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  1. Replies
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    Re: Can these flash games run on Android phones?

    I actually came here today looking for any news of an Android exporter, so I'm glad I found this thread.

    Please add me as an interested beta tester.
  2. Thread: Flash On Android

    by Code6
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    Re: Flash On Android

    Yeah, I loaded my Flash Chat example on my Nexus One. Seems to work, except that Jamie's public Lacewing server is down...?
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    Re: MoveIt - flash version

    What are the Units of Speed? I want my projectiles to move exactly the same speed on the MMF2 client as on the Python server.

    The best of my guesses was that it seems to be PixelsPerSecond*9.4. So...
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    Re: MoveIt - flash version

    Yay! Shall try this out
  5. Thread: Mochi Coins

    by Code6
    Replies
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    Re: Mochi Coins

    So you are suggesting an ActionScript extension just for Flash that would let you run ActionScript, like you can run Lua?

    Is that possible, could that be good? I know nothing about ActionScript,...
  6. Re: Request: MoveIt, NVO, FastFunc, Get Pic, RawSocket

    Your name is green; I'm sure you could ask nicely and get them to give you the Flash SDK, as they have to many others.

    If not, I'll have a word with them for you. ;)
  7. Replies
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    Re: 2D Walk Around Flash Chat

    Always:
    String.Set_Position(Player)
    String.Name=Player.Name

    ???
    I don't understand how that can work. Could you maybe change the code in the .mfa and upload it again? I'd like to see it....
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    Re: 2D Walk Around Flash Chat

    I think I started with just saying On Player/Name == NameTag/Name Then Position them, but the objects failed to select properly with 3 players. Is there another way to do it?
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    Re: 2D Walk Around Flash Chat

    Thanks!

    Uploaded: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=180037&#Post180037
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    2D Walk Around Flash Chat

    Here's my first Flash application that uses Lacewing a little more.

    http://puchisoft.com/Flash/Flash_Chat.html

    It puts you into a chat room with a random name, and gives you an avatar to walk...
  11. Re: Request: MoveIt, NVO, FastFunc, Get Pic, RawSocket

    I'm in favor of this!
  12. Replies
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    2D Walk Around Flash Chat

    Here's my first Flash application that uses Lacewing a little more.

    http://puchisoft.com/Flash/Flash_Chat.html

    It puts you into a chat room with a random name, and gives you an avatar to walk...
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    Re: Flash Player Lacewing

    Known Bug:

    Flash Lacewing can not receive Stacks in anyway. Sending them works though...

    You have to just use Text until this is fixed.
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    Re: Lacewing BETA #11

    Yay for included Policy Server. Go Flash!
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    Re: Flash Player Lacewing

    7zip. Like .zip, but better.

    Opens with 7zip, WinRar, IZArc, and more.
  16. Request: MoveIt, NVO, FastFunc, Get Pic, RawSocket

    1) MoveIt is great for multiplayer games. Number 1 on my list!

    2) Named Variable Object because I love having lots of named variables available without having to name them before run-time. The...
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    Re: Flash Player Lacewing

    Since Jamie didn't release his new EXE server that includes the Policy Server yet, here's a quick way to run your own Policy server.

    I compiled the python Flash Policy Server that Mathias made...
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    Re: Flash Player Lacewing

    Nice!

    I just uploaded my little server tester Flash: http://puchisoft.com/Flash/FlashTest.html

    Enter an IP of a Lacewing server to test if it has a Flash Socket Policy Server running that...
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    Re: Lacewing Platformer Example

    You should convert this example to Flash. Replace Blast and get rid of whereever you are using AppPath (can't find it!).
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    Re: Flash Player Lacewing

    I'm also getting an error when I try to build: http://puchisoft.com/scr/2010-03-11_213654.png

    All I did was make a new application, set it to Flash Build, and add Lacewing. No Events.

    With no...
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    Re: Flash Player Lacewing

    UDP is for girls. Real mean men communicate with smoke signals!

    Seriously though, I've never used UDP with my MMF2 multiplayer games, but my games aren't both "massive" and "action". If you pick...
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    Re: Do I need the MMF2 disc to upgrade?

    Fair Use allows one personal backup copy of media. Great for travelers!
  23. Thread: Moo Extensions?

    by Code6
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    Re: Moo Extensions?

    But I think you can write server-side code with Lacewing by using the Python library for the server, right?
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    Re: Link to buy Flash plugin?

    If you get SSL errors, try this link: https://clickteam.us/xcart/home.php
  25. Thread: android output

    by Code6
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    Re: android output

    Yay for Android! But programming in Java for Android is very different compared to programming in Java for Java ME. You use all different classes.

    But if Java works, it'd be sweet to have an...
  26. Thread: iPhone Player

    by Code6
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    Re: iPhone Player

    Oh, you should make a jailbroken application that runs Vitalize files. :D

    Besides, all the coolest iphone apps are jailbroken ones. What cooler way to run MMF-made things on the iphone? ^_^
  27. Thread: Fusion Updater

    by Code6
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    Re: Fusion Updater

    FusionUpdater doesn't seem to clean up after itself.

    Take a look at C:\Windows\TEMP\FusionUpdater\, which is not the standard temp folder you're supposed to use.

    If you use FusionUpdater, I...
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    Sphax Formatted Bug: Char->Int Conversion

    I looped from 1 to 255, converting the int to its char, then converting back from that char to its int.

    Here's what I printed to the list: Str$(LoopIndex("pack"))+"->"+getCharFromInt$( "Formatted...
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    Re: Poinc tutorial ideas

    I think what NeoMonkey first suggested, for a python-based OINC server would be a great example.

    If it's easy to do with SQLAlchemy, great, the tutorials will be easy for you to make. :)

    For a...
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    Re: OINC online RPG game demo

    Yeah, telling different instances of the same object apart and selecting them properly has always been the worst part of making multiplayer MMF games. heh

    That's usually the part I'd spend hours...
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    Re: OINC online RPG game demo

    OK, I (Code6) joined as the first person. Then my friend Cy joined. It said

    Attempting to join OINC RPG channel.
    Joined channel.
    Code6 joined the game.
    Code6: bug

    and then when Cy left it...
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    Re: Moo Game dead reckoning

    MooGame's dead reckoning is broken. You want to look into OINC (work in progress): http://www.clickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=80&page=1
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    Re: Little BIG Planet Chain effect

    Yeah, I love Little Big Planet. While I was waiting for it, I almost wanted to recreate it using MMF2 ...almost.

    All you really need to do is get the source code to Physics Draw, and add...
  34. Re: Let user resize window, having content resize too?

    Thanks to both of you! Great examples!

    My main issue was that I while I was using Window Control, I wasn't using ClientWidth("Window Control").


    I have one more issue: (EDIT: Fixed it, see...
  35. Re: Let user resize window, having content resize too?

    I hate to be a bumper, but this is a very basic feature that at least 9 out of 10 applications out there have.

    Let me restate what I want, quickly:
    The User Resizes the Window -> Buttons,...
  36. Thread: multiplayer help

    by Code6
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    Re: multiplayer help

    Yeah, look into OINC. It has its own forum (if you can find it ;)).

    I'm like a kid in a candy store with there finally being a new network object... although my hype is a bit dampened by the...
  37. Let user resize window, having content resize too?

    So I want my application to start out as a 800x600 window. Then I want the user to be able to resize the window, and have the content of it resize too.
    I was sure there was an example of how to do...
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    Re: upload files so other people download them?

    Well, for starters, where do you want to upload files to? A website, some computer running an FTP server? Where are the files going?
  39. Thread: LUA+ Bug?

    by Code6
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    Re: LUA+ Bug?

    Aha, updates. Exciting. ^_^
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    Window Control extension bug - focus lies

    Under Vista, I have a sub-application pop-up frame. In this frame, I use the Window Control extension. I want people to be able to hit Enter or Escape to close the popup. So I have "On Enter"+"Window...
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    Re: Using dotNet to communicate with game servers

    Very cool indeed. This seems like a good option for making a game client and server.

    Any thoughts?

    I noticed that "client.Receive(bufferRec);" is used here to only listen for incoming data at a...
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    Re: Getting objects/sprites off big sheets.

    Well, you're not that old. I'm just in my 20s, but even I've heard of a sprite sheet before - enough to understand that you clearly weren't talking about a physical piece of paper. haha ^_^

    I...
  43. Thread: Dot Net Script

    by Code6
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    Re: Dot Net Script 1.32 not showing up

    Has anyone used this extension with a bigger project? Maybe like 300 lines of code in C#?

    Because I'm thinking of switching from Lua to this, for a game I'm working on, and I don't want to spend a...
  44. Thread: Dot Net Script

    by Code6
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    Re: Dot Net Script 1.32 not showing up

    Alright, my previous bug is fixed now. But I found another, I believe:

    This is the function in C# that is called by MMF2:


    public static String HI(String message)
    ...
  45. Thread: Dot Net Script

    by Code6
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    Re: Dot Net Script 1.32 not showing up

    I'm trying to get MMF2 to change some text when this Immediate Condition is called by the .net object.

    This is the line in C#:

    MMFInterface.Conditions.CallImmediateCondition("setText", new...
  46. Thread: LUA+ Bug?

    by Code6
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    Re: LUA+ Bug?

    Both Lua extensions become extremely unstable after a certain length of LUA code is used.

    Believe me, I've tried to make a major game that uses half MMF2 code and half LUA code. After about 300...
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    Re: platform swing not converted to java

    Yes, vortex is busy fixing a bug in his Lua object. Right, vortex? ;)

    PS: Looking forward to your iPhone game.
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    Re: Extension 'Crasher'

    You just use SoftIce to get rid of the divide by zero, just like you use SoftIce for anything.

    Not that I am any good at that stuff. I hate assembly! hehe
  49. Thread: Firefox 3

    by Code6
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    Re: Firefox 3

    I dunno. Vitalize doesn't seem to work on Firefox3, on my Vista 64bit OS.
    Haven't gotten it to work elsewhere, but haven't tried either.
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    Re: trial object -what does it leave behind?

    Hm.

    My earlier tests on MMF1.5 Pro seemed to show the Trial object storing its data in a special file in the Windows folder.
    I guess it's different in MMF2.
  51. Re: Are there any Online extensions that work w/proxy?

    Did somebody say SSH tunnel? :P

    Set up SSH on Windows:
    http://lifehacker.com/software/home-server/geek-to-live--set-up-a-personal-home-ssh-server-205090.php

    Use this sweet client to tunnel...
  52. Thread: Copyright?

    by Code6
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    Re: Copyright?

    No, no. I'm rather sure that's not the case. Also, if you look again at http://www.copyright.gov/eco/help-file-types.html - .exe is not on the list.
    Also, various sources online say that you submit...
  53. Thread: Copyright?

    by Code6
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    Re: Copyright?

    I want to register a copyright. I've read up on Copyright.gov and I understand the process now.

    I have one issue:
    http://www.copyright.gov/eco/help-file-types.html

    Oddly, the popular .mfa...
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    Re: Possible to make something like this ?

    I'm pretty sure Open URL In Browser doesn't exist yet... Also, good luck reading any data in from php or mysql or anything. I don't think any extensions that would support such features have been...
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    Re: loading external files?

    Yeah, I want this feature too. Just be able to look a .png from an http server into your Java applet, and then use it in the Active Picture for example!

    That, and some sort of socket extension! :P
  56. Thread: Has Focus?

    by Code6
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    Has Focus?

    Is there a way to check if the java has focus?
  57. Replies
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    Re: MMF2 Build #248 (BETA 7)

    Not sure if this counts as a Java bug.

    Here's a game I made a looong time ago, now as java:
    http://puchisoft.com/java/javaGame.htm

    If you hold down a button, and then change to another window...
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    Re: 3rd party extensions in Java?

    I can't wait to have some sort of networking extension work with Java.
    I mean, I can make single-player web games now... but really, I've always been a multiplayer type of guy! ^_^
  59. Replies
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    What's with the odd bolding of checkboxes?

    This isn't world breaking, but it's always been an annoyance.

    Add a Button, and then set it up to be Checkbox, with text and all.

    Whenever you click the checkbox at runtime, it goes bold. Why?...
  60. Re: Bug: SubApplication can Hide Menu, but not Sho

    Don't worry. I'm doing fine. I've already worked around it. I'm just saying, it's a bug, and it should be addressed at some point.
  61. Bug: SubApplication can Hide Menu, but not Show it

    Build 247.

    If you try to hide the application menu from a sub-app frame, it works great.
    But then showing the menu does not.

    I think either both should work, or neither. Of course, both would...
  62. Thread: SVN

    by Code6
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    Re: SVN

    Hm? SVN works just fine for all file types, including .mfa.

    It's just that MMF2 doesn't support comparing one .mfa file with another. That's all we need.

    Or did you mean someone non-Clickteam...
  63. Thread: SVN

    by Code6
    Replies
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    Re: SVN

    I love SVN. I really think MMF2 should support comparing different versions of .mfa files, the same way that you can with .txt files, and the same way that you can with Microsoft Office.

    MS Office...
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    NVO - XML Load Bug

    Named Variable Object basically doesn't load anything in xml mode.

    I tested this by first having it save/load xml, and seeing if I could save and then read a variable. Could not.

    Then I only...
  65. Thread: bluetooth?

    by Code6
    Replies
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    2,369

    Re: bluetooth?

    I'm not sure what you are doing with Bluetooth, but if you are trying to get game-style input from a Bluetooth controller (or even a Wiimote), try using GlovePie...
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    Re: LuaPlus.mfx crashes in Vista 64bit

    Wow, that worked pretty well!

    Well, don't know what you did since that version I had, but good job! :P

    Once I build the exe, it doesn't crash anymore. However, the edit time still crashes.
    ...
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    LuaPlus.mfx crashes in Vista 64bit

    I'm not sure if LuaPlus hates the Vista or the 64bit, or a mix of both. What I do know is that my game crashes just about instantly (like when loading the Lua file and Registering the functions) on...
  68. Thread: Beta: Lua+

    by Code6
    Replies
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    16,252

    Re: Beta: Lua+

    Another nice feature would be a more user friendly error message.

    If you are doing something bad inside a Lua function "Bla", like maybe you are trying to use variable "Hi" rather than the...
  69. Thread: Beta: Lua+

    by Code6
    Replies
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    Re: Beta: Lua+

    Thanks for fixing that.

    Another issue, although not a very important one:
    The same problem of not passing parameters still happens when calling functions in an expression; a feature you have that...
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    Re: Rain Storm "Tutorial" (HWA Highly Recommended)

    Very pretty
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    Re: Minimap Object - Public Beta 3

    I agree. It's time to ship it. It's ready.
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    Re: Minimap Object - Public Beta

    Sure, for the second full release version, why not. For now, it's time to get rid of the nag screen. ;p
  73. Re: Bug Demonstration: Lua Plus can't do parameter

    Confirmed: My example works now.

    Awesome, thanks!
  74. Thread: Moo Server down?

    by Code6
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    875

    Re: Moo Server down?

    That's a Moo2 server though. Not useful to many people.
  75. Thread: Beta: Lua+

    by Code6
    Replies
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    Re: Beta: Lua+

    To demonstrate the issue I'm having the most simple and straight forward way possible, I have made a comparison example, showing the issue happening in Jam's Lua+, and not being a problem in Vortex's...
  76. Bug Demonstration: Lua Plus can't do parameters

    Here is an example showing a direct contrasting example of the two Lua objects.
    In Jam's, I can't get Lua functions to accept parameters.
    In Vortex's, I can.

    Maybe I'm doing it wrong, but I...
  77. Thread: What is .rar?

    by Code6
    Replies
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    1,386

    Re: What is .rar?

    Word up on IZArc! Although, don't use the GUI to extract things. It ignores where folders are, usually breaking everything. :(

    But using it from the right-click menu is fine.

    Usually I install...
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    Re: Minimap Object - Public Beta 3

    Perfect. Ship it!


    Edit: Funny you should say "Get It"... http://puchisoft.com/GetIt :P
  79. Replies
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    Re: Minimap Object - Public Beta 2

    Yeah, this also helps to use less objects in your frame.

    20,000 max objects is a bit stingy, if you ask me. :P
    ... I mean, you can work around it, but still. Just lift that. If it gets really...
  80. Thread: MMF2 HWA Beta

    by Code6
    Replies
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    43,319

    Re: MMF2 HWA Beta

    I just made a simple new thing to test this out with. It's just an active object in a 3200x3200 pixel frame, and I have it do Always->Center display on Active object. I move it with the arrow keys.
    ...
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    Re: Minimap Object - Public Beta 2

    Very nice.
    I'm not a fan of nag-message boxes, since it slows down development, but if you insist.

    What would make this perfect is if it could be set to be Semi-Transparent.

    I'm happy as-is...
  82. Thread: Moo....Bytes?

    by Code6
    Replies
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    1,785

    Re: Moo....Bytes?

    If you really want to send less info, try turning numbers into characters. I had to do that lately.

    For example, if you have a few numbers ranging from 1 to no more than 256, try instead of doing...
  83. Thread: Beta: Lua+

    by Code6
    Replies
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    Re: Beta: Lua+

    Bug: When I first drop the extension into MMF2, I get a message "Don't forget to change the identifier [in the SDK]!"

    Well, I downloaded the lastest version of Lua+...since Fusion Updater doesn't...
  84. Thread: Beta: Lua+

    by Code6
    Replies
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    16,252

    Re: Beta: Lua+

    I'm using Build247, a beta build, in fairness. Wait, I guess not anymore. (I just downloaded it yesterday, thinking it was still in beta... - had to reinstall MMF2, since my laptop exploded ;) )
    ...
  85. Thread: Java HWA?

    by Code6
    Replies
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    2,539

    Re: Java HWA?

    I say focus more on OpenGL than DirectX. I doubt we are gonne be able to build thing as linux executables any time soon, but it doesn't matter.
    Linux people can run MMF2 exes just fine with Wine,...
  86. Thread: Beta: Lua+

    by Code6
    Replies
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    16,252

    Re: Beta: Lua+

    I just tied this object again, it still seems horribly unstable...

    Here's the most basic of things that I've tried, which makes it crash:

    Every Second: Lua->CallFunction("One")...
  87. Re: How to send 100x100 array of ints though MooSock?

    Thanks for the reply.

    I think I've found a reasonably good solution for now, where now is the time that I'm still using MooSock in lack of some sort of other MMF2-based "socket server" extension....
  88. How to send 100x100 array of ints though MooSock?

    I'm making a server that uses MooSock, Lua and SQL Lite.

    I basically have a 2D array of 100x100 (aka. 10,000) integers, ranging from values 1-255 each (probably only 1-100 in the foreseeable...
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    Re: Alpha download

    Any chance you could also release "OINC socket server"?

    While I suppose I could test the OINC socket client extension by connecting some other crazy protocol that I have no control over, I'd much...
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    Re: SynchronX - Could it be reinstated?

    I believe since many others were made with similar function.

    Try searching on lifehacker.com for syncing.
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    Re: We need a better Network extension

    Yeah, a RakNet extension would be sweeeet. Light years ahead of anything we have.
  92. Replies
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    Re: SynchronX - Could it be reinstated?

    You realize that Vista has Sync[toy] or whatnot? Well, XP does too now.

    But if you are a lover of the command-line, I recommend Unison. It's something Linux people use, but it's entirely possible...
  93. Thread: Beta: Lua+

    by Code6
    Replies
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    Re: Beta: Lua+

    >CRASH:
    Err "Attempt to concatinate a local funtion value "text""
    Err "X" -- This makes no sense.. this is the parameter I passed.
    -- This is the variable name of the parameter of ping, a lua...
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    Re: We need a better Network extension

    Yes, good point with the Movement. I already have a grid-based movement in place. And yes, things will be send out at the time of the input, not after the player got to his destination.

    That's...
  95. Thread: Beta: Lua+

    by Code6
    Replies
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    16,252

    Re: Beta: Lua+

    Your LuaPlus.mfx doesn't appear to have version info, as in common with extensions.

    It's really hard to check what version of your extension people have without this info. If you want to help make...
  96. Thread: Beta: Lua+

    by Code6
    Replies
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    16,252

    Re: Beta: Lua+

    Ah, threads. Exciting.

    Prepare yourself for further feedback.

    PS: Yay for friendly competition...and more Lua... ah, sexy sexy Lua.
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    Re: Problem using IE ActiveX on Vista?

    Sorry, this seems to be a MMF1.5 bug only!

    After converting my application to MMF2, the IE ActiveX works. Um, glad it's fixed. :)
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    How do I resize a window?

    I'm used to the MMF1.5 window object.

    I'm using MMF2's Window Control, and there seem too candidates:

    Resize->X
    This is not very useful, since it changes the window size, including the boarder...
  99. Replies
    7
    Views
    1,466

    Re: MooClick Question

    Yeah, re-hosting a server every frame sounds a bit silly. :P
  100. Replies
    1
    Views
    741

    Problem using IE ActiveX on Vista?

    I'm trying to use the ActiveX IE on vista, but it seems to crash. It works ok in WindowsXP.

    Is there something I should know about how to do this?
  101. Replies
    1
    Views
    1,035

    Lua Bug - multiple objects seem to interfere

    So I am using two Lua objects. Don't worry, there is a reason. Yes, I can work around it (and have) - but it would be nice to be able to have two LUA objects if you wanted to.

    That out of the way,...
  102. Re: MooSock server - how to differentiate between

    Heh. I have never heard of this "Glen", but I've done my share of server crashing. That is, discovering how to do it, and telling people. I never abused it.

    About the server. I was solely...
  103. MooSock server - how to differentiate between ppl

    I am hosting a MooSock server. There are a few people connected.

    I want people to be able to log in. So, I want to save which CONNECTION is logged in, and which ones aren't.
    I have it set up to...
  104. Replies
    23
    Views
    4,393

    Re: We need a better Network extension

    Haha, Jam. Yeah, I am quite the ninja. I live in the shadows. :P
    Tracking me down can be difficult, I suppose.
    I don't like being on AIM/MSN much, as it mostly means I chat pointlessly about silly...
  105. Replies
    8
    Views
    2,177

    Re: Get data from LUA tables, with LUA extension

    WHY must you speak such evil! I was hoping I would never hear of ML again.
  106. Replies
    23
    Views
    4,393

    We need a better Network extension

    I'm planning to make a sequel to my MMORPG, so I need a c++ server with threads and a powerful network library.

    MMF2 is great for making the client, I feel; but the only extension I have to chose...
  107. Replies
    40
    Views
    8,391

    Re: [Request] RakNet Client Object

    I'd still love to have a RakNet object, since MMF2 has a poor selection of network extensions that can talk to a C++ server.

    And that's not changing anytime soon, with the aq_sock extension being...
  108. Replies
    35
    Views
    8,839

    Re: Three new extensions - Help?

    Love the Live Receiver idea. Much nicer about talking to HTTP servers than having to deal with MooSock.

    PS: Aw, no MMF2AO link, nor permission to redistribute? Oh well, I'd rather be lazy and just...
  109. Replies
    8
    Views
    2,177

    Re: Get data from LUA tables, with LUA extension

    Dude, the syntax Lua allows is crazy! You should see that absurd way my buddy codes in Lua. I like Lua, but I can't even read it when he writes it. haha
  110. Replies
    21
    Views
    4,762

    Re: 7 zip compression?

    Personally, I've found 7zip (lzma) to have better compression than zip most of the time. That's like, 90% of the time.

    MMF2 AddOn Obtainer uses 7zip compression (for MMF2AO files). When I was...
  111. Re: New MMF2 Add-On Obtainer, Easily Obtain Extens

    Thanks for the positive feedback and constructive criticism. I'll consider it when I get some more free time again.
  112. Replies
    10
    Views
    1,991

    Re: Sending files using MOO

    Somebody should still do an example. Cause it can be confusing.
  113. Re: New MMF2 Add-On Obtainer, Easily Obtain Extens

    Good catch! For some reason, when I downloaded Matt's Overlay object, the file-version claimed to be 4.00, but I just double checked, and the newest version is now 3.06, as was pointed out.

    I...
  114. Replies
    14
    Views
    2,964

    Re: [Request] Online Chess Object

    Too economical? Absurd! I love doing things quickly, and in the fewest number of key strokes possible. That's why I use geoshell.

    But that's besides the point. What you should do is...use AutoIt...
  115. Re: New MMF2 Add-On Obtainer, Easily Obtain Extens

    The extensions list has been updated. It should be complete, and up to date, once again.

    If any public extensions are missing or outdated, please contact me.

    In less fortunate news, Sphax has...
  116. Replies
    5
    Views
    1,847

    Re: Request - Platform Swing Object

    If you need me, I'll be gloating in the corner. :)
  117. Replies
    7
    Views
    1,775

    Re: I need help with making MMORPG

    Blizna, you forget, this guy is not doing things all server side. As much as I'm a huge fan of this, you have to admit: When you make your first multiplayer game, it's not going to be all server-side...
  118. Replies
    7
    Views
    1,775

    Re: I need help with making MMORPG

    Ah, yes.

    Getting 3 players to work in an online game is the first HUGELY difficult thing about making an online. I would almost say it is the worst.

    You will need to know everything you can...
  119. Replies
    6
    Views
    1,564

    Re: MMF2 Install and Vista

    Interesting.

    I switched to Vista right when it came out, but after two weeks, got so fed up with it, then I switched back to XP.

    Since then, I've basically ignored that Vista exists, since...
  120. Replies
    7
    Views
    1,775

    Re: I need help with making MMORPG

    I have an MMF1.5 example, which also works in MMF2. Check http://www.puchisoft.com/MMFOnline
  121. Replies
    16
    Views
    3,297

    Re: [Request] Extension Pack

    I think people are talking about a variety of different things here.

    An "extension pack", as the original idea of this thread was, is something like the "Bonus Pack 1" from Clickteam. One...
  122. Re: New MMF2 Add-On Obtainer, Easily Obtain Extens

    Well, the thing about the MMF2AO format is that these are all separate files. An MMF2AO is basically like an installer for that particular extension.
    You must remember that the whole Manager deal,...
  123. Re: New MMF2 Add-On Obtainer, Easily Obtain Extensions

    Well, dream no more about that feature - it has arrived!
    Download: http://puchisoft.com/mmf2aohq/software.html

    >1.05
    -Misc cleanup
    [Manager]
    -Installed List is populated by actually present...
  124. Re: New MMF2 Add-On Obtainer, Easily Obtain Extensions

    One feature which I think will really make this better is if MMF2AO Obtainer would check the Available Add-Ons against what files were already installed without Add-On Obtainer.

    This would lead to...
  125. New MMF2 Add-On Obtainer, Easily Obtain Extensions

    I released a new version of my MMF2 Add-On Obtainer.
    Download: http://puchisoft.com/mmf2aohq/software.html

    I also went through the "Released Extensions" forum and added most of the extensions,...
  126. Replies
    16
    Views
    3,297

    Re: [Request] Extension Pack

    I've worked on something that easily lets you install/get extensions. It's called MMF2 Add-On Obtainer. I just released a new version today.

    http://puchisoft.com/mmf2aohq/

    It only works on...
  127. Replies
    23
    Views
    6,997

    Re: [New Extension] NiffZip

    A zip object that's stable? Sweet! ^_^

    Now we just need an ID3 tag getting object that doesn't crash. ;p
  128. Replies
    12
    Views
    2,702

    Re: [Request] Popup Menu Pro

    Yes, the only reason to make another popup extension is if that one doesn't pause the game...since any pop-up that pauses the game is basically useless. I mean, it's nice for apps, but not for games.
  129. Replies
    8
    Views
    1,209

    Re: Your patcher uninstalled MMF2

    I don't understand.

    To patch, you need your MMF2 CD....You said you had the CD, but your drive was in the busy/open/something state, so it deleted MMF2. OK.

    But then you claimed to not have...
  130. Replies
    5
    Views
    1,579

    Re: LUA return-functions

    I love lua...

    But I need some more details before I can help.

    Where are you calling functions?

    Are you calling Lua functions and hoping they will return things for you?
    Let me see some more...
  131. Replies
    1
    Views
    730

    Text Blitter - Less Character spacing?

    How do I decrease the spacing between text characters in Text Blitter?
    I doubt it's too hard, I just can't find it.
  132. Thread: Mp3 Encryption?

    by Code6
    Replies
    15
    Views
    3,194

    Re: Mp3 Encryption?

    Sorry, don't have any advice on this. I just had to reply and agree that going to such lengths to make people spend the extra few minutes and just use Windows Sound Recorder to rip your MP3s really...
  133. Replies
    25
    Views
    7,201

    Re: SpeedHack protection

    Usage of crasher aside, I like the example showing how to detect local speed hacks.
  134. Thread: ControlX

    by Code6
    Replies
    2
    Views
    866

    Re: ControlX

    That only works in Windows 98 and earlier.

    You want to probably disable the ability for users to get to the Task Manager, which is a simply registry edit.
    Just google: "Disable Task Manager...
  135. Replies
    8
    Views
    1,702

    Re: Is the Check for Update thing even functional?

    Yeah, I believe Joshtek is right, which is why I agree that builds need to have a letter after them or something, so Build144 (beta1) is distinguishable from Build144 (beta6). Cause right now, if I...
  136. Thread: aqsock_client

    by Code6
    Replies
    29
    Views
    2,623

    Re: aqsock_client

    Yay, your site is back up.
    I'm very interested to try this library out.
    http://www.aquadasoft.com/viewtopic.php?t=26
  137. Replies
    9
    Views
    1,079

    Re: online level editor

    Yeah, that Moo Server with map file communication after saving it as a CVS sounds pretty sweet. As long as you don't mind host the Moo server. That means, your PC's gotte be on all the time and have...
  138. Thread: aqsock_client

    by Code6
    Replies
    29
    Views
    2,623

    Re: aqsock_client

    AquadaSoft.com seems to be something like down... Or at least, not very accessible.
  139. Replies
    40
    Views
    8,391

    Re: [Request] RakNet Client Object

    Yes, RakNet is not for talking to raw sockets. This is to be thought of like...a better MooGame, basically.

    RakNet things can talk to other RakNet things, and it's suppose to kick butt for game...
  140. Replies
    40
    Views
    8,391

    Re: [Request] RakNet Client Object

    The Commercial License used to be free (it just required their approval, which they gave most of the time). I guess they changed it to cost however much you feel like paying (at least X).

    When I...
  141. Replies
    3
    Views
    1,439

    Re: Launch App with relative path...issue

    Ah, neat trick. I may have to resort to that if this file keeps spawning. I have no idea why that file would spawn at all...

    YASO File associations did always seem to have a 1% chance of Crazy...
  142. Replies
    3
    Views
    1,439

    Launch App with relative path...issue

    This happens both in MMF1.5 and MMF2. I think it might be a windows/dos thing. I dunno. It's 5AM, and I'm starting to see things. *waves to pink bunny*

    Anyway, and stay with me here:
    -I want to...
  143. Re: MMF2-made programs run as stdrt.exe... unfavor

    w00t, thanks!
  144. Re: MMF2-made programs run as stdrt.exe... unfavor

    MMF2Dev b243
  145. MMF2-made programs run as stdrt.exe... unfavorable

    OK, I'm nit-picking here, but it's kinda annoying that all MMF2 apps run under that name.

    See, I'm working on something where I need to close my program via it's process name ("MyGame.exe", I...
  146. Replies
    40
    Views
    8,391

    [Request] RakNet Client Object

    This is a request for an MMF2 object that works as a client, using the Raknet C++ library.

    RakNet is a network library specifically designed to make it easy to use with game. See...
  147. Thread: aqsock_client

    by Code6
    Replies
    29
    Views
    2,623

    Re: aqsock_client

    Your socket object collection is definitely one of the MMF2 things I most look forward to.
    I recall talking to you on ClickChat about this and it sounded sweet.

    You know what'd be really sweet?...
  148. Thread: FTP Object

    by Code6
    Replies
    4
    Views
    879

    Re: FTP Object

    I never had luck with the 1.5 FTP object. Maybe I should look at this example file too. haha
  149. Replies
    3
    Views
    1,009

    Re: Can I make a program to run in the background?

    I dont exactly know what you mean, but I know there is a new option to not have the application paused when minimized in MMF2. That might be what you want.

    Also, there is an option to run the...
  150. Replies
    12
    Views
    2,581

    [Request] Active Animation

    It would be EXACTLY like the Active Picture, except that it could load .gif animations and play them like the Animation object can.

    The reason the Animation object isn't good enough for my needs...
  151. Replies
    1
    Views
    1,067

    Re: BUG: GhostObject2 - Undeletable?

    Ooops, apparently I didn't actually include the example cca. Sorry about that.

    Anyway, here it is. If anyone can figure out how to delete that object, lemme know. Thanks! ^_^


    EDIT: What would...
  152. Thread: Rotate at object

    by Code6
    Replies
    7
    Views
    1,586

    Re: Rotate at object

    Moving one object towards a position is easy with the Move It object. Either that, or that other Move object. I forget which specializes in what.

    The Advanced Direction Object can calculate the...
  153. Replies
    5
    Views
    1,367

    Re: Active Picture...Animations?

    Wah.... Why doesn't the Animation Object support Linking the object's Direction to the Rotation of the animation. In fact, you can't rotate the animation at all...

    Come on, even active objects can...
  154. Replies
    5
    Views
    1,367

    Re: Active Picture...Animations?

    Hm, yes. My three options seem to point to using the Animation Object, which I had completely overlooked. Thanks for pointing that out.

    The most robust method seemed to be to use the Active...
  155. Replies
    5
    Views
    1,367

    Re: Active Picture...Animations?

    "In Build 243 of MMF2 you can load an image and make it a frame of animation for an active object. But, as with the replace colour facility, it will apply to all instances so it isn't good for...
  156. Replies
    1
    Views
    1,067

    BUG: GhostObject2 - Undeletable?

    This is actually a real life problem I have.

    There is this object in my frame, and I can't delete it.
    It's nowhere on the frame, and I CAN'T drag it into the frame to make another (aka. first)...
  157. Replies
    2
    Views
    1,404

    Re: BUG: Ghost Objects

    Thanks for the work around. However, I just discovered another type of "ghost" object. I will post a new topic momentarily.
  158. Replies
    5
    Views
    1,367

    Active Picture...Animations?

    Is there a feasible non-slow way to enjoy all the benefits of using the Active Picture object with external pictures for your Active (picture) object needs, and still have animations?

    Because I...
  159. Replies
    2
    Views
    1,404

    BUG: Ghost Objects

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=26555&page=1#Post26555

    "It seems after I frantically deleted things, some objects turned into ghosts. That is, in the frame...
  160. Replies
    8
    Views
    1,497

    Re: Collisions failing for some cursed(?) objects

    I'm an idiot.... Seems that things will only register collision if they are in the same layer. Sorry, this whole layer thing is new to me. :P

    However, I found another bug while frantically...
  161. Replies
    8
    Views
    1,497

    Collisions failing for some cursed(?) objects

    OK, to the best of what I can figure out, there are certain objects that are cursed with not registering collisions. However, they are cursed only relatively to the frame I'm working on.

    I'm...
  162. Replies
    10
    Views
    2,456

    Re: Wiimote and Nunchuk use in MMF2 games

    Happy to see I'm not the only one who immediately thought of MMF2 when it was announced that people got the Wiimote working with PCs. ^_^
  163. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    OK, I just gave the Puchisoft database of add-ons/extensions some loving. The idea is that authors are suppose to make MMF2AO files and then submit them to me at Code6226@gmail.com, and then I add...
  164. Replies
    13
    Views
    5,647

    Re: New Extension: SuperFunction

    Very nice extension. I'll add it to the MMF2AO Database.
  165. Replies
    5
    Views
    1,066

    Window Transparency?

    I thought I remembered this was possible, but I can't remember how right now, and forum searching failed.

    So how do I do the Win2000/XP thing where you can make windows see-through? Specifically,...
  166. Replies
    0
    Views
    1,188

    Window dragging Example

    I just wanted to make a fun little CD Menu Launcher, but I noticed that the Window Dragging Object is no longer with MMF (2 anyway). It went great with making a silly windows shape without a window...
  167. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    New Version: 1.01Beta!
    Get it at http://puchisoft.com/mmf2aohq/software.html (as usual)

    This is a milestone in the path to allow non-MMF2AOs to be listed in the MMF2AO Manager. With other words,...
  168. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    New Version: 1.01Beta!
    Get it at http://puchisoft.com/mmf2aohq/software.html (as usual)

    This is a milestone in the path to allow non-MMF2AOs to be listed in the MMF2AO Manager. With other words,...
  169. Replies
    18
    Views
    2,431

    Re: Extensionarama! Can we have some order?

    Yes, I am planning to list all MMF2 extensions using the MMF2 Add-On Obtainer program and website.
    I've been a bit busy lately with college starting again and such, so I really appreciate the help...
  170. Replies
    19
    Views
    2,320

    Re: What is best, Mooclick question

    I second that.
    Yeah, just use the string parser(2) to get seperate parts of the combined string.

    Ultimate iron fist security isn't perfect for every game. It's important that you find your own...
  171. Thread: Install program?

    by Code6
    Replies
    4
    Views
    968

    Re: Install program?

    Yeah, if you are just releasing a little arcade game or something, nothing beats a good zipping (except maybe a good 7zipping). <img src="/center/images/graemlins/wink.gif" alt="" /> I'm saying make...
  172. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    I do what I can. <img src="/center/images/graemlins/wink.gif" alt="" />

    Just posting to let everyone know that Joshtek's layout of the MMF2AO HQ website is now up. This includes powerful searching...
  173. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    I do what I can. <img src="/center/images/graemlins/wink.gif" alt="" />

    Just posting to let everyone know that Joshtek's layout of the MMF2AO HQ website is now up. This includes powerful searching...
  174. Thread: MD5 Object?

    by Code6
    Replies
    17
    Views
    1,608

    Re: MD5 Object?

    Well, don't feel too secure storing just the MD5 of your passwords. It's a good pratice, but it is possible to get the password from the MD5 by brute force attack, for which programs are not...
  175. Thread: MD5 Object?

    by Code6
    Replies
    17
    Views
    1,608

    Re: MD5 Object?

    Well, don't feel too secure storing just the MD5 of your passwords. It's a good pratice, but it is possible to get the password from the MD5 by brute force attack, for which programs are not...
  176. Replies
    27
    Views
    3,024

    Re: Overlay Redux for MMF2 is out..

    How did my reply end up in this thread? I just read this topic again because I thought it was new, and was very suprised to find that I already replied...with an example about some Moo extension.
    ...
  177. Replies
    27
    Views
    3,024

    Re: Overlay Redux for MMF2 is out..

    How did my reply end up in this thread? I just read this topic again because I thought it was new, and was very suprised to find that I already replied...with an example about some Moo extension.
    ...
  178. Replies
    9
    Views
    1,049

    Re: MMF2 Addon Obtainer bug!

    Oh, you were saying that it was under "Other Object" rather than "Other Objects".
    Sorry about that, all this craziness about false-positives today must have confused me. <img...
  179. Replies
    9
    Views
    1,049

    Re: MMF2 Addon Obtainer bug!

    Oh, you were saying that it was under "Other Object" rather than "Other Objects".
    Sorry about that, all this craziness about false-positives today must have confused me. <img...
  180. Replies
    29
    Views
    3,460

    Re: SQLDB has been ported to MMF2

    Thanks for the great extension!

    PS: I've converted the zip into an MMF2AO, which you can now download from http://puchisoft.com/mmf2aohq/addons_all.html .
    This has got to be the largest extension...
  181. Replies
    29
    Views
    3,460

    Re: SQLDB has been ported to MMF2

    Thanks for the great extension!

    PS: I've converted the zip into an MMF2AO, which you can now download from http://puchisoft.com/mmf2aohq/addons_all.html .
    This has got to be the largest extension...
  182. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    I'm happy to report that I managed to fix the problem. I released a new installer at http://puchisoft.com/mmf2aohq/software.html, which the currently up-to-date version of Avast finds clean!

    I...
  183. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    I'm happy to report that I managed to fix the problem. I released a new installer at http://puchisoft.com/mmf2aohq/software.html, which the currently up-to-date version of Avast finds clean!

    I...
  184. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    It is indeed a false-positive. These anti-virus people are as unacountable as the weather forcasters. Heh

    After finding every single MMF1.5 made exe on my PC (even those not my own) to be infected...
  185. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    It is indeed a false-positive. These anti-virus people are as unacountable as the weather forcasters. Heh

    After finding every single MMF1.5 made exe on my PC (even those not my own) to be infected...
  186. Replies
    9
    Views
    1,049

    Re: MMF2 Addon Obtainer bug!

    I'm not sure if I understand your bug...

    If you downloaded the Pipe Object mmf2ao from my site, (as I just did to test), you should see the Pipe object as having a category of "System".

    There...
  187. Replies
    9
    Views
    1,049

    Re: MMF2 Addon Obtainer bug!

    I'm not sure if I understand your bug...

    If you downloaded the Pipe Object mmf2ao from my site, (as I just did to test), you should see the Pipe object as having a category of "System".

    There...
  188. Replies
    67
    Views
    4,991

    Re: Can we have some UNIFORMITY please

    Re: Annie and The_Alee

    Wow, this is too easy. MMF2 Add-On Manager does ALL of the things you just asked for. You see a list of all the add-ons/extensions that you have not yet installed, and can...
  189. Replies
    67
    Views
    4,991

    Re: Can we have some UNIFORMITY please

    Re: Annie and The_Alee

    Wow, this is too easy. MMF2 Add-On Manager does ALL of the things you just asked for. You see a list of all the add-ons/extensions that you have not yet installed, and can...
  190. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    I just got back to my computer today, after some family events.
    I'm also thinking that this virus report is a false positive. I'm taking this seriously though, and took down the installer for now.
    ...
  191. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    I just got back to my computer today, after some family events.
    I'm also thinking that this virus report is a false positive. I'm taking this seriously though, and took down the installer for now.
    ...
  192. Replies
    67
    Views
    4,991

    Re: Can we have some UNIFORMITY please

    I've received your e-mail, Patrick.

    Thanks a lot, again! I'm glad the format wars are over. I was really getting quite the heart-beat about all this. It wasn't healthy. ^_^
    I really do appreciate...
  193. Replies
    67
    Views
    4,991

    Re: Can we have some UNIFORMITY please

    I've received your e-mail, Patrick.

    Thanks a lot, again! I'm glad the format wars are over. I was really getting quite the heart-beat about all this. It wasn't healthy. ^_^
    I really do appreciate...
  194. Replies
    85
    Views
    14,312

    Re: The OFFICIAL "MOO" Thread

    Yeah, all routers must be specially set up to forward ports to the ideal PC.

    Also, maybe port 1337 is some sort of trojan port that your ISP has blocked, try something more random. ;P
  195. Replies
    85
    Views
    14,312

    Re: The OFFICIAL "MOO" Thread

    Yeah, all routers must be specially set up to forward ports to the ideal PC.

    Also, maybe port 1337 is some sort of trojan port that your ISP has blocked, try something more random. ;P
  196. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    Glad you like it! ^_^

    About the bug, that's actually intended behavior. There are two modes to the updater. The silent mode that only notifies you if something was actually updated (this mode is...
  197. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    Glad you like it! ^_^

    About the bug, that's actually intended behavior. There are two modes to the updater. The silent mode that only notifies you if something was actually updated (this mode is...
  198. Replies
    67
    Views
    4,991

    Re: Can we have some UNIFORMITY please

    Yeah, basically my MMF2AO format is just like installers, except there is no 100kb or whatever overhead to an otherwise 8kb extension.

    You also get to see all the files that will be installed...
  199. Replies
    67
    Views
    4,991

    Re: Can we have some UNIFORMITY please

    Yeah, basically my MMF2AO format is just like installers, except there is no 100kb or whatever overhead to an otherwise 8kb extension.

    You also get to see all the files that will be installed...
  200. Replies
    165
    Views
    29,923

    Re: MMF2 Add-On Obtainer

    No bugs? Good, 'cause heres the...

    New Version: 1.0!
    -Updated Readme.txt
    [Manager]
    -Clicking columns sorts the lists (Hold SHIFT for inverse)
    -Better Properties window
    -Improved Menu...
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