Oh, I was talking about being able to use the gamepad's right control stick. I can use the right control stick with the Windows exporter, I was wondering if it can be used in iOS. The game I'm making...
Type: Posts; User: xhedgehogx; Keyword(s):
Oh, I was talking about being able to use the gamepad's right control stick. I can use the right control stick with the Windows exporter, I was wondering if it can be used in iOS. The game I'm making...
I’m just wondering if there’s any plans on updating the iOS exporter with the latest keyboard and mouse support coming with iOS 14? While on the subject, will there be a way to use the right joystick...
https://clickstore.clickteam.com/spriter_extension
Is this what you’re looking for? From what I can tell, it’s Windows-only. They didn’t specify if it could be used on one of the other exporters.
I didn’t think I’d use child events, but that is something that really streamlined what I do. Same with additional alteraboe values.
Ah thank you for the clear explanation on that. I was looking at that event, for whatever reason it didn't even occur to me to manually enter the dimensions in there. DX11 fullscreen seems like its...
Volnaiskra
Apologies for the bump. But, I'm having a little bit of trouble with volCAMERA and can't pinpoint exactly how to resolve the issue.
The scrolling is fine if I don't switch to full...
I found that my second problem has something to do with the replace color event, it still only happens with Direct3D 11, but erasing the replace color stopped that black box from appearing around the...
I've encountered a couple Direct3D 11 problems. I made a video showing them -
https://youtu.be/qY1Xgvf6DC4
First is a screen size issue. I was playing around with Display Mode and Full Screen...
Hi, I’m not sure if this is the right sub-forum to post this in.
I was looking to replace my Mac with a Surface device since right now, Fusion can’t work with the latest version of MacOS. I was...
Ah okay, yeah that’s set as Fit inside and adjust window size.
Ah sorry, I must’ve misread the original comment. Do you mean in the Properties > Display Options > Display Mode? It’s set as Direct3D 9
I think I’ve tried all of them, but ‘Fit inside and adjust window size’ is the one I prefer to use.
Hi, I’m not sure if I’m just missing a checkbox somewhere, but how can I make my game play full screen on the 2018 iPad Pro?
Another unrelated question, I’ve noticed some of the Apple Arcade games...
I'm not too sure how to get around this error and couldn't find anything with search. Any help is appreciated! Thanks!
Edit: Tried saving it as a Final Xcode project and the build is now...
Thank you! It's been years since I've done any 3D modeling, I actually have a reason to get back into it again.
I've skimmed through this thread and couldn't really find anything on this. Can you create/animate models in Firefly? Or do you have to use a different tool then import them? And what animation...
The trailer looks fantastic!
It looks like a lot of fun! I love the art style you have going on!
https://youtu.be/UrPgcTwtI5o
Little bit of an update here. I still need to change the ugly mountain background and buttons. One thing I am stuck on is the water, any ideas on what i can do with...
That looks so cool so far! I particularly love that tube section at the end (edit: in the video of the original post)
This looks amazing so far, I really love all of the animations and character designs.
I love the graphics in this. Your backgrounds are especially amazing.
@SirRandom, yeah that's definitely a way to do it too. I wanted to probably do something a bit smoother though. I think Adobe AfterEffects can animate that, but I haven't really looked into pricing...
Thanks, everyone!
@SirRandom , I do agree with the backgrounds. Those mountains were pretty much just placeholders to test out the parallax. I hope to make something similar to it, but more in...
http://www.youtube.com/watch?v=oWqzBgpUx_M
'Iris' is a 2D platformer taking inspiration from classic Nintendo games such as Metroid and Zelda. And so far this year has been filled with so much...
Screenzoom seems to be working just fine everywhere except where I'm using quick backdrops.
http://www.youtube.com/watch?v=3oNSFjr9x6M
I made a video showing the problems it's causing. In the...
I've been wanting to make a Zelda II (NES)-like game for a while, but never really had any good ideas in place. The last couple weeks, I've been brainstorming what I've been wanting to do and think...
Windows 10 will hopefully draw more customers to the platform. Myself included. So, I'm hoping to see what the future of exporting to it will be like.
Yep, both the compiling issue and the window size issue have been fixed.
If you use the screen zoom object and zoom out, obstacles such as platforms would turn invisible. I'm sure this has a lot to do with memory limitations, but is there a way to at least extend how far...
Can't speak for everyone, but my previous games have been working fine on iOS 8
Thanks for the quick response/fix! Looking forward to the next release.
http://sonicfangameshq.com/view.php?sec=4&id=132
You can probably start off with something like this. Building different platforms and cliffs are definitely possible, but will require a bit more...
Sorry, I meant the screen positioning bug from the last page.
Has there been any updates with this bug at all?
Yeah, that same thing is happening to me, I have a screenshot on the previous page. Glad I'm not the only one with the issue, I've tried everything I could think of to fix it on my end.
This...
I can compile it now. But, I can't get landscape view to work? Half the screen is black. If I change everything to where it's portrait, it works fine.
The same thing happens with any display type....
http://community.clickteam.com/threads/88655-Build-Failed
http://bugbox.clickteam.com/issues/2250
I don't have any updates on my bug reports on this issue either. Is it even being worked on yet?
I was thinking it was an issue with the Xcode 6 beta 6 I'm using, or trying to use rather. Which is the only version of Xcode that will work on OS X 10.10 Yosemite.
Same thing is happening to me. Are you by any chance running Yosemite with the latest beta of Xcode?
It's failing at CTexture.m. Saying "Use of undeclared identifier 'GL_TEXTURE_2D'
I'm running Xcode 6 beta 6.
glBindTexture(GL_TEXTURE_2D, textureId);
if(resample)
{...
Beta 3 appears to have fixed the issue.
There seems to be some sort of delay with accelerometer controls in iOS 8.
I've been testing my game, CyberPigeon X with the new iOS; normally the accelerometer controls are smooth, and react...
I've been asked a question to allow iPod Music playback while running my game.
I have tried doing a little bit of research and found DavidN's post...
I want to make custom left/right buttons for touch screen devices rather than using the touch joystick.
Maybe I'm just missing something, but is this even possible? Or do I need to make it a...
http://www.cultofmac.com/272071/pump-iron-avoid-monsters-nerdy-workout-video-review/
Saw you on Cult of Mac.
https://www.youtube.com/watch?v=GH-HG3C0Mec
https://itunes.apple.com/us/app/cyberpigeon-x/id733590545?mt=8
I've been working on this game for about a year and a half now, version 1.0.0 is...
What I did was made my game 100% free, but limited, with ads of course. Have an in-app purchase to remove ads and unlock the whole game. This way you only have one app to worry about instead of a...
http://youtu.be/GH-HG3C0Mec
Just a little update. Version 1.0 of the game is just about ready to be submitted to Apple.
I've had no problems installing and using F2.5 and MMF2 in Crossover for years now. Aside from a few UI issues in MMF2 anyway.
I guess I missed the time limit to edit it my post.
I worked around this by attaching the wheel to the body in the Wheel's properties. In the Fusion runtime, it works just the same anyway. But,...
They don't actually have the binary yet. I guess they need to pre-approve iaps. Which, is done with a description and a screenshot.
But, yeah, to answer your question I do have a restore button.
I'm having an issue with the Joint object. It's not working right in iOS. The wheel is supposed to be attached to the body.
This is what it's supposed to look like:
12514...
I'm trying to figure out why my in-App-Purchase keeps getting rejected, without explaining it at all. What it does is removes advertisements and unlocks a skin editor, along with other features I...
http://www.youtube.com/watch?v=V0nn7ANNkVc
A little video update. Unfortunately wasn't able to record any sound. This video is pretty much showing off new weapons and a 'form selection' (which...
"You need to request product information before requesting a payment!"
I have Start of Frame > Request Information for "(iAP Name)"
Christian pointed out this issue on http://community.clickteam.com/threads/84858-iAds?p=622477&viewfull=1#post622477
Haven't tested his fix yet, supposedly it only works on retina devices.
Say I want to release a game for free with advertisements, well, once iAds is fixed. I want to have an option within the game, that basically unlocks an extra feature and disabling iAds. Obviously...
Christian, does that fix work on iPads? Wondering about non-retina and retina.
I haven't had the chance to try it out yet.
Thanks so much. I hope you like it!
https://itunes.apple.com/us/app/ninjacat-run/id812473896?mt=8
NinjaCat is a pretty simple game I've made over the course of a weekend. I needed a little bit of a break from my main project,...
Have there been any updates on this?
You may also want to check to make sure any extensions you may have used are compatible with either runtime. Other than that, it's a pretty straight-forward process.
I couldn't figure out a work around. I just decided to put it on the App Store for a dollar. We'll see how things go.
iAds used to work fine. I had a free app, that I've never had a problem with...
I figure I'm probably doing something wrong since I'm not seeing that iAd test message in either F2.5 or on any device. I have Enable iAd checked and Display iAd in one of my frames.
Is there...
Ah okay, thanks guys! I'm on a 20+ hour car drive from New York to Florida, this is the first time I have time to continue work on my games since I've reinstalled F2.5.
How do I install the MMF2 extension pack into F2.5? It was working fine before when I had MMF2 and F25 installed, but I had to restore my computer?
Thanks
I had no idea there used to be an extension for this. I normally just position the HUD object X amount if pixels away from the edge of the screen. I think it's more future proof if Apple decides to...
I'll send my .mfa file too.
Not sure if I understand the question. Do you mean using a physical iOS device? And cannot export with Xcode?
----
@Koji_Kabuto
No, I gave up on Parallels. A 128gb SSD only gives you so much...
I personally haven't noticed that. So far. I've only been testing the physics objects on the most recent ipad air and iPhone 5s.
http://community.clickteam.com/threads/83567-F2-5-Scrolling-Issue
I think I'm experiencing the same issue. Is this what's happening to you? Only thing with me is everything is on one layer.
http://www.youtube.com/watch?v=0S_HAh2IMJk
Not sure what I am doing wrong here, my scrolling event looks like:
Always - Center Display at 0,0 from [Player]
Works fine in the Run Frame, but...
The Multiple Touch object has this built in, but directs to go to
www.clickteam.com/TOBEDEFINED
To download.
Is this available yet?
I was playing around with it a bit, I was just wondering if slopes are possible to do? I tried a backdrop and a static physics object, but it seems like the ball is just bouncing off an invisible...
This seems like something that should definitely be ported to mobile devices.
The physics objects work fine in the iOS runtime for me. This is on the final release of F2.5.
Just make sure everything is updated. The iOS exporter and F2.5.
No "Currently Owned" F2.5 badges yet?
That's a bit unfortunate. But the next question is, will there be a discount on the Mac editor if we purchase the Windows version? I'd like to get right into making my games as soon as possible with...
After we submit the discount request? How does it all work? Is it a discount to the Steam version? Or (the more preferred option), do you link us to the Clickteam store?
I completely forgot about the Mac editor. This would be a good question to get answered before I upgrade.
Can I purchase Fusion 2.5 without Steam?
Edit:
Sorry, this has already been answered.
You've built it with the Flash exporter I am assuming? It is definitely possible as I had a game on there at one time. Try searching the forums, it's been a very long time since I've played around...
That's probably the way I would have went too. You just never really know how the game will sell on the mobile app stores. It may start off very very slow, but then out of no where sell a million...
I should let you all know how my demonstration went. There was quite a few people, some familiar faces from when I went to school there, and plenty of new IT and Graphic Design students as well. Out...
http://www.youtube.com/watch?v=oFvI8EsEIA4
Welp, this is the last major update before I demo it in a couple weeks. I may make a few tweaks here and there.
I am worried about it being too hard, but...
I haven't been able to play it yet, but based in the screenshots, looks pretty cool. I left you a few 5 stars.
http://www.youtube.com/watch?v=cFLGyJ607YI
Just a small update to the character editor. Based off of SoftWarewolf's Smooth Slider example. I spent a good part of the day implementing it into the...
Hey, Softwarewolf, I would absolutely love to figure out how to configure this as a sort of 'skin customization' for my character. Sort of replacing my current, tentative one:...
It's definitely something I can still dissect and figure stuff out on my own with. A good starting point anyway.
Thanks for that example. I was wondering the same thing about the explosions.
I love the serene feel to this game. I haven't personally installed it yet, but by looking at the trailer, it just has this mysterious feel to it, like I want to know more.
This game is so randomly awesome looking!
Actually I kind of like that idea. Maybe have like three of them do a kamikaze attack at once. I should probably randomize their movements a little more too, right now it's basically 'Moving...
http://www.youtube.com/watch?v=VSvft6C0JRI
CyberPigeon is an advanced anti-virus with the mind of a powerful artificial intelligence. It was developed by security researchers in a desperate...
Hide the status bar, I believe you have to add this to the info.plist file:
<key>UIStatusBarHidden</key>
<true/>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
I remember...
http://www.youtube.com/watch?v=9gtQ02fDyXU
I wouldn't really recommend this unless you want a buggy experience. But MMF2 is usable, have been using it in Crossover for over two years now. I can make...
Ah, yeah, that works, wasn't even thinking of that. :P
It'd be interesting to somehow work in zooming in and out as the players move around. Isn't that going to be a built-in feature of Fusion 2.5?
I'm just curious, what do you do if a player walks off screen?
I'll update my stance on this. Since I have a little bit more free time now, I have a project I've been working on and off in MMF2, but have been holding off until Fusion 2.5 to continue any work on....
I'm not sure if this has been addressed already. But, I'm having trouble getting the app to read from an .ini file. I added the .ini file through Xcode. Ran the app, it doesn't read anything from the...
I think I read somewhere Fusion 2.5 is going to have a built-in Mac exporter? I could be wrong. But, F2.5 should be released by the end of the year.
Sorry, I had this post in the MMF2 Owner's Lounge, but did not receive any feedback with it. I just kind of assumed it was posted in the wrong spot. I don't know if this is a technical glitch, or...
10751
Well, it's not really Clickteam's fault, but somewhat relevant to your quote. I'm running MMF2 through Crossover on OS X. Is it possible to get the 'File', 'Edit', etc menus back into the...
You have successfully made me refresh this page about 5 times. Thanks.
http://www.youtube.com/watch?v=dupQfKOVp3k
Well, first of all, ignore the Youtube preview :/
This issue is in the top right corner with the health bars.
Basically, I have the counter gradient...
A few questions. I skimmed through the other thread and don't remember seeing them.
-Will there be a OS X editor for 2.5?
-If so, will it be released when the Windows version comes out?
...
Ah, okay. Thanks for the reply. Yeah, I'd want to use it on iOS. I suppose I can wait for MMF2.5's box2d movements. I'm sure I can get some nice looking rotations with that.
I've checked the forums and I cannot find anything solving this issue.
I have some background objects that I want to slowly spin while they float around. 360 degrees just isn't smooth enough for...
I'm using the first example in the tutorial. The movement is static.
Edit:
I figured it out. Some-what have the rubber band effect I was looking for. Not as smooth as I'd like it to be, but I...
I'm not much of a tutorial maker, but if you need testers, I'll do what I can to help out.
I'm just assuming since it's an older thread, my question inside it was unnoticed. I just had a small question on it. It's probably a 10 second fix, but for some reason, it seems to be way over my...
I was just wondering if there have been any videos from the convention?
I missed probably the first half, and was very curious about any footage from Fusion 2.5/3.
I saw some things about a Mac editor on your Facebook page. Is that 2.5?
Thank you for doing this. I just woke up to the news that they're showing everything off now. And missed what looks like a lot so far. Can't wait to see some video demos of this stuff.
Are you using iOS 7 on your iPhone 4?
I've noticed everything just seems a little slower since that update. Apple should have just left the 4 on 6.1.3. But, they still have another month to...
I currently have no need for it, as pinball movement has been working for me. Physics would be nice for future projects only if it doesn't have a big impact on performance.
I was playing around with this again. I just had a small question regarding the first example.
I'm looking for a way to slow it down as it gets toward the edge of the screen. Rather than looping...
Doing a quick Google search, it seems like there are a lot of people having this issue, not just MMF2. Hopefully, it's just an issue with the developer previews and it's on Apple's end to fix by the...
I'm hoping 2.5 is a OS X port of MMF2. I'd rebuy the whole program for that. Of course, I wouldn't mind a discounted price either :p
http://youtu.be/GlANhrpC10g?t=44s
There's a video of the water refraction in Sonic Worlds. So, this effect is definitely possible in MMF2. I never personally played around with anything like this,...
Ah, thanks for the reply. I'll probably push this app off to the side then, maybe the camera object will get updated.
Actually, this was surprisingly accurate. Well, as accurate as the Speed GPS app I normally use. Assuming everyone around me was going around the speed limit.
My one gripe, as I was heading to my...
I saw colej_uk's post about what it does.
"Speed
This expression is only valid after the second measure of position. It returns the speed of travel between the previous measure and the current...
I've used the better part of yesterday (well, maybe about 5 minutes) to build this simple 'Polaroid'-like camera app, that I plan on continuing working on. But, I've already ran into two things that...
I'm trying to dissect this example, but I'm a little stuck on one thing. Instead of holding the device flat to keep the ball still, is it possible to for example, 'Start of Frame,' set it to stay...
I have trouble getting the picture to load too, but I've spent less than a minute with it. And figured I'd work with it later on.
But, I had a related question with this. Is it possible to detect...
I was able to get a hard copy of the iOS Exporter. Is it not available anymore?
Thanks so much. Can easily work with this now.
Hi,
I'm looking at DanielRehn's Beam Example on http://castles-of-britain.com/mmfexamples-a.htm
I'm completely stumped on how to get this to work with active objects rather than obstacles. I'm...
It's the iOS Simulator. And you have no (easy) accelerometer controls with it.
I posted this somewhere on another thread. This app will AirPlay mirror your iDevice's screen onto your PC/Mac, you...
The iPod Touch 4th gen is exactly the same as the iPhone 4, I think it has less RAM though, which isn't a big deal, it's still a lot faster than the 3GS. It's more future proof too. The 3GS probably...
Usually every X seconds. Never know when the game is randomly going to crash (although this hasn't happened to me in a very long time). You can also set a saving event for when the application is...
The 3GS can do the bare minimum. All my games currently run on it, but not nearly as smooth as the iPhone 4+
You can always opt for an iPod touch?
Is it possible to lower the quality in photoshop? Or another program?
I don't even know how to explain the issue. So here's a video:
http://www.youtube.com/watch?v=NvqzZ1Dj3FY
(Sorry about the shoddy framerate)
Just watch the Green counter. It behaves...
Just note, if you do need a CD/DVD drive. They usually have them fairly cheap at Walmart, Staples, Target or Best Buy. Or where ever you go shopping for electronics. I like the style of the Apple...
I PM'd you the troubled .mfa file with more information.
This issue also happens if you're running an iPhone only app on an iPad and change it's size.
But, it's also not only a MMF issue, I've noticed it on other app store apps too.
I finally got around to installing MMF2 257.1 beta. The problem is still there.
Don't even need Fraps. At least the Mac version has Recording built in (I'm not sure about the PC version).
Here's a test recording I just did. The Wifi signal on my laptop and iPhone aren't the...
This is a great widget thanks!
Do you think there is any way to update it with the 'rubber-band' effect?
Try Reflector
https://www.reflectorapp.com
It lets you AirPlay directly onto your Mac or PC.
iOS has this built in. Go to the settings app
General > Accessibility > Assistive Touch > On
Tap the screen. A circle (by default) will appear in the top left corner, you can drag it around...
Oh, I installed the latest version of the iOS exporter. I just assumed it would install 256.34. I guess it's still on 256.31. I'll update that later after work and let you know if the issue still...
Oh thanks. I'll give it a shot :)
Edit:
Nope. Still encountering the same issue. I've done all the regular stuff after updating. New Xcode file, Cleaning it, reinstalling onto iDevice.
This is something that works fine in the Windows runtime.
The event is
User Clicks with Left Mouse Button > Create Object [BULLET] From [GUN] (Action Point)
It appears to be creating the...
Parallels is great, but I recommend your Mac has at least 4gb RAM. I actually use a program called Crossover that basically emulates Windows and lets you run Windows apps inside of OS X. If you can...
You're best off with an iPad Mini.
I tried it on my iPhone 5, iOS 6. It saves only a black picture into the camera roll. I might be using it wrong, what I did was at 5 seconds, Capture>Screen
You can always take screenshots on the device itself, or iOS sim
iOS Exporter Beta 2 came with different options for it. By default, if you select iPhone and iPad, and use the iPhone's resolution in your game, it'll upscale it on the iPad, but you'll also see...
I could be wrong about this. But if you have any events that use keyboard specific functions... Like pressing Space Bar, it won't work with the iOS runtime. Try doing something something like when...
Works fine in my iOS app. I probably just explained it pretty bad.
You just need to make a camera active object. Center display at the camera. Have the camera always on the screen. Give it some kind of movement (in this case, I have my camera going in a triangle...
http://community.clickteam.com/showthread.php?t=73152
There's more info on the issue here. But it is confirmed fixed for beta 3. Hopefully is coming soon, he said he just has a few more bugs to fix...
It was set up a little bit differently, but you were pretty close. Konidias was kind of enough to help me out and fix my errors (which I'm very grateful for!). One major thing that probably fixed it,...
No. You can only create separate apps for iPad/iPhone.
Sure, I'll DM you. Thank you.
I changed only one action when event loops into repeat 3 times. In case maybe it just missed the event for whatever reason. There is a lot going on at once anyway. Had no effect.
In the end, if...
I know those options seem pretty straight-forward. I just wanted to know what option would be the best for my case...
I want my game running on iPad(1-3), iPhone 3GS, iPhone 4/4S, iPhone 5...
Haha, one nightmare over with! Can't wait for the next release :D
Oh yeah, I guess I forgot to mention it in my original post. Well I kinda did with that default animation sentence at the end, but it was pretty subtle.
I did completely remove the stopped...
What I do for inspiration is, just go to YouTube. And spend how ever long looking at stuff that other indie people made. Similar to the project I'm working on. Or if there is a NES, SNES, GBA,...
The way I have common enemies in my game is they are all just one object, each 'flavor' of the enemy has a different animation specifying what it is.
...
Think it might be achievement related? My game with game center works perfectly in iOS 6. But I only use high scores.
Are your applications just not opening up? Or is it something in-game that isn't working?
Yeah, he said they weren't able to fit the fix into this update due to the complexity of the issue in the other thread. You can imagine my frustration with it trying out the different screen size...
Yeah, I'm completely fine testing on my iOS 5.1.1 device until it is fixed. I guess it's more of one of those things that I can't wait to try it out on my new iPhone 5. Trying out those new screen...
I posted something about this in the beta 2 thread.
I noticed this issue hasn't been addressed yet. I was just wondering if a work-around has been found with it? Or if a fix may be coming in beta...
I thought any mac that can run Lion can also run Mountain Lion
colej_uk,
Yeah, that was one of the first things I've checked.
I don't think you can connect an iOS 6 device to Xcode 4.1.1. I could be completely wrong though.
Thanks, Andos, you rock! For right now, I'll just continue testing on iOS 5 devices. I guess I should have let you guys know about this as soon as I first saw it. I think it was in the iOS 6 beta...
Yep, that's exactly what happens. Thank you for getting that screenshot.
Ah, I never really thought about doing that. The way I'd do that, assuming I want the pause button in the top right corner. Just keep it up there, then
Always (or Start of Frame) > Set X Pos to...
I haven't browsed completely through this thread. But I just had a general question.
So we have the three different ratios now. Is MMF2 apps going to be able to detect the device's native...
Hi,
I just want to make it clear that this issue does NOT happen on iOS 5.1.1 or lower. I'm not sure if this is a known issue, or even if there's already a known fix for it.
When I run (in this...
@colej_uk, technically the panorama is available on the 4S too. Was playing with it the other day on the GM.
But, I think it's worth the upgrade for the larger screen, LTE is nice, twice the...
That's what I originally thought too. I'd be more than happy to send you the .mfa file if you wanted to take a look at it? The device I've tested this particular event on was an iPhone 4, iOS 5.1.1....
I'm not sure if this is a known bug or not, but I have an event that replaces the color/run the event once. It pretty much cuts the FPS in half.
Is there a work around to fixing this, or should I...
This is great news except one thing...
Am I the only one who has issues with landscape mode in testing on iOS 6 devices? Or is this being addressed and I just missed it in a new beta?
Thanks so much, marv!
I knew it was something like that, I'm not sure why I was trying 'control'
Crossover usually does a pretty good job at running .exe on OS X.
Have him download the trial. Let him know he may encounter various bugs that aren't meant to be there, and is not guaranteed to...
I thought it was possible by holding down a key when adjusting the hot spot/action point on one frame, but I guess I don't know what that key is?
I have a sprite that's going to have imported...
Well, I've ran into a problem. My landscape app was not landscaping correctly. It plays as if its in portrait mode. This happened a few weeks ago with a beta version of the exporter, it's probably...
I do like that idea. Seconding this as it can be used to get rid of the black bars in iPad apps too.
I recommend Parallels as well. That or Crossover.
As it's alright, thanks for looking.
But, as I said before, if anyone's interested in pulling just the ragdoll out of my mfa file into its own thing, please let me know.
Thank you, Marv :)
Hi,
I'm looking for an old Chipmunk extension ragdoll example .mfa file.
I had it a long time ago back in 2007, but stupid me never saved it. I actually use it in a game I've been working on...
Works fine in the Xcode 4.5 beta. As well as ios 6.
What I do is just create a separate animation. For example, I have an animation that is 'regular walking,' then there is a 'recovering walking.' In my games, recovering animations are the same exact...
I completely forgot about this runtime. I've been waiting for it and glad to see its finally reaching beta. I need to redesign my webpage (which is actually built in a different HTML5 application)....
http://kotaku.com/5927767/the-worst-movie-ever-made-gets-a-game-designed-to-play-like-some-of-the-best-ever-made
Not sure if this was posted, but awesome job getting recognized by Kotaku!
Yeah, I guess it is possible to do it manually, I haven't really played around with the multitouch object too much yet. I just prefer the convenience of the prebuilt controls.
So Francois, is it...
Well, this is pretty easy to fix too. I've been studying how GTA3 on iOS works, as I've copied the save file from my jailbroken iPhone to my jailbroken iPad, but it gives me the iPhone's interface...
4chan is a tough crowd. It's usually best just to ignore their comments. Your games look great imo
I guess that probably works.
How exactly would I adjust the frame size? Probably answering my own question here, is it
Storyboard Controls > Frame > Set Frame Width/Height
Or
Storyboard...
Has there been any update to this?