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  1. I use the Joypad 2 object and this is the gist of...

    I use the Joypad 2 object and this is the gist of how I run my events.

    1) Joypad 2 runs event to detect if attached controller is an Xbox gamepad or not. If yes, set global value to 1, if no, set...
  2. My game is fully functioning 100% on Steam Deck...

    My game is fully functioning 100% on Steam Deck on the standard Proton release using DX11, and it reads my control scheme out of the box without modification. I have keyboard controls built in, but...
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    I use the standalone version.

    I use the standalone version.
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    I tried your method, but I'm not having this...

    I tried your method, but I'm not having this issue myself. Though, I was having an issue with the behavior context menu in the Frame Editor and had to reinstall 2.5+ then 294.9, then reset the...
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    That did the trick. I had to reinstall the 2.5+...

    That did the trick. I had to reinstall the 2.5+ DLC, then reinstall 294.9, then reset the context menu, but it's working now. Thanks! :)
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    Thanks! Yes, I think this will work. I'd like to...

    Thanks! Yes, I think this will work. I'd like to be able to target a scale size when going down, but this gets pretty close to 50% scale
    Thanks for your help!

    I made some modifications while...
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    Distance based smooth scaling

    Oh mighty math gurus, I am in need of your wisdom. Hopefully I'm explaining this correctly. I'm not so good with words sometimes. :)

    I'm trying to make an object scale down and up dynamically by...
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    It happens with active objects in the Frame...

    It happens with active objects in the Frame Editor. V294.9 beta, 2.5+ developer stand-alone. Here is the steps I am doing.

    * Create new app
    * Create new active object in Frame Editor
    * In...
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    I am still unable to select Behaviors from the...

    I am still unable to select Behaviors from the object context menu in 2.5+. I have to go to Behaviors via the properties pane.
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    Right-click in the animation frames section and...

    Right-click in the animation frames section and select "New Frame". That still works at least.
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    Okay, I FINALLY figured out the issue so I'll...

    Okay, I FINALLY figured out the issue so I'll post it here for all who may find this useful.

    The issue is that for some reason the Vsync toggling in D3D11 mode doesn't work on the Steam Deck UNTIL...
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    I received my USB-C dock yesterday and did some...

    I received my USB-C dock yesterday and did some more testing. The dock is capable of 4k 60hz max, so I didn't expect anything higher than that, but there's no change in FPS across the board from...
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    Definitely had vsync off for several tests,...

    Definitely had vsync off for several tests, including 120fps and 144fps.
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    I haven't been able to test any frame rates with...

    I haven't been able to test any frame rates with a dock connected to a higher refresh rate monitor/TV, still waiting on that to come in. I tested a blank MFA at 120fps and 144fps in standard...
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    I've tried all of the following using a...

    I've tried all of the following using a completely blank exe on Steam Deck with only a single text string and zero events or other objects. Understandably, Fusion is building to a Windows EXE and...
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    I got my personal Steam Deck in today and had the...

    I got my personal Steam Deck in today and had the opportunity to test a lot of games out made in Fusion. Several of them worked out of the box (Fort Meow, for example), others had control issues...
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    That makes sense, and doesn't surprise me. I...

    That makes sense, and doesn't surprise me. I have a secondary idea, but this is more complex.

    Fusion already has a product/serial number; would it be possible to create a security feature that...
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    Just brainstorming here, and I feel like I...

    Just brainstorming here, and I feel like I might've pitched this somewhere else but can't say for certain, but what about a password protection feature for MFAs? For example, just before you create...
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    If you intend to distribute your game, this...

    If you intend to distribute your game, this becomes reliant that the end user has this installed on their machine. I ran into this issue a LOT with my demo in 2017. It's best to use something like...
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    I currently use the Joystick 2 object which has...

    I currently use the Joystick 2 object which has proven compatibility with Xbox 360, Xbox One, Xbox Series S/X, Playstation 4 and Playstation 5 controllers, but that is all inside Windows. I'm not...
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    You have two options - using the built in lives...

    You have two options - using the built in lives function in the Player object under the Event editor, or dedicate a Global Value to lives and deduct/add as needed.
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    This may have already been reported as a bug... ...

    This may have already been reported as a bug...

    When you right-click on an active object in 2.5+, the "Behaviors" submenu is grayed out now even with behaviors active. Adding a new behavior...
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    Update - I created a new build using the latest...

    Update - I created a new build using the latest 294.4 beta of Fusion and ran through Steamworks. My friend downloaded and tested and everything worked out of the box using Proton Experimental and...
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    Can confirm following these exact steps when...

    Can confirm following these exact steps when creating a new application also causes a crash to the desktop for me also. Windows 10, Build 294.4 standalone.
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    My friend got a Steam Deck and my demo build from...

    My friend got a Steam Deck and my demo build from 2017 works fine except for the DirectShow object wouldn't played videos (likely due to the WMV format, need to try OGV) and text strings in general...
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    Ah, thanks for the refresher! I wonder what the...

    Ah, thanks for the refresher! I wonder what the purpose of the Keyboard Shortcuts menu is if it doesn't allow for editing or at least link to the edit module.
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    New bug: Window > Keyboard Shortcuts no longer...

    New bug: Window > Keyboard Shortcuts no longer allows any modification. I see the default shortcuts, but can't edit them. This has broken several Stream Deck macros. :(
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    Things I've noticed not really mentioned (or I've...

    Things I've noticed not really mentioned (or I've overlooked) that are awesome. I'm not sure if these are new to 294, if I've just never noticed these before, or if their 2.5+ features.

    *...
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    Loving a lot of the new features. :) Some...

    Loving a lot of the new features. :)

    Some issues I have so far in the beta.
    1) The Picture Editor doesn't retain the last maximization setting. I work with high-res art and have it always...
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    Sticky: +1 for native flipping an active object without...

    +1 for native flipping an active object without shader necessity.
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    Sticky: I misunderstood the assignment. LoL. I thought...

    I misunderstood the assignment. LoL. I thought the double-click issue was during the main part of Fusion, not runtime. That being said, I can confirm double-clicks are being registered at runtime...
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    Sticky: I've not had this issue, except when my mouse is...

    I've not had this issue, except when my mouse is dying and needs replacement. In those cases, it happens everywhere on my PC, not just Fusion.
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    My project is almost complete (probably around...

    My project is almost complete (probably around the 90-93% mark currently) so it's too late in the development cycle to adopt this feature, but it will be really handy for future projects where I can...
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    The idea is that you can have a single frame that...

    The idea is that you can have a single frame that acts as sort of a library that gets added to other frames at runtime. So for example, in this frame that is inaccessible from the rest of the game,...
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    I'm so excited for dark mode and the tabs. Words...

    I'm so excited for dark mode and the tabs. Words can't express.
    Shame I'm almost done with my project. LoL
  36. To my knowledge, Fusion doesn't support loading...

    To my knowledge, Fusion doesn't support loading screens in the modern sense that we're used to seeing where it actively updates as data is loaded with animations. How I am doing it for my game is at...
  37. I used the PMO extension for my platform movement...

    I used the PMO extension for my platform movement engine, but here's how I did it in mine:


    SETUP
    * A flag dedicated to whether Wall Sliding is active or off.
    * Two small 16x32 wall slide...
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    I'm loving these productivity tips being shared. ...

    I'm loving these productivity tips being shared. There are a lot of things I've never heard of that sound useful to my workflow.

    Figured I'd +1 for the Stream Deck. I have the 15 button version...
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    If I set the scaling quality to 0, this happens...

    If I set the scaling quality to 0, this happens much less but it does still happen at certain zoom levels, but doesn't impact all objects the same way.
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    Same here. :)

    Same here. :)
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    Sticky: This is how I handle the process now, but since...

    This is how I handle the process now, but since we're offering suggestions I wanted to echo my support to what fnkycoldmadeanr mentioned. It's not necessary, but it would be a nice quality of life...
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    Sticky: I've always wondered why the "Create Object"...

    I've always wondered why the "Create Object" action doesn't have a button to use the expression editor instead. +1 for the above to create at x,y, but also specified layer would be great.
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    Sticky: I can confirm strings in subapps work as expected...

    I can confirm strings in subapps work as expected with DX11. As Yves said, be sure you are using a TTF font in DX11.
  44. I know what you mean by this point. I've had to...

    I know what you mean by this point. I've had to do workarounds by adding a shader to an active object and then add a shader to a layer, just to stack the shaders. The problem is then if it needs to...
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    What is a timestamp where the code was previously...

    What is a timestamp where the code was previously entered that can be compared against 18:30 to see what disappeared?
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    Sticky: Maybe I misunderstood. I was under the impression...

    Maybe I misunderstood. I was under the impression this was to have objects available in the frame library/event editor so they didn't have to be copy/pasted to every frame, not necessarily loaded...
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    Sticky: Possibly. So long as this doesn't require...

    Possibly. So long as this doesn't require selecting every object and manually turning on the checkbox, then yeah, I think it would be faster. If it were by default activated for every object, or an...
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    Sticky: I don't know how the structure of 2.5 works, so...

    I don't know how the structure of 2.5 works, so this suggestion may be completely unfeasible but I'm just going to throw it out there. Would it be possible to create a Global Frame Editor, similar...
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    What is the volume of the source audio file?...

    What is the volume of the source audio file? Likely what is happening is it is clipping the audio above 0dB because the sounds are being played so close together, so the audio is cumulatively...
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    Sticky: Ahhh, thanks for the clarification. That's a...

    Ahhh, thanks for the clarification. That's a great way of doing it. Thanks!
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    Sticky: Mine is set up to have a parent debug group that...

    Mine is set up to have a parent debug group that detects if a global value is set to 0 or 1. Depending on the results, it will activate/deactivate the sub-debug group. It'd just be easier to have an...
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    Sticky: +1 Having debug code groups included in the...

    +1
    Having debug code groups included in the editor testing but not at build would save a lot of time, for sure.
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    Sticky: Awesome! This will be super handy in the future!

    Awesome! This will be super handy in the future!
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    Sticky: No worries. I'd love to see this for object...

    No worries. I'd love to see this for object organization, but would also love to see the ability to sort our Global/Alt Values and Strings - if nothing else, at least alphabetically. I assume this...
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    Sticky: +1 - I've been wanting nested folders for a long,...

    +1 - I've been wanting nested folders for a long, long, long time.
  56. I can say that going from D9 to D11 has been a...

    I can say that going from D9 to D11 has been a monumental performance boost. Shader compatibility was the biggest issue I ran into, but I saw an out-of-the-box performance boost without any other...
  57. To the very best of my knowledge, this isn't...

    To the very best of my knowledge, this isn't possible but I could be wrong.
  58. I have a 2560x1080 monitor on bottom (main...

    I have a 2560x1080 monitor on bottom (main monitor) and 2x 1920x1080 monitors stacked on top an in upside-down triangle pattern. The game launches through Fusion as intended on whatever monitor I...
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    Try something like the below and see if this...

    Try something like the below and see if this works. It may still register the key being pressed down when the unpause code is fired, but this is how I'd start.

    1) Add a counter to your frame and...
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    I do this using the Brightness shader and just...

    I do this using the Brightness shader and just max it out. Then, after a specified delay, set it back to normal without a shader. This works until you have something that already has a shader...
  61. I think I understand now. If it's dynamically...

    I think I understand now. If it's dynamically updating all tiles around you based on the player position, that's tricky. I'd have to think on that or see an MFA to maybe have a better go at a...
  62. Perhaps I need more coffee and maybe I am...

    Perhaps I need more coffee and maybe I am misunderstanding. Couldn't you create an invisible active that is always set to the player's position, but +1 on the z-axis so that collision checks can...
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    There are two ways that come to mind that this...

    There are two ways that come to mind that this can be done.

    Method 1
    1) Create a separate, hidden counter.
    2) Whenever damage is passed over, add that amount to the hidden counter instead of...
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    Sticky: @fnkycoldmadeanr You save the day again! I...

    @fnkycoldmadeanr You save the day again! I can't thank you enough, seriously.

    I don't know the original author of this particular shader. I am unsure if I found it on this thread or somewhere...
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    Sticky: I would like to second this shader conversion...

    I would like to second this shader conversion request. I really tried also, but this is so far above my level of comprehension. Here is an example MFA with the DX9 shader file. It would be greatly...
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    Have you tried using the Window Control object? ...

    Have you tried using the Window Control object? I had issues with sub-app cropping and placement that were fixed using the Window Control object.
  67. fnkycoldmadeanr, you are a real champ! That works...

    fnkycoldmadeanr, you are a real champ! That works perfectly now for DX11. You have my many, many thanks!
  68. I have no issue at all for DX9 use. It works...

    I have no issue at all for DX9 use. It works amazingly, in fact. I looked at the shader code myself and tinkered around with it but it's definitely beyond my understanding. It may not be possible...
  69. @Anders I am using the DX11 version of your...

    @Anders

    I am using the DX11 version of your normal map shader and am having an issue with the top pixels being stretched when near the top of the screen. Any idea how to fix this? Thanks! :)
    ...
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    Glad you got it worked out. :)

    Glad you got it worked out. :)
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    What recording software are you using? I recall...

    What recording software are you using? I recall that FRAPS had issues recording sub-apps, but I've had no issues recording sub-apps with OBS Studio.
  72. Sorry - Screenshot 2 is with the layer effect...

    Sorry - Screenshot 2 is with the layer effect applied. I couldn't edit the thread.
  73. Dissolve shader alpha channel problem

    Hello!

    I am using the dissolve noise shader by Mihailsh from the Clickstore in D3D9. I'd link to the page on the Clickstore but it is undergoing maintenance at the moment.

    I've noticed that...
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    Depends on what your desired outcome is. In the...

    Depends on what your desired outcome is. In the case of pixel art, it is desirable to preserve the hard edges. In the case of the HD pre-rendered art I use, I prefer the higher quality (1)...
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    It depends on what you're going for. In your...

    It depends on what you're going for. In your case with pixel art, scaling at quality 0 seems to preserve the hard edges rather than quality 1 that smooths the edges out. It's not backwards, I just...
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    Most likely what is happening is the size of the...

    Most likely what is happening is the size of the backdrop is a larger "texture" than your GPU can handle. The best practice is to slice your backdrop down into smaller tiles that follow the power of...
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    Thanks for the suggestion! I do intend to do this...

    Thanks for the suggestion! I do intend to do this during the polish phase, as the repeated SFX at the same pitch is very monotonous to me.
  78. Replies
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    Thank you! I know your position of needing an...

    Thank you! I know your position of needing an artist. I've learned some technical skills, but I still can't draw a decent stick figure. I've tried pixel art and it looks freaking awful -...
  79. Replies
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    Thank you! Daz Studio comes bundled with the...

    Thank you! Daz Studio comes bundled with the NVIDIA Iray render engine, which I use for all the renders. I light and animate it all inside Daz Studio using the timeline and keyframes for tweening...
  80. I'd be curious to know if you're testing AppPath$...

    I'd be curious to know if you're testing AppPath$ in a directory that may be protected, and what permissions your app has.

    Do you mean debug text to like an alterable/global string in the Fusion...
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    Zero art skills always was my problem too. In...

    Zero art skills always was my problem too. In 2014 I found Daz Studio which is great if you're not opposed to pre-rendered style graphics. It wasn't the easiest program to learn, but it is much...
  82. When you created a new MFA to test AppPath$, was...

    When you created a new MFA to test AppPath$, was that inside the same directory as your MFA that stopped working? Or was it just something like C: or the Desktop?

    What kind of events is not...
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    Off the top of my head, I believe it may require...

    Off the top of my head, I believe it may require one of the two following methods:

    1) Make the game 16:9 format, but add bezels as a layer over the window and frame your HUD as 4:3 underneath.
    2)...
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    I assuming the mono files you're trying to use,...

    I assuming the mono files you're trying to use, both your own and the ones out of the Fusion sample library, play outside of Fusion just fine?

    If so, I would recommend re-installing Fusion and...
  85. Replies
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    If you'd like to upload an MFA with sample files...

    If you'd like to upload an MFA with sample files that aren't playing, I can see if I have the same issue on my end.
  86. Replies
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    Fusion can play mono sounds using the "Play...

    Fusion can play mono sounds using the "Play Sample" action. I'm using lots of mono voiceover files for my current project. I've tested using .wav and .ogg and we use 16-bit 44.1khz sample rate/bit...
  87. Replies
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    If you are using the built-in fade options with...

    If you are using the built-in fade options with Fusion then yes, this is normal to best of my knowledge. Only once the fade-in has completed does it begin firing the code for that object in my...
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    I'd recommend trying this: X Distance of Enemy

    I'd recommend trying this:
    X Distance of Enemy < Distance Between Two Points (you can set both to X or Y if you just want those measurements - they don't have to be X and Y.)

    This is under the...
  89. Replies
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    There are a few options you have. Sorry, I don't...

    There are a few options you have. Sorry, I don't have more suggestions.

    1) Leave the graphics as is, but this is the least practical/efficient method. You could run into issues on certain phones...
  90. Replies
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    Scaling the image upwards wouldn't have the same...

    Scaling the image upwards wouldn't have the same impact, from my understanding.
  91. Replies
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    Possibly but depends on the device. It would be...

    Possibly but depends on the device. It would be recommended to slice your backdrops down into smaller tiles because an image of 2560x1440 will round up to the next power and use 4096x2048 worth of...
  92. I see you have Fusion 2.5 for Steam. Is the 2.5+...

    I see you have Fusion 2.5 for Steam. Is the 2.5+ DLC also the Steam version?
  93. Replies
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    It's funny you mention that because I was just...

    It's funny you mention that because I was just thinking about this a couple days ago. If it could be added to the header of the pop-up window playing the animation, that would be sufficient for my...
  94. Happy Halloween!!! ...

    Happy Halloween!!!


    https://media.indiedb.com/images/members/4/3013/3012049/profile/Development_Status_BK.png
    Where to begin? If you've kept up with prior development updates, you're aware we...
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    I ran a build through VirusTotal and only got 1...

    I ran a build through VirusTotal and only got 1 flag with VBA32 as BScope.TrojanSpy.Keylogger. :)
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    Got it! Thanks for all you do, Yves!

    Got it! Thanks for all you do, Yves!
  97. Replies
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    I just ran a comparison of my latest demo build...

    I just ran a comparison of my latest demo build on VirusTotal from 292.26 vs 292.28 of the same build and got 8 false positives vs 1 false positive, respectively. My demo's build went from 354mb to...
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    When I download the 292.28 beta for Dev version,...

    When I download the 292.28 beta for Dev version, Chrome kicks it out and I had to manually right-click and save file, then choose "Keep." Then, Windows Defender tried to flag the installer as a...
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    Just a thought while looking at your badges -...

    Just a thought while looking at your badges - could these have been developed on Mac and you're now trying to open with Windows? I don't know that would make any difference though, but just a thought.
  100. Replies
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    Same issue here. Could it be your MFAs are...

    Same issue here. Could it be your MFAs are somehow corrupted?
  101. You can set the RGB coefficient under the active...

    You can set the RGB coefficient under the active object, then get the RGB values using the Special "GetRGB" action. It allows you to isolate the R,G and B values separately. I find it's best to use...
  102. Did you update to the latest beta?

    Did you update to the latest beta?
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    Thank you, Yves!! :)

    Thank you, Yves!! :)
  104. Hmm, that's interesting. It seems like it may be...

    Hmm, that's interesting. It seems like it may be a weird quirk to me, but I'd be curious to hear what others have to say about it.
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    For anyone who may be interested, I decided to...

    For anyone who may be interested, I decided to run a test by embedding large files and building to an exe.

    What I found is that adding <4gb worth of data would successfully build and launch the...
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    I also tried it on my Win 10 laptop that I've...

    I also tried it on my Win 10 laptop that I've never installed any codec packs and they all three played through the exe.
  107. Replies
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    All three of the formats played for me.

    All three of the formats played for me.
  108. Replies
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    I could be wrong on this, so take what I say with...

    I could be wrong on this, so take what I say with a grain of salt, but I -think- that it also has to do with the codec used to render the video. I'm just not sure what is the most "universal" codec...
  109. If you would like to upload an MFA I can test and...

    If you would like to upload an MFA I can test and see if it happens on my PC.
  110. Replies
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    40,930

    If you right-click the object in either the frame...

    If you right-click the object in either the frame itself, or the objects panel, there is a dropdown menu to access behaviors.

    Yes, sorry - the Action List Editor is what I meant. My mistake.
  111. Replies
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    I second this, and I think I requested it in a...

    I second this, and I think I requested it in a prior post but I might have dreamed that up. I use behaviors now that they're slightly easier to access via 2.5+, but ideally there could be a hotkey...
  112. If you would like to send an mfa I can test on my...

    If you would like to send an mfa I can test on my RTX card and see what happens. Do you have the latest GPU drivers?
  113. Replies
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    You can revert to prior versions from the Product...

    You can revert to prior versions from the Product Owner's Lounge.
  114. Replies
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    Are you using the 8 directional movement that's...

    Are you using the 8 directional movement that's built into Fusion?
  115. Suggestions: Button to reopen last viewed behavior

    Now that I've been working with 2.5+ more, I've been delving deeper with behaviors. It's nice to be able to right-click and enter a behavior, rather than going through the properties. But, I found...
  116. Your images of 163x146 are rounding up to the...

    Your images of 163x146 are rounding up to the next power and using the memory equivalent of a 256x256 image. It may help to slice these down into images of smaller powers of 2. Unfortunately the...
  117. Replies
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    Thanks Volnaiskra. Once we add in cutscenes and...

    Thanks Volnaiskra. Once we add in cutscenes and cutout portraits, I may go that route. You’re right, if people really want the images they can probably easily get it.

    I imagine best practice...
  118. Replies
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    Thanks Yves. We still have a ways to go on our...

    Thanks Yves. We still have a ways to go on our game. I don't *think* we will hit 2GB after full blown optimization, but we are definitely going to surpass 1GB in both MFA and EXE. Realistically, I...
  119. Replies
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    Yves I just meant that I'm not bundling any...

    Yves
    I just meant that I'm not bundling any items in the exe that isn't already in the mfa that would inflate it that much. I made a build without the Optimize Image Size in RAM option and it was...
  120. How large are your quick backdrops? That’s...

    How large are your quick backdrops? That’s probably part of the issue. Android really needs graphics to fit within the power of 2 rule. Once we know the size of your quick backdrops, we can go from...
  121. Replies
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    Understanding MFA vs EXE file sizes

    My MFA project file is currently 875MB and when I build the Windows executable (Direct3D9 in 2.5+ for shader compatibility) both the uncompressed and compressed .exe's are exactly 1GB in size. I only...
  122. Replies
    0
    Views
    2,278

    Understanding MFA vs EXE file sizes

    My MFA project file is currently 875MB and when I build the Windows executable (Direct3D9 in 2.5+ for shader compatibility) both the uncompressed and compressed .exe's are exactly 1GB in size. I...
  123. You might be able to smooth the stair camera...

    You might be able to smooth the stair camera judder by adjusting the Y speed the camera moves at.
  124. Do other objects need to collide with the steps...

    Do other objects need to collide with the steps or can they just use the slope?
  125. Hehe, I think it's moreso because my eyes are bad...

    Hehe, I think it's moreso because my eyes are bad and I have to zoom in for pixel art so far that I can't distinguish the details when I tried making it. With pre-rendered sprites, it's easier on my...
  126. Thank you. :) I wanted to do pixel art, but I...

    Thank you. :)
    I wanted to do pixel art, but I suck at art. It was much easier for me to learn how to animate and do everything as pre-rendered graphics. Took a while to wrap my head around it, but...
  127. We used a software called Daz 3D and various...

    We used a software called Daz 3D and various assets available for it. Though, a lot of stuff has been custom textured or modified in some way from the stock assets to suit my needs and I still have...
  128. View Post

    Thank you. Itís been a lot of work. :)


    Itís a bit tough to tell by the photo. Do you have something in motion to see the movement better?
  129. Yes, if you have a ramp collider the hitbox...

    Yes, if you have a ramp collider the hitbox collides with and the appropriate step-up value in the PMO extension, it will be a smooth transition. Then, just remove the stairs collision for your...
  130. You would need to add an invisible collider that...

    You would need to add an invisible collider that has a ramp similar to the ramps in this image.
  131. DX11 frame rate drop at around 1.5 seconds

    Has anyone experienced an issue with DX11 where at about 1.5 seconds into the frame it drops the FPS from 60 to 55 for a split second? I create a blank application with no objects or events, only...
  132. Replies
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    You're fine. We're all here to help each other...

    You're fine. We're all here to help each other out. :)

    The reason it is playing at the start of the frame is because the text string is visible also at the start of the frame. You'll need to add...
  133. Replies
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    No, the additional condition is located as...

    No, the additional condition is located as follows. Sorry, I worded it a little differently than Fusion does.

    Special > Limit Conditions > Only One Action When Event Loops.

    28798
  134. Replies
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    Add the "Only when event loops" condition to the...

    Add the "Only when event loops" condition to the line with your sound. That should only play it once every time the condition is true.
  135. You could replace the Random(N) action with...

    You could replace the Random(N) action with RRandom(1,3) or whatever min/max numbers you prefer.
  136. Replies
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    Yves, we're all cheering you on! :) If it can be...

    Yves, we're all cheering you on! :)
    If it can be made to be embedded for MP4 across all machines, you'd be our wizard in shining armor. :)
  137. Replies
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    Gotcha. I guess I'm out of ideas, but hopefully...

    Gotcha. I guess I'm out of ideas, but hopefully what Yves posted will be the proper solution. I'd much rather use MP4 format myself, so hopefully the coming update will be good for both of us. :)
  138. Replies
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    Out of curiosity, what are you using to render...

    Out of curiosity, what are you using to render your mp4 videos? The mp4 format itself is a wrapper and the renderer is where the codecs come in to play. Some codecs used for rendering didn’t always...
  139. Replies
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    I've gotten .mp4 videos to work, but it relies on...

    I've gotten .mp4 videos to work, but it relies on encoders/LAV filters being installed from packs found online. I found this out the hard way when I put a demo on Steam. I changed it to .wmv format...
  140. Replies
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    Very cool!

    Very cool!
  141. Replies
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    458

    How to split layers with masking?

    I'm trying to make 2 layers show different images split down the middle by masks, but I can't quite get it right. I've tried the flashlight subtract using a white object method, which works until I...
  142. That is a bit strange. Have you tried...

    That is a bit strange. Have you tried deactivating the Optimizations in the app properties and seeing if it will open in 2.5 then?
  143. Just to rule it out, are you still working out of...

    Just to rule it out, are you still working out of the "C:\work\gamex\" directory? I don't believe array save functions create a folder if it doesn't exist, but I could be wrong.
  144. No problem. :) I understand. Even when I attach...

    No problem. :)
    I understand. Even when I attach conditions that seems like it would specify which object is being affected, it can affect all. Sometimes what works in some cases doesn't always...
  145. The way I do this is: Enemy X > X Left Frame...

    The way I do this is:


    Enemy X > X Left Frame
    Enemy X < X Right Frame
    Enemy Y > Y Top Frame
    Enemy Y < Y Bottom Frame
    Insert Action/For Each Loop

    You can add some extra buffer...
  146. Replies
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    Are you accounting for animations being zero...

    Are you accounting for animations being zero based? The animation editor starts at frame 1, but the event editor treats it as frame 0. I presume in this example, * joeSearchStatus of joeAI = 5 is...
  147. It's in the Complex Software V2 shader pack....

    It's in the Complex Software V2 shader pack.
    https://sites.google.com/site/mmf2stuff/shaders
  148. If you want a sine wave effect, you could try the...

    If you want a sine wave effect, you could try the Underwater shader. It does pretty much the same thing.
  149. Without knowing what file paths you're using on...

    Without knowing what file paths you're using on all machines or an uploaded example, it's tough to guess what the fix would be. Try this code since the video is in the same folder as the game and...
  150. Are you hardcoding the file path or using...

    Are you hardcoding the file path or using AppPath$ to locate your videos?
  151. You could try using the ForEach object found on...

    You could try using the ForEach object found on this page. It was the go-to before ForEach loops were standard in Fusion.

    http://dark-wire.com/storage/extlist.php
  152. The way I have it setup in my engine using PMO is...

    The way I have it setup in my engine using PMO is to pause the PMO movement when the wall cling is activated and set an Alt Val to 1, then gradually move my player's sprite down the Y axis by...
  153. Are you using the Perspective effect with the...

    Are you using the Perspective effect with the Perspective object? I use the Panorama effect with the Perspective object in DirectX mode and have no issues, but haven't tested the Perspective effect.
  154. I've noticed it sometimes also automatically...

    I've noticed it sometimes also automatically ticks the import settings to import as animation and replace the animation. I've not tested it, but I wonder if some images (if they've previously been...
  155. Replies
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    Thanks, Yves. The last I heard the runtime limit...

    Thanks, Yves. The last I heard the runtime limit was 2GB, but I haven't got to that limit yet to confirm but I probably will be close soon.
  156. Replies
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    Just to confirm, is this a 3.5 Gb limit for the...

    Just to confirm, is this a 3.5 Gb limit for the runtime exe or RAM - or both?
  157. My only suggestion for this would be to set a...

    My only suggestion for this would be to set a global value that is assigned based on the resolution of the screen.

    4k = 0
    1080p = 1
    720 = 2 (and so on.)

    Then, load in a particular character...
  158. Replies
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    Understandably that's a problem. Does the Text...

    Understandably that's a problem. Does the Text Blitter object have the same issue?
  159. Replies
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    6,015

    I didn't make any changes to my Font Embed code,...

    I didn't make any changes to my Font Embed code, it just worked out of the box. It just looks more aliased and slightly smaller. Here is an image of the two using the Optimus Princeps font. I...
  160. Replies
    21
    Views
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    I've been able to use the Font Embedder object in...

    I've been able to use the Font Embedder object in DX11. Granted, it looks slightly different for the font I'm using, but not much different. Are there fonts that won't embed at all for you?
  161. Replies
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    Here's my take on it: If you're working on a...

    Here's my take on it: If you're working on a commercial release then I think it's a great investment just for DX11, RAM optimization and child events alone. On the other hand, if you're just a...
  162. Replies
    1
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    392

    What extension are you using for your joypad? If...

    What extension are you using for your joypad? If it is Joypad 2, I set up global values that are dedicated to each button and change those as needed to whatever button the player chooses. Then just...
  163. Replies
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    660

    I think everyone has this icon on their profile. ...

    I think everyone has this icon on their profile. Might be a glitch in the matrix.
  164. That's awesome! I might have to snag these for a...

    That's awesome! I might have to snag these for a future project. Too deep in my current one to make changes now for qualifiers, but I'm glad you did this. :)
  165. I generally calculate the position I need to move...

    I generally calculate the position I need to move an object to based on its coefficient. For example, if I have an object that I want to appear at x1000 and y950 in-game, but the layer scrolls at...
  166. Thanks c4t and CapitaineCaverne! I ended up...

    Thanks c4t and CapitaineCaverne! I ended up finding a pretty simple solution with the Position Controller Object and changing my Y positioning code. Since I know I always want the player on top of...
  167. Need help with this circular platform movement.

    Hello all,

    I'm trying to create a platform that rotates around a pivot point. The problem (I think) I'm having is the PMO object doesn't set the X/Y Additional Velocity in floats, so the player...
  168. If you register your registration codes from your...

    If you register your registration codes from your orders in the Community Passport you can get download links there. :)
  169. Replies
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    That's true. +1 for this please! Also,...

    That's true. +1 for this please!

    Also, holding space bar does let me pan and drag with the mouse. Not sure why it wasn't working the last time I tried. A fluke, I suppose.
  170. Replies
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    No, I am using a wired keyboard and a...

    No, I am using a wired keyboard and a wired/wireless hybrid mouse. I’ll give it a whirl though. Thanks for the suggestion!
  171. Replies
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    Yes, that's exactly what I was shooting for. ...

    Yes, that's exactly what I was shooting for. Weird, I tried it last night and couldn't get it to work that way. I could only click the "Move" (hand) icon and drag it around with the LMB. I'll try...
  172. Replies
    10
    Views
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    Feature Request: Robust Level Editing

    Hello all.

    Iíve been dabbling with Tiled and understand there are possibilities in getting those maps to import into Fusion, but I personally would prefer to map things out directly in Fusion....
  173. Replies
    24
    Views
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    View Post

    What GPU are you using and are itís drivers up to date? (I doubt this is the issue, but itís worth ruling out.)
  174. Happy October! We don't have as much this time...

    Happy October!

    We don't have as much this time around to share with you as we did last month, but this time around we will show you some audio/visual goodies!
    ...
  175. Is this in regular 2.5 or 2.5+? I had an issue...

    Is this in regular 2.5 or 2.5+? I had an issue with the "Optimize Events" feature of 2.5+ that caused certain events to get out of whack.
  176. Replies
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    Great job! Looks and sounds very authentic!

    Great job! Looks and sounds very authentic!
  177. Interesting data everyone, I appreciate all the...

    Interesting data everyone, I appreciate all the responses. This is good data to know in the future. I just wanted to be sure I wasn't goofing something up.
  178. Are global objects supposed to retain values if a frame is restarted?

    I understand that a global object will carry values over into other frames; but it seems if a frame is restarted through the event editor "Restart Frame" action the values reset. Is this supposed to...
  179. Thanks! You’d be surprised actually on the RAM....

    Thanks! You’d be surprised actually on the RAM. In-game it averages around 400-500mb in RAM. Most animations have an average of 20 frames, give or take. Most everything is heavily optimized within...
  180. Happy September! It has been an excruciatingly...

    Happy September!

    It has been an excruciatingly long time since our last update, but I assure you we have been hard at work! In this update we will go over the latest information about the status...
  181. Replies
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    If Yves if interested, I'll be glad to. It's a...

    If Yves if interested, I'll be glad to. It's a hefty MFA though - probably around 400mb.
  182. Replies
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    It seems I am unable to recreate it in a small...

    It seems I am unable to recreate it in a small MFA. I guess it's something in my code for my game that doesn't like the event optimization. No worries, I can live without checking that option.
  183. Replies
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    2.5+ Optimize Events Strangeness

    When I have "Optimize Events" checked in Fusion 2.5+, if I have a collision with one of my powerup containers and the player weapon, it reads it as a collision for ALL powerups in the entire level...
  184. Replies
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    Sticky: Excellent! Thank you BartekB! I can’t think of...

    Excellent! Thank you BartekB! I can’t think of any feature requests at the moment, it does exactly what I need it to.
  185. Replies
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    Sticky: Would it be possible to convert the Health Bar...

    Would it be possible to convert the Health Bar Shader by BartekB to DX11? Pretty please, with sugar on top? :)
  186. Thank you! :) I remember the good ole days when...

    Thank you! :)
    I remember the good ole days when you could judge a console generation by how "real" its water looked. I remember seeing the water in Super Ghouls 'n Ghosts and just thinking how...
  187. Thank you very much! :) I modified the water...

    Thank you very much! :)

    I modified the water and did the lighting, shaders and whatnot. It used this product in a Daz Studio and the iRay Render Engine. It was somewhat tricky to tile though, but...
  188. Thanks Popcorn! I slightly modified the formula...

    Thanks Popcorn! I slightly modified the formula and got the effect I was looking for. Thank you so much for pointing me in the right direction! I'm attaching an MFA for anyone that comes through...
  189. Parallax Wave Rolling Effect - Help Needed

    Hello all!

    I am need of a math wizard to assist my pea brain with this. I'm trying to achieve this "rolling" wave effect where sprites are on separate layers and have a slight delay in their sine...
  190. I would love to see a feature where we don’t have...

    I would love to see a feature where we don’t have to play trial and error on placement for tiles in a parallax layer. I spend a lot of time trying to get placement right because I always have to...
  191. So after playing with this just a little bit here...

    So after playing with this just a little bit here are my findings:

    Load times for my game out of the box remain the same from Fusion as before 2.5+, but my understanding is this isn't really the...
  192. Just bought it. Glad it has a sweet little badge...

    Just bought it. Glad it has a sweet little badge here. Can't wait to try it out. :)
  193. I too would be curious to know the advantages of...

    I too would be curious to know the advantages of DX11 here. How about a detailed summary, Clickteam? That make more enticed to jump on the Patreon.
  194. Replies
    46
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    15,276

    Unfortunately it requires that encoder packs/LAV...

    Unfortunately it requires that encoder packs/LAV filters be installed on the user machine to run .mp4 videos. I highly recommend just using .wmv instead. They take more space, sure, but you won't...
  195. Try using a Start of Frame > Poll for controllers...

    Try using a Start of Frame > Poll for controllers condition/action in the subapp. Not sure if this would work, but that's off the top of my head.
  196. Replies
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    Please let us know if that fixes your issue.

    Please let us know if that fixes your issue.
  197. Replies
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    Views
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    Unfortunately, pretty much. It isn't that bad...

    Unfortunately, pretty much. It isn't that bad though. I just have Control X, Joystick 2 and Xbox in their own event groups and activate as needed. You can also do it as Mobichan suggested with an...
  198. Replies
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    Views
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    I couldn't get the bug to happen using my...

    I couldn't get the bug to happen using my keyboard either. All worked as it should.
  199. Replies
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    Views
    1,957

    I'm using Control X, Joypad 2 (for direct input...

    I'm using Control X, Joypad 2 (for direct input controllers) and the Xbox controller extension (for x-input controllers), all depending on what the player has plugged in (or not). They work pretty...
  200. Hello all, There have been several monthly...

    Hello all,

    There have been several monthly updates regarding the game on Steam. I thought I'd drop the link here in case anyone is interested in reading what I've been up to with the project.
    ...
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