Haha, this is awesome. xD
Type: Posts; User: DragonMC; Keyword(s):
Haha, this is awesome. xD
Anyway, I like the idea.
This is pretty cool!
The first test ran the fastest on my computer.
This is cool. :3
Actually, someone made a different helicopter widget before:
Could you tell us what you need help doing?
That is awesome.
Source code please?
Here's how to more easily access widgets:
1. Go to your Multimedia Fusion 2 folder
2. Go to Lib\Objects from there
3. Make a folder called Widgets
4. Save the .mfa files with the widgets in...
I had looked up the RGB/HSL color conversion equations on Wikipedia, and I thought "hey, this doesn't look too bad", so I made a widget for it.
It's still a WIP, so sometimes the values turn up...
Shouldn't this go under Extension Development?
Ima go check it out now.
I randomly pressed the left and right arrow keys while holding down Up and Shift and got 925 points before I died. XD
Whoa, this is awesome!
Whoa! That example = teh win!
Zelda movement is not restricted to a grid, even though the environment is tile-based.
Technicalities aside, this is pretty good. :D
Happy birthday, SEELE!
I want to see this example :3
Artificial intelligence answers all your questions. It's a pretty big field of study that can't be summed up in any simple terms.
I encourage you to look into it yourself. :D
Are you using the included (super-buggy) MMF2 Platform movement? If you are, use the Platform Movement Object.
In any case, post an example in the File Archive for us.
Running build 248 for normal MMF2, and beta 2c (build 249) for MMF2 with HWA.
Just downloaded the API today.
DarkKiller: thanks. :)
If you're after some basic transparency, just use Window Shape (although be careful, if you use an Active object as a mask and then resize your application the Window Shape will still apply the mask...
You don't need to count them chap - just look at the event number!!!![/quote] That's what I meant.
I don't know where I can get the latest version of OINC (for sure), so I just downloaded the .zip file from the "Quick download link" section and put the MMF2 stuff in the right place.
Just a black screen with the string. Like the problem Atom was having, except I have it with the latest example.
What if you want to make the pause menu transparent, or semi-transparent, over the main game? Is there any way to do that?
On a side note, I checked the source for Knytt: it has hundreds upon hundreds of objects, a huge frame, and many hundreds of events (never counted), but Nifflas still managed to keep the game running...
Try *1.0 rather than +0.0
That's all I can think of.
Neither of the servers will work.
I'll try to figure out how I can check my router to see if port 6121 is open, and check my firewall.
In the meantime, Villy's server simply rejects my connection,...
This is weird. I can run the example on normals, but not the one on blending.
I'm running Vista Home Premium.
Thank you for reminding me once again how useful my friends comma and full stop can be.
But that was totally un-called for, and I'm glad (?) to hear that there's another system object out there...
A programmer is someone who creates documents that give the computer instructions to carry out. Just because you're not using a language doesn't mean you're not a programmer.
IMHO, if you're using...
Thank you! I'll be sure to try those.
Why are you addressing me personally? (Unless you're talking to dragonguy or something)
Because I'm not the author of the widget.
Anyway, I have no idea what's going on.
So I was trying to play Knytt Experiment [game by Nifflas], and it wouldn't work. The obligatory popup error box said "Cannot load Download.mfx. This object might need an external program or library...
I'm having the same problem Tiny was. Except I don't know the locations of Villy's or DarkKiller's servers.
It would be awesome if someone could make examples for this.
There was a racing example that came with the Mode7 object. Perhaps you could bee how they did it and work with implementing that into the widget.
That looks like a standard ole "Windows can't find the dll sorry lol" error. If the dlls are also in the same folder as the application, then I don't know what the problem is...
Indeed, Twisted does not work with the latest versions of Python. What my friend Mr. Monkey does is have two versions of Python installed: Python 2.5 for using Twisted, and the latest version for...
Uh, the dice roll doesn't limit how many spaces a player can move on their turn.
Each system box would represent a cell in the array. You use fastloops to create a grid of these system boxes.
I'll make a quick example.
I'm sorry, but I don't understand the question.
I think you can already change the friction of the pinball by changing its Deceleration value... unless that's not what you mean.
I will take a look at this extension; I just caught wind of it.
Where was a comparison made between the forums and a multiplayer game?
dragonguy: If you don't think it's an RPG, make it one. Isn't the source for it released as well?
I think the correct acronym in this case is MMO, rather than RPG.
Glad I could help. :D
I wrote a program for my TI-83 that does this. :D
Would it be at all possible to make an IRC client in MMF2 using OINC?
My friend chipset has been struggling with the Moo extensions trying to make an IRC client for a while. Would OINC make this a...
Does this work?
Here we are again!
Okay, here's how it works.
You know how it makes the camera move, right? There's actually a camera object, and the application moves it around like a 2D object. The .NET thing does the painful...
I like how it looks but I cannot understand German, so... lol.
I noticed the strings do not delete themselves, which might be a problem if there's an object limit, and if you keep it running long enough. But that's a minor problem.
Post example, please?
There's a button called Next on the right of the expression editor that scrolls to the next replaceable >value<.
You haven't used strings before? Whoa. ;P
Edit Text$("Edit") for the text in an edit box
Text$("Active System Box") for the text in an active system box
Enter this into the expression editor...
There is a Database object, and I don't think you have to have any database/SQL programs installed on your computer.
Oh, okay. :P
AssArray? You might want to rephrase that B:
I might check it out.
It might be the Speech Bubble Object.
Did you extract the .zip file to the Multimedia Fusion 2 folder?
With some very complicated code, and HWA, yes.
Poor ragdoll man is getting pummeled. XD
Also, no gravity?
Lots of people including myself do not have the ˛, Ó, or Ŕ keys.
I'm guessing it's a regular ASCII text file, with a different extension.
You should be able to open it in Notepad.
I think I know what you mean about the first thing; I believe that can be achieved with MDI, which is part of MMF2Dev.
I can't wait to see the visualizations you come up with.
Is there any strategy to beating it, or is the whole game entirely random?
I have never used CnC, but I think it died somewhere in MMF1.5. Use the Platform Movement Object.
I can't wait.
Could you maybe post a .mfa file illustrating the problem?
Um, I forgot to say that the visualization code should go into a behavior inside the array (which I've included).
Also, I know my use of the named variable object was overkill, but I'm planning to...
It works for me, and I use Vista. O_o
(Well I'm using XP right now, but I've used the Common Dialog object in Vista before and it works.)
I never read the MMF2 Media Player tutorial before I did this; I really should sometime.
It's not done yet, I know. The forward and back buttons don't work, and the menus are a bit ugly, AND you...
Try reinstalling the named variable object...?
O_o This is very weird.
Awesome. I will have to try that.
Thank you! :D
.NSF stands for NES Sound Format. It is (or was, anyway) used for NES music.
What an extension like this would do is take RGB (red, green, and blue) data and let the user be able to retrieve the HSL (hue, saturation, and luminance) data; and vice versa.
I do not need this...
Web colors, as in the hexadecimal #rrggbb ?
I never knew that.
Like between a floating point and an integer. The debugger makes it easy to do while the application is running, but is there a way to do it from the properties of the object? Setting it to 0.0 is...
1. Please give your thread a descriptive name so we know what you're asking.
2. This does not belong in the Extension Development board; I think you should try the Technical Support board.
Make the frame bigger than the window. Put the actual game in a part of the frame the window cannot see. Put a Viewport object in the part the window can see and link it to the part of the frame that...
Allow me to interject...
Steps 7 and 8 in the tutorial for Cheat Engine teach about finding pointers, and finding values using pointers (and pointers pointing to pointers, etc).
So you might...
Allow me to interject...
You can do all the things the Nifflas Object can do without the Nifflas Object, but we still have it.
You can find distance using sqrt((x2-x1) pow 2 + (y2-y1) pow 2),...
I don't understand why the KS tilesets 1 and 6 were included though...?
You could use math to simulate velocity/direction/acceleration in the traditional 360 degrees/2pi radians directional thing. The 32-direction thing was confusing to me as well o_O
Anyway, I'm glad...
Did you try the .exe file?
I could try.
If your setup is rectangular, then there's always the Advanced Game Board Object, which has very good documentation.
Other than that, follow everyone else's advice. X)
I will try! :D
Oh, and the installer has the Onu label on it. X) Don't know if that was intentional or not.
I hope I don't get banned for necromancy/thread revival here, but is there any news on this? :S
I was really looking forward to eventual sprite sheet support in MMF2, which would be useful in so...
Hm, I don't think that the Great Wall, the Statue of Liberty or the pyramids were made using fastloops. But yeah, they ARE powerful. Loops are really what make computers "think" and work faster than...
1. Depending on the project, either one might be better for you.
2. Sorry, but I don't think we can help you there. Try e-mailing the administrator of that forum.
Apparently it can: look at the "Walk in the park" example.
While the .mfa examples don't do anything for me when I run them, the .exe worked great--and I was amazed. Seriously,...
In other words, the isolation of c in the Pythagorean Theorem.
c^2 = a^2+b^2
c = sqrt(a^2+b^2)
Where a is the difference between the x values of the two coordinates, and b is the difference in...
When I hit space.
I feel like a complete moron for not doing that.
When I hit space, it worked perfectly. Thank you so much! :D
Yes I did.
It's very strange )X
Great minds (or a great mind and a not-so-great one, as the case appears to be) think alike!
These seriously to me look like closed-loop string 3d renderer things, especially since you added the offset modulation. Now it looks like some weird convoluted 3D form rotating.
I like :D
Those examples are really pretty, Nifflas. :D This widget gets better and better.
I thought the Find() expression returns the index of a given substring in a given string, or -1 if the string was not found. At least that's what the help said.
Heheh, I'm trying not to do this...
Oh, thanks for the explanation. I understand now :D
Ahh, you're right. It was an administrator thing.
Very, very awesome widget. :D
I've had this problem before.
I believe the dialogue title is supposed to say 'asdf'.
My problem: When I use "change alterable string", the displayed string will not change when I run the...
These look awesome.
Could you tell us what your problem is?
Since this pertains to the topic...
If you're using Windows Vista (or an older version of Windows, I am not sure) you can press Winkey+R and type "regedit.exe" to get to the registry editor. On...
Heh, I'm not even sure what the modulation does (mathematically).
Oh well, it makes some really awesome 3D particle stream effect things! X)
Ooh, I'll try running it as an administrator. Thanks for the suggestion.
The file association appears to not work on Vista.
Oh well, this widget rocks anyway. :D
I like this a lot :D
The paths made when you add the modulators remind me of attractors.
The tooltips can get a bit in the way sometimes though. :/
I liked the older one better; I liked jumping super high when I hit the ramp sideways. xD
Anyway, this is really cool and it is useful. :D
Hey, this is pretty cool.
The jumps do look a bit unnatural, but it's a great example.
EDIT: easy challenge. Get the AIs to stay on the top platform while you're on the ground.
Epic win. :D
Awesome, Nifflas. I will most definitely try to use this somewhere.
Indeed, if you click on a person while another person is moving, the person that was moving staggers off to the left.
Other than that, this is really great.