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  1. Thread: HoverWidget!!

    by DragonMC
    Replies
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    1,846

    Re: HoverWidget!!

    Haha, this is awesome. xD
  2. Replies
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    Re: Next Widget Contest Idea

    Swidgets.
    Yes.

    Anyway, I like the idea.
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    Re: Line of Sight Experiments

    This is pretty cool!

    The first test ran the fastest on my computer.
  4. Thread: Copter Widget

    by DragonMC
    Replies
    11
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    4,132

    Re: Copter Widget

    This is cool. :3

    Actually, someone made a different helicopter widget before:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=67670#Post67670
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    Re: horseshoeballs.mfa

    Could you tell us what you need help doing?
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    Re: Isometric Racing

    :O
    OMFG.
    That is awesome.

    Source code please?
  7. Replies
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    Re: Discussion: Subapps as Widgets and the Future

    Here's how to more easily access widgets:

    1. Go to your Multimedia Fusion 2 folder
    2. Go to Lib\Objects from there
    3. Make a folder called Widgets
    4. Save the .mfa files with the widgets in...
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    [WIP] RGB to HSL Conversion Widget

    I had looked up the RGB/HSL color conversion equations on Wikipedia, and I thought "hey, this doesn't look too bad", so I made a widget for it.

    It's still a WIP, so sometimes the values turn up...
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    Re: Powerful Dialogs Object (Beta)

    Shouldn't this go under Extension Development?
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    Re: Gridquest, Open Sourced

    Excitement!

    Ima go check it out now.
  11. Replies
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    5,592

    Re: Space Shooter Game

    I randomly pressed the left and right arrow keys while holding down Up and Shift and got 925 points before I died. XD
  12. Replies
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    Re: Smooth Movement Example

    Whoa, this is awesome!
    Thanks.
  13. Replies
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    Re: Find piece of image

    Whoa! That example = teh win!
  14. Replies
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    Re: Grid Based Movement - Contest Entry

    Zelda movement is not restricted to a grid, even though the environment is tile-based.

    Technicalities aside, this is pretty good. :D
  15. Replies
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    Re: Find piece of image

    Happy birthday, SEELE!

    I want to see this example :3
  16. Thread: Smart CPU

    by DragonMC
    Replies
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    1,297

    Re: Smart CPU

    Artificial intelligence answers all your questions. It's a pretty big field of study that can't be summed up in any simple terms.

    I encourage you to look into it yourself. :D
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    Re: platform jumping problem

    Are you using the included (super-buggy) MMF2 Platform movement? If you are, use the Platform Movement Object.

    In any case, post an example in the File Archive for us.
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    Re: OINC MO chat room game demo

    Running build 248 for normal MMF2, and beta 2c (build 249) for MMF2 with HWA.

    Just downloaded the API today.

    DarkKiller: thanks. :)
  19. Replies
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    Re: Best way for make a full screen pause menu?

    If you're after some basic transparency, just use Window Shape (although be careful, if you use an Active object as a mask and then resize your application the Window Shape will still apply the mask...
  20. Re: Relation of CPU speed to amount of conditions

    You don't need to count them chap - just look at the event number!!!![/quote] That's what I meant.
  21. Replies
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    Re: OINC MO chat room game demo

    graagh
    I don't know where I can get the latest version of OINC (for sure), so I just downloaded the .zip file from the "Quick download link" section and put the MMF2 stuff in the right place.

    And...
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    Re: OpenGL - New Beta

    Just a black screen with the string. Like the problem Atom was having, except I have it with the latest example.
  23. Replies
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    Re: Best way for make a full screen pause menu?

    What if you want to make the pause menu transparent, or semi-transparent, over the main game? Is there any way to do that?
  24. Re: Relation of CPU speed to amount of conditions

    On a side note, I checked the source for Knytt: it has hundreds upon hundreds of objects, a huge frame, and many hundreds of events (never counted), but Nifflas still managed to keep the game running...
  25. Thread: Decimal Point

    by DragonMC
    Replies
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    1,021

    Re: Decimal Point

    Try *1.0 rather than +0.0
    That's all I can think of.
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    Re: OINC MO chat room game demo

    Neither of the servers will work.
    I'll try to figure out how I can check my router to see if port 6121 is open, and check my firewall.
    In the meantime, Villy's server simply rejects my connection,...
  27. Replies
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    Re: OpenGL - New Beta

    This is weird. I can run the example on normals, but not the one on blending.
    O_o
    I'm running Vista Home Premium.
  28. Replies
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    Re: Power System Object (Beta)

    Thank you for reminding me once again how useful my friends comma and full stop can be.

    But that was totally un-called for, and I'm glad (?) to hear that there's another system object out there...
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    Re: So is MMF a programming language or not ?

    A programmer is someone who creates documents that give the computer instructions to carry out. Just because you're not using a language doesn't mean you're not a programmer.

    IMHO, if you're using...
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    Re: OINC MO chat room game demo

    Thank you! I'll be sure to try those.
  31. Replies
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    Re: [Multi-Widget] Klik3D

    Why are you addressing me personally? (Unless you're talking to dragonguy or something)
    Because I'm not the author of the widget.

    Anyway, I have no idea what's going on.
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    Download Object troubles

    So I was trying to play Knytt Experiment [game by Nifflas], and it wouldn't work. The obligatory popup error box said "Cannot load Download.mfx. This object might need an external program or library...
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    Re: OINC MO chat room game demo

    Heheheh...
    I'm having the same problem Tiny was. Except I don't know the locations of Villy's or DarkKiller's servers.
  34. Replies
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    Re: OpenGL - New Beta

    It would be awesome if someone could make examples for this.
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    Re: 3D Race Engine - Contest Entry

    There was a racing example that came with the Mode7 object. Perhaps you could bee how they did it and work with implementing that into the widget.
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    Re: [Multi-Widget] Klik3D

    That looks like a standard ole "Windows can't find the dll sorry lol" error. If the dlls are also in the same folder as the application, then I don't know what the problem is...
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    Sticky: Re: Poinc - OINC for Python

    Indeed, Twisted does not work with the latest versions of Python. What my friend Mr. Monkey does is have two versions of Python installed: Python 2.5 for using Twisted, and the latest version for...
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    Re: Two player board game example

    Uh, the dice roll doesn't limit how many spaces a player can move on their turn.
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    Re: Displaying an array

    graagh.

    Each system box would represent a cell in the array. You use fastloops to create a grid of these system boxes.

    I'll make a quick example.
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    Re: Smooth scrolling

    I'm sorry, but I don't understand the question.
  41. Re: Request: Add Randomiser & Security to Pinball

    I think you can already change the friction of the pinball by changing its Deceleration value... unless that's not what you mean.
  42. Replies
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    Re: OpenGL object (new public beta)

    Moar 3D!
    I will take a look at this extension; I just caught wind of it.
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    Re: How do I create a limited multi-player game?

    ...what?

    Where was a comparison made between the forums and a multiplayer game?
  44. Replies
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    Re: OINC online RPG game demo

    dragonguy: If you don't think it's an RPG, make it one. Isn't the source for it released as well?

    I think the correct acronym in this case is MMO, rather than RPG.
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    Re: [Multi-Widget] Klik3D

    Glad I could help. :D
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    Re: Curved ramp with Strait lines

    I wrote a program for my TI-83 that does this. :D
  47. Thread: OINC IRC?

    by DragonMC
    Replies
    6
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    1,421

    OINC IRC?

    Would it be at all possible to make an IRC client in MMF2 using OINC?
    My friend chipset has been struggling with the Moo extensions trying to make an IRC client for a while. Would OINC make this a...
  48. Replies
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    Re: [Multi-Widget] Klik3D

    Does this work?
  49. Replies
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    Re: Quick question

    Here we are again!
  50. Replies
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    Re: [Multi-Widget] Klik3D

    Okay, here's how it works.

    You know how it makes the camera move, right? There's actually a camera object, and the application moves it around like a 2D object. The .NET thing does the painful...
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    Re: Minimap Sub-App

    I like how it looks but I cannot understand German, so... lol.
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    Re: Falling Letters

    Awesome.

    I noticed the strings do not delete themselves, which might be a problem if there's an object limit, and if you keep it running long enough. But that's a minor problem.
  53. Re: Visual KEY (real key) maker tool, for lockpick

    :U
    Post example, please?
  54. Replies
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    Re: Expression Editor Improvement?

    There's a button called Next on the right of the expression editor that scrolls to the next replaceable >value<.
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    Re: text dimensions calculator

    You haven't used strings before? Whoa. ;P

    Edit Text$("Edit") for the text in an edit box
    Text$("Active System Box") for the text in an active system box

    Enter this into the expression editor...
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    Re: Inventory List

    There is a Database object, and I don't think you have to have any database/SQL programs installed on your computer.
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    Re: Phizix - Box2D Ragdoll Test

    Oh, okay. :P
  58. Replies
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    Re: Zoric's Adventure

    AssArray? You might want to rephrase that B:

    I might check it out.
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    Re: A couple java games I made

    It might be the Speech Bubble Object.
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    Re: text dimensions calculator

    Weird.
    Did you extract the .zip file to the Multimedia Fusion 2 folder?
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    Re: drawing a parth

    With some very complicated code, and HWA, yes.
  62. Replies
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    Re: Phizix - Box2D Ragdoll Test

    Poor ragdoll man is getting pummeled. XD
    Also, no gravity?
  63. Replies
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    Re: text dimensions calculator

    http://ext.neatwares.ath.cx/ext/Calculate_Text_Rect_Object
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    Re: my mmfdrummer & wiimote

    Lots of people including myself do not have the ˛, Ó, or Ŕ keys.
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    Re: creating a mini game help.

    I'm guessing it's a regular ASCII text file, with a different extension.

    You should be able to open it in Notepad.
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    Sticky: Re: Features/Updates Wanted

    I think I know what you mean about the first thing; I believe that can be achieved with MDI, which is part of MMF2Dev.
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    Re: Common Dialog Object Vista

    Yay! :D

    I can't wait to see the visualizations you come up with.
  68. Replies
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    Re: The Frustrating Block Game

    Is there any strategy to beating it, or is the whole game entirely random?
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    Re: Platform movement = buggy :(

    I have never used CnC, but I think it died somewhere in MMF1.5. Use the Platform Movement Object.
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    Re: Little BIG Planet Chain effect

    Yayz!

    I can't wait.
  71. Replies
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    Re: Last coin has been destroyed problem

    Could you maybe post a .mfa file illustrating the problem?
  72. Re: [Beta] MMF2 OGG Player - with visualizations!

    Um, I forgot to say that the visualization code should go into a behavior inside the array (which I've included).

    Also, I know my use of the named variable object was overkill, but I'm planning to...
  73. Replies
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    Re: Common Dialog Object Vista

    It works for me, and I use Vista. O_o

    (Well I'm using XP right now, but I've used the Common Dialog object in Vista before and it works.)
  74. [Beta] MMF2 OGG Player - with visualizations!

    I never read the MMF2 Media Player tutorial before I did this; I really should sometime.

    It's not done yet, I know. The forward and back buttons don't work, and the menus are a bit ugly, AND you...
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    Re: Named Variable Object

    Try reinstalling the named variable object...?
    O_o This is very weird.
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    Re: [Extension Proposal] RGB to HSL

    :U

    Awesome. I will have to try that.
  77. Re: How can I change the type of an alterable value?

    Thank you! :D
  78. Replies
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    Re: no Idea where to start with this

    Hmm...

    .NSF stands for NES Sound Format. It is (or was, anyway) used for NES music.

    http://en.wikipedia.org/wiki/NES_Sound_Format
  79. Replies
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    [Extension Proposal] RGB to HSL

    What an extension like this would do is take RGB (red, green, and blue) data and let the user be able to retrieve the HSL (hue, saturation, and luminance) data; and vice versa.

    I do not need this...
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    Re: .PNG images require compression?

    Web colors, as in the hexadecimal #rrggbb ?

    I never knew that.
  81. How can I change the type of an alterable value?

    Like between a floating point and an integer. The debugger makes it easy to do while the application is running, but is there a way to do it from the properties of the object? Setting it to 0.0 is...
  82. Thread: platform

    by DragonMC
    Replies
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    Re: platform

    1. Please give your thread a descriptive name so we know what you're asking.

    2. This does not belong in the Extension Development board; I think you should try the Technical Support board.

    I...
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    Re: [Proposal] Rotate Window

    Make the frame bigger than the window. Put the actual game in a part of the frame the window cannot see. Put a Viewport object in the part the window can see and link it to the part of the frame that...
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    Re: [Request] Trainer/Memory Modifying extension

    Allow me to interject...

    Steps 7 and 8 in the tutorial for Cheat Engine teach about finding pointers, and finding values using pointers (and pointers pointing to pointers, etc).

    So you might...
  85. Re: [Request] Bag Object or [Proposal] Bag Object v2

    Allow me to interject...

    You can do all the things the Nifflas Object can do without the Nifflas Object, but we still have it.

    You can find distance using sqrt((x2-x1) pow 2 + (y2-y1) pow 2),...
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    Re: [Proposal] SpriteSheet Extension

    Awesome examples.

    I don't understand why the KS tilesets 1 and 6 were included though...?
  87. Replies
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    1,649

    Re: What is with MMF2's Directions????

    You could use math to simulate velocity/direction/acceleration in the traditional 360 degrees/2pi radians directional thing. The 32-direction thing was confusing to me as well o_O

    Anyway, I'm glad...
  88. Replies
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    Re: [Multi-Widget] Klik3D

    Did you try the .exe file?
  89. Replies
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    Re: Angled Sine Wave

    Hmmm...

    I could try.
  90. Replies
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    Re: Three Balls then explode.

    If your setup is rectangular, then there's always the Advanced Game Board Object, which has very good documentation.

    Other than that, follow everyone else's advice. X)
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    Re: [Proposal] SpriteSheet Extension

    I will try! :D
  92. Replies
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    Re: [Proposal] SpriteSheet Extension

    WIN.

    Oh, and the installer has the Onu label on it. X) Don't know if that was intentional or not.
  93. Replies
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    Re: [Proposal] SpriteSheet Extension

    I hope I don't get banned for necromancy/thread revival here, but is there any news on this? :S

    I was really looking forward to eventual sprite sheet support in MMF2, which would be useful in so...
  94. Replies
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    Re: What a great tutorial!!

    Hm, I don't think that the Great Wall, the Statue of Liberty or the pyramids were made using fastloops. But yeah, they ARE powerful. Loops are really what make computers "think" and work faster than...
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    Re: partical effect and halo sprites

    1. Depending on the project, either one might be better for you.

    2. Sorry, but I don't think we can help you there. Try e-mailing the administrator of that forum.
  96. Replies
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    Re: [Multi-Widget] Klik3D

    EPIC WIN.



    Apparently it can: look at the "Walk in the park" example.

    While the .mfa examples don't do anything for me when I run them, the .exe worked great--and I was amazed. Seriously,...
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    Re: Distance Check(?)

    In other words, the isolation of c in the Pythagorean Theorem.

    c^2 = a^2+b^2
    c = sqrt(a^2+b^2)
    Where a is the difference between the x values of the two coordinates, and b is the difference in...
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    Re: Very odd string bug.

    When I hit space.

    Diohhhhh :B
    I feel like a complete moron for not doing that.
    When I hit space, it worked perfectly. Thank you so much! :D
  99. Replies
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    Re: Very odd string bug.

    Yes I did.
    It's very strange )X
  100. Replies
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    Re: Sinus Particle (Dual) Widget - Contest Entry

    Great minds (or a great mind and a not-so-great one, as the case appears to be) think alike!
  101. Replies
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    Re: Sinus Particle (Dual) Widget - Contest Entry

    These seriously to me look like closed-loop string 3d renderer things, especially since you added the offset modulation. Now it looks like some weird convoluted 3D form rotating.

    I like :D
  102. Replies
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    Re: Sinus Particle (Dual) Widget - Contest Entry

    Those examples are really pretty, Nifflas. :D This widget gets better and better.
  103. Replies
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    Re: Very odd string bug.

    I thought the Find() expression returns the index of a given substring in a given string, or -1 if the string was not found. At least that's what the help said.

    Heheh, I'm trying not to do this...
  104. Replies
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    Re: Sinus Particle (Dual) Widget - Contest Entry

    Oh, thanks for the explanation. I understand now :D
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    Re: Mr. A - Wild Widget Contest entry

    Ahh, you're right. It was an administrator thing.

    Very, very awesome widget. :D
  106. Replies
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    Very odd string bug.

    I've had this problem before.
    I believe the dialogue title is supposed to say 'asdf'.

    My problem: When I use "change alterable string", the displayed string will not change when I run the...
  107. Thread: Swing Effects

    by DragonMC
    Replies
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    1,485

    Re: Swing Effects

    Hahaha.
    These look awesome.
  108. Thread: Mod7ex users

    by DragonMC
    Replies
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    853

    Re: Mod7ex users

    9_9

    Could you tell us what your problem is?
  109. Replies
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    Re: Check if user has DirectX 9.0 installed?

    Since this pertains to the topic...

    If you're using Windows Vista (or an older version of Windows, I am not sure) you can press Winkey+R and type "regedit.exe" to get to the registry editor. On...
  110. Replies
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    Re: Sinus Particle (Dual) Widget - Contest Entry

    Heh, I'm not even sure what the modulation does (mathematically).

    Oh well, it makes some really awesome 3D particle stream effect things! X)
  111. Replies
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    Re: Mr. A - Wild Widget Contest entry

    Ooh, I'll try running it as an administrator. Thanks for the suggestion.
  112. Replies
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    Re: Mr. A - Wild Widget Contest entry

    The file association appears to not work on Vista.

    Oh well, this widget rocks anyway. :D
  113. Replies
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    Re: Sinus Particle (Dual) Widget - Contest Entry

    I like this a lot :D

    The paths made when you add the modulators remind me of attractors.
  114. Replies
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    Re: Windows Widget

    Hey, cool.
    The tooltips can get a bit in the way sometimes though. :/
  115. Replies
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    Re: New 3D Race Engine Version Available

    I liked the older one better; I liked jumping super high when I hit the ramp sideways. xD

    Anyway, this is really cool and it is useful. :D
  116. Replies
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    Re: Platformer AI, Multi-Widget

    Hey, this is pretty cool.
    The jumps do look a bit unnatural, but it's a great example.

    EDIT: easy challenge. Get the AIs to stay on the top platform while you're on the ground.
  117. Replies
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    Re: Time Machine Particle - Contest Entry

    Epic win. :D
    Awesome, Nifflas. I will most definitely try to use this somewhere.
  118. Replies
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    Re: RTS Type Mouse Movement

    Indeed, if you click on a person while another person is moving, the person that was moving staggers off to the left.

    Other than that, this is really great.
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