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  1. Excellent camera system man! Very nice work...

    Excellent camera system man! Very nice work indeed.
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    Not to necro an old post but I received a PM...

    Not to necro an old post but I received a PM asking for an example file with my findings for this so I whipped one up quick and wanted to post it here as well.
    ...
  3. 20029 Lets try this one...

    20029

    Lets try this one...
  4. Ahh crap. Sorry! I'll reupload when i get home....

    Ahh crap. Sorry! I'll reupload when i get home. My bad for not checking.
  5. 20015 Here is an example made by Nifflas some...

    20015

    Here is an example made by Nifflas some time ago. It's quite a bit more complex, but offers pretty much exactly what you are trying to do. Hopefully this helps.
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    Congrats man! :D

    Congrats man! :D
  7. Its not even making the graphics for the enemies,...

    Its not even making the graphics for the enemies, its just programming AI which most of it could probably be tweaked and reused once you made a solid base. Hell I'd say 6k was too much. I was gonna...
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    Looki got it all sorted out! :D His shader will...

    Looki got it all sorted out! :D His shader will work perfectly! :)

    After I get more comfortable with it, I'll try to upload an example file to show how the color replacer shader works.
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    Color Replacement assistance

    Hey everyone,

    After scouring the forums for a solution to mass color replacing, I've hit a wall as none of the solutions are viable for me. I have a completely randomly generated equipment system...
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    Looks great!!

    Looks great!!
  11. Replies
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    2,261

    What Zentaco said, use the Platform Movement...

    What Zentaco said, use the Platform Movement Object - there is a command to force a jump, and another to force holding the jump button down.
  12. Replies
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    Thanks a ton man! Appreciate it! Definite credits...

    Thanks a ton man! Appreciate it! Definite credits in my next game if I finish sometime this century... XD
  13. Replies
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    Sounds fantastic! :D

    Sounds fantastic! :D
  14. Replies
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    4,117

    This extension would allow me to get a pixel...

    This extension would allow me to get a pixel color at a specific coordinate? I don't need to change any colors at all, just get the RGB value of it, preferably broken into individual colors. IE....
  15. Replies
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    Yes that would be fantastic! I look forward to...

    Yes that would be fantastic! I look forward to seeing results of your attempt conceptgame!

    I plan on using this to pick up colors from the terrain, to indicate what terrain type it is, without...
  16. Replies
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    It started crashing on me as soon as I switched...

    It started crashing on me as soon as I switched to DX9 HWA mode. ran fine when I changed it back.
  17. Replies
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    4,117

    Enabling an extension to work in HWA?

    Hey all, Liji recently sent me the code for his 'Pixel object' - and I was wondering what it takes to enable it to work in HWA mode?

    Currently the extension just crashes the runtime if tried to...
  18. Replies
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    Yup! Not to spoil anything but there are heal...

    Yup! Not to spoil anything but there are heal springs hidden around, as well as a heal spell hidden a few rooms away near the entrance in the second area. :D I've made it much more obvious where it...
  19. Replies
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    Castlevania: SotN was probably one of my biggest...

    Castlevania: SotN was probably one of my biggest inspirations for it! :D
  20. Replies
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    Thanks you guys :D @Ryan One of us... One of...

    Thanks you guys :D

    @Ryan One of us... One of us... One of us...
  21. Replies
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    Core of Innocence is out now!

    Greetings Everyone!

    I'm happy to announce the release of Pudding Hat Games' flagship title, Core of Innocence! It's an adventure platform game aimed at more mature audiences offering around 5-10...
  22. Thread: Oculus Rift

    by Chaos
    Replies
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    11,803

    First off I'm going to have to disagree with you....

    First off I'm going to have to disagree with you. I don't see this becoming the 'future of gaming' for a loooooooooong time. Most people who have used the rift can only do so for short periods due to...
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    Just a random add incase anyone is listening......

    Just a random add incase anyone is listening... I'd also like a feature to be able to restore an active to its original colors. XD
  24. Thanks you guys :D and in less than 13 days...

    Thanks you guys :D and in less than 13 days now... I'll be FREE! DOBBY WILL BE A FREE ELF! @____@ lool
  25. Good thing it'll be free then. ;)

    Good thing it'll be free then. ;)
  26. Just a quick update to say that we finally have a...

    Just a quick update to say that we finally have a release date!

    December 7th. 8pm CST! :D

    Check our page or like us on Facebook for more information!
  27. Thread: CyberPigeon X

    by Chaos
    Replies
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    4,032

    I really like the design on your enemies and that...

    I really like the design on your enemies and that they all seem to have unique abilities. I feel perhaps something you could try to make the level more interesting so the enemies aren't just sort of...
  28. Thread: Flop

    by Chaos
    Replies
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    3,958

    Well Jacob pretty much said everything I was...

    Well Jacob pretty much said everything I was going to say XD - game looks fantastic! Very nice work on the graphics and UI.
  29. Thanks guys :D

    Thanks guys :D
  30. Core of Innocence - Upcoming release promo video!

    Promo video for our upcoming release this December! :D


    http://www.youtube.com/watch?v=EQrSQbZvdIM
  31. Well, if you own MMF2 Standard, you get a...

    Well, if you own MMF2 Standard, you get a discount of the purchase price for MMF2 for upgrading if I'm not mistaken.
  32. Oh yeah, I have backups upon backups. :D I'm not...

    Oh yeah, I have backups upon backups. :D I'm not too worried. But ever since I started un-checking load on call for the random objects that had it, its been fine. :D

    Thanks for the heads up on...
  33. Nah, my issue seems to be purely with Load on...

    Nah, my issue seems to be purely with Load on call. There is an option to force load on call for everything, too bad there is not one to shut it off for everything.

    I had some object corruption at...
  34. Just a quick followup: It seems that un-checking...

    Just a quick followup: It seems that un-checking the Load on Call for the problem causers is fixing the issue.

    I pray its not corruption of any kind! XD I'm almost ready to release! haha
  35. Pretty sure I've unchecked load on call for all...

    Pretty sure I've unchecked load on call for all of them but I will double check.
  36. Strange Sprite replacement during runtime MMF2DEV - patched up to date

    Greetings! :D

    So, I've been randomly having and receiving reports on some of my actives getting randomly replaced by other completely unrelated actives during runtime. It's very intermittent and...
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    What? I never said anything remotely close to...

    What? I never said anything remotely close to that. I just said that people on this forum tend to shun fan games that use trademarked IPs, instead of entirely original content.

    ...and on that,...
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    Frog is right, while all of this is definitely...

    Frog is right, while all of this is definitely possible in MMF - it is a very bad idea for your first project in a software you aren't familiar with.

    That, and most of the community tends to shun...
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    Core of Innocence? Its huge. So big... during a...

    Core of Innocence? Its huge. So big... during a recent playtest I had to add in more ways to travel because it was taking me longer than was fun to backtrack through old places to unlock stuff. XD
    ...
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    ;___; lol

    ;___;

    lol
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    True, but the vector one is far smoother and...

    True, but the vector one is far smoother and doesn't require lots of different actives. Both methods will however, work.
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    It was added to help combat piracy. It can...

    It was added to help combat piracy. It can sometimes be a inconvenience but ultimately it effects few people. If I catch Jeff online before this gets taken care of I'll ask him to check his messages...
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    I will tell you now, it'll probably help...

    I will tell you now, it'll probably help substantially if you registered your serial with the CT forums. Other than that, Just be patient and wait for Jeff to respond.
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    Look at the examples for the 'Clickteam Movement...

    Look at the examples for the 'Clickteam Movement Controller' object - and then the Vector movement examples. I use this for one of my bosses and it works flawlessly. :D
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    When it has occurred for me it was never in...

    When it has occurred for me it was never in reference to forcing animation frames or anything. Only changing animation directions or what animation is playing. It is entirely possible its due to...
  46. Replies
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    I actually have this happen all the time with CoI...

    I actually have this happen all the time with CoI and found that using 'Load on Call' was the culprit in most cases. I haven't been able to forcefully re-create it, but again I've fixed pretty much...
  47. Thread: Take My Machete

    by Chaos
    Replies
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    RhysD your game looks fantastic! Hopefully things...

    RhysD your game looks fantastic! Hopefully things pick up for you with your ad revenue in the months to come.
  48. I have a handful of tutorials on my site as well...

    I have a handful of tutorials on my site as well - they are 'sort of' step by step, but everything is well commented.

    http://puddinghatgames.com/category/multimedia-fusion-2-tutorials/
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    Ooooh, gotcha. XD - missed that part. :| well,...

    Ooooh, gotcha. XD - missed that part. :|

    well, either way I upvoted for ya on steam.
  50. Replies
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    Hey, I also gave you an up-vote and I was looking...

    Hey, I also gave you an up-vote and I was looking up a bit more information on your source.

    http://en.wikipedia.org/wiki/Manos:_The_Hands_of_Fate

    Someone added to this article that your game...
  51. Replies
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    What Nivram suggested is what I do for CoI. My...

    What Nivram suggested is what I do for CoI. My characters human form and animal form are both always tied to my main player mover object (a rectangle, using PMO) - and she is allowed to change at...
  52. Thread: Question

    by Chaos
    Replies
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    1,044

    I have two platformer tutorials you can get from...

    I have two platformer tutorials you can get from my site. They both use the Platform Movement Object.

    http://puddinghatgames.com/category/multimedia-fusion-2-tutorials/
  53. This is definitely not the right attitude to be...

    This is definitely not the right attitude to be bringing around when asking for help. Most unanswered threads remain that way because most questions new users tend to have, have already been asked...
  54. Hmm, I've never heard of this game - but perhaps...

    Hmm, I've never heard of this game - but perhaps you could use an alterable value of an active object as a timer, to determine the length of invisibility needed.

    such as, every .10 seconds, add 1...
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    I thought pinball was one of the new movements...

    I thought pinball was one of the new movements though...? I don't recall pinball movement being in MMF1.5 or MMF1.0.
  56. Nice Aloan! I'm going to move this to the...

    Nice Aloan!

    I'm going to move this to the articles area as that is a better fit for this type of post. :D
  57. Replies
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    Welcome to the gang. XD

    Welcome to the gang. XD
  58. Replies
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    I believe you also get access to more forums once...

    I believe you also get access to more forums once you do register, which is nice. :D
  59. Replies
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    Glad you decided to stick around for now. :D MMF2...

    Glad you decided to stick around for now. :D MMF2 is one of those tools where it is really easy to get into but can take a long time to master.

    I'm not sure if you are using the full version or...
  60. You should also be able to use the event list...

    You should also be able to use the event list editor, to make sure the fastloop is the last thing to trigger on a single line of code. I don't know if it will fix your exact problem but I haven't...
  61. Hmm, perhaps then, before destroying the mouse...

    Hmm, perhaps then, before destroying the mouse movement controlled object, assign it to another movement type right before destroying it? Like set it to static and then destroy? Does that remedy the...
  62. Simple: Stop using mouse movement, and just set...

    Simple: Stop using mouse movement, and just set whatever object you want to be as your cursor to x and y coordinates of the mouse, and then make the windows mouse cursor invisible. If you do not...
  63. Replies
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    Using the PMO, what is your typical 'falling'...

    Using the PMO, what is your typical 'falling' velocity by default, as if the player was falling in midair, holding onto nothing? Perhaps change your falling velocity to be much less than you think it...
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    An example file would be loads of help. Crying...

    An example file would be loads of help. Crying about it and threatening to leave for an inferior product most certainly will not.

    I would bet money that the problem exists in your eventing...
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    Gracillis V comes to mind, and not to mention...

    Gracillis V comes to mind, and not to mention that game of mine that you were trying to sell...

    Snail pretty much said everything that I was about to type, although he put it much more politely...
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    You could contact whoever did the graphics for...

    You could contact whoever did the graphics for you and ask them to create a small blob orb particle, and then create a few of those on the blob death to simulate a splattering effect.
  67. Replies
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    Ok, I'm going to be honest with you... Based on...

    Ok, I'm going to be honest with you... Based on this video alone, this game looks incredibly boring. The graphics are decent, and it has a nice overall visual style to it.

    However, your video...
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    What Phi said... XD

    What Phi said... XD
  69. Replies
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    There isn't an event for it per se - you could...

    There isn't an event for it per se - you could use the built in mouse movement and have it check animations for what is being played. I have attached an example of some simple number comparing. Its...
  70. Replies
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    In theory, yes. You could take an active object...

    In theory, yes. You could take an active object and then keep track of whether the mouse is moving or not, and start/stop the active as needed. Depending on what you are trying to do will depend on...
  71. Replies
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    Sorry Xstar, but with all the basic questions you...

    Sorry Xstar, but with all the basic questions you keep asking on the forums, and for people to program you examples because you don't get it - I think you might be shooting a bit high on this one....
  72. Thread: Beta Testing?

    by Chaos
    Replies
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    2,589

    So is 7 years... ;_;

    So is 7 years... ;_;
  73. Are you able to provide an example file so we can...

    Are you able to provide an example file so we can see your events and what you are trying to do?
  74. There is also an extension for the full version...

    There is also an extension for the full version of MMF2 called the Advanced Platform Movement - it is far superior than the built in platform movement, and doesn't cause any of the problems you are...
  75. Shameless self promotion:...

    Shameless self promotion: http://puddinghatgames.com/2009/06/advanced-platformer-example-using-pmo/

    It may not be the 'best' way to do it, but this is how I integrate my animations with the PMO. I...
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    Add the event: X(negate) (Active: link)...

    Add the event:

    X(negate) (Active: link) Animation Stab is playing

    to lines 17 and 18. The two GetXVelocity lines.
  77. Replies
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    Well good, I'm glad to hear you figured out a...

    Well good, I'm glad to hear you figured out a solution for yourself out of the ideas provided. :D Sorry I misunderstood your post.
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    I would guess this would need to be some back end...

    I would guess this would need to be some back end programming done server side via php that checks version numbers and directs you to the right update or something. Otherwise, just give all your game...
  79. Replies
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    Yeah, I'm not making an example for you. Try...

    Yeah, I'm not making an example for you.

    Try some things out for yourself to see what you can come up with. With all the suggestions mentioned here, and the pile of examples scattered throughout...
  80. Replies
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    You could create a really tall image, start the...

    You could create a really tall image, start the player at the bottom of the frame, and then just make the ship or plane or whatever scroll upwards just a couple pixels a second. This is probably the...
  81. Replies
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    This background they are using is most likely one...

    This background they are using is most likely one large tall image, or its generated real time.
  82. Thread: Ping Pong

    by Chaos
    Replies
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    4,713

    Thanks Looki, it works perfectly for what I...

    Thanks Looki, it works perfectly for what I needed it for! :D
  83. Thread: Pinging from MMF

    by Chaos
    Replies
    8
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    1,574

    Pinging from MMF

    Greetings everyone,

    I have been tasked to write a program that goes down a list of IPs to ping them once every few minutes, and on a failed ping send a notification to X user via email.

    My...
  84. Replies
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    This is an interesting concept for sure, but I...

    This is an interesting concept for sure, but I would like to see more complex examples. Would you have different node 'clusters'?

    Ie:

    Player pressing right --> move active right, play walking...
  85. Thread: INI vs Array

    by Chaos
    Replies
    8
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    1,233

    I also prefer arrays to INI, if only for the last...

    I also prefer arrays to INI, if only for the last thing Konidias mentioned. It's REALLY easy to load/unload lots information from arrays using fastloops which is something I do in CoI, often. XD
  86. Not to ask silly questions, but are you using...

    Not to ask silly questions, but are you using HWA? I have gotten over 20k bouncing objects on screen at once with 60 fps.

    Is this game for mobile devices or PC?

    As stated above, I think they...
  87. Well, I actually make a spreadsheet and use that...

    Well, I actually make a spreadsheet and use that to hold names of what is in each x,y,z coordinate.

    You can also use the Associative array to associate names to them, I think.
  88. The easiest way for me to get my head around...

    The easiest way for me to get my head around them, is to simply visualize them for what they technically represent. Spreadsheets. Like in Excel. :D
  89. Check my array tutorial out, it's fairly well...

    Check my array tutorial out, it's fairly well documented.

    http://puddinghatgames.com/category/multimedia-fusion-2-tutorials/

    4th one down I think
  90. Replies
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    Eli wins this one :D Knocked it right out of the...

    Eli wins this one :D Knocked it right out of the park!

    Top value controls spread, bottom value for elasticity. Nicely done!
  91. Replies
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    Circular/oval - but it's more important they just...

    Circular/oval - but it's more important they just follow each other. Closely. XD
  92. Replies
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    Looking for Snake/Follow the Leader Example

    Hey all,

    I've been quite busy working on various stuff for CoI, and I am looking for a more efficient way than what I've been brainstorming to come up with a follow the leader movement for one of...
  93. Drat, that's what I was afraid of. I will come up...

    Drat, that's what I was afraid of. I will come up with another solution then. Thanks!
  94. Question with 'List View' Object - Dev only extension

    Hey all - I'm a bit stuck on working with this extension. I'm trying to run a loop to read through and color a specific line's text color red if it meets a 'High Priority' flag.

    I know my...
  95. Thread: avi files

    by Chaos
    Replies
    5
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    623

    You can record it with Fraps or CamStudio like,...

    You can record it with Fraps or CamStudio like, as you are playing, but there is no way to turn a .mfa into a movie.
  96. Replies
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    738

    Yeah, I edited my post a tad late - You need to...

    Yeah, I edited my post a tad late - You need to register your copy of MMF to get in there. :/
  97. Replies
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    It's just hiding under extension development now....

    It's just hiding under extension development now. :D

    http://community.clickteam.com/forumdisplay.php?f=222

    Oh, a note - You need to register your product here on the forums to be able to get to...
  98. Replies
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    I always get hit with the expression length limit...

    I always get hit with the expression length limit - especially when I'm working with strings, trying to join them together and whatnot. I often have to use the method mentioned previously of using...
  99. Replies
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    I do hope someone picks this up - an extension...

    I do hope someone picks this up - an extension that handles this would be fantastic!

    I do recall seeing someone doing this in MMF before though - with HWA. I can't find the example.
  100. It wouldnt be so bad if you could use the...

    It wouldnt be so bad if you could use the CTRL+Arrow keys to change animation frames after clicking out of the 'draw area'. Once you click anything on the side menu, CTRL+arrows stops working until...
  101. If it works like Joypad 1 does: There should be a...

    If it works like Joypad 1 does: There should be a condition for 'joystick is plugged in' (or joystick is inplugged for Joypad1) - you should be able to run a check that way to see if the gamepad is...
  102. Replies
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    You could add an event to Stephens method - that...

    You could add an event to Stephens method - that says the game timer must be greater than say a tenth of a second before this happens. That should stop the initial trigger at frame start.
  103. /away or /afk followed by your away message....

    /away or /afk followed by your away message. perhaps have away toggle long away, and afk toggle short?
  104. Replies
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    It is my understanding if you sell games made...

    It is my understanding if you sell games made with MMF2 Standard, the only requirement is you have Clickteams logo somewhere on a loading page or the title screen. If you own Developer, you do not...
  105. Replies
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    What the hell just happened? I came in expecting...

    What the hell just happened? I came in expecting to read more on "Licewing" but instead, read a reply to the original question that made me scratch my head for a few moments.

    If I am interpreting...
  106. Replies
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    Okay Outcast -I'll be really honest here, I've no...

    Okay Outcast -I'll be really honest here, I've no idea how I got this to work. But I did it in 4 events with no extensions. I hope it answers the problem you are facing!

    As you can see I have ONE...
  107. Replies
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    Also, the popular alternative to this has been...

    Also, the popular alternative to this has been with making a level editor. That way your game loads the various levels around your one 'engine' frame.
  108. Replies
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    Multimedia Fusion 2 has a global event editor. It...

    Multimedia Fusion 2 has a global event editor. It works but can be a bit tricky since you need to 'import' any objects used throughout your game into it first. But, it DOES work.
  109. Replies
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    I believe he is talking about having a water...

    I believe he is talking about having a water 'source' active, having it decrease in water level depending on empty blocks next to it that are above a surface. and then if the water reaches a block...
  110. Replies
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    It lets you run subapps in HWA mode - but they...

    It lets you run subapps in HWA mode - but they aren't treated like separate windows like they are in standard mode. AKA, you can no longer use them to pause games.
  111. Replies
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    Lets all just calm down here - everyone has their...

    Lets all just calm down here - everyone has their own way of doing things and their own opinions on the topics being discussed. There may be some differing ways on how people present their ideas and...
  112. Replies
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    Hey Kevin/Ayre, I might be a bit late to the...

    Hey Kevin/Ayre,

    I might be a bit late to the punch, but when I use my qualifiers in CoI - I add a condition to 'pick OBJ at random' with the overlap condition, and it seems to sort them out...
  113. Thread: Web site links?

    by Chaos
    Replies
    9
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    879

    The vitalize object can also do this, if I recall.

    The vitalize object can also do this, if I recall.
  114. Replies
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    589

    I can confirm the second problem mentioned. When...

    I can confirm the second problem mentioned. When a frame scrolls it does alter the pinball trajectory.
  115. Replies
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    1,820

    I will definitely be switching to a level editor...

    I will definitely be switching to a level editor set-up for my next big project. Core of Innocence is over 270 frames and it's quite the pain in the arse to fix any bugs that many times...
  116. Replies
    6
    Views
    1,878

    All the tutorials I have made are on my website,...

    All the tutorials I have made are on my website, link is in my signature.

    As for the mapping system, I don't have a tutorial made - but its was pretty easy. I have a frame that has the map room...
  117. Replies
    6
    Views
    1,878

    The way I have it done in Core of Innocence is I...

    The way I have it done in Core of Innocence is I have a left and right detector attached to my player mover, and when the detector is overlapping a wall, and user holds up - it forces the Y velocity...
  118. Replies
    5
    Views
    1,153

    Check out my two PMO example files on my website...

    Check out my two PMO example files on my website - they cover the issues you are having, and they are commented to explain how it works. :D
  119. Thread: Pmo troubles

    by Chaos
    Replies
    4
    Views
    784

    It's highly advised you use a square or other...

    It's highly advised you use a square or other solid shape as the actual moving object, and then attach your animated sprite to that object instead to avoid weird background collisions. When an...
  120. Replies
    2
    Views
    933

    Blizna, Check out my array example on my website...

    Blizna, Check out my array example on my website under MMF2 Tutorials. I show how to load and save into the array. If there is some other problem you are experiencing, let me know :D I'll try to help...
  121. Replies
    5
    Views
    798

    There is a very big difference from the built in...

    There is a very big difference from the built in platform movement versus the PMO (Platform Movement Object) found in the extension bonus packs. You mention in your first post you are using the built...
  122. Replies
    5
    Views
    798

    Greetings! I would suggest you either try...

    Greetings!

    I would suggest you either try using the Platform Movement Object which can be downloaded in one of the bonus packs on the forum sidebar, or do a forum search for DavidN's custom...
  123. Re: are there any tools like macros that help expedite

    well, you can drag and drop many events in the event editor, even copy + paste can work on most of em.

    So, after you 'code' something once if you need to use it again just drag it to the new spot.
  124. Thread: PMO

    by Chaos
    Replies
    8
    Views
    826

    Re: PMO

    I also have my PMO examples on my website :D - Link is in the signature!
  125. Replies
    8
    Views
    1,063

    Re: Built in Platform Object question

    I ended up having to use Control X AND the joypad object to reconfigure buttons in CoI, to be able to use the 'built in' commands like fire 1 pressed, etc.
  126. Replies
    5
    Views
    1,406

    Re: Megaman X game Help

    '...everything went better than expected!'

    I was expecting a big ole flame fest in here however I must say that Aikikame worded it pretty straightforwardly.

    Slaneesh, I must say it seems you...
  127. Replies
    10
    Views
    1,693

    Re: Platform movement - Only going one direction

    Not to continue to spam my PMO examples, but I have two variations of PMO examples on my site. (Link in the signature) - I have a beginner and then an advanced for your typical platform game, and...
  128. Replies
    5
    Views
    705

    Re: Platform movement ?!!??

    I also have a platform example using the Platform Movement Object, on my site listed in my signature, if you wanted to go the PMO route.
  129. Re: save down around 1000 global values and load them?

    Arrays are fantastic as well for lots of variables, however if you dont keep track via writing them down or a spreadsheet, it's easy to get lost and forget what variables are for what.

    I use...
  130. Replies
    18
    Views
    3,929

    Re: kcmouse.mfx and Norton 2010

    That is fantastic Yves! Its a useful extension that I haven't found a reliable enough replacement for yet. I use it in my game for controlling the cursor with a gamepad! :)
  131. Thread: Pause Menu

    by Chaos
    Replies
    4
    Views
    1,366

    Re: Pause Menu

    Also, don't use sub-apps to pause if you ever plan on porting or creating your game in HWA. They will not pause your game and break it horribly, as I've come to find out... XD

    Konidias is pretty...
  132. Replies
    1
    Views
    620

    Re: Lil help needed please

    Hmm, if I'm envisioning it correctly, this should be pretty easy to do. Could you upload an example of where you are running into trouble somewhere so we can take a look at it?
  133. Replies
    16
    Views
    2,071

    Re: Irregular animation?

    Mine doesnt require unnecessary math in your random generator though! :P

    Essentially "Random(6)+5" will pick a random number from 0 to 5, (Results of a Random(6) are 0,1,2,3,4,5 so... six numbers...
  134. Replies
    16
    Views
    2,071

    Re: Irregular animation?

    Or...

    Random(6)+5 - this includes 10.
  135. Replies
    7
    Views
    1,226

    Re: Animation actions are making me crazy!

    Mobichan's method is by far the easiest and most solid in terms of results. Create object, assign its movement and direction, when the animation is over, destroy the old and create a new one at the...
  136. Replies
    3
    Views
    956

    Re: Dress up game "overlapping" problem

    The method Danny mentioned is probably going to be the easiest way, and its what I use for my inventory display graphics as well. If you need more than 31 hairstyles, just change it to a different...
  137. Thread: Array Problem

    by Chaos
    Replies
    4
    Views
    1,009

    Re: Array Problem

    I have an array example on my website also that covers this if you need a visual aid. :D
  138. Replies
    1
    Views
    427

    Re: Setting up a simple overlay redux event.

    I'm not sure if it does this command as I haven't gotten in to mess with it yet, but try using the new Surface object by Looki (I think it was Looki, sorry if it was someone else) - It's essentially...
  139. Replies
    22
    Views
    3,463

    Re: Need a better way to pause...

    Perhaps in MMF3 they can add an option to event grouping that is something like 'ignore paused state' which would let you have a nice pause menu with events that can still run, even though the rest...
  140. Replies
    2
    Views
    938

    Re: Nico's bugs/suggestions

    Has this been released yet? Or still in private CT level? :D I'm excited to get to testing!
  141. Replies
    1
    Views
    600

    Re: HELP! It's a good idea to click on this...

    Look into the lacewing set of extensions. There is a subforum for it which will answer many questions. After you do some initial research, come post again if you get stuck. :D

    Subforum is Here.
  142. Replies
    4
    Views
    784

    Re: Enemies thats return from the dead

    Aye, what Christian said. You could also use enemy 'spawn points' with unique alterable values they assign to their enemy to ensure there is only one at a time in that spot. Or, you could have it set...
  143. Replies
    9
    Views
    1,178

    Re: Time Based Transparency

    I run into wierd issues when using the transitions on objects in runtime. Stuff like wierd boxes around things and other general unsightlyness. Personally I would use the ink effect transparent and...
  144. Replies
    12
    Views
    1,997

    Re: Help with Chaos Advance Platformer tut

    I've updated my Advanced platformer engine to modify the run speeds. :D I just had to change two events and then add two more to add running. Changes are between the red comments in the movement...
  145. Replies
    12
    Views
    1,997

    Re: Help with Chaos Advance Platformer tut

    Yeah, thats what I meant. I'm at work, forgot exactly how the condition was worded. heh
  146. Replies
    12
    Views
    1,997

    Re: Help with Chaos Advance Platformer tut

    Hi there Warmachine. I think I know what you are talking about.

    Add an event that states:
    PMO: Speed > 300
    +Run this event once
    -->
    Change animation to Running


    for the first condition,...
  147. Replies
    11
    Views
    1,971

    Re: Moving back from another product

    The iPhone exporter will export the 'code' that you need to load into Apple's compiler. From what we saw at the convention you can open that code and edit it as if it were any other program. Not sure...
  148. Replies
    11
    Views
    1,971

    Re: Moving back from another product

    That and you need a Mac to be able to USE the iPhone/pad exporter to compile the code MMF will create, which also means you need to pay for Apple's development platform which is yearly subscription...
  149. Thread: Too many events?

    by Chaos
    Replies
    5
    Views
    1,431

    Re: Too many events?

    Core of Innocence has about 2500 events. So, its certainly not event count.
  150. Replies
    75
    Views
    14,001

    Re: Android 1.6+ for MMF2

    Hi Zio, long time no see! :D
  151. Replies
    3
    Views
    786

    Re: Smooth Platform Object

    Shameless Plug:

    Check on my main website puddinghatgames.com - i have two tutorials on how to do stuff with the PMO. I cover stuff like dashing, double jumps, hi jumps, etc etc... Let me know if...
  152. Thread: Best Guide

    by Chaos
    Replies
    6
    Views
    1,909

    Re: Best Guide

    Another big part of the reasoning behind why there ISN'T a 'super guide' is that a good chunk of MMF's power is based off extensions written by different people. So, the best method is to really just...
  153. Thread: Double Jump

    by Chaos
    Replies
    2
    Views
    941

    Re: Double Jump

    if you are using the platform movement object, check out my tutorial on my website in my signature. I cover double jumping, hi jumps and dashing, etc.
  154. Replies
    10
    Views
    2,128

    Re: Character moving between frames seamlessly?

    I'm curious to see how that works Dave because to be honest I have no idea what you just said! haha - do you by chance have an example I could look at?
  155. Replies
    10
    Views
    2,128

    Re: Character moving between frames seamlessly?

    Okay, here is what I am doing for Core of Innocence - I have an active invisible 'sensor' object above each entry to another frame, upon the player passing through - I have it record the X or Y...
  156. Replies
    7
    Views
    1,811

    Re: Platform movement - which engine is best?

    I have a few examples on my website showing how to do some neat, frequently asked stuff with the PMO. If you decide to go that route I suggest a look.
  157. Thread: Aimbot?

    by Chaos
    Replies
    22
    Views
    2,889

    Re: Aimbot?

    Depends on the situation. If you are cheating in a single player game, who cares - as long as you are having fun I don't see any harm in it. HOWEVER, if you are cheating in multi-player games, you...
  158. Thread: Aimbot?

    by Chaos
    Replies
    22
    Views
    2,889

    Re: Aimbot?

    As much as I loathe cheaters in my FPS games (skill > hax), I have to say writing an Aimbot in MMF is impressive. I was unaware that you could feed that kind of graphical input into MMF from an...
  159. Replies
    4
    Views
    1,064

    Re: Me again! Clinging to edges and kicking faces.

    Programming hitboxes, while not impossible can be a bit tricky since there is only one action point to work with per active. I'd imagine it would involve coding X,Y positions of sensor objects...
  160. Thread: Give me a title!

    by Chaos
    Replies
    4
    Views
    1,237

    Re: Give me a title!

    ...and on that note, locking post. The one that is open in the open community forums should be plenty, as naming a game is not considered 'technical support'.

    Thanks!
  161. Replies
    3
    Views
    1,002

    Re: Keeping resources external.

    I think they mean keeping all music files, graphics, sound effects, any media you can, separate from the .EXE - while you can pretty easily get away with keeping music and some sound effects...
  162. Replies
    0
    Views
    957

    Missiles for C3ooo

    Hope this is was you were looking for.
  163. Replies
    4
    Views
    1,393

    Re: Street Fighter style health

    Yeah, DavidN's solution should help, but if you are still needing help I have a fighting game example on my website, which includes these styles of health bar.
  164. Replies
    9
    Views
    1,388

    Re: Average Size for a Finished Application

    The reason Cave Story is so small is yeah, everything loaded externally. CoI's MFA is 140MB right now, but compresses to a nice 14MB. :)
  165. Replies
    3
    Views
    1,278

    Re: stringing together attacks

    Netninja is pretty much dead on. I have a slightly different method but the principal is the same. Instead of counters I base mine on animation frames (Attack is playing + anim frame > 10 + presses...
  166. Replies
    30
    Views
    4,901

    Re: Typical Platforming issues.

    Also, if you are using layers, make sure your background objects are on the same layer. I always accidentally have the wrong one selected, drop stuff into it, and then wonder for hours why my...
  167. Thread: Bug?

    by Chaos
    Replies
    12
    Views
    1,533

    Re: Bug?

    I end up having this problem with my project sometimes, but only when I use the zoom feature on the event editor. its currently 129MB with 140 frames. I've never had it crash any other way though,...
  168. Replies
    30
    Views
    4,901

    Re: Typical Platforming issues.

    Check my advanced platformer example on my website. I cover lifebars and scrolling. :) Even if you aren't using the PMO it should still be relevant

    Link is in the signature below.
  169. Replies
    11
    Views
    2,001

    Re: App runs faster in standard mode than dx + vram

    I actually ran several tests with this with my project CoI to maximize performance on slower machines. If I check Standard+Machine Ind. Speed - it runs choppy on my AMD 6400+ 2x 512mb video, 4gb RAM,...
  170. Thread: Please help.

    by Chaos
    Replies
    5
    Views
    828

    Re: Please help.

    I'm hoping you are talking about good ole seafaring swashbuckling pirates. We don't take kindly to the other kind of pirates around here...
  171. Replies
    21
    Views
    3,681

    Re: Game Maker convert here....

    Oh, and don't forget to get the bonus extension packs on the sidebar over there if you've purchased MMF already. (they don't work with the demo I'm afraid.) -->

    There are lots of great extensions...
  172. Replies
    21
    Views
    3,681

    Re: Game Maker convert here....

    Yeah, I was actually using Game Maker in one of my classes in college for game design... after using MMF, the way things are set up through the objects is just asking for trouble in troubleshooting...
  173. Replies
    21
    Views
    3,681

    Re: Game Maker convert here....

    Make sure the properties of your background object are set to Obstacle or Platform, and then make an event in the event editor that says when (active) collides with backdrop --> Stop.

    Eventually...
  174. Replies
    5
    Views
    1,022

    Re: Platforming problem..

    Nifflas also made a very nice example a while back about how to create multiple NPC's that use copies of the Platform Movement Object assigned to each. It should be in the examples.
  175. Replies
    3
    Views
    633

    Re: View character equiped items.

    Exactly what Dynasoft said. I was originally going to do this for Core of Innocence... but the amount of additional animations would have just been silly. :D Granted it would have been AWESOME, but...
  176. Replies
    9
    Views
    1,169

    Re: Need help: 'Ammo' from selected source(s)

    Well, technically you could do it using an active object and then spread value across them to differentiate, and use an alterable value like you said before to keep track of balls used. There may be...
  177. Replies
    9
    Views
    1,169

    Re: Need help: 'Ammo' from selected source(s)

    Here you go John:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=180267&#Post180267
  178. Replies
    0
    Views
    688

    Ammo Stack Example for JohnJuba

    I hope this is similar to what you were lookin for!

    20 events, 5 counters and 1 active. Uses 6 global values for storing of 'flags' and a Stack. I did my best to comment what was going on per...
  179. Replies
    9
    Views
    1,169

    Re: Need help: 'Ammo' from selected source(s)

    Hmm, I'm going to assume you are using each ball as a single object.

    I think the way I would approach it is to use 1 Animated counter for each pile, with a graphic of 3 balls subtracting one per...
  180. Replies
    7
    Views
    1,189

    Re: need some graphic spriting advice

    I actually do most to all of my base sprite work in msPaint, and port it to the MMF editor to color it. Usually I'm at work when I draw the outlines of my sprites, thus the msPaint.
  181. Replies
    20
    Views
    2,381

    Re: Thank you for Flash!

    As soon as I get paid, I'ma pick this up! :D Exciting times for CT! Great work and thanks!
  182. Replies
    7
    Views
    1,846

    Re: Sub App info for a HWA noob :)

    or a soild PAUSE object, that just stops everything and waits for a specific keypress to resume, while another application has focus. There are a few out there that sort of work, but unless your...
  183. Replies
    7
    Views
    1,846

    Re: Sub App info for a HWA noob :)

    Yeah thats what I was afraid of Crash, I think I will just let this be the last project I work on in non-HWA mode, and then use HWA for all future projects. It'd also be a daunting task to have to...
  184. Replies
    7
    Views
    1,846

    Sub App info for a HWA noob :)

    Hey all - I'll admit I haven't been working with HWA too much except for a few tests on my current project, but have always been hindered by the fact sub apps couldn't go full screen. Well, now that...
  185. Replies
    3
    Views
    885

    Re: More graphics for mmf2

    If you search for my old posts, I also uploaded a bunch of my unused sprites from a while back. Should have something sprite related in the post title.
  186. Replies
    16
    Views
    4,052

    Re: Crystal Towers 2: Anatomy of a Boss

    Very informative! Nice writeup David
  187. Thread: Build revert

    by Chaos
    Replies
    40
    Views
    13,344

    Re: Build revert

    I have two USB2 HDD's I back my stuff up on. Probably not the most secure of methods, but I unplug them from my computers unless I'm actually backing stuff up/retreiving. And... one of them gets...
  188. Replies
    4
    Views
    812

    Re: Load all music at beginning of game?

    .ogg's smaller than Midi??

    last time I checked my ogg's were 1-2mb each. Midi's maybe 20-40k. But even so, ogg's still work better. :)
  189. Replies
    5
    Views
    3,977

    Re: Silhouette Backdrops

    Agreed. I'm curious as to what you are talking about. It sounds interesting enough!
  190. Replies
    9
    Views
    1,211

    Re: Why doesn't MMF have arrays?

    Isn't that what the assArray does? I havent used it at all but I thought that's why it was well liked... ?
  191. Re: illegal to record running processes in client PC?

    From what I was understanding, is he was writing it for a specific company, to monitor employees. Most places I've worked usually have something like this installed to make sure thier people aren't...
  192. Thread: MMF2 Portal Help

    by Chaos
    Replies
    8
    Views
    1,894

    Re: MMF2 Portal Help

    'teleporting' is as simple as taking an active object, and when it collides with something, moving its X,Y coordinates somewhere else. In the event editor look into 'position' and the coordinate...
  193. Re: illegal to record running processes in client PC?

    I wouldnt think so, since the software is being written for the company to be used by said company. It's not malicious or not intended to be there so I wouldn't believe there to be a problem. Now if...
  194. Replies
    10
    Views
    2,471

    Re: Parallaxing... help please

    Yeah, there is an option on the create event, to choose what layer to stick it on. At least there is in MMF2Dev.

    Or, when you create it, add an additional event under the object and under 'order'...
  195. Re: A lot of counters, a lot of events - Slowdown?

    I have 3000 events in my engine, and I havent had mushc slowdown if any yet, even on my older 2.5ghz P4 test machine, with 512 ram.
  196. Replies
    9
    Views
    1,840

    Re: MMF2's platform movement is too slippery...

    That, and PMO is already pretty much perfect aside from trying to get ladders and vertical moving platforms to work perfectly, it can be done, but requires some thinking due to the way overlaps and...
  197. Replies
    9
    Views
    1,840

    Re: MMF2's platform movement is too slippery...

    Indeed, PMO handles this pretty easily, the built in Platform movement isn't very reliable or as fluid, unfortunately.
  198. Replies
    9
    Views
    1,439

    Re: problem with attack animations

    I prefer the bottom of the feet or bottom of the sprite near the center. I've had good luck with it so far.
  199. Replies
    14
    Views
    4,387

    Re: Moving platforms with PMO

    Not sure what you mean Gerald - in my PMO examples the player doesn't need to be stopped? Could you elaborate?
  200. Replies
    2
    Views
    972

    Re: PMO player knockback

    Set an alterable value to a number, say 100. Then, when that alt val >= 1, set Y velocity to Alt Val, and subtract between 1-5 every 0.X seconds depending on how fast you want it to wear off....
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