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  1. My thoughts with using a behavior would be to...

    My thoughts with using a behavior would be to just have everything done in there as if you were using the regular event editor for all your game's events. The global active object would basically...
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    Did you place that active object in all the...

    Did you place that active object in all the frames? Just uncheck the "create at start" box in the object properties so it only exists when you create it in your events. But even if it's set to be...
  3. I personally haven't experienced any strange bugs...

    I personally haven't experienced any strange bugs in the global event editor so far. I think the global event editor would work out just fine for the entirety of a game if you organized things in...
  4. Yes! I really hope a redesign for the storyboard...

    Yes! I really hope a redesign for the storyboard editor is in the cards for 2.5+ and we won't have to wait for F3. That really needs better organization with folders. No idea how feasible that is to...
  5. Would it possibly work to add it as binary data...

    Would it possibly work to add it as binary data in the Data Elements window, then load them as necessary? I haven't tried that with video files so not sure how it works out.
  6. No downsides to Global Events and Behaviors anymore = no need for level loading?

    Okay, bear with me, I'm trying to word this clearly so people understand what I'm talking about. Previously, Fusion had limitations with the Global Event Editor and Behavior Editor which made it...
  7. Maybe if you used alt values you could probably...

    Maybe if you used alt values you could probably work around it. Always add 1 to Alt Val A for instance would mean Alt Val A = 60 is one second if your game is set to 60 FPS. Just have the Always add...
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    Well I managed to figure it out. I'm using the...

    Well I managed to figure it out. I'm using the Steam version of Fusion, and I had to go into Steam's controller settings and uncheck the Xbox controller configuration. No idea why that interfered,...
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    Can't get Xbox controller to work

    I had a project where I had already set up the controls a long time ago, but recently came back and noticed the controller no longer worked with it. Couldn't figure out why, so I created a blank app...
  10. I think the easiest way to pull this off is the...

    I think the easiest way to pull this off is the shader for skewed view as someone mentioned above. You might not be able to port it to other runtimes but if that's not an issue it would make things...
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    Poll: I couldn't decide between average or poor....

    I couldn't decide between average or poor. Ultimately I chose poor because of how fragmented everything is. Digging through forums, various random websites, etc. it's just not a very cohesive source...
  12. Quicktime is dead on Windows and shouldn't be...

    Quicktime is dead on Windows and shouldn't be used for security reasons. VLC is the best choice for video playback.
  13. RPS finally mentioned it....

    RPS finally mentioned it. https://www.rockpapershotgun.com/2016/10/05/humble-bundle-clickteam-fusion-company-of-heroes/

    Also, in my calculation above I didn't even include the games that came with...
  14. I vastly prefer Destructoid over Kotaku. Might...

    I vastly prefer Destructoid over Kotaku. Might want to send them an email too, but I'll echo a sentiment above that the email needs to be less antagonistic. Instead of accusing them of something,...
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    No problem! I misread your original post X)

    No problem! I misread your original post X)
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    First thing I'd do is go through every event...

    First thing I'd do is go through every event dealing with that global value. There has to be an event that is overriding your attempt to change it. Could be something as simple as adding "Only one...
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    Well, as the game is going, you'd use a timer...

    Well, as the game is going, you'd use a timer event like Timer is 10 seconds, spawn ship at XY coordinates outside the frame and have the object scroll towards the player. Using ball movement or...
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    Also, have you tried V-Sync? Doubt that will fix...

    Also, have you tried V-Sync? Doubt that will fix it but who knows.
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    Is it every Fusion game or just the particular...

    Is it every Fusion game or just the particular one you're making? The reason I asked my original question was to see if it could be related to specific objects or events in Fusion that's somehow...
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    If you're doing endless scrolling, in order to...

    If you're doing endless scrolling, in order to make objects show up in the same place every time I'd just use a timer to spawn the object. That's going to be a lot of timer events but if you're not...
  21. The OS object would be problematic because you...

    The OS object would be problematic because you wouldn't want their game content locked to that installation of Windows.
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    Could it be related to something specific that's...

    Could it be related to something specific that's occurring in your game? The stutter shouldn't be there regardless, but it might help to narrow down the problem.
  23. You can simulate key presses with the Control X...

    You can simulate key presses with the Control X object to make it move forward but it's a Windows only extension so exporters won't work. I went ahead and attached an example anyway in case you don't...
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    Have you tried checking the V-Sync option in...

    Have you tried checking the V-Sync option in properties? That should smooth out rough movement.
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    This is very cool. I actually just came here to...

    This is very cool. I actually just came here to the forums trying to find an example of proper Mario physics because everything I was doing with the PMO values felt wrong. It was always too floaty or...
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    That was my problem too. On that Sonic image it...

    That was my problem too. On that Sonic image it looks okay but applied to my own graphics it didn't turn out so well.
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    That's good news! Thanks for the update.

    That's good news! Thanks for the update.
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    Piscesdreams: I haven't actually tested this with...

    Piscesdreams: I haven't actually tested this with a fully functioning game just yet, just mainly seeing if I can even get the effect to be remotely acceptable. In a single screen platforming engine...
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    In Nestopia it's labeled Bilinear Interpolation...

    In Nestopia it's labeled Bilinear Interpolation so maybe AA isn't the technical term. Here's what I'm talking about:

    Pixel Perfect...
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    I'm just trying to give the option for the user...

    I'm just trying to give the option for the user to toggle anti-aliasing for the entire game if they'd rather have the pixels smoothed out instead of pixel perfect blocks. So it's not that there's...
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    I could be over thinking it and making it more...

    I could be over thinking it and making it more complicated than it needs to be. Laying out the entire level in the frame editor works, you just have to solve the scrolling. It's actually not that...
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    You could create your background obstacles off...

    You could create your background obstacles off screen and have them move towards the player to simulate moving through the level. Of course that requires all the background to be made out of active...
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    This is as close as I've been able to come using...

    This is as close as I've been able to come using the blur shader. I think it works, but I'd like some input. Of course, this is with a static image, I haven't tested what it looks like with moving...
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    Using shader to toggle anti-aliasing effect

    I've been playing around with shaders and I have yet to come up with a way to simulate real anti-aliasing. All my attempts at adjusting values with shaders just aren't producing good results. I've...
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    You don't need Photoshop. You can use GIMP which...

    You don't need Photoshop. You can use GIMP which is free. Basically any image editing software that supports layers and transparency.
  36. Especially if you had an installer just for a...

    Especially if you had an installer just for a font. It wouldn't be as bad if it was one installer for the game and everything, but for your average Click game people aren't going to want to use an...
  37. You'd mostly run into trouble if you're using...

    You'd mostly run into trouble if you're using fonts from a company that is actually in the business of selling fonts. The odds of them ever finding out are about zero unless you manage to be a huge...
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    The problem you're having is that the edges of...

    The problem you're having is that the edges of the mouse pointer are anti aliased over a white background instead of a transparent one. Because of this, the edges will appear rough when it tries...
  39. Thanks guys! This is a life saver. I was banging...

    Thanks guys! This is a life saver. I was banging my head on my keyboard trying to solve this on my own lol. Marius, I tried adding fastloop collision to your example but couldn't get it working...
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    I run games in windowed fullscreen and have not...

    I run games in windowed fullscreen and have not really ever noticed a performance difference between that and running fullscreen. This is with regular AAA games. Of course your mileage may very if...
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    Yeah I prefer windowed fullscreen over a...

    Yeah I prefer windowed fullscreen over a resolution change anyway.
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    I'll join in too! This one creates Active 3 at...

    I'll join in too! This one creates Active 3 at the position where Active 1 and 2 collide on the screen. Drag Active 2 wherever you want and move Active 1 with arrow keys to run into Active 2.
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    If you want Active 3 to appear where those two...

    If you want Active 3 to appear where those two collided and destroy them, you'd want to use the Create Object command and set it relative to either Active 1 or 2 then destroy Active 1 and 2 after...
  44. Konidias 8 direction fast loop collision example - fixing diagonal speed

    This example works perfect but the diagonal speed is faster than horizontal or vertical and I'm trying to overhaul this to get it to work. The speed difference isn't huge but I can notice it. I tried...
  45. As an aside, whenever upgrading your OS I highly...

    As an aside, whenever upgrading your OS I highly recommend starting from a clean slate and formatting the drive during the install process. Upgrading your existing installation can cause problems...
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    I seem to recall some voodoo trickery using a...

    I seem to recall some voodoo trickery using a subapp and window control object, but I don't remember the specifics at all and not sure where to find an example. Maybe someone here knows where to find...
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    Actually yes, I'm using the built in 8...

    Actually yes, I'm using the built in 8 directional movement. I'll have to try a custom movement to see if that helps.
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    Game's frame rate is 60. I looked at my monitor's...

    Game's frame rate is 60. I looked at my monitor's refresh rate and it's 59. There's a monitor option to select 60, but it defaults back to 59 after I apply it so I guess it can't do that. I tried...
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    "Ghosting" while sprites are moving

    I know this isn't a Fusion issue, but sprites blur when moving around. It's on my end because doing a screen capture shows the image is pixel perfect while moving. From what I understand it's a...
  50. When you say you can pick up signing certs for...

    When you say you can pick up signing certs for next to nothing, where would that be from? Doing a quick Google search shows them going for $100+
  51. Hopefully it stays listed as false positives once...

    Hopefully it stays listed as false positives once they actually fix it. Unfortunately, I've seen this sort of thing periodically off and on for a long time (years?). Hasn't always been Avast. I...
  52. You might find the sub-app object useful...

    You might find the sub-app object useful depending on what you're doing. You could use the sub-app to load the different catalog pages into your initial primary frame. It might be unnecessary though....
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    Wow... that looks very impressive. Good work!...

    Wow... that looks very impressive. Good work! Please keep us updated on your progress.
  54. I'm curious how DLC packs would work with Fusion.

    I'm curious how DLC packs would work with Fusion.
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    I know this is pretty old so most likely too late...

    I know this is pretty old so most likely too late now, but did you change the name of the file in the events? It's saving to "ObjectArray.arr". You'll need to change the name of that. You could use a...
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    Reset array size at runtime

    Will destroying the array object in your events and creating it again clear it out of memory and produce a new one with the original dimensions? For instance, let's say I kept adding values to the...
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    Looks pretty cool. I'm wondering how you had it...

    Looks pretty cool. I'm wondering how you had it calculate the percentage for area covered with paint. This is pretty impressive for a first game.
  58. Is anybody else still having false positives or...

    Is anybody else still having false positives or has this been fixed for everybody now?
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    You could also do this with an array pretty...

    You could also do this with an array pretty easily. This is assuming you don't need the list for any sort of user interaction and all you're doing is storing values in it.
  60. That's pretty bad if it's flagging even empty...

    That's pretty bad if it's flagging even empty files regardless of what's put into it. I've heard of the mouse pointer extension flagging in the past, but if this is EVERYTHING made in Fusion this is...
  61. Looks like I spoke too soon. The "Point of View"...

    Looks like I spoke too soon. The "Point of View" events aren't registering with my 360 controller.
  62. Oh okay, I totally missed the "Point of View"...

    Oh okay, I totally missed the "Point of View" events in Joystick 2. I guess that still doesn't solve the problem of the triggers (unless there's something I'm completely overlooking).
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    I think using Apppath$ isn't a big deal if your...

    I think using Apppath$ isn't a big deal if your game is being distributed as a standalone in a zip file or what have you. If you're using an installer then I'd use the AppData folder and not...
  64. If you want it to appear on the third key press,...

    If you want it to appear on the third key press, you would have to change it to Count = 3 then Set ChoiceState to 1. Since you have Count = 2 and every time you press the space bar it adds 1, it's...
  65. I personally have never noticed a difference. I...

    I personally have never noticed a difference. I think the only reason it's not green is because of how the event editor works. But when I've used OR I've never ran into issues.
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    Ini displays your saved data in a readable format...

    Ini displays your saved data in a readable format (you can always encrypt it if you don't want that). Being readable has its advantages, easier to track what does what just by looking at your events,...
  67. Ah I see. Yeah I have to agree with you about...

    Ah I see. Yeah I have to agree with you about just supporting Xbox controllers, especially when there's workarounds like JoyToKey. As you say, Xbox is pretty much the golden standard when it comes to...
  68. Joystick 2 and Joypad objects do not detect Dpad and Trigger buttons on controller

    I am using an Xbox 360 controller and from what I read on the forums, the Xbox Gamepad object doesn't work with non-Xbox controllers. The problem I'm having is that the Xbox Gamepad object is the...
  69. The layer object lets you manipulate the layers...

    The layer object lets you manipulate the layers with various events. The layers toolbar lets you create the layers you need.
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    For number 1, it's fairly easy to do if you're...

    For number 1, it's fairly easy to do if you're using the Platform Movement Object. Basically if the enemy collides with you, use the jump command to jump backwards (while keeping your player graphic...
  71. Is it a scrolling game? Perhaps it could be the...

    Is it a scrolling game? Perhaps it could be the "Destroy object if too far from frame" property.

    Edit: That can't be it if it's destroying backdrops.
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    If you manage to get big outlets like Kotaku or...

    If you manage to get big outlets like Kotaku or Rock Paper Shotgun to cover your game that would be a huge boost in publicity. Kotaku and RPS feature indie games fairly frequently. Especially RPS,...
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    Edit: I thought I was in the Fusion 2.5 forum and...

    Edit: I thought I was in the Fusion 2.5 forum and not Android. Lol sorry.
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    There is no exporter for Xbox One or PS4 which is...

    There is no exporter for Xbox One or PS4 which is why they are telling you about different game making tools. There are games made with Clickteam products that are available on some console...
  75. You could put your exe in a folder and then put...

    You could put your exe in a folder and then put it in a zip file so it will be distributed in its own folder instead of the user just downloading the exe directly to their desktop or wherever. Or you...
  76. I agree about creating the file in the same...

    I agree about creating the file in the same directory, but if you do want it elsewhere then have it save in the user's AppData folder. I forget the syntax you need in the expression editor for the...
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    What I would do is when you press the attack...

    What I would do is when you press the attack button have it create the sword tip collision box at the action point of the player's sword (so in your animations position the action point where you...
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    If I'm understanding correctly, it mostly sounds...

    If I'm understanding correctly, it mostly sounds like an issue of just creating your graphics to have the 3d pop out effect and add parallax scrolling. All I'm really seeing in that picture is...
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    In my example you should be able to adjust the...

    In my example you should be able to adjust the effect on the layer using the Layer object. But yeah, the non shader alternative I proposed where you create a pre-rendered alpha transparency wouldn't...
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    Yeah I was scratching my head over this one. I...

    Yeah I was scratching my head over this one. I was trying to set up a key bind settings option screen for the player. I ended up having to create two different sets of events, one to handle detecting...
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    Ah I see. I finally managed to get it to work...

    Ah I see. I finally managed to get it to work with LastKeyPressed = 18. For some reason LastKeyPressed as a string doesn't work. I set a string to display the last key pressed and it returns "Alt...
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    What I do is create an upper layer and add a...

    What I do is create an upper layer and add a quick backdrop with a solid color (so for night time you could use a blue shade) then in the effects property of the layer I choose semi-transparent...
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    I think I figured it out. In your Jump to Frame...

    I think I figured it out. In your Jump to Frame event, instead of picking the frame, use a calculation and enter the frame number. I tested it with 3 frames, and set it to Jump to second frame (I...
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    Press Key events can't detect Alt key?

    I'm trying to set up an event for when the user presses the Alt key, but it won't capture the key. It acts as if I hadn't pressed any key at all and is still waiting for input. I then inserted the...
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    Would using "only one action when event loops"...

    Would using "only one action when event loops" work in your situation? It would limit the checking, but I get the impression that won't help you since you mentioned having to constantly check to...
  86. I have it so that the player can also aim up and...

    I have it so that the player can also aim up and at angles using the arrow keys (up, up+right, up+left) and you crouch while holding down. The aiming keys are mainly to allow you to aim while...
  87. Most intuitive keyboard layout for Super Metroid style aiming and shooting

    In Super Metroid, you used the right shoulder button for aiming up at an angle, and the left shoulder button for aiming down at an angle. On a keyboard, I'm having difficulty in finding the most...
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    That will work for the PMO as well. Set up an...

    That will work for the PMO as well. Set up an event to detect if the player is standing on the platform and then adjust the X value to match the platform's (so if the platform is moving 4 pixels at a...
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    Warmachine, I hear ya about those moving...

    Warmachine, I hear ya about those moving platforms lol.

    Once you understand what all the conditions of the PMO are and how they work, the PMO is a breeze. It's pretty flexible if you play around...
  90. You can use flags to restrict the animations....

    You can use flags to restrict the animations. When the player is hit, turn flag 1 on and play the knockdown animation. For the other movements, add flag 1 is off to the event so they only work while...
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    If you are using the PMO, Warmachine's suggesting...

    If you are using the PMO, Warmachine's suggesting is probably the best way to handle it. Alternatively, instead of the x values, you could use the "user is holding input" commands to handle the...
  92. My GPU is a GeForce GTX 550 Ti and I'm running at...

    My GPU is a GeForce GTX 550 Ti and I'm running at a resolution of 1920x1200. I'll post a screen shot of my specs from Speccy.

    14614

    Hoping I can save up for a GTX 970 ;)
  93. Already tested it for you on FB, but I'll go...

    Already tested it for you on FB, but I'll go ahead and post here as well that I have the issue of the last frame darkening. Win 7 64 bit.
  94. Great! Thank you! I'll give that a shot. If I...

    Great! Thank you! I'll give that a shot. If I understand correctly, that loop is going through each character in the string and comparing it to the list, then returning the value based on the letter...
  95. Testing if caps lock is on using a method compatibile with any runtime

    I know there are some keyboard objects, but I don't think those are exporter compatible. Any way to do this and have it work on any runtime?
  96. Retrieving every character in a string individually for an expression

    I've been looking up String Parser examples, but I'm having trouble figuring it out, especially for what I'm trying to do. I know you can break up a string with delimiters, but I'm trying to split...
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    Okay I will download the latest version. I do...

    Okay I will download the latest version. I do have auto update on though but it was the default of every 2 weeks. I did a manual update check and it didn't download anything, said it was up to...
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    Well I recreated it in a new file and it works. I...

    Well I recreated it in a new file and it works. I should also note that the original file I had been working on before I bought the HTML5 exporter. Maybe something weird happened in the transition....
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    Lol

    Lol
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    Okay, here's the development build of my project:...

    Okay, here's the development build of my project:

    https://dl.dropboxusercontent.com/u/25137857/Fusion%202.5/html5_example/my_game_example.html

    Doesn't load in IE for me, and Firefox it's the...
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    Thanks cmpessoa! Yeah it is very strange. I guess...

    Thanks cmpessoa! Yeah it is very strange. I guess my game also only sort of worked in Firefox. Firefox was ignoring the frame size in the HTML file so it would make the app the entire size of the...
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    Okay well this is weird. I created a barebones...

    Okay well this is weird. I created a barebones project and now it works. So apparently it was something I was doing with my initial project that was breaking IE but somehow worked in Firefox. I...
  103. Thread: Old Devices

    by Shawn
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    Mine is a ZTE Awe N800 running Android 4.1.2

    Mine is a ZTE Awe N800 running Android 4.1.2
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    No worries about the delay :) Actually, I...

    No worries about the delay :) Actually, I couldn't get either one to work.
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    Lol yeah, I wouldn't even care about IE except I...

    Lol yeah, I wouldn't even care about IE except I know a lot of people still use it unfortunately.
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    Still issues with IE 11?

    I'm running IE 11 version 11.0.9600.16476 and still get the blank screen issue. Everything works fine in Firefox 27. In the console on IE 11 I get "Bug: uncompressed data size mismatch".
  107. Ah great! Thanks for the info Francois. :)

    Ah great! Thanks for the info Francois. :)
  108. Is it possible to have Xbox 360 controller support in flash?

    Default Fusion joystick controls won't detect the buttons and joypad object doesn't work with Flash. Joystick control object also isn't for the Flash runtime. Is there a limitation to Flash for why...
  109. Well that was it lol. I went through and checked...

    Well that was it lol. I went through and checked all the objects, I had another object set to Physics - Spring and apparently forgot to remove that movement type, thought I had already done that....
  110. Removed unused physics - engine object, now it crashes when I try to run the app

    I inserted the physics - engine object into my game. I ended up not using it, so I deleted it. I had no events using this object when it was deleted. Now every time I try to run the game I get a...
  111. Great, can't wait to see it!

    Great, can't wait to see it!
  112. That's a good idea. One of the things I like...

    That's a good idea. One of the things I like about MMF, there's a lot of different ways to do things and optimize them. I'm glad you are getting use out of this and finding even better ways to do...
  113. I did a quick test, and jump to frame actually...

    I did a quick test, and jump to frame actually works. So you could jump to the same frame and it doesn't reset the value on a global active.
  114. You are correct, sorry about that. Using the...

    You are correct, sorry about that. Using the restart frame event does reset a global active's values.
  115. Yeah that should work fine if you're just using...

    Yeah that should work fine if you're just using the "restart frame" event, the paste object is set to global so it will remember your value change when restarting. If you want, you could also just...
  116. Awesome! That is great to hear!

    Awesome! That is great to hear!
  117. Np! Let me know how it goes and if the...

    Np! Let me know how it goes and if the performance is good!
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    Glad you are able to use this! I'll download your...

    Glad you are able to use this! I'll download your file and check it out :) Also, in regard to the ini taking a long time to save, I overhauled this level editor to use the array object which should...
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    3,440

    Now somebody needs to make an old school Mortal...

    Now somebody needs to make an old school Mortal Kombat style game with green screen.
  120. No problem, you all are welcome! One of the...

    No problem, you all are welcome! One of the reasons I got around to posting the array example is that loglady brought to my attention an issue with the ini taking forever to save on a larger level. I...
  121. Array Level Builder (variation on my old editor that used ini)

    This is a modification to my level builder located here: http://community.clickteam.com/threads/80833-Level-editor-that-uses-MMF2-s-own-frame-editor

    I simply overhauled it to use an array instead...
  122. Replies
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    Views
    27,316

    If Xbox One uses HTML5, it would have to interact...

    If Xbox One uses HTML5, it would have to interact with the hardware for HWA so I don't think that's a worry, even if native HTML5 doesn't (I don't know). There's no way indie games for Xbox One would...
  123. Replies
    58
    Views
    27,316

    Yeah I'm sure there will be another way. Only way...

    Yeah I'm sure there will be another way. Only way Unity would gain exclusivity is if they paid MS a boatload of cash and I seriously doubt they have that kind of resources.
  124. Replies
    58
    Views
    27,316

    I know Microsoft said they are partnering with...

    I know Microsoft said they are partnering with Unity. Now, whether that means indie devs will have to use Unity and only Unity to publish on Xbox One, I have no idea.
  125. Replies
    58
    Views
    27,316

    I'm not sure anybody knows what the format for...

    I'm not sure anybody knows what the format for indie games will be on Xbox One right now, do they? Clickteam wouldn't be able to start work on it right now. In regard to Ouya, I think that's going to...
  126. Replies
    35
    Views
    14,389

    You are welcome! I'm glad people are finding this...

    You are welcome! I'm glad people are finding this useful :)
  127. Replies
    8
    Views
    2,724

    Yeah I should have clarified that in my post as...

    Yeah I should have clarified that in my post as well.
  128. Replies
    8
    Views
    2,724

    The strange thing is, I've seen people make their...

    The strange thing is, I've seen people make their own original Atari 2600 games, complete with working cartridge. Haven't seen it done with NES though I guess that doesn't necessarily mean it's...
  129. Replies
    8
    Views
    2,724

    The strange thing is, I've seen people make their...

    The strange thing is, I've seen people make their own original Atari 2600 games, complete with working cartridge. Haven't seen it done with NES though I guess that doesn't necessarily mean it's...
  130. Replies
    35
    Views
    14,389

    Uploading 1.31. No new features added, just...

    Uploading 1.31. No new features added, just changed and fixed some events (as mentioned above).

    I have fixed the ini file so that it removes the unused object data if you remove objects from a...
  131. Replies
    35
    Views
    14,389

    Hey Marv! There's a couple of things I want to...

    Hey Marv! There's a couple of things I want to take a look at first, but I predict I should have it up either tomorrow or Saturday.
  132. Replies
    58
    Views
    27,316

    Probably a new framework of some sort. I expect...

    Probably a new framework of some sort. I expect it to be built around Windows 8 apps (if not using that exact structure entirely). I can't imagine a console using HTML5 instead of a low level...
  133. Replies
    4
    Views
    975

    Clarification on releasing binary data

    When you release a binary file is it removed from the computer entirely? Or is it still kept in a temp location?
  134. Replies
    35
    Views
    14,389

    Haven't uploaded a new version yet, but so far I...

    Haven't uploaded a new version yet, but so far I have fixed the ini file so that it removes the unused data from the file if you remove objects. I also changed it to use only alterable values instead...
  135. Replies
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    Views
    3,181

    Thanks drnebula, I'll take a look at that.

    Thanks drnebula, I'll take a look at that.
  136. Replies
    35
    Views
    14,389

    Well I noticed an issue I need to fix. When you...

    Well I noticed an issue I need to fix. When you remove objects, it currently doesn't remove the unused object groups in the ini file. Not that it really matters I suppose, but I should clean that...
  137. Replies
    35
    Views
    14,389

    Thanks loglady. I'll go ahead and use the layer...

    Thanks loglady. I'll go ahead and use the layer object then for the coefficients. I chose ini to make the data more readable in the events, though you could store the necessary data for each object...
  138. Replies
    35
    Views
    14,389

    Oh I totally forgot I still had those in there...

    Oh I totally forgot I still had those in there lol. I meant to remove them. The idea I had for that which I ditched, was if you used the layer object, you could save different scrolling coefficients...
  139. Replies
    35
    Views
    14,389

    Okay that's good news. Glad I switched it back to...

    Okay that's good news. Glad I switched it back to the regular ini. The only reason I even used ini++ was for encryption and there's already other objects to handle that anyway.



    Np! I think...
  140. Replies
    35
    Views
    14,389

    Alright, up to 1.3 now. I changed to the regular...

    Alright, up to 1.3 now. I changed to the regular ini object in case there are compatibility concerns. You can use the Blowfish object for encryption if you need it. Switching the events back to ini++...
  141. Replies
    35
    Views
    14,389

    Glad it's is of some use for you! I was thinking...

    Glad it's is of some use for you! I was thinking about the ini issue the other day. I think you're right that ini++ isn't compatible with exporters. I know it doesn't work in Flash so I imagine the...
  142. Replies
    35
    Views
    14,389

    I agree with you gerald, me personally I like the...

    I agree with you gerald, me personally I like the idea of just having the levels saved in frames for you to look at and tweak on a whim. As long as you hang on to your levels you make, you really...
  143. Replies
    35
    Views
    14,389

    Hey gerald, thanks for pointing that out! I'll...

    Hey gerald, thanks for pointing that out! I'll have to edit that and upload a new version :)

    Okay, I just fixed it so it should work now. Example has scrolling as well to test that. I also gave...
  144. Replies
    35
    Views
    14,389

    Thanks Simon! I'm experimenting with this in a...

    Thanks Simon! I'm experimenting with this in a project I'm working on. Copying and pasting the level loading into a game is simple, but the one thing you have to make sure of is that the global...
  145. Replies
    35
    Views
    14,389

    I have uploaded an enhanced and streamlined...

    I have uploaded an enhanced and streamlined version of this editor. In the previous build for level loading, I had it create active objects for the various tiles to be pasted. This update changes all...
  146. Replies
    58
    Views
    27,316

    From what I've read Sony seems to be courting...

    From what I've read Sony seems to be courting indies a lot more for PS4. So, if you're interested in getting your games on a console, PS4 is the most likely choice for next gen. As for an actual...
  147. Replies
    35
    Views
    14,389

    Thanks Marv! It didn't take me too long to...

    Thanks Marv! It didn't take me too long to complete, did it this morning. The one thing I dislike about level editors is setting up the interface for placing objects so I developed this method...
  148. Replies
    35
    Views
    14,389

    Level editor that uses MMF2's own frame editor

    I created an example for a level editor that does not use its own level building interface, but instead makes use of MMF2's own frame editor. You can rearrange the background objects however you like...
  149. I've used ESET Smart Security for quite some time...

    I've used ESET Smart Security for quite some time now and have no issues. Once upon a time it flagged the kcmouse extension (I think that's the file name for it, mouse cursor extension). I submitted...
  150. Replies
    58
    Views
    27,316

    I think there will still be support for indie...

    I think there will still be support for indie games in some shape or form on the next Xbox, but of course I could be completely wrong. I can't imagine they'd look at the success of indie's on PC and...
  151. Replies
    58
    Views
    27,316

    I do agree there needs to be some serious quality...

    I do agree there needs to be some serious quality control. For every good indie game on there, there's like 100 more (at the least) that are pure garbage. And there's not really any good way to sort...
  152. Replies
    58
    Views
    27,316

    So where's the link to the actual article stating...

    So where's the link to the actual article stating this? Since little to nothing concrete is known about the next Xbox at this point, I want to see a credible source. I doubt Microsoft would be...
  153. Thread: Data sheet

    by Shawn
    Replies
    6
    Views
    1,248

    Could you elaborate a bit on that? What programs...

    Could you elaborate a bit on that? What programs are you using?
  154. Ok actually I remember what my particular issue...

    Ok actually I remember what my particular issue was. I didn't actually want to change resolution for fullscreen, what I was wanting to do was maximize in windowed mode for fullscreen but I couldn't...
  155. Ah yeah that was probably it. I still seem to...

    Ah yeah that was probably it. I still seem to recall encountering an issue using display as sprite though in D3D mode.
  156. Even with MMF's own functions I had problems with...

    Even with MMF's own functions I had problems with the subapp resizing with the rest of the game on fullscreen. Making the pause menu isn't the problem, having the pause menu scale with the rest of...
  157. For workarounds, to make a custom pause screen...

    For workarounds, to make a custom pause screen you're going to need your game events in a group you deactivate when the pause menu shows up. You can just make the menu on an upper layer and have it...
  158. I've never found a solution to fix that problem...

    I've never found a solution to fix that problem with fullscreen and subapps. If someone knows how that can be fixed I'd appreciate an answer as well. I've had people tell me to check display as...
  159. Replies
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    Views
    4,923

    Looks outstanding!

    Looks outstanding!
  160. Thread: MMF and iPad's

    by Shawn
    Replies
    28
    Views
    2,540

    Kindle uses an Android OS, so you could still...

    Kindle uses an Android OS, so you could still make games for it with the Android exporter. The only difference is that instead of using the traditional Android app store, Amazon decided to make their...
  161. Thread: MMF and iPad's

    by Shawn
    Replies
    28
    Views
    2,540

    I'm somewhat interested in the iPad Mini, but...

    I'm somewhat interested in the iPad Mini, but from what I understand it doesn't have a Retina display, so I'd just wait for the inevitable revision. I'm actually more interested in Kindle Fire HD,...
  162. Thread: MMF and iPad's

    by Shawn
    Replies
    28
    Views
    2,540

    It should have a model number on the back of the...

    It should have a model number on the back of the iPad. Google the model number and you'll find the exact model it is.

    Also, here's a link on Amazon. If you select the different models it will show...
  163. That is strange. I have a GeForce gtx 550 ti and...

    That is strange. I have a GeForce gtx 550 ti and I have no issues with V-Sync. I'm not using build 256 however. Is 256 still a beta release? Perhaps it could be a bug Yves or Francois could take a...
  164. Replies
    16
    Views
    2,666

    I still take issue with the idea a level editor...

    I still take issue with the idea a level editor is "extremely easy"... yes a basic editor is extremely easy for a basic game. But when you start working with a ton of things on multiple layers etc....
  165. Replies
    16
    Views
    2,666

    Yeah that qualifier problem in behaviors is an...

    Yeah that qualifier problem in behaviors is an extreme oversight which hopefully Clickteam fixes in MMF3. I also hate how animations and alterable value names for other objects imported in the...
  166. Ah okay, I wasn't aware there was an extension...

    Ah okay, I wasn't aware there was an extension that actually did that. Nice to know. Glad to hear you have a workaround now! Not an ideal solution I'm sure, but solves the issue you had been having....
  167. Thread: MMF and iPad's

    by Shawn
    Replies
    28
    Views
    2,540

    Keep us posted on how this deal goes, I'm curious.

    Keep us posted on how this deal goes, I'm curious.
  168. Thread: MMF and iPad's

    by Shawn
    Replies
    28
    Views
    2,540

    A data cable would be cheap, especially...

    A data cable would be cheap, especially considering that particular iPad would normally cost $600 new. That is an insanely good deal. I just have to wonder what condition that thing is in if he's...
  169. I don't think there's any way to do this with...

    I don't think there's any way to do this with MMF2. Once the window loses focus MMF2 won't register any input.

    From what I understand, you want to have the mouse cursor mirror the first computer's...
  170. Replies
    11
    Views
    2,715

    This is correct, objects have to be on the same...

    This is correct, objects have to be on the same layer for collisions.
  171. Replies
    16
    Views
    2,666

    Sounds like some of your problems are because you...

    Sounds like some of your problems are because you aren't familiar with how MMF2 works. You can use decimals, you just have to specify your values in decimals to begin with. When you set a value to 1,...
  172. PMO not recognizing pasted background objects

    I have it set up so that at start of frame actives are pasted into the background as obstacle (I double checked). I have the PMO set to test for obstacle overlap when the player is overlapping a...
  173. Replies
    6
    Views
    812

    Well to be honest, I haven't really used Spread...

    Well to be honest, I haven't really used Spread Value myself, but what it basically does is go through your objects and assigns a number. Like spread value through alt val A, then your first active...
  174. Replies
    6
    Views
    812

    If you have a group of objects you want to...

    If you have a group of objects you want to identify individually, you could use the spread value function.
  175. Replies
    7
    Views
    1,785

    Yeah that's a simple solution, just add the...

    Yeah that's a simple solution, just add the option. If something isn't working, the user can turn it off. Thanks for the explanation Danny :)
  176. Replies
    7
    Views
    1,785

    Should you always use V-Sync?

    I was having a slightly annoying issue where my character's movement would appear a bit jerky. V-Sync fixed that problem, but is there any reason why you wouldn't want that on?
  177. Replies
    52
    Views
    8,276

    Well box2d is an open source physics engine. With...

    Well box2d is an open source physics engine. With the MMF2 SDK for making iOS extensions I would think it could be figured out how to get it to work. Of course, I have no clue about developing...
  178. Replies
    7
    Views
    937

    Sounds like you are loading an external file for...

    Sounds like you are loading an external file for your subapp. If you use a frame in your program as the subapp, you can edit the events in that frame without having to load another mfa file. The...
  179. As of now, the exporters are all sold separately...

    As of now, the exporters are all sold separately so I don't think you'll receive any sort of discount on those (though you can still get a discount on MMF2 itself if you own a previous version)....
  180. Replies
    19
    Views
    2,758

    Well, keylogger doesn't necessarily mean it's a...

    Well, keylogger doesn't necessarily mean it's a bad thing. I saw some trick where you could have a keylogger and the file synced with your dropbox account so if someone stole your laptop you'd have...
  181. Replies
    3
    Views
    1,110

    Well I guess it depends on how you're handling...

    Well I guess it depends on how you're handling the wave. I've never really seen your method of using a string before (not that I've looked at a lot of examples). I'd probably just run a fast loop and...
  182. That's pretty handy! Had no idea you could do...

    That's pretty handy! Had no idea you could do that. That sucks the triggers don't work. Would be cool if they made it so you could just input negative values in the PMO and get it to work properly. I...
  183. Replies
    19
    Views
    2,758

    I think he means just a slot that you stick the...

    I think he means just a slot that you stick the disc in. Like a car stereo CD player, or a PS3. I haven't seen this on a computer though (I'm sure one exists, just haven't seen it myself)....
  184. I don't think this is possible with the PMO....

    I don't think this is possible with the PMO. You'd need to create a custom platform movement. DavidN has a tutorial on this website, but not with reverse gravity, just the regular platform movement....
  185. danworth is correct. To clarify, you'd need: Flag...

    danworth is correct. To clarify, you'd need: Flag 1 is off and Crash collides with crate, Crash jumps (using PMO event), set Flag 1 on. That's what 0 and 1 meant for the Flag, but in the event editor...
  186. Replies
    3
    Views
    850

    It's hard to know what's going on without seeing...

    It's hard to know what's going on without seeing your file but if the shooting isn't working, apparently you aren't setting up events to change the direction of the shooting with EastVar set to 1? If...
  187. Thread: Big Problem!

    by Shawn
    Replies
    11
    Views
    1,295

    Anytime I make substantial changes or additions I...

    Anytime I make substantial changes or additions I save a back up. I just name them GameName 1, GameName 2, etc. Highest number is the latest version. That way if I mess something up I can go back to...
  188. Replies
    8
    Views
    1,174

    Ah okay, that makes sense now.

    Ah okay, that makes sense now.
  189. Glad you got it solved, but I think that was a...

    Glad you got it solved, but I think that was a bit over complicated. The issue most likely was that the randomization of the ball movement made it go in the wrong direction. In that case you have to...
  190. Replies
    8
    Views
    1,174

    Maybe I'm misunderstanding but how can you have...

    Maybe I'm misunderstanding but how can you have 0.45 of a pixel? 1 pixel is the smallest point on a monitor/image.
  191. Replies
    13
    Views
    2,040

    Ah okay, it must not be included then. I remember...

    Ah okay, it must not be included then. I remember someone saying they were included but I haven't had to reinstall in a long time (and I back up my extensions folder anyway).
  192. Yeah you should delete your events before...

    Yeah you should delete your events before removing the extension objects. Generally it should only just make your events with the object invalid, but it appears in this case it may be doing more then.
  193. Replies
    13
    Views
    2,040

    Yeah I'm pretty sure. Bonus packs were included...

    Yeah I'm pretty sure. Bonus packs were included in the later builds I believe.
  194. Replies
    13
    Views
    2,040

    Yes, but you can update your copy to the latest...

    Yes, but you can update your copy to the latest build at any time, so it doesn't matter when you purchased it. It generally checks it on start up, or at least does for me.

    If it's not...
  195. Replies
    9
    Views
    2,924

    Using an invisible active always at the bottom of...

    Using an invisible active always at the bottom of the player's feet is easier than messing with Y coordinates, but either method works. Me personally, I use hidden detectors.
  196. Replies
    13
    Views
    2,040

    I could be wrong, but isn't the PMO installed...

    I could be wrong, but isn't the PMO installed with later builds of MMF2? Shouldn't need to go looking for it. I don't recall ever having to go search for it.
  197. Perhaps it's an issue with loading the ini data...

    Perhaps it's an issue with loading the ini data at start of frame so it keeps loading the same data? I don't know what you have set up and what it's attempting to do.
  198. Hmm that's odd, I never noticed that happen. If...

    Hmm that's odd, I never noticed that happen. If all the events and the extension is removed it shouldn't be affecting it. I've noticed that pixel issue on the right hand side you speak of, but only...
  199. I'm pretty sure there is no way to do that...

    I'm pretty sure there is no way to do that unfortunately. Someone can correct me if I'm wrong.
  200. Replies
    9
    Views
    2,924

    If you want a really simple way to detect if...

    If you want a really simple way to detect if you're stomping on something I'd just use a hidden detector always positioned at the bottom of the player's feet. Detector collides with enemy and player...
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