Search:

Type: Posts; User: coogart07; Keyword(s):

Search: Search took 0.00 seconds.

  1. Replies
    13
    Views
    956

    I actually already had thought about a method...

    I actually already had thought about a method that would work, but if I made it work like that I would've had to change a lot of things about how my player character worked, so I wanted to know if...
  2. Replies
    13
    Views
    956

    (I apologize for the horrid video quality) ...

    (I apologize for the horrid video quality)
    https://youtu.be/knrWjkSXysE

    I can't make the whole object collideable, because if I do the player won't stop at the "base" of the object (like at the...
  3. Replies
    13
    Views
    956

    They're not obstacles, but things the player must...

    They're not obstacles, but things the player must use like terminals, buttons and cannons, and I want them to feel like actual things in the world, so walking through them is not an option, so I want...
  4. Replies
    13
    Views
    956

    I made the hitbox bigger and centered it, and...

    I made the hitbox bigger and centered it, and made the arms be basically tied to the waist, but as soon as the head collides with "collisionfront" while the "hitbox" (it's not too much of a hitbox,...
  5. Replies
    13
    Views
    956

    I'll try that out and see if it works.

    I'll try that out and see if it works.
  6. Replies
    13
    Views
    956

    If that way of doing it is just simply wrong and...

    If that way of doing it is just simply wrong and can't be fixed, is there any way of doing it that actaully works? :(
  7. Replies
    13
    Views
    956

    Help with 3D-like collisions

    So I'm trying to make convincing 3d like collisions in 2d, and I'm trying to do this by using detection boxes, one "front" of the object, and the other one "behind", and both have a respective...
  8. Replies
    3
    Views
    988

    Cool, thank you.

    Cool, thank you.
  9. Replies
    3
    Views
    988

    Did the Grid Change?

    So today I booted up clickteam as usual, and then entered the frame editor, and noticed that something was off...

    At first I didn't get what it was, until I realized the grid is now made up of...
  10. Something like that might work, I'll try it as...

    Something like that might work, I'll try it as soon as I can.
  11. Help with returning/bouncing proyectiles

    I want to make it so that when a proyectile hits the hitbox of my melee attack it changes the direction to where it came from or where the player is looking at, but the things I've done to try to...
  12. I tried to do what you said, but it's impossible...

    I tried to do what you said, but it's impossible to negate click events.

    I tried something else, and it actually works flawlessly!

    What I did was:


    "User clicks" ...
  13. So I made it so that when the player attacks a...

    So I made it so that when the player attacks a value is set to 1, which makes the character unable to move, and at the same time a timed event that reverts the value back to 0 so the player can move...
  14. Replies
    1
    Views
    221

    Why do I have firefly in my profile?

    I haven't bought firefly 3d, but in my profile says that I have it, but if that were the case I'd be able to download it but I can't do that, so why is it in there?
  15. I changed it so that it doesn't change the speed...

    I changed it so that it doesn't change the speed but rather maximum speed, and it stops the player from moving for a little longer than changing speed, so I might be in the right track.
  16. My character is using eight direction movement. ...

    My character is using eight direction movement.

    That's just what I did, but the player only stops for less than a second and then continues to move if I'm holding any movement key.

    The idea is...
  17. Stop and negate movement with melee attacks.

    I made an animation for my character when it makes a melee attack, and the idea is that while the animation is playing it shouldn't be able to try to move at all, and if it's already moving it should...
  18. For point 2 the thing I'd do is giving the...

    For point 2 the thing I'd do is giving the character a value that stays at 0 before you talk to it, and after you talk to it it sets to 1 and never goes back to 0. Something like this:

    "if mouse...
  19. Alright, I think I've figured it out. It's not...

    Alright, I think I've figured it out.

    It's not in the code, it's because I haven't made the walking animatios yet, I did some test walking animations and the character turns around as intended, so...
  20. Apparently this also happens when the obstacle is...

    Apparently this also happens when the obstacle is down the screen but not up?? It's so weird, I think it might happen because the code is telling the character to stop which makes the animation not...
  21. Character walking backwards when colliding in the X axis?

    Ok, so this isn't a serious issue that I must fix in order to progress making my game like all the other stuff I've asked before, but it's something I think is worth pointing out.

    I'll give an...
  22. Replies
    3
    Views
    219

    It was precisely the events I suspected after you...

    It was precisely the events I suspected after you told me.

    The object's animation changes depending on if the counter it's related to is in either 1 or 0, so I added a new event which plays the...
  23. Replies
    3
    Views
    219

    Now that you mention it, I think I know what...

    Now that you mention it, I think I know what event is not letting me change the animation, and it's inside the global object, so I think I'll have to add a new event that makes it so that the...
  24. Replies
    3
    Views
    219

    Animation won't change on event!

    I have 4 objects that should change their animation to look broken when they are hit by a proyectile in a specific event, but they still look the same after the event. And it's not because of the...
  25. Replies
    2
    Views
    193

    Thanks a bunch!

    Thanks a bunch!
  26. Replies
    2
    Views
    193

    Selecting between animation frames

    I'm working on a mini boss for my game and I need the proyectiles the player shoots to hit only when the animation is playing the frames 5-24, but in the event editor the "-" is seen as a...
  27. Replies
    2
    Views
    191

    Oh my God, I had never seen tha hotspot as...

    Oh my God, I had never seen tha hotspot as something important, thank you very much!
  28. Replies
    2
    Views
    191

    Help with uncentered/warping sprites

    So I've been having various issues with sprites since I started to work on CTF, and it's that when rotating sprites using directions, the sprites start warping all over the place, even away from...
  29. Replies
    5
    Views
    624

    I think I just figured it out, by making it so...

    I think I just figured it out, by making it so that when the object player collides with the barriers, which each were made along with their position on the frame (up barrier, left barrier, right...
  30. Replies
    5
    Views
    624

    Thank you, but the active I have for the player...

    Thank you, but the active I have for the player object doesn't have eight directions type movement, the movement it has it's the one in the description of the thread.


    every 0.70 seconds ...
  31. Replies
    5
    Views
    624

    Collisions with sub-pixel like movement

    So I just begun making a game I've been planning for months now, and the beginning is suposed to be like inside of a computer, so I wanted the movement to be choppy, so I made this: (imagine this is...
Results 1 to 31 of 43