Hi clickers!
I'm just releasing my first official project! It's called "Cyber Tower" and it's a old-school style arcade game. It's available for free on both iOS and Android! ( I heard that, even if...
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Hi clickers!
I'm just releasing my first official project! It's called "Cyber Tower" and it's a old-school style arcade game. It's available for free on both iOS and Android! ( I heard that, even if...
UPDATE: This data loss only applies to certain fonts, which is kinda wierd. If I use default fonts it does that. But, for exemple, if I use font packer, some fonts are just perfect :)
Ok I just tried the one you just posted (2852i) and we are on the good way! But something wierd is happening :
19456
On the first line it should be written "playerName" and on the second one...
Argg :( That's bad :( Since active objets do not do the same kind of thing, I really don't get how it could not be possible ....
At least, can you tell me which java file in the android runtime is...
Hi Fernondo,
I tried your new android update, and it still doesn't work. It's a little bit better, but it's not not it.
Here's a picture of what it SHOULD look like, with Smooth Resizing OFF :...
Great, I'll be waiting for that! Thanks a lot Fernando :)
It is unchecked since the beginning :P So I guess you'll post a new runtime then?
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Like this, only anti-aliasing on string. But on nothing else ( with are all PNGs on Active objects)
Well, that's an interesting point of view. But actually, there is just no anti-aliasing at all on active object, even on borders :/
Ok... Because ...let's say you create an active object, the main frame being a PNG showing text at low rest. It stays sharp while scalling at runtime. So there's something different for sure between...
Damn, I tried with 480 x 853 and there is still blur. It's less noticeable, but it's still there. The problem is the way string resizes at runtime. It's like "bicubic"-like resampeling instead of...
Ok well... I guess I wont have any other choice than try something like 480 x 720 :/
Here is a fully stripped down mfa where you can see the parts shown in my previous post.
https://www.dropbox.com/s/g3qdsctmngwgfeb/testString.mfa?dl=0
I guess that it might be that I am using...
Yeah, quite possible. Anyway that problem is solved now :) But what about Strings? Any idea?
Well, my string problem may be still real, but charboost problem is solved.
Using the most recent android runtime, chartboost object and fusion version didnt worked at all. I had to manually...
Actually, like I said, I tried a lot of things because it was not working at first, but I first tried with the most recent fusion, most recent android exporter and most recent chaftboost object ( The...
( Oh, and BTW, since I updated, my charboost doesn't work properly... If I completely close my application, and then open it, charboost will work on my first frame ... but then, whatever I do,...
Here's an update: I updated my android exporter and fusion to latest beta, so I am up to date :P
The "smooth resizing" being unchecked, my strings looks better, BUT still not what I want :/
At...
Well, I would really like to update it, but my "check for updates" button is grayrd out :(
I'm not on beta, and on 284.10!
Yes, it is already unchecked :/
Hi,
Here's a quick one. The issue is simple, but I can't get it to work.
I'm starting a new project, with "crispy" pixelised graphics. On my computer, everything is nice and crispy.
When I...
Oh well, that magicly worked! I re-extracted my project, repalaced those to files in my extentions folder, disables bitcode, and it worked! ( And I can see my intersticial on my device :P )
Thanks...
I tried and "solved" this problem. At first, when I used this version, build failed again, sayying bitcode needed to be disabled, si I did it.
Then, I build and it fails again, something about...
I would really like to try this but your link is dead :(
Hi there,
I also am having the same issue when trying to build. First I forgot to import chartboost framework into xcode, so i was getting "chartboost.h not found" on building. Now, I imported the...
I also can't wait! My new game is almost finished, only missing Google Play :D My wallet is ready! ;)
@Fernando, from now on, do you think the official release will be "soon"? More like a couple...
Well here's a thing I understood while dealing with this bug on my galaxy s5 and s6.
The sound lag on theses devices only applies on short sounds. If, on a simple sound test project, all sounds...
Fernando, i've just sent jour a part of the log in PM. ( Since the forum doesn't let me attach txt files.. wierd )
But since the problem is on my device, where would this log be placed? ( I'm not an expert in programming and all those kind of stuff. I know Fusion now quite well, and have some basics in...
a log...? Am I too dumb to understand? ( I mean, I know what a log is, but in this siuation, is there a specific one created while running, or..? )
Any developements? I have the same issue with my Galaxy S5 Phone ( from Canada ), but everything works fine on my Sony Xperia phone...
Tried mp3, wav, ogg, all sorts of bitrates, low, high ......
Nobody? :(
Hello,
I'm trying to implant reward videos on my app. The video goes in chache and plays when I want, that's ok. BUT, when the video is finished, rewards are not added. ( Even if the chartboost...
Wow, very nice! Can't wait to buy this! ;) Great woro Fernando :D
SOLVED, Never mind. Maybe just temporary network problem but everything works fine now
Hi everyone,
I'm trying to implant Charboost into my android application (mainly showing interstisials) using tutorials I found on the internet... but it does not work.
Here's what I did :
...
Thanks a lot for that! Problem solved :D
Hi,
I'm making a platformer game for android devies. I'm using PMO as movement engine and I'm trying to set Touch/Multitouch contols. (I've set the Multiple Touch object, enabled regognition on...
Hi,
I'm making a platformer game for android devies. I'm using PMO as movement engine and I'm trying to set Touch/Multitouch contols. (I've set the Multiple Touch object, enabled regognition on...
Never mind, everything is fine ;)
Yeah, I thing I will crete my own movement engine then :p
And I can't remove that animation you used when box is destroyed. I was using my own ( creating physics particles ) but now there are two at the same time haha
(Having you there, do you know if it is possible to ""reset the jump count on each bounce? ... Like, If the maximum multiple jump is 2, the player jumps twice and falls on a box, then the bounces...
This is it! You are my hero! :D
Thanks a lot, this is almost perfect! :) Sides and top work, but for some reason, collision from the bottom does not work half of the time... any idea why?
I have the dev edition, if it can help..
Can't get it to work :( Maybe my idea was not clear .... Here is a simplified version of what I need 17618
No jokes, I lost more than 8 hours working on this and I can't get it to work proprely...
I like the Idead of this one! Still, the moving one can pass through the orange rectangle and is not stopped by it.... :/ I'll try to work around this... :P
Well I tried this, and ot was almost perfect.
The thing is, and I should have said it before, I want this spring to be a usable only once. Once it's used, it destroys itself ( Using Destroy after...
Bouncing ball is not working for what I want to do .... :(
Any other solutions??
Hi everyone,
I'm new with Fusion (and also new on this forum, this is my 1rst port). I've been searching for more than 3 hours, but I can't find how to do what I want to do, even if it is simple...