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  1. Norton says: No threats found. You're using 2...

    Norton says: No threats found.

    You're using 2 extensions, Platform Movement Object and the Physics Engine - they're both widely used and there's no problem with them.

    I did get virus warnings...
  2. Look in your anti-virus for a setting like this: ...

    Look in your anti-virus for a setting like this: Don't check apps that were built on this computer.

    Else check the settings of your anti-virus to see if you can exclude your particular app.
    ...
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    Just reset the flags when the player is not...

    Just reset the flags when the player is not overlapping the spike walls.

    * NOT player is overlapping spike_wall1
    player : Set Flag 2 off

    * NOT player is overlapping spike_wall2
    player :...
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    I went back to your previous .mfa and inserted my...

    I went back to your previous .mfa and inserted my example into it. The idea is that you use this code instead of move-safely - not together.



    I deleted the move safely and inserted a block -...
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    Yes, I copied & pasted the wrong bit - it's the...

    Yes, I copied & pasted the wrong bit - it's the player


    with the walls you're calling some loops that no longer exist - lines 73 + 74.


    It is automatic if you use 8 direction movement. But...
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    The move-safely object you're using seems to have...

    The move-safely object you're using seems to have been written for platform movements. Since you're using your own movements, it might not work as intended. Also you're telling Fusion to always run...
  7. If you wanted the event to only apply to the...

    If you wanted the event to only apply to the active that was clicked you wouldn't need a For Each statement - you could just put the events in the click event.
  8. If you want it to scope to just the active(s)...

    If you want it to scope to just the active(s) that were clicked on - you have to add that in - something like this:

    * User clicks with left button on Active

    Active : Set Flag 0 on

    Start...
  9. You could solve this by using placeholders -...

    You could solve this by using placeholders - which I get the impression you're already using. Place an object over each letter in the right spot. Don't make it visible - so the player doesn't see...
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    You could achieve that by activating /...

    You could achieve that by activating / de-activating groups.
  11. Here is a short example - it works on my...

    Here is a short example - it works on my touchscreen pc - I've just done 3 directions.

    You may have to provide for all possible scenarios i.e. this works when you first touch the up button and...
  12. In my example, I have the object that must be...

    In my example, I have the object that must be moved set to the 8 direction movement - which is the user-controlled movement. Maybe you're using a different movement?
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    You can set the speed of your animation in the...

    You can set the speed of your animation in the properties where you load the animation - under Direction Options - there's a block for speed - just change that until your animation plays at the speed...
  14. Well it works if you just remove part of the...

    Well it works if you just remove part of the loop:

    * Start of Frame
    Special : Start loop "deployObjects" Number of units times


    * On loop "deployObjects"
    New Objects : Create Global...
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    Edited: Sorry, I only saw page 1 of the posts -...

    Edited: Sorry, I only saw page 1 of the posts - so my answer isn't relevant, I deleted it.
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    I believe you - but unless I can consistently...

    I believe you - but unless I can consistently create it for myself, I can't figure out what's going wrong and it's not happening by me.

    A collision event is tested only once and then Fusion waits...
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    Well I tried it 10x and they didn't overlap. ...

    Well I tried it 10x and they didn't overlap.

    So what else are you doing when they overlap, what are you pressing?
  18. More often than not you don't need to use loops. ...

    More often than not you don't need to use loops.

    So Question 1. You're doing this:

    * Start of Frame
    New Objects : Create Global String A at (80,181) layer 1
    New Objects : Create...
  19. If you give every direction their own flag then...

    If you give every direction their own flag then you can just use:

    * Active: Flag 1 is on
    Active : Set direction to ...........
    Active : Set speed to 20

    And do that for every flag and every...
  20. Rather than doing something complicated with the...

    Rather than doing something complicated with the touch object you could try to do something with flags like this:

    * Multiple Touch: A new touch on object UP has started
    + Active: Flag 0 is off
    ...
  21. Your attachment gives me this message: Invalid...

    Your attachment gives me this message: Invalid Attachment specified. If you followed a valid link, please notify the administrator

    I don't really understand your explanation or why you would be...
  22. Can Clickteam make an HQ Trivia-Style Game? Yes,...

    Can Clickteam make an HQ Trivia-Style Game? Yes, they employ a host of very smart people that can do anything they feel like doing.

    Can you make an HQ Trivia-Style Game using Clickteam Fusion? ...
  23. Check you settings on the object that you've set...

    Check you settings on the object that you've set it to transparent. (Click on the object - look at its properties - under display options - effect - Transparent should be ticked.)
    You can set the...
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    I played around with your idea - the way you had...

    I played around with your idea - the way you had it wouldn't work because you're creating a conflict - telling Fusion to do 2 different things when a key is pressed and when Fusion is in conflict it...
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    It would still happen with fine detection,...

    It would still happen with fine detection, because the animations are faster than the player can react and it gets boxed in very quickly.

    If the player could shoot themselves out of the situation...
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    Probably the easiest is to just allow the players...

    Probably the easiest is to just allow the players to move onto the enemies and not block it i.e. don't put in the codes that stop the loops.

    I can see what's happening is that the crab stops...
  27. Replies
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    Lines 22 - 39 you created your own movement...

    Lines 22 - 39 you created your own movement system - or used a movement system that someone created using loops instead of Fusion's built-in movement.

    In that system you need to include loops to...
  28. Replies
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    Try this: * Collision between Group.Bad and...

    Try this:

    * Collision between Group.Bad and player
    + Group.Bad: Flag 1 is off // so that it deducts only 1 from the counter
    lives_counter : Subtract 1 from Counter
    Group.Bad : Stop //...
  29. Fusion automatically pairs objects that are...

    Fusion automatically pairs objects that are created together. If an enemy is destroyed then you can just say - destroy shadow - and Fusion will destroy the paired shadow.

    But you can also tie the...
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    You can set a flag as follows: Group.object is...

    You can set a flag as follows:

    Group.object is overlapping group.object
    + Flag 0 is off
    = Add 1 to counter
    = Set Flag 0 to on.

    Now Fusion will only count an object once. And if your objects...
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    You can also do something similar for the...

    You can also do something similar for the collision between the enemies and the player - that they stop when they encounter the player and turn the flag off for a short period of time.
  32. Replies
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    I haven't looked at your new upload - but here's...

    I haven't looked at your new upload - but here's an example of your previous question that was e-mailed to me before you edited it - you can refine this as you wish.

    I only changed lines 62 - 71...
  33. Replies
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    If you're using movement loops you will also have...

    If you're using movement loops you will also have to stop the loop every time the player encounters an enemy - and stop the player at that point.

    If you tell Fusion to just randomly bounce the...
  34. You can try this: * X position of Group.Player...

    You can try this:

    * X position of Group.Player <> 0
    Group.Player : Set newX to X( "Group.Player" )
    Group.Player : Set newY to Y( "Group.Player" )


    * X position of Group.Player = 0...
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    Once the right group has been activated you need...

    Once the right group has been activated you need to reset the counter so that the event stops triggering:

    For example:

    * Counter = 0
    Special : Activate group "Missles"
    Special : Deactivate...
  36. You mean you want the user to drag it? -...

    You mean you want the user to drag it?

    - I've amended your example to achieve that - attached.

    Edit: Keep in mind this will fail if my control active overlaps more than 1 object at the same...
  37. I would create a gird of 9x9 blocks that can be...

    I would create a gird of 9x9 blocks that can be visible or not.
    User clicks on Block 1 create invisible Marker A there
    User clicks on Block 3 create invisible Marker B there
    If an object...
  38. Replies
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    I've amended your entire game as an example of...

    I've amended your entire game as an example of using Fusion's built-in functions rather than manually coding your own, as you're doing.

    There were a few functions in your version that wouldn't...
  39. Replies
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    Yes - Fusion adds 60 to that number every second...

    Yes - Fusion adds 60 to that number every second - so 120 is 2 seconds, 240 would be 4 seconds etc.

    Another option would be to just create an object every xx seconds and not bother with the global...
  40. You can put the events into a group. Right...

    You can put the events into a group.

    Right click on the number - select insert a group of events - Give it a name and untick the block at the bottom that says - active when frame starts. Now put...
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    Attached is an example using global values...

    Attached is an example using global values instead.

    This isn't necessarily better, but it's shorter and just a different way of achieving what you were doing.
  42. There's a conflict with your group on line 48 -...

    There's a conflict with your group on line 48 - Movement Animation. If you remove that group then your dash attack works - it doesn't seem to make a difference to anything else if that group is...
  43. To solve your problem with the door do the...

    To solve your problem with the door do the following:

    * Platform Movement object: Test for obstacle overlap
    + Player is overlapping Door
    Platform Movement object : Selected object overlaps an...
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    BadGuy9 doesn't have the qualifier - bad apple -...

    BadGuy9 doesn't have the qualifier - bad apple - so it will only work right when you include that.

    Your spawn toggle isn't working correctly. When there are 2 then they both toggle it - and then...
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    You have to activate a group outside of the...

    You have to activate a group outside of the inactive group.

    You had replaced all the commands for badguy 10 with a Robot character - so nothing for badguy 10 would work because it no longer had...
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    Option A: Untick the create at start button ...

    Option A:

    Untick the create at start button

    Then insert:

    * Start of Frame
    + Bad Guy Chosen 1 = 10
    New Objects : Create badguy10 at (-162,235) layer 2
  47. The standard version requires the logo and that's...

    The standard version requires the logo and that's all. It makes no difference if you're charging for the game or not.

    What's going to happen with your .exe is this: It's going to get a warning...
  48. Replies
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    You have a block ticked: Create at start, so he...

    You have a block ticked: Create at start, so he is being created regardless of whether he is selected.

    Then your default values are zero so line 86 will always trigger. So he's (a) going to be...
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    If you include: * Platform Movement object:...

    If you include:

    * Platform Movement object: Object is standing on ground
    + NOT Platform Movement object: Object is moving
    Active : Change animation sequence to Stopped

    Then the animation...
  50. Replies
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    Remove the tick from the block: "Create at...

    Remove the tick from the block: "Create at Start" - then the badguy won't automatically be created.
  51. I don't know about just one event - seems that...

    I don't know about just one event - seems that command is doing exactly what it's meant to - which is a fundamental flaw in all software applications - they do what the user tells them to do, which...
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    All the animations - it would make it easier if...

    All the animations - it would make it easier if you organise your code better, for example, walking is a group, attack is a group, climbing is a group, falling is a group - then when the player has...
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    I'd recommend you rewrite your movements by...

    I'd recommend you rewrite your movements by placing every sequence in a group and then to activate and deactivate the groups as you need them.

    Right now it depends on timing - if I press S twice -...
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    I thought the master plan was to write a game...

    I thought the master plan was to write a game that would go viral and then to buy / support Clickteam from the proceeds of that...


    I'd do it - but you know, people will happily steal my games,...
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    Oh no! You mean you actually need money to stay...

    Oh no! You mean you actually need money to stay in business, just like a normal business? That's tragic.
  56. Replies
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    I know - I love that I only paid once for this...

    I know - I love that I only paid once for this software and get to keep using it, with free updates, forever. :D I don't need Fusion 3, I'm good.

    Of course 2.5+ is way cooler than I thought it...
  57. Replies
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    I have a developer account - anyone can create...

    I have a developer account - anyone can create one - it's free. It's been verified - I can upload an app - but the folders and structures they refer to, as per the screenshots, are only if I create...
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    Are you sure? Because Huawei is advertising...

    Are you sure?

    Because Huawei is advertising their new phone and it doesn't have Google Play services enabled - but none of my games do either.

    In the media they're saying that any Android app...
  59. Replies
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    Huawei AppGallery Submission Help?

    Any chance Clickteam can integrate the sdk for submitting to the Huawei AppGallery into Fusion?

    They do show the process step-by-step and how to integrate their sdk using Android Studio - but I...
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    I don't know anything about that but I don't...

    I don't know anything about that but I don't think the situation has changed since you asked the question back in March 2018. Hopefully someone else can answer you.
  61. Replies
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    What do you want to publish? A game, app or...

    What do you want to publish? A game, app or extension to Fusion?



    Have you had a look at all the sticky threads?



    No. There's no "they" out there. You choose to publish for whatever...
  62. I modified your example a little - it's working...

    I modified your example a little - it's working now.

    Here's an explanation:

    * Always
    Counter : Set Counter to 0 //reset the counter each time so it starts fresh
    Start loop for...
  63. You could try to set the 2nd object to the x and...

    You could try to set the 2nd object to the x and y co-ordinates of the first object, rather than their hot spots or action points. But where I can see this not working is that Fusion will run...
  64. Replies
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    Well Clickteam fails to spell that out in any...

    Well Clickteam fails to spell that out in any license. Their distribution agreement only grants a license for code snippets and nothing else. However, they're unlikely to sue you for using it -...
  65. Replies
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    What do you mean an ID system?

    What do you mean an ID system?
  66. Replies
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    Well you're trying to move your enemies using the...

    Well you're trying to move your enemies using the platform movement object which I don't think will work - but I know very little about the platform movement object.

    If you use a different...
  67. If every one of your levels is a stand-alone -...

    If every one of your levels is a stand-alone - then you could save with groups - I'm attaching an example. Nothing is hard-coded with the save, everything is calculated - so you can freely move...
  68. Replies
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    I'm not sure I understand what you're asking. ...

    I'm not sure I understand what you're asking.

    I've made an example - frame 1 just sets the direction based on the collision - frame 2 uses flags.

    If this isn't what you're asking you'll...
  69. If your level control is 10 - then you go to...

    If your level control is 10 - then you go to 'frame + 10' etc. When you get to frame 10 - the stuff is retrieved and stored for whatever was on that frame.

    Sure, while you're creating the game...
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    Toggle a flag - if the enemy's flag 0 is on -...

    Toggle a flag - if the enemy's flag 0 is on - move right, if flag 0 is off move left - something like that.
  71. I use a global value named level control as a...

    I use a global value named level control as a master - and this determines the level the player has reached. Beyond that I load a level's data at the start of a frame and save it at the end of the...
  72. Replies
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    I made another example with spawning enemies...

    I made another example with spawning enemies using x and y co-ordinates rather than a spawn object.

    For example if an enemy enters from the left it is created at x -10 and y 0 and then the y is...
  73. Yes - I loaded a game and on my logo screen -...

    Yes - I loaded a game and on my logo screen - after the initial drop when it's reading from an ini file - on DX9 it will stay stable on 60/61 fps. On DX11 it will drop to 55 quite a few times - I...
  74. Replies
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    I've changed 2 things: 1. When you have the...

    I've changed 2 things:

    1. When you have the option ticked - destroy object if too far from frame and you create the object outside of the frame - it is possible for it to be caught by that command...
  75. Sorry, my mistake. I seem to have multiple...

    Sorry, my mistake. I seem to have multiple copies of this game in my backups - I saw now when I was looking for a OneDrive link to send you. I can find one that creates an .exe on Direct3D 9 almost...
  76. Yes, how do you feel about relinking 7 500 active...

    Yes, how do you feel about relinking 7 500 active pictures that Fusion will go look for in the directory path they're currently in?



    I have 292.22.191218 still in my downloads since December -...
  77. Replies
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    Yes it is possible. I would recommend you...

    Yes it is possible.

    I would recommend you write a few small games first to get a feel for the software and to learn it - write a 30 minute version of the full game, something like that.

    If...
  78. No, there's definitely a problem with the way...

    No, there's definitely a problem with the way 2.5+ is packing images.

    I have a hidden object game with 7 600 images. I had initially started writing the game using them as active objects but the...
  79. The display issue is fixed with the dll you sent...

    The display issue is fixed with the dll you sent me, thank you - the 'background' I used on top of everything else is an active object.

    ---

    So playing around with Optimize image size in Ram:
    ...
  80. Just to clarify the last statement I made (since...

    Just to clarify the last statement I made (since I can no longer edit it) this is happening in 2.5+:

    At the start of my game there's a story segment and I draw a background over the game to hide...
  81. Increase in .exe sizes with 2.5+ - Is there a setting?

    I was playing around with 2.5+ and saw some odd behaviour in my .exe sizes - I was wondering if there's a setting or something I'm missing - or why this would happen:

    Game 1:
    Exe prior to 2.5+ =...
  82. Replies
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    The example I sent you they spawn at the spawn...

    The example I sent you they spawn at the spawn points - for example if the first choice is red then it will spawn every 2 seconds from the top spawn and also every 3 seconds from the bottom spawn. ...
  83. Replies
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    I've changed the .mfa line 10 - instead of trying...

    I've changed the .mfa line 10 - instead of trying to scope to the right white box to delete, I simplified that by deleting it when the user clicks on it. It seems to work now without glitches. In...
  84. Replies
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    I changed frame 1 to do the following: You can...

    I changed frame 1 to do the following:

    You can select only 2 bad guys, you can freely unselect one and select another. Their selection is saved in global values. I've documented in the .mfa what...
  85. Replies
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    Yes, if you destroy something with a qualifier in...

    Yes, if you destroy something with a qualifier in its own event - then every object of that qualifier will be destroyed before Fusion moves on to the next event.

    If the player is destroying them...
  86. Replies
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    When you see a red condition in your code - it...

    When you see a red condition in your code - it means that the piece of code needs to be the first line - move it there and it will turn green (line 7).
    The white box only works once because you're...
  87. Replies
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    If you uncheck create at start - then you would...

    If you uncheck create at start - then you would just run your loop from the Start of Frame event. The condition - last object has been destroyed - only triggers once and only triggers when there...
  88. If you're not looking for the built-in path...

    If you're not looking for the built-in path movement - Schrodinger wrote an example for me years ago of moving an object from a placed active object to the next placed active object. Have a look at...
  89. Here's an example of selecting the objects that...

    Here's an example of selecting the objects that have the right alterable value - counting only them - and then creating those objects on the second frame at random positions.
  90. Here's an example of using global objects to...

    Here's an example of using global objects to check if an object was added to your inventory.

    In this example the objects are created at start - in other words - they are placed on the board in...
  91. If you don't want this - you can at the start of...

    If you don't want this - you can at the start of the frame set Equipped = 0.



    Global objects save their values. If you don't want that feature - make them local objects - then you start...
  92. You can make your weapon global objects too - so...

    You can make your weapon global objects too - so that their alterable values are saved. Each ball can be its own object but they can have the same qualifier - and then you control them using the...
  93. How to achieve what JohnArtbox is saying - ...

    How to achieve what JohnArtbox is saying -
    Click on your object - the properties will open - Under the red arrow - Runtime Options - there's a block you can tick under Memory Objects - that says...
  94. I mean if you say resources collected Army A as a...

    I mean if you say resources collected Army A as a global value - and you would add 5 to that every 10 seconds, then you could still do that and when army A is back on screen that global value shows...
  95. You may want to consider scaling your army to...

    You may want to consider scaling your army to represent ratios i.e. 1 soldier = 10 soldiers so that you have 10 soldiers on screen representing an army of 100 soldiers etc.

    By invisible - I just...
  96. 1. Markers - set a flag to distinguish a group,...

    1. Markers - set a flag to distinguish a group, then call the group by the flag. You can also use alterable values to store their stats / powers etc. or to distinguish them.
    2. I don't know. But I...
  97. I'm glad it worked - but for my own amusement I...

    I'm glad it worked - but for my own amusement I wanted to see if I could figure it out when zones are tied - so here's an updated example.
  98. Replies
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    In theory, it's possible. I would create a...

    In theory, it's possible.

    I would create a basic visual on screen and if the user clicks on an entry then pop up an edit box and have them type in whatever they want. Then save that data in an...
  99. I've made you an example - it's not complete but...

    I've made you an example - it's not complete but should point you in the right direction.

    It's incomplete because I don't really know how your game is working - if the objects can overlap zones or...
  100. In a nutshell - Fusion will execute line 1, then...

    In a nutshell - Fusion will execute line 1, then line 2, then line 3 etc. until it gets to the bottom of all the events and then it starts at the top again.

    But events that are in green will...
  101. Sorry, I can't test your game to when all your...

    Sorry, I can't test your game to when all your baddies arrive - because I can't play the game that far (fortunately, I'm not your target market).

    I think you'd waste your time making 2 versions...
  102. Replies
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    Look for - batch file rename software - that...

    Look for - batch file rename software - that allows you to change the name of multiple files at once - you specify what must be changed.

    Else copy & paste into notepad and just do a search and...
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    You just set the score equal to zero. Or if...

    You just set the score equal to zero.

    Or if you're saving your data in groups in the ini file then you can simply delete the group - which deletes all the data and the player starts over.
  104. I can get as far as the double jump - it runs...

    I can get as far as the double jump - it runs really slow - 15 - 18 fps - the scrolling practically never stops - it would make me seasick. I got as far as the double jump - and then I couldn't get...
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    There are also built in values for score and...

    There are also built in values for score and lives - look on the row of tabs in your Event Editor for the little joystick. Right click under it - and it will show you options to set a player's score...
  106. Your window size under application properties...

    Your window size under application properties should be 960 x 960

    Then tick:
    Keep Screen Ratio
    Resize display to fill window size
    Fit inside (black bars)
  107. Well it opens with a white screen and a little...

    Well it opens with a white screen and a little black dot ... then after a while it opens the game where there is a purple character that I can jump onto the first platform and from there I don't...
  108. On your game properties - try the option - under...

    On your game properties - try the option - under Windows - Resize display to fill window size.

    The rest works like any normal app would. The resizing is done by Fusion automatically and for the...
  109. This should work: Set Counter to: ...

    This should work:

    Set Counter to: RRandom(0,100) + (RRandom(0,1000)/1000.0)
  110. Replies
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    The global values you use as you are using the...

    The global values you use as you are using the alterable values. If you click on your game name - then click on the tab that says A-Z - you can enter global values and global strings there.

    And...
  111. Replies
    10
    Views
    701

    The Playstore is only for Android devices. So if...

    The Playstore is only for Android devices. So if someone has an Iphone they won't be able to download it or see it. (Or if they don't have a smart phone.)

    Facebook is painful unless you're a...
  112. Everyone is still on Fusion 2.5 ... except some...

    Everyone is still on Fusion 2.5 ... except some have an add-on module.

    Under "Window" of your apps properties - you can click the button -resize display to fill window size.
  113. Yes, there are many ways. But it depends on what...

    Yes, there are many ways. But it depends on what you're doing and what your target is. Is it for PC or Android?

    Do you want them to be able to scroll across the screen or make everything appear...
  114. Replies
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    701

    I would recommend they put it on their website -...

    I would recommend they put it on their website - people don't want to download apps just for a menu - but browsing to a website is not a problem.

    Here is a small example - Option A - they click a...
  115. Replies
    10
    Views
    701

    Is there a reason the String object isn't working...

    Is there a reason the String object isn't working for you? Because you can copy and paste text into it?

    I'd recommend you put your font large enough to read on a cell phone rather than try to get...
  116. Replies
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    664

    Save your score to a global value - or an...

    Save your score to a global value - or an alterable value if you prefer.

    Don't save to the ini file during the game - the way you're writing it, it will be saving that to disk 60 times a second...
  117. Lines 3 to 6 run immediately - one after the...

    Lines 3 to 6 run immediately - one after the other.

    You would have to put in a block so that they don't all trigger. For example set a flag on:

    alterable value A = 1
    + Flag 0 is off
    set...
  118. Replies
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    293

    Okay - well I read your original post before you...

    Okay - well I read your original post before you edited it - so to modify my answer to it:

    On every object (that they'll click) set an alterable value for the score they must reach and for the...
  119. Replies
    7
    Views
    293

    I'm a bit confused about what you're asking - so...

    I'm a bit confused about what you're asking - so if this answer isn't what you're looking for, just let me know and I'll try again.

    Create a global value "Level Control". Then take the player to...
  120. Look under: Settings - Security & Privacy -...

    Look under: Settings - Security & Privacy - Google Play Protect.

    If that is turned on then they will have disabled your game because it's not installed from the play store - but directly by...
  121. Depends on your graphics - I tend to take the...

    Depends on your graphics -

    I tend to take the path of least resistance - so while some here might be able to do this with complex complications - I would do something simple like create an...
  122. You can use global values. They are not reset...

    You can use global values. They are not reset when you restart a frame, regardless of how your restart it, unless you manually reset them.

    So spread a value into all your pickups and if a pickup...
  123. I would recommend you set a global value all the...

    I would recommend you set a global value all the time - add or subtract to the global value.

    At the start of the frame - read the array and set the global value based on the value there, at the...
  124. Replies
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    139

    I'm not familiar with the games you mention. ...

    I'm not familiar with the games you mention.

    But I think it might be easier to create box 1 where you want it or randomly and then to create the other boxes based on the previous boxes position....
  125. Replies
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    1. An easy way to do that is to create a...

    1. An easy way to do that is to create a placeholder object. So you will have 12 placeholder objects. Then you can run a loop to randomly select a placeholder - create a card there, delete the...
  126. Replies
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    Give each button a value - an alterable value....

    Give each button a value - an alterable value.
    Then when you want to select a specific button - test for the value of that button.
  127. Replies
    1
    Views
    85

    Are you resetting something? You have...

    Are you resetting something? You have fight_phase <> 0 - do you set it to a value at some stage? And then are you resetting it? That's normally a reason something won't happen twice.

    Another...
  128. Replies
    2
    Views
    147

    Ordinarily you can select all the objects and...

    Ordinarily you can select all the objects and then change something and it will change in all the objects that were selected.
  129. Replies
    1
    Views
    121

    Your other characters can follow the main...

    Your other characters can follow the main character - you can tell Fusion to always set them equal to CharacterA.x - 100 - and that would always leave them 100 pixels behind Character A and do the...
  130. Replies
    2
    Views
    118

    I'd recommend you use the built-in movements for...

    I'd recommend you use the built-in movements for each object rather than loops, but exactly how many objects are you talking about and how should they move?
  131. Replies
    2
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    100

    Use an ini file instead of a txt file. You...

    Use an ini file instead of a txt file.

    You can set a global value for example and check it when the game starts.

    If Start Value = 0 - then you write Start Value = 1 to the ini file and show...
  132. An app bundle is for 1 app. It's bundling the...

    An app bundle is for 1 app. It's bundling the different Android versions into 1 package and then Google Play will install what the user needs based on their version - it means someone with a 32 bit...
  133. Replies
    9
    Views
    255

    What you're doing and what you're explaining...

    What you're doing and what you're explaining doesn't match for me - so I'm still confused about why you're doing things the way you are.

    What I've done is to follow your explanation, rather than...
  134. Replies
    4
    Views
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    There isn't an easy way. I write the game on...

    There isn't an easy way.

    I write the game on one frame and only when I'm happy with it and it's working then do I make the other frames. When you do it this way the other frames are identical to...
  135. Replies
    9
    Views
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    I don't understand what you're doing or why...

    I don't understand what you're doing or why you're doing it.

    If you want the target to look in a certain direction you can create an object where the player has clicked and set the target to...
  136. You know making games is like a lottery - you're...

    You know making games is like a lottery - you're not going to win if you don't at least buy a ticket. And most people never win - but some people do. So we play, buy our tickets, put our games out...
  137. Replies
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    Your link isn't working.

    Your link isn't working.
  138. I have no idea if stopping / starting objects...

    I have no idea if stopping / starting objects that are kept in memory would be better than creating them - I rather think keeping a lot of objects in memory, is using that memory and that leaves less...
  139. Minimum version is 4 - what Fusion allows. ...

    Minimum version is 4 - what Fusion allows. Across all my games I probably have one user using Android 4.2 and 1 user using Android 4.4 per game . I pick up almost no players from South America -...
  140. I can't really say. Your best bet is to just...

    I can't really say. Your best bet is to just test what you're doing on an old device as you go along - there really isn't a better way of doing it.

    But I don't see a market for games for older...
  141. If you're aiming the fog effect, from your other...

    If you're aiming the fog effect, from your other post, to work on these entry level devices - that's not going to happen. The fog will be pixelated and not look good. Also I have no idea if Fusion...
  142. A larger graphic uses more memory - because...

    A larger graphic uses more memory - because Fusion "holds" the full size of the graphic in memory.

    But how large is your pine tree? Because at the size of your image here, I doubt it would...
  143. Replies
    5
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    176

    The always condition isn't foolproof - it's...

    The always condition isn't foolproof - it's triggered when Fusion gets there going down your list of events and if you have a lot of events or a slow device, it might be drawn before it gets to that...
  144. Replies
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    113

    You set the alpha-blending co-efficient to 0 or...

    You set the alpha-blending co-efficient to 0 or 255 when the player overlaps. Then add 1 or subtract 1 until it reaches the other end i.e. fades out / fades in.

    For example:
    Player overlaps roof...
  145. None of the devices I test on had this error. So...

    None of the devices I test on had this error. So I can't test if it's fixed - because I wouldn't know.

    This version, that this crash is on, was whatever version was current in September 2019. ...
  146. Feedback on Crash java.lang.NullPointerException

    Crash report from Google Play in case this is meaningful or fixable information. There's only 1 report - so the problem is specific to this device.




    Today, 6:08 AM on app version 4

    ...
  147. It might be that sound is disabled for Fusion in...

    It might be that sound is disabled for Fusion in your volume mixer - right click on your sound icon (speaker) in windows and then select volume mixer - you can see the volume Fusion is meant to be...
  148. Add in: PlayerCollision Flag 0 is off Into...

    Add in: PlayerCollision Flag 0 is off

    Into where you have PlayerCollision is overlapping WallClimb.

    PlayerCollision Flag 0 is off
    + PlayerCollision is overlapping WallClimb


    Because that...
  149. See if this attachment works for you. I've...

    See if this attachment works for you.

    I've played around with it a bit - put all your global events into the frame - just so that I could read it easier. (I also changed your frame - because I...
  150. Just check that you're not accidentally changing...

    Just check that you're not accidentally changing it yourself - because in quite a few places you manually code the animation changes i.e take them all out and then put back those you need.

    It's...
  151. You should try to change it with the mouse click...

    You should try to change it with the mouse click or arrow events:

    On pressing space bar
    change to the jump animation
    jump etc.


    Else you need to activate / deactivate stuff - by...
  152. You have an array in your binary data - the game...

    You have an array in your binary data - the game won't run unless I delete it. I don't know if you are using it in the game.

    You are running a loop "goa" 9 times - it clearly is running, but I...
  153. You have 4 commands: Platform Movement object -...

    You have 4 commands: Platform Movement object - Object is moving / jumping not moving etc.

    These commands will trigger all the time, they're not enabled / disabled by flags or groups or anything....
  154. I was looking at your example, couldn't find a...

    I was looking at your example, couldn't find a good solution. Apparently nobody else could either - since nobody has answered you.

    The only idea I have is to split your objects. So that each...
  155. The options under the main display - doesn't...

    The options under the main display - doesn't apply to Android - except for the Heading part - so what you tick there is ignored.

    On the Android side I don't think you're going to fit correctly...
  156. Replies
    1
    Views
    151

    Save the content as a string i.e. set a string to...

    Save the content as a string i.e. set a string to retrieve the contents of the edit box.

    The player will be seeing the string - and if they click on the string, then create an edit box for them to...
  157. Replies
    1
    Views
    185

    You can use an edit box - if the player clicks in...

    You can use an edit box - if the player clicks in it, it auto pops-up a keyboard. The player can type in any number in it. Then you can save it in an ini file - where you can retrieve it again. ...
  158. What do you mean by mini map? (I understand it...

    What do you mean by mini map? (I understand it as a small map showing the player where they are in the game - but then 1280 x 720 would be far too big for that.)

    If you mean that's the size of...
  159. Replies
    5
    Views
    478

    If you look at the debugger while running your...

    If you look at the debugger while running your game from Fusion - then it will show you how much memory it's using.

    The comments are only there for your benefit - they're not part of the game.
    ...
  160. There are a few glitches reported in the comments...

    There are a few glitches reported in the comments of the video - one of them being, things only worked if there was 1 enemy or enemy type.

    It just seems like a very complicated way of achieving...
  161. I don't know why. I can't get your black object...

    I don't know why. I can't get your black object to do anything - not even a basic collision will work with it.

    What I did do was:

    Delete the black enemy.
    Clone the pink enemy and made a...
  162. Attached is an example of how it would work -...

    Attached is an example of how it would work - from both sides

    Frame 1 - the enemy will shoot if the player is in range.
    Frame 2 - the enemy will only shoot if the player is in range and the...
  163. You just have the enemy direction set wrong -...

    You just have the enemy direction set wrong - yours is opposite to what it should be.

    Change it so the enemy is looking right.
  164. If the player overlaps the trigger - turn a flag...

    If the player overlaps the trigger - turn a flag on for the player - let's say flag 1

    Then start a new event

    If flag 1 of player is on
    + all the x, y & direction stuff
    = then shoot
  165. You have your layers reversed - the panorama...

    You have your layers reversed - the panorama background needs to be layer 1, the platforms layer 2, the player layer 3. But then the player won't have an interaction with the platform.

    Layer 2...
  166. Test the position of the enemy relative to the...

    Test the position of the enemy relative to the player & its direction. Something like this:

    y position of Enemy <= y position of player + 5 (They're on the same platform)
    y.position of...
  167. I could get smooth scrolling by using 8 direction...

    I could get smooth scrolling by using 8 direction movement and turning on Vsync in the display properties - however, I understand that doesn't help you.

    The person you need to ask if this is...
  168. If I inactivate lines 48 + 50 in your global...

    If I inactivate lines 48 + 50 in your global events - then everything seems to be working.
  169. I noticed now - playing around with it - that...

    I noticed now - playing around with it - that some of your tokens have the hot spot set as centre of mass - which is not the centre of the block. This is going to make a lot of things fail - they...
  170. The scrolling in Fusion is generally smooth -...

    The scrolling in Fusion is generally smooth - However, in your example you have a virtual width of 50 000 and virtual height of 50 000. It seems like Fusion is tiling the backdrops somehow to make...
  171. There are a couple of tutorials floating around...

    There are a couple of tutorials floating around for sliding blocks and sliding puzzle games that move the block a few pixels at a time until it reaches an exact position - then repeats.

    Something...
  172. It's the physics of your spaceship that's doing...

    It's the physics of your spaceship that's doing this - it's never static and your frame is centred on it - that way your frame is always jittery.

    The only solution I can think of is to create a...
  173. The group that isn't working has these problems:...

    The group that isn't working has these problems:

    1. You delete objects without scoping for them - checkdiagright / left and down - so it deletes all of them - and some are still being used by...
  174. Replies
    1
    Views
    157

    I'm not 100% sure I understand what you're...

    I'm not 100% sure I understand what you're asking.

    I've attached an example in a .mfa - see if it helps you.
  175. I've never seen that message - but I have the...

    I've never seen that message - but I have the same problem. Every one of my games when installed on a tablet will get a Google Play warning that the game is not optimized for tablets and might not...
  176. That's because the maximum velocity is set to...

    That's because the maximum velocity is set to only 100 - he hardly gets off the ground. Set it to 500 or 1000 if you want him to jump again afterwards. (Line 25 - Set Maximum Y Velocity to 1000)
  177. The wall climb code - the bit with set velocity...

    The wall climb code - the bit with set velocity to 0 when flag is off - will stop your character from jumping. A way to get around this is to only activate the climb group when it's needed - and...
  178. Replies
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    177

    Sorry, I don't understand what you're asking. ...

    Sorry, I don't understand what you're asking. But maybe this will help:

    You have under the properties of the character - a setting: Use Fine Collision. When you set that on, then Fusion detects...
  179. Replies
    10
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    741

    Look under Store Presence - make sure everything...

    Look under Store Presence - make sure everything there is ticked: Content / Store Listing / Pricing & Distribution etc.

    With a new game you have to jump around quite a bit - you have to create...
  180. Replies
    603
    Views
    54,079

    Sticky: This has to do with the number of frames. It...

    This has to do with the number of frames. It happens to a game with 125 frames. It does not happen to other games with fewer frames even though they're 3x bigger.
  181. Generally, it would help the next person. But if...

    Generally, it would help the next person. But if you are worried about protecting your idea and your dialogue you can delete your attachments:

    Click on Settings - Top right corner of the forums
    ...
  182. Delete Line 62.

    Delete Line 62.
  183. Tick the button - Follow the frame - on...

    Tick the button - Follow the frame - on SueMissionClearDialogue - and then hopefully that works because I don't know how to test it i.e. I can't get to the wrecking ball.
  184. So the main problem was that Sue's first...

    So the main problem was that Sue's first conversation was running at the same time as Sue's second conversation - and since they both were adding 1 to the conversation, it set the conversation to 2 -...
  185. Which frame are you talking about? Take Frame...

    Which frame are you talking about?

    Take Frame 3 for example:

    Lines 16 + 17 are both true at the same time. So they will both trigger and both their commands will run.

    Lines 15 + 19 are both...
  186. Click on the string object - under Runtime...

    Click on the string object - under Runtime Options - tick the block : Follow the Frame under scrolling options.
    That should fix it.
  187. Replies
    603
    Views
    54,079

    Sticky: I only had that one file open in Fusion. And...

    I only had that one file open in Fusion. And also tested it by closing everything else open on my pc and ending all unnecessary tasks in task manager - that made only a 5 second difference.


    ...
  188. Replies
    603
    Views
    54,079

    Sticky: In case this is fixable: I've noticed that...

    In case this is fixable:

    I've noticed that Fusion saves slow down as it remains open... despite saving every few minutes (I have to - the electricity can go off without warning.)

    It will start...
  189. If you click the button - Go Advanced - then...

    If you click the button - Go Advanced - then there's a paperclip that will allow you to attach a .mfa
  190. What you also might want to do is to run lines 4...

    What you also might want to do is to run lines 4 and 5 only when a flag is off - and then when lines 8 and 9 are triggered set the flag on - so that they stop lines 4 and 5 also acting on those...
  191. You would paralyze Fusion by creating an object...

    You would paralyze Fusion by creating an object every 10th of a second (100) ... also after you reach 1000 objects which is your frame limit - Fusion will do nothing further because it's creating...
  192. The For Each works like magic -thank you! (I...

    The For Each works like magic -thank you!

    (I was trying lots of other stuff and never once did it occur to me to use a loop...)
  193. If you have the option ticked: Create Ini file...

    If you have the option ticked: Create Ini file in application data folder - then it will create the ini file under: c:\users\YourName\Appdata\Roaming\MMFApplications - and you can use it from there...
  194. Collision and Overlap events both fail in different ways - how to solve?

    Attached is an example .mfa

    Frame 1 uses an overlap event - this fails to scope correctly, so I can't use it.

    Frame 2 uses a collision event - this scopes correctly but then every now and again...
  195. Fusion handles a lot of scoping automatically. ...

    Fusion handles a lot of scoping automatically.

    For example if you have a group of enemies you can give them all the qualifier bad and do something basic like Bullet hits object with Qualifier Bad...
  196. I also abandoned Fusion after I had bought it,...

    I also abandoned Fusion after I had bought it, and returned it to it later, because I didn’t find Fusion logical. But the mistake I had made in learning Fusion was trying to jump into Fusion at...
  197. Replies
    37
    Views
    1,699

    I'd prefer a system where people posted multiple...

    I'd prefer a system where people posted multiple times instead of editing their posts - because there is no alert that the person has edited it. Also when someone says I'll check and then edits their...
  198. Yes, you can select to build an app bundle...

    Yes, you can select to build an app bundle instead of an .apk - it will then build a .aab file that you can upload to Google Play instead of the .apk - Just select it under Build Type.
  199. Only solution I can think of would be to use the...

    Only solution I can think of would be to use the "stretch to fill" setting instead of the "fit inside" setting.
  200. Replies
    2
    Views
    414

    If your moving character has the 8 direction...

    If your moving character has the 8 direction movement - then it's just simply making 4 buttons - placing them on screen - and putting in a mouse click or touch command

    Multiple Touch Object: ...
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