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    Anyone any more tips?

    Anyone any more tips?
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    Thanks for the advice so far folks, a couple more...

    Thanks for the advice so far folks, a couple more things - jumping and running.

    My guess is that jumping would be similar to Danjo's suggestion about using a block (or shadow?) at a player's feet...
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    I see. I've got a bit of experience with using...

    I see. I've got a bit of experience with using most of those things, but it's putting them together I struggle with, for example, making a jump or throwing an enemy, letting the system know where the...
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    Any scrolling beat 'em up tutorials?

    I've been playing a lot of SoR4 lately, and am curious to know if there are any good, comprehensive guides to creating this kind of engine online? Someone was kind enough to create a small demo for...
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    That's brilliant Fredet, I really appreciate your...

    That's brilliant Fredet, I really appreciate your help, thankyou :-)
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    Hello Fredet, what I mean is, at the moment when...

    Hello Fredet, what I mean is, at the moment when the orbiting actives are created, they're immediately in position around you, they just 'pop' straight into place.

    Instead, is there a way to make...
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    Thanks Marbenx, I was able to modify your...

    Thanks Marbenx, I was able to modify your attachment with a couple of ideas for how the pods/options could work, you now move the active with WASD and fire by holding left, what I'd now ask is that...
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    Something else I'd like to ask though, the...

    Something else I'd like to ask though, the rotating yellow one you've done with cosign, how would you set it so that you would have multiples of them, say four, rotating at the same speed but each...
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    These are great Fredet, thankyou!

    These are great Fredet, thankyou!
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    Making Actives trail other Actives

    Hi folks, I'm gradually improving my skills, and recently getting into making a space shoot 'em up.

    Folks familiar with the old scrolling shooter genre may remember you'd often get power up...
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    Thanks so much for the help, and is there a way...

    Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So for example, if you were picking an enemy up,...
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    Hi Fredet, I had thought of that method, but that...

    Hi Fredet, I had thought of that method, but that would need me to create a separate animation for everything grapple on every enemy in the game? I want to try and find a method where a throw...
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    Thanks that's really good, I'll study it and see...

    Thanks that's really good, I'll study it and see if I can better understand what you've done :)

    The thing I'm not 100% on visually is having the throw object rotate and flip with the physics, I'm...
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    Basically something like this. 29897 This...

    Basically something like this.

    29897

    This particular animation would be more of a 'slam', taking an enemy through the frames in a pre set fashion till they hit the floor, but it could also be...
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    Thanks for the responses guys, I kinda get what...

    Thanks for the responses guys, I kinda get what you're saying, but at this stage of using the software I'm at that point where things make sense in your head, but when you try to implement them...
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    Wrestling, grappling, throwing, slamming

    I mentioned on an earlier thread that I'm in the process of making a scrolling brawler.

    I'm getting the hang of the basic moving around and attacking, and now wish to move onto figuring out some...
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    Alright, I'll give it a shot, see how it works. ...

    Alright, I'll give it a shot, see how it works.

    I'm actually fine with a little bodging if need be, I'd just prefer to know if there's any sort of 'official' way to work around issues when I...
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    Hi Aenever, I was kinda aware of multiple path...

    Hi Aenever, I was kinda aware of multiple path movements, but it hadn't occurred to me as a possible solution?

    I'm taking a look at the example file and figuring out the interface, something that...
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    Flipping a Path Movement?

    Hi folks, heads up, I'm a rank newcomer to Fusion so forgive me if these are easily answered questions, but I've had little luck searching online for a solution so....

    I'm in the process of...
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