There are some work arounds, I have mine running for mobile using a product from the clickstore (got from patreon), performance is somewhat ok, results are somewhat ok, gets the job done, I...
Type: Posts; User: wpd; Keyword(s):
There are some work arounds, I have mine running for mobile using a product from the clickstore (got from patreon), performance is somewhat ok, results are somewhat ok, gets the job done, I...
send me that one as well,
I just uploaded an update of my app today, and google play console seems odd, and adds warning. probably the x86_64 thing
I reported a flag bug in trello for 2.5+
flag 0 = flag 32
flag 1 = flag 33 and so on. When Checking condition of flag, it triggers the same...
mfa attached
27405
I have latest, I did experience iOS store object does not do anything.... for a long duration
after few taps and long wait, it does work. definitely an issue.
It is always like this way back long...
How was it?
I have sent an email with the MFA, and updated this on trello...
multitouch object bug tested on multiple iOS devices.
This thread here can now be deleted. Thank you
Xiaomi Mi Mix 6gb ram Android 8.0 Oreo, On screen Buttons. stock firmware
Samsung old 2gb ram Android 6.0, Physical Buttons. stock firmware
Bug appears only in Build 292.10 , in Build 292.7 it...
Android min version is now 5.0 for some reason
I also want to support 4.0,4.1 4.4 ..... but I cant build win min target 4.0
on Android it I hide the nav bar at the start of frame...
Any tap on the screen for the first time does nothing, just the nav bar shows up
it is present on all my android devices, physical nav...
Android.
No heading, nothing... display status bar unchecked... (works fine in 292.7)
iOS
Multitouch bug does not respond well on for each loops.
(I'll try to create and upload an .mfa example...
MultiTouch obj Bug 292.10
On Android:
First Tap - does nothing, brings up navigation bar.... Navigation bar is annoying in fullscreen devices, pops up everytime
probably something to do with gpg...
I also want to add this report:
The new update Centers the Frame automatically (good).
Windows works fine, but it is not automatically centered in mobile.,
Need to fix this so it is fluent on...
yeah, I am using the latest ironsource gradle.
Thanks, fernando... (I am already targeting android 8 as maximum, I just wanted atleast 4.4 as minimum for supported android version. I am forced to...
I noticed the issue why I cant build apk...
Minimum target version should be high... my min was api 4.0, should be 5.0 or higher for it to build.
Can you adjust it so I can still target atleast...
I noticed the issue why I cant build apk...
Minimum target version should be high... my min was api 4.0, should be 5.0 or higher for it to build.
Can you adjust it so I can still target atleast...
android apk build failed
---------- ErrorLog --------
Caused by: com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives:
The number of method references in a .dex...
Flippable active. Even collisionless. We need it very very much. Saves memory space and size especially on mobile
cools really cool ^_^ looking forward to it
why is it that windows and other runtime
Have different collision approach?
Is it gonna be the same in the future update?
Like multitouch obj, it was recently patched to be the same on windows...
please report it to clickteam beacuse it's on android and it will benefit many people, thank you!
If I am gonna make a cool looking game like Spryke of course I shall not use the built-in one...
But I am creating a mobile game with cheap good enough graphics and animations using the built-in...
Fusion 3 seems to have (or should have) an upgraded image editor already, better than 2.5 hopefully.
And we know it is really hard to port an image editor to Fusion2.5, even opensource graphical...
I know and own Photoshop, ProMotionNG and other dedicated Graphic Tools...
BUT
I am not using it for my pixel games, because it is a slow workflow...
We developers are mostly bad at Art, left...
Bluetooth for both Android and IOS is also pending
+1 for the eyestrain, I've been going for all dark mode...
Apple just need a comment on the NSPhotoLibraryUsageDescription ,
I dont use any camera or anything, ad networks SDK might request access to camera, which is automatically detected by apple
<shady...
Yes, Do some voting to let them know what to prioritize, there are currently a lot of feature request
should update android studio SDK manager to auto accept some license agreement
+1 on this, this is a neat feature to be added
nope, https://clickstore.clickteam.com/bluetooth_object
More Action Point +++
I am gonna vouch on the issue, not every start event were implemented on my android app before,
I do have couple start events, my game loads terribly slow, it was a big app...
thats on recent...
26265
like this mfa attached,
"for each" solution works best
if you change the Animation State, instead of freezing the frame, it would work
the cherries only follows the color of the first block...
If you want it to sync individually per own block, you need to have ID set
then can we have a Checkbox that says: Use Negative Scale and disable Collisions
some playerArt, fx, level artworks, UI, etc.... does not require any collisions, but just plainly saves tons of...
Thanks ragem for continuous updates.
The upcoming new build will be great with this...
also looking forward for 2.5+ support with nested events
For me, android works better, performing well with the new architecture.
Also well improved because the ghost objects are fixed, which caused memory leaks for a couple android phones.
bluetooth object is kinda tricky but I am sure it will work depending on your multiplayer implementation...
it does takes time to implement from scratch, and it is not working on iOS just yet, so I...
i hope they will update Bluetooth for iOS so it would be usable one stop solution for mobile...
bought it and I am not using it because of no iOS support... Clickteam is the author of the extension,...
i believe it's 32bit at the moment.
clickteam will make it 64bit on the next build
Might wanna get the latest mac mini 2018...
or buy a second hand macbook pro 2012 or later,
I have macbook pro 2012 got it cheap few years ago, it's kinda slow for today's standard, but it runs...
about the NEW DLC : fusion 2.5+
can patreon supporters like me get it asap to try and test?
Also where is the new build? i hope 2.5+ and the 292 build is different
They likely gave us the update...
But the site is down recently when they did, so yeah... we have to wait until they update it again
some other time maybe, be patient...
speaking of xcode, please make MultiTouch object super compatible with iOS export, it is kinda buggy, I've seen improvements on later versions but still buggy...
As my basic multiple touch button...
NEW Feature for Fusion 2.5 for productivity
cool update, but can you give more info on it?
Why do you have so say "MORE DETAILS SOON"? another hype of some sort
It is not FUSION 3, it's for 2.5,...
I have the Sign-In feature for Cloud Save,
Recently made and update few days ago. It bugs out as I cannot recover some data... (but I can create a new one no problemo)
most likely google's fault,...
ohh I see, I need to edit my statement:
With everyone all worried, i mean everyone who has no recent contact with Clickteam, should be 99% of us, are all losing faith...
We can honestly feel...
With this Holiday season most likely it should be 2019...
With everyone all worried, i mean everyone, including Solid Supporters of Clickteam, are all losing faith... *sigh*
^_^ I'm using android studio, works really well.
It does have some hassle firsttime setup, as I need to still use "ant"
Yeah No new update since... :(
I mean, yeah, we are trying to understand clickteam, small team, focusing on F3, bug tracker down, and all...
still being No show is a bad sign, no significant news...
if you are developing for mobile, ghost objects are pretty bad in my case, especially android 6-7 even good midhighrange phone, it will crash it or hoards up memory,
problem only appears if you are...
Hahaha yeah ;)
Over a year, pretty old, it was profitable for 3months after release, now it's just passive.
I did Optimized it heavily, i removed everything(vfx sound bg etc) except those active...
Direction value is absolute 1 per character, So I'll get a max of 32 char, I do have 27 hero characters already but more heroes are to be added
(all direction is filled anyways, multiplied by 3...
Negative scale doesn't work.
Nothing more eating up resources, I just have tons of animations in every single direction per object. 32 directions = 32 hero characters per active object (loaded on...
Flip Horizontal/Vertical on Active is much needed on CROSSPLATFORM,
be it -1scale or shader whatsoever, every other software I've used have this basic feature... Please give us this
yes I have...
Any update on this?
Is this workaround been tested?
Did the ads work? Please make updated tutorials, thanks
Or just bump and bump Clickteam to support mp4 out of the box, it has been long overdue
There's probably not much request, that's why it aint a priority...
but everyone wants to have other codec...
This is a Must have
Anything can be hacked or reversed engineered.
The best AAA games worth millions of dollars with top of the line protection are hacked in hours.
The only unhacked thing in this world so far is a...
There's a real mathematical formula to this, which I have used in my old test project, found it on the forums way back.
I can't see the post now, since it's hard to search this forum... and I lost...
bump on this
Julian, Just tested "ANIMATION IS PLAYING with a Kill frame" in the real world game development of my game...
it wont work on repeating animation. Repeat Animation for 2 or more times.... This...
Thanks Julian, another weapon to add in my debugging arsenal.
And yes, I also have different conditions with animation is playing and stuff. Scopes mostly correct, but, in my bigger project...
Hi faber, it shows red warning but it works. I have already tried it, and many many many other solutions, but it will not work in systems that require other qualifiers... or for that case, other...
Janette5 is right, in my full game, some Code runs well the first time, then it fails thereafter. That is why I did not see this bug sooner
I tested other options, it is not working, I cannot use...
Simple Code using Qualifier, Doesn't work right (r291.6 dev)
25606
This Breaks my Game. I don't want long workarounds like using behaviors or something.
I just want this to work coz I already...
you need to be more specific, there's a lot of possible culprits, maybe your phone, maybe you coded with memory leaks, your game conditions aren't optimized, you maybe creating objects and not...
Initial testing, sound works well on my default sound drivers - MSI GS43VR laptop.
My speaker 2.1 connected to the Monitor connected to the MiniDisplayport outputting Video and Audio.
I will try...
I also have MSI laptop, i would like to test it, i will try different sound drivers for you.
Hence, my game sound works well, as i use this gaming laptop for development
getrgb(255,255,255) ---- for values of R G B is 0-255
that's ancient
Interested with the update on that one, apple 4.3 anti repetitive apps, new everchanging policies etc
I noticed apple reviewers are pretty strict recently, I just updated my game yesterday with 2...
Hello, Just contact the Fusion Support team, they will help you out
info@clickteam.com
I have my testing on multiple range of devices a year ago. OpenGL ES 2.0 works better than 3.0 for some reason.
Now, I am moving on to 3.0 since I have higher api now, I tested my game with android...
Hello, we need a firebase object, a proven very good crossplatform solution for database, authentication, analytics and more!
...
I see Fine Detection for effects and unneeded actives are on. this creates performance issues on mobile.
Codewise - I haven't looked at it. I'm not good with lazers just yet
Could you send it to me as well? Thanks!
+1 for GUI ^_^ thank you
Woahhh Made me Glad, Thanks!
yeah, good thing it's found, so cool, been waiting for this, thanks!
how about 291?
Hello J3sseM, download the adapters from ironsource, add all the frameworks, too many frameworks, I believe you are missing the Ironsource adapter itself, import it to xcode
Release the 291 already, my game is also waiting
Thanks elvisish ^_^
How to Compare more two values in an Active - Alterable Value.
I need to know which one of the Alterable Values ABCDEFGHIJ is the Highest/Lowest ?
For example, to create a Custom HighScore System...
please update, I need admob video rewards and stuff ^_^
Before I update my game and release something new
Hello ^_^ how's this project goin'?
codec issue probably - they cant play mp4 or mov .
maybe install quicktime from apple. or install some codecs.
if codec is not the issue, maybe the video is not packed. please include it on your...
multiple touch objects works well, I tested it on some low end windows tablets, and a surface pro4. I believe it works nicely
will work out of the box in my case
That's a pretty intense feature, you'll make millions with that.
So you probably cant do that. As a phone user, if every app/game I install have that same functionality my lowerend phones would be...
wait for fusion 3
720p if good game, simple tap game 480p will do
refocus the vision and mission of this website. if you know what i mean
best thing to do, try admob first before trying anything else ^_^
Same here, Admob drops down like two months ago, so yeah.
Looking forward for the rewarded video ^_^ so I can just not use ironsource when testing new games, will move to iron source if the game...
We are getting varied results here, depends on the type of game you have, the countries, and the number of people playing.
for me Admob is better if you got tons of players, if you only have players...
Looking forward ^_^
Is this available now?
+1 for flipping sprite/activeObj negative scale
Need it too to create some more awesomeness ^_^
i need a working mfa example of this please.
yes. set the action to Effect - Set RGB coefficient.
for the expression use GetRGB(r#,g#,b#)
example red = getrgb(255,0,0), green= getrgb(0,255,0), blue = getrgb(0,0,255)
couple stuff you can do.
1. Make the UI elements responsive (or UX user experience) . example: use calculations - Start of Frame > button is placed on the center of the device
2. Adjust the...
Don't limit yourself as a Windows only or Mac Only guy, developers need to be versatile. You go for what is mainstream (windows phone and linux OS aren't mainstream, so make them just an additional...
https://developers.airconsole.com/#!/dev_competition_2017
Hello Guys! there's a Good Prize if you join the Airconsole Contest 1st = $25k, 2nd = $5k, 3rd = $2.5k
Please help us with the...
:( ohh no,... well how about photon, it got c++ and all
https://www.photonengine.com/sdks
very reputable company, not so cheap though but better than many
what i do is hide the button if the user already purchased the nonconsumable product.
I hide the button or change it to "PRODUCT PURCHASED"/PRO VERSION ACTIVATED which is non clickable
I believe...
it's the system button/fonts used, it could vary from OS to android version to settings etc
i dont know if this is the issue you are facing
but you could use your own font and make everything same for all devices using android font packer
(if you already got that covered then I have to...
Sergey, Ironsource does work in Russia, I have lots of Russian players
Nadapp, I believe appodeal is slow to fetch data and show ads (2016, i dont know now), that's the reason I didnt pick...
from personal experience, they are always trash when it comes to that, all real person support is ever so useless.
other than that it's a great mediation platform and I love using it... but their...
I would like to join the PRO but there's no paypal option, so yeah, hope you add paypal support soon
EDIT: Got my PRO membership via paypal invoice ^_^ If you only use paypal contact Danny and he...
I'm a Fusion Fan. But I do agree with Gamester (painful search/docs and samples/dead sections/slow extension dev and port etc)
Fusion is arguably the Best for Me. but yeah, a lot of what GamesterX23...
$9.99 per conversion steam-standalone or standalone-steam. You need to own the item first
I need wifi direct :D
I already got bluetooth but it's just pairing 2 devices. I want to connect more people, hope it would be possible with Wifi Direct
ohh so this is new then, this cloudsave is a recent new feature in my build latest apk build
-- my bug report updated---
That
java.lang.IllegalStateException
emplacement : com.google.android.gms.games.Games.zzb
Gets me thousands and thousands of crashes xD 30,000+ for scale
so thank you for helping us, bug report...
latest dev 289.2 pre release. just updated the game last week
ok checking/updating the report
got 20,000 crashes already...
10,000+ crash from java.lang.IllegalStateException
I just found out about this issue when you posted, I'm hoping for a fix asap, I will be updating the game before...
I'm at api 24 latest beta build, min target 4.1..... with Ironsource and GPG leaderboard plugins..
i got 18,000 crashes in 20 days, at around 140k installs. Hope they'll look at it if there's an...
you do need to reposition things... just code it at the start of frame
Set the position of the Active/Buttons use frame X or Y coordinate to the left right top bottom of the Edge of the visible...
it did work on all my devices android/ios, array only failed once on google play update in one of my test device and never failed again on the next updates. and only very few users complain about...
nope, it seems automatic in ios and android with that setup without any datastorage()+"/"+
it's just like this: Load/Save Array from file Savefile99x.arr in all my apps... it seems to be automatic
Android Mobile, some of my users experience their ARRAY file (Savefile99x.arr) being reset if they updated in the game in the store...
it's like 1 out 100 chance, I dont know if fusion bug or phone...
Bought it, looking forward for the iOS port, so that i can support both android and ios.
Pingpong game example would be nice too
special dedicated few would probably buy the current artworks/asset that would suit well for their game... you'll probably have like no buyer of that here as it.
I suggest that you do some clean...
My app got random crashes.
Mostly after watching video using ironsource obj.
Sometimes if app doesn't crash, I will try to play another Rewarded Video (2nd time)...Then I cannot play the 2nd...
interstitial will popout of nowhere with that implementation, especially when user have slow internet or in uncommon countries.
Probably load interstitial request on the main menu.
Then have two...
essentials for admob obj ios
GLkit
CoreVideo (**missing on your second post**)
OPENGLES
dont support slow devices.
very few are using those android 2.3-3.0 , should stop supporting it. it's more of a problem for us, than of help
currently people don't have high hopes for this without the teaser/short trailer video.
But I would like to see people try, I still have some hope for what you are doing.
I'm secretly rooting...
Alright , good, the community here doesn't like too much promises and false hope, ehem*, that's why we demand proof and such.
so yeah cool, keep working on the trailer ^_^
must have to set clipboard (copy memory) to something else when refocused to the app/everysecond
is the teaser/trailer/featureset/preview done yet ^_^
Just show an image or something to spice things up a bit.
fine detection on android seems to be not so good in the latest release. it works, but for some crazy transparent pixels it's a hit or miss, mostly miss.
It works no doubt, but not as intense as on...
why would you change resolution on the fly? it would introduce a lot of problems
If you cant help it, maybe start at HD 720p and just go down.
If you want to support multiple screen aspect...
If you're into travel and laptop stuff is your thing, get a
Good 2 in 1 convertible, there are a lot of Microsoft surface cheap alternative which is really good with active stylus support for...
Admob Rewarded Video seems cool. gonna try it soon
Good one thank you!
up for this, is this possible?
Couple questions before purchasing.
1.) When will the iOS (and probably PC) compatibility be launching?
2.) Can I use it for bluetooth multiplayer game? (hoping for example mfa with best...
More power man! I'm very Excited :)
must have feature
+1 to that
minimum target build?
I have that kind of issue before when I started on Steam, I just dont have faulty flap to mess around with. Folder had no MFA.
So I haven't opened Faulty Flap ever . But by this post I tried to look...
if it's on steam
check if connected to steam
if yes, then go to next frame. if not, end game.
You could do some online checking.
Do some Keys or something.
Still finding more answers as...
great as always Perry.
Looking forward for the stable release
yeah it does freeze.
Well you managed it to work nicely, better get a domain and hosting, almost every host have wordpress 1 click install support
BEST is ONLINE SAVE
Using Facebook or Google plus accounts.
That's by far the best. If you do manage to do that, please share it with us.
1. Enable Drive API (you probably have this right)
2. Do not Check login at start automatically in the gpgconnect
3. Use login using uibox
well if you have a variable/save file indicating that they downloaded it.
Like for example: startframe : Global Value PAID = 1 .... only those who have downloaded it has this already set to 1
...
INI --- AES object is slow on android... if you encrypt the scores on ini... Sometimes it will not be saved.
if you do not use AES encryption, well ini is pretty easy to hack.
Array is real...
I know Steam Policy requires that if someone buys an app for PC , and that app supports a Mac, the user shall not buy it again anymore if the user switch from PC to MAC ....
But MAC version is...
yeah, those additional frameworks gave me tons of headaches a month ago, must update the guides
Not just that, apple rejected my app, because of some sound background playing whatever, no google...
yeah, it's a pretty hard find, best is to email jeff
great! let us know if it works good for you on actual deployment for android and ios
cool, very useful.
A full drawing app for all exporter would be a nice share too if you're gonna develop that
You can embed it in to the program/game you're creating. Which Makes it Binary File.
Click on Top, Menubar View - Data Elements
Playing the video is a bit tricky, I can play it using Quicktime...
"Copyrighted" Name, the words are of a copyright or a trademark like Coca Cola, Pepsi, etc.... so automatic trouble
Regular name like jack or jake cannot be copyrighted. I'm not sure how common is...
buy a used mac, it's your better option
it's apple, you cannot get off without paying
on the pinned sticky thread, Some useful hidden shortcuts
there's a useful shortcut key thread, you'll find a lot there
example:
hold alt the select the hotspot, it will apply it to all frames in the selected direction
I'm testing out APPODEAL as an ironsource alternative,
not much of a hiccup than the new IS look, website and support is bad in my experience with IS supersonic.
They close my account just by me...
cool sdk that supports Fusion2.5
I would investigate this if this one is better, thanks for sharing
a Video Tutorial would be neat
That is lacewing and it's upsides and downsides....
Clearly we are in need of something better
Some people have taken a look at https://playerio.com ..... but no word just yet. so maybe if some...
other options :
android recording app, google play recording, android emulators, emulators like bluestacks,
screen recording programs while playing the test mode
I believe el capitan will run xcode 8, so you're probably good...
but going Sierra will future proof xcode 9 and so on. the lesser the issues and what not
something that can have Mac OS sierra , I believe mac mini can handle it. I updated to latest mac os, latest xcode, latest fusion beta version, I'm good
Thank you for the response, I'm just talking about the Fusion editor, glad to know there's no scaling issues what so ever.
I should be upgrading to 4k then. Thanks everyone, Cheers!
Quick question, Will fusion 2.5 work nicely in a 4k monitor?
silly question, but I remember someone having small complains on this many months ago, so I have to ask again since I'll be upgrading...
I've tried what you are talking about , and it works
Actions:
-Show Interstitial Ads
-Next Frame (without admob object)
It works, but better to add it to those frames, no downside.
most phones 16:9 - 1280x720
landscape I always use 1280x720
portrait 540x960
those resolution never lets me down
probably a new updated tutorials should be done as we have a lot of newer people using Clickteam Fusion2.5 since HB
and a lot small things and even big stuff has changed actually
is this just tested on xcode?
I don't have any answers for the inquiry, but my old apps are slow on xcode test build on the device, and faster on the actual appstore download. (Might be related...
yeah the new sdk with gameroom support, but they need to get contact with facebook to fully implement this, as of now they only support unity, but other engine companies are having contact with fb,...
I just heard this news (i knew it for sometime but it's now officially out)
Facebook Gameroom has launched , not better than steam, but definitely have the potential of getting many users, good...
cool, just purchased this. Will play around with this...
update: Managed to integrate some touch controls with some work.
simple error code in Android:
Object name : Metronome Widget
Line #7,...
There are some optimization tricks on android, like fine detection off, code group optimization, animation, and such.
I run 60fps on my fast-paced games with lots of effects and actives... no...
Like how much BTC could I earn in a week playing 1 hour a day of your games?
include rough value conversion in dollar too
I just want to know, Might interest me to have a wallet
Clickbait...
Fusion users = will try to understand Sparckman, more money more vids, more views, increase popularity of clickteam for new user etc.
OTHER USERS (specially from gamemaker/unity/etc) =...
I don't recommend FullHD on mobile, coz it takes cpu resource, lower is better but If you are gonna port it to PC have it atleast HD (if you're not into pixel art)
If you want a great Full Screen...
My recent games get 1280x720, frame size 1280x960 fill inside adjust screen size.
Bit of a hard work with the UI dynamic realigning and stuff.
But it's HD, And Fills almost any screen in all...
well done, thanks
dont check auto login....
Instead, login with UI box
.... if that doesnt work, get the latest version of fusion beta, android api 24, java, gpg, googleplayservices.
Amazing as Always, Thank you
cool, I didn't know it could be this easy... no loops and all
It's similar to the Quicktime.mfx bug when you copy Frames from another Project to a new project....
But this PROBLEM#1 is copying frame on the same Project...
Also the Size Difference of...
Hello, I have both versions of Steam and Standalone...
I have this PROBLEM #1 where after I installed the APK, the game menu enters, then I hit the PLAY button. Then it crashes.
I don't know why...
Thank you for the example, Paypal integration sounds pretty awesome!
hamdi how did you manage to do that?
will you post an example mfa please?
how long for the entire APP..., a year ago it was around 7 - 14 days for a simple game to get reviewed....
now for a simple game/app , a few days... apple probably have more interns now
..
for...
:o good thing in the future, fusion 3 will be a 64 bit platform and we won't experience this when we make a big game
Sorry, I mean - "Only One Action when Event Loops" in the Limit Conditions
it's a very useful memory saving condition which allows you take the action only Once when an event happens.
EX:
Counter...
no offense Paul. but you're just doing something wrong or some checkboxes/settings you missed.
if you upload your mfa, we can check it out
PMO probably...
useful thing is the - "Only One Action when Event Loops"
One tip is maybe Only activate Enemy with PMO if it's within frame or near Player.
Or Divide a Condensed game level with...
Is it approved already by apple appstore?
Every single InApp purchase have their own approval
I only test in PC then see it on devices when it's already approved (there might be a way to test it on...
I only have seen lower than 0.99 in android with a "Sale"
make sure you go to Extensions manager and check if an update is available for your Chartboost extension
(also be in the beta program just incase)
<---- the badges bellow our names
You can do that by clicking the COMMUNITY PASSPORT on top ^