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  1. I am not a user that picked up MMF via a Steam...

    I am not a user that picked up MMF via a Steam sale. I have been a 'click fan' for decades. STOS, K&P, Jamagic, Vitalize, yada, yada.

    Interface and methodology wise Clickteam is perfect for me,...
  2. Reasonable response to those who use Click...

    Reasonable response to those who use Click products as a hobby, to those of us who have attempted to use them in a professional environment, well, not so much.
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    Next bug fix release?

    Been waiting for a fix to the scroll issue since 'Flappy Bird' was a thing.

    Any eta on the next update?
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    Does the runtime of a project also require Wine...

    Does the runtime of a project also require Wine or is a build native to OSX?
  5. Request for details on the iOS virtual machine used in the runtime.

    Are there ANY metrics, stats, performance costs, details or ANY information available on the iOS runtime vm?

    We have been struggling with the performance, even the most basic games do not compare...
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    LOL. Still waiting for decent performance on...

    LOL.

    Still waiting for decent performance on iOS SEVEN.
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    From what I understand MMF uses a vm on Apple and...

    From what I understand MMF uses a vm on Apple and will remain that way until MMF3.

    Our first hope should be to lose the vm for performance.
  8. You could try playing ALL the beats on a muted...

    You could try playing ALL the beats on a muted channel at the start of the frame so all the samples are loaded in to memory.

    It sounds like a loading delay per each sound effect but that is just a...
  9. Thread: iAds

    by arsdigita
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    Are updates being posted somewhere that I can not...

    Are updates being posted somewhere that I can not see them?

    Been waiting two months for this minor fix and can not find it anywhere.
  10. Thread: Update soon?

    by arsdigita
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    Im hoping to avoid any 'temporary fix', Im having...

    Im hoping to avoid any 'temporary fix', Im having multiple issues with my projects many of which I see 'fixed for the next update'.

    We as users are currently stuck in limbo, MMF2 does not seem to...
  11. There are currently bugs with iAds. Change your...

    There are currently bugs with iAds.
    Change your project to be in 'Standard Mode' and then they will show while testing on a PC.

    In order to set up a purchase to disable ads I would recommend...
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    Keep in mind that creating a good performance...

    Keep in mind that creating a good performance 'realtime' multiplayer game is VERY difficult.

    Google 'dead reckoning systems' to understand what is involved.
    Turn based multiplayer is much more...
  13. Thread: Update soon?

    by arsdigita
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    Update soon?

    Quite a few show stoppers, any updates planned soon?

    Just hoping to avoid diving into Xcode.
  14. Thread: iAds

    by arsdigita
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    Huge props to you Christian, thank you for your...

    Huge props to you Christian, thank you for your efforts, especially for sharing them with those of us completely lost with Xcode.

    /kudos
  15. Thread: iAds

    by arsdigita
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    Hazzow, check the post made by Christian above. ...

    Hazzow, check the post made by Christian above.

    There is currently a bug with how 2.5 is calculating the position of the iAds.

    Christian posted a partial fix to the bug, a fix that will fail on...
  16. Thread: iAds

    by arsdigita
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    One of my projects was set to D3D mode, changing...

    One of my projects was set to D3D mode, changing it to 'Standard Mode' iAds now show up while testing on PC.
    Ill post here after I test on iOS.
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    iOS is a diff operating system then macOS...

    iOS is a diff operating system then macOS (Linux), so no, you can not make a Mac app with the iOS export.
  18. Thread: iAds

    by arsdigita
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    Been waiting for a fix to this. Anyone know if...

    Been waiting for a fix to this.
    Anyone know if there are repercussions from copy/paste to an MMF 2.0 app from 2.5?
    Does iAds even work in 2.0 still? Anyone know?
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    I too would like to see the XNA object converted...

    I too would like to see the XNA object converted over for Win8 Phone use.

    Microsoft is going to great lengths to encourage apps be released on the platform (cash incentives etc).
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    Interesting tutorial: ...

    Interesting tutorial:

    http://www.uchidacoonga.com/2012/03/soft-body-physics-with-box2d-and-cocos2d-part-14/
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    I believe a 'fast loop' stops all command...

    I believe a 'fast loop' stops all command processing until the entire loop is finished so using a delay in the middle would defeat the purpose of the fast loop.

    You could set a variable per object...
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    iOS Multiplayer questions...

    Is multiplayer suited for action games or should it be for more turn based type games?

    Would love to hear any input from people with experience using this object.
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    An isometric bounce is a completely different...

    An isometric bounce is a completely different beast from a 'top down view'.

    Im sure others would have better suggestions but to me the key of the problem would be the shadows.
    Shoot the shadows...
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    Upgraded, HTML5 importer installed and ready to...

    Upgraded, HTML5 importer installed and ready to learn.

    Thank you Jeff and thanks Clickteam.
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    I was lucky enough to recruit a native X-code pro...

    I was lucky enough to recruit a native X-code pro to help profile performance issues with our games, according to him alot of our issues stem from the virtual machine aspect of MMF2 created projects.
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    I do not think I am wrong regarding Raymans...

    I do not think I am wrong regarding Raymans underlying tech, it is a 3d engine PRESENTED as a 2d game.

    I would love to see the code of a game engine that uses 3d elements and NOT map the hand...
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    Im aware of the games like the new Rayman games...

    Im aware of the games like the new Rayman games but not familiar with them so take this with a grain of salt but some of the effects you are talking about sound more like vector &/or 3d...
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    I would like to test the new physics and be happy...

    I would like to test the new physics and be happy to share my tests as example files.
  29. Thanks Tompa for this demo. I have been...

    Thanks Tompa for this demo.

    I have been actively looking for something like this.
  30. Thread: OUYA

    by arsdigita
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    Ahh hell. I saw this thread but had no idea...

    Ahh hell. I saw this thread but had no idea until yesterday when I got my Ouya that the actual game purchase is considered an in-app purchase.

    Gonna miss the launch rush now /sadpanda.
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    Ouyas selling out fast!

    Got one at Best Buy this am.

    Only one store in the immediate area was not sold out.
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    iOS controllers coming this fall.

    http://www.pocketgamer.biz/r/PG.Biz/Apple+news/news.asp?c=51555

    "Manufacturers will reportedly be able to deliver two types of pad – one serving as a standard controller that hooks up wirelessly,...
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    New animation system for iOS 7.

    "iOS 7 is a major update with compelling features for developers to incorporate into their apps. The UI has been completely redesigned. In addition, iOS 7 introduces a new animation system for...
  34. Appreciated the links to these, I love the old...

    Appreciated the links to these, I love the old school 'roads'.

    I spent a bit of time considering how I could convert this to a MMF friendly system, would love to have it as an option for mobile.
    ...
  35. Thread: INI Problem

    by arsdigita
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    In my apps I check to see if the .ini exists. If...

    In my apps I check to see if the .ini exists. If yes, I load the values I need. If no, I create an .ini to be used setting values.

    Pseudo code:
    If sfx = "On" then do ...
    If sfx = "" then...
  36. I did an example YEARS ago of a simple...

    I did an example YEARS ago of a simple 'SilentScope' zoom (only 1 magnification level), I can not find the original file to post tho.

    My technique used 2 frames, one zoomed in, one out. I used a...
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    I always update when it comes to iOS. Apple...

    I always update when it comes to iOS. Apple doesnt really work like M$, I dont think there is such a thing as an 'optional' update when it comes to XCode & iOS.

    The days of being able to lock...
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    Great in-depth break down of an issue. I have...

    Great in-depth break down of an issue.
    I have noticed an issue but had not yet begun full iOS testing yet on our pmo game (also assumed it was on my end in the code).
    Thanks for taking the time...
  39. You could try a small stretched active (with...

    You could try a small stretched active (with transp) that fills the entire frame window.
  40. Sticky: Great post DistantJ, ty for the time to make it....

    Great post DistantJ, ty for the time to make it.

    There is a typo in the first mention of iPhone5 resolution (under 'Method One'), the height is 1136 not 1366.
    Thought this should be mentioned for...
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    The demo does not allow you to install...

    The demo does not allow you to install extensions.

    Sry for the bad news.
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    Win8 RT support?

    Sorry, kinda out of the loop on support for the new Microsoft products, so my apologies if this is answered elsewhere.

    Does the XNA exporter allow us to build Win8 RT apps?

    If no, does it allow...
  43. /sign

    /sign
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    The ability to 'Like' a page from inside our app....

    The ability to 'Like' a page from inside our app. would be nice.
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    Thank you for the heads up, Ill check in to it. ...

    Thank you for the heads up, Ill check in to it.

    The site is my first time using the Twitter bootstrap api, still learning the ins & outs.
    Twitter bootstrap allows us to build a site that scales...
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    Yes, we grappled with that but we are doing...

    Yes, we grappled with that but we are doing ceiling hanging and shooting up so we are going with 4-way instead of 2.
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    Yes, Im more of the graphics guy but I love how...

    Yes, Im more of the graphics guy but I love how MMF makes me feel like I can code..lol.
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    Occam's Razor teaser...

    Polishing our first iOS release, Occam's Razor.

    Platform shooter in the vein of Metroid - Castlevania.

    http://www.wiblet.com/games/occams-razor
    Site is in an early preview state, and sshots...
  49. iPad mini is rumored to have the same form factor...

    iPad mini is rumored to have the same form factor as the Kindle Fire, more narrow then the iPad.
  50. We DID get a new resolution, I really hope they...

    We DID get a new resolution, I really hope they do not introduce ANOTHER one with the iPad mini.

    :(
  51. We need something that allows true universal...

    We need something that allows true universal apps.

    I would love to have the above option along with the option to check the device type and change the starting frame target (including resolution)....
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    I think you can still do a volume slider in a...

    I think you can still do a volume slider in a game as long as it doesnt alter the settings of the device.

    Not yet familiar with how MMFs sound settings on iOS, are they local to the app or are...
  53. "If you have any ideas for an App tell me and...

    "If you have any ideas for an App tell me and I'll "steal" it, make millions and won't feel bad about it!"

    Ummm, wow.

    The design world is littered with the corpses of those that lack creativity...
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    Keep in mind that 'new' resolution could also be...

    Keep in mind that 'new' resolution could also be a new resolution for a smaller iPad built to compete with the Kindle Fire.
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    Sounds like you have carried over the alpha mask...

    Sounds like you have carried over the alpha mask from the .png images. The color depth is much less significant then the alphas.
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    Did you add the external file to the resources in...

    Did you add the external file to the resources in xcode?
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    I think the issue lies more with the 31 fastloops...

    I think the issue lies more with the 31 fastloops then the 5 layers.

    Also, iOS is not very fastloop friendly, it is recommended to avoid them for iOS. and 31 fastloops running is ALOT.
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    Experiences with layers in iOS?

    My current design has 4 layers, am I over reaching?

    Ive read threads about issues with serious lag using layers on iOS, are these isolated issues or have some been able to use layers with no...
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    While I do not have a straight forward answer I...

    While I do not have a straight forward answer I can give some possible suggestions on what to look for (in the forums).

    You need to be spreading a value to all the instanced cars and then use a...
  60. Thread: Piracy

    by arsdigita
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    If you are annoyed with Apple, you are gonna be...

    If you are annoyed with Apple, you are gonna be pissed with Google...
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    Detect device/change resolution. I would like...

    Detect device/change resolution.

    I would like the option to create 'true' universal apps/games for iOS.
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    Ok, apoligies for what (I hope) is a simple...

    Ok, apoligies for what (I hope) is a simple question, Is there a process to setting up a sandbox act or is this handled auotmagicly just by testing our apps?

    I have not yet tested score saving, I...
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    iPad 3 announcement next week.

    Please not another resolution...lol.

    March 7th press conference announced.
  64. Re: can you compile on an ipad or do you need a mac

    I really don't understand why you keep repeating that you need to buy a Mac to be a 'serious' developer. If I am developing for iPad/iPhone/iPod, then all I need to be serious is a Windows PC, the...
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    Re: 13.3 inch Macbook for bid on ebay

    I *think* apple store sells OSX Lion on USB Flash drive for around $60 US.

    Apple consiers us to be in a 'Post-PC' world, thus an OS coming on a flash drive for the PC's with no drives (Air).
  66. Re: can you compile on an ipad or do you need a mac

    ...Apart from all the professional designers and coders who use professional design and coding tools running on Windows!

    Plenty of professionals create iOS apps solely on the Windows platform....
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    Re: Registering as an Apple developer

    I applied as an MSN developer the same day as iOS(as a business).

    M$ verification took 2 weeks, Apple took almost two MONTHS.

    I did recieve an apology phone call from Apple, they said WWDC,...
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    Re: iOS5 Compatibility...

    Keep in mind alot of apps use an iOS version check so they simply ignore iOS5 and refuse to run.

    So if its a device you actually use, I wouldnt recomend 5 just yet (Also airplay still has some...
  69. Thread: XCode

    by arsdigita
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    Re: XCode

    The app store (and now iTunes also) works like Steam(Valve).

    Purchases are now remembered and can be restored at any time (including iTunes Music & apps).

    With iOS 5, music & app installations...
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    Pause - Resume ?

    Any way to unpause an application using iOS?
  71. Thread: Thumbs up!

    by arsdigita
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    Thumbs up!

    Playing with the iOS extensions prepping a game to test on an iPad2...

    :o
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    Re: I need simple example games on Android

    What type of resolution would you want for something to show off?

    I have (mistakenly) been using the res of my DroidX, while its market % seems large the resolution is unusual compared to the...
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    Re:Alex Ramsay - Test Reports

    Just to be clear, I do not know if the Zune is being phased out from MS.

    It does not seem to have the support going for it from MS that it did previously but the MS Marketplace is currently very...
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    Android Market vs iTunes, good read.

    From a game devs viewpoint:

    http://www.huffingtonpost.com/2011/06/20/android-market-quality_n_880478.html
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    Re:Alex Ramsay - Test Reports

    Now have an HTC Trophy to test with, a rare beast since the Win7P options here in Michigan are very slim. (Seemed like 1 per carrier).

    Hopefully I can pry it from the wifes hands in the next...
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    Re: ArsDigita - Test Reports

    Still here, still testing.

    I have been chasing bugs others have already reported.

    Should I post up generic testing apps I have been creating to give others jump off points? (I bet alot of us...
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    Re:Alex Ramsay - Test Reports

    Talked the wife into breaking her cell contract a few months early (Easy sell, she is jealous of my DroidX and wants a smart phone). She agreed to try a Win7 Phone, so my testing options will grow...
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    Re: Dave Vout - Test Reports

    Usually in XNA Magenta is usually considered transparent RGB #FF00FF.

    ^ In case anyone needs the color for sprite work.
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    Re: [252 Bug] Application crashes on start

    Can't reproduce here either, have all te same addons except Anaconda.
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    Re:Alex Ramsay - Test Reports

    Application for testing Gamepad 0 for XBox 360.
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    Re:Alex Ramsay - Test Reports

    Have been testing various little projects on the 360.

    Most bugs I have come across have been reported by others up until Beta 6.

    I jumped in quickly on Beta 5 & 6 hoping to prove myself...
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    Re: Inexpensive Win7 Phone?

    Verizon (carrier I currently use) finally got a Win7 phone, a no service phone is around $500 - $600.

    What I was hoping was that someone had read Microsoft had plans for a new Zune based off the...
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    Re: 16/9 vs 4/3 Resoultion for Xbox?

    A good read and some good links in this thread:
    http://forums.create.msdn.com/forums/t/14871.aspx?PageIndex=1
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    16/9 vs 4/3 Resoultion for Xbox?

    Ive read the 'best' resolution to design games would be 1280x720. This option will letterbox for screens using 4/3 aspect ratio.

    Is there a MMF2 way to determine which aspect ratio the XBox is...
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    Re: Inexpensive Win7 Phone?

    Yes, I agree.

    A friend has one that I have access to and it is indeed a nicely designed product.
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    Re: Inexpensive Win7 Phone?

    Thank you for the suggestion.

    Im hoping I can find an alternative to the Zune, it seems they are being phased out here in the states, they are very hard to find compared to the ipod (iPods can be...
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    Re:Alex Ramsay - Test Reports

    Finally approved by Geotrust.

    Made the mistake of using the name I 'wanted' games published under instead of my real name. Now the proud owner of a second LLC...lol (MUCH faster then a DBA here...
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    Inexpensive Win7 Phone?

    Apple has a nice alternative for testing iPhone apps, using an iPod Touch.

    Has anyone heard of any plans from Microsoft to offer a Win7 handheld device that does not require an expensive data...
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    Re: Can you remove the title bar?

    There is an option to hide the status bar in the android settings, I *think* this option is currently bugged and does nothing.
  90. Thread: trial mode

    by arsdigita
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    Re: submitting a game/trial mode

    Looks like we need at least acces to the trial mode functions of 'GamerServicesComponent'.

    I was unaware of the 8 minute rule with XBox Live until yesterday, and to M$ it is definatly a deal...
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    Re: XNA / MMF2 Comparison Video

    The lag could be from quick backdrops if you are utilizing them.

    I tested an app last night that had one QB filling the screen and it seemed to slow it down 80% - 90%.

    Deleted the QB, then it...
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    Re: Christian Wheel - Test Reports

    It installs to my DroidX and runs from MMF.

    I hear the first bounce sound effect, then the sound stops but the active continues bouncing around.

    The button makes the standard droid button click...
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    Re: ArsDigita - Test Reports

    Sry for the bump, seems a forum post needs a reply before it can be edited.

    Editing original post to show my real name instead of my forum handle.


    Can not edit the original post.

    If a...
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    Re:Alex Ramsay - Test Reports

    Oops! Fixed.

    Sry, thought it was supposed to match my forum handle.

    Alex Ramsay
    I prolly need a sig...
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    Alex Ramsay - Test Reports

    XBox 360 Pro (Original)

    Visual C#, XNA Game Studio 4.0 Installed.
    App Hubb Act created, company name Wiblet.

    Will be dragging a tv & Xbox into the office this afternoon to begin direct testing...
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    Alex Ramsay - Test Reports

    DroidX Testing

    Installed JDK, Android SDK(s), Motorola USB Driver, CT Android Update.

    Made a noob mistake, did not see the Android SDK Manager checkbox for updated files and took me a while to...
  97. Re: Joystick 2 Object takes 10 seconds to load frame

    Completely off topic but Win7 SP1 has wrecked havoc with my apps (non-mmf2) that use the microphone. (Games, Ventrillo, Mumble, etc).

    M$ removed the hardware abstraction layer, perhaps this is...
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    Re: Automatic pairing?

    Wow, excellent response, thank you very much.

    "Its not realy important to know this" - this was the kind of information I really wanted more insight in to, much appreciated.

    Hopefully this will...
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    Automatic pairing?

    Ive read a few posts that mention 'automatic pairing', is there more info available on how this works, when etc?

    Also interested in any good examples that show how to pair actives using the...
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    Re: MMF2 Build 251

    Came across a minor bug...

    Setting the value of a counter to more digits then the object has been set for causes the program to close.

    Workaround - set the counter to accept the value BEFORE...
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    Re: XNA Beta testing

    I have an XBox, an XBox 360 and a Zune HD and would like to be included in the beta process.

    Alex Ramsay
  102. Re: Can these flash games run on Android phones?

    I would be interested in beta testing the Android runtime, I have a DroidX and the wife is getting a Droid2 soon.
  103. Pause request - resume with mouse (thinking iOS)

    I cant seem to find any tricks to unpause an app using the mouse. I can pause everything fine using a mouse click on an active.

    Could Pause be changed to include unpausing with a mouse click (or...
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    Roadmap for MMF2?

    First off, Im loving MMF2 so far, Im an old school 'Klicker' who has returned after a five years of being afk with my first child.

    I have researched the current crop of tools that are out there...
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    Re: MMF2 z33z extensions

    Big thanks to Yves for converting these.

    Huge props to z33z for coding the originals.

    Im very happy with the speed at which MMF2 is progressing.
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    Re: Possible Bug w/ Mode 7 object...

    This possible bug is NOT a showstopper for me.

    I have achieved EXACTLY what I wanted with the Mode 7 object and Im very pleased with the results.

    The game still works great without destroying...
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    Forum request: "User Showcase Forum"...

    10-ML-3004-ML-<br /><br />
  108. Replies
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    Possible Bug w/ Mode 7 object...

    This is just a preliminary bug report, I havent investigated it much yet.

    My current project uses a Mode 7 object to do a Star Wars text crawl.

    Once the object has finished, I scroll away from...
  109. Replies
    8
    Views
    2,228

    Re: X-box Runtime?

    Actually, with the release of XNA, the dev license is 99$ a year.

    MMF2 would be a GREAT tool for XBox Live downloads imho.
  110. Replies
    1
    Views
    790

    Defender Movement, suggestions?

    Im working on a 'DEfender' type game with a rather simple movement style.

    However, my 'simple' movement has me stuck.

    I want the player to be able to hold the opposite direction of the...
  111. Replies
    4
    Views
    1,857

    Re: Wrapping a background that scrolls?

    How are you doing this?

    Are you jumping the player (camera target) to the end of the playfield? Or are you using some kind of wrap commands built into mmf?

    If you are using a jumping method,...
  112. Replies
    4
    Views
    1,857

    Wrapping a background that scrolls?

    Im currently working on a game that has a scrolling background with a player that should wrap the ends of the playfield (think Defender).

    Is it possible to wrap the playfield without getting a...
  113. Replies
    4
    Views
    1,751

    Re: Star Wars text scrolliing? Suggestions?

    Thanks!

    Found the example on the Cellosoft site.

    Technique works perfectly for what I needed.
  114. Replies
    4
    Views
    1,751

    Star Wars text scrolliing? Suggestions?

    Im in need of the 3d text scroll used in Star Wars.

    Does anyone have a good suggestion on how to accomplish this in MMF2?

    I remember seeing a very good example for the previous MMF, but im...
  115. How to handle fonts using multiple languages?

    Im setting up my app using an .ini as a language file.

    I would like to display strings (player name, etc) but have no idea how to handle users having different fonts.

    Originally i planned on...
  116. Replies
    2
    Views
    1,304

    Re: Best way to handle HUGE image swapping?

    Thanks, worked like a charm.

    I set up seperate layers with a single backdrop image using "Load on Call" and it appears to be exactly what I needed.
  117. Replies
    2
    Views
    1,304

    Best way to handle HUGE image swapping?

    Im using a 4096 x 3072 pixel image as a backdrop.

    I would like to be able to swap the image depending on a choice from the player.

    Currently I am using an active object with 2 frames of anim (I...
  118. Re: Color selector & String text bug?

    That was it!

    Thanks Daniel, appreciate the fast help.
  119. Color selector & String text bug? [resolved]

    Im attempting to use 2 color selectors on 2 seperate string objects.

    When changing the color of either string, the other string disappears.

    Wanted to post up an example to find out if it is a...
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