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  1. Thanks Gradius! Much appreciated!

    Thanks Gradius! Much appreciated!
  2. Texturepacker Pro compatibility/usefulness to Fusion

    Hi there,
    Just found Texturepacker Pro and was considering using it for spritesheet import into Fusion 2.5. Has anyone used it and is it compatible with Fusion 2.5? Looking at the examples, it...
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    This helped me a great deal....

    This helped me a great deal. https://www.youtube.com/watch?v=iH-o0YNXlIA

    Also, if you go onto Amazon you can find isometric grid paper - great for hashing out graphics before you work on them...
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    There are two collisions occurring, one is on...

    There are two collisions occurring, one is on contact and the other is on overlap. Think of contact as the periphery, where as overlap is the space beyond the periphery.

    Easiest way to handle that...
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    Agreed and thank you for your thoughts, am doing...

    Agreed and thank you for your thoughts, am doing that now with an alterable to trigger the event.

    It just seems counterproductive for the quick-n-easy "launch" functionality to not be pause...
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    Has anyone found a way to do this? It seems...

    Has anyone found a way to do this?

    It seems very simple, except there's no way to regulate the movement of the launched objects. When I right-click the launched object's entry in the Event...
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    To follow up on this: I'm setting up a save...

    To follow up on this: I'm setting up a save system for IOS that uses INI files, (working on PC), should I place the INI files in the same directory as the MFA file with a hard link? Is there a...
  8. I made my first animation in Deluxe Paint back in...

    I made my first animation in Deluxe Paint back in 1994? 95? - gosh it's been a while. Frankly, either Aseprite or PM are miles and away ahead of DP. It's a brave new world, don't discount the...
  9. I think your new graphics look much better. Your...

    I think your new graphics look much better. Your old ones weren't bad tho. You just need to make sure your background graphics don't overpower your character and other foreground graphics.
    ...
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    Make sure you're using the "value" version of the...

    Make sure you're using the "value" version of the global variable, and not the "string" version. Also, in your logic, you'll need to rephrase the


    This is line 3 If Global Value A <> 6
    User...
  11. Yep, an active object is an active object. You...

    Yep, an active object is an active object. You need to create on that will reside off-frame and act as a repository for the Spriter animations.
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    Surely that is fixable. As long as your midi file...

    Surely that is fixable. As long as your midi file has good note-off values, it should just swap over. Have you submitted a bug report?
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    I mean, MIDI is ancient in the world of...

    I mean, MIDI is ancient in the world of computers, but it still generates a tiny, tiny file. That's got something going for it. Not all MIDI is bad.
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    Sent you a pm.

    Sent you a pm.
  15. Looks like Avast has made it so I cannot...

    Looks like Avast has made it so I cannot un-quarantine the file, even when recreating it from the zip. Time to kick Avast to the curb.
  16. I'll muddle around the Avast settings and see if...

    I'll muddle around the Avast settings and see if I can get it to leave the file alone. Sent you a couple PMs to update.
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    What perspective are you using? Pathing is odd in...

    What perspective are you using? Pathing is odd in Fusion, not easily editable. I'd personally use an animation program like Moho to create the bee animation frames, then import them into Fusion for...
  18. Perry Kappetein_images_resizer.zip - showing a possible infection with Avast

    Hi,
    Not sure where to put this, but the download I pulled down in the Clickteam store here: Perry Kappetein_images_resizer.zip is reporting that the installer (images_resizer.exe)in Avast is...
  19. Just curious - has anyone had any luck using...

    Just curious - has anyone had any luck using VolCamera with an isometric movement system? I've created one based off of Zentaco's tutorials with x and y diagonal moves (larger increments) and when...
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    Tower Defence - Unit Tower Help

    Just a thought -- you could experiment with the tower shooting out units similar to a player character firing a gun. Set the unit speed to low and then dictate how you want the units to interact with...
  21. Actually not sure you should bother with the...

    Actually not sure you should bother with the iPhone5 and below. Apple doesn't support them any longer.
  22. Question about collisions and alpha channels

    Alpha channels appear invisible in terms of the sprite but any pixel information in that alpha channel area will cause erratic collisions. You will need to rethink how you are creating your graphics...
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    Check out youtube and search for clickteam tower...

    Check out youtube and search for clickteam tower defense.
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    Ok that makes even more sense. Thank you. I am...

    Ok that makes even more sense. Thank you. I am now trying the X out of Y chances function instead of Random(100).
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    Ok thanks, that makes sense. How do I constrain...

    Ok thanks, that makes sense. How do I constrain Random() to run only once?
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    Retrieving a random value

    I am attempting to create a random attack variable with a percentage chance of hit or miss.

    I have an alterable value set to Random(100).

    I then test it to see whether it is 34 or greater...
  27. It should state the FPS in the video file's...

    It should state the FPS in the video file's properties in Windows.
  28. For twenty years, I have made it a point to spend...

    For twenty years, I have made it a point to spend money on software rather than pirating it.

    Spending years in IT support and dealing with hack after hack on systems where users compromised the...
  29. I think your second method would be faster and...

    I think your second method would be faster and easier. Animations in Fusion are already substitutionary, so play to its strengths rather than going through contortions to achieve the same effect.
  30. Ok thanks, I will give that a shot.

    Ok thanks, I will give that a shot.
  31. Fun times with simple math and alterable variables...

    So this is pretty replicable. I have two alterable integer values: A1 and A2.

    And I have a counter.

    On mouseclick: (A1-A2) output results to Counter.

    The dumb thing keeps on subtracting...
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    OP, the best thing you can do at this point is...

    OP, the best thing you can do at this point is work through some tutorials on Youtube to get familiar with Fusion programming.

    Once you go through those, write down what you want your game to do....
  33. Something else you can try is bringing each frame...

    Something else you can try is bringing each frame into a program like Spriter, reassemble it, then reimport to ensure the animation sees all frames.
  34. Thanks also from me. I just spent an hour trying...

    Thanks also from me. I just spent an hour trying to find a way to make a button bar stay in the frame as the screen scrolled.

    "Follow the Frame" means exactly the opposite of what it says in...
  35. How do I find out system requriements for a game?

    Test it on an old system with Windows XP and an older video card. If it runs ok, call that your minimum specs. If it doesn't, change the specs to something you know will run the game well. Call them...
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    Android tends to be compromised from the get-go....

    Android tends to be compromised from the get-go. I'm not convinced that any protections you put in place will really impede a dedicated hacker.
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    Ideas on great computer for Fusion use.

    A multi-core cpu will give your system a longer life in terms of how soon you replace it. Building a system for one application that isn't too demanding may save a few bucks in the short run, but you...
  38. Ok thank you for the info! :)

    Ok thank you for the info! :)
  39. Behaviors in Active Object vs in main engine

    I have a character that will interact with several objects in my game. These interactions will always be the same on some level. I was thinking I would program the relationships into the player...
  40. Just saw this and picked it up, Vol. Looking...

    Just saw this and picked it up, Vol. Looking forward to using it -- thanks for all your help. :)
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    Thank you so much, Vol, for your time and help....

    Thank you so much, Vol, for your time and help. This really clarifies a lot for me. I had no idea I could rename Alterables to other things.
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    Yes, that looks more like it. Thank you for your...

    Yes, that looks more like it. Thank you for your help.

    I guess I don't really understand how flags work -- I thought they were global on/off switches, but I see I was wrong (surprise! not!). :)
    ...
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    Thanks Vol. Well, I'm using active objects as...

    Thanks Vol.

    Well, I'm using active objects as the buttons. I'm probably overthinking things like you said, and I should try that other solution again.

    Here's my test file, the counters indicate...
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    Just to update, spent the afternoon fighting with...

    Just to update, spent the afternoon fighting with this some more. The problem I had run into using the timer object initially was that I had different buttons with different times, but each would...
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    Thank you both for your help and examples!! I'm...

    Thank you both for your help and examples!! I'm learning a lot from them. :) Also, I had no idea you could create behaviors with embedded code. Wow!! Thanks again!
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    Thank you so much for the ideas, I'll give those...

    Thank you so much for the ideas, I'll give those a try. :)
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    MMO-style button with cooldown

    Hi,
    I've created some MMO-style buttons with cooldowns. The cooldowns work fine with counters.

    The problem I'm running into is that the Active objects I'm using as buttons continually respond. ...
  48. I will help out if you need a tester, BearBoy.

    I will help out if you need a tester, BearBoy.
  49. Indigo, watch this vid and see if it helps with...

    Indigo, watch this vid and see if it helps with understanding and explaining to us what is going on:

    https://www.youtube.com/watch?v=RnUX6IGnO_E&index=48&list=PL-N8t_1SdNbkz7VfIZ82c3mlVPvDatdvl
  50. Frame Sizes causing dislocation of objects and improper screen resoltuion. Help??

    Yes, agreed on the mfa example file.

    Strings of text will auto-wrap if the pixel dimensions change on screen.

    Everything you are creating in the game has to have pixel specific x,y...
  51. Frame Sizes causing dislocation of objects and improper screen resoltuion. Help??

    Can you make the text object a static image instead of text?

    Also, it sounds almost like your system has a non-standard monitor resolution compared to the test users' pcs. What resolution are you...
  52. Thanks zenvision, sorry for the late reply. I dug...

    Thanks zenvision, sorry for the late reply. I dug through that post a couple of times. It looks like the exporter is pushing out the correct pixel dimensions so I'm doing the full resolution graphics...
  53. Resolution for developing an iPhone 6 app

    Hi there,
    Just a quick introduction:
    I've been goofing around with various versions of Click & Create/MMF/MMF2 and now MMF 2.5 developer ed. for a few years. Recently, I came up with a couple of...
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