Search:

Type: Posts; User: render8; Keyword(s):

Search: Search took 0.00 seconds.

  1. Replies
    5
    Views
    1,831

    I've seen this type of example before but what I...

    I've seen this type of example before but what I found cool about it is how you made the enemies be able to reverse directions at the hole without having a reversing object, or even jumping for that...
  2. Very cool stuff and great way to implement 3ds...

    Very cool stuff and great way to implement 3ds max into the pipeline with the 3d to 2d. I am curious to see where you eventually go with all this because it seems like an awful lot of work for just a...
  3. Replies
    5
    Views
    1,553

    Well, not sure if this is exactly what you want...

    Well, not sure if this is exactly what you want and I only thought to chime in because I did something similar in my SMB engine with the fireballs.

    Here's a screen cap of what I did, but basically...
  4. Replies
    11
    Views
    2,147

    I'm not sure why you couldn't jump while holding...

    I'm not sure why you couldn't jump while holding run. That's weird. I've never had that happen. There's no way I could submit a project like this to the clickstore. I would have to go back and...
  5. Replies
    11
    Views
    2,147

    N64Mario - I did forget to mention the #6 key...

    N64Mario - I did forget to mention the #6 key toggles scanlines on and off while in the game. I haven't put in a way to switch between full screen and window, yet. That will be added in. I thought...
  6. Replies
    11
    Views
    2,147

    Super Mario Platformer WIP and Demo

    Hey folks! Long time, and I'll bet you'll never guess what I'm up to again lol. Yeah, another SMB/Platformer engine. I just can't stay away from this project for some reason. I gave up some time...
  7. Replies
    5
    Views
    1,065

    Hey Ls2! I know exactly what you're saying and...

    Hey Ls2! I know exactly what you're saying and struggled in the beginning with that same problem. I whipped up a quick example for you to look at using the ForEach object. make sure you have it from...
  8. Yeah, every time you die, everything stays as it...

    Yeah, every time you die, everything stays as it was until the game is reset. Like say you broke some bricks and fell into the lava, when you respawn, the bricks you had broken will remain broken or...
  9. Lol, thanks so much dude, I really appreciate the...

    Lol, thanks so much dude, I really appreciate the kudos. Yeah, this game is actually stealing a few elements codewise from my old Mario engines while trying to put some new things in there so saving...
  10. Edit - Had to remove link as I found a bug. Will...

    Edit - Had to remove link as I found a bug. Will post back with another working version.
  11. Thanks everyone for taking the time to leave some...

    Thanks everyone for taking the time to leave some feedback. I was kind of worried this would pop right off as some form of Mario clone to be honest. I really tried my best to create some new type of...
  12. New Platformer Idea I'm Working On (Videos Included)

    removed for the time being
  13. Does the HTML5 Exporter Support Platform Movement Object?

    Could a mod please delete this thread? I've found my own answer and it was a dumb question anyway.
  14. Replies
    18
    Views
    5,413

    You guys are very welcome and glad to share! The...

    You guys are very welcome and glad to share! The palette swapping code I'm actually finding is a rather CPU intensive thing. I decided to bring out an older laptop I had laying around with an AMD...
  15. Replies
    18
    Views
    5,413

    Actually if you're interested at the moment, I'll...

    Actually if you're interested at the moment, I'll just put the file up now. I'm going to exclude the overworld music though just to keep the file size down, but all the other sounds and stuff should...
  16. Replies
    18
    Views
    5,413

    Hey folks, just another video update of a couple...

    Hey folks, just another video update of a couple things added. Got underwater swimming just about done now as well as whirlpool zones (if that's what you want to call them) that suck you back or...
  17. Replies
    18
    Views
    5,413

    Hey Kritter! Good to see you again too! I...

    Hey Kritter! Good to see you again too! I definitely plan on getting all those elements back in from before and hopefully this time I can push through and go even further than before like swimming,...
  18. Replies
    18
    Views
    5,413

    Hey vSv! yeah, the palette swapping trick was...

    Hey vSv! yeah, the palette swapping trick was actually a little more complex than just using replace color. This thread here is where I found out the ideas behind doing it....
  19. Replies
    18
    Views
    5,413

    Hey shinbaxter, yeah, I guess I'm just a sucker...

    Hey shinbaxter, yeah, I guess I'm just a sucker for those original graphics. I don't know why, but they pull me back in every time lol. Well, once I get the file uploaded, I think the differences...
  20. Replies
    18
    Views
    5,413

    8-Bit SMB Learning Project (Improved)

    Heya folks! I been quiet for quite some time now and wanted to come back after a long break and have another stab at this SMB engine that I was working on before. I know I have another thread for...
  21. Replies
    36
    Views
    8,571

    Thanks so much Shawn! I know it's a bit complex...

    Thanks so much Shawn! I know it's a bit complex but I guess at least people could pick it apart for some ideas.
  22. Thanks Retrobolt. I know this is gonna sound like...

    Thanks Retrobolt. I know this is gonna sound like I've been living under a rock, but I honestly had no idea what Hotline Miami was until you made mention of it lol. I think I'll have to investigate...
  23. [WIP] Untitled Arena Survival Top Down Shooter

    Heya folks! I figured it was time I tried to make a more serious attempt at creating something that I can actually call mine. Right now the game is very basic in design and not much has been...
  24. Replies
    4
    Views
    770

    Thanks for the reassurance. I figured that was...

    Thanks for the reassurance. I figured that was the case with the comments being discarded, but I think actually hearing that would make me feel better in the long run. Part of the reason I asked too...
  25. Replies
    4
    Views
    770

    Will comments affect performance?

    Ok, I feel really stupid asking this, but I'm currently in the process of creating an android game and I've been doing a lot of research on how to keep projects optimized for smoother running games....
  26. Replies
    10
    Views
    2,403

    I thought people were only allowed to post to the...

    I thought people were only allowed to post to the forums if they had registered products, or does that only pertain to certain forums?
  27. I get that, but what I'm saying is looking at...

    I get that, but what I'm saying is looking at this source, a lot of this stuff confuses me the way things were done, especially trying to figure out what all these unnamed active objects are supposed...
  28. Well, I'm not gonna lie, but remaking SMB is...

    Well, I'm not gonna lie, but remaking SMB is gonna be no easy task and believe me, I know because I'm in the process of doing a SMB engine myself right now, and using the built in Fusion physics just...
  29. Replies
    36
    Views
    8,571

    Heya Perry! Are you referring to the underground...

    Heya Perry! Are you referring to the underground level on the other frame in the project or you talking about the one in the video? The one in the video is just the same test level I've been using...
  30. Replies
    36
    Views
    8,571

    Prepare to be confused! lol.

    Prepare to be confused! lol.
  31. Replies
    36
    Views
    8,571

    Oh, believe me, this project is riddled with...

    Oh, believe me, this project is riddled with comments. It's just I used a lot of unnamed alterable values that went beyond the number allowed in the alterable value properties so I was making notes...
  32. Replies
    36
    Views
    8,571

    Hey everyone! Finally got around to uploading the...

    Hey everyone! Finally got around to uploading the Fusion file. First post has been updated with new download link and a slightly newer video. The video shows scanlines which I was only using to play...
  33. Replies
    36
    Views
    8,571

    Heya folks! Been a little bit since I've posted...

    Heya folks! Been a little bit since I've posted in here, but I wanted to show another video demonstration of some progress. I know on the outside, it doesn't look like much more since the last time,...
  34. Replies
    36
    Views
    8,571

    Man I don't know about that. I'm still just...

    Man I don't know about that. I'm still just trying to get the basic engine working and being able to switch between styles seems like a rather massive undertaking. Trust me, I'm not that good with...
  35. Replies
    36
    Views
    8,571

    decided to go back and convert the whole project...

    decided to go back and convert the whole project over to Mario All-Stars instead of the 8bit. Lots of serious work has been put into this so far and I'm actually really proud of myself that most of...
  36. Counting how many actual events are in a frame and not include comments?

    I was just kind of curious and not sure if this has been answered, but is there a way Fusion can actually give you a report of how many lines of actual events you have in a project and not include...
  37. Replies
    36
    Views
    8,571

    Just a little video update of some functional new...

    Just a little video update of some functional new stuff.

    - Pipe warping. Either to a new frame or pipe to pipe in the same frame.
    - Point combo system when stomping multiple enemies in a row...
  38. Replies
    36
    Views
    8,571

    You're quite welcome and thanks for the feedback....

    You're quite welcome and thanks for the feedback. Glad it might be of some use to someone. It's far from finished, but little at a time.
  39. Replies
    36
    Views
    8,571

    Updated first post with new video and ZIP file...

    Updated first post with new video and ZIP file containing the MFA and documentation for the project.
  40. Replies
    36
    Views
    8,571

    Mario All-Stars Example SMB1 (Open Source Project)

    Hey folks! I wanted to go ahead and show people what I've been working on for a while now and maybe other people could find some ideas in it. This is strictly a learning project and I have no...
  41. Replies
    11
    Views
    1,610

    That's awesome schrodinger. I honestly didn't...

    That's awesome schrodinger. I honestly didn't know that. Right now I'm on 285.6.

    The only thing I was a little confused by and maybe you could explain it a little more for me is you said you can...
  42. Replies
    11
    Views
    1,610

    Thanks for your time Jeff. I'm not really sure...

    Thanks for your time Jeff. I'm not really sure yet about the number of behaviors I plan on using yet as the object I'm mostly using them on so far is up to 4 behaviors. I'm working on doing a...
  43. Replies
    11
    Views
    1,610

    Anyone shed some some light on the maximum number...

    Anyone shed some some light on the maximum number of behaviors an object can have? I've looked through the MMF2 technical manual found on castles of britain but found nothing at all referencing...
  44. Replies
    11
    Views
    1,610

    Awesome. Thanks for answering. Definitely a good...

    Awesome. Thanks for answering. Definitely a good answer. Is there any answer yet about the number of behaviors each object is allowed to have?
  45. Replies
    11
    Views
    1,610

    Question about maximum number of flags and behaviors.

    Hey everyone. I remember doing some searching through the forums about the number of flags you can use in a project and it seems the most info I could get was 32. Now, the question I have which...
  46. Smooth Camera Scrolling Mario Style Question

    I know there's been questions similar to this but I don't think this specific one has been asked since I couldn't find it. What I'm trying to accomplish is a smooth scrolling effect, BUT, I only want...
  47. Replies
    1
    Views
    580

    Hey there. I'm not very good at explaining things...

    Hey there. I'm not very good at explaining things so I made a real quick example of how to do a crouch scenario, then resume standing when crouch button is released. I know it's a real crude setup....
  48. Replies
    7
    Views
    2,611

    Lmao, ooops. Thanks for pointing that out to me....

    Lmao, ooops. Thanks for pointing that out to me. By the way, your example worked perfectly for what I was trying to do.
  49. Replies
    7
    Views
    2,611

    Awesome! That example was exactly the effect I...

    Awesome! That example was exactly the effect I was going for. Thanks so much for the quick example too. I'm a better learner with visuals so seeing the idea in action really helps me understand it...
  50. Replies
    7
    Views
    2,611

    Pull Coins Into Player like a Magnet

    Hi folks. Got a question that's been stumping me for a few days now and hope someone can give me some pointers without melting my brain. I'm currently doing a run and jump type of game similar to a...
  51. Replies
    1
    Views
    1,148

    Just wanted to say I figured it out. I just...

    Just wanted to say I figured it out. I just needed to add a check to the horizontal speed and if the key was released.
  52. Replies
    1
    Views
    1,148

    Animation speed based on player speed

    EDIT - I thought maybe just attaching the project to make things easier to see.

    Hi folks! New guy here and been having some good fun learning fusion over the last few days. I worked with some...
Results 1 to 52 of 58