Hmm. It seems like the other samples are effecting it.
One is example is trying to open a locked door. Pressing down has the character speak. Standing still always plays the speech sound but if I...
Type: Posts; User: JaJitsu; Keyword(s):
Hmm. It seems like the other samples are effecting it.
One is example is trying to open a locked door. Pressing down has the character speak. Standing still always plays the speech sound but if I...
Recently I've been having problems loading samples. I am loading the file as a sound effect to trigger in an event, it will actually work, but sometimes will just not play.
I've tried looking...
Yeah I found out it's automatic.
Thank you!
is there a way to deactivate objects when they are offscreen then reactivate them when they come back
how do you use HWA mode?
So on some of my frames i have up to 200 mb and like 70 objects
Is there anyway i can make it load faster?
got it. I needed to load the ini save file in order to actually take the item value.
http://rapidshare.com/files/264540451/JablesAdventure2.mfa.html
here is my file.
EDIT: I got it to not erase the values but it just will not load.
After i click it to load it erases all of my saved data, and doesn't load at all.
yes i got that..
I am just asking will somebody please explain to me how to load and item value from the ini++ object.
What i mean is the only thing i can find is:
GetItemValue( "Ini++", > Enter string here <, > Enter string here <, > Enter value here <)
Is there a way to put in "GroupItemValue( "Ini", "Save",...
Hey I need a bit of help understanding the ini++ object.
on ini i have the frame saved:
[Save]
Frame=3
Then on my title screen it loads like this:
GroupItemValue( "Ini", "Save", "Frame")
I don't understand ini++
is there a tutorial anywhere?
But if there is nothing saved there is nothing to load right?
wouldn't that screw things up for the first time play?
[Save]
Frame=3
Cur HP=5
Max HP=5
Item=0
Text=1
Current heath is in case you save without having full heath
Max health is in case you gain a heath upgrade
I don't know.
Group
Item
Global Value A
is my save.
How do I load this?
I tired to load from the score but it didnt work
i got it
thaaaaaaank you so much <3
one more question..
how do you save and load global values?
I can put the "player" object in front of the save point.
in that case you appear there.
so i guess i dont have the need to save the x and y
oh duh haha
okay.
so now when i press L it loads to frame 3 [area 1]
but it doesn't load the X and Y
how do i load that from the menu?
heres my file
http://rapidshare.com/files/263825594/JablesAdventure.mfa.html
It didnt work.
On the save frame i have the X and Y save
and the frame be saved.
On the menu i have "jump to frame"
with GroupItemValue( "Ini", "SaveGroup", "Level")
and nothing happened.
So by level you men the frame?
And you just put it the number of the current frame?
by 57 you mean frame 57?
Okay I think i get what you are saying.
Correct me if i'm wrong [which i probably am.].
So you would create group
create item and set value to the current frame number
and that takes care...
I am using the Ini object.
I understand how to save position and counters.
I CAN get it to save.
The only problem is i can only do that in one frame.
My game will have several frames...
omg nevermind nevermind.
I'm so retarded.
thank you everyone for your help!
<3
i have more than one paragraph so if i just press x it goes from the first to last skipping all in the middle.
No it is still funky, do you want the source file?
Maybe im doing it wrong.
Well i tried it and when the player presses X is does all of them at once so if you press it once it skips to the end.
RickyRombo do you think i can have an example?
I don't really understand what you mean.
Hey. I have no idea how to make it to where the
paragraph 1 comes up.
player presses x
paragraph 2 comes up.
player presses x
This cutscene never happens again.
I don't know how to make...
That makes sense. Thank you.
I have a character. The hot spot is taken up by the platform movement object and the visual is taken up by the gun.
What if i needed a third?
for example the character picks up a hat. I would...
how do you make it to where the player can walk up to the sign and presses down arrow. then text is displayed.
how can i make a text box similar to :...
The first i mean the play walks up to the sign and presses down arrow. then text is displayed.
The second i just want to know if i can make a text box similar to :...
couple questions.
If you had a sign how would you get it to display text after pressing down?
How would you actually put in a textbox which would have the characters face?
Same as the first,...
Wow, thank you. I get what you did.
Hey I have it to where you press up and left/right you run while looking up, but for some reason the animation wont go.
It only plays the first frame.
Help please.
File:...
Thanks Marv i will def check it out.
do you mind if i send a message if i have questions about the tutorial?
what kind of object do you make the custom graphic?
at first i just made active but it would only stay over the bar while i'm moving.
How do i make the object go over the bar but not over the...
I think what I am trying to say is having a custom design. Would there be a problem with scrolling though?
For example, say I have the graphic with the transparency for the bar. Would the whole...
Does anybody know how to put in a custom life meter?
Don't use the shoot action. Create a bullet from an Active and give it a movement. Set it to not be created at the start. When you press your shoot button, create the bullet at the X and Y...
I am still having the problem of the bullets shooting diagonal and down while I jump. then just going down after the jump.
I don't understand.
Okay now the shooting is fine, but for some reason he can shoot further when he is still than running.
anyone know how to keep the distance constant?
everything makes sense except "Number of bullets >= 1" I'm not sure how to put this into the events.
You could set an alterable value on your bullet object before it is created, and always subtract a value from it.
stephen1980 [/quote]
I don't quite understand. After i do this it doesn't shoot...
Alright i did all this but after getting hit once i can no longer get hit.
The flash i have down. is there a way to not lose heath while he is flashing?
another thing i forgot to add was is there a way to have the bullet only go for a certain distance, cause right now it...
I have a couple of bugs I am not sure how to fix:
-when you just he starts to shoot down
-after you just and stay still he just shoots down
-I don't know how to keep the gun when the frame...