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  1. Replies
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    Hi guys, Coldfire has let me know that if anyone...

    Hi guys, Coldfire has let me know that if anyone wants direct help or assistance with troubleshooting should hit him up directly at coldfire899@yahoo.pl

    I got help almost immediately. :)
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    Just a sidenote to anyone viewing this topic: I...

    Just a sidenote to anyone viewing this topic: I had this happen before (freezing for longer during an update), turned out to be my antivirus. I try to "snooze" it while downloading Fusion updates -...
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    Android Font Packer - a few questions

    Hi guys (and hi Fernando!),

    I have a few questions regarding the Font Packer object available for the Android Exporter. I have checked the help and example files, and browsed through the forums,...
  4. Thank you, Fernando! Good catch!

    Thank you, Fernando! Good catch!
  5. Applications crash when copying Global Strings on loop

    Hi guys (and especially hi Fernando :)),

    I have a huge problem I could use some help with. It's likely I've discovered a serious bug in the Android exporter - and I'm looking for a workaround (and...
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    This is absolutely great, thank you for these...

    This is absolutely great, thank you for these updates!
  7. Replies
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    Thanks! This had quite a few fixes I really,...

    Thanks! This had quite a few fixes I really, really needed. :)
  8. @Chrilley Sure, here's the specs of the...

    @Chrilley

    Sure, here's the specs of the computer I've tested this on: Windows 7 64 bit SP1, AMD Radeon HD 5800 Series PCI Express 2.0 1024 MB GDDR5 1200 MHz, Intel Core i5 750 @ 2.67 Ghz.

    I...
  9. Could not reproduce, started up around 20 times,...

    Could not reproduce, started up around 20 times, always looked fine.

    It does remind me of a weird bug I once had, a long time ago. Could you check one thing - try switching ON the V-Sync function...
  10. Looking for programmers for some additional paid work

    Hi guys,

    Looking for some reasonably experienced Fusion programmers to help out with additional work popping up in our commercial project, either in the debugging department or with additional...
  11. Groovy, thanks for the quick reply, Simon! Glad...

    Groovy, thanks for the quick reply, Simon! Glad to hear about the Passport update, really liking having all the links and updates in one place. :) Thanks!
  12. Where to download Fusion 2.5, full program, not an update?

    Hi guys,

    I had to reinstall my system after losing my HDD and want to reinstall MMF 2.5 - alas, I cannot download it. When I click the link to the app that I received after buying it, I receive a...
  13. Optimization - is using the RGB coefficient on whole layers a good idea?

    Hi guys,

    I have an optimization question to those of you who've spent some time with Fusion 2.5 - concerning the RPG coefficient coloring.

    I use it in several parts of the game to add some...
  14. Thanks, Sphax, that's awesome. :) Are all of...

    Thanks, Sphax, that's awesome. :)
    Are all of those available from Fusion's built-in extension manager/downloader?
  15. Blurymind, I'm in no way in authority to...

    Blurymind,

    I'm in no way in authority to declare or interpret anything here, but from what I've heard from the awesome peeps at CT in the past, the sounds are fully licensed to use with your...
  16. Hey Jaidek! Your game looks incredible, great...

    Hey Jaidek!

    Your game looks incredible, great stuff. =)

    I'm absolutely unsure about this, but I reckon image tiles that are placed in the frame AND are set to be "created at start" are loaded...
  17. 00J, I fully support this. Working with...

    00J, I fully support this.

    Working with global events can be a real pain, as they're not available in the same Editor as the frame's events - changing anything means exiting the Event Editor for...
  18. Replies
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    Thanks! Need to check this out! :) I've been...

    Thanks! Need to check this out! :) I've been working on graphics of my game the past few days, didn't even open Fusion in that time.

    As for the requests for things not yet done - I would very much...
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    I wonder, are there any downsides to using the...

    I wonder, are there any downsides to using the Ultimate Fullscreen object (for Windows runtime) over the in-built Change To Full Screen option? Since you have to allow screen resizing with...
  20. CharacterImage object - is it safe to use in HWA for long texts? Alternatives?

    Hi guys,

    I've been using the String object + Font Embed in my upcoming game to display all sorts of text, including long narrative passages of text that's displayed letter-by-letter to the...
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    The Ultimate Fullscreen

    Hey Corlen! If you mean that you automatically loose sharpness of the pixels in your game after going fullscreen (with the game looking more or less like if you took it into Photoshop and rescaled...
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    Re: [Paid Request] Active Theora Playback Object

    REQUIREMENTS for the THEORA PLAYBACK OBJECT

    Here are the basic actions, conditions and expressions we would need in our Theora object:

    Actions:
    + Load video file.
    + Play video file.
    +...
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    [Paid Request] Active Theora Playback Object

    Hi guys,

    I don't like doubling any work or projects, but the development studio I work at requires a Theora extension for MMF2 (HWA) as soon as possible, while the one developed by Nifflas & Villy...
  24. Re: Is it wise to use the Registry for screensavers?

    Hi RGB!

    All I can say is that I generally prefer to keep my registry clear of any applications that don't really need to access it. I distrust widgets, screensavers or other apps that try to...
  25. Show-stopping error: cannot load CharImage.mfx

    I'm developing an application (a game) using the HWA runtime and the Character Image extension (needed to get the fonts right) for some time now and bumped off a new bug yesterday.

    I sent the...
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    Re: Request - Ogg theora extension (paid - $142)

    Any news? :)
  27. Replies
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    Re: Request - Ogg theora extension (paid - $142)

    I'm rooting for ya', this is actually a funcitionality MMF2 was missing from day one, if you ask me.
  28. Crash involving Active Pictures and overlapping

    Just a quick report about a crash I've encountered and had to work around (hopefuly will be fixed soon)... Every time I try to test the frame with my intended code structure, it crashes (MMF2 stays...
  29. Norton's screaming at me again (false positive)

    Hi guys,

    I'm working on another commissioned project right now and my customer just told me that his Norton went crazy on the file I've sent him. My avast! pro is as calm as ever, so I'm declaring...
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    Re: More graphics for mmf2

    Some of my creations found their way onto the Klikdisc. ;) Actually, there is going to be a freebie section - regularly updated and expanded - at PanzerFlakes.com when it finally goes of the ground....
  31. Re: Would anyone help me with some game-saving ideas?

    Yeah, I know, there's nothing more frustrating than having to start from the beginning. Having said that, I really would advise you to go for the array. If you need some more help on this, or with...
  32. Re: Would anyone help me with some game-saving ideas?

    Hmmm... I guess it would be best if you'd forget about any generic saving objects, Vertigoelectric, and go for an array (or an INI... but I always hated INI's :P), in which you could store all your...
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    Re: any explanation for save game object?

    Yeah, you can do that pretty easily, me thinks. Just set five different events, each one saving the data to a different file + use a counter to decide which event should be run at the moment.

    Do...
  34. Thread: Mac vs. PC

    by koobare
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    Re: Mac vs. PC

    I actually was a bit scared that this was going to be some kind of a flame war topic, a fight between Mac users and PC users, they all usually start with the "Mac VS PC, which one is better?"...
  35. A problem with charsets, Polish chars & HTML

    Hi there,
    (been a while, btw)

    I'm trying to create a small HTML Automation Tool, but I've encountered a problem with encoding Polish characters (like ą, ę, ś, ł, ź, etc.) that prevents me from...
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    Re: Two small questions

    Okay, here's another one for ya': the Date & Time objects, when used like this:



    ...gives me 22:2:1, instead of 22:02:01, the proper way to show hours. Is there an easy way (I've must've missed...
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    Re: Two small questions

    Ok, let it be "three small questions". ;P

    The third one: is there an easy way to scale all the game down? I have a 1024x768 ready game, with everything set up properly, full-screened. But now I...
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    Two small questions

    I've got two basic questions that I guess anybody can answer.

    I've never been too good with remembering shortcut keys... Is there a quick shortcut-key to Open All/Close All groups in the Event...
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    Re: MMF2 Build #247 (BETA)

    I've cloned all the frames, removed the old ones, renamed the new ones, shut down MMF2, reinstalled the 248, restarted the computer... And it seems to work well now - without any other changes. :} I...
  40. Replies
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    Re: MMF2 Build #247 (BETA)

    I also had some problems with Array saving. They seemed to save OK, but when attempting to load the Array from a file, it seems to be corrupted.

    Also, got another bug, I can't see it being...
  41. Re: How do I add Alpha Channels to 100+ frames eas

    Neonotso, I've recently explained importing whole animations into MMF2 to Piki, You can grab that topic here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=48764#Post48764...
  42. Replies
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    Re: Find closest point

    Hmmm, You're right, PO makes the number of steps "0" (or was it "-1"?) if he can't find a path to destination, right? Hmmm... Let me think about this for a sec...

    [Edited]

    OK, I'm just...
  43. Re: How do I add Alpha Channels to 100+ frames eas

    Yup, it sure is a way. ;) I'm just saying that I, myself, usually go with alphas (since I prepare all my graphics in PS and don't usually change them in MMF2 in any way), I don't play with ink...
  44. Re: How do I add Alpha Channels to 100+ frames eas

    Neonotso, this depends on how your images are built at start. If they have a solid background, you need to create a new layer from background - not just a new layer, but with that "from background"...
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    Re: Find closest point

    OK, dynamic You say... Here's another idea to consider: make the Pathfinding object search for a route between the player and "BigFatMan", then check and store somewhere the number of steps that must...
  46. Replies
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    Re: Find closest point

    Hmmm, I'm not sure if this is what You meant, but... Why not do it the easiest way possible?

    If player clicks on "BigFatMan", then set the Pathfinding Object's destination to a specified...
  47. Re: How do I add Alpha Channels to 100+ frames eas

    Yeah, check it out - I'm not even sure if action recorder is present in that version. If not - perhaps try downloading a demo of the newest version, just to convert all of these images?
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    Re: question about animation

    There's a couple of ways in such a situation:

    a) You can delete the unnecessary background while working in your imaging software and save the image as a PNG with transparency (I usually do so,...
  49. Re: How do I add Alpha Channels to 100+ frames eas

    No, you don't have to do it manually, that's where action recording steps in. I'm not sure which version of Photoshop you're using, but if it's not too old, it'll work.

    You can achieve all of...
  50. Thread: .ini Files

    by koobare
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    Re: .ini Files

    Not a prob, just let me know if it works. :) Glad to help.
  51. Thread: .ini Files

    by koobare
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    Re: .ini Files

    Actually, there shouldn't be any problems with this: You can save your list directly, as it has the 'Files > Save list file' action embedded, just save it as "profiles.sav" or whatever you'd like,...
  52. Re: How do I add Alpha Channels to 100+ frames easily?

    Hoo-hoo. 120 frames of animation?

    I can't think of an easy way to do this inside MMF2 (perhaps there is such a way, perhaps not) - I would do this in Photoshop.

    Open all the frames in PS and...
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    Re: question about animation

    Glad to help! :)

    Cheers!
  54. Replies
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    Re: Request: MMF2 Portable

    As I said before - I'm not really interested in portables, just having a thought about all of this. What about a possibility of buying the usual (not portable) MMF2 with a different, slightly more...
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    Re: question about animation

    Use Reiner's Tilecutter to chop it to seperate frames. Then, make sure that all the bitmaps have the same name, only with an increasing number at the end (for example: "boom1.bmp", "boom2.bmp",...
  56. Thread: .ini Files

    by koobare
    Replies
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    Re: .ini Files

    I always felt like Arrays are a lot easier to handle than INI's and it's harder to get lost with them if you have a small "what's what" piece of paper anywhere in your production notes (I usually put...
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    Re: Request: MMF2 Portable

    I'm not in need of portable software, but I've tried to look into this problem, at least the Vista part and the popularity of portables. ;) Can't really find anything about a legal portable Vista,...
  58. Thread: Inspirations?

    by koobare
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    Inspirations?

    10-ML-7259-ML-<br /><br />
  59. Replies
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    Re: Pathfinding without the PO object? Ideas?

    Yeah, pathfinding is a big issue to me, since the Pathfinding Object keeps crashing on me and I don't really know a thing about C++ programming. If anyone would could develop a bug-free alternative...
  60. Re: Adventure game engine... that crashes. Heeeelp

    One thing to note: there are backdrop fields set as obstacles, that I've made invisible (their transparency is set to max - 128). Seek them out in the objects list and modify their preferences to see...
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    Compatibility error or my mistake?

    I've just encountered a problem with a game I was creating for a new tutorial. It crashes when you try to pass an obstacle - I used the Pathfinding and MoveIt objects to get a nice adventure...
  62. Re: Adventure game engine... that crashes. Heeeelp!

    If you can't get the game to crash - you're lucky. ;) The easiest way to get there is to circle around the trashbin - after one or two circles, the game will lock up.
  63. Adventure game engine... that crashes. Heeeelp!

    Hi there, guys!

    I've been creating another tutorial today (should be interesting - a true adventure game), and encountered a problem. The game keeps crashing on me when I try to move pass an...
  64. Replies
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    Re: Making games run smoother...

    Now this can be seriously helpful, thanks Oliver.
  65. Replies
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    Re: Font, Color, and Counters

    Dynasoft is right of course, I've misread the question, thinking about your PC, not the user's. :)
  66. Replies
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    Re: Font, Color, and Counters

    Yep, in the native Windows font folder.
  67. Replies
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    Re: Making games run smoother...

    No problem, happy coding! :)
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    Re: Making games run smoother...

    Doesn't work for me, unfortunately.
  69. Replies
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    Re: Making games run smoother...

    Hmm, strange... Have you tried uploading a single .mfa file, unzipped? Try both uploading a zipped and unzipped versions. If this doesn't help - just use http://www.rapidshare.com/ and paste here...
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    Re: Font, Color, and Counters

    One more thing - to change the color of the font, choose the color before clicking the "Import Font" button.
  71. Replies
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    Re: Font, Color, and Counters

    Actually, there's no problem with that - it's just pretty hidden. ;) Edit your counters, select the Text Tool and there you have it - the "Import Font" button, cleverly hidden from our eyes. ;)
    ...
  72. Replies
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    Re: Making games run smoother...

    I won't, I know how much time it sometimes takes to push just a single element to the "complete" state. No worries.
  73. Replies
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    Re: Making games run smoother...

    Go to the File Archive for MMF2, create a new topic there, write a short info about your problem and use the File Manager to upload your zipped or rared file.

    The alternative would be to upload...
  74. Re: May have been misplaced: Random Platform Enemy AI?

    I never actually worked on a platform game before (none that I have any remembrance of...), but... how about using detectors? Create a few small active objects in front, in behind and under the...
  75. Replies
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    Re: Making games run smoother...

    You could also post an example file, so that we can see what's the problem and help you sort it out.
  76. Replies
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    Re: Making games run smoother...

    I'm not sure if I understand what you mean, but if I do - your problem isn't actually about loading the frame. Here are a few things to try out:

    [x] Try launching your app in different color modes...
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    Re: How to group objects???

    Don't be worried, Rich, we all started at some point, and we all still have a lot to learn. You'll see, once You'll start exercising Your MMF2 skills, doing some tutorials and trying new things on...
  78. Replies
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    Re: Future Organization?

    I like the ideas that come popping out here. <img src="/center/images/graemlins/smile.gif" alt="" /> And personal/creator's bonus packs seem great too. <img src="/center/images/graemlins/smile.gif"...
  79. Replies
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    Re: A Suggestion for MMF (Event Editor)

    The idea is pretty nice, but I guess that this could take Clickteamers a lot of time and work... I like the idea, nonetheless, it could speed up the creation process a bit.
  80. Replies
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    Re: How to group objects???

    Francois is right, all works fine for me. I even used this method in the "Fusion Player" tutorial, and it worked like a charm.

    Hmmm, speaking of tutorials... Rich, You could find my tuts useful,...
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    Re: Sign-in Here Please

    Hello, y'all. <img src="/center/images/graemlins/wink.gif" alt="" />
  82. Replies
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    Re: Sign-in Here Please

    Hello, y'all. <img src="/center/images/graemlins/wink.gif" alt="" />
  83. Replies
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    Re: can you still copy a direction?

    Well, as far as I remember, Francois said that the picture editor is going to be enhanced "on the way", and some of the features You guys sigh at will be back... <img...
  84. Replies
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    Re: MMF2 Add-On Obtainer

    Wooohooo! <img src="/center/images/graemlins/smile.gif" alt="" /> It works, it works! It really does! <img src="/center/images/graemlins/smile.gif" alt="" /> Great! Thanks Code6! I've just downloaded...
  85. Replies
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    Re: MMF2 Add-On Obtainer

    Wooohooo! <img src="/center/images/graemlins/smile.gif" alt="" /> It works, it works! It really does! <img src="/center/images/graemlins/smile.gif" alt="" /> Great! Thanks Code6! I've just downloaded...
  86. Replies
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    Re: The 'Only one action when event loops'...

    Never had this problem before, but it's great to know it was repaired anyway. <img src="/center/images/graemlins/smile.gif" alt="" /> Thanks!
  87. Replies
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    Re: The 'Only one action when event loops'...

    Never had this problem before, but it's great to know it was repaired anyway. <img src="/center/images/graemlins/smile.gif" alt="" /> Thanks!
  88. Replies
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    Re: MMF2 Add-On Obtainer

    Thanks for Your efforts and fast reaction, Code6. <img src="/center/images/graemlins/smile.gif" alt="" /> I have a rule that I NEVER install anything that my beloved aVast! doesn't want to see......
  89. Replies
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    Re: MMF2 Add-On Obtainer

    Thanks for Your efforts and fast reaction, Code6. <img src="/center/images/graemlins/smile.gif" alt="" /> I have a rule that I NEVER install anything that my beloved aVast! doesn't want to see......
  90. Replies
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    Re: Idea : Video / Audio codec for MMF2 only

    []Koobare thanks for the link to theora.... Its certainly something to look at when it gets moving along. If its anything like "OGG" is for sound filed its sure to be very interesting. [/]

    Yep,...
  91. Replies
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    Re: Idea : Video / Audio codec for MMF2 only

    []Koobare thanks for the link to theora.... Its certainly something to look at when it gets moving along. If its anything like "OGG" is for sound filed its sure to be very interesting. [/]

    Yep,...
  92. Replies
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    Re: Optimization Tips?

    I guess that all of the features mentioned above can slow it down a bit... But I think that the most troublesome thing could be Your zoom, Michael.

    I'm no programmer (playing with graphics all my...
  93. Replies
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    Re: Optimization Tips?

    I guess that all of the features mentioned above can slow it down a bit... But I think that the most troublesome thing could be Your zoom, Michael.

    I'm no programmer (playing with graphics all my...
  94. Re: Nasty scrolling glitch when using Alpha Channels

    Thanks, that would be great. <img src="/center/images/graemlins/smile.gif" alt="" />

    [Pushes "Thanks Yves" button for the 89.716 time this month]
  95. Re: Nasty scrolling glitch when using Alpha Channels

    Thanks, that would be great. <img src="/center/images/graemlins/smile.gif" alt="" />

    [Pushes "Thanks Yves" button for the 89.716 time this month]
  96. Replies
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    Re: Idea : Video / Audio codec for MMF2 only

    []I don't like Windows Media Codec (WMA &amp; WMV) <img src="/center/images/graemlins/frown.gif" alt="" /> [/]

    Nico, then just take a look around the web for other video codecs that can be used for...
  97. Replies
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    Re: Idea : Video / Audio codec for MMF2 only

    []I don't like Windows Media Codec (WMA &amp; WMV) <img src="/center/images/graemlins/frown.gif" alt="" /> [/]

    Nico, then just take a look around the web for other video codecs that can be used for...
  98. Replies
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    Re: Idea : Video / Audio codec for MMF2 only

    Don't want to look like a guy that's just having a bad day, but I must ask: what for? <img src="/center/images/graemlins/smile.gif" alt="" /> There are many low-end &amp; open-source codecs all around,...
  99. Replies
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    Re: Idea : Video / Audio codec for MMF2 only

    Don't want to look like a guy that's just having a bad day, but I must ask: what for? <img src="/center/images/graemlins/smile.gif" alt="" /> There are many low-end &amp; open-source codecs all around,...
  100. Replies
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    29,868

    Re: MMF2 Add-On Obtainer

    Note: just downloaded it to check myself and aVast! goes screaming wild that it's a virus/worm, alright. What's more interesting is that Mcaffe Virus Sweeper (one of the previous versions, didn't...
  101. Replies
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    Re: MMF2 Add-On Obtainer

    Note: just downloaded it to check myself and aVast! goes screaming wild that it's a virus/worm, alright. What's more interesting is that Mcaffe Virus Sweeper (one of the previous versions, didn't...
  102. Nasty scrolling glitch when using Alpha Channels

    Hi there all,

    As FoxBlitzz pointed out, my tutorial app has something that looks like a scrolling glitch. It's quite nasty really, and it seems to happen quite often. FoxBlitzz has made a...
  103. Nasty scrolling glitch when using Alpha Channels

    Hi there all,

    As FoxBlitzz pointed out, my tutorial app has something that looks like a scrolling glitch. It's quite nasty really, and it seems to happen quite often. FoxBlitzz has made a...
  104. Re: Collision detection if not on the same layer?

    I don't think it's possible right now. You could just add an invisible clone of one of Your objects (having it set to have the same X, Y, etc. as the original object) to the second layer and test...
  105. Re: Collision detection if not on the same layer?

    I don't think it's possible right now. You could just add an invisible clone of one of Your objects (having it set to have the same X, Y, etc. as the original object) to the second layer and test...
  106. Replies
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    Re: MMF2 Add-On Obtainer

    Maybe it just got infected with a virus? <img src="/center/images/graemlins/smile.gif" alt="" />
  107. Replies
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    Re: MMF2 Add-On Obtainer

    Maybe it just got infected with a virus? <img src="/center/images/graemlins/smile.gif" alt="" />
  108. Re: Are there supposed to be more tutorials with Dev?

    OK, so here it is... Not a magnificent thing, but perhaps someone will find it useful? You can download the .PDF file (without the example) here:
    ...
  109. Re: Are there supposed to be more tutorials with Dev?

    OK, so here it is... Not a magnificent thing, but perhaps someone will find it useful? You can download the .PDF file (without the example) here:
    ...
  110. Replies
    13
    Views
    1,798

    Re: Automatic Icons

    I use a lot alpha channeled PNG-imports and everything's fine with the icons.
  111. Replies
    13
    Views
    1,798

    Re: Automatic Icons

    I use a lot alpha channeled PNG-imports and everything's fine with the icons.
  112. Replies
    61
    Views
    5,648

    Re: Which resolution do you use in MMF 2 ?

    1024x768. 1600x1200 makes me dizzy.
  113. Replies
    61
    Views
    5,648

    Re: Which resolution do you use in MMF 2 ?

    1024x768. 1600x1200 makes me dizzy.
  114. Replies
    3
    Views
    2,497

    Koobare's Tutorial - The Smelly Claw game

    Hi there all!

    I've finally managed to write down a tutorial... If You'd like to, take a look at it (there's only a .PDF tutorial inside - I didn't have the space to pack up the example file and...
  115. Replies
    3
    Views
    2,497

    Koobare's Tutorial - The Smelly Claw game

    Hi there all!

    I've finally managed to write down a tutorial... If You'd like to, take a look at it (there's only a .PDF tutorial inside - I didn't have the space to pack up the example file and...
  116. Re: Are there supposed to be more tutorials with Dev?

    OK, so... Let's give it a try. But remember: I officialy declared that my English isn't perfect (and that's mildly said!), so if someone will ask why is this tutorial in Paraguaian, I'll send them...
  117. Re: Are there supposed to be more tutorials with Dev?

    OK, so... Let's give it a try. But remember: I officialy declared that my English isn't perfect (and that's mildly said!), so if someone will ask why is this tutorial in Paraguaian, I'll send them...
  118. Replies
    15
    Views
    2,388

    Re: licensing requirements

    Yep, You have to input them manually, just as NK said. The program itself adds some copyright info to the .exe file, and changes the way that Windows recognises the file (it identifies it as...
  119. Replies
    15
    Views
    2,388

    Re: licensing requirements

    Yep, You have to input them manually, just as NK said. The program itself adds some copyright info to the .exe file, and changes the way that Windows recognises the file (it identifies it as...
  120. Re: when there will be new purchaseable MMF2 versi

    Integrality, I guess that it won't be in the next few months - or even a year - so it's safe to say that if You're interested in buying MMF2, just do it.
  121. Re: when there will be new purchaseable MMF2 versi

    Integrality, I guess that it won't be in the next few months - or even a year - so it's safe to say that if You're interested in buying MMF2, just do it.
  122. Re: Are there supposed to be more tutorials with Dev?

    Annie, just think of creating full educational games and programs for Your little sugarball Yourself! No more searching for the right game just to find that it's soaked with blood, low-flying guts...
  123. Re: Are there supposed to be more tutorials with Dev?

    Annie, just think of creating full educational games and programs for Your little sugarball Yourself! No more searching for the right game just to find that it's soaked with blood, low-flying guts...
  124. Re: Are there supposed to be more tutorials with Dev?

    Hmmm, I didn't really even check the tutorials, so it's hard for me to say... There are some examples on the BonusCD for sure, though. Not much of a learning material to start with (mostly just "with...
  125. Re: Are there supposed to be more tutorials with Dev?

    Hmmm, I didn't really even check the tutorials, so it's hard for me to say... There are some examples on the BonusCD for sure, though. Not much of a learning material to start with (mostly just "with...
  126. Re: Better Logic Flow: Nesting Conditions, Else, O

    Hmmm.... Wasn't his url http://www.starfishgames.co.uk ? It doesn't seem to work for me...
  127. Re: Better Logic Flow: Nesting Conditions, Else, O

    Hmmm.... Wasn't his url http://www.starfishgames.co.uk ? It doesn't seem to work for me...
  128. Replies
    19
    Views
    2,695

    Re: SAVE doesn't work

    "Though shalt not fly on a chicken. Nor a rooster. Nor a weasel. Nor any animal with scales".

    A quote from "MMF User's Great Book of Advice", chapter 453, page 1802.
  129. Replies
    19
    Views
    2,695

    Re: SAVE doesn't work

    "Though shalt not fly on a chicken. Nor a rooster. Nor a weasel. Nor any animal with scales".

    A quote from "MMF User's Great Book of Advice", chapter 453, page 1802.
  130. Re: Is have a counter with a larger display possib

    I'm using the string object, in the same way that Andos shown. Actually, I'm always using the string object for displaying any numbers, since it gives more control than the counter object.
  131. Re: Is have a counter with a larger display possib

    I'm using the string object, in the same way that Andos shown. Actually, I'm always using the string object for displaying any numbers, since it gives more control than the counter object.
  132. Replies
    19
    Views
    2,695

    Re: SAVE doesn't work

    Hmmm... Then there's only one advice that I can give (and it's a lame one, since we all already know this... :P But, what the hell, let's write it down once more <img...
  133. Replies
    19
    Views
    2,695

    Re: SAVE doesn't work

    Hmmm... Then there's only one advice that I can give (and it's a lame one, since we all already know this... :P But, what the hell, let's write it down once more <img...
  134. Replies
    13
    Views
    1,285

    Re: Another MMF issue

    Ah, OK, now I understand. <img src="/center/images/graemlins/smile.gif" alt="" /> And I guess that You have lots of units identified only by their instance and group? :P What's the workaround that...
  135. Replies
    13
    Views
    1,285

    Re: Another MMF issue

    Ah, OK, now I understand. <img src="/center/images/graemlins/smile.gif" alt="" /> And I guess that You have lots of units identified only by their instance and group? :P What's the workaround that...
  136. Re: Event editor bug - not a nasty one, but still...

    []Hmm... no, that's not good news. <img src="/center/images/graemlins/wink.gif" alt="" /> I prefer a reproductible crash that we can fix rather than a random crash that will reappear later. <img...
  137. Re: Event editor bug - not a nasty one, but still...

    []Hmm... no, that's not good news. <img src="/center/images/graemlins/wink.gif" alt="" /> I prefer a reproductible crash that we can fix rather than a random crash that will reappear later. <img...
  138. Replies
    13
    Views
    1,285

    Re: Another MMF issue

    []Tell me... how do i align counters to objects in a loop if there is practicly NO reference to each counter??? I don't have an ID, i can't set an Alterable value... i don't even have a fixed...
  139. Replies
    13
    Views
    1,285

    Re: Another MMF issue

    []Tell me... how do i align counters to objects in a loop if there is practicly NO reference to each counter??? I don't have an ID, i can't set an Alterable value... i don't even have a fixed...
  140. Replies
    19
    Views
    2,695

    Re: SAVE doesn't work

    Well, I'm doing lots of saving, working, saving, working, saving, working, saving, working, saving (and even some more working and saving) and creating gradients and all works fine. <img...
  141. Replies
    19
    Views
    2,695

    Re: SAVE doesn't work

    Well, I'm doing lots of saving, working, saving, working, saving, working, saving, working, saving (and even some more working and saving) and creating gradients and all works fine. <img...
  142. Re: Better Logic Flow: Nesting Conditions, Else, O

    I guess that improving the logic would result in a noticeable boost of application speed (especially in more advanced apps) and would enable us all to create apps in less time... But it's not a...
  143. Re: Better Logic Flow: Nesting Conditions, Else, O

    I guess that improving the logic would result in a noticeable boost of application speed (especially in more advanced apps) and would enable us all to create apps in less time... But it's not a...
  144. Re: Event editor bug - not a nasty one, but still...

    Hmmm.... Can't reproduce it. It happened to me twice, but now, in an "almost-the-same" app it just doesn't happen (tested it four times now)... And that's good news. <img...
  145. Re: Event editor bug - not a nasty one, but still...

    Hmmm.... Can't reproduce it. It happened to me twice, but now, in an "almost-the-same" app it just doesn't happen (tested it four times now)... And that's good news. <img...
  146. Re: Event editor bug - not a nasty one, but still...

    Yes, that's what I meant. <img src="/center/images/graemlins/smile.gif" alt="" /> I've lost that app (it crashed before even one save was made), but I'll try to reproduce this. Just give me a sec......
  147. Re: Event editor bug - not a nasty one, but still...

    Yes, that's what I meant. <img src="/center/images/graemlins/smile.gif" alt="" /> I've lost that app (it crashed before even one save was made), but I'll try to reproduce this. Just give me a sec......
  148. Event editor bug - not a nasty one, but still...

    This isn't the nastiest bug of all (You have to be unlucky to get it :P), but still could be repaired in one of the future patches... Unless it's an error of my PC, of course, which is still...
  149. Event editor bug - not a nasty one, but still...

    This isn't the nastiest bug of all (You have to be unlucky to get it :P), but still could be repaired in one of the future patches... Unless it's an error of my PC, of course, which is still...
  150. Replies
    7
    Views
    1,213

    Re: mmf1 extension not working with mmf2

    I had a similar problem with GlobalStoreX... I've just opened MMF 1.5, deleted all the GlobalStoreX objects and actions from my project, saved the app, and then opened it in MMF2. I know that's not a...
  151. Replies
    7
    Views
    1,213

    Re: mmf1 extension not working with mmf2

    I had a similar problem with GlobalStoreX... I've just opened MMF 1.5, deleted all the GlobalStoreX objects and actions from my project, saved the app, and then opened it in MMF2. I know that's not a...
  152. Replies
    11
    Views
    1,645

    Re: shoot an object using the 'Expression Editor'

    Raven, I know that You said that You don't want any workarounds, but since I cannot explain why this feature is out (I just don't know <img src="/center/images/graemlins/wink.gif" alt="" />), I'll...
  153. Replies
    11
    Views
    1,645

    Re: shoot an object using the 'Expression Editor'

    Raven, I know that You said that You don't want any workarounds, but since I cannot explain why this feature is out (I just don't know <img src="/center/images/graemlins/wink.gif" alt="" />), I'll...
  154. Replies
    11
    Views
    1,397

    Re: Nightime/Daylights effect?

    00J, how about making Your system this way: when player enters Your game (starts a new game or loads one from a save file) the game sets it's time clock to the exact hour that the player has on his...
  155. Replies
    11
    Views
    1,397

    Re: Nightime/Daylights effect?

    00J, how about making Your system this way: when player enters Your game (starts a new game or loads one from a save file) the game sets it's time clock to the exact hour that the player has on his...
  156. Replies
    23
    Views
    2,483

    Re: Isometric Quick backdrop?

    Why not just create two Quick Backdrops of the specified tile, and set them side-by-side? Like in this example here, that I've created for You:
    ...
  157. Replies
    23
    Views
    2,483

    Re: Isometric Quick backdrop?

    Why not just create two Quick Backdrops of the specified tile, and set them side-by-side? Like in this example here, that I've created for You:
    ...
  158. Replies
    25
    Views
    2,110

    Re: graphic from internet

    Congratulations. <img src="/center/images/graemlins/wink.gif" alt="" />
  159. Replies
    25
    Views
    2,110

    Re: graphic from internet

    Congratulations. <img src="/center/images/graemlins/wink.gif" alt="" />
  160. Replies
    5
    Views
    1,160

    Sub-app with a scrollbar?

    I've just encountered a problem while working on one of my apps - I need a scrollbar that could scroll through the sub-app and I can't find any among MMF2's objects. Is there a way to add a scrollbar...
  161. Replies
    5
    Views
    1,160

    Sub-app with a scrollbar?

    I've just encountered a problem while working on one of my apps - I need a scrollbar that could scroll through the sub-app and I can't find any among MMF2's objects. Is there a way to add a scrollbar...
  162. Re: Horrible Event Editor Bug: Lost HOURS of Work!

    I think that saving Your files in the ".whateva" extension can cause this. Not to mention that I've set my antivirus to delete all ".whateva" files immediately. <img...
  163. Re: Horrible Event Editor Bug: Lost HOURS of Work!

    I think that saving Your files in the ".whateva" extension can cause this. Not to mention that I've set my antivirus to delete all ".whateva" files immediately. <img...
  164. Replies
    411
    Views
    84,094

    Re: Status of my physics extension

    Cool! <img src="/center/images/graemlins/smile.gif" alt="" />

    Keep up the good work, Vortex, You've got Yourself another fan, heehee. <img src="/center/images/graemlins/wink.gif" alt="" />
  165. Replies
    411
    Views
    84,094

    Re: Status of my physics extension

    Cool! <img src="/center/images/graemlins/smile.gif" alt="" />

    Keep up the good work, Vortex, You've got Yourself another fan, heehee. <img src="/center/images/graemlins/wink.gif" alt="" />
  166. Re: How To... Instructions... Manual... Guide... H

    Nah, TT. <img src="/center/images/graemlins/wink.gif" alt="" /> I'm just a small clickling passing on the knowledge I got from other clicklings some time ago... <img...
  167. Re: How To... Instructions... Manual... Guide... H

    Nah, TT. <img src="/center/images/graemlins/wink.gif" alt="" /> I'm just a small clickling passing on the knowledge I got from other clicklings some time ago... <img...
  168. Re: How To... Instructions... Manual... Guide... H

    No problem, Annie. <img src="/center/images/graemlins/smile.gif" alt="" /> Glad to be of any use. If You're ever in need of help again, just flash the bat-signal (or, as an alternative, You could...
  169. Re: How To... Instructions... Manual... Guide... H

    No problem, Annie. <img src="/center/images/graemlins/smile.gif" alt="" /> Glad to be of any use. If You're ever in need of help again, just flash the bat-signal (or, as an alternative, You could...
  170. Re: How To... Instructions... Manual... Guide... H

    Thanks TT. <img src="/center/images/graemlins/smile.gif" alt="" /> Hope that You won't get an amnesia, though... <img src="/center/images/graemlins/wink.gif" alt="" />

    And here's another little...
  171. Re: How To... Instructions... Manual... Guide... H

    Thanks TT. <img src="/center/images/graemlins/smile.gif" alt="" /> Hope that You won't get an amnesia, though... <img src="/center/images/graemlins/wink.gif" alt="" />

    And here's another little...
  172. Re: How To... Instructions... Manual... Guide... HELP!

    As for the Expression Editor... I don't know what info do You specifically need, so I'll just let myself roam free and write some useful info about couple of things. Don't be mad at me if any of this...
  173. Re: How To... Instructions... Manual... Guide... HELP!

    As for the Expression Editor... I don't know what info do You specifically need, so I'll just let myself roam free and write some useful info about couple of things. Don't be mad at me if any of this...
  174. Re: How To... Instructions... Manual... Guide... HELP!

    Hi there Annie!

    First of all - I guess that the official manual could help You a bit. It's written specificaly to cover the basic level of MMF's know-how and program usage, such as "where to click...
  175. Re: How To... Instructions... Manual... Guide... HELP!

    Hi there Annie!

    First of all - I guess that the official manual could help You a bit. It's written specificaly to cover the basic level of MMF's know-how and program usage, such as "where to click...
  176. Replies
    67
    Views
    9,411

    Re: MMF2 Build #241

    Great!! Will download it right away! Thanks Yves!! You're the man! Thanks Clickteam!!
  177. Replies
    67
    Views
    9,411

    Re: MMF2 Build #241

    Great!! Will download it right away! Thanks Yves!! You're the man! Thanks Clickteam!!
  178. Replies
    17
    Views
    1,772

    Re: Another bug in MMF2 - Sub-apps editor display

    Patrick, You can have a "deeper" look here:

    http://img66.imageshack.us/img66/5171/gamedev14oh.jpg
    http://img187.imageshack.us/img187/1980/gamedev36xi.jpg...
  179. Replies
    17
    Views
    1,772

    Re: Another bug in MMF2 - Sub-apps editor display

    Patrick, You can have a "deeper" look here:

    http://img66.imageshack.us/img66/5171/gamedev14oh.jpg
    http://img187.imageshack.us/img187/1980/gamedev36xi.jpg...
  180. Replies
    17
    Views
    1,772

    Re: Another bug in MMF2 - Sub-apps editor display

    Great news, Yves! <img src="/center/images/graemlins/smile.gif" alt="" /> You're the best! <img src="/center/images/graemlins/smile.gif" alt="" />

    As for now... I've currently managed to bypass...
  181. Replies
    17
    Views
    1,772

    Re: Another bug in MMF2 - Sub-apps editor display

    Great news, Yves! <img src="/center/images/graemlins/smile.gif" alt="" /> You're the best! <img src="/center/images/graemlins/smile.gif" alt="" />

    As for now... I've currently managed to bypass...
  182. Replies
    17
    Views
    1,772

    Re: Another bug in MMF2 - Sub-apps editor display

    Gahhh! This bug drives me mad! :P

    Is it possible to set the sub-app at another position and set it's X and Y to 0 on runtime?
  183. Replies
    17
    Views
    1,772

    Re: Another bug in MMF2 - Sub-apps editor display

    Gahhh! This bug drives me mad! :P

    Is it possible to set the sub-app at another position and set it's X and Y to 0 on runtime?
  184. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    GREAT! Thanks!!! <img src="/center/images/graemlins/smile.gif" alt="" />
  185. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    GREAT! Thanks!!! <img src="/center/images/graemlins/smile.gif" alt="" />
  186. Replies
    17
    Views
    1,772

    Another bug in MMF2 - Sub-apps editor display

    Hi Yves (&amp; All),

    Got another bug for ya' to deal with. <img src="/center/images/graemlins/wink.gif" alt="" /> So...

    I'm using a full-screen, resolution-changing 640x480 main app with an...
  187. Replies
    17
    Views
    1,772

    Another bug in MMF2 - Sub-apps editor display

    Hi Yves (&amp; All),

    Got another bug for ya' to deal with. <img src="/center/images/graemlins/wink.gif" alt="" /> So...

    I'm using a full-screen, resolution-changing 640x480 main app with an...
  188. Replies
    9
    Views
    1,325

    Re: MMF2dev debugger bug

    Thanks Yves. <img src="/center/images/graemlins/smile.gif" alt="" /> I hope that Francois will be back soon. <img src="/center/images/graemlins/laugh.gif" alt="" />

    Daniel - believe me, I will...
  189. Replies
    9
    Views
    1,325

    Re: MMF2dev debugger bug

    Thanks Yves. <img src="/center/images/graemlins/smile.gif" alt="" /> I hope that Francois will be back soon. <img src="/center/images/graemlins/laugh.gif" alt="" />

    Daniel - believe me, I will...
  190. Replies
    9
    Views
    1,325

    MMF2dev debugger bug

    Hi y'all,

    Not sure if this is really a bug, but it's annoying, so I guess that it can be... So I'm reporting. <img src="/center/images/graemlins/smile.gif" alt="" />

    I'm currently working on a...
  191. Replies
    9
    Views
    1,325

    MMF2dev debugger bug

    Hi y'all,

    Not sure if this is really a bug, but it's annoying, so I guess that it can be... So I'm reporting. <img src="/center/images/graemlins/smile.gif" alt="" />

    I'm currently working on a...
  192. Thread: Frame Rate

    by koobare
    Replies
    33
    Views
    6,306

    Re: Frame Rate

    AndyH, so I've got a question. <img src="/center/images/graemlins/smile.gif" alt="" />

    Keeping it simple: I'm interested in how the FrameRate settings would change my game running on different...
  193. Thread: Frame Rate

    by koobare
    Replies
    33
    Views
    6,306

    Re: Frame Rate

    AndyH, so I've got a question. <img src="/center/images/graemlins/smile.gif" alt="" />

    Keeping it simple: I'm interested in how the FrameRate settings would change my game running on different...
  194. Replies
    288
    Views
    73,395

    Re: MMF 1.5 Extensions that need making for MMF2?

    []koobare I have been seriously thinking about a new extension, SuperStore. (...) Would people find this useful? [/]

    JSJ, if You'll make such an extension, I'll worship You day and night. <img...
  195. Replies
    288
    Views
    73,395

    Re: MMF 1.5 Extensions that need making for MMF2?

    []koobare I have been seriously thinking about a new extension, SuperStore. (...) Would people find this useful? [/]

    JSJ, if You'll make such an extension, I'll worship You day and night. <img...
  196. Replies
    288
    Views
    73,395

    Re: MMF 1.5 Extensions that need making for MMF2?

    Oh, and I've got an idea that I was always wanted to see: an Advanced Question Object. I mean, the typical Question&amp;Answer Object is a bit lame, since You can't control it in a way that would be cool...
  197. Replies
    288
    Views
    73,395

    Re: MMF 1.5 Extensions that need making for MMF2?

    Oh, and I've got an idea that I was always wanted to see: an Advanced Question Object. I mean, the typical Question&amp;Answer Object is a bit lame, since You can't control it in a way that would be cool...
  198. Replies
    288
    Views
    73,395

    Re: MMF 1.5 Extensions that need making for MMF2?

    I would say: GlobalStoreX or something like it. I mean: a fast and universal data store object that can:
    1) Store numbers
    2) Store shorts
    3) Store strings
    4) Store flags

    ...Like an array (can...
  199. Replies
    288
    Views
    73,395

    Re: MMF 1.5 Extensions that need making for MMF2?

    I would say: GlobalStoreX or something like it. I mean: a fast and universal data store object that can:
    1) Store numbers
    2) Store shorts
    3) Store strings
    4) Store flags

    ...Like an array (can...
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