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  1. Replies
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    Hmm. It seems like the other samples are...

    Hmm. It seems like the other samples are effecting it.
    One is example is trying to open a locked door. Pressing down has the character speak. Standing still always plays the speech sound but if I...
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    Samples sometimes don't play.

    Recently I've been having problems loading samples. I am loading the file as a sound effect to trigger in an event, it will actually work, but sometimes will just not play.

    I've tried looking...
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    Re: Deactivate Objects

    Yeah I found out it's automatic.

    Thank you!
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    Deactivate Objects

    is there a way to deactivate objects when they are offscreen then reactivate them when they come back
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    Re: Shorter load times

    how do you use HWA mode?
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    Shorter load times

    So on some of my frames i have up to 200 mb and like 70 objects

    Is there anyway i can make it load faster?
  7. Thread: ini to ini++

    by JaJitsu
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    Re: ini to ini++

    got it. I needed to load the ini save file in order to actually take the item value.
  8. Thread: ini to ini++

    by JaJitsu
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    1,314

    Re: ini to ini++

    http://rapidshare.com/files/264540451/JablesAdventure2.mfa.html


    here is my file.

    EDIT: I got it to not erase the values but it just will not load.
  9. Thread: ini to ini++

    by JaJitsu
    Replies
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    1,314

    Re: ini to ini++

    After i click it to load it erases all of my saved data, and doesn't load at all.
  10. Thread: ini to ini++

    by JaJitsu
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    Re: ini to ini++

    yes i got that..

    I am just asking will somebody please explain to me how to load and item value from the ini++ object.
  11. Thread: ini to ini++

    by JaJitsu
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    Re: ini to ini++

    What i mean is the only thing i can find is:

    GetItemValue( "Ini++", > Enter string here <, > Enter string here <, > Enter value here <)

    Is there a way to put in "GroupItemValue( "Ini", "Save",...
  12. Thread: ini to ini++

    by JaJitsu
    Replies
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    1,314

    ini to ini++

    Hey I need a bit of help understanding the ini++ object.

    on ini i have the frame saved:

    [Save]
    Frame=3

    Then on my title screen it loads like this:

    GroupItemValue( "Ini", "Save", "Frame")
  13. Thread: Saving Game.

    by JaJitsu
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    Re: Saving Game.

    I don't understand ini++
    is there a tutorial anywhere?
  14. Thread: Saving Game.

    by JaJitsu
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    Re: Saving Game.

    But if there is nothing saved there is nothing to load right?

    wouldn't that screw things up for the first time play?
  15. Thread: Saving Game.

    by JaJitsu
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    3,397

    Re: Saving Game.

    [Save]
    Frame=3
    Cur HP=5
    Max HP=5
    Item=0
    Text=1


    Current heath is in case you save without having full heath
    Max health is in case you gain a heath upgrade
  16. Thread: Saving Game.

    by JaJitsu
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    Re: Saving Game.

    I don't know.

    Group
    Item
    Global Value A

    is my save.


    How do I load this?
  17. Thread: Saving Game.

    by JaJitsu
    Replies
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    3,397

    Re: Saving Game.

    I tired to load from the score but it didnt work
  18. Thread: Saving Game.

    by JaJitsu
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    3,397

    Re: Saving Game.

    i got it

    thaaaaaaank you so much <3

    one more question..

    how do you save and load global values?
  19. Thread: Saving Game.

    by JaJitsu
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    Re: Saving Game.

    I can put the "player" object in front of the save point.
    in that case you appear there.


    so i guess i dont have the need to save the x and y
  20. Thread: Saving Game.

    by JaJitsu
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    Re: Saving Game.

    oh duh haha
    okay.

    so now when i press L it loads to frame 3 [area 1]
    but it doesn't load the X and Y


    how do i load that from the menu?
  21. Thread: Saving Game.

    by JaJitsu
    Replies
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    3,397

    Re: Saving Game.

    heres my file
    http://rapidshare.com/files/263825594/JablesAdventure.mfa.html
  22. Thread: Saving Game.

    by JaJitsu
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    3,397

    Re: Saving Game.

    It didnt work.


    On the save frame i have the X and Y save
    and the frame be saved.

    On the menu i have "jump to frame"
    with GroupItemValue( "Ini", "SaveGroup", "Level")

    and nothing happened.
  23. Thread: Saving Game.

    by JaJitsu
    Replies
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    Re: Saving Game.

    So by level you men the frame?
    And you just put it the number of the current frame?

    by 57 you mean frame 57?
  24. Thread: Saving Game.

    by JaJitsu
    Replies
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    Re: Saving Game.

    Okay I think i get what you are saying.

    Correct me if i'm wrong [which i probably am.].

    So you would create group
    create item and set value to the current frame number

    and that takes care...
  25. Thread: Saving Game.

    by JaJitsu
    Replies
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    3,397

    Saving Game.

    I am using the Ini object.

    I understand how to save position and counters.
    I CAN get it to save.

    The only problem is i can only do that in one frame.
    My game will have several frames...
  26. Thread: Cut Scenes

    by JaJitsu
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    Re: Cut Scenes

    omg nevermind nevermind.

    I'm so retarded.


    thank you everyone for your help!

    <3
  27. Thread: Cut Scenes

    by JaJitsu
    Replies
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    Re: Cut Scenes

    i have more than one paragraph so if i just press x it goes from the first to last skipping all in the middle.
  28. Thread: Cut Scenes

    by JaJitsu
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    2,092

    Re: Cut Scenes

    No it is still funky, do you want the source file?
    Maybe im doing it wrong.
  29. Thread: Cut Scenes

    by JaJitsu
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    2,092

    Re: Cut Scenes

    Well i tried it and when the player presses X is does all of them at once so if you press it once it skips to the end.
  30. Thread: Cut Scenes

    by JaJitsu
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    2,092

    Re: Cut Scenes

    RickyRombo do you think i can have an example?

    I don't really understand what you mean.
  31. Thread: Cut Scenes

    by JaJitsu
    Replies
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    2,092

    Cut Scenes

    Hey. I have no idea how to make it to where the

    paragraph 1 comes up.
    player presses x
    paragraph 2 comes up.
    player presses x

    This cutscene never happens again.

    I don't know how to make...
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    Re: Hot and visual spot.

    That makes sense. Thank you.
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    Hot and visual spot.

    I have a character. The hot spot is taken up by the platform movement object and the visual is taken up by the gun.

    What if i needed a third?
    for example the character picks up a hat. I would...
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    How to have text?

    how do you make it to where the player can walk up to the sign and presses down arrow. then text is displayed.

    how can i make a text box similar to :...
  35. Thread: Text Help.

    by JaJitsu
    Replies
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    Re: Text Help.

    The first i mean the play walks up to the sign and presses down arrow. then text is displayed.

    The second i just want to know if i can make a text box similar to :...
  36. Thread: Text Help.

    by JaJitsu
    Replies
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    925

    Text Help.

    couple questions.

    If you had a sign how would you get it to display text after pressing down?

    How would you actually put in a textbox which would have the characters face?

    Same as the first,...
  37. Thread: Running glitch

    by JaJitsu
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    676

    Re: Running glitch

    Wow, thank you. I get what you did.
  38. Thread: Running glitch

    by JaJitsu
    Replies
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    676

    Running glitch

    Hey I have it to where you press up and left/right you run while looking up, but for some reason the animation wont go.

    It only plays the first frame.
    Help please.

    File:...
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    Re: Custom Life meter?

    Thanks Marv i will def check it out.
    do you mind if i send a message if i have questions about the tutorial?
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    Re: Custom Life meter?

    what kind of object do you make the custom graphic?
    at first i just made active but it would only stay over the bar while i'm moving.

    How do i make the object go over the bar but not over the...
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    Re: Custom Life meter?

    I think what I am trying to say is having a custom design. Would there be a problem with scrolling though?

    For example, say I have the graphic with the transparency for the bar. Would the whole...
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    Custom Life meter?

    Does anybody know how to put in a custom life meter?
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    Re: Platform troubles.

    Don't use the shoot action. Create a bullet from an Active and give it a movement. Set it to not be created at the start. When you press your shoot button, create the bullet at the X and Y...
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    Re: Platform troubles.

    I am still having the problem of the bullets shooting diagonal and down while I jump. then just going down after the jump.
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    Re: Platform troubles.

    I don't understand.
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    Re: Platform troubles.

    Okay now the shooting is fine, but for some reason he can shoot further when he is still than running.

    anyone know how to keep the distance constant?
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    Re: Platform troubles.

    everything makes sense except "Number of bullets >= 1" I'm not sure how to put this into the events.
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    Re: Platform troubles.

    You could set an alterable value on your bullet object before it is created, and always subtract a value from it.

    stephen1980 [/quote]

    I don't quite understand. After i do this it doesn't shoot...
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    Re: Platform troubles.

    Alright i did all this but after getting hit once i can no longer get hit.
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    Re: Platform troubles.

    The flash i have down. is there a way to not lose heath while he is flashing?

    another thing i forgot to add was is there a way to have the bullet only go for a certain distance, cause right now it...
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    Platform troubles.

    I have a couple of bugs I am not sure how to fix:

    -when you just he starts to shoot down
    -after you just and stay still he just shoots down
    -I don't know how to keep the gun when the frame...
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