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  1. Hey, I was able to recreate the bug you were...

    Hey, I was able to recreate the bug you were talking about. Just dont click the first island, start from the second one, I will fix it :)
  2. Maybe you got the wrong apk. I'll send you a new...

    Maybe you got the wrong apk. I'll send you a new one soon after some more optimization.
  3. Thanks, it appears you phone does not scroll the...

    Thanks, it appears you phone does not scroll the frame at all. On the practice levels all the level is on top left of frame, no scrolling needed. On the first level its lower and your phone doesn't...
  4. View Post

    Hé Fred, merci. J'ai implémenté les 3 méthodes que vous avez mentionnées, mais j'ai encore du bégaiement sur les appareils plus anciens. J'ai des éléments de scène uniques, et je n'ai pas créé tout...
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    Yes, but scaling looses quality. I was just...

    Yes, but scaling looses quality.
    I was just wondering what's the maximum I could use before scaling for maximum quality, if such exist.
  6. Blanks are cut. All the samples together combined...

    Blanks are cut. All the samples together combined in my game reach 24mb, and that includes 10 levels full 1-2 minutes musics (each of these 10 playing at their own frame)...
    They are all 192kb...
  7. How can I make my app responsive? Changing the...

    How can I make my app responsive?
    Changing the resolution now simply crops the screen, so I should change all the graphics?
    Or is there a way to do it without changing all the graphics?
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    I suppose no one from Clickteam will be the one...

    I suppose no one from Clickteam will be the one making it. If there will be such extension, it'll be an independent one, probably with a minor cost.
  9. Hey Volt. Yes, in addition to sounds stutter on...

    Hey Volt.
    Yes, in addition to sounds stutter on all devices (newer ones - it's barely noticeable), I also get preloaded looped long sounds to restart prematurely, after 5-10 seconds, instead of...
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    Until there will be an api, you can webview the...

    Until there will be an api, you can webview the direct review page.
    Example:
    ...
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    I can save the graphics file as 2048x1024 and...

    I can save the graphics file as 2048x1024 and scale it to 2560x1440, but that is still over 2,000, so I was hoping to check if someone knows if such lemitation exist.
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    Maximum graphics size for phones?

    Hey,
    is there a maximum width or height for backdrops and actives, going above it would not work on phones - androids / iphones?

    I read here once that a backdrop cannot exceed 2,000 pixel's width...
  13. My Android game is set to 3040 x 1440, that's...

    My Android game is set to 3040 x 1440, that's more then 1080p!
    "newer generation phones" (Samsung S8 and above) handle it very very well.
    I think with a little optimization even phones from 4 years...
  14. :o Can you please explain what happens when...

    :o

    Can you please explain what happens when you try to open the first level?
    Maybe a short video?
  15. This is weird. I never had a file with just a...

    This is weird. I never had a file with just a tutorial. Actually the tutorial was broght to the game only after 3-4 working levels.
    You might have an older version INI crashing with a new one, can...
  16. I think you might be confusing excessive y...

    I think you might be confusing excessive y movements with the term "slow".
    Does the character appear to "jump" from place to place on it's way down? Or does it actually move slow?

    Also, make sure...
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    It's completely fixed at least when I try it on...

    It's completely fixed at least when I try it on Windows and exported to Android.
  18. Thanks, I'll switch all long tracks to play from...

    Thanks, I'll switch all long tracks to play from disk.

    Volt, this does not appear to be the case in simple, "blank" projects:

    https://www.dropbox.com/s/8u9nyok8jxe6186/test.apk?dl=0

    When I...
  19. So the sound stutter might be connected to the...

    So the sound stutter might be connected to the number of objects. Heavy loads makes it harder to play sounds on old phones.
    I have 500-800 objects per frame, and the ones with 500 run better.

    I...
  20. Amazing. Objects count? Do you use tiles or you...

    Amazing.
    Objects count?
    Do you use tiles or you have large graphic assets for the platforms?

    Firefighter runs excellent on my oneplus 3t, no sounds stuttering or slow downs.

    Why does it run...
  21. Try my optimized version of my game janpier...? ...

    Try my optimized version of my game janpier...?

    https://www.dropbox.com/s/hdjl3nb2we9m3c0/%E2%80%8F%E2%80%8FShapeShifter.apk?dl=0
  22. It'll run really bad on any mid-ranger or less...

    It'll run really bad on any mid-ranger or less that is 3-4 years old or older, it's not just the sound, the number of events and number of objects play a big role. In my project, I have around 800...
  23. Thanks for sharing. Unfortunately your games...

    Thanks for sharing.
    Unfortunately your games stutter and run badly on my oneplus 3t (which is a descent device that runs far more complexed games just fine).
    I have many stuttering, every foot...
  24. hey leightonw87. Exporting to Android makes...

    hey leightonw87.

    Exporting to Android makes your game slower. This is due to mobile limited processing resources and the exporter itself. It's impossible to export complexed projects to Android...
  25. It also stutters whenever a new object is...

    It also stutters whenever a new object is created, and with every sound fired... ochhh...
    Also it's slow on busy frames (levels) but that solves with the 30fps version (so it appears I'll lock every...
  26. Thanks Dobermann, it seems every time a sound...

    Thanks Dobermann, it seems every time a sound should start, the oneplus 3t stutter (what causes both the 30fps version and the 60fps version to drop frames with every sound). I changed the sounds to...
  27. Performance on Android - case study, conclusions and help needed

    My game ShapeShifter is coming along great, will be out on Android and PC sometime 2021.

    I've been struggling quiet a lot with the performance on Android for it.
    Here's some information about my...
  28. In my case (janpier linked the post) eventually...

    In my case (janpier linked the post) eventually it was nothing graphics related. manipulating graphics size, resolutions, color palettes and stuff had no effect on performance.

    I got to QUADRUPLE...
  29. That's really too bad since I could use the extra...

    That's really too bad since I could use the extra efficiency of not using fine detection on Android on this project, but that's not possible :-(
  30. I solved it. If you're concenrned and...

    I solved it. If you're concenrned and experiencing the same, it appears that on pc, when collision occurs and the first object uses fine detection and the other is not, the collision is handled as it...
  31. [BUG REPORT] Max step up Platform object doesn't work on Android?! :-O

    I think this might be a bug?

    These videos were taken as Max step up set to 20. No difference if it's 4, 10, 15 or 20...

    PC:
    https://www.youtube.com/watch?v=FN1z0awNJyQ

    Android:...
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    Running Admob and OneSignal togather

    Back in the days, you could fix incompatibility issues with these two extensions that causes compilation errors by manipulating some manifest files. The instructions posted back then on the Forum...
  33. I don't really understand how the object's memory...

    I don't really understand how the object's memory usage being not global connected to it being able to jump from June to July, but not from July to August, but I'm sure there is a connection if you...
  34. Thank you Fernando! Oh no, the loop starts on...

    Thank you Fernando!

    Oh no, the loop starts on today's date - June.
    It automatically goes to July after the last day of June, so shouldn't I expect it to continue further with the months, having...
  35. [BUG REPORT] Date and Time - Loop to add 1 day stops at 7/31/20, why? Is this a bug?

    Why is the loop stopping when I ran this as an apk on Android?
    Is this a bug?
  36. Daily notifications on Android + Date and Time issue..?

    I found many other forum posts about this, but they all have broken links.

    * How can I have my game set a notification that will pop up on the users notifications on Android daily (with the app...
  37. Can you help and support my pre-released game please?

    https://www.youtube.com/watch?v=cUZ5BGOl8IU

    ShapeShifter is a story-driven platformer which will be out by the end of 2020 (hopefully, you know ;-) ) on Android and PC.

    I've set up a Facebook...
  38. Can you help and support my pre-released game please?

    https://www.youtube.com/watch?v=cUZ5BGOl8IU

    ShapeShifter is a story-driven platformer which will be out by the end of 2020 (hopefully, you know ;-) ) on Android and PC.

    I've set up a Facebook...
  39. I will change all movements possible to built in...

    I will change all movements possible to built in movements and supply an apk for you to test on your device (I can apply pinball movement instead of manually changing X's and Y's to other enemies in...
  40. This has improved performance immensely ! I...

    This has improved performance immensely !
    I suppose a lot more devices could enjoy the 60fps version now thanks to that.
    Still, old devices are better off at 30fps as it tends to slow down...
  41. There are already "invisible walls" at the end of...

    There are already "invisible walls" at the end of each platform to change the bad guys direction.
    This is an interesting idea, pinball movement would give them the same movement and might be a lot...
  42. Well, that's a bit of an issue, because the bad...

    Well, that's a bit of an issue, because the bad guys in my game HAS TO move, even if it takes resources.
    And yes, any one of them that is on the screen has to move and collision-checked, so more bad...
  43. Bapes movement checks the OnScreen flag first,...

    Bapes movement checks the OnScreen flag first, which is set True for each bad guy that is on the screen, as you can see in the ForEach loop just before this: "ActivateBapes". Enemies out of the...
  44. Nope, not possible because the way the...

    Nope, not possible because the way the character's bullets interact with platforms (It can change direction or just bounce occording to the place of impact - can't do that with background).
    ...
  45. Ok I can make MANY of the OBSTACLE platforms (not...

    Ok I can make MANY of the OBSTACLE platforms (not the go-through ones) backgrounds... At least the ones not contacting the water (layering, above water).
    I could lower substaintly the number of...
  46. Hmm... Go-Through platforms would still have to...

    Hmm...
    Go-Through platforms would still have to remain active objects anyway :-/
    I'm afraid I can't make platforms background due to the interactions with them, and their layering.
    I'll try a...
  47. Oh my god Manual that is SOOOOO weird!!! :-O I...

    Oh my god Manual that is SOOOOO weird!!! :-O
    I deleted events as well except level generation!!!!!!!!
    I got such different results :-O
    Please share your findings!

    I took my least capable...
  48. I did, for the last 9 days I've been redesigning....

    I did, for the last 9 days I've been redesigning.
    For 9 days, I've been checking resolutions, graphics - all the things you've suggested to check, and checked yourself, with no success.
    I've been...
  49. This post is reffering to the "inactive out of...

    This post is reffering to the "inactive out of screen" property built into Fusion.

    I've set this up MYSELF, MANUALLY WITH NESTED SUB-EVENTS as stated: If object on screen >> check collision.
    ...
  50. Thanks for the update. You're probably talking...

    Thanks for the update.
    You're probably talking about the new version, where you got limited to 30fps after the stress test, thus the game became much more playable for you.

    ITS NOT THE...
  51. I do have many objects. Fusion 2.5 limit is...

    I do have many objects. Fusion 2.5 limit is 30,000 objects, I have around 900. They're small and optimized (256 colors png's, mainly 128x128). The RAM usage on pc is around 250mb.
    You cannot make a...
  52. I run a stress test upon first launch. If you...

    I run a stress test upon first launch. If you pass a busy level (frame name is "stress test") with 50fps or higher for 7 seconds, you'll stay on 60fps. If your fps drops below 50fps on this 7 seconds...
  53. On the other hand, I've a OnePlus 3T that I'm...

    On the other hand, I've a OnePlus 3T that I'm testing on that does not pass the stress test, limits to 30fps, and is fun and playable that way (on 60fps it's horrible on this device).
  54. I do not limit it to 30fps in Android. I run a...

    I do not limit it to 30fps in Android.

    I run a stress test upon first launch. If you pass a busy level (in the background) with 50fps or higher for 7 seconds, you'll stay on 60fps. If your fps...
  55. btw game's resolution is 1440p. Not 2K, not 3K,...

    btw game's resolution is 1440p. Not 2K, not 3K, not 4K. it's QHD with a near 2:1 ratio.

    There you go, mfa is here:
    https://www.dropbox.com/sh/fnkvoi4ueav8jxw/AAB3ruv1raLGH431vlnDK7dBa?dl=0

    If...
  56. Tested my game on 1080p - performance stays...

    Tested my game on 1080p - performance stays exactly the same on all my test devices. It's not the viewport.

    You tech demo has 49 events. Mine has over 700 events (with many of them enabling and...
  57. It's not actually making 2 different versions....

    It's not actually making 2 different versions.
    It's already done.

    I'm just running a stress test upon first launch of the game. If the stress test fails and a dummy level running in the...
  58. Removing the background images has practically no...

    Removing the background images has practically no effect what so ever on the performance. No massive performance hit there. These images are not that big, their color pallet is 256 colors and they're...
  59. Was that 24 FPS drop in the water just for a...

    Was that 24 FPS drop in the water just for a brief moment, or permanent throughout the water?
  60. So I will make a 30fps version for slower...

    So I will make a 30fps version for slower devices.

    I have no way to make this playable on really old devices with Android 4 like yours Janette5 (these are not exactly machines suitable for gaming...
  61. First of all, thank you! It's a work in...

    First of all, thank you!

    It's a work in progress. I'm sorry if my message set you up for a working prototype, but this stage is 100% playable, around 3-4 minutes of full first level.

    To...
  62. Need some help testing FPS on different Android devices

    I'd really appreciate it if you could download this, test the fps on this demo level (stated on top right corner) on your Android device, and let me know, please.
    ...
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    You're mixing things around. Core power and...

    You're mixing things around. Core power and proccessors has nothing to due with the RAM usage.
    A game using 300mb of RAM is normal and below avarage. Watching a Video on YouTube could consume more...
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    The game currently occupies 35mb, and this will...

    The game currently occupies 35mb, and this will go up to 80-90 later in the developement.
    We were discussing loads and slow downs, so I reffered to the in game memory usage - RAM memory. 300mb is...
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    It's a platform game. I use tiles to simulate big...

    It's a platform game. I use tiles to simulate big objects. 2 image attached.

    60fps is the default. You should lower that in some cases, for example, a mobile super-busy complex project, and go...
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    It's working fine.

    It's working fine.
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    The stuttering you get when not setting 60fps...

    The stuttering you get when not setting 60fps VSync is not due to bottle neck or a slow down. It's due to lack of VSync, and the solution is to... Use VSync. Stuttering can occour while playing...
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    I do not have these files in data/runtime/android...

    I do not have these files in data/runtime/android , am I pasting to the right place?
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    I tested it with lower resolutions and it had a...

    I tested it with lower resolutions and it had a 1-3 fps effect. I test this on 6 differect devices from 4, 3, 2, and 1 year ago device launch time, Android versions 8-10. All my tests showed very...
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    Hey Fernando, look at the magic trick...

    Hey Fernando,

    look at the magic trick occoured, little optimization (diabling water movement and events while out of water and vice verca, and disabling all the menus code while not in menu, also...
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    I've tested and the graphics, resolution and...

    I've tested and the graphics, resolution and number of actives on the screen has a minor effect on fps. The visuals do change their vibrance on lower resolutions.

    I've managed multiplying the fps...
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    So I'm a little confused - what's the idea behind...

    So I'm a little confused - what's the idea behind the Android Font Packer extension then, if not to pack custom fonts on the app?
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    Around 600 events is too much to handle for...

    Around 600 events is too much to handle for mid-range mobile devices at 60fps.
    I'm running through the code, disabling events whenever possible... Hope this will cut it.
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    Thanks. And the font the android font packer...

    Thanks.

    And the font the android font packer was loaded with was not packed successfully on your device...
  75. Replies
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    Galaxy S10 - 50-60 with one occasional drop to...

    Galaxy S10 - 50-60 with one occasional drop to 40, most of the time 60.
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    Added another friend's device to the tests:...

    Added another friend's device to the tests: around the 40's most of the time on a OnePlus 5T.
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    Done. Files updated in the link above. I'm...

    Done.
    Files updated in the link above.

    I'm getting:

    * 50-60 on my Pixel 4 XL,
    * 27-44 on my wife's Pixel 3a, but most of the time it's around the 30's.
    * 8-10 on an old OnePlus a3010 phone I...
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    Slow on some devices...

    Heya,
    I'm developing a game for Android and PC. It's a platformer.

    I've started this with a resolution of 3040 x 1440 - just like my own pixel.

    I don't know if it's complexed, but you have...
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    Found it, thanks ! :-d

    found it, thanks ! :-d
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    BTW Spryke looks a-mazing !

    BTW Spryke looks a-mazing !
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    Thanks, I know where qualifiers are located and...

    Thanks, I know where qualifiers are located and using them on a regular basis. In properties > events > edit I can see the qualifiers but no where can I find name & icon customization on those...
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    I'm using 2.5+ DLC and can't see it, how do I get...

    I'm using 2.5+ DLC and can't see it, how do I get to it? Can you share an image to show me please?
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    Any way to have push notifications?

    Any way to have push notifications?
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    I would appriciate such an option as well.

    I would appriciate such an option as well.
  85. This could actually be made possible in Fusion if...

    This could actually be made possible in Fusion if the breakable ice is represented by a huge 2d array, describing each pixel and it's color and some data (non ice, transparent, or ice pixel, with...
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    I got to this thread looking for shadow...

    I got to this thread looking for shadow solutions, where the shadow should cast only partially if the character is close to a platform edge. Indeed it seems like Fusion is missing imagery...
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