 and Klik'n'Play skins? Would love to have them for nostalgia's sake (also it would go well with my Windows 3.11...
  136. Replies
    234
    Views
    82,285

    That's understandable. Maybe in 2.3-2.5? Also my...

    That's understandable. Maybe in 2.3-2.5? Also my problem with collisions isn't in detecting them as much as reacting to them properly, had too much "sinking into floor" or "stuck in ceiling" bugs in...
  137. Replies
    234
    Views
    82,285

    Interesting. Any chances you could implement...

    Interesting. Any chances you could implement Bullet 3d physics engine? If you let physics engine take care of collisions and move all objects by physical forces (make them rigid bodies), it would be...
  138. Replies
    11
    Views
    7,802

    Don't even bother with the binary data. Even if...

    Don't even bother with the binary data. Even if you get the file name right, half of the time it failed to load properly, know from the experience. What would work best would be if you can tell where...
  139. That's why I don't have an imgur account. I mean,...

    That's why I don't have an imgur account. I mean, why should I if you can upload without one and they hold on to the images for a very long time or straight up don't delete them unless they're...
  140. How to make background of the sub application transparent?

    By background I mean whatever is not covered by any other object. In old posts someone mentioned something about window transparency object, however either I'm doing something wrong or it is not...
  141. Replies
    3
    Views
    918

    Folders for frames? 4thword

    Could you implement folders for frames? They would work just like folders for objects. Not giving any kind of runtime-related functionality, just to help organize your project better. For example you...
  142. Still, if the bugs were eliminated, it would be a...

    Still, if the bugs were eliminated, it would be a good choice for simple games where you don't need anything extra over what the built-in movements already provide.
  143. Try imgur. Why people use other image hosts I...

    Try imgur. Why people use other image hosts I don't even. Never had a problem with imgur, always have problem with other image hosts.
  144. Replies
    23
    Views
    10,744

    Yep. Have you tried to put it into bugbox as a...

    Yep. Have you tried to put it into bugbox as a feature request?
  145. Both of you, do you have any transition effects...

    Both of you, do you have any transition effects for the frames? If so, can you turn it off and see if crashes still happen?
  146. Replies
    11
    Views
    7,802

    You may try using an app like Thinstall. The...

    You may try using an app like Thinstall. The "correct" purpose of it is to make portable versions of applications in a self-contained EXE, but it will also bake in all the files and DLLs in the...
  147. Why do you think CT didn't patch built-in movements to work properly?

    I mean, they're far easier to use than making your own or .e.g. using PMO, but we have to do the latter anyway because the built in platform movement (others not so much funny enough) are really...
  148. Have you considered setting up a remote desktop...

    Have you considered setting up a remote desktop session with someone who experience the issue to try and debug it on their end? Obviously both parties would need to be willing but if some user...
  149. Yeah, but how to make items in my "custom list",...

    Yeah, but how to make items in my "custom list", scroll it and so on? Your gizmo example doesn't show that, it still uses bog-standard list. How about text input for a "custom" text object?
  150. Is there any skinnable versions of common UI objects?

    Things like buttons are easy enough to do with actives, but problem starts with things like lists, edit boxes, and so on. I don't want to have my beautiful game destroyed by ugly Windows controls :(
  151. Replies
    157
    Views
    109,425

    Well, there's always "memory editor" way if...

    Well, there's always "memory editor" way if there's a way to check where TileMap's memory start and you give proper offsets >:)
  152. Replies
    10
    Views
    3,294

    Unfortunately your best bet would be either...

    Unfortunately your best bet would be either playing with some kind of parallax (either layers scrolling at different speeds or parallax object) or making prerendered 3d video (avi and so on) that...
  153. Where can I submit suggestions for fusion 3?

    I have few ideas for F3 that couldn't be implemented in 2.5 without a major rewrite but would be great to have in F3. Where can I submit these?
  154. Replies
    157
    Views
    109,425

    Really cool extension, congrats on that one. Any...

    Really cool extension, congrats on that one. Any chances of closer integration with TileMap object so it can bind to a TileMap object and feed data directly into its structures (in other words no...
  155. Thread: XLua

    by Darkhog
    Replies
    6
    Views
    18,514

    Call with X parameters, according to XLua docs is...

    Call with X parameters, according to XLua docs is using Lua+ syntax, which is pipe (|) separated list of parameters. I want something that only has one action parameter which specifies function name...
  156. Thread: XLua

    by Darkhog
    Replies
    6
    Views
    18,514

    Very nice object and easy to understand too....

    Very nice object and easy to understand too. Three things though:

    1. Example ext_mmfi doesn't work (nil error on line 86 in Demon AI that despite my best tries I couldn't fix)
    2. Help button in...
  157. No, I want to avoid bloating my game's size. For...

    No, I want to avoid bloating my game's size. For what I need modules are just fine. I don't need friggin orchestra. And I've specifically asked for CC/PD tracks because I can't afford licensed music....
  158. Replies
    0
    Views
    1,253

    [Request] Balloon tip extension

    Hello, I'd like to have an extension that would display a balloon-style tool tip (think Clippy) anywhere on the screen, even outside game's window (in other words, any x/y positions would be absolute...
  159. Replies
    6
    Views
    4,241

    It's kinda weird that shortcuts like these still...

    It's kinda weird that shortcuts like these still work even if menu is disabled. It should be disabled automatically. Still, no big deal, IMO.
  160. Good source of CC/PD music in module format? (xm, it, s3m, mod)

    Specifically modules, because of two reasons:
    - They doesn't sound like **** (like MIDI does)
    - They're still small unlike even compressed PCM audio such as OGG/MP3.

    Could try modarchive, but...
  161. What are best freeware games made with Fusion (either web or Win32)?

    Dunno if this is the right place to ask, but what are some of the best free games made with Fusion? Aside of classics that anyone who is into free games would know about, such as Knytt Stories.
  162. Thread: Scoping issue

    by Darkhog
    Replies
    1
    Views
    1,420

    Scoping issue

    I have a problem with the following event line:
    http://i.imgur.com/Zv8stAh.png
    It does what it should, but does it to all objects. There's clearly a problem with scoping there, unfortunately I...
  163. Well, most modern free indie games, both...

    Well, most modern free indie games, both web-based (html5/flash) and not, are using arrows for movement and z/x/c/v for actions. Quite convenient layout.
  164. Oh, I perfectly do believe that. You've obviously...

    Oh, I perfectly do believe that. You've obviously never tried to reach actual human employee at Valve. They tend to send such things when their coffee/game time is disturbed by some pesky customer.
  165. Replies
    4
    Views
    1,355

    Please do not use magnets near your phone. Or...

    Please do not use magnets near your phone. Or you'll own a paperweight (and in case battery was poorly made, it can explode in your face).
  166. To the best of my knowledge (I'm not Clickteam...

    To the best of my knowledge (I'm not Clickteam employee) you can convert dev directly and exporter is one besides windoze exe.
  167. Replies
    2
    Views
    878

    I'd do it the following way: I'd use a sensor...

    I'd do it the following way: I'd use a sensor (single pixel really) that is positioned to always be in front of a player (depending on direction), but a bit far away so it would always overlap next...
  168. Replies
    0
    Views
    758

    [Fusion 3] Linked events

    One feature I like about GDevelop is the "link events" feature (forgot its actual name). It's great for code reuse as it works just like #include compiler directive in C/C++, only it allows for...
  169. Is there BugBox issue on this?

    Is there BugBox issue on this?
  170. That still won't prevent people from ripping your...

    That still won't prevent people from ripping your art if they decompile the mfa thought. Also I am 66.6% positive that group passwords are saved in the mfa as plain text or with some simple cipher...
  171. Yes, yes. It's just it sometimes randomly works...

    Yes, yes. It's just it sometimes randomly works when I save, the very next day, without changing anything when I open the mfa it suddenly doesn't.
  172. No, Start Of Frame triggers just fine (put a test...

    No, Start Of Frame triggers just fine (put a test sound and it played) so I don't think that is it. It happens also without the transition so I dunno.

    Also even if it loads it for some reason...
  173. Any help with that one?

    Any help with that one?
  174. I think CT should take it easy with this one ;)....

    I think CT should take it easy with this one ;).

    What I'd really would want to see is if they looked at what Florian Rival is doing with his GDevelop and take some design cues from it. Also...
  175. Thread: Beta: Tile Map

    by Darkhog
    Replies
    368
    Views
    155,777

    Stupid argument is stupid. If I would want to...

    Stupid argument is stupid. If I would want to write my own tools, I wouldn't use any Clickteam products or similar (Construct 2, GDevelop, ugh..., Stencyl, ew...). I'd use some light framework like...
  176. Replies
    10
    Views
    2,133

    Then do Every... event (timer object), click Use...

    Then do Every... event (timer object), click Use Calculation and then use RRange function with minimum and maximum time between jumpscares (in 1/1000 of second).

    But some unsolicited design help...
  177. The easiest way to test if it's hardware problem...

    The easiest way to test if it's hardware problem is to open notepad or other editor, press those two arrows then space and see if it'll register it, as in if it'll input space. If it does, the...
  178. OK, had more thought about it so I've opened my...

    OK, had more thought about it so I've opened my RPG Maker XP (also from humble) which has this built in and here how it looks like in action:


    https://www.youtube.com/watch?v=OeKOBq-Qhf4

    Of...
  179. Not sure I know how to make one that would...

    Not sure I know how to make one that would represent effect I'm after well.

    I'll try to explain again: The effect would clear screen to specific color using a mask image over time (time being...
  180. Either I'm stupid or Font Embed Object doesn't work anymore???

    So I was working on the Clickmag engine and either I'm stupid and can't use binary data/font embed object properly or it simply doesn't work anymore. MFA and all relevant files here:...
  181. Numbered for my convenience. 1. Yes. 2. one...

    Numbered for my convenience.
    1. Yes.
    2. one time.
    3. It will convert one license and one exporter, to convert the rest you'll need additional key conversion items.
  182. Replies
    1
    Views
    879

    [F3] Visual shader editor?

    I mean one that doesn't require you to write HLSL/GLSL/WhateverSL code. Something more Click-style.

    Such visual shader editors have been done before, so it's definitely possible to create one for...
  183. Need promotional game for your service/product/company? READ THIS!

    Looking for:

    - Promoting your service/product/company in a fun, modern, interactive way?
    - Tight gameplay and not making half-baked games unlike other such services
    - Low prices starting from...
  184. Replies
    7
    Views
    6,533

    Agree about it and yeah, I earn about 1500...

    Agree about it and yeah, I earn about 1500 satoshi on average. What I don't like is the payout limit of 20k satoshi. I can understand payouts limits on services that give you real money for e.g....
  185. 1. There is Int64 extension and also extension...

    1. There is Int64 extension and also extension that allow for arbitrary big numbers. I agree tho it should be supported natively.
    2. Yeah, good idea. But I think you could use GET object to the same...
  186. Dunno, but I think with snap to grid and paint...

    Dunno, but I think with snap to grid and paint mode available quick backdrops aren't as useful as they once were, unless you want gradient background. But Quick Backdrops always were pretty bad with...
  187. I see. Not a DayZ player so haven't any way of...

    I see. Not a DayZ player so haven't any way of knowing. Though since it only affects selected few, it's definitely possible that CT can do something about it. In worst case, if it's based on appid,...
  188. Replies
    7
    Views
    1,222

    String object doesn't have alterable values. If...

    String object doesn't have alterable values. If you want alterable values, you may try using Active System Box which has those.
  189. Could you share the mfa? It would help finding...

    Could you share the mfa? It would help finding and fixing the issue (and in case it's corrupted would give chance to Yves or other Fusion dev to look into and try to fix it).
  190. Except, as I've said before, it doesn't happen...

    Except, as I've said before, it doesn't happen for other Steam software I own, namely RPG VX Ace and Game Character Hub. Same PC, same Steam installation. And GCH updated few days ago, adding few...
  191. Replies
    7
    Views
    6,533

    How to register a btc wallet? Typing out wallet...

    How to register a btc wallet? Typing out wallet address would be hard on mobile keyboard so I'd like to register on my desktop.
  192. This is something steam devs seems to be able to...

    This is something steam devs seems to be able to configure (whether to use this warning or not) as I don't have such dialog with other Steam software I'm using, namely RPG Maker VX Ace and Game...
  193. Replies
    5
    Views
    975

    You're meaning, like a HUD? The best way to go...

    You're meaning, like a HUD? The best way to go about that is to make a new "HUD layer", set its scrolling coefficients to 0 (both X and Y) and then place your HUD objects there. Make sure that HUD...
  194. PMO. Here's hoping that CT will finally fix...

    PMO. Here's hoping that CT will finally fix platform movement so you won't need to resort to PMO or similar. Most other movements are fine, only platform one suffers from several bugs, "sticking to...
  195. http://steamcommunity.com/app/248170/discussions/0...

    http://steamcommunity.com/app/248170/discussions/0/620695877224218221/

    Literally fourth pinned thread.
  196. Replies
    116
    Views
    720,324

    Sticky: Anyone has the file from the OP? Link doesn't...

    Anyone has the file from the OP? Link doesn't work.
  197. Try adding Run this event once instead (same...

    Try adding Run this event once instead (same menu).
  198. Replies
    17
    Views
    4,248

    Ok, where to unzip the edrt file? I'm interested...

    Ok, where to unzip the edrt file? I'm interested in trying the fix to see if it works.
  199. AFAIK it uses the same list that is on Phi's site...

    AFAIK it uses the same list that is on Phi's site (dark-wire), so still miniscule amount compared to what was in Fusion Updater.
  200. Can you increase it so it can be as high as you...

    Can you increase it so it can be as high as you want it to be as long as final Serial ID is lower than maximum one?
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